Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Kapp’s Gamification for Learning and Instruction

23 April 2012 by Clark 11 Comments

Karl Kapp’s written another book, this time on gamification,  and I certainly liked his previous book with Tony O’Driscoll on Virtual Worlds.  This one’s got some great stuff in it too, and some other ideas that raise some hackles.

Let me get one of the quibbles out of the way at the start: I  hate  the title “The Gamification of Learning and Instruction” (to the point I previously wrote a post arguing instead for ‘engagification‘).  Karl  makes it clear that he’s not on the trivial notion of gamification: “Gamification is not  Badges, Points, and Rewards”.  My problem is that by just having the title, folks who don’t read the book will still point to it to justify  doing  the trivial stuff. I’d much rather he’d titled it something like “Beyond Gamification” or “Engagification” or “Serious Gamification” or something.  He can’t be blamed for people misusing the term, and even his book, but I still fret about the possible consequences.

With that caveat, I think there is a lot to like here.  Karl’s got the right perspective: “Serious games and gamification are both trying to  solve a problem, motivate people, and promote learning using  game-based  thinking and techniques.”  He does a good job of laying out the core ideas, such as:

“Games based on this complex subject matter work, not  because they include all the complexities, but precisely  because they reduce  the complexity and use broad generalizations to represent reality. The player  is involved in  an abstraction of events, ideas, and reality.”

I liked his chapter 2, as it does a good job of exploring the elements of games (though it’s not quite as categorical as I’d like ;).  He’s got pragmatic advices there, and lots of examples to help illustrate the possibilities.  He goes beyond serious games in a number of ways, talking about adding motivation factors for other things than making good decisions. I worry somewhat that folks might (and do) use the same things to get people to do things that they might not otherwise believe are good to do, and the ethical issues aren’t addressed too much, but again that’s not Karl’s point, as his many examples clearly show.

Chapters 7-9 are, to me, the most valuable from my point of view; how do you  do  game design (the focus of  Engaging Learning). Chapter 7  talks about Applying Gamification to Problem Solving and helps explain how serious games provide deep practice. Chapter 8 maps gamification on to different learning domains such as declarative, procedural, affective, and more. There are valuable hints and tips here for other areas as well as the ones I think are most important.  And Chapter 9 provides valuable guidance about the design process itself.

I wish there was more discussion of how meaningful challenges for problem-solving will  make  fact based learning more relevant, rather than just gamifying it, but that’s not necessarily the role of this book.  I very much like this statement, however: “The gamification of learning cannot be a random afterthought. It needs  to be carefully planned, well designed, and  undertaken with a careful balance of game, pedagogy, and simulation.”  Exactly!  You can’t just put instructional designers and game designers in the room together and expect good things to happen (look at all the bad examples of edutainment out there); you have to understand the alignment.

There are some interesting additional chapters.  Guest authors come in and write on motivations and achievements (Blair), the gamer perspective (presumably son Kapp), a case study of a serious initiative in gaming (Sanchez), and alternate reality games (Olbrish).  These provide valuable depth in a variety of ways; certainly Alicia Sanchez is walking the walk, and the alternate reality games that Koreen Olbrish are talking about have struck me as a really compelling opportunity.

There are flaws. I can’t comprehend how he can go from talking about objectives straight to talking about content.  Games are not about content, they’re about context; putting the player into a place where they have to make the decision that they need to be able to make as an outcome.  This statement really strikes me as wrong: “The goal of  gamification is to take content that is typically presented as a lecture or an  e-learning course and add  game-based elements…”. Given my focus on ability, not content, this predictably irks me.

Karl also misses what I would consider are some important folks who probably should be referenced.  While he did get Raph Koster and Jane McGonigal, he hasn’t cited Aldrich, Gee, Shaffer, Barab, Jenkins, Squire, Steinkuehler, or even Quinn (ok, I had to say it).  It seems a bit narrow-focused to miss at least  (the ‘other’ Clark)  Aldrich, who’s written now 4 books on the topic.  I mean, being an academic and all…. :)

Overall, I know he’s fighting for the right things, and think there’s some very broad and useful information in here. If you’re looking to make your learning designs more effective, this book will show you a lot of examples, give you some valuable frameworks, and provide many hints and tips.

elearning versus mlearning

20 April 2012 by Clark 1 Comment

Mayra Aixa Avilar  (who I hope to meet someday, maybe at mLearnCon?)pointed to this post saying “mLearning is starting to diverge from eLearning not only in specific meaning, but in approach and design as well”, and I want to politely disagree.    Depends, of course, on what you mean by elearning, to start with.

