Learnlets

Secondary

Clark Quinn’s Learnings about Learning

60 Minute Master’s

11 March 2008 by Clark Leave a Comment

In an asynchronous ‘interview’, I was prompted to provide examples of elearning I liked. It was an odd list, with games, animations, etc, but one which I wanted to mention is Clive Shepherd’s 60 Minute Master’s (used to be 30 minutes, but it got longer ;). (Disclaimer, I, among others, contributed to the original wiki used to generate it.) I found an aberration requiring an enrollment key which he’s kindly removed, so now all you have to do is register (I haven’t received any unsolicited email yet ;).

This is a great service, as it’s designed not for the instructional designer (though many could benefit), but instead to be a quick course for SMEs to learn enough to be viable rapid elearning partners. It’s been done as a public service, yet it’s got an appropriate amount of polish, and some pretty good illustrations.

I’m, of course, thrilled to see them talk about hooking in the emotions at the beginning, providing guidance for augmenting and streamlining information presentation, about making meaningful practice, and about wrapping up. I recommend those who are developing online learning to have a look!

Theory foundations for ISD?

15 February 2008 by Clark 4 Comments

Cammy Bean is having an interesting dialog with John Curry on whether you need to know the underlying theories of ISD to do effective design. He’s revising his thinking on whether theory is useful, having initially come from that viewpoint. He says:

“Theoretical instructional design needs to mirror practical instructional design more. And when it does, and as our field shifts to more designers-by-assignment, then we‘ll be on to something important.”

Cammy’s view is:

“I’ve heard of some of these theories and theoreticians. I’ve even read about some of them. I actually have some books on my shelf that cover these topics. Admittedly, I may not have read all of the books. Do you think it matters?”

Well, here’s my response. I don’t think you need to know all the different theories, but you do need to know the deeper implications for design. If you don’t understand from Spiro’s Cognitive Flexibility Theory when and why multiple concept representations are useful, you might miss helping your learners to comprehend and apply the principle. If you haven’t seen the intersection of Schoenfeld’s work as captured in Cognitive Apprenticeship with Sweller’s Cognitive Load theory, your examples might miss essential components in linking the concept to the context.

I don’t think you need them all, as there’s considerable overlap, but you do need an exposure to at least a ‘reader’s digest’ approach (not to mischaracterize the work, but I like Michael Allen’s Guide to eLearning as such, at least specific to elearning; or my own PDF, though overly simplified).   Of course, you have to find a good approach that does integrate the nuances, and I’m not confident any one is really sufficient, and you do really need to know in some depth how the mind learns to make smart inferences in the ‘gaps’.   You don’t have to read Vygotsky in the original Russian, but what you can not do, and I see all too often, is follow a cookie-cutter approach which says “I have to have an introduction, concept, example, …”, and then write one of each without understanding what are the key principles behind each of those elements.

The benefit of the Master’s is the chance to get to know the theories (depending on the program and instructor). The pedagogy for the course should include applying the theories to pragmatic design, not just reciting back the contents (I used to use RFP’s asking for designs or redesigns using the theories). It’s not the only way, but being familiar enough with the underlying principles to be able to adapt the design to match the circumstances is important. What I believe doesn’t work are ad hoc approaches based upon ‘experience’ and feedback. Learners don’t necessarily know what’s best for them versus what really works, so you need more than level 1 feedback.

Note that Cammy is a ‘reflective practitioner’ to use Schön’s term, as she reads and reflects on what she does. That’s why she’s effectively done her own ‘masters’ in learning/ISD. So, I’m not comfortable with trusting experience over time to yield competent results, I think it takes someone being an ongoing learner. That’s easier in a well-designed program, though the caveat is that all programs are not necessarily well-designed.

And I realize that there are pragmatic constraints, but I trust someone who understands the roles of the elements to make a better judgment about how to achieve the goal on limited resources rather than someone who’s not understanding the deeper principles. If your learning matters, that is. But if it doesn’t, why bother?

Learning tools

14 February 2008 by Clark Leave a Comment

It’s been getting a wee bit crazy, and will be for at least the next two weeks (apologies in advance if my posts get sparse). Today I began the morning talking to our local elementary school teachers at their staff development day as a consequence of offering to assist in their technology efforts and a welcome reception by the principal. A really committed principal and great staff working in the context of a woeful funding situation and inadequate tech support…

My role was to provide some big picture guidance which then would spark their working sessions around technology. We started with the latest incarnation of the Shift Happens 2 video to set the stage. I then presented a bit of my strange and twisted background before going through some thoughts on curriculum, pedagogy, and technology (nothing new to regular readers of this blog).

Interestingly, I talked afterwards to one of their many bright lights (the designated technology coach), and when I said (as before) that they shouldn’t be teaching the apps, but talking about goals (represent your hypothesis) and giving the kids reference cards, she had an interesting response. She said she’d tried that, and some kids were left helpless. 4th graders!

This, I admit, boggled my mind. I know I’m an idealist and optimist (much of the time :), but this is a pretty good school. I don’t know if their parents aren’t using tech (which is the situation in some of our families), or that they’re not seeing tech sufficiently in earlier grades (which also happens to some extent). I suggested that the approach allows the teacher to work with those who are having trouble with the steps, and that even other students who did get it could help, but it felt a bit weak.

In retrospect, I think it argues even more strongly that the approach I suggest should be used, but much earlier! Perhaps the teaching can and should be how to use references to learn to things with technology tools, not just how to save a file, but instead, when your goal is to do x (e.g. save a file), how to look up x in the reference card and follow the steps.

Which mimics my overall response which is that in this age of increasing knowledge and knowledge change, we need to be modeling, and equipping our learners to, use resources to solve problems, not to learn specifics that will soon be out of date.

I confess I’m not steeped enough in this particular literature, so I’ll have to do some searching, but as I told them, I don’t have answers but I’m happy to work with them to figure the answers out. Which pretty much overextends out my philanthropy bandwidth, but some things are just too important! Fingers crossed.

When/where ID?

1 February 2008 by Clark 1 Comment

The Learning Circuit’s Blog Big Question of the Month is Instructional Design: If, when, and how much. It may seem like an odd question, but here’s an elaboration: “For a given project, how do you determine if, when and how much an instructional designer and instructional design is needed?” And this is an important question.

Partly, it depends on your definition of ID. An enlightened version is a performance system view, which includes job aids, rapid elearning, eCommunity, etc. A more typical version is a templated approach to courses. If you’re talking about this latter, it should be used when you’re designing courses, and otherwise stay out of the way (and be replaced by an enlightened instructional design that incorporates deeper cognitive understanding and emotional awareness, e.g. my two white papers on Enhanced ID and eMotional eLearning; warning, PDFs).

However, if you’re talking about the more overarching version, then I say it comes in early, makes a determination what the goal and desired resource is, and then decides whether to do a course, create a resource, let a SME loose on it (with or without a template), or leave it to the community (and sometimes take back from the community to design something anew).

I think there’s a role for strategically outlining the solution and then making a decision about how best to do it, and there’s a role for some design smarts in architecting portals, guiding SMEs, supporting communities to critical mass, etc. There’s also a time to let go, but it should be an informed decision, not an abrogation of responsibility.

Performance Ecosystem Collaboration

16 January 2008 by Clark 6 Comments

A while ago, I created a diagram that captures my notion of the performance ecosystem. At the DevLearn conference last November, I held a session where we collaboratively populated the system. A number complained that just putting text on the ‘map’ didn’t help capture the range, and I had to agree. They wanted to use ellipses or some other way to capture the range of the tools, and there were some differences of opinion.

It occurred to me then that I’d seen a collaborative diagramming tool that we could use to do this online, and promised to arrange it. However, I couldn’t remember the tool, and then I couldn’t for the life of me find it when I got home.

Well, I just found it: Gliffy, a reasonably powerful online diagramming tool, and I’ve opened an account and created the graph again:

However, you don’t have to take my approach, you can go in and edit it, too! Just let me know what your email is, and a little bit about you (I need *some* sort of filter…:), and I’ll add you to the collaborators. This is an experiment, so let’s see how it goes!

Interactive Information Design

9 January 2008 by Clark 1 Comment

I was reading my usual news, and saw an announcement for a new widget for my laptop. This one happens to be a tool for Bart schedules (we’re near a Bart station, and it makes it handy to go into San Francisco or to the airport), so I wanted to check it out. There was a link to the author’s philosophy of software design (really, interface design), and I’ve just spent too much time reading it, but it’s worth it.

He makes a reasonably plausible distinction between manipulation software, communication software, and information software (including learning), and focuses on the latter. The article then goes on to say that navigation to find what you want is the key, and minimizing it is critical (“interactivity is harmful”). He argues that the interaction design field has erred too much on interaction, not on meeting needs (though I’d argue that’s implementation, not the theory).

I am a sucker for articles talking about good design, particularly ones that use examples to make the point clear (he redesigns Amazon and Southwest Airlines, among others, with subtle wit), and can articulate the underlying principles (e.g. context sensitivity, one I argue is underused in mobile, but he has more general principles).

Ok, it’s long, and it does go off into some unnecessary side tracks from a ‘take home’ perspective, but there are some real gems. One I like is his contention that in general, you should present the user with a default answer that’s close to what the user would expect, and then make it intuitive to ‘critique’/modify the representation to get what you want, using the representational formalisms that have been created for this application.

IF you are responsible for designing the end-user experience, be it instructional, informational, or mobile implementations, it’s probably worth at least looking at the examples, and better yet skimming through.

Blended Doing

18 December 2007 by Clark Leave a Comment

I was reading last week’s issue of the Economist (I don’t always agree with them, but their analysis is quite enlightening) including their technology quarterly, and a really interesting thought struck me. The issue was rife with fascinating advances, but an overarching pattern emerged.

Let me set some context: in elearning we talk about blended learning, and I regularly say it’s not about learning, it’s about doing. Really, the view of elearning I’m trying to propagate is more like blended doing, where technology partners with us to make a more effective problem solver. This comes from Don Norman‘s point that from the problem’s point of view, a human augmented by technology is a more fearsome force than just the human alone.

Look, our brains are good at pattern matching (see above) and big picture, but bad at remembering rote things and details. Technology is just the opposite! That’s what performance support is all about. Of course, sometimes our brains need major skill shift changes, and there’s a role for courses, but some times we need information, and sometimes we need people, and sometimes we need support for massive computation.

Jim Schuyler has a mechanism he uses to authenticate comments on his blog. With Captcha, it’s the familiar challenge/response where you type in the familiar image of letters, with a twist. There’re two words, and while the first is known to the system, the second comes from some OCR text with a word it’s not sure of. So not only are you showing you’re human, you’re assisting the digital archiving of some important text.

The Economist mentioned this type of blending that gets people to do a difficult task for computers in what otherwise is a computing intensive task. They mentioned the ESP game where people playing also get some work done, in this case tagging images on the web.

They also talked about evolutionary algorithms (I first learned about them through John Holland’s work on genetic algorithms at UMichigan) to design things. You match a design problem to a set of parameters that then try to evolve to solve the problem, using mutation and selection to populate the solution space. Holland et al were looking to match how the brain works (getting solutions similar to those with neural nets, but with a less directly mappable approach), but others are just attacking design challenges.

Where a human would get massively bored searching through every permutation, this approach turns it into a computation problem and the computer merrily works away. There’s no guarantee of solution, but it really gets into situations where brute force can work and elegance might not. They mention some great outcomes, including better wireless antennas, optic cable designs, and more.

The point being to consider a different point of view, not of the performer, but of the task, and what’s the best solution to achieving the goal? A clue: if it requires rote-memorization on the part of the human, particularly of a set procedure, it probably should be automated. Let computers do what they do well, and let us do what we do well!

So, think of the tasks your performers need to accomplish, and don’t be afraid to think out of the box when you look for solutions. I’ll suggest that what will make a difference going forward isn’t focused on knowledge, but on problem-solving and innovation.

eLearning architecture, and design

29 November 2007 by Clark Leave a Comment

I was responding to a friend who asked what I meant by suggesting she could play a role in architecting a learning solution. I frankly don’t recall saying it, but I generated an explanation that on reflection seems to have more resonance than I originally expected.

Coming from the background of applied cognition and doing my thesis work in Don Norman’s lab when he was really into the usability stuff (e.g. The Design of Everyday Things; which anyone who designs for others should read) and subsequently hired to teach it (though my heart remained in learning technology; fortunately they let me research whatever the heck I wanted), I was steeped in user interface processes. I subsequently wrote in several different ways about how usability processes are ahead of the instructional design field (e.g. testing), and tried to incorporate them into my own design processes.

I’ve been a fan of Jesse James Garrett’s Elements of User Experience (PDF) diagram (you know how I am about diagrams), with his structure of working down from strategy, through architecture and experience design, down to the navigation and finally the visual design. In answering her, it struck me as an apt way to think about learning design too.

I realize that many designers start with an outline and start writing, but one of the roles I play with my clients is coming in and suggesting an outline of a pedagogical approach that then is developed as an outline of the pages and then finally is actually filled in. It’s a level above even the outlining, as well as the actual writing (though I’ll often model how to trim that down, too, and where and how to use visuals). It’s an approach that can be applied beforehand lightly, and I believe leads to better outputs.

As I say “if you get the design right, there are lots of ways to implement it; if you don’t get the design right it doesn’t matter how you implement it”. I know it’s recommended to take a structured approach, but I can’t say I’ve seen it implemented near as often as I hear it touted. I’ve been working on a project where they’ve brought in an interface design team and their systematicity tops what I see in the elearning field. The closest is where we start with the objectives, design the assessment and metrics, all before we actually get down to writing the content. How often do you actually see that? I think we could use a bit more rigor, frankly. It can come from templates for SMEs (e.g. in rapid development), to prototypical content, and reviews against guidelines afterward.

What we do crosses paths with usability, and we shouldn’t be unaware.

Graffling, and out of the (OS) Closet…

26 October 2007 by Clark 3 Comments

My name is Clark and I’m a Macaholic. My grad school experience was largely around applied cognitive science, particularly interface design, and I’d followed the leading edge work at PARC that made it into the Mac (after the Lisa flopped). If you care about user experience, you sorta have to practice what you preach and use a Mac if you can (and I understand if you can’t).

I recognize that Microsoft won the workplace war (Apple shot itself in the foot), but the superior design of Apple is finally getting wider acceptance (c.f. the iPod). Not that I don’t know how to use Windows (we have a PC in the kitchen, next to a Mac), but when I want to get work done, rip my MacBook Pro out of my cold dead hands (which of course was how I felt about the Treo until the iPhone came out, now I’m split :).

The reason I bring this up, however, is to laud a program that runs on the Mac that is exemplary of how to design a program to match the way you think. I have no idea if it’s similar to Visio (which I haven’t used), but it’s superb in working the way I think about things, making it easy to do the things I want to do. And I know I’m not taking full advantage of it! It’s often amazingly intuitive (an over-hyped concept in interface design), usually knowing how I want to finish what I just initiated. I’ve had really great customer service from them as well.

This program is OmniGraffle, which is a Mac only graphing program. You’ve seen the output if you’ve looked at any of my diagrams (e.g. the models page). I went back and recreated all my diagrams in OmniGraffle once I started playing with it because it’s really close to fun to use it. And you’ve got to admit that’s a powerful thing to say about what’s essentially a tool!

My academic integrity (still extant after these years away :) means I couldn’t laud a program I didn’t really believe in, so trust me that this is truly an avid fan’s unsolicited testimony. The colleagues I’ve pointed towards it also rave. If you use a Mac and create diagrams, I recommend checking out the free trial. If you use a PC, you might try to find a way to sample it just to see what an interface *could* be (try, for example: creating a shape, then cutting it and pasting a second one and moving it where you want it, then paste again and see where it ends up).

Jane Hart had a very clever idea and surveyed learning folks’ favorite tools, but I’m particularly interested in ones you use to think better (I use diagrams as my way to model and understand the world, as well as outlines in MS Word to write). I’d welcome hearing your ThinkerTools.

Virtual Learning

25 October 2007 by Clark 2 Comments

I’ve previously expressed my thoughts on virtual learning, looking for the key affordances. I’d wanted Tony O’Driscoll, who’s keen on them, to outline why he was excited. He’s put up a graph as part of a post that I think somewhat answers my questions.

His ‘”co-creation” is the area I am excited about (though the tools are still somewhat onerous), though of course role-play (if he means Immersive Learning Simulations) is possible in virtual worlds too though may be cheaper other ways. Obviously, I’m more interested in learning tasks above facts and concepts, so I’ll have to find out what he means by “operation application”. And, to me, the overhead of a virtual world for social networking isn’t quite obviously worth the cost when there are lighter weight ways of achieving that end. But I’m willing to be wrong.

Worth looking at.

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.