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Archives for 2007

eCulture for Organizations

16 April 2007 by Clark Leave a Comment

Ok, the title’s a little broader-reaching than the post will be, but it’s some thinking that was prompted by Henry Jenkin’s presentation at the eLearning Guild conference, which Jay Cross has covered. The one new point I took away was the implications of “rip, mix, burn” for eLearning. What will learners do in the new read/write environment?

My first reaction was that many workers won’t have time or interest in messing with the information, but as someone (Mark Oehlert?) challenged me, the new generation will have it in their basic approach to life. And, of course, in my own approach to thinking how people work (warning, PDF) I want them to go back and edit resources if they find them inadequate. The final nail in my own reaction’s coffin, of course, is the fact that we want experts to collaborate. That’s part of the point of the learnscape (wish my own eLearning Strategy talk hadn’t been at the same time as Stephen Downes talking about PLE’s, which is getting lots of buzz, though I’ve checked out the PPT) where we share our own thoughts and work together to get new understandings.

What should our attitudes be about taking content and altering it satirically, ironically, etc? We want people to be innovative and constructive. On the other hand, various actions could be construed as destructive (e.g. personal attacks) or just wasteful. How do we deal with this? I originally was thinking that anything that wasn’t justifiable as constructive should be banned, but then I tried the other way around, that anything that isn’t obviously destructive should be tolerated (within bounds?), and that seemed even better.

We may not always be able to discern the contribution, but lateralness must, I think, tolerate some non-obvious experimentation. It’d be easier to force members of an organization to have to be at least able to make a case why some creation is a contribution, versus having to discern whether it’s actually a problem, but I think there’s a reason to do otherwise. In the latter case you’re putting the onus on the organization to find fault, but I think it would be supportive of a more productive culture than asking everyone to justify their actions. You’d just need a cultural rule that says “nothing personal about anyone, customers, bosses, peers, or subordinates… it can be about a particular thing they did, but not about them”, and so on.

The point being that we want people to feel like they can say anything as long as it’s not personal. They can challenge organizational decisions, whatever. However, quid pro quo is that they have to stand behind it, with attribution. Another unforgivable would be to misuse someone else’s identity. However, we should have a channel for anonymous comments. It’s about building trust, really. So we maybe our guide should be something like the Cluetrain Manifesto.

So, what other rules will we need? Ideally, we’ll want a culture that can not only acknowledge mistakes, but even reflect and propagate the resulting wisdom (you can’t celebrate error, but I heard a great story about a company that rings a bell when the lesson is learned, to promote the lesson). Where dissent is tolerated, but acceptance expected once a decision is made, even if it turns out to be wrong.

I don’t have all the answers, but I think the question is important.

a bit more security…

5 April 2007 by Clark Leave a Comment

Well, after my debacle with the phone, as promised I decided to be more secure. I’ve purchased Spash ID, and spent a bunch of time moving all my passwords and such into it. The nice thing is, it also has a desktop solution for both PC and Mac, so I’ve now secured both my Mac and Treo. Phew!

Now, to find a solution to back up my wife’s iMac, and have an offsite backup for my own stuff… As I always say, paranoia is a healthy state of mind when it comes to computers!

Upcoming Talk: eLearning Strategy

5 April 2007 by Clark Leave a Comment

I’ve talked a bit before about eLearning Strategy, and have refined the thoughts into what I hope is a pretty systematic picture about what the different tactics are and how they can be aligned into a coherent approach. It includes ways of thinking about the different needs, the different tools, and systematic steps to get from content on a screen with a quiz, or virtual classroom, to a performance ecosystem (Jay Cross’ learnscape).

I’ll be presenting the thoughts at the eLearning Guild’s Annual Gathering, and as this is embryonic, ‘m really hoping to get feedback and hear things I’ve missed or ways to improve it (of course, I’m hoping it’s already valuable).

If you’re responsible for eLearning Strategy, or thinking about it, I’d love to see you there and in particular hear your feedback!

Upcoming talk: Deeper eLearning

5 April 2007 by Clark 2 Comments

At several conferences over the past couple of years, I’ve heard people talking about a need for a deeper understanding of instructional design. I’d sort of thought people understood ID, but I’ve seen too much ‘cookie cutter’ eLearning (and even F2F stuff) and have realized that there are a lot of people following templates without a real understanding of what the elements are and best principles around the elements.

I wrote a white paper (warning, PDF) about it, an abbreviated version of which appeared as an eLearnMag webzine article. However, it appeared there was demand for more.

So I created a talk and presented it at the local chapter, where it was well-received (“very good”, “great”, “learned a lot“, etc). In fact one of the audience members convinced me to offer it a a guest lecture in his class. Hey, there has to be some reason I’ve studied learning from every perspective imaginable!

Consequently, it’s one of the talks I’ll be giving at the eLearning Guild’s Annual Gathering next week in Boston (besides the learning simulation design workshop). If you’re designing elearning, or learning at all, I hope I’ll see you there!