The clear implication is that elearning is about courses on the desktop.  As I’ve discussed before, when I’m talking about ‘big L‘ learning, I’m covering research, performance, innovation, creativity as well as more typical execution. As a consequence, I’m talking performance support, social networks, portals, and more, as well as courses on the desktop.  The full spectrum of how digital technology, even desktop, can be supporting performance.  Of course, I acknowledge that, to most, elearning is the simple case.

Now, what’s interesting in mobile is that it’s many other things than courses on a phone.  Please.  While it might  be courses on a tablet, it’s so much more.  In my workshops, I like to ask the audience how they  use their mobile devices to make them smarter, and it ranges across info, contact, notes and calendar, snapping pictures, and more. So  not courses.

Which is one of the reasons I like  mobile learning, because it’s a real game changer.  As we look to how mobile devices can support performance, we then open the door to looking at how performance across the organization can be supported, and we start seeing how much more a learning unit could be doing besides courses (not replacing them, mind you, but stopping relying on them exclusively).

The post did mention that context-specific things could be done, and communication, but video can be captured, and software can do context-specific things at your desktop too. It’s just that we don’t tend to think about this, and we should. Yes, there is the mobility factor, and that’s a significant opportunity.  Yet this strikes me as an opportunity to redefine elearning to mean a bigger opportunity.

So I guess I’d reframe the conversation, and say that mlearning is helping us see what technology support for performance is, and that’s helping us revaluate elearning.  A good thing.

X-based learning: sorting out pedagogies and design

12 April 2012 by Clark 3 Comments

It’s come up in a couple of ways how my (in progress) activity-based framework for learning is related to other models, e.g. performance-based learning.  And, looking around, I am reminded that there’s a plethora of models that have overlap.  I’ll try to sort them out.  This will undoubtedly be an ever-growing list, as there seems to be X-based learning where X = anything, and I’m sure folks supportive of their approach will let me know ;).  Recognize that these are very sketchy descriptions, intended to communicate similarities, not tease apart deep nuances.

At core is the reasoning that meaningful activities have myriad benefits.  Learners are engaged in working on real things, and the contextualization facilitates transfer to the extent that you’ve designed the activity to require the types of performance they’ll need in the world.  There’s the opportunity to layer on multiple learning goals from different domain, and 21st century skills like media communications, and if it’s social (which is a recurring theme in these models) you get things like leadership and teamwork as well.  Better engagement and learning outcomes are the big win.

First, there’s already an activity-based learning out of India!  It seems to focus on having learners do meaningful things, which very much is at core here. There’s also an activity-based curriculum, by the way, which is also the way I’m thinking of it: a sequence of activities is a curriculum.  This fits within  active learning, arguably, in that there’s a desire for the learner to be actually doing  something as the basis of learning, though the types of classroom activities of debates and discussions seem not as powerful as others cited below.

So, performance-based learning seems to be focused on assessment, having the students actively demonstrate their ability.    This is, to me, an important aspect, as cognitive science recognizes that passing a knowledge test about  something is not likely to transfer to the ability to do  (we call it ‘inert knowledge’).  That’s the point of having products of activities, at least reflection , so it sounds very much is in synergy.  This also appears to be the focus of  outcomes-based learning,  which also emphasizes actual production, but while touting constructivism seems to end up being more a tool of the status quo.  This can also be similar (and ideally should be) to competency-based learning, where there are explicit performance outcomes expected, rather than grading on the curve.

And there is problem-based learning and project-based learning.  Both focus on having learners engage in meaningful activity, with the distinction between the two having to do with whether the problem is set by the instructor, or whether the project is decided is decided by the students. There are arguments for both, of course; for me, problems are easier to specify, it takes a special teacher to help shape a project and wrap the learning goals around it.  I reckon serious games are problem-based learning, by the way.

