At several conferences over the past couple of years, I’ve heard people talking about a need for a deeper understanding of instructional design. I’d sort of thought people understood ID, but I’ve seen too much ‘cookie cutter’ eLearning (and even F2F stuff) and have realized that there are a lot of people following templates without a real understanding of what the elements are and best principles around the elements.
So I created a talk and presented it at the local chapter, where it was well-received (“very good”, “great”, “learned a lot“, etc). In fact one of the audience members convinced me to offer it a a guest lecture in his class. Hey, there has to be some reason I’ve studied learning from every perspective imaginable!
Consequently, it’s one of the talks I’ll be giving at the eLearning Guild’s Annual Gathering next week in Boston (besides the learning simulation design workshop). If you’re designing elearning, or learning at all, I hope I’ll see you there!