Learnlets

Secondary

Clark Quinn’s Learnings about Learning

The worst of best practices and benchmarking

5 October 2009 by Clark 4 Comments

In a recent post, Jane Bozarth goes to task on ‘best practices’, which I want to elaborate on.   In the post, she talks about how best practices are contextualized, so that they may work well here, but not there.   She’s got a cute and apt metaphor with marriage, and she’s absolutely right.

However, I want to go further.   Let me set the stage: years ago as a grad student, our lab was approached with the task of developing an expert system for a particular task.   It certainly was something we could have done.   Eventually, we asked what the description was for the ideal performance, and were told that the best source was the person who’d been doing it the longest.   Now, people are fabulous pattern matchers, and performing something for a long time with some reflection on improvement likely could get you some really good performance. However, there are some barriers: experts no longer have access to their own performance; without an external frame of reference, they can get trapped into local maxima; and other phenomena of our cognitive architecture interfere with optimal performance (e.g. set effects, functional fixedness).   I’ve riffed on this often; it’s compiled and they tell stories about what they do that have little correlation to what they actually do. We didn’t end up taking up the opportunity.   So it may be the best out there, but is it the best that can be?

And that’s the problem.   Why are we only looking at what the best is that anyone’s doing?   Why not abstract across that and other performances, looking for emergent principles, and trying to infer what would on principle be the best?   That is, if it hasn’t already been documented in theory and is available (academics do that sort of thing as a career, and in between the obfuscation there are often good thoughts and answers).   The same with benchmarking: it’s relatively the best, not absolutely the best.

I’ve largely made a career out of trying to find the principled best approaches, interpreting cognitive science research and looking broadly across relevant fields (including HCI/UI, software engineering, entertainment, and others) to find emergent principles that can guide design of solutions.   And, reliably, I find that there are idea, concepts, models, etc that can guide efforts as broadly dispersed as virtual worlds, mobile, adaptive systems, content models, organizational implementation, and more.   Models emerge that serve as checklists, principles, frameworks for design that allow us to examine tradeoffs and make the principled best solution.   I regularly capture these models and share them (e.g. my models page, and more recent ones regularly appear in this blog).

I’m not saying it’s easy, but you look across our field and recognize there are those who are doing good work in either translating research into practice or finding emergent patterns that resonate with theoretical principles.   It’s time to stop looking at what other organizations are doing in their context as a guide, and start drawing upon what’s known and customizing it to   your context, and then having a cycle of continual tuning. With the increasing pressures to be competitive, I’d suggest that just being good enough isn’t.   Being the best you can be is the only sustainable advantage.

Let’s see: copy your best competitor, and keep equal; or shoot for the principled best that can be in the category, and have an unassailable position of leadership?   The answer seems obvious to me.   How about you?

CLO Symposium

30 September 2009 by Clark Leave a Comment

I’ve been attending the CLO Fall Symposium this week, and it’s been a great experience.   I wrote it up as a blog post over at eLearn Mag.   There is supposed to be more linkage between Learnlets and their mag real soon.   Stay tuned!

Driving formal & informal from the same place

8 September 2009 by Clark 4 Comments

There’s been such a division between formal and informal; the fight for resources, mindspace, and the ability for people to get their mind around making informal concrete.   However, I’ve been preparing a presentation from another way of looking at it, and I want to suggest that, at core, both are being driven from the same point: how humans learn.

I was looking at the history of society, and it’s getting more and more complex. Organizationally, we started from a village, to a city, and started getting hierarchical.   Businesses are now retreating from that point of view, and trying to get flatter, and more networked.

Organizational learning, however, seems to have done almost the opposite. From networks of apprenticeship through most of history, through the dialectical approach of the Greeks that started imposing a hierarchy, to classrooms which really treat each person as an independent node, the same, and autonomous with no connections.

Certainly, we’re trying to improve our pedagogy (to more of an andragogy), by looking at how people really learn.   In natural settings, we learn by being engaged in meaningful tasks, where there’re resources to assist us, and others to help us learn. We’re developed in communities of practice, with our learning distributed across time and across resources.

That’s what we’re trying to support through informal approaches to learning. We’re going beyond just making people ready for what we can anticipate, and supporting them in working together to go beyond what’s known, and be able to problem-solve, to innovate, to create new products, services, and solutions.   We provide resources, and communication channels, and meaning representation tools.