Service learning  is another related idea, that has learners doing meaningful projects out in the community. This is activity-based and expands upon the meaningfulness by connecting it to the community.  I’ve been a fan of the Center for Civic Education’s Project Citizen as an example of this, having students try to pass legislation to improve things in their area, and consequently learning about law-making.

Inquiry-based learning shares the focus on activities of information gathering, but has primarily been based in science.    It seems to not have a goal other than exploration and understanding, with an even  more extreme view of learner control.  This seems good with a self-motivated learner, and as long as the learner is either a self-capable learner, or there’s a facilitator, it could work. This seems very similar to the MOOC approach of Siemens & Downes.  It also seems to be almost identical to the community of inquiry approach.

I frankly want an activity-based pedagogy and curriculum to support all of these models.  The benefits, and the resistance to knowledge dump and fact test forms of learning, drive this perspective.  Getting there requires a different type of learning design that one focused on standards. You need to shift, focusing on what do the students need to be able to do afterwards, and working backward from there. Understanding by design is a design approach that works backwards from goals, and if you set your outcomes on performance, and then align activities to require that performance, you have a good chance of impacting pedagogy, and learning, in meaningful ways.  I admit it surprises me that this needs to be pointed out, but I see the consequences of content-driven (forward) design too often to argue.

The point is to find an umbrella that holds a suite of appropriate pedagogies and makes it difficult to do inappropriate ones.  As Les Foltos tweeted: “We need to fan the fires for these instructional strategies. They don’t align well with standardized tests”.  Exactly.

Reimagined Learning: Content & Portfolio elaborated

10 April 2012 by Clark Leave a Comment

In a previous post I laid out the initial framework for rethinking learning design, and in a subsequent post I elaborated the activity component. I want to elaborate the rest a wee bit here.  Two additional components of the model around the activities were content and then products coupled with reflection.

Content, elaboratedOne of the driving points behind the model was to move away from content-driven learning, and start focusing on learning experience.  As a consequence, the activities were central, but content was there to be driven to from  the activities.  So, the activity would both motivate and contextualize the need to comprehend some concept or to access an example, and then there would be access paths to the content within  the activity. Or not, in that there might be a selection of content, or even the opportunity or need for the learner to choose relevant content. As with the activity, you gradually want to release responsibility to the learner for selecting content, initially modeling and increasingly devolving the locus of control.

Portfolio - product and reflections - elaboratedA second component is the output of the activity.  It was suggested that activities should generate products, such as solutions to problems, proposals for action, and more.  The activity would be structured to generate this product, and the product could either be a reflection itself (e.g. an event review) or tangible output.  It could be a document, audio, or even video. If the product itself is not a reflection, there should be one as well, a reflection.  Eventually, the product choice and reflection piece will be the responsibility of the learner, and consequently there will be a scaffolding and fading process here too.

Note that the product of learner activity could then  become  content for future activities.  The product could similarly be the basis for a subsequent activity.

The reflection itself is a self-evaluation mechanism, that is the learner should be looking at their own work as well as sharing the underlying thinking that led to the resulting product.  Peers could and should evaluate other’s products and reflections as an activity as well (getting just a wee bit recursive, but not problematically so). And, of course, the products and reflections are there for mentor evaluation.  And, as activities can be social, so too can the products be, and the reflections.

While digital tools aren’t required for this to work, it would certainly make sense from a wide-variety of perspectives to take advantage of digital tools. Rich media would make sense as content, and this could include augmented reality in contexts.  Further, creation tools could and should be used  to create products and or reflections. Of course, activities too could be digitally based such as simulations, whether desktop or digitally delivered, e.g. simulations or alternate reality games.

The notion is to try to reframe learning as a series of designed activities with guided reflections, and a gradual segue from mentor-designed to learner-owned.  Does this resonate?

Reimagined Learning: Activities elaborated

9 April 2012 by Clark 3 Comments

I’ve been reflecting on the new learning model I proposed earlier, and want to share some elaborations with you.  In this case, I want to elaborate on the notion of activities, and some associated properties.

Activities provided or chosenFirst, I think it’s important to recognize that gradually, learners will take more and more ownership of choosing activities.  If you’re an adult past college, you choose (with, perhaps, some guidance and support) what professional development you do: you choose books to read, conferences to attend, even perhaps choosing mentors whether agreed upon or stealth (people you follow via their blogs or tweets).  We shouldn’t assume learners will have that ability, and our curricula should make explicit what good activity criteria are, and helps learners develop those skills, gradually handing off the responsibility for choosing them, with gradually released scaffolding.

Activities embedAnother important property of these activities is that they embed, possibly at multiple levels. So, for instance, a project to develop a prototype might have component activities to capture and represent the results of the initial analysis, and then an initial concept, and then an initial storyboard, all before the prototype is developed.  Each of those would be activities with deliverables or products, and evaluation or reflection.  And the prototype might be an activity that is part of an activity to develop a full application.  There are lots of ways in which activities could be related.

Activities can be socialFinally, activities can be individual or social.  They can be assigned to one person, or to teams or workgroups to accomplish. The products of activities from individuals might feed into a group project, or vice-versa as well.  The products of a group activity would be a group product, though the reflections could be individual or group, and there could be subsequent individual products as well.

The point is to have as widely varying description of an activity as possible, to support flexibility in designing learning experiences.

As implied in the initial post, these activities should generate products, and reflections as well, which are important for being able to provide feedback, helping shape learners’ understanding.  I suppose I should dig into that more, too?

Social Learning, Strategically

4 April 2012 by Clark 5 Comments

Increasingly, as I look around, I see folks addressing learning technology tactics; they’ll make a mobile app, they’ll try out a simulation game, they’ll put in a portal.  And there’s nothing wrong with doing each of these as a trial, a test run, some experience under the belt.  However, in the longer term, you want to start doing so strategically. I’ll use social media as an example.

Talking with my ITA colleague Jay Cross at lunch the other day, it occurred to me that I was seeing the same pattern with social media that I see elsewhere.  When I think through many instances I’ve seen, heard of, or experienced, I see them addressing one issue. “We’ve put in a social media system to use around our formal learning.”  “We’ll buy a social  media platform to use for our sales force.”  And these aren’t bad decisions, except for the fact that such an initiative has broader ramifications.

What I’m not seeing is folks thinking enough along the lines of “social media is a platform, and we should be looking at how the investment can be leveraged.”  I’m not seeing enough focus on using every tactic as a step on the way to a ‘workscape’ (aka performance ecosystem).  You want to be building the infrastructure for working smarter, and every move should be developing that capability.  You want to be getting closer and closer to workers having tools to hand, the resources they need to get the job done.

To empower workers, you want to have the tools for communication, e.g. video sharing, blogging micro- and macro-, discussion forums, etc as well as the tools for collaboration, e.g. shared documents and expertise finding, arranged around tasks and interests, not around silos.  To free folks up to get the job done, they need to be able to work smarter.

And you want to align what you’re doing with organizational goals, define metrics that will impact key business metrics, provide governance with partners both fundamental and strategic, leverage other organizational initiatives (oh, you’re putting in a CMS?  With just a small additional effort, we can use that to facilitate sharing of information…), etc.  It’s time to start thinking strategically, if you want to really move your organization forward.  There’re a number of steps: advanced ID, performance support, mobile, each taking on another facet, but arguably the biggest benefit will come from bringing together the talent in your organization.  Why not?

Probably the best first step to take is to start using social media in  the learning unit, so folks there ‘get it’ (you got to be in it to win it, as they say re: the lottery; guess that’s why I wasn’t one of the 3 winners :).  That’s a strategic step that can drive the rest.  And you can take the slow path and figure it out yourself, or accelerate with some assistance, but it’s really time to get going.  So, what’s stopping you?

 

Jane McGonigal Mindmap

28 March 2012 by Clark 1 Comment

Jane McGonigal spoke on games to change the world at the Stevenson School in Pebble Beach.

20120328-093108.jpg

Beyond Execution

27 March 2012 by Clark 2 Comments

In a recent post, Harold Jarche talks eloquently about moving into the networked era, and practices of workscaping.  He points to this insightful model by Jane Hart, showing the bigger picture supporting performance in the workplace, or what I like to call Big L learning.

What occurs to me, however, is that there are two separate places you’ll get to.  If you master formal learning and performance support (and while that’s the only thing many L&D groups do, there’re far  fewer that do it well), you’re only going to support execution.  While that used to be ok for a time when we could plan in advance, the increasing turbulence in markets – product cloning happening in weeks, information tsunamis, etc – means that even optimal execution alone isn’t going to be a differentiator.

