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Support for moving forward

21 February 2017 by Clark 2 Comments

I have to admit I’ve been a bit surprised to see that movements towards improving elearning and learning strategy  haven’t had more impact. On the learning design side,  e.g. the Serious eLearning Manifesto  and our Future of Work  project, it still seems there’s a focus on content presentation.  And similarly with  learning strategy, so despite  the Revolution, it doesn’t appear that there’s any big move in L&D to take a bigger perspective.  And my question is: “why not?”

So  I’ve been trying to think what might be the barriers to move forward.  What could keep folks from at least taking initial steps?  Maybe folks  are making moves, but I haven’t seen much indication.  So naturally I wondered what sort of support could be needed to  move  forward.

Perhaps it seems too overwhelming?  In the manifesto we did say we don’t expect people taking it all on at once, but we know folks sometimes have trouble breaking it down. Similarly, there’re a lot of components to the full performance ecosystem.  One possibility is that folks don’t know where to start.  I wrote sometime shortly after the manifesto’s release that the best place to start was with practice. And I’ve similarly argued that perhaps the best revolution catalyst is measurement. But maybe that’s too general?

So I wondered if perhaps some specific support would assist.  And so I’ve put together a package for each that’s an initial assessment to identify what’s working, what’s not, and from which to give some initial recommendations.  And I’ve tried to price them so that they’re not too dear, too hard to get approval for, but provide maximum value for minimal investment. Both are based upon the structure of previous successful engagements. (The learning strategy one is a little more because it’s a wee bit more complex. ;)  Both are also based upon frameworks I’ve developed for  each:

elearning design is based upon deeper elearning and the leverage points in the design process

elearning strategy is based upon the performance ecosystem model and the implications for developing and delivering solutions.

In each I’m spending time beforehand reviewing materials, and then just two days on site to have some very targeted interviews and meetings.  The process involves  talking to representative stakeholders and then working with a core team to work through the possibilities and prioritize them. It also includes an overview of the frameworks for each as a basis for a shared understanding.

The goal  is to use an intensive investigation to identify what’s the current status, and the specific leverage points for immediate improvement and longer-term shifts. The output is a recommendation document that documents what’s working and where there are opportunities for improvement and what the likely benefits and costs are.

This isn’t available directly from the Quinnovation site: I’m starting here to talk to those who’ve been tracking the arguments. Maybe that’s the wrong starting point, but I’ve got to start  somewhere. I welcome feedback on what else you might expect or want or what would help.

If  you’d like to check out the two packages and start moving forward, have a look here and feel free to followup through the contact link.  You’ve got to have the 3 Rs: responsibility, resources, and resolve.  If I can help, glad to hear it.  If not, but there’s something else, let me know.  But I really do want to help move this industry forward, and I’ll continue to try to find ways to make that happen.  I invite you to join me!

Other writings

1 February 2017 by Clark Leave a Comment

It occurs to me to mention some of the other places you can find my writings besides here (and how they differ ;).  My blog posts are pretty regular (my aim is 2/week), but tend to have ideas that are embryonic or a bit ‘evangelical’. First, I’ve written four books; you can check them out and get sample chapters at their respective sites:

Engaging Learning: Designing e-Learning Simulation Games

Designing mLearning: Tapping Into the Mobile  Revolution for Organizational Performance

The Mobile Academy: mLearning For Higher Education

Revolutionize Learning &  Development: Performance and Information Strategy for the Information Age

They’re designed to be the definitive word on the topic, at least at the moment.

I’ve also written or co-written a number of chapters in a variety of books.  The books  include The Really Useful eLearning Instruction Manual,  Creating a Learning Culture, Michael Allen’s eLearning Annual 2009,   and a bunch of academic handbooks (Mobile Learning, Experiential Learning, Wiley Learning Technology ;).  These tend to be longer than an article, with a pretty thorough coverage of whatever topic is on tap.

Then  there are articles in a variety of magazines.  These tend to be aggregated thoughts that are longer than a blog post, but not as through as a chapter. In particular, they are things I think need to be heard (or read).  So, my writing has shown up in:

eLearnMag

Learning Solutions

CLO

The topics  vary. (For the eLearnMag ones, you’ll have to search for my name owing to their interface, and they tend to be more like editorials.)

And then there are blog posts for others that are a bit longer than my usual blog post, and close to an article in focus:

The  Deeper eLearning  series for  Learnnovators

A monthly article for Litmos.

These, too, are more like articles in that they’re focused, and deeper than my usual blog post.  For the latter I cover a lot of different topics, so you’re likely to find something relevant there in many different areas.

I’m proud of it all, but for a quick update on a topic, you might be best seeing if there’s a Litmos post on it first.  That’s likely to be relatively short and focused if there is one. And, of course, if it’s a topic you’re interested in advancing in and I can help, do let me know.

Silo APIs?

26 January 2017 by Clark 3 Comments

I was in a conversation with my colleague Charles Jennings  about organizational innovation, and one of the topics that arose was that of barriers to successful organizational function. In particular, we were talking about how the division of responsibility between organizational development (OD), leadership development, and learning & development is a problem. And I think the problem is bigger. Separating out functions into silos makes sense in a deterministic world, but that doesn’t characterize our current environment.

Now, separation of functions can be useful. Certainly in software engineering, having application program interfaces (APIs) have led to the ability to connect powerful capabilities.  A program can call a function and get data returned via an API, and  the software doesn’t have to care how the function’s carried out.

In the org equivalent we could have a business unit request a course, for example, and L&D responds with said course. In fact, that’s not atypical.  Yet it’s problematic in human terms. The business unit may not have done the due diligence, the performance analysis, that ensures a course is the right solution.

Ok, we could change it: the business unit could indicate the performance problem and L&D could respond. However, again there’s a problem. Without understanding how things are done, L&D’s solution won’t be contextually accurate.  Any intervention won’t reflect how things are done unless interactions occur.

And that’s the point. Any meaningful work – problem-solving, trouble-shooting, improvement, innovation, research, design etc – any  learning,  is complex. And, done right, they inherently require engagement and interaction.  Moreover, we also know that the best solutions come from  creative  friction, people interacting.  Communication and collaboration is key!

Engagement between silos works best when you mix members from each.  Or, to put it another way, breaking down the silos is the only way to get the best outputs for the important work, the work that will advance the organization whether removing errors, creating new products or processes, etc.

People are complex (the human brain is arguably the most complex thing in the known universe).  Solutions that tap into that complexity, instead of trying to avoid  it, are bound to yield the best insights. We’ve now got a lot of insight into processes that facilitate getting the best outcomes. It’s time to engage with it, to the benefit of the organization.

Mick Ebeling #ATDTK Keynote Mindmap

11 January 2017 by Clark Leave a Comment

Mick Ebeling, of Not Impossible Labs, opened the TechKnowledge conference with an inspiring keynote. He told engaging stories about achieving the impossible because it just took commitment. He evangelized contributing, and getting contributions by emphasizing the brand benefits of doing good.

Ebeling Keynote Mindmap

A Cognitive Audit?

11 January 2017 by Clark 2 Comments

image of brainIn the recent Chief Learning Officer magazine, I wrote an article on the basics of the cognitive science of learning. Given the evidence that “L&D isn’t doing near what it could and should, and what it is doing it is doing badly, other than that it’s fine” (as I say), at least one of the potential barriers is that L&D isn’t truly aware of what science says about their profession.

And I truly believe that if you’re a professional, you should be aware of the fundamental scientific basis of your profession. Pilots need to know aeronautics, physicians need to know physiology, etc. And therefore, I reckon L&D needs to know the cognitive background. But there’s more.

Knowing a suitable level of cognitive science is one thing, using that to assess your practices is another. Too often, we have what we call ‘inert knowledge’: we know it, but we don’t apply it. That’s not helpful. What has to happen is that processes need to be evaluated, improvements identified, interventions prioritized, enablement enacted, and progress reviewed. It’s just part of being a professional!

There are other sorts of audits possible (I know folks who do performance audits, and knowledge audits, etc), but I’m increasingly thinking that the one that matters is the one that aligns with how our brains work. Not at the neural level (there’s little of impact there), but at the cognitive level. Note that cognitive science includes social, conative and affective components (e.g. the culture and motivation), and neural, for that matter ;).

This isn’t an academic exercise. The increasing competition enabled by technology already suggests  that optimal execution is only the cost of entry, and continual innovation will be the only sustainable differentiator. Both are cognitive functions, and the best outcomes will only be achieved when organizations are acting in accordance with how we think, work, and learn. This is about equipping your organization to kick some proverbial tail.

I’m drafting an initial such instrument, with associated recommendations. I welcome your thoughts, and any interest in engaging around this.

2016 Reflections

28 December 2016 by Clark Leave a Comment

2016 out, 2017 inThis is the last Learnlet for 2016, and so it’s time for some  reflections on what has been an ‘interesting’ year.  I’ll admit it’s been rough, what with losing so many people known through popular media. I guess you get to an age where more and more people who’ve you’ve grown up with in one way or another begin to pass on. And of course serious changes nationally and internationally.  But there are some learnings as well.

So, I did a fair bit of speaking in 2016, keynoting conferences in New York and Beijing, as well as more private events live and online. I spoke about mobile learning, deeper learning design, innovation, as well as the L&D revolution.  And, of course, I attended the usual suite of industry conferences, notably the eLearning Guild events and Online Educa.  I also was engaged in a number of consulting engagements, working with folks to deepen their understanding (and mine), to achieve meaningful outcomes.

One learning is the value of travel outside the US.  I actually lived outside the US for 7 years (in Australia), and the perspective of seeing how others live, and looking at the rest of the world (and back  at the US) from other perspectives is a valuable grounding.  The view I had of China before my recent trips was quite different than the reality. I can say the same from previous experience with India.  It’s too easy to be insular.  Instead, it’s helpful to be curious.

And that’s an industry comment too.  I continue to talk (e.g. my workshop in Berlin) and write about deeper learning design.  And I continue to evangelize about it (c.f. the Serious eLearning Manifesto  with my colleagues, and the recent Future of Work project). And yet, the industry seems to continue on in ignorance.  The tools still reflect more of a focus on content instead of experience, for instance. Things get better, but surprisingly slowly. How long until we start treating  learning design with the appropriate respect? We need to get out of our comfort zone!

There are positive signs. My engagements with Learnnovators has  demonstrated that at least some folks care about quality. And I had several client engagements specifically focused on better learning design.  There just need to be more efforts in this area. It’s not hard to tweak processes to generate outcomes that not only  look like good elearning, but actually have a high likelihood of an impact.

I’ve done a lot of reading this year (most recently  The Fifth Discipline, which puts lots of what I’ve learned about organizations into a context).  It amazes me that with robust science at the organizational level as well as the learning science level, we still see so much action in organizations (and society) contrary to what’s demonstrably known. There are positive signs here too, but still too few.  It’s challenging, as it involves crossing discipline and business boundaries, yet the benefits are promising.

And I think the hype about technology improvements are premature.  Wearables continue, of course. And VR has reached the stage where it’s easy to experiment.  Yet in each case, we’re still in the stage before standards emerge that will make a real market.   AR and content strategy are still nascent, but there’s much potential.  Fortunately, analytics is seeing a boon from the standardization around xAPI.  We need to stick to the core learning affordances of new technology to truly grasp the potential.

Looking forward, I see much opportunity, as implied by the gaps indicated above. There’s real opportunity for improvement in the use of technology to facilitate outcomes. We can do  personal and organizational learning better.  We can leverage technology in ways that are closer aligned with how our brains work. As a precursor, we’ll need a broader understanding  of  cognition, but that’s doable.  I’m happy to help ;).

And let me just add a very heartfelt thanks to those of you who I’ve interacted with, this year and in the past. Whether reading the blog, making comments, engaging on social media, attending sessions or workshops, and of course via engagements, I’m very grateful. I hope to connect with you in the future, in any of the above ways or any other. I continue to learn through and with you, and that’s a gift. Again, thank you.

Goodbye 2016, and here’s to making positive changes in the new year.  May it be your best yet.

 

Cultural Alignment

27 December 2016 by Clark 1 Comment

I was thinking about the ways in which organizations can support performance. That is, we can and should be aligning with how we think, work, and learn. So  we can provide tools to support us in the moment, we can provide tools to help us work together, and we can develop people all slowly over time.  In short, I was thinking about  cognitive alignment, and I was going to write about it, but it turns out I already have!  However, I also realized that there was an opportunity to extend that to cultural alignment, and I think that’s important as well.

So,  one of the things we can do to optimize outcomes  is to give people  performance support.  In particular, we can provide  tools to address gaps that emerge from our cognitive architecture.  We can also provide policies about things we’re supposed to do.  And that’s all good.  However, some of that might not be necessary under the right circumstances.

I was thinking about the specific case of acting in ways that are consonant with the values of the organization. For instance, in a well-known upscale department store chain, the staff have the leeway to spend on the order of $1K to address any emerging customer problem.  I reckon the store  figures that’s the future worth of a happy customer. And that’s acting in alignment with the culture of the organization.

The point I want to make is that by having an explicit culture in the organization, you might not have to provide performance support. If the desired approach is understood, it  can be generated from understanding the organization’s value.  If you know what’s expected, you can perform in alignment without needing external clues and cues.

There are clear  benefits from a learning organization in terms of innovation and employee engagement, but what about the other side? I suggest  that the right culture can also benefit the ‘optimal execution’ side.  In short, there’s little reason to do aught but begin a move to a more enlightened culture.  At least, that’s what seems to me to be the case. How about you?

Employee Experience

21 December 2016 by Clark Leave a Comment

Principles and Approaches for L&DOne of the recent trends has been about ‘customer experience’, focusing  the organization on a consistent and coherent  customer experience from first exposure through to ongoing product or service use. And this is a ‘good thing’!  I’ve participated in the efforts of an  organization  to achieve it, and can see the real benefits.  However, I want to suggest that just as important is the employee experience. This is the goal of a true performance ecosystem and an aligned culture.

