Comments on: Evaluating Serious Games (er, ILS) https://blog.learnlets.com/2008/05/evaluating-serious-games-er-ils/ Clark Quinn's learnings about learning Sat, 17 May 2008 00:12:46 +0000 hourly 1 By: Clark https://blog.learnlets.com/2008/05/evaluating-serious-games-er-ils/#comment-60775 Sat, 17 May 2008 00:12:46 +0000 http://blog.learnlets.com/wp/?p=324#comment-60775 Dave, great feedback. It could fit into the two usability categories, or be it’s own. Each of these things ‘unpacks’, I think. I’ll definitely consider it.

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By: Dave Ferguson https://blog.learnlets.com/2008/05/evaluating-serious-games-er-ils/#comment-60756 Fri, 16 May 2008 20:33:04 +0000 http://blog.learnlets.com/wp/?p=324#comment-60756 I’m sorry I overlooked this post when it first appeared.

I like the three areas (learning, usability, game). Would it make sense under “usability” to break out something like ease of entry?

What I’m thinking of is “getting your bearings.” For example, I think Second Life is extremely difficult for someone who hasn’t been in other virtual worlds. Some of that’s from the open-endedness of SL (it doesn’t have a clear purpose, like a game would), but some of that’s from the complexity of learning to manage your appearance, control your movements, find out how to find things out, and so forth.

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