John Seely Brown has given the leading keynote to the DevLearn conference with an inspiring talk about how the world needs to move to scalable capacity building using collaboration (we’re totally in synch!)
The role of the university?
Unhappy in many ways with the current status of education, particularly here in the US, I’ve been thinking a lot about what would make sense. What’s the role of K12, and then what’s the role of a university? Some thoughts recently coalesced that I thought I’d put out and see what reaction I get.
The issue, to me, covers several things. Now, I talked some time ago about my ongoing search for wisdom, and the notion of a wise curriculum coupled with a wise pedagogy very much permeate my thinking. However, I’m probably going to be a bit more mundane here. I just want to think what we might want to cover, and how.
Let me start with the premise that what needs to be learned to be a productive member of society needs to be learned before university, as not everyone goes further. If we truly believe (and we should) that 21st Century skills of learning, research, communication, leadership, etc, are skills everyone needs, then those are K12 goals. Naturally, of course, we also include literacy of many sorts (not just reading and writing), and ideally, thinking like a mathematician and scientist (not science and math).
However, if those are accomplished in K12 (when I’ve previously argued learning how to think might be the role of the university, and now think it’s got to be before then), then what is the role of university? Given that the half-life of knowledge is less than four years, focusing on preparing for a lifetime of performance is out of the question. Similarly, pursuing one fixed course of study won’t make sense anymore, as the fields are beginning to change, and the arbitrary categorizations won’t make sense. So what then?
I’m thinking of going back to the original Oxbridge model. In the old days, you were assigned a tutor (and advisor), and you met with that person regularly. They’d have a discussion with you, recommend some activities (read X, solve Y), and send you on your way. It was a customized solution. Since then, for a variety of reasons (scale, mostly), the model’s turned into a mass-production model. However, we now have the power of technology.
What if we moved to a system where individuals could spend some time exploring particular areas (like the first two years or so of college), and then put together a proposal of what they wanted to do, and how they’d pursue it, and the proposal would be vetted. Once approved, there’d be regular updates. Sure, there’d likely be some templates around for learning, but it’d be more self-directed, customizable, and put the appropriate responsibility on the learner.
I may be biased, as I designed my own major (UCSD’s Muir campus had a mechanism to design your own degree, and as they didn’t have a learning technology program…) as an undergraduate, and again you propose your research as a PhD candidate, but I think there’s a lot to recommend a learner taking responsibility for what they’re going to study and why. Granted, universities don’t do a good enough job of articulating why a program sequence has particular courses in it, but I think it’s even better if a learner at least has to review and defend it, if not choose it themselves.
Naturally, some domain-specific learning skills would emerge, but this would provide a more flexible system to match how specializations are changing so dynamically, serve as a model for life, and put the responsibility of faculty members more to mentorship and less to lecture. It would necessitate a change in pedagogy as well.
I think, in the long term, this sort of model has to be adopted. In the short term, it will wreak havoc with things like accreditation, but that’s not necessarily a bad thing, given the flaws we’re beginning to see in the existing system, both non- and for-profit. I reckon the for-profits might be able to move quicker, but there will be battles. And, of course, changing faculty minds reminds me of the old joke: “How many academics does it take to change a lightbulb?” “Change?” (And I *was* one!)
Naturally, this has implications for K12 too, as many have articulately argued that the pedagogy needs to change there as well, following the learners’ interests. Likewise the notion of educational publishing (where is that iPad replacement for my kid’s texts?). Those are topics for another day.
So, does this make sense? What am I missing?
Co-Curation
In a presentation yesterday by Dr. Deborah Everhart, talking about Web 2.0 and the future of teaching and learning at Berkeley’s new Center of Next Generation of Teaching and Learning, she used the familiar mechanism of transitions from Web 1.0 to Web 2.0. One of the transitions she described, from Buying to Self-Publishing sparked a thought. This was very much in the context of higher education, but it extends further.
