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Clark Quinn’s Learnings about Learning

Future of Corporate Learning Freevent

8 October 2007 by Clark Leave a Comment

George Siemens is organizing a free event: Corporate Learning: Trends and Innovations – Nov. 15 – 20, 2007. I’m one of the speakers, others include:

  • David Snowden
  • Jay Cross
  • Rebecca Stromeyer
  • Richard Straub
  • Donald H. Taylor
  • Janet Clarey
  • David Wilson
  • Bill Bruck
  • George Siemens
  • Tony Karrer

I don’t know all of them, but I know enough to know that this should be really good. Moreover, they’re using a wiki to start discussion beforehand and continue afterwards, and other innovative things.

And, while you have to register, the conference is free. Sounds worthwhile; I hope we can cross virtual paths through the conference!

We interrupt this blog…

2 October 2007 by Clark Leave a Comment

… for this important commercial announcement:

In addition to consulting, I do a lot of things like speaking and running workshops. My game design workshop, for instance, has been regularly run at various events like Guild , Training, & ASTD events. While I’ll be speaking at DevLearn, (San Jose CA in November), and participating in the Immersive Learning Simulations Management Symposium (as well as the mobile one), the game design workshop won’t be on. The last opportunity for the workshop was last spring in Taiwan, and the next one will be in Colombia (!) or not ’til February at TechKnowledge.

However, there’s a new option. I continually experiment with different things (e.g. the video conference with ITESM last month; it’s a meta-learning way I challenge myself to learn more), and Training Magazine’s Learning Online program has convinced me to offer the Game Design Workshop as an Online Certificate. It’ll be 2 hours on each of five separate days spread over 3 weeks in December. It’s a new experiment for me, but they’ve run them before, and I’ve run the workshop before, and they’re supporting me, and I’ve taught online before, so we’ve a high likelihood for a good experience.

What’s more, they’ve let me offer this at $100 off their regular price. Just register with Discount Code tme28g They offer group rates as well.

Of course, if you’ve any interest in me speaking, or running one of my workshops (I do mobile, and can do advanced ID, emotional elearning, or eLearning Strategy) for your organization, let me know.

We now return you to your regularly scheduled blog…

Paddles and pedals

1 October 2007 by Clark 1 Comment

As the latest in the activities I do with my son through YGuides, yesterday we went kayaking around Sausalito. It was a nice trip: the day was sunny and warm enough, and we saw seals, cormorants, two Great Blue Herons, a pelican, terns, jellyfish as we paddled around.

There were some lessons, however, in the training. Our guide nicely prepared us for a comf0rtable trip, providing splash skirts so we could stay dry inside the kayaks, in addition to the required life-jackets.   And he gave us some useful paddling advice about using our bodies to turn, not just our arms (I’m happy with the latter, trying to keep my board-paddling muscles in tune), which way to turn the paddle, etc. However, they missed the boat (arr arr) on a few other things.

For one, the boats steer with a rudder at the back (in addition to the paddles) that is operated by the stern paddler. These pedals work in a funny way that seemed counter-intuitive, pushing left to turn left. Also, it’s easy to overcompensate one misdirection with too much the other way (common in driving and flying).   I could do it slowly, but if pushed my instinct was to push with my right leg to turn left (I can’t even place the origin: bicycle? surf/snowboard?). Shortly after taking off, he led us through a pier, and I managed to bounce the kayak against a barnacle-covered piling despite my best efforts, due to my tendency to initially make matter worse before I remembered to push the pedal the other way. Now, I can be slow on the uptake sometimes, but not usually on something like this. The lesson here was to give us more time to get comfortable before challenging us. It’s their boat, so they can risk it, but it wasn’t fun to make the mistake when it counted.

The other two problems came from paddling. While the paddles were pretty smooth, moving them in your hands for close to three hours can wear away your skin (particularly if your usual ‘hard work’ is pushing keys). They mentioned gloves on the site, but only for half-day trips. It was fun shoveling dirt today (helping out on the landscaping project my wife’s currently involved in) with pre-existing blisters on my hands. Not. I wish they would’ve recommended gloves for all, and the lesson is to consider your learners abilities.