And that’s what we should be shooting for in our formal learning, too. Not an artificial event, but presented with meaningful activity, that learners get as important, with resources to support, and ideally, collaboration to help disambiguate and co-create understanding.   The task may be artificial, the resources structured for success, but there’s much less gap between what they do for learning and what they do in practice.

In both cases, the learning is facilitated. Don’t assume self-learning skills, but support both task-oriented behaviors, and the development of self-monitoring, self learning.

The goal is to remove the artificial divide between formal and informal, and recognize the continuum of developing skills from foundational abilities into new areas, developing learners from novices to experts in both domains, and in learning..

This is the perspective that drives the vision of moving the learning organization role from ‘training’ to learning facilitator. Across all organizational knowledge activities, you may still design and develop, but you nurture as much, or more.   So, nurture your understanding, and your learners.   The outcome should be better learning for all.

Learning Experience Creation Systems

2 September 2009 by Clark 2 Comments

Where do the problems lie in getting good learning experiences? We need them, as it’s becoming increasingly important to get the important skills really nailed, not just ‘addressed’.   It’s not about dumping knowledge on someone, or the other myriad ways learning can be badly designed.   It’s about making learning experiences that really deliver.   So, where does the process of creating a learning experience go wrong?

There’s been a intriguing debate over at Aaron (@mrch0mp3rs) Silver’s blog about where the responsibility lies between clients and vendors for knowledge to ensure a productive relationship.   One of the issues raised (who, me?) is understanding design, but it’s clearly more than that, and the debate has raged.

Then, a post in ITFORUM asked about how to redo instructor training for a group where the instructors are SMEs, not trainers, and identified barriers around curriculum, time, etc.   What crystallized for me is that it’s not a particular flaw or issue, but it’s a system that can have multiple flaws or multiple points of breakdown.

LearningExperienceDesignSystemThe point is, we have to quit looking at it as design, development, etc; and view it not just as a process, but as a system. A system with lots of inputs, processes, and places to go wrong.   I tried to capture a stereotypical system in this picture, with lots of caveats: clients or vendors may be internal or external, there may be more than one talent, etc, it really is a simplified stereotype, with all the negative connotations that entails.

Note that there are many places for the system to break even in this simplified representation.   How do you get alignment between all the elements?   I think you need a meta-level, learning experience creation system design. That is, you need to look at the system with a view towards optimizing it as a system, not as a process.

I realize that’s one of the things I do (working with organizations to improve their templates, processes, content models, learning systems, etc), trying to tie these together into a working coherent whole. And while I’m talking formal learning here, by and large, I believe it holds true for performance support and informal learning environments as well, the whole performance ecosystem.   And that’s the way you’ve got to look at it, systemically, to see what needs to be augmented to be producing not content, not dry and dull learning, not well-produced but ineffective experiences, but the real deal: efficient, effective, and engaging learning experiences. Learning, done right, isn’t a ‘spray and pray’ situation, but a carefully designed intervention that facilitates learning.   And to get that design, you need to address the overall system that creates that experience.

The client has to ‘get’ that they need good learning outcomes, the vendor has to know what that means.   The designer/SME relationship has to ensure that the real outcomes emerge.   The designer has to understand what will achieve these outcomes.   The ‘talent’ (read graphic design, audio, video, etc) needs to align with the learning outcomes, and appropriate practices, the developer(s) need to use the right tools, and so on.   There are lots of ways it can go wrong, in lack of understanding, in mis-communication, in the wrong tools, etc.   Only by looking at it all holistically can you look at the flows, the inputs, the processes, and optimize forward while backtracking from flaws.

So, look at your system.   Diagnose it, remedy it, tune it, and turn it into a real learning experience creation system.   Face it, if you’re not creating a real solution, you’re really wasting your time (and money!).

The Performance Environment

17 August 2009 by Clark 12 Comments

I’ve represented the performance ecosystem in several ways in the past, and that process continues to occur.   In the process of writing up a proposal to do some social learning strategizing for an organization, I started thinking about it from the performer perspective.PLE

Now, personal learning environments (PLE) is not a completely new concept, and quite a number of folks contributed their PLEs here.   However, I wasn’t creating mine so much as a conceptual framework, yet it shares characteristics with many.

I realized there were some relevant dimensions, so I added those in, including whether they tend to be more reflective or active, and whether they’re formal or informal.   Note that I played a little fast and loose in the positioning to hopefully not make the connections too obscured, so it’s not quantitatively accurate so much as conceptually indicative.   Also, I’m trying to catch categories of tools, not specifics.   Still, I (apparently :) thought it was interesting enough to try to get feedback on.

So, what do you think? Am I missing a channel?   A connection?   Feedback solicited.

Guff: a conversation in 3 parts. Part 3

5 August 2009 by Clark Leave a Comment

A: “Ok, you‘ve got me thinking about this social learning guff.   But it sounds expensive as well as difficult.   Suppose I need a whole social media system, some big installation.   Not sure I can sell it up the chain.”

B: “One thing at a time.   First, it doesn‘t have to be expensive.   You likely already have some of the social media infrastructure, and other ways can be darn near free, but of course the rest of it does take time and effort.”

A: “Well, the cost is good news.   But I‘ve got to have payoff numbers.   Intangibles are a hard sell.”

B: “I hear you.   That‘s why it‘s worth it to take some time and do the back of the envelope numbers.   It‘s not like you can pull someone else‘s numbers off the shelf and apply them, though there are examples that can provide guidance, like the customer numbers.”

A: “Customers?   I thought this was internal”

B: “Oh, internal‘s a big opportunity, but so are conversations with customers, supply chain partners, any stakeholders that can be the source of valuable interactions.   Companies have found value crowd-sourcing new products and processes, having customer communities self-help, and even facilitating communities related to their products and services.   And, of course, there have been some spectacular mistakes by ignoring social media!   Have you heard about the cluetrain”

A: “As in ‘get a clue‘?   What is all this, crowdsourcing, cluetrain”

B: “Sorry.   Crowdsourcing is getting a lot of people to contribute ideas.   It‘s the ‘room is smarter than the smartest person in the room‘ (if you manage the process right), carried to the next level.   The Cluetrain manifesto was a marvelously foresightful and insightful recognition that with the power of the network, you no longer can control the information about your company, so you have to start having a dialog with customers.”

A: “So, we need social internal and external, eh”

B: “Yep, that‘s the idea.   And you figure out how much value you can get from your customers by having them provide you feedback, how much by making it easier to help themselves. That‘s on top of the benefits of reducing time to get answers and increasing the quality of internal ideas.”

A: “Sounds hard to quantify.”

B: “Well, it‘s not necessarily easy, but it is doable.   It just takes some time, but during that time you‘ll really be exploring the opportunities to make your company more effective.   There are big wins on the table, and it‘s kind of a shame if you ignore them or walk away.”

A: “Does this mean I can take the cost of the training department away”

B: “No, but changing it.   It‘s not replacing training, though having the social media infrastructure more effective.   Face it, most training is a waste of money not because it‘s not necessary, but because it‘s done so badly.”

A: “I‘ll say.”

B: “So why do you keep doing it”

A: “Because it‘s supposed to be important!”

B: “And it is, but if it‘s important, isn‘t it worth doing well”

A: “I suppose.”

B: “Here‘s the picture: you hire people, but they can‘t know everything they need to, you have proprietary processes, unique products, etc.   So you have some formal learning to get them up to speed, right”

A: “Yes, that‘s why we have it.”

B: “But once they‘re had formal training, they‘re not really productive until they‘ve had a chance to put those skills into play, and refine them. They become practitioners through practice. And then with enough time and guidance, they become your experts.”

A: “It‘s when they get beyond that novice stage that they‘re useful.”

B: “But that‘s when you ignore their needs, and there‘s so much more you can do. Practitioners don‘t need courses, but that‘s about all we do for them, when we should be giving them tools and resources.   Experts should collaborating, but the most we do with them typically is have them offer courses. It‘s broken.”

A: “And social media will hep with those latter two, supporting practitioners and experts.”

B: “Exactly!   And it can assist in making the formal learning better too.   But it requires expanding the responsibility of the training department to be a learning group, not removing the training department.”