For context, realize that we’re being inundated with knowledge. One of the roles of our personal learning networks is to follow people who sort through the memes coming along and reframe them into new ideas, posts and more. People like my ITA colleagues and many others (e.g. #lrnchat instigators) are worth following (virtual mentorships) because they are essentially serving as curators for knowledge.
So these people are self-publishing. In higher education, we think of authors of textbooks, although in a sense they’re curating knowledge as well. And we’re seeing movements where teams are beginning to author texts, not just for publishers but in open access contexts as well. If we extend this, communities are, increasingly, similarly curating information.
And, really, they’re co-curating. Wikipedia ends up being the ultimate co-curated body of knowledge. It’s co-creation, but because it’s pulling together bits of knowledge from other places. In the case of innovation, where experts are solving new problems, that’s co-creation, but capturing resources around topics and combining them is a combination of curation and creation, co-curation.
I note that this is not a new term, as librarians have been apparently using it for a while, but I think it’s an important concept in the overall context of learning together; co-creating libraries (have you ever received a request for the books you think are most critical for X :) of resources and references. It’s a part of the larger picture of creating personal learning environments, personal learning networks, and personal knowledge management.
When I reflect on the fabulous learning that comes from my networks (such as those listed above and ITFORUM), I am really really grateful to those who contribute so that we all learn together. Thanks!
Serendipitous revisiting
In many ways, it can seem like we revisit the same old ideas again and again. I’ve ranged over design, social, games, mobile, strategy and more in many different ways. I try to write when there are new ideas, but many times the same themes are reviewed, albeit extended. This might seem tiresome (more so, perhaps, to me than you :), but there’s value in it.
I’ve talked previously about explorability. As I mentioned, I heard the concept while doing a summer internship, and was excited by it. The other part is that I brought it back to our research lab (focused on interface design at the time), and the reaction was essentially nil. Fast-forward a couple of years, and when discussing some nuance of usability (perhaps affordances), I raised it again, to wide excitement! What had changed?
The lesson I learned is that not only do you need the right idea, but you also need the right context. I find that matters I talked about years ago will be just right for someone now. So the work I did laying out the appropriate elements for game design in 1998 were appropriate for a book in 2005. I talked about learning games from about 2002 on, and finally it went from ’emerging technologies’ to mainstream in the program track around 2008. I’ve been talking about mobile since 2000, and finally have a book coming out in January. I wonder when mlearning will cross the chasm.
So the point is that you have to keep putting ideas out there, again and again, to find the right time for them to take hold. Not like advertising, but like offerings. It’s not planned, it’s just at the idea strikes, but I reckon that’s a better heuristic than a more calculated algorithm. At least, if you are trying to inspire positive change, and I confess that I am.
Quip: Quality
I had the (dubious) pleasure of picking up an award for a client at an eLearning awards ceremony a number of years back. There’s been some apt criticism of the whole awards industry thing overall, but it did give me a chance to see what was passing as award-winning content. And I was dismayed. One memorable example had traditional HR policy drill-and-kill tarted up into a ‘country fair’ theme. It was, frankly, quite well produced and visually attractive. And complete dreck, instructionally. Yet, it had won an award!
My client typically fights the good fight when they can (hey, they use me ;), but sometimes they can’t convince the client or know not to bother. In another instance, I actually took on the design for a project, and at the end the client’s manager asked what was so special. After I walked him through it, he was singing the hallelujah chorus, but there’s an important point here. I’ve heard this tale from many of my colleagues as well, and it indicates a problem.
Quality design is hard to distinguish from well-produced but under-designed content.
To the layperson, or even perhaps the ordinary instructional designer, the nuances of good content aren’t obvious. If the learning objective is focused on knowledge, it’s because that’s what the SME told us was important. So what if the emotional engagement is extrinsic, not intrinsic, it’s still engaging, right? We cover the content, show an example, and then ensure they know it. That’s what we do.