The final problem isn’t a training problem, but of course ends up being. To be fair, they did say to keep your arms up while paddling. BUT, it’s hard when your digging deep to get out of the way of a dredge, or pulling against the tide and the wind (and, of course, arms can get tired and/or sloppy). I don’t mind pulling and digging in, but there was a consequence: the side of the kayak right where I was paddling had two screwheads sticking out from each smooth side. In 3 hours, I managed to drag my fingers across those screws several times, with a bloody consequence. It shouldn’t be a training issue, and I note that the other pair had the Seascape 2 (we were in the original Seascape, or Seascrape as I told the guide I’d renamed it) and it no longer had those screws. They were training me to avoid problems from a bad design! The right solution should be to have a good design first, and then design to get optimal performance, not train to cover a bad design! But, of course, that’s not always the case. Which is why usability folks, and I’ve been one and remain committed to the cause, suggest that you need to get the support folks and the trainers into the initial design process. They know what users will face, and can help keep problems from getting into the design.

Don’t get me wrong, it was a good time with the lad, and I’m glad we went (my hands will heal :). Still, it could’ve been better, and as the saying goes, “it’s OK to lose, but don’t lose the lesson”. So, get the design right first, then prepare learners for success, and give them sufficient time to adapt to the newness. Please!

Clive’s 30 minute Master’s

27 September 2007 by Clark Leave a Comment

A post by Clive Shepherd reminded me of his 30 minute Master’s project to, as it states on the site “develop a curriculum to train subject-matter experts in the design of rapid e-learning materials”. So I went over to check it out, and the script is pretty complete and very good.

I of course am thrilled to see the emotional engagement upfront in the design phase (not least because I suggested it ;), but overall the design does a very good job of having misconceptions to the suggested approaches, and addressing them, using a storyline to keep the ‘flow’ moving, etc. Very practical, focused, and informed.

It sounds like he’s planning on producing it, which is great, but even reading the script and imagining the actual experience is worthwhile to understand the content, and viewing it in script phase is valuable to think about interim representations in developing elearning. So, two learning experiences for the price of none!

He’ll be presenting it at DevLearn, the eLearning Guild conference in San Jose in November. I’ll be there, as the Guild’s events are always good, and I’m presenting twice and participating in two of the pre-conference management symposiums (any practical solutions for cloning one’s self?).

I’m actually working on a similar project, but it’s still hush-hush for now. Hopefully before the end of the year we’ll be able to talk about or even show it.   In the meantime, you can read my 7 steps to better ID paper (warning, PDF).

Learning Futures

25 September 2007 by Clark Leave a Comment

Yesterday, the Institute For The Future held an event that focused on some work they’d done for the Knowledge Works foundation last year, looking 10 years out on Forces Affecting Education. They mapped 6 “Drivers of Change” (grassroots economics, smart networking, strong opinions strongly held, sick herd, urban wilderness, and the end of cyberspace) across 5 categories (family & community, markets, institutions, educators & learning, and tools & practices). I won’t define them, because you can look at the map yourself. A small group of us representing educators, learning technologists, learning foundation folks, learners, and parents, all concerned and informed, reacted as part of their ongoing research.

Some of the premises were an embarrassment of riches in resources and changes in the market dynamics, and there were some interesting juxtapositions. For instance, there were potentials for both coming together and increasing divisiveness. The ability to view different opinions is broader, but so is the ability to find people of like views and form a hermetic group. A related concern is one that’s been appearing in the Serious Games discussion list, about how to strike a balance between a Second Life and a first life. Some may be happier in an alternate persona, and others completely reject it.

Another issue was learning to learn (not only by me :). That is, given this breadth of channels, how does one learn effectively? We talked about where the locus of that responsibility, and I suggested that’s the new role of schools. A concomitant concern is how to make these resources accessible in a manageable way. One point made was about the differences between textual literacy and new literacies around interactive worlds. Are they equivalent?

Similarly, we touched on curriculum and pedagogy: what should we teach, and how should we teach it? We didn’t get to service learning (which I picked up on from another’s scribbling), but I think there’s a lot to say for that approach as a pedagogical approach which integrates assisting community, building skills in an integrated and useful way, and allowing values to emerge (back to wisdom).

I pointed out as a side note that everyone’s view of context-sensitivity has to do with location, but we’re ignoring time as an alternate opportunity, it’s not only where you are, but what you’re doing there. If you’re at a school for classes versus a sporting event, you might want different information. If you’re in an important meeting, it might not matter where it is so much as this is one that is about negotiation and you could use some support.

I don’t think there’s an easy answer to one of the underlying questions: we know we need change, but where is it going to come from? It’s coming in lots of small ways, but the ‘school’ is so institutionalized not only in law but in culture that it’s almost impossible to replace, yet it’s also remarkably resistant to change. So can it happen incrementally, or will it have to be cataclysmic?

Overall, there’s some great fodder for thought in the map, and opportunities to discuss it as well. What do you think is in the future of learning?

Gaming for livelihoods

25 September 2007 by Clark 2 Comments

There was quite a ruckus recently, as Yahoo hired a person because of their leadership as demonstrated by ability to lead a World of Warcraft guild. Bob Dean who I earlier mentioned, told me the story of his son, who was hired because of his knowledge of (and interest in) the Air Traffic Control system. This was learned not through book, nor courses, but by a simulation built on top of Microsoft’s Flight Simulator.

Microsoft’s Flight Simulator is an interesting story in itself as, originally built as a training tool, it became popular as entertainment. What it lacks, however, is context. There’re airports, but no people and consequently some distance from real flying. What Vat Sim adds, as I understand it, is other flyers and air traffic control. It’s a community of interested people who play these roles and make the flying experience more complete. It’s not designed to be training, in this case, but instead a way for enthusiasts to play together. Yet it’s obviously quite effective.

Our conversation wandered off into issues in sim design, and the role of Authenticity (the topic of Pine & Gilmore’s new book). Bob was curious if there were any other simulations that might inspire careers, and I couldn’t think of any offhand (though America’s Army certainly qualifies). Certainly people might try combat, flight, driving, and medical/vet simulations, and the various Tycoon games might allow some feel for those jobs. Know of any others?

Game, er ILS, webinar tomorrow

24 September 2007 by Clark Leave a Comment

Tomorrow (September 25 at 8:30 Pacific), several of us from the eLearning Guild’s Immersive Learning Simulations research report will be holding a free webinar on the topic. If you’re interested in simulations and games, register. We’ll talk briefly from our areas, and answer questions. Hope to ‘see’ you there!

Fishing for learning

23 September 2007 by Clark 1 Comment

I’m not the least interested in fishing (traumatic childhood experience :), but my wife and kids are. Both kids have tried, but to no avail. Yesterday, our local community was hosting a festival, however, including a fishing clinic. So we signed the kids up. The clinic was arranged with quite a bit to ensure success.

First, they stocked the ‘lake’ (hardly more than a pond). Second, they conducted a class before going out to the water. Then, they provided scaffolded practice in a protected environment. And they ensured a parent attended as well as the kids.

The class was a little late starting, and rambled a bit, but had a very good approach. The presenter was relaxed, and included some chatter, but basically led the learners through the crucial steps to be ready to fish. He talked about tying on a hook, He used a big prop hook and rope to show the principles of tying the hook onto the line. He also talked about principles of things like weights and bobbers, while showing the basics.   And had the kids answer questions along the way, to force them to think.   There wasn’t divergence into other forms of fishing (e.g. flies), but just a focus on what you need to go. Then they enabled those who didn’t have their own equipment, ensured everyone was ready, and moved out of the room and into the practice environment.

The practice environment was a roped off section of the shoreline, and a net-enclosed section of the lake. There were worms, and cleaning and packing if you caught anything and wanted to keep it. A big deal was made of a big catfish caught earlier in the day. The team of instructors cruised around answering questions and advising if useful.

Our session was in the evening, and things eventually got hot, with two big bass being caught at our end, and something big at the other. Our boy caught a small sunfish (his first fish ever, he was thrilled), and later had a big one that got away. My daughter had one nibble which was lost to an equipment problem. But it couldn’t have been set up much better to optimize the chance to succeed. And we found out it’s stocked year-round, so they can go back and try some more.

