I’ve previously expressed my thoughts on virtual learning, looking for the key affordances. I’d wanted Tony O’Driscoll, who’s keen on them, to outline why he was excited. He’s put up a graph as part of a post that I think somewhat answers my questions.
His ‘”co-creation” is the area I am excited about (though the tools are still somewhat onerous), though of course role-play (if he means Immersive Learning Simulations) is possible in virtual worlds too though may be cheaper other ways. Obviously, I’m more interested in learning tasks above facts and concepts, so I’ll have to find out what he means by “operation application”. And, to me, the overhead of a virtual world for social networking isn’t quite obviously worth the cost when there are lighter weight ways of achieving that end. But I’m willing to be wrong.
Worth looking at.