SO not. Frankly, if you don’t really understand the underlying important elements that constitute the components of learning, if you can’t distinguish good from ordinary, you’re wasting your time and money. If that were the only consequence,well, shame on the buyer. But if there’s a Great eLearning Garbage Patch, it gets harder to pitch quality. If you don’t care that it ‘sticks’ and leads to meaningful behavior change in the workplace, you shouldn’t even start. If you do care, then you have to do more.
Hey, low production values aren’t what make the learning occur, it’s just to minimize barriers (“ooh, this is so ugly”). Learning is really a probability game (you can’t make a learner learn), and every element you under-design knocks something like 10-50% off the likelihood it’ll lead to change. Several of those combined and you’ve dropped your odds to darn near zero (ending up working only for those who’ll figure it out no matter what you do to them).
And the problem is, your client, your audience, doesn’t know. So you can lose out to someone who shows flashy content but knows bugger all about learning. You see it everywhere.
So, we have to do more. We have to educate our clients, partners, and the audience. It’s not easy, but if we don’t, we’ll continue to be awash in garbage content. We’ll be wasting time and money, and our effort will be unappreciated.
If you’re a designer, get on top of it, and get good at explaining it. If you’re a customer, ask them to explain how their content actually achieves learning outcomes. Or get some independent evaluation. There are still vulnerabilities, but it’s a push in the right direction. We need more better learning!
Levels of learning experience design
If you want to achieve meaningful outcomes in the space of the important work, you need to ensure that the process is optimized. This means that you want to streamline formal learning, maximize the utility of resources, and facilitate optimal interaction. This is the realm of learning experience design.
Learning experience design can, and should, operate at several levels. For one, you want individual learning experiences to be optimal. You want a minimalist approach that combines effective cognitive design with engaging emotional design. You want the formal resources to be designed to mesh with the task and provide effective information design. And you want the social learning tools to be organized around the way the team coheres.
Here we are talking deeper instructional design, information mapping, and aligned social media.
At the next level, you want your learning development processes to make it easy to do good learning design: you want your tools and templates to scaffold proper outcomes (and preclude bad design), and you want your oversight to be based upon sound principles.
Here we are on about design processes and teams, as well as tools. We can be talking about content models and delivery architectures as well.
At a higher level, you want your components of learning to complement one another, so courses are designed in synchrony with your resources and networks, and vice versa, and you want your IT infrastructure to be based upon structures that maintain security, reliability, and maintainability with flexibility so as not to preclude new directions.
Here we are talking content frameworks and hosting architectures, semantics, and organizational alignment and culture.
Unfortunately, most organizations in my experience, are using flawed models at the first level, are embryonic at the second, and are oblivious of the top. Yet, the competitive advantage will increasingly come from just such an optimized structure, as working *smarter* will increasingly be the only sustainable edge. So, are you ready to move ahead?
Learning malpractice
Richard Nantel tweeted about Chris Dede talking about Educational Malpractice. Unfortunately, while it does accurately characterize the education space, it is not inappropriate to apply to the workplace as well. I would extend that to Training Malpractice, but I want to take it further. Because organizations are committing crimes at more than just the training level.
Let’s start with formal learning, or training. Remember, our goals are retention over time until the learning is needed, and transfer to all appropriate situations, not just ones that are seen in the learning experience. Now, realize that one of the worst things you can do to lead to long term retention is to try to have all the learning condensed into one session.. Consequently, the ‘massed practice’ of the learning *event* is a broken model! Similarly, the ‘knowledge test’ as a form of assessment has essentially no transfer value to meaningful practice. Yet these are the trusted hallmarks of corporate learning.
But wait, there’s more! Beyond courses, there are performance support resources. Are they organized by need, so that each performer has a unique portal? Well, no. (“Portals? Yeah, we’ve got hundreds of them!”). Every unit has it’s own place to put things for others, and the poor worker has to search high and low to find resources. No wonder they give up. Worse, courses are designed in lieu of any cognizance of the resources.