A: “Isn‘t this IT?   Or maybe operations or engineering”

B: “Nope, they‘re stakeholders, but you don‘t want IT trying to facilitate conversations!”

A: “Darn right. But trainers aren‘t going to be able to do it either.”

B: “Yep, it‘s a shift, but they or at least the instructional designers should have the grounding in learning to make the shift.   It‘s a new world, and some shifts have to occur.”

A: “I‘ll say, it‘s changes for managers too.”

B: “Yep, new skills for all in learning, new roles, new ways of working. To cope with the new world in which we have to work in: faster, more agile. Eh”

A: “Got it.   Guess I‘d better get me some guff!” Grins.

Guff: a conversation in 3 parts. Part 2

4 August 2009 by Clark Leave a Comment

A: “Remember our discussion yesterday?   I‘m still leery of this social learning guff.   Sure, I want my folks to collaborate.   But they talk now; they‘ve got phones and email.   They can get courses if they need them.   Why do I need more”

B: “You‘re right that they‘re collaborating now.   But are they doing it efficiently?   Is what they‘re sharing accurate?   Do they go to the right people?   There‘re two problems: they probably don‘t have the best tools, and the probably don‘t have the best skills.   The evidence is that folks aren‘t doing it well.   If it‘s so critical, as you suggested yesterday, don‘t you want it optimal”

A: “Sure, but what‘s all this social media stuff got to do with it”

B: “A couple of things.   First, if someone finds an answer here, do you want someone else to have to find it again over there”

A: “Well, no.”

B: “Right.   And, if someone‘s not going to the right person, or not doing good searches, don‘t you want to help them improve”

A: “Well, yeah.   Obviously. Or kick their sorry backsides out!”

B: “Retention‘s easier than recruitment, and investing in your people‘s been shown to pay off.”

A: “You‘re right.   Ok, so you still haven‘t answered my question.”

B: “By putting in social media, we‘re providing the architecture where someone‘s answer can be shared, systematically.   Rather than leave the informal, social learning to chance, we‘re facilitating it both systemically, and personally.”

A: “Architecture, you make it sound like buildings.”

B: “Well, it is, it‘s infrastructure that supports appropriate activity.   You wouldn‘t use offices as a warehouse, and you wouldn‘t put a coffeemaker in a bathroom.   The point is to use the right tool for the job.”

A: “Great metaphor, not!”

B: “Ok, but you get the point.”

A: “So if I build it, they will learn”

B: “Of course not.   If you don‘t have a culture where it‘s safe to contribute, they won‘t.   If it‘s not safe to admit mistakes, you can‘t learn from them.   If you haven‘t established the culture, identified the skills, organized the change, or staffed appropriately, it‘s not going to happen.”

A: “Who‘s got time for that?!”

B: “Your competitors”

Guff: a conversation in 3 parts. Part 1

3 August 2009 by Clark 2 Comments

A: Looking up from reading.   “Guff!”

B: Curious.   “What‘s guff”

A: “All this social learning stuff.”

B: “Really, you think so”

A: “Yeah, I mean, learning‘s learning, and who needs to make a ‘social‘ out of it?   We‘ve got courses, if they want to be social in the classroom, fine, but all this hype about social learning is just a way for consultants to try to sell old soda in new bottles.”

B: “So you think learning is about courses”

A: “Sure.   What else”

B: “Well, let me defer that answer, and ask you another question.”

A: “Oh, so you‘re one of those, eh?   Answer a question with a question?   Ha.   Go ahead, shoot.”

B: “If learning‘s not important, what is”

A: “That‘s easy, nimbleness.   We‘ve got to adapt, innovate, create, we need to be faster than the rest.   Heck, they can clone a product in months, or less. You‘ve got to be agile!”

B: “So just executing isn‘t enough”

A: “Heck no!   You‘ve got to have the ‘total customer experience‘ locked down, and that means optimal execution is just the cost of entry.   Thriving is going to require continually introducing improvements: new products, new services.”

B: “OK, let‘s get back to your question, what else learning might be.”

A: “About time.”

B: “So, think about that innovating, problem-solving, creativity, etc.   That‘s not learning”

A: “No.”

B: “Do they know the answer when they start”

A: “No, or they‘d just do it.”

B: “Right. The answer is unknown, they have to find it. When they find it, have they learned something”

A: “Alright, I see your game. Yes, they‘re learning, but it‘s not like courses, it‘s not education!”

B: “Right, courses are formal learning.   That‘s the point I want to make, using the term ‘learning‘ to just talk about courses isn‘t fair to what‘s really going on.   There are informal forms of learning that are just the aspects you need to get on top of.”

A: “Oh, okay, if you want to play semantic games.”

B: “It‘s important, because this ‘social learning‘ you call guff is the key to addressing the things you‘re worrying about!   Formal learning serves a role, but there‘s so much more that an organization should be concerned about.”

A: “So here comes the pitch.”

B: “And it‘s straightforward: do you want to leave that innovation and creativity to chance, or do your best to make sure it‘s working well?   Because the evidence is that in most organizations it‘s nowhere near what it could be, and there are systematic steps to improve it.”

A: “C‘mon.   Can you tell me someone who‘s doing it well”

B: “Sure.   Just a few small firms you might‘ve heard of.   Intel‘s used a wiki to help people share knowledge.   Sun‘s capturing top performance on video and sharing it.   SAP‘s getting customers to self-help and contribute to new product ideas.”

A: “Sure, the tech companies, but how about anyone else”

B: “Caterpillar‘s got communities of practice generating ROI, Best Buy‘s getting a lot of advantage through internal idea generation, the list goes on, and those are only the ones we‘ve found.”

A: “Ok. I suppose it makes sense, but still, that label…”

B: “I hear you.”

Creating Stellar Learning

28 July 2009 by Clark 5 Comments

Getting the details right about instructional design is quite hard, or at least it appears that way, judging from how many bad examples there are.   Yet the failures are more from a lack of knowledge rather than inherent complexity.   While there are some depths to the underlying principles that aren’t sufficiently known, they can be learned.   However, a second level of embedding systematic creativity into the process is another component that’s also missed, however this time it’s from a broken process more than a lack of knowledge.

What we want are learning solutions that really shine: where the learning experience is engaging, efficient, and effective.   Whether you’re creating products for commercial sale, or solutions for internal or external partners, you want to take your learning experience design to the next level.   So, how does an organization improve their learning design process to create stellar learning?

Let’s go through this, step by step.   First, you’ve got to know what you should be doing. I’ve gone on before about what’s broken in learning design, and what needs to be done.   That can be learned, developed, practiced, and refined.   Ideally, you’d have a team with a shared understanding of what really good learning is composed of and looks like. But it’s not just the deep learning.

There’s more: the team needs to develop both the understanding of the learning principles, and a creative approach that encourages striking a balance between pragmatic constraints and a compelling experience.   Note that creating a compelling experience isn’t about wildly expensive productive values, but instead about ensuring meaningfulness, both of the content, and the context (read: examples and practice). The learners have to be engaged cognitively and emotionally, challenged to work through and apply the material, to really develop the skills. If not, why bother?   Again, it’s not about expensive media; it can be done in text, for crying out loud! (Not that I’m advocating that, but just to emphasize it’s about design, not media.)

I find that it’s not that designer’s aren’t creative, however, but that there’s just no tolerance in the system for taking that creative step.   Yes, it can be hard to break out of old approaches, but there has to be an appreciation for the value of creating engaging experiences.   I will admit that initially the process may take a bit longer, but with practice the design doesn’t take longer, yet the results are far better.   It does, however, take a shared understanding of what an engaging experience is just as it takes the understanding of the nuances of creating meaningful learning.

And that level of understanding about both deep learning and creative experience design can be developed as a shared understanding among your team in very pragmatic ways (applying those principles to the design of that learning, too).     It’s just not conscionable anymore to be doing just mediocre design.   It won’t lead to learning and is a waste of money, as well as a waste of learner’s time.

That covers the design, and even a bit of the process, but what’s needed is a look at your design tools and processes. And I’m not talking about whether you use Flash or not, what I’m talking about is your templates.   They can, and should, be structured to support the design I’m talking about.   Too often, the constraints in existence stifle the very depth and creativity needed, saddling them with unnecessary components and not requiring the appropriate ones.   Factors that can be improved include templates for design, tools for creation, and even underlying content models!   They all have to strike the balance between supportive structure and lack of confinement.

