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Clark Quinn’s Learnings about Learning

Quip: tradeoffs

10 February 2011 by Clark 1 Comment

There are no right answers, only tradeoffs.

This is something I frequently say in my design workshops (games, mobile, whatever). When you are doing a design, there are many factors to be considered, and many alternatives.   The question is not “what is the right answer”, the question is “what is the right answer for now, in this context”.   The reason being that there are many possible answers, and you will have to consider several alternatives.

When we do an analysis, we have to decide whether it’s a skill, knowledge, attitude, or something else.   Then we can decide whether to address it with training, job aids, interface redesign, or something else.   And usually it could be one or the other but we eventually converge on a solution.

In the interface design space, there arose an approach called a ‘design rationale‘ just to keep new folks on the team from revisiting prior decisions.   There were even tools created to document these.   There are a lot of factors that affect a solution, including audience, current environment (tech, sociocultural, resources, etc), and goals.   There will be tensions between them, and the solution will end up being a compromise that is the best guess at a solution space.

Or, as I depicted it a while ago, the potential solution space is large, and various factors end up constraining that space down to a solution (if we end up with the empty set, we have to relax one or more of the constraints).   It helps to have constraints.   Some of the solutions are better than others, but seldom is any one so dominantly optimal.   Just think of the problem of what car to buy?   Economy, style, reliability, current sales incentives, there are lots of factors, and   you probably ended up choosing among several possibilities.

On a side note, this is an important way the real world differs from ‘schooling’.   I like what David Jonassen says about how the problems we give our kids in class don’t bear any relation to the problems they face in the world (and his focus on changing the problems seen in schools).

And, as m’lady likes to say, there should be no ‘coulda shoulda woulda’s.   You made the best decision at the time (right?), and then if it later turns out to have been wrong you had no way to know or you would’ve factored it into your decision at the time.   Unless you missed something you could and should have seen then, you still made the right decision.

This is why consultants typically answer with ‘it depends’ when asked for specifics beforehand (much to potential customers dismay).   When the expert realizes the myriad factors that could affect the choices and outcomes, it’s naive to give a pat answer to the client who needs help.   There are likely parameters that affect the decision and may help to constrain it to a range,   and the experience may allow a qualified guess, but don’t expect a binding agreement until a scoping exercise has been performed.

It is important to be explicit about this, rather than assume you can make a perfect decision.   Recognizing the process allows you to be open in your evaluations and honest in your assessment of the solution.   Make the best tradeoffs you can, recognize that you can be wrong, and move ahead.

Reflections on the final day of TechKnowledge 11

7 February 2011 by Clark 1 Comment

Because of prior commitments, I only got to attend the last day of the TechKnowledge conference, to participate in two panels, one on mobile and one on instructional design, and then listen to the closing session.   Some thoughts stuck with me:

The Mobile Panel

It’s clear to me that many folks are still thinking of mobile as content delivery in a course mode.   There’s nothing wrong with content delivery, e.g. for performance support, and for course augmentation, but the panel (Kris Rockwell, Ed Prentice) was wisely arguing for a broader vision for mobile learning.

Kris mentioned the possibilities of just using voice, and I chimed in with the potential for using SMS.   Again, you really want to think a little differently to take advantage of mobile.   I also mentioned the other 3 C’s: Compute, Capture (images, videos, audio), and Communicate.

The possibilities provided by knowing where you are, that these devices have GPS in many cases, was also mentioned. The real point is you need to move beyond thinking of content for courses to really take advantage of the opportunities mobile presents.

Instructional Design Panel

With participants as widely experienced as Steve Villachica, Ellen Wagner, Karl Kapp, and Allison Rossett, you’d expect fun and irreverence in addition to sage advice, and that’s just what you got.   Topics ranged from what should be taught in classes to the reality of practice in the field.   There was some disagreement (I was a self-labeled contrarian a couple of times), but in general we were nodding at what others were saying.

One of the major points was that just understanding instructional design wasn’t enough.   Ellen told the story of her journey out of academia and the wake-up call she received when having to work in an organization.   Steve talked about how they wanted learners to understand business and project management, and Karl talked about the internships they use to ground their classes.

The counter came from the audience where instructional design departments of one were concerned about having time to take on a ‘consulting’ role in addition to meeting their required duties, and how to accommodate the need to add things like mobile to their repertoire.   The need to move up to thinking at a higher level is easy to proselytize, but hard to accomplish in practice.   However, I do argue for the bigger picture, asking you to avoid Learning Malpractice.