And while informal learning, as facilitated by search and social networks, may not be actively discouraged, the lack of any cohesive effort to coordinate the network, let alone aligning with resources and formal learning, characterizes the average workplace. Sharing may not be valued or even punished!
The levels above this (systems, strategies) are even more broken. How, when companies supposedly believe that “employees are our most important asset”, can this wholesale malfeasance continue? Please, help right this wrong. If you need help, ask, but don’t continue these mistakes. For your company and your own self-respect.
Shifting perspectives
In the Internet Time Alliance chat, yesterday, we were discussing the apparently difficultly some are seeming to have with the necessary mind shifts to comprehend the benefits of social media for organizational learning. It seems to me that there are 3 roles and each has an associated shift.
‘Management’
The old thinking was that the thinking is done from the top and percolates down. Whatever skills are needed are brought in or identified and the learning unit develops it. There’s a direct relationship between the specific skills and the impact on the business.
The new thinking is that the goals are identified and made clear and then the employees are empowered to achieve the goals in the ways that seem best. They can provide input into the goals, and adapt the skillsets as needed.
The is important because of speed, productivity, and outcomes. First, the world is moving faster, and there is no longer time to plan, prepare and execute. It has also been demonstrated that employees are more productive when they’ve bought into the plan and have responsibility. It’s also the case that bringing more brains ‘online’ to help achieve goals ultimately makes better decisions.
The necessary components are that workers need a context where they can contribute safely and are empowered to work.
The Learning Unit
The old thinking was that the learning unit was about ‘training’. That the learning unit responded to identified skill needs, created training, delivered it, and then measured whether employees thought it was worthwhile. The focus was on courses.
The new thinking is that the learning unit is about ensuring that the necessary complement of skills and resources are available. That the responsibility is not just for formal learning, but performance support, and social interchange. That the role is facilitation, not delivery.
This is important because the workforce needs to be focused on the task, with the tools to hand, but the nature of the important work is changing. It’s no longer about doing something known, but about dealing with the unknown. Really, any time you’re problem-solving, research, design, creating new products and services, by definition you don’t have the answer and the skills necessary are meta-skills: how to problem-solve, get information, trial solutions, evaluate the outcomes. It’s about working together as well as independently.
The necessary components are to define and track the new skills, to provide an infrastructure where learners can take responsibility, and to track outcomes and look for opportunities to improve the environment, whether the performer skills, the tools, or the resources. Yes, there are still courses, but they’re only one component of a bigger picture, and they take a format that is conducive to these new skills: they’re active and exploratory.
The workforce
The old thinking was that they did what they were told, until they could do it without being told. The strategic thinking was done elsewhere, and they took a defined role.
The new thinking is that workers are told what the goals are, and have to figure out how to accomplish it, but not just alone. It’s a collaborative effort where there are resources and tools, and we contribute to the outcome while reviewing the work for opportunities to improve. Workers contribute at both the execution and the innovation level. They have to take responsibility.
This is important because, as stated above, what with automation, the work that really matters is shifting, and organizations that try to continue to sequester the important thinking to small sections of the organization will lose out to those that can muster larger brain trusts to the work.
The necessary components are leadership, culture, and infrastructure. Workers have to comprehend the goals, believe in the culture, and have the tools – individual and collective – to accomplish the goals.
Hopefully, the contrasts are clear, as are the opportunities. It’s the shift from hierarchy to wirearchy. What am I missing?
Enterprise Thinking, or Thinking Enterprise
I realize, with recent releases like Jane Bozarth’s Social Media for Trainers and Marcia Conner & Tony Bingham’s The New Learning (both recommended, BTW, reviews coming soon, with standard disclaimer that I’m mentioned in both) that the message is finally getting out about new ways to facilitate not just formal learning and execution, but informal learning and innovation. But there’s more needed. It takes new thinking at the top. You need to think about how the enterprise is thinking.