Look, I’ve worked numerous times on projects where I’ve helped teams understand the principles, refine their processes, and yielded far better outcomes than you usually get.   It’s doable!   Yes, it takes some time and work, but the outcome is far better. On the flip side, I’ve reliably gone through and eviscerated mediocre design, systematically.   The point is not to make others look bad, but instead to point out where and how to improve product.   Those flaws from the teams that developed it can be remedied.   Teams can learn good design.   My goal, after all, is better learning!

A caveat: to the untrained eye, the nuances are subtle.   That’s why it’s easy to slide by mediocre design that looks good to the undiscerning stakeholder.   Stellar design doesn’t seem that much better, until you ascertain the learner’s subjective experience, and look at the outcomes as well.   In fact, I recall one situation where there was a complaint from a manager about why the outcome didn’t look that different.   I walked that manager through the design, and the complaints changed to accolades.

You should do it because it’s the right thing to do, but you can justify it as well (and when you do walk folks through the nuances, they’ll learn that you really do know what you’re talking about).   There’s just no excuse for any more bad learning, so please, please, let’s start creating good learning experiences.

Standards and success

20 July 2009 by Clark Leave a Comment

Apparently, Google has recently opined that the future of mobile is web standards.   While this is wonderfully vindicating, I think there’s something more important going on here, as it plays out for a broader spectrum than just mobile.

I’ve been reflecting on the benefits that standards have provided.   What worked for networks was the standardization on TCP/IP as a protocol for packet transmission.   What worked for email was standardization on the SMTP protocol.   HTTP standardization has been good for the web, where it’s been implemented properly! What’s been a barrier are inconsistent implementations of web standards, like Microsoft’s non-standard versions of HTML for browsers and Java.

The source of the standard may be by committee, or by the originator.   Microsoft’s done well for itself with the Office suite of applications, and by opening up the XML version, they’re benefiting while not doing harm.   They own the space, and everyone has to at least read and write their format to have any credibility. While IMS & IEEE held meetings to get learning content standards nailed down, ADL just put their foot down with SCORM (and US Defense is a big foot), and it pretty much got everyone’s attention.   But it’s having standards that matters.   The fact that Blu-ray finally won the battle has really opened up the market for high definition video!

On the other hand, keeping proprietary standards has hindered development.   At the recent VW talks hosted by SRI, one of the topics was the inability to transfer a character between platforms.   That’s good for the providers, but bad for the development of the field.   Eventually, one format will emerge, but it may take committees, or it may be that someone like Linden Labs will own the space sufficiently that everyone will lock into a format they provide. Until then, any investment has trouble being leveraged in a longer term picture, as the companies you go with may not survive!   There’s an old saying about how wonderful standards are because there are so many of them.   The problem is when they’re around the same thing!   I was regaling a colleague with the time I smoked (er, caused to burn up, not lighting up!) an interface card by trying to connect two computers to exchange data. One manufacturer had, contrary to the standard, decided to put 12 volts on a particular pin!

And, unfortunately, in the mobile space, the major providers here in the US want to lock you into their walled garden, as opposed to, say, Europe, where all the phones have pretty much the same abilities to access data.   This has been a barrier to development of services.   The web is increasingly powerful, with HTML5, and so while some things won’t work, web-based applications are defaulting to the lingua franca for not just content exchange but interactive activities.   The US is embarrassingly behind, despite the leading platforms (iPhone, Pre, etc).

In one sense this is sad that we can’t do better, but at least it’s good to have the web as a fallback now.   We can make progress when it doesn’t matter what device, or OS, you’re using, as long as you can connect.   The real news is that there is a lingua franca for mobile that you can use, so really there aren’t any reasons to hold off any longer.   Ellen Wagner sees a tipping point, and I’m pleased to agree.   There may be barriers for enterprise adoption, but as I frequently say: it’s   not the technology, the barriers are between our ears (and maybe our pocketbooks :).

Update: forgot my own punchline.   Standards need to be, or at least become, open and extensible for real progress to be made.   When others can leverage, the greatest innovations can occur.

Standards are hard work, but the benefits for progress are huge.   This holds true in your organization, as well.   Are you paying attention to standards you should be using, and what you should standardize yourself?

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok