Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Cognitive Task Analysis

19 September 2011 by Clark 2 Comments

While I argue strongly for stepping away more frequently from formally structured learning, not least because we overuse it, there are times when it is crucial.  As naysayers of informal learning like to point out, you wouldn’t want your pilot or heart surgeon to have picked up the task by reading a book. When performance is critical, you really want to understand what the important elements are, whether to train them or  provide support.

A technique for doing that is Cognitive Task Analysis (CTA).  This is not a shortcut, it’s deep in terms of the knowledge elicitation techniques, the analytical task, and the representation of results.  Based in decades of cognitive research, integrating work on mental models, expertise, and more, it provides a mechanism to try to unearth the tacit understanding experts hold. Because experts compile away their knowledge to the point that they no longer have access to it, it is hard to get at this knowledge, and it takes a rigorous process.

While useful for system design, CTA is also valuable for designing performance support, and training.  The deep elicitation process can derive what the task really is, and what should be in the learner’s head and what support can and should be available.  When I talk about the performance ecosystem, particularly for complex tasks, you want just this sort of support to determine what should be distributed across formal learning and performance support.

One of the problems with CTA is that there have been a number of different approaches, and they tend to be buried in academic papers or proprietary processes. The good news is that there’s now a book about CTA, Working Minds, by Beth Crandall, Gary Klein, & Robert Hoffman, academics and practitioners.  It boils down the divergence into a fairly reasonable set of steps, with techniques that can be used at each stage.  The bad news is, of course, that it still is a daunting read, with considerable depth.

If you’ve got performances that absolutely have to be right, you’ll want to do the analysis ala CTA, and use it to decide what really needs to be in training, checklists, etc.  This goes deeper than HPT even, tho’ I think it’s as weak when it comes to the benefits of social learning, but I reckon it’s for expert *performance*, not innovation. That’s another layer.  Still, a valuable tool in the quiver of supporting performance.

Please at least understand what CTA is, and know when you need it. You may not need to be an expert in it, but you should at least be aware.

Meaningful processing

14 September 2011 by Clark 1 Comment

Sometimes I worry about the myths that are out there about learning.  Ok, to be honest I worry about them a lot. Learning styles, generational differences, digital natives, the list goes on. But one that has personally been surfacing a lot is the type of activity that leads to meaningful learning.  So it’s time for me to lay it out, for the record.

I’ve talked previously about social processing, so I’m going to focus specifically on individual processing.  And, realize, my goals are not the ability to recite rote knowledge, but I’ll even address that. Note, by the way, that there are really two types of knowledge (c.f. Van Merriënboer), the things you need and the complex problems you apply them to.  So, first we’ll start with the knowledge you need, and then the problems you apply them to.

To help folks get knowledge down, memorizing the core facts they’ll draw upon in solving complex problems, the main component necessary is reactivating the knowledge.  You need to match the term with the definition, the model with it’s relationships, etc.  Sheer repetition doesn’t help, even here it’s making choices and getting feedback.

So, for instance, coloring a poster with the associated words doesn’t do the necessary processing, you need to activate the necessary concepts with connections to relevant things.  You need to semantically process the terms again and again.  Elaborating them, putting them in context, applying them to simple problems is necessary.  Flash cards work because they require the association task.  Just exposure doesn’t work, even with testing, it’s discrimination from competing alternatives.

Then we get to the application. And frankly, if you’re not having folks learn things to use  them, why are you bothering? That’s why I like Cathy Moore’s Action Mapping, she works backwards from the task and then only focuses on the knowledge necessary to do  the task.  A good heuristic approach that couples elegantly to a principled foundation.  And, as converging theories suggest, you need to be applying knowledge to support the ability to transfer that skill out of the learning experience.

So, you need to be looking at the knowledge to be learned in a more discriminating fashion than just exposure, and you then need to be applying that knowledge to a suite of tasks to support making it useful. There’s more, such as the necessary spread of tasks to support appropriate decontextualization to support transfer, and sufficient and spacing of practice to support retention, but here I just want to emphasize that rote exposure to knowledge doesn’t mean it will be learned, and that learning facts without applying them doesn’t lead to any meaningful outcome.  So can we start focusing on learning activities that generate meaningful processing?  Please?