What’s going to be needed is continual innovation, and that simply won’t, can’t, come from formal learning.  It’s not even going to come from performance support, which while not full courses, is still designed.   What you need to do to get continual innovation going is communication and collaboration. The myth of individual innovation is busted, and it’s talking together, and more importantly working together, that is going to lead to the new ideas, better processes, optimized systems, and more.  Creativity, research, problem-solving are at the core, and those don’t come from formal learning.

You do need to have formal learning, don’t get me wrong, but that’s just the ante.  The real game is going to come from tapping into the power of your people. You’ll have to create the right culture, get a shared vision, and empower your people with the resources to do the job.  It includes the right mindset, skills, and tools.  When things are aligned, you’re going to have the important outcomes: problems solved faster, shorter times to new product and service ideas, better customer relationships, and more.

You can figure it out on your own, but if you want to get there faster, you may want to get some help in accelerating your path to this new way of working, the sustainable path to success.

 

Scaling

26 March 2012 by Clark 5 Comments

A couple of weeks ago, I was in India for the #EDGEX2012 conference, an adjunct to an existing series of conferences that focus on improving educational opportunities in India.  Speakers included George Siemens, Stephen Downes, Dave Cormier, Jay Cross, Gráinne Conole, Les Foltos, and Martin Weller, as well as a host of Indian experts.

They introduced us to the context the night before the conference, with a series of presentations indicating the scope of the issue.  One fact kept recurring; the scope was trying to raise 350-500 million learners.  That is, the 150 million discrepancy between those two is just a rounding error – we’re talking hundreds of millions of learners!  Of course, this is in a country where power outages are common if you are lucky to have electricity at all, internet access can be dodgy at best, and smartphones are not ubiquitous.

Not surprisingly, the MOOC  models that Siemens et al use, as well as the Stanford model, are of interest, seeing as how they are designed to be open to large numbers of learners.  Downes reviewed the potential problems of their model of MOOCs in his presentation  including the issues I had raised.

However, there are ways to address my concerns.  Inge de Waard, in a MOOC presentation at the just completed Learning Solutions conference, indicated how she boosted success by supporting learning in such environments with some rubrics about how to deal with the information quantity, which addresses one of my concerns.

She also did have give them an (optional) activity, which I think is also important.  This, I think, is the strong point of the Stanford model.  I think a collaborative activity-focused, and well-facilitated discussion augmented MOOC could be a viable learning experience even for those not possessed of well-developed self-learning skills.  I also think it could help develop those learning skills.

However, as one of the attendees asked me, how do you scale it?  We are talking a lot  of mentors.  What occurred to me as a model was the notion of viral propagation.  The way things go big fast is to spread to others who spread to others.  It seems to me that a big opportunity is to not just train the trainer, but train the trainer’s trainer.

I would think that you could select some elite facilitators, and start a viral MOOC on discussion facilitation (noting the problem that such a topic needs a topic).  Then those facilitators would be trained to develop other facilitators to develop other facilitators.  Lots of other things would have to be put in place: jobs, for one, and some infrastructure, as at least some of these facilitators would need to be dispersed locally.  But as de Waard noted, her course (on mobile learning) was able to be participated in via a wide mechanism of means, including cell phones.

And it seemed to many of us that the focus could be not just on meeting the job categories that are estimated to be needed, but also on employability and creativity, meta-learning as a layer on top.  Others were concerned that learning to learn doesn’t mean much until you have a job (what’s more important, entrepreneurial spirit or a toilet?), but they don’t have to be mutually exclusive.

There are big challenges ahead for India, but as was pointed out, the country is in the midst of a shift in many ways, not least spirit.  Many inspiring entrepreneurs showed amazing energy and ability, and while there was still extreme poverty on display, the opportunities are also immense.  Here’s to lifting the human spirit, and the conditions for a better life for all.

Erik Wahl #LSCon Mindmap

22 March 2012 by Clark 1 Comment

It’s hard to capture Erik Wahl’s dynamic presentation at the Learning Solutions conference (e.g. he painted three separate artworks during the presentation as music videos played). Still…:

20120322-094444.jpg

20120322-101147.jpg

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok