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Clark Quinn’s Learnings about Learning

Thinking well and, well, not so well

3 May 2012 by Clark 1 Comment

A number of books have crossed my path for a variety of reasons, and there’re some lessons to be extracted from three of them.  All have to do with looking at how our brains work, and some lessons therefrom.  There have been quite a bit of kerfuffle about ‘brain-based learning’, of which too much is inappropriate inferences from neuroscience to learning.  What I’m doing here is not that, but instead reporting on three books, only one of which has an explicit discussion of implications for both education and work. Still, valuable insight comes from all three.

Let me get the negative stuff out of the way first, a book that a number of folks have been excited about, Joshua Foer’s  Moonwalking with Einstein, just did nothing for me. It’s a great tale well told, but the lessons were only cautionary. In it, a journalist gets intrigued enough with remembering to train sufficiently to win the US memory championships (apparently, globally, a relatively minor accomplishment).  He reveals many memory tools to accomplish this, and points out some potential fraud along the way.  He also concludes that despite this heightened ability, there is little relevance in the real world.  We have devices that can be our memory now, and the need for these skills is questionable at best.  All in all, little benefit except to be skeptical.

A second book, Daniel Kahnemann’s Thinking Fast and Slow, is a different story. Kahnemann, and his late long-time collaborator Amos Tversky, conducted some seminal research in how we make decisions (essential reading in my grad school career).  And the best way to convey how we do this, as Kahnemann tells us, is to postulate two separate systems. Not surprisingly one is fast, and one is slow.  The book is quite long, as Kahnemann goes through every phenomenon of these outcomes that they’ve discovered (often with collaborators), but each chapter closes with some statements that capture the ways your thinking might be wrong, and ways to compensate. It could use more prescriptions and less description (I started skimming, I confess), but understand the two systems and the implications are important.  It’s a well-written and engaging book, I just wish there was a ‘take home’ version.

The fast system is, essentially, intuition. This comes in many ways from your experience, and experts in a field should trust their intuition (there’s a strong argument here for hiring someone with lots of experience) in their area.  In areas where expertise is needed, and you don’t have it, you should go to the slow system, conscious rational thought.  Which is very vulnerable to fatigue (it taxes your brain), so complex decisions late in a day of decision are suspect.  If your decision is commonplace, you can trust the fast system, and many times you’ll be using the slow system just to explain the decision the fast system came up with, but we’re prone to many forms of bias.  It’s a worthwhile read, and tells us a lot about how we might adapt our learning to develop the fast system when necessary, and when to look to the slow system.

Finally, Cathy Davidson’s written Now You See It, a book that takes an attentional phenomena and builds a strong case for more closely matching learning and work to how we really think.  (I was pointed to it by a colleague who complained that my learning theory references are old; I still take my integration of learning theory as appropriate but nice to see that more recent work reflects my take on the best from the past. :) The phenomena is related to how our attention is limited and we need help focusing it.  For a dramatic demonstration of this phenomena, view this video and follow the instructions.  Her point is that what and how we pay attention does not reflect our current schooling systems nor our traditional work environments.  She uses this and myriad examples to make a compelling case for change in both.  On the learning side, she argues strongly for making learning active and meaningful (a view I strongly support), and start using the technology. On the other side, she talks about the new ways of working consonant with our Internet Time Alliance views.  It’s very readable, as it’s funny, poignant, apt, and more.

I highly recommend Cathy Davidson’s book as something everyone should understand.  Like I said, I wish there were a ‘Readers Digest Condensed‘ version of Kahnemann’s book.  It’s worth having a look at if you’re responsible for decisions by folks, however, and at least the first few chapters if you’re at all responsible for helping people make better decisions.

Style-ish

26 April 2012 by Clark Leave a Comment

I’m a real fan of styles, ala Microsoft Word.  If you don’t get  this concept, I wish you would.  Let me explain.

The concept is fairly simple. Instead of hand-formatting a document by manually adding in bold, font sizes, italics, indents, extra paragraph returns, you define a paragraph as a ‘style’.  That is, you say this paragraph is a heading 1, that paragraph is normal or body text, this other one is a figure, etc. Then you define what a heading one looks like: bold, font size 14, with space before of 6 pts, and space after of 6 pts, etc.

Why use styles?  Several reasons. First, I can then use the outline feature to organize my writing, and then automatically have the right headings.  Second, if I add in content, I don’t have to hand-reformat the way returns have been used to force page breaks (really).  Third, and most importantly, if someone wants there to be a different look and feel to the document, I just change the definition of styles, I don’t have to manually reformat the document.

If you use styles correctly, the document automatically handles things like page breaks and formatting, so the document looks great no matter how you change and edit it. Which is why, when someone sends me a document to edit that is hand formatted, I’ll often redo the whole (darn) thing in styles, just to make my life easier.  And grumble, with less than complimentary thoughts about the author.