 

Ownership versus ubiquity

13 September 2011 by Clark Leave a Comment

The notion that soon everything will be in the cloud, and we’ll just use an interface surface near us is not new.  The notion is that the technology will recognize you and present your environment, ready for you to accomplish your goals.  This is a nice idea, and I can see it working, but it’s not trivial.

Contrast this to the element that Judy Brown talks about as important component of mobile learning.  For her, mobile devices have to be something you’re familiar with and have with you all the time.  And that, to me, is the sticking point.

With an interface surface you come upon, would you necessarily recognize the different ways the interface would manifest?  You don’t want a big touchscreen (despite Minority Report  imaginings) for very complex work, because the research shows your arms fatigue too quickly. So you might have a keyboard on some devices.  And the variety could be high.  And, yes, it’s your interface, but with all the different possible form-factors, could you make it comprehensible?  And you’re still at the mercy of availability of surfaces (kinda like waiting in line for computers to check email at conferences has been).

Now, I can see having a mobile device and  then using an accessible interface that recognizes you by the device proximity, so you’re not stuck. And I can imagine that it would be possible to make a scalable interface (just not necessarily easy).  I do wonder, however, about some surfaces being so designed for aesthetics that the usability is compromised (c.f. The Design of Everyday Things).

And, particularly for my notion of slow learning  (which I need to augment with ubiquity and personalization – quick, I need a new phrase! :), the ability for a device to be with you may be required to do the teachable moment  thing.  That is, having a context-sensitive device right that at the appropriate place and time may be needed to really develop us in the ways we deserve.

So I don’t take that vision of ubiquitous computing surfaces at face value, I think that there are some reasons why mobile devices may still make sense.  Which isn’t to say there’s not a way, but I’m still holding out for something with  me.

Working Smarter

12 September 2011 by Clark 2 Comments

Work smarter, not harder.

Have you heard that?  I did, in my first job out of college; my boss said it, but it wasn’t clear what it meant.  What does ‘work smarter’ mean?  I already thought I was working smarter.  Well, as I’ve learned (in conjunction with my ITA colleagues), it means a number of things that organizations can, and should, do.

So, what is known about when we work smarter? We work smarter under a number of conditions: when we have a clear goal of what we’re supposed to achieve and we recognize it’s importance; when we’re free to experiment, explore, and even fail; when we have colleagues to collaborate with; and  when we have the resources we need available ‘to hand’.  This provides some guidance about what an organization should be doing to optimize the likelihood of success.

We need to be doing meaningful work that we’re excited about.  We need to be connected to a vision, and understand how our role contributes.  There needs to be transparency above and below as well as ahead, so we can see how the parts are working together.

We also need a culture where that transparency is empowering, not threatening. It has to be safe to perform in public, to share our thoughts, and to both provide and receive help to others.  Where, when mistakes are made, the lessons are learned and shared.

We need to see it as important to contribute, and be enabled to communicate to the right people, and be able to work together to get the job done.  We need time to reflect as well, to take time to think about what we’re doing. We should be doing that publicly too. We need to learn out loud and together.

Finally, we need the tools available. We shouldn’t have to take time to go multiple places to get what we need, and use inconsistent interfaces to use them. We should have an environment where we’re focused on our tasks, and can get who and what we need to stay focused.

How to work smarter isn’t a mystery. The mystery is why  more organizations aren’t systematically breaking down the barriers to working smarter.  Are you ready to get going?

Layering learning

8 September 2011 by Clark 3 Comments

Electronic Performance Support Systems are a fabulous concept, as pioneered by Gloria Gery back in the early 90’s.  The notion is that as you use a system, and have entries or decisions to make, there are tools available that can provide guidance: proactively, intelligently, and context-appropriate.  Now, as I heard the complaint at the time, this would really be just good interface design, but the fact is that many times you have to retrofit assistance on top of a bad design for sad but understandable reasons.

The original were around desktop tasks, but the concept could easily be decoupled from the workplace via mobile devices.  One of my favorite examples is the GPS system: the device knows where you are, and where you want to go (because you told it), and it gives you step by step guidance, even recalculating if you make a change.  Everything from simple checklists to full adaptive help is possible, and I’ve led the design of such systems.

One of the ideas implicit in Gery’s vision, however, that I really don’t  see, is the possibility of having the system not only assist you in performing, but also help you learn. She talked about the idea in her book on the subject, though without elaborating how that would happen, but her examples didn’t really show it and I haven’t seen it in practice in the years since.  Yet the possibility is there.

I reckon it wouldn’t really take much. There is (or should be) a model guiding the decisions about what makes the right step, but that’s often hidden (in our learning as well).  Making that model visible, and showing how it guides the support and recommendations that are made, could be made available as a ‘veneer’ over the system. It wouldn’t have  to be visible, it could just be available at a click or as a preference for those who might want it.

Part of my vision of how to act in the world is to ‘learn out loud’. Well, I think our tools and products could be more explicit about the thinking that went into them, as well.  Many years ago, in HyperCard, you could just use buttons and field, but you could open them up and get deeper into them, going from fixed links to coded responses.  I have thought that a program or operating system could work similarly, having an initial appearance but capable of being explored and customized.  We do this in the real world, choosing how much about something we want to learn (and I still want everyone  who uses a word processor to learn about styles!) about something. Some things we pay someone else to do, other things we want to do ourselves. We learn about some parts of a program, and don’t know about others (it used to be joked that no one knows everything about Unix, I feel the same way about Microsoft Word).

We don’t do enough performance support as it is, but hopefully as we look into it, we consider the possible benefits of supporting the performance with some of the underlying thinking, and generating more comprehension with the associated benefits that brings. It’s good to reflect on learning, and seeing how thinking shapes performance both improves us and can improve our performance as well.

Goin’ Mobile

7 September 2011 by Clark 1 Comment

This is a copy of an article I’ve written for a Wiley newsletter to promote my mlearning book.  

The indicators are clear: the world is going mobile.   Mobile subscriptions in the developed world are flattening out, not from lack of interest, but from saturation.   People are accessing the internet more from mobile devices than desktops, and some people  only  access the internet via mobile!   And when a small company like Google says that they‘re designing for mobile first and the desktop is an afterthought, it is safe to say mobile is on the move.

And the opportunities are huge.   Through the centuries, we have continually extended our physical capabilities with tools: we‘ve developed more capable clothing to let us go to further extremes, more powerful transportation that can let us travel thousands of miles in a matter of hours, tools that can let us work on the scale of mountains or of molecules.   We‘ve also used tools to augment our brains: books to serve as external memory, calculators to support our computational capability, phones to allow us to communicate at distances.   Digital technology has proven to be the ultimate cognitive augment, doing exactly the things that our brains don‘t do well, so together we‘re truly formidable problem-solvers. And now, we have that capability wherever and whenever we need it.   Which has important implications by itself, but there is more potential, too.

Don‘t be mislead by the label, mLearning is about so much more than courses on a phone.   In fact, that‘s almost contra-indicated.   What mobile learning really is about is  augmenting  formal learning, and augmenting performance regardless.   The old ‘event‘ model of learning really doesn‘t work very well, as our brains only can handle so much at a time. With mobile, however, we can extend that learning over time. And over space: we can turn the entire world into part of our learning environment, or to think about it another way, we can spread our learning environment over the world.   Beyond learning, we can bring specific support to wherever we are: accessing information to make our shopping more effective, our understanding deeper, our interactions richer. We can access information, support our decisions, and share our experiences.

But there‘s also something unique to mobile, beyond a pocketable desktop. As the devices get more capable, they begin to  know  where we are, even which way we‘re facing, and they can start adding unique information specific to our current context, location-aware.   We‘re just beginning to explore the possibilities, and you really do have to think differently to take advantage, but the potential is exciting.   Are you mobilizing?