Richard Branson, the successful entrepreneur behind the Virgin brand, argues that the only real way to deliver great customer service is to have really happy employees.  And I think that his argument is plausible.  We know that when people are engaged, there are good outcomes like greater retention.  Happy employees  is  a necessary step to  happy customers.

We also know that when we’re creating a learning culture, we get both more engaged employees, and better business outcomes.  That is, when employees have purpose, are given autonomy to pursue their goals, and are supported towards success, they’re happier and more productive. Also when an organization  works well together – sharing because it’s safe, tapping into diversity, being open to new ideas, and supporting  reflection – innovation can flourish.

And, I’ll argue, that when the tools are ‘to hand’,  employees are happier and more productive.  When you can:

  • find necessary tools and  resources
  • reach out with questions
  • provide answers
  • represent your thinking
  • share your work so others can align and contribute
  • collaborate
  • experiment and analyze

all with ease, working is optimal.  That is, employees can achieve their goals effectively and efficiently.

Spending cycles to optimize this, to develop the infrastructure and the culture, is an investment in a long term benefit to organizational success.  I believe the two components of the organizational culture and the technology infrastructure are the critical components to employee experience.  And optimizing those has benefits that cross the organization.  That strikes me as an important strategic focus;  what’s your take?

 

Aligning Learning

6 December 2016 by Clark Leave a Comment

Online Educa logoLast week, at Online Educa in Berlin, I gave a tutorial on deeper elearning as a pre-conference event. In it, I talked about getting more meaningful objectives, writing practice that actually develops meaningful outcomes, and content (concepts & examples) aligned to support effective practice. I also talked about emotional engagement and social learning, before talking about revising design processes to incorporate these deeper elements in an effective and not-too-different approach.  In short, I was talking about aligning our designs, and our design processes, to how we think and learn.

This is something that most organizations should be thinking about.  I was pleasantly surprised that the audience included folks from universities, not-for-profits, and government agencies as well as businesses.  The challenges are different in some respects, but there are shared elements.  Education tends to be about long term learning relationships (typically at least a half year to several years), versus the short-term relationships (e.g. an hour to several days) in organizational learning.  Yet the need to respect how our brains work is a continuum. Our brains learn in particular ways that are unaffected by the curricular needs.  Learning solutions for performance and for education both still need to respect our neural and cognitive architecture.

And too little of what  we do  reflects what we know.  As a recent commenter noted, there’s a conflict between the de-facto practices and what research says.  As she also noted, our tools are also focused on supporting wrong approaches.  It’s not that tools prevent doing meaningful learning, it’s just that you have to get your design right first and then make the tool conform (as opposed to the alternative). And our limitations as designers flow from the same source, our brain,  as our limitations as learners.  Thus we need to be as aware of cognition in our designing as in our design.

I’ll be talking about the problems this engenders in a special  webinar  tomorrow. There’re still a few slots left. If you’re committed to trying to improve  your learning design, and you have the resources to do so, this is an opportunity to get started.  There isn’t a lot of pressure  yet, but it’s time to be proactive  before people start asking questions about the business impact of what we’re doing. What do you think?

Thoughts on story, games, and VR

22 November 2016 by Clark 1 Comment

story games VRAs luck would have it, I found out about an event on Storytelling Across Media being run in the city, and attended a couple of the panels: half of one on interactive design and  Telltale Games, one on  story and  games, and one on  story and VR.  There were interesting  quotes from each about story, games, and VR that prompted reflection, and I thought I’d share my thoughts  with  you.

Story and Games

The first quote that struck home was  “nonlinear storytelling strikes a balance between narrative and choice”. This is the challenge that I and I think all game designers struggle with. So, I subsequently asked “How do you integrate storytelling with experience design?”  The panelists acknowledged that this was the ongoing challenge. Another comment was that “stories are created in your imagination”.  That’s key, I think, to create experiences that the player will end up writing as a story they can tell.

I found myself  thinking about story machines versus experience engines.  It appears to me that, ala Sid Maier’s “a good game is a series of interesting decisions”, that it’s all about the decisions you make.  It’s easier to tell a good story when you put a game ‘on rails’; it’s harder when you want to have an open world and still ramp up the tension across the board.  Having rules and timers give you the opportunity.  For serious games, however, not commercial ones, I reckon it’s more ok for the story to be somewhat linear.

Another interesting comment was about how things are going transmedia.  An issue that emerged was the business of transmedia, how you might start with a comic to build interest and revenue to fund adding in a game, or a movie.  Telling stories across media is an interesting challenge, and could have real opportunity for learning. I have been a fan of Andrea Phillips  Transmedia Storytelling  and Koreen Pagano’s  Immersive Learning,  which I think give good clues about how this might go.  I’m also thinking about the movie  The Game (Michael Douglas & Sean Penn), and how it’s a great example