Now, styles are not just in Microsoft Word, they’re in Pages, Powerpoint, Keynote, and other places where you end up having repeated formats.  They may have a different title, but the idea plays a role in templates, or themes, or masters, or other terms, but the concept is about separating out what it says from how it looks, and having the description of how it looks separately editable from what it says.  It’s the point behind CSS and XML, but it manifests increasingly in smart content.

And I admit, I’m  really good with styles in Word, I’m pretty good in Pages, and still wrestle with Keynote, and I don’t know about other tools like Excel, but I reckon the concept is important enough that it should start showing up everywhere.

Please, please, use styles. At least in anything you send to me ;).

X-based learning: sorting out pedagogies and design

12 April 2012 by Clark 3 Comments

It’s come up in a couple of ways how my (in progress) activity-based framework for learning is related to other models, e.g. performance-based learning.  And, looking around, I am reminded that there’s a plethora of models that have overlap.  I’ll try to sort them out.  This will undoubtedly be an ever-growing list, as there seems to be X-based learning where X = anything, and I’m sure folks supportive of their approach will let me know ;).  Recognize that these are very sketchy descriptions, intended to communicate similarities, not tease apart deep nuances.

At core is the reasoning that meaningful activities have myriad benefits.  Learners are engaged in working on real things, and the contextualization facilitates transfer to the extent that you’ve designed the activity to require the types of performance they’ll need in the world.  There’s the opportunity to layer on multiple learning goals from different domain, and 21st century skills like media communications, and if it’s social (which is a recurring theme in these models) you get things like leadership and teamwork as well.  Better engagement and learning outcomes are the big win.

First, there’s already an activity-based learning out of India!  It seems to focus on having learners do meaningful things, which very much is at core here. There’s also an activity-based curriculum, by the way, which is also the way I’m thinking of it: a sequence of activities is a curriculum.  This fits within  active learning, arguably, in that there’s a desire for the learner to be actually doing  something as the basis of learning, though the types of classroom activities of debates and discussions seem not as powerful as others cited below.

So, performance-based learning seems to be focused on assessment, having the students actively demonstrate their ability.    This is, to me, an important aspect, as cognitive science recognizes that passing a knowledge test about  something is not likely to transfer to the ability to do  (we call it ‘inert knowledge’).  That’s the point of having products of activities, at least reflection , so it sounds very much is in synergy.  This also appears to be the focus of  outcomes-based learning,  which also emphasizes actual production, but while touting constructivism seems to end up being more a tool of the status quo.  This can also be similar (and ideally should be) to competency-based learning, where there are explicit performance outcomes expected, rather than grading on the curve.

And there is problem-based learning and project-based learning.  Both focus on having learners engage in meaningful activity, with the distinction between the two having to do with whether the problem is set by the instructor, or whether the project is decided is decided by the students. There are arguments for both, of course; for me, problems are easier to specify, it takes a special teacher to help shape a project and wrap the learning goals around it.  I reckon serious games are problem-based learning, by the way.

Service learning  is another related idea, that has learners doing meaningful projects out in the community. This is activity-based and expands upon the meaningfulness by connecting it to the community.  I’ve been a fan of the Center for Civic Education’s Project Citizen as an example of this, having students try to pass legislation to improve things in their area, and consequently learning about law-making.

Inquiry-based learning shares the focus on activities of information gathering, but has primarily been based in science.    It seems to not have a goal other than exploration and understanding, with an even  more extreme view of learner control.  This seems good with a self-motivated learner, and as long as the learner is either a self-capable learner, or there’s a facilitator, it could work. This seems very similar to the MOOC approach of Siemens & Downes.  It also seems to be almost identical to the community of inquiry approach.

I frankly want an activity-based pedagogy and curriculum to support all of these models.  The benefits, and the resistance to knowledge dump and fact test forms of learning, drive this perspective.  Getting there requires a different type of learning design that one focused on standards. You need to shift, focusing on what do the students need to be able to do afterwards, and working backward from there. Understanding by design is a design approach that works backwards from goals, and if you set your outcomes on performance, and then align activities to require that performance, you have a good chance of impacting pedagogy, and learning, in meaningful ways.  I admit it surprises me that this needs to be pointed out, but I see the consequences of content-driven (forward) design too often to argue.

The point is to find an umbrella that holds a suite of appropriate pedagogies and makes it difficult to do inappropriate ones.  As Les Foltos tweeted: “We need to fan the fires for these instructional strategies. They don’t align well with standardized tests”.  Exactly.

Reimagined Learning: Content & Portfolio elaborated

10 April 2012 by Clark Leave a Comment

In a previous post I laid out the initial framework for rethinking learning design, and in a subsequent post I elaborated the activity component. I want to elaborate the rest a wee bit here.  Two additional components of the model around the activities were content and then products coupled with reflection.