Social Cognitive Processing

6 September 2011 by Clark 4 Comments

In an earlier post, I tried to convey the advantages of social activities in formal learning from the cognitive processing perspective, but my diagram apparently didn’t work for everyone.  I took another shot for a presentation I gave on mobile social at the Guild’s mLearnCon, and I thought I’d raise it here as well.

Cognitive reprocessing via social interactionI’m going through this diagram line by line, from the top.

If you go from just having an idea (first line) to trying to capture it as a product (next), whether a diagram or a screed, to communicate to some hypothetical reader, you find out that you might not have thought it out fully (the first benefit to having a personal journal, e.g. blogging).  And you do some processing to generate that product.

Then, if someone actually reads it, they  do some processing.

If they write a response, they do more processing to crystalize their thoughts.

Then, the author, when reading it, also does some more processing.

If someone else reads it, that person does some processing, and if they write  a comment, well, the process continues.

The author could then write a reply to one or both, and that causes even  more  processing. And so on.

And this is good.  Processing is part of learning, and focused processing is part of good learning design.  So, having learners capture and communicate their thoughts is a valuable learning activity.  It can be personal reflections, e.g. “what does this explain in my past” or “what will I do differently in the future”, or responses to a question.

If other learners are asked to read and constructively  comment (not just “great post”), you can get valuable learning outcomes.

Cognitive processing in group assignmentsThis extends to the social learning situation. Here, you have every learner contribute their initial  thoughts on a group assignment (recommended).

Then, every learner reads the other proposals, and they start to put out their integrated ideas.

As they negotiate a shared understanding as a group response, some great processing is happening.

Ultimately, they create an outcome that’s richer than what they’d create on their own.

If you’ve created the right  amount of ambiguity in the project, you’ll get some great discussions.  The processing benefits here are because the learners will bring somewhat different interpretations and experiences to the project, and that diversity allows a mre robust understanding to emerge.

Consequently, I suggest that social learning adds benefits to the learning experience beyond what individual assignments can achieve. You can mimic some of these effects by staging additional information, but it’s not quite as effective as individual learning (nor near as engaging).

So, does this make sense?  And, hopefully, inspire you to find ways to add social interaction into your learning experiences? It’s not unique to social media, but social media give you a channel to bring these benefits to learning whenever and wherever.

Checklist Manifesto

29 August 2011 by Clark 6 Comments

On the advice of Judy Brown, I picked up The Checklist Manifesto, and I have to say it’s a must-read.  This is a short, well-written, and mind-changing book.  Frankly, it ranks up there with Don Norman‘s Design of Everyday Things, and that’s saying a lot.

Atul Gawande is a medical doctor who’s also an eloquent writer.  In the course of his work he’s become interested in reducing errors, and has looked deeply into how to minimize them.  And he’s had the opportunity to put into practice and test his ideas, refining them until they work. This book documents his explorations, developing a thesis that he recognizes has applicability far beyond medicine.  And that’s important for us, if we care about improving outcomes both professional, personal, and societal.

He breaks up flaws in execution into those where we don’t have knowledge, and those where we make errors despite having the requisite knowledge.  And he explores eloquently how likely the latter are in the real world.  Demonstrably smart  and knowledgeable people, acting in complex situations, regularly make mistakes. Those who have heard me speak about how our minds work know that there’s some randomness built into our system. Frankly, we’re not really good at doing rote tasks.  He doesn’t go into the cognitive architecture, but rather documents it via stories and explanations of complexity.  And he develops a particular approach that is striking in it’s simplicity and powerful in it’s effects.

Not surprisingly, given the title, the solution are checklists.  He has two types, ones that help us execute those rote steps that are critical to success, and another that helps connect us at critical times.  He categorizes, in a way I find reminiscent of Van Merriënboer’s elegant task analysis in terms of the knowledge you need and the complex problems you apply it to, the benefits of both remembering those crucial but empirically overlooked steps and of having people build a quick rapport and share the critical information at critical times.  He illustrates with flight and large-scale architecture examples as well as medical,situations where performance literally is life-or-death.  The clear implication is that if it saves lives there, it can save dollars or more anywhere.

And, refreshingly, he admits you’re not going to get it right the first time, and you need to trial, iterate, and refine again. He recognizes that it must be quick, easy to use, and tuned for the context of use.  This is no quick fix, but it ends up providing small easy changes that actually save time as well as reduce error.  It’s really about performance support, and it’s not complex, and it can work.  It’s also a natural match to mobile delivery, which I’m sure is one of the reasons Judy pointed it out.

This short, eloquent book holds the power to make significant improvements in many fields.  I strongly recommend it.

Immersion or collaboration?

25 August 2011 by Clark 2 Comments

In something I’ve just been involved in, I realized I had a question.  I’m a fan of scenarios (read: serious games), to the point that I’ve written a book about how to design them!  I’m also a fan of social learning, and consequently argue for the benefits of collaborative assignments.  They both have the opportunity for powerful outcomes.  The question, naturally, is which makes sense when?

This is an important question, to the point that I’ve recommended it as a critical hiring criteria: that a candidate can not only articulate when you should do which, but also articulate how to do both.  Really, if you’re responsible for learning design, you need to go farther: when would you use scenarios, role-plays, or collaborative assignments?  How would you capitalize on the experience, formatively?  How would you design such a practice?

This gets into not only your pedagogical philosophy, but also your meta-cognitive ability.  Before you read my answer, take a moment and think: what’s my answer?  Seriously: what is your answer?

In short. my take is on the nature of the task the learners will be performing in the real world. Will they be performing individually, or will they be working as a member of a team?    There are processing differences (I do recommend that there is collaborative reflection after an individual learning scenario, to get meaningful processing).  Regardless, the core nature of the real world task should be closely aligned to the practice situation. If they’ll perform alone, make it a scenario. If they’ll work in a group, make it  a collaborative task, or a multi-player scenario/role-play.

Regardless, it’s worth checking: who’s your audience, what are your learning goals, and what is the most appropriate practice.  So: immersion, or collaboration?

WIIFL

24 August 2011 by Clark Leave a Comment

What’s In It For Learners?

In organizations, we talk about addressing WIIFM (What’s In It For Me).  As a key component of motivation, we want to connect to individuals viscerally.  With my focus on engagement in learning, I’ve felt it’s important to address the conative (anxiety, motivation, etc) of learners as well.

What I’ve meant by this has included having introductions that viscerally capture the consequences of the knowledge (positive or negative, dramatically or comically; I’ve a predilection for comically negative), help them connect the learning to the broader context of the world, help them understand why it’s important for them, remove anxiety, etc.  I believe we need to open up learners emotionally as well as the well-known benefits of activating relevant knowledge cognitively.

I was just writing up a list of what would need to change for schools to be effective, and as I was riffing on epistemology (having learners understand and take responsibility for learners), it occurred to me that we needed to address the WIIFM, and I realized it’s about WIIFL.  We need to explicitly address what makes the learning experience valuable to learners.  I’m sure we’ve all heard learners say something like “I’ll never use this”.  If it’s true, bin it.  If it’s not, then help them see it.

On a set of content I was lead on the design of (math), I created the spec for our introductions to show how the content would get used in real life, and then we worked through meaningful examples and practice items. In another set of content I created the engagement for, we used a professional cartoonist to create a comic that introduced every section.

We don’t emphasize enough helping learners understand why they should care, so is it any wonder why they question the WIIFM?  And it’s not  presenting the learning objectives that we use to design, it’s a more coherent story that uses, essentially, marketing to get them to get it.

Ask yourself, if and when you’re creating a learning experience: WIIFL.  If you do, you can either eliminate unneeded content, or help learners connect in a motivating way. If you don’t, you risk learners tuning out and staying away.  Which isn’t a worthwhile investment of time and money.

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.