Partner & customize

4 April 2007 by Clark Leave a Comment

April’s Learning Circuits blog big question is: ILT and Off-the-Shelf Vendors – What Should They Do? The problem is that ILT and OTS vendors are producing canned product in an increasingly flexible and changing world. Their products take time to develop, and there’s much competition from what you can find free-to-air on the web. What’s a vendor to do?

I believe there’s a pyramid of basic business stuff at the bottom, vertical market specialization in the middle, and then there’s organization-proprietary stuff at the top. The top should be custom-developed in house. Another cut through this is the stuff that every novice needs to know, the middle ground where practitioners need updates as things change, and then at the top there’s the ongoing negotation of understanding among experts. This is a framework that has helped me think through the tools we use for elearning, but also helps me think through how to address this problem.

There are several sorts of basic business needs: specific tool skills (e.g. spreadsheet use), basic business comprehension (e.g. ROI, Sarbanes-Oxley), and interpersonal skills (e.g. communication, negotiation). At the next level up, we have vertical market specifics, such as financial (e.g. what defines ‘insider trading’) and health (e.g. federal regulatory procedures). I think there’s a role for vendors of shelfware in both these markets. However, they’ve got to get better, as most of what I’ve seen isn’t informed by what we know about learning.

So, for instance, the ILT vendors need to wrap the F2F experience with preparation, and subsequently support the learners afterwards, ideally creating a community. And the software vendors need to find ways to tap into the benefits of social learning, by having at least virtual meetings, and again building community.

So the ILT and OTS folks ought to partner, and distribute what’s best done asynchronously through OTS stuff and what’s done better F2F. Also, we probably need to find new business models. For example, training for software and processes should be provided free by the tool vendors. So the shelfware vendors need to develop it in conjunction with the tool/service vendors. I think, similarly, that vertical markets should create associations that partner with a vendor to get cost-effective solutions developed to serve those markets (and that’s happening). Those will be the only roles for shelfware vendors, and they’ll be limited.

Other than that, those hoping to build a library and milk it like a cash cow are probably doomed unless they are the ones that create the demonstrably superior learning that’s optimally efficient in time, optimally effective in outcome, and optimally engaging in experience. Pine & Gilmore tell us that the next step beyond the experience economy is the transformation economy, experiences that change us in ways we are interested in (and that’s what Engaging Learning is all about!). And those that do create it will be the ones who partner with vendors or associations, or own the market in that space.

Push, Pull, & Blogrolls

4 April 2007 by Clark 1 Comment

Well, I finally found the time to add a blogroll to my site. This is a list of the blogs you read and/or recommend, so I wanted to include all those I read regularly.

It could have been unbelievably easy, as WordPress has the ability to import an OPML file of your blog list. Unfortunately, while Feedblitz has a menu option to export your subscriptions, the output file was broken, so I had to do it by hand.

I know most use an RSS feeder to track blog entries, but I find that if I have to remember to go out to a site, it doesn’t happen. If it comes into my inbox, I’ll deal with it. I’m a push kinda guy, I guess, so I use Feedblitz to send blog entries to me by email. And that’s how I put a box on my blog so you can subscribe via email. I like their service, even if bits still need to be worked on. Hey, for the price (free) it can’t be beat.

I realize there are many others I should be reading, but I’m trying to strike a balance between staying on top of things and getting my work done! I’ll try and keep the blogroll carefully matched to what I’m actually reading, but no promises. Now, there should be a way to make it work automatically, but while I *get* technology conceptually, I’ve lost the ability to keep up practically just as a bandwidth issue. Sigh.

NexLearn interview

3 April 2007 by Clark Leave a Comment

I was interviewed on simulation games by NexLearn (creators of SimWriter) for their April newsletter, and make a few points that I feel strongly about. Check it out!

They left out my claim that you can’t just put educators and game designers in a room and expect a viable solution.   Also that in the near future I don’t think we’ll see tuning to a game-level of experience as often as we might.   I also made a point that there are problems with choosing the tool before you do the design.   Finally, I said that you shouldn’t go it alone unless you have time and budget for experimentation, and that developing the skills to do this effectively take time.   But they left in some important points as well, and I think it’s worth a read.

Intelligent Toys…

31 March 2007 by Clark Leave a Comment

This past week I was in Taiwan as an invited keynote at the IEEE’s Digital Game and Intelligent Toy Enhanced Learning workshop. I like to keep my head in on the academic side as a source of inspiration, and this was just such an opportunity. I got there late (family commitment meant I missed the first two days) but I heard the last day with some great talks, and had a chance to read a lot of the proceedings on the long flight back.

One of the interesting outcomes was the debate about what’s a game and what’s a toy. Games have rules, toys have affordances (read: capabilities), but when your toys can communicate to you and each other, they start blending the boundaries. Another form of blending was that some of the game work was about classroom work, but the toy stuff tended to be more focused on non-school play.