Closing Session

The closing session was a brave move by ASTD, and more credit to them for giving it a go; they had a BBC host conduct the session in a TV-style presentation, with rapid fire interviews mixed in with video footage, a quick SkypeCast with a UK-based expert, and tweeted questions.   In the end it came across as a bit too much (the videos had gratuitous graphics and the soundtrack was too like an advertisement), but it was lively and I have to commend experimentation.   It certainly was better than some alternatives I’ve seen (e.g. another conference that closed with a content-free motivational speaker).

One of the most contentious points was a face-off between the view that we’ve been using things like social learning for ever, and only the tools have changed to a contrary point that our learning fundamentally has changed.   The latter point got cheers, but I think what’s changed is we’ve moved away from industrial age efficiency and back to matching our our brains really learn, but with new tools.   So I disagree with both (there’s that contrarian thing again :).

I like the TechKnowledge conference, as I think they work hard to get mostly the right folks (tho’ I confess to being surprised to see a ‘learning styles’ workshop put on pre-conference), and many of our top colleagues have taken a shot at serving on the program committee.   I think it’s in Las Vegas next year, and a good conference to attend regardless.

Learning Technologies UK wrap-up

31 January 2011 by Clark 4 Comments

I had the pleasure of speaking at the Learning Technologies ’11 conference, talking on the topic of games.   I’ve already covered Roger Schank‘s keynote, but I want to pick up on a couple of other things. Overall, however, the conference was a success: good thinking (more below), good people, and well organized.

The conference was held on the 3rd floor of the conference hall, while floors 1 and ground hosted the exposition: the ground floor hosted the learning and skills (think: training) exhibits while the 1st floor held learning technology (read: elearning) vendors.   I have to admit I was surprised (not unpleasantly) that things like the reception weren’t held in the exhibit halls.   The conference was also split between learning technologies (Day 1) and learning and skills (day 2), so I have to admit being somewhat surprised that there weren’t receptions on the respective floors, to support the vendors, tho’ having a chance to chat easily with colleagues in a more concise environment was also nice.

I’m not the only one who commented on the difference between the floors: Steve Wheeler wrote a whole post about it, noting that the future was above, and the past showing below.   At a post-conference review session, everyone commented on how the level of discussion was more advanced than expected (and gave me some ideas of what I’d love to cover if I got the chance again).   I’d   heard that Donald Taylor runs a nice conference, and was pleased to see that it more than lived up to the billing.   There was also a very interesting crowd of people I was glad to meet or see again.

In addition to Roger’s great talk on what makes learning work, there were other stellar sessions. The afore-mentioned Steve did a advanced presentation on the future of technologies that kept me engaged despite a severe bout of jetlag, talking about things you’ve also heard here: semantics, social, and more.   He has a web x.0 model that I want to hear more about, because I wasn’t sure I bought the premise, but I like his thinking very much. There was also a nice session on mobile, with some principles presented and then an interesting case study using iPads under somewhat severe(military) constraints on security.

It was hard to see everything I wanted to, with four tracks. To see Steve, I had to pass up Cathy Moore, who’s work I’ve admired, though it was a pleasure to meet her for sure.   I got to see Jane Bozarth, but at the expense of missing my colleague Charles Jennings.   I got to support our associate Paul Simbeck-Hampson, but at the cost of missing David Mallon talk on learning culture, and so on.

A great selection of talks to hear is better than not. There was also a very interesting crowd of people I was glad to meet or see again.   A great experience, overall, and I can happily recommend the conference.

Roger Schank keynote mindmap

26 January 2011 by Clark 1 Comment

Today, Roger Schank keynoted the Learning Technologies UK conference, talking about cognitive science and learning. Obviously, I was in large agreement. And, as usual, I mid mapped it:

Coming to a webinar near you!

14 January 2011 by Clark 1 Comment

Well, there’s a whole lotta webinar action going around around here.   Let me fill you in and hope to see you online:

Rethinking eLearning

First, I’ll be talking next week as the closing speaker at the eLearning Guild’s January Online Forum on Instructional Design next week (I’m speaking at noon PT on Friday the 21st).

I’ll be talking on Beyond ID: Augmenting Performance, which caps a fabulous series of talks on Instructional Design (launched by the eminent Ruth Clark).   The Guild always does a good job, so it’s a no brainer if you’re a Guild Member and looking to upgrade your ID thinking.

Mobile

Then I’ll be doing talks on mobile learning (naturally, promoting my forthcoming book) for several different groups .   I’ll be covering why and how.   You should pick the one that matches your group affiliation (and schedule):

I’ll be doing a mobile webinar for ASTD (free to members, I believe) on the 20th (next week) on Thursday the 2oth at 11 AM PT.

Training Industry Quarterly also is hosting one (free) on the 24th of February at 10 AM PT.

Finally, on March 8th 10:30 AM PT I’ll be doing an eLearning Guild Thought Leader webinar on mobile.

Hope to see you at one of them!

My path to ITA

22 December 2010 by Clark Leave a Comment

Internet Time Alliance logoAs my colleagues Harold and Jane have done, I thought I’d capture my learning journey that led me to the Internet Time Alliance.   I started out seeing the connection between computers and learning as an undergraduate, and designed my own degree. My first job out of college was designing and programming educational computer games, which led me back to graduate school and a Ph.D. in applied cognitive science to find out how to design learning solutions better.

That has been a recurrent theme across academic endeavors, some government-sponsored initiatives, and an internet startup: designing solutions that are innovative and yet pragmatic.   It was really brought home to me when we were recently discussing a new initiative, and while my colleagues were looking at the business opportunities, my mind was racing off figuring out how to design it.

This continued in my consulting, where I moved from designing the individual solutions to designing the processes and structures to reliably deliver quality learning experience design, what I’ve called learning experience design strategy.   However, as I’ve worked with organizations looking to move to the ‘next level’, as happened with and through some of my clients, I regularly found a recurrent pattern, that integrated formal learning with performance support and eCommunity (and some other steps).

So I was focusing on trying to help organizations look at the bigger picture.   And what I recognized is that most organizations were neglecting   eCommunity the most, yet as I learned more about this from my colleague Jay Cross, the social and informal learning were the big and missed opportunity. When Jay started talked about grouping together to address this part of the space, it made perfect sense to me.   The opportunities to have large impacts with challenging but not costly investments is a natural.   So here I am.   Based upon my previous work on games and now mobile, there are some design strategy opportunities that fall to Quinnovation, but I’m eager to help organizations through ITA as well.   Hope to talk to you in the new year about whatever is relevant for you from here.

Working Smarter Cracker Barrel

12 December 2010 by Clark Leave a Comment

My Internet Time Alliance colleague Harold Jarche is a clever guy. In preparation for an event, he makes a blog post to organize his thoughts. I like his thinking, so I’ll let him introduce my post:

Next week, at our Working Smarter event hosted by Tulser in Maastricht, NL, we will have a series of short sessions on selected topics. Each Principal of the Internet Time Alliance has three topics of 20 minutes to be discussed in small groups. My topics are listed below and include links to relevant posts as well as a short description of the core ideas behind each topic.

These are mine:

Mobile

Mobile ‘accessorizes‘ your brain.   It is about complementing what your brain does well by providing the capabilities that it does not do well (rote computation, distance communication, and exact detail), but wherever and whenever you are.   Given that our performers are increasingly mobile, it makes sense to deliver the capabilities where needed, not just at their desk.   The 4 C’s of mobile give us a guide to the capabilities we have on tap.

Working smarter is not just mobile capabilities, however, but also combining them to do even more interesting things.   The real win is when we capture the current situation, via GPS and clock/calendar, so we know where you are and what you are doing, to do things that are relevant in the context.

Even without that, however, there are big offerings on the table for informal learning, via access to resources and networks.

Social Formal Learning

Social learning is one of the big opportunities we are talking about in ‘working smarter’.   Most people tend to think of social learning in terms of the informal opportunities, which are potentially huge.   However, there are a couple of reasons to also think about the benefits of social learning from the formal learning perspective.

The first is the processing.   When you are asked to engage with others on a topic, and you have designed the topic well, you get tight cycles of negotiating understand, which elaborates the associations to make them persist better and longer.   You can have learners reflect and share those reflections, which is one meaningful form of processing, and then you can ask them to extend the relevant concepts by reviewing them in another situation together, asking them to come to a shared response. The best, of course, is when learners work together to discern how the concepts get applied in a particular context, by asking them to solve a problem together.

The additional benefit is the connection between formal and informal. You must use social learning tools, and by doing so you are developing the facility with the environment your performers should use in the workplace. You also have the opportunity to use the formal social learning as a way to introduce the learners into the communities of practice you can and should be building.

Performance Ecosystem (Workscape) Strategy

Looking at the individual components – performance support, formal learning, and informal learning – is valuable, but looking at them together is important as well, to consider the best path from where you are to where you want or need to go.   Across a number of engagements, a pattern emerged that I’ve found helpful in thinking about what we term workscapes (what I’ve also called performance ecosystems, PDF) in a systemic way.

You want to end up where you have a seamless performance environment oriented around the tasks that need to be accomplished, and having the necessary layers and components.   You don’t want to approach the steps individually, but with the bigger picture in mind, so everything you do is part of the path towards the end game.   Realizing, of course, that it will be dynamic, and you’ll want to find ways to empower your performers to take ownership.

Cross Conference Cogitations

10 December 2010 by Clark 2 Comments

In the course of the past month, I‘ve attended (and spoken at) 4 conferences: DevLearn, WCET, VSS, and Online Educa. Each was from a different area: DevLearn is mostly corporate, WCET is largely higher ed, VSS is mostly K12, and Online Educa is more academic (and European).   As a consequence, I‘ve had a somewhat biased (mostly US) but reasonably broad exposure to the state of the industry.

The news is mixed. There are some bright spots of innovation and excitement. There is also a lot of ordinary (or worse) design tarted up by high production values, a lot of hype without substance. Overall, I‘m afraid we‘re not seeing the level of design awareness we should and need to be.

When I perused the vendors, so many were selling tools that are about taking rote knowledge content and making it available online, or shoved into tarted-up drill and kill templates. It‘s not that these tools can‘t have a role, but until you know what that role is, they‘re overused. Also the shelfware was surprisingly ordinary, that is well-produced but under-designed. This was across all of the exhibitions. Similarly, vendors would tout buzzwords that, when pressed, couldn‘t actually articulate what it was. One particularly egregious example was ‘adaptive tracking‘.   I‘m sorry, but “wait to talk to the other guy, who can explain it” just doesn‘t cut it.   If you‘re promoting it, own it.

And, too often, the practitioner presentations also had some flaws.   I saw way too many “well, we‘re doing this too” presentations.   It may help to see other folks replicating a slightly more advanced design than they were at, but the steps being taken are still a ways behind the curve.

Ok, so what were the bright spots?   I‘m pleased to see that mobile and social are taking off. There were good presentations on both at DevLearn; the eLearning Guild is pretty good about tracking what‘s out there.   At WCET, the notion of data-driven decisions was really taken off (driven, of course, by visionary  Ellen Wagner).   At VSS, the presentations on scenario-based, problem-based, and case-based sessions were well-attended, providing hope for more and better design.   Finally, at Online Educa, there was a company that was actually driving adaptive learning. It required some serious backend work to get it running, but it is possible to do.

Progress is being made at the frontiers, but the necessary core areas of learning and consequent design is still lagging in breadth of awareness and depth of understanding.   I guess the saddest thing is that I could have said the same thing 5 years ago.   For instance, I didn‘t intend to develop the Deeper ID presentation, but I saw that it was needed.   Still is.

On the other hand, I‘m getting lots of opportunities to speak and write to try and raise the game, so I‘ll take that as a positive :).   Hope to see you around.

And sorry that my posts are so intermittent of late, but it‘s just hard to find time to write when you‘re running around catching planes, trains, and automobiles, (and there’s some serious writing pending; more soon). Right now, however, it seems like things might slow down around March!

The Power of Role-based e-Learning

29 November 2010 by Clark Leave a Comment

The Power of Role-Based e-Learning: designing and moderating online role play is a new book out that talks about simple methods to get powerful learning outcomes from collaborative games.   Written by Sandra Wills, Elyssebeth Leigh, and Albert Ip, esteemed Aussie colleagues all with lots of experience in this area, it’s a thoughtful presentation of why, and how, you should use these techniques to get valuable outcomes.

Here’s the publisher’s blurb:

Written for educators seeking to engage students in collaboration and communication about authentic scenarios, the power of role-based e- learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world- leading practitioners and citing an array of worldwide examples, it is a readable, non-technical, and comprehensive guide to the design, implementation, and evaluation of this exciting teaching approach.
Issues discussed include:

  • designing effective online role plays
  • defining games, simulations and role plays
  • moderating engaging and authentic role-based e-learning activities
  • assessment and evaluation

The power of role-based e-learning offers a careful analysis of the strengths and learning opportunities of online role play, and is realistic about possible difficulties. Providing guidance for both newcomers and experienced professionals who are developing their online teaching repertoire, it is an invaluable resource for teachers, trainers, academics, and educational support staff involved in e-learning.

Also note that it’s designed for education, but the lessons are valuable for organizational application as well.

As I state in the foreword:

This book stakes out important ground for e-learning, demonstrating how clever design trumps the miracles of flashy technology in achieving just such a practical approach.   While the power of gaming for learning has been the topic of a number of books, the particular, er, role of role-playing has been insufficiently explored and exploited.   Yet, as this book makes manifestly clear, there are powerful outcomes available, using simple mechanisms but capitalizing on deep understanding of learning.

The book also looks forward, talking about virtual worlds and, yes, mobile learning. Alternate Reality Games are a really interesting opportunity here.

Allow me to strongly encourage you to check out this book, and see for yourself how thoughtful understanding of learning trumps technological finesse when it comes to creating meaningful   experiences.   We need more good learning design, and as much help as we can get.

The role of the university?

27 October 2010 by Clark 7 Comments

Unhappy in many ways with the current status of education, particularly here in the US, I’ve been thinking a lot about what would make sense. What’s the role of K12, and then what’s the role of a university?   Some thoughts recently coalesced that I thought I’d put out and see what reaction I get.

The issue, to me, covers several things.   Now, I talked some time ago about my ongoing search for wisdom, and the notion of a wise curriculum coupled with a wise pedagogy very much permeate my thinking. However, I’m probably going to be a bit more mundane here.   I just want to think what we might want to cover, and how.

Let me start with the premise that what needs to be learned to be a productive member of society needs to be learned before university, as not everyone goes further.   If we truly believe (and we should) that 21st Century skills of learning, research, communication, leadership, etc, are skills everyone needs, then those are K12 goals. Naturally, of course, we also include literacy of many sorts (not just reading and writing), and ideally, thinking like a mathematician and scientist (not science and math).

However, if those are accomplished in K12 (when I’ve previously argued learning how to think might be the role of the university, and now think it’s got to be before then), then what is the role of university?   Given that the half-life of knowledge is less than four years, focusing on preparing for a lifetime of performance is out of the question.   Similarly, pursuing one fixed course of study won’t make sense anymore, as the fields are beginning to change, and the arbitrary categorizations won’t make sense. So what then?

I’m thinking of going back to the original Oxbridge model.   In the old days, you were assigned a tutor (and advisor), and you met with that person regularly. They’d have a discussion with you, recommend some activities (read X, solve Y), and send you on your way. It was a customized solution.   Since then, for a variety of reasons (scale, mostly), the model’s turned into a mass-production model.   However, we now have the power of technology.

What if we moved to a system where individuals could spend some time exploring particular areas (like the first two years or so of college), and then put together a proposal of what they wanted to do, and how they’d pursue it, and the proposal would be vetted. Once approved, there’d be regular updates. Sure, there’d likely be some templates around for learning, but it’d be more self-directed, customizable, and put the appropriate responsibility on the learner.

I may be biased, as I designed my own major (UCSD’s Muir campus had a mechanism to design your own degree, and as they didn’t have a learning technology program…) as an undergraduate, and again you propose your research as a PhD candidate, but I think there’s a lot to recommend a learner taking responsibility for what they’re going to study and why. Granted, universities don’t do a good enough job of articulating why a program sequence has particular courses in it, but I think it’s even better if a learner at least has to review and defend it, if not choose it themselves.

Naturally, some domain-specific learning skills would emerge, but this would provide a more flexible system to match how specializations are changing so dynamically, serve as a model for life, and put the responsibility of faculty members more to mentorship and less to lecture. It would necessitate a change in pedagogy as well.

I think, in the long term, this sort of model has to be adopted.   In the short term, it will wreak havoc with things like accreditation, but that’s not necessarily a bad thing, given the flaws we’re beginning to see in the existing system, both non- and for-profit.   I reckon the for-profits might be able to move quicker, but there will be battles.   And, of course, changing faculty minds reminds me of the old joke: “How many academics does it take to change a lightbulb?”   “Change?” (And I *was* one!)

Naturally, this has implications for K12 too, as many have articulately argued that the pedagogy needs to change there as well, following the learners’ interests.   Likewise the notion of educational publishing (where is that iPad replacement for my kid’s texts?).   Those are topics for another day.

So, does this make sense? What am I missing?

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