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Archives for August 2008

Motivation by Behavior Change

11 August 2008 by Clark Leave a Comment

Clive Shepherd blogs this idea from Richard Middleton, about two possible dimensions that might affect your learning goals: how motivated your learners are, and how ‘big’ the behavior change is:

The quick notion is that if you’ve a small change and high motivation, it can be very lean.   Lower motivation requires more engaging presentation, and once you start having big changes you’ll need lots of practice, and when the learner isn’t interested or is resistant, you’ll really have to ramp up the engagement (tuning it into a game).

There are lots of other dimensions (e.g. maybe it doesn’t even require rapid elearning, but just an information update), but this is certainly a good way to look more richly at the design task and how it might be addressed.   And looking richly at your learning task is where you get more creative learning solutions (read: learning experience designs).

(Really) Mobile Games

7 August 2008 by Clark 1 Comment

There have been some interesting experiments with location-specific games (see the work David Metcalf talks about), but this article really is interesting, talking about GPS equipped phones.   I recall an early game for the Treo that placed aliens around you virtually (laid the images over your camera image), and you had to pan around with your Treo, spot, and shoot them. This is much more.

Now, imagine the learning potential: games for onboarding that have you and your cohorts running around the campus or plant and solving puzzles; having to try to sell to virtual customers, and tracking their effectiveness in both space and time; the rest are left as an exercise for the reader (I’m on vacation, after all… :) ).   A topic for the Summer Seminar Series next week?

DevLearn ’08

6 August 2008 by Clark 2 Comments

Up in the mountains, there’s lots to reflect on, little time to capture it. However, I do want to note that DevLearn is again on the horizon (November), which will include keynote, preconference sessions, concurrent sessions, and more.

I’m really looking forward to Tim O’Reilly’s keynote, as his description of Web 2.0 is fairly definitive.   I reckon I’ll again be part of the pre-conference sessions on Serious Games, er, Immersive Learning Simulations, and Mobile Learning as well.   I have a concurrent session on deeper instructional design which is stuff I really believe is fundamental yet seemingly not widespread, and fortunately has been well received in a few prior instances.

The real excitement for me is having a chance to catch up with some of the brightest folks in the business, like Tony Karrer, Will Thalheimer, Ruth Clark, Judy Brown, David Metcalf, Mark Oehlert, Brent Schenkler, Frank Nguyen, Lance Dublin, Karen Hyder, Michelle Lentz, and more, as well as the new folks I’ll meet.

The Guild’s conferences have always been a highlight of the year for me, so I hope I’ll see you there!

Going Mobile

3 August 2008 by Clark 3 Comments

I found out that where I’m going this week didn’t have coverage by Sprint. We’d be in the mountains (‘rustic’ cabins) but there is power, and I didn’t want to be completely out of touch as I was a couple of weeks ago.

I’d been waiting a year and half since my two year contract had expired, but wasn’t completely happy with any new mobile phone solutions.   At first I hoped the iPhone was the solution, but it wasn’t quite ready for primetime.   As a Palm fan (simplicity, solidity, great story about it’s design), the Centro was appealing, having full PIM (notes & ToDos as well as contacts and calendar), cut/copy/paste, a real keyboard, lots of apps, etc, but the browser’s weak, and no GPS or wi-fi is kind of a bummer.   The Treo 800W is mighty appealing, except for Windows Mobile.   I just *can’t* go there.   It’s got to be dead reliable.   Blackberry‘s just too closed for me, and Symbian‘s too odd (these are mobile OSs).

So, the iPhone 3G appealed (ok, maybe I’m an Apple fanboy, but I was a grad student in an interface design group when the Mac came out, and you had to love the leadership in user experience which has stayed market leading from then ’til this day), and the fact that ATT does claim to have coverage in the area was the kicker that got me to go wait in line Friday morning.   And, yes, I know that the iPhone 3G does not have full syncing PIM yet, nor copy/paste.   But it’s software upgradeable, and all the hooks are there. So, we’ll see.

So far, my experience is mixed.   The screen is simply awesome, and the interface is quite cool. It does sometimes take a lot of work to get to various things. It’s got a non-standard jack, so suddenly all my hands-free wires are worthless (grumble mumble); I may be forced to get a bluetooth headset for driving!   Typing’s OK.   I’ve got music loaded, and photos (but dual copies of the folder I want, and can’t figure how to delete one).   It gets email, but I managed to tap-dance over the push account I’d set up, and one of my accounts keeps complaining about connection ( I got one message only on the phone, not on my computer, and can’t forward it #$%^&!)

So, something (else) to keep me busy in the mountains. Besides prepping.   In a week, I fly off to Chicago for the Guild’s summer seminar series on Collaborative Learning, and the one on Immersive Learning Simulations.   I expect to learn heaps in the former, and think we’ve managed to design a great experience for the latter.     I do believe it will be good value, good learning, and good fun.

BTW, my brother and family stopped thru on their way back from the mountains.   Their boys have matured well of late, and it was great to see them and have them here.   Pool, wildlife museum (live fox, owls, raptors, snakes, coyote, all wounded and saved), ultimate frisbee in the park, eating, drinking.   Family is important to us.   I reckon it’s something that’s wired-in, and to be nurtured.   As well as having fun!   Hope your summer is turning out fun too.

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