Comments on: Games & Meaningful Interactivity https://blog.learnlets.com/2013/04/games-meaningful-interactivity/ Clark Quinn's learnings about learning Mon, 07 Sep 2020 16:03:43 +0000 hourly 1 By: Gamifica el aprendizaje con juegos serios – TAEC Blog https://blog.learnlets.com/2013/04/games-meaningful-interactivity/#comment-1023160 Mon, 07 Sep 2020 16:03:43 +0000 http://blog.learnlets.com/?p=3262#comment-1023160 […] Clark Quinn’s Game Space Theory […]

]]>
By: Clark https://blog.learnlets.com/2013/04/games-meaningful-interactivity/#comment-437688 Tue, 15 Oct 2013 18:01:57 +0000 http://blog.learnlets.com/?p=3262#comment-437688 Curtis, I suggest that pure knowledge isn’t of much value, except in the context of meaningful work. So I like to put the meaningful application front and center (and if knowledge needs to be ‘in the head’, e.g. medical vocabulary, make the situation such that they need to know it). Then (and only then) might you make available a mechanism for drilling that knowledge into the head (and those are the ‘very limited circumstances’ I refer to).

But too often we resort to knowledge when it won’t make a difference, so put the meaningful application first, and follow up if/when necessary with your frame-based extrinsics. As you suggest, there *are* instances…just not as many as we tend to believe.

]]>
By: Curtis Pembrook https://blog.learnlets.com/2013/04/games-meaningful-interactivity/#comment-437639 Tue, 15 Oct 2013 16:24:46 +0000 http://blog.learnlets.com/?p=3262#comment-437639 I agree, but… what about a purely “knowledge-based” topic, which is a very common in K12/Higher Education? For example, teaching students to recognize the elements in the Periodic Table… A Jeopardy or other frame-based game is effective in helping students learn characteristics of elements in the table, and the challenge is a motivator. Of course this is very rote, but aren’t there instances when frame-based games and extrinsic motivation is appropriate?

]]>
By: Bryan Austin https://blog.learnlets.com/2013/04/games-meaningful-interactivity/#comment-336548 Sat, 13 Apr 2013 14:32:47 +0000 http://blog.learnlets.com/?p=3262#comment-336548 Thanks for these thoughts, Clark, completely agree. Knowledge-based games can be helpful if they better engage the learner than traditional lecture or elearning. But we need more training (games or otherwise) that effectively develops and anchors critical business skills. I’m clearly biased, but think the learning models leveraged via serious games can be exceptionally effective in accomplishing this.

]]>
By: Julie Dirksen https://blog.learnlets.com/2013/04/games-meaningful-interactivity/#comment-334977 Tue, 09 Apr 2013 17:10:43 +0000 http://blog.learnlets.com/?p=3262#comment-334977 I like this framing. To me the question isn’t “Is Jeopardy a game?” I don’t really care (thought for the record, I think it IS a game, it’s just a crappy game).

The value question is a *much* more useful framing. The real question is “Is Jeopardy a valuable learning experience?” In my opinion, not so much.

My biggest issue with Jeopardy style games for learning is the lack of context. We are taking the information and putting it in a context that will never occur in the real world, and are missing out on all the benefits that good context can provide (http://willthalheimer.typepad.com/files/aligning-learning-and-performance-contexts_v2009.pdf).

]]>