So what do you want for your enterprise thinking? Shows like The Office make us laugh because we identify with it. We know the officious types, the clueless, the apathetic, the malevolent, the greedy, the ones just marking time. They’re definitely not thinking about how to make the organization more successful, they’re thinking more about what will make their life most enjoyable, and there’s little or no alignment. That’s not what you want, I’ll suggest, but is what’s seen, in various degrees, in most places.
Instead, you (should) want folks who know what the goal is, are working towards it individually and collectively. That are continually looking for opportunities to improve the products, processes, and themselves. This is where organizations will derive competitive advantage.
How do you get there? It takes coordinating several things, including the dimensions of the learning organization: leadership, culture, and practices), and the information infrastructure for working well together. You need to have the tools, you need to understand the behaviors required, you need to know that working this way is valued, and you need to be informed as to what the goals are.
We want to be empowering people with the models that help understand the shifts that are happening and how to cope, so they’re part of the movement. They need to understand things like networks and complexity, so that they’re equipped to contribute at the next level.
It’s time to stop thinking patchwork (“we’ll just put in the tools”, or “we’ll move in the direction of more open leadership”), and starting thinking systemically and strategically. Identify and acknowledge where you are now, and figure out a path to get where you need to be. It’s not likely to be easy, but it’s clearly time to get started.
Learning Experience Design Strategy
On our weekly twitter learning fest, #lrnchat, I regularly identify myself as a learning experience design strategist. I don’t always assume people know what that means, but for that audience I figure they can infer what it means. However, I think the idea is worth exploring, because increasingly I think that not only is that what I do, but it also is important.
First, I think it is important to stop thinking about content, and start thinking about learning experience. It’s too easy, when focusing on content, to focus on knowledge, not skills, yet skills are what will make the difference – the ability to do. Also, it helps focus on the conative side of learning, the motivation for and anxiety about learning when you think about the learner experience. And, as always, I take a broad interpretation of learning, so this holds true beyond formal learning; it applies to thinking about performer experience when you consider the tools they’ll have, and even the way that access to communities and other informal learning components will be made available in situ.
When you think about creating learning experiences, you are talking about design. How do you create effective and engaging learning experiences? You need a design process, tools, and good concepts around learning and engagement. Really, both my book on designing engaging learning experiences, and my forthcoming one on mobile learning, are at core about design. And there are levels of design, from individual experiences to the architecture and infrastructure that can support the rich suite of experiences that characterize an organization’s full needs.
Which takes us to the last part, strategy. By and large, I don’t do the design anymore, since I can add more value at a higher level. Increasingly, what I’m doing is helping organizations look at their needs, current state, teams, processes, and more, and helping them develop a strategic approach to delivering learning experiences. I help design pedagogies, processes, templates, and short-, medium-, and long-term steps. And it is in this way that I accomplish what my first real client told me I did for them, I helped them take their solutions to the ‘next level’.
I think learning experience design is important, so important that I want to not just execute against a project at a time, but find ways to develop capability so a lot more good learning experience is created. That means working with groups and systems. More organizations need this than might be imagined: I’ve done this for for-profit education, education publishing, those servicing corporate learning needs, and of course organizations (governmental and corporate) wanting their external or internal learning solutions to be effective and engaging. The sad fact is, too much ‘learning design’ is content design, still. I’m always looking for ways to help spread a better way of creating learning.
For example, I ran a ‘deeper ID’ workshop this week for a team, and presented the concepts, modeled the application to samples of their learning objectives, gave them a practice opportunity, and wrapped up, across each of the learning elements. It was a way to address learning design in a bigger way. An extension would be to then submit sample content to me to have me comment, developing their abilities over time, as I did with another client working on integrating scenarios.
There are lots of ways this plays out, not just workshops but developing content models, spreading new metaphors for mobile learning, creating pedagogy templates, and more, but I reckon it is important work, and I have the background to do it. I’ve found it hard to describe in the past, and I do question whether the ‘learning’ label is somewhat limiting, given my engagement in social learning with ITA and more, but I reckon it’s the right way to think about it. So I’ll keep describing it this way, and doing this work, until someone gives me a better idea!