Content, elaboratedOne of the driving points behind the model was to move away from content-driven learning, and start focusing on learning experience.  As a consequence, the activities were central, but content was there to be driven to from  the activities.  So, the activity would both motivate and contextualize the need to comprehend some concept or to access an example, and then there would be access paths to the content within  the activity. Or not, in that there might be a selection of content, or even the opportunity or need for the learner to choose relevant content. As with the activity, you gradually want to release responsibility to the learner for selecting content, initially modeling and increasingly devolving the locus of control.

Portfolio - product and reflections - elaboratedA second component is the output of the activity.  It was suggested that activities should generate products, such as solutions to problems, proposals for action, and more.  The activity would be structured to generate this product, and the product could either be a reflection itself (e.g. an event review) or tangible output.  It could be a document, audio, or even video. If the product itself is not a reflection, there should be one as well, a reflection.  Eventually, the product choice and reflection piece will be the responsibility of the learner, and consequently there will be a scaffolding and fading process here too.

Note that the product of learner activity could then  become  content for future activities.  The product could similarly be the basis for a subsequent activity.

The reflection itself is a self-evaluation mechanism, that is the learner should be looking at their own work as well as sharing the underlying thinking that led to the resulting product.  Peers could and should evaluate other’s products and reflections as an activity as well (getting just a wee bit recursive, but not problematically so). And, of course, the products and reflections are there for mentor evaluation.  And, as activities can be social, so too can the products be, and the reflections.

While digital tools aren’t required for this to work, it would certainly make sense from a wide-variety of perspectives to take advantage of digital tools. Rich media would make sense as content, and this could include augmented reality in contexts.  Further, creation tools could and should be used  to create products and or reflections. Of course, activities too could be digitally based such as simulations, whether desktop or digitally delivered, e.g. simulations or alternate reality games.

The notion is to try to reframe learning as a series of designed activities with guided reflections, and a gradual segue from mentor-designed to learner-owned.  Does this resonate?

Reimagined Learning: Activities elaborated

9 April 2012 by Clark 3 Comments

I’ve been reflecting on the new learning model I proposed earlier, and want to share some elaborations with you.  In this case, I want to elaborate on the notion of activities, and some associated properties.

Activities provided or chosenFirst, I think it’s important to recognize that gradually, learners will take more and more ownership of choosing activities.  If you’re an adult past college, you choose (with, perhaps, some guidance and support) what professional development you do: you choose books to read, conferences to attend, even perhaps choosing mentors whether agreed upon or stealth (people you follow via their blogs or tweets).  We shouldn’t assume learners will have that ability, and our curricula should make explicit what good activity criteria are, and helps learners develop those skills, gradually handing off the responsibility for choosing them, with gradually released scaffolding.

Activities embedAnother important property of these activities is that they embed, possibly at multiple levels. So, for instance, a project to develop a prototype might have component activities to capture and represent the results of the initial analysis, and then an initial concept, and then an initial storyboard, all before the prototype is developed.  Each of those would be activities with deliverables or products, and evaluation or reflection.  And the prototype might be an activity that is part of an activity to develop a full application.  There are lots of ways in which activities could be related.

Activities can be socialFinally, activities can be individual or social.  They can be assigned to one person, or to teams or workgroups to accomplish. The products of activities from individuals might feed into a group project, or vice-versa as well.  The products of a group activity would be a group product, though the reflections could be individual or group, and there could be subsequent individual products as well.

The point is to have as widely varying description of an activity as possible, to support flexibility in designing learning experiences.

As implied in the initial post, these activities should generate products, and reflections as well, which are important for being able to provide feedback, helping shape learners’ understanding.  I suppose I should dig into that more, too?

Erik Wahl #LSCon Mindmap

22 March 2012 by Clark 1 Comment

It’s hard to capture Erik Wahl’s dynamic presentation at the Learning Solutions conference (e.g. he painted three separate artworks during the presentation as music videos played). Still…:

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Les Foltos #EDGEX2012 Mindmap

14 March 2012 by Clark Leave a Comment

Les Foltos made a passionate and eloquent argument for good pedagogy first.

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Dave Cormier #EDGEX2012 Mindmap

14 March 2012 by Clark 1 Comment

Dave Cormier made an eloquent case for rhizomatic learning.

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Stephen Downes #EDGEX2012 Mindmap

12 March 2012 by Clark Leave a Comment

Stephen Downes reviewed MOOCs – goals, features, wins, and room for improvement – at the EDGEX conference.

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Reimagining Learning

8 March 2012 by Clark 20 Comments

On the way to the recent Up To All Of Us unconference  (#utaou), I hadn’t planned a personal agenda.  However, I was going through the diagrams that I’d created on my iPad, and discovered one that I’d frankly forgotten. Which was nice, because it allowed me to review it with fresh eyes, and it resonated.  And I decided to put it out at the event to get feedback.  Let me talk you through it, because I welcome your feedback too.

Up front, let me state at least part of the motivation.  I’m trying to capture rethinking about education or formal learning. I’m tired of anything that allows folks to think knowledge dump and test is going to lead to meaningful change.  I’m also trying to ‘think out loud’ for myself.   And start getting more concrete about learning experience design.

Let me start with the second row from the top.  I want to start thinking about a learning experience as a series of activities, not a progression of content.  These can be a rich suite of things: engagement with a simulation, a group project, a museum visit, an interview, anything you might choose for an individual to engage in to further their learning. And, yes, it can  include traditional things: e.g. read this chapter.

This, by the way, has a direct relation to Project Tin Can, a proposal to supersede SCORM, allowing a greater variety of activities: Actor – Verb – Object, or I – did – this.  (For all I can recall, the origin of the diagram may have been an attempt to place Tin Can in a broad context!)

Around these activities, there are a couple of things. For one, content is accessed on the basis of the activities, not the other way around. Also, the activities produce products, and also reflections.

For the activities to be maximally valuable, they should produce output.  A sim use could produce a track of the learner’s exploration. A group project could provide a documented solution, or a concept-expression video or performance. An interview could produce an audio recording.  These products are portfolio items, going forward, and assessable items.  The assessment could be self, peer, or mentor.

However, in the context of ‘make your thinking visible’ (aka ‘show your  work’), there should also be reflections or cognitive annotations.  The underlying thinking needs to be visible for inspection. This is also part of your portfolio, and assessable. This is where, however, the opportunity to really recognize where the learner is, or is not, getting the content, and detect opportunities for assistance.

The learner is driven to content resources (audios, videos, documents, etc) by meaningful activity.  This in opposition to the notion that content dump happens before meaningful action. However, prior activities can ensure that learners are prepared to engage in the new activities.

The content could be pre-chosen, or the learners could be scaffolded in choosing appropriate materials. The latter is an opportunity for meta-learning.  Similarly, the choice of product could be determined, or up to learner/group choice, and again an opportunity for learning cross-project skills.  Helping learners create useful reflections is valuable (I recall guiding honours students to take credit for  the work they’d done; they were blind to much of the own hard work they had put in!).

When I presented this to the groups, there were several questions asked via post-its on the picture I hand-drew. Let me address them here:

What scale are you thinking about?

This unpacks. What goes into activity design is a whole separate area. And learning experience design may well play a role beneath this level.  However, the granularity of the activities is at issue.  I think about this at several scales, from an individual lesson plan to a full curriculum.    The choice of evaluation should be competency-based, assessed by rubrics, even jointly designed ones.  There is a lot of depth that is linked to this.

How does this differ from a traditional performance-based learning model?

I hadn’t heard of performance-based learning. Looking it up, there seems considerable overlap.  Also with outcome-based learning,  problem-based learning, or service learning, and similarly Understanding By Design.  It may not be more, I haven’t yet done the side-by-side. It’s scaling it up , and arguably a different lens, and maybe more, or not.  Still, I’m trying to carry it to more places, and help provide ways to think anew about instruction and formal education.

An interesting aside, for me, is that this does  segue to informal learning. That is, you, as an adult, choose certain activities to continue to develop your ability in certain areas.  Taking this framework provides a reference for learners to take control of their own learning, and develop their ability to be better learners.  Or so I would think, if done right.  Imagine the right side of the diagram moving from mentor to learner control.

How much is algorithmic?

That really depends.  Let me answer that in conjunction with this other comment:

Make a convert of this type of process out of a non-tech traditional process and tell that story…  

I can’t do that now, but one of the attendees suggested this sounded a lot like what she did in traditional design education. The point is that this framework is independent of technology.  You could be assigning studio and classroom and community projects, and getting back write-ups, performances, and more.  No digital tech involved.

There are definite ways in which technology can assist: providing tools for content search, and product and reflection generation, but this is not  about technology. You could be algorithmic in choosing from a suite of activities by a set of rules governing recommendations based upon learner performance, content available, etc.  You could also be algorithmic in programming some feedback around tech-traversal.  But that’s definitely not where I’m going right now.

Similarly, I’m going to answer two other questions together:

 How can I look at the path others take? and How can I see how I am doing?

The portfolio is really the answer.  You should be getting feedback on your products, and seeing others’ feedback (within limits).  This is definitely not intended to be individual, but instead hopefully it could be in a group, or at least some of the activities would be (e.g. communing on blog posts, participating in a discussion forum, etc).  In a tech-mediated environment, you could see others’ (anonymized) paths, access your feedback, and see traces of other’s trajectories.

The real question is: is this formulation useful? Does it give you a new and useful way of thinking about designing learning, and supporting learning?

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