It’s a great model to think about for novices who need motivation as well as some key skills. How can you better ensure success and consequent motivation as well as the ability to execute again?

Performance

21 September 2007 by Clark 7 Comments

Yesterday I was delighted to have lunch with Jay Cross, elearning guru, author, bon vivant, mentor, friend, (and now drummer). We’re almost neighbors (15 mi) and share passions for learning (and the meta-version), the capabilities technology can provide (not the technology itself), good food and drink. We’ve shared many adventures. I was helping him pick a new computer (a Mac), and of course having good conversation. Jay in WC

One of the things to talk about was performance support, as he’s writing an elegant update on the history and importance of this approach. It triggered many thoughts, not the least because performance support is the real focus of my mobile design piece I did for the recent eLearning Guild mobile research report.

It occurred to me that the new technologies make performance support even more effective. Semantic tagging, combined with user models, for instance, gives us opportunities to customize our support. As I’ve said before, mobile’s been a tale of convenience, making information available when needed, even if it’s a small screen, or over a small speaker, but the real opportunity still awaits: context sensitivity. We can track more than location, we can take a meeting, wrap support around it, and turn it into a learning event. Wrapping performance support around our lives, improving us as it improves our performance, is a true quantum shift in developing human capability.

Of course, we can also take performance support and meta- it, too! Our devices can not only support our performance on task, but support our performance on learning from the performance. It sounds a bit recursive, but I think that helping people become effective self-learners is a second great opportunity.

In Jay’s excellent book Informal Learning, he makes the point that “Dialogue is the most powerful learning technology on earth”, and it’s certainly true that when I get together with great thinkers, my own thinking gets sparked. I’m not a ‘big group’ person, but I love small conversations, and try to get together with folks and share conversation and comestibles. Let’s do lunch!

VideoConferencing and Mobile

19 September 2007 by Clark Leave a Comment

“Father, it’s been too many days since my last blog”, but it’s been a bit hectic. I’ve been dealing with some presentations, and more to come. Yesterday, one of them was a video conference for the Graduate School of Education (if I understand correctly!) at ITESM (Institute Technologica).
VideoConference

Here you can see the setup, I was in a video conference center, and I could control whether they saw me or my slides, and I could see them. Well, actually, some of them, as others were at satellite centers. I’m not an experienced video presenter (I do a lot of webinars, like tomorrow’s eLearning Guild Online Forum introducing eLearning, but it’s my first videoconference), but tried to balance some of me talking to them directly (they had a translator, I don’t speak Spanish unfortunately) with my usual diagrams and voice over (their system wouldn’t allow them to see both me and my slides at the same time). They’re quite advanced technologically, even telling me before we began that they’re making mobile a part of their learning solutions, with vidcasts and audcasts as well as quizzes.

Which was relevant, as they’d asked me to speak on mobile learning. I spoke to mobile design, my pet passion, and emphasized as I have in the eLearning Guild’s mobile research report that you have to ‘think different’, not about courses, but about performance support. They asked some very good questions afterwards, including what competencies learners should have (to be effective self-directed learners, and not to take that for granted but scaffold it), how mobile could be incorporated into universities (separate content from display, while using more open tools), and what content makes sense for mobile (interactive, reactivating, not content dump).

In one sense, I missed that I didn’t get a trip to Monterrey, Mexico (love to see new places, particularly ones with good food!), but it was a learning experience both in the new medium for me, and of course in thinking anew about the topic. Every time I present, there’re always new thoughts, even if it’s the same topic, though I try to get to speak on new things to challenge myself (one of my learning strategies). Of course, I also offer to host one of my well-reviewed workshops on game or mobile design, as well.   For instance, I’m talking about emotional elearning and mapping tools to learning needs at the eLearning Guild’s DevLearn (in San Jose CA), about eLearning Strategy for SENA (in Columbia, this time I do get a trip), and on learning technology futures in Copenhagen for the Danish Research Network (another trip!). What would you like to hear about?

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