Of course, there was some talk about supporting the learning, and the need for reflection. In addition to my expected coverage of systematic learning game design, one of the points I tried to throw in is that we should be looking at ways in which learning systems could be smart about coaching learning to learn and generalization, not just on the particular domain such as mathematics. There’s very simple coaching in the Quest game that focuses on your exploration, based upon some work Valerie Shute & Jeffrey Bonar did even longer ago, and I think that model of coaching could be expanded and built into any modeled environment (e.g. game engines).

I didn’t hear his keynote, but Michael Eisenberg, who I’d met years ago and has subsequently become a steadfast innovator at the University of Colorado Boulder (a great cog sci place), had another talk about making magic manifest, not having black boxes but making the operations manipulable so you can change them and explore the underlying relationships. Eric Schweikardt, a student of Michael’s collaborator Dan Gross, attempted a categorization across games, and pointed out a different model of programming that involves lots of distributed capabilities being pulled together into a smart aggregation instead of a central intelligent program (e.g. Lego Mindstorms), and presented several versions.

My notion of a wise curriculum includes thinking systemically and modeling skills, so the notion of using toys to learn different modeling schemes is very cool. Not to the exclusion of the central control model, but as an alternate approach (indeed, as was pointed out by Schweikardt, Stephen Wolfram has argued that we should be using small rules as the way to understand how the world works).

Another innovator with toys was fellow keynoter Masanori Sugimoto who is doing some very innovative things with manipulables, including a computer projector. (I made a note to add ‘projector’ to my list of potential input/outputs for mobile devices!) He also does very systematic studies of his implementations and tunes them to get them better. For instance, he was using a camera to register what elements kids put down where on a grid table, but the kids leaning over obscured it, so he had to make the pieces carry the information and have the grid itself record what was on it.

As Professor Tak-Wai Chan (our host, and a recognized innovator in his own right for his exploration of intelligent learning ‘companions’) noted, one of the reasons to have this overseas is to help make the US aware of how much happens overseas; one of the first lessons I learned when I went to Australia for an academic position was how insular the US is, beacuse there’s so much happening in the US it’s easy to miss how much is happening elsewhere.

Sure, there were some fairly straightforward exercises about games and toys, and some rather typical research, but we need these too. The next one will be a full conference in Europe, and I believe there’s a commitment to regularly move it around. The neat thing about this conference was that it not only about classroom learning but also about informal learning (and technology, ok so I’m still a geek), so it provided an interesting way to look at the intersection, and I think there will be great reasons to keep track of this direction. There were a lot of students, and there’s great hope that this research (as eloquently put many years ago by John Anderson that we learn alot about learning by trying to create learning systems) can make new inroads into understanding.

Mel Silberman’s Handbook of Experiential Learning

30 March 2007 by Clark Leave a Comment

Mel Silberman’s Handbook of Experiential Learning was waiting for me when I got back from Taiwan this morning (I get a copy because I wrote the Computer Simulation Design chapter). This brand new compendium has sections on theory, application, and different learning goals, including chapters on storytelling, improv, adventure, and more. Authors include thinkers like Thiagi, Brian Remer, and Bernie DeKoven among those I recognize. It looks to be the definitive reference!

Another tale of travel heroism

28 March 2007 by Clark Leave a Comment

Ok, my fault. I don’t know how, but after rushing onto the Bart train and sitting down, my phone wasn’t in the holster at my waist. I was off to Taiwan for four days, and while the phone wouldn’t work there, it has become my ‘external brain’. Worse, it had some data that wasn’t as protected as it should be.

I joke that if I promise something, and it doesn’t get into my Treo, we never had the conversation. One of the benefits of knowing what brains do well (courtesy of a PhD in cognition) is also knowing what they’re bad at, and so I’ve deliberately pushed the rote remembering off onto external devices. I load it with my graphic models, ToDo’s, my calendar, contacts, etc. While everything’s backed up to my laptop, it’d still be a huge loss in productivity, let alone anything else that might happen as a consequence.

Not surprisingly, I was panicked. Finally, I bucked up the courage to talk to the guy next to me, and let him know what was up, and to ask if he had a cellphone to call my wife and see if she could go to the Bart station and look for it. He was so kind and let me make that call, and then encouraged me to make more. My wife wasn’t happy, as she had volunteered to fill in for the school librarian who’s husband had had a stroke, but understood the urgency. Then the guy had a better idea: call the phone! Which I should’ve thought of immediately; thinking in a panic isn’t the most effective approach, of course. I did call, only to find it busy, and now I was worried that our calling plan was being used up!

I called my wife to tell her this, and she said she’d reached the person, and the lady was on the train and getting off at a station in downtown San Francisco and would leave it at the station there. Huzzah. The guy let me make a couple other calls, to the lady and my wife without knowing me at all, just doing what someone ought to do. I didn’t catch the lady on the very crowded platform, but she did leave the phone and I was reunited with it before continuing on to the airport.

All I know of these two folks is that he was going to tear down a church roof, probably in the rain, and she had a black jacket, jeans, and a bit of an accent, potentially Mediterranean. And that they both were happy to do the right thing. I wish I knew more, but I’m grateful for that.   They’re heroes in my book.

There’s one more thing in my Treo, too, and that’s to get some security software when I get home!

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