Comments on: Game Development Tools https://blog.learnlets.com/2008/08/game-development-tools/ Clark Quinn's learnings about learning Mon, 24 Mar 2014 21:43:33 +0000 hourly 1 By: Prof. https://blog.learnlets.com/2008/08/game-development-tools/#comment-70484 Wed, 01 Oct 2008 21:33:57 +0000 http://blog.learnlets.com/wp/?p=371#comment-70484 Hi All,

Just a quick comment towards the impossible dream. It can happen and it is happening. A real tool for real development without the need of programmers.

All RD here, so not much I can say other than it is the future of development.

-Prof.

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By: Clark https://blog.learnlets.com/2008/08/game-development-tools/#comment-68203 Mon, 25 Aug 2008 12:16:55 +0000 http://blog.learnlets.com/wp/?p=371#comment-68203 Chris, you’re right, I should figure out how to get over there and offer a workshop or so. Hmmm…

As to tools, the taxonomies I’ve seen as yet are pragmatic, not principled, which doesn’t give us much leverage. But it certainly is possible that there will be some framework that provides conceptual clarity and the ability to tailor tools to categories. Fingers crossed.

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By: Chris Brannigan https://blog.learnlets.com/2008/08/game-development-tools/#comment-68142 Sun, 24 Aug 2008 18:01:53 +0000 http://blog.learnlets.com/wp/?p=371#comment-68142 Thanks for posting – we don’t get the chance so often to attend your workshops this side of the pond, so this content is appreciated.

I agree that one tool will not cater for all needs on ILS development. As the sector matures we are seeing distinctions between different types of ILS that are appropriate for different types of learning objectives, audience and business requirements. The taxonomy of ILS needs more specification but I can see a time where different tools provide rapid development for specific different types of ILS. They become specialised tools that simplify development in these narrower areas.

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By: The coming era of Rapid Sims « Thinking Worlds https://blog.learnlets.com/2008/08/game-development-tools/#comment-68020 Sat, 23 Aug 2008 13:34:54 +0000 http://blog.learnlets.com/wp/?p=371#comment-68020 […] will be near impossible for one tool to satisfy all requirements. Clark Quinn makes this point very well with reference to model driven ILS – these are inherently so different […]

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By: Robin Petterd https://blog.learnlets.com/2008/08/game-development-tools/#comment-67574 Sun, 17 Aug 2008 22:15:56 +0000 http://blog.learnlets.com/wp/?p=371#comment-67574 This is a great diagram.

In the arts what has developed is visual programming languages such as Max (http://www.cycling74.com/products/max5) These are great because they allow visual artist’s and musician to build complex models and systems without having to code, in a traditional way.

Over the last year or so I’ve been working on a Flash based engines for simulations that can be modified just by changing XML files. What has been interesting, is that to make the system usable for most educators I’ve had to move towards a branching system. What I’ve decided to do is keep the engine/player open source so that models and behaviors can be added.

Because most of the industry is involved in custom development do think this stops the development of toolset to make development easier ?

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By: Raymond Bissonnette https://blog.learnlets.com/2008/08/game-development-tools/#comment-67426 Sat, 16 Aug 2008 02:03:56 +0000 http://blog.learnlets.com/wp/?p=371#comment-67426 Great map!

The “scenario complexity” label could be added to the y axis with “simple branching” at the bottom and “model driven” at the top, just as it is now.

The x axis could be labeled “user experience” or “interactivity level” with “simple”, “complex” and “AI” as the scale values.

We might be loosing the fact that creating complex scenarios with artificial intelligence becomes highly technical but this might be a point to make elsewhere.

If you ever put it on Gliffy, let me know. Thanks for the Gliffy pointer, I didn’t know about this site.

B.T.W., I do agree with your impossible dream zone.

Thanks for the post,
Raymond

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By: Doug Holton https://blog.learnlets.com/2008/08/game-development-tools/#comment-67425 Sat, 16 Aug 2008 01:52:03 +0000 http://blog.learnlets.com/wp/?p=371#comment-67425 Yeah I came up a similar diagram a while back:
http://edtechdev.blogspot.com/2007/05/spectrum-of-computational-development.html
See also
http://edtechdev.blogspot.com/2006/09/why-johnny-cant-code.html
http://edtechdev.blogspot.com/2007/10/reminiscing-about-hypercard.html

It would be nice to have something visual and as simple to use as supercard/hypercard, yet powerful enough to make modern applications (applets, desktop apps, games, web applications…).
I actually have experience now working on parsers and compilers so it’s not purely a realm of fantasy (just vaporware :).

But you might also look into other tools like labview that have a visual building blocks syntax.

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