Comments on: Labeling Games https://blog.learnlets.com/2007/10/labeling-games/ Clark Quinn's learnings about learning Mon, 14 Mar 2016 17:39:28 +0000 hourly 1 By: Entrepreneur https://blog.learnlets.com/2007/10/labeling-games/#comment-44947 Sat, 29 Dec 2007 03:07:01 +0000 http://blog.learnlets.com/wp/?p=220#comment-44947 Why don’t you just call them EXPERIENTIAL?

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By: Clark https://blog.learnlets.com/2007/10/labeling-games/#comment-34268 Wed, 24 Oct 2007 15:31:01 +0000 http://blog.learnlets.com/wp/?p=220#comment-34268 Stephanie, I don’t like the term behavioral, as it harkens back to an old learning theory (my PhD’s in cognitive psychology :) and arguably about only certain types of learning goals. Agreed about synchronous and asynchronous, though calling them multi-user and single-user might actually be closer to your ‘apple’. Thanks for the feedback!

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By: Stephanie F https://blog.learnlets.com/2007/10/labeling-games/#comment-33901 Mon, 22 Oct 2007 14:28:35 +0000 http://blog.learnlets.com/wp/?p=220#comment-33901 d like to take this one step further and add that we can differentiate these behavioral simulations as synchronous (or multi-user) and asynchronous (or single-user). Regardless of the tool or label, all simulations should naturally be immersive and engaging. Personally, I refrain from using the terms “games” and “players” because it can sound superficial and insinuate a winner and loser(s). For the sake of gaining corporate sponsorship and funding getting past the hype and using a common-sense label can help gain the right attention so that we may show that this type of training can impact productivity and, ultimately, the bottom line.]]> Great blog. Finding the most appealing and easily understood label for this type of learning can be challenging. May I suggest in this case that we call an apple an apple? One of my local colleagues refers to learning games as, “behavioral simulations.” I’d like to take this one step further and add that we can differentiate these behavioral simulations as synchronous (or multi-user) and asynchronous (or single-user).

Regardless of the tool or label, all simulations should naturally be immersive and engaging. Personally, I refrain from using the terms “games” and “players” because it can sound superficial and insinuate a winner and loser(s).

For the sake of gaining corporate sponsorship and funding getting past the hype and using a common-sense label can help gain the right attention so that we may show that this type of training can impact productivity and, ultimately, the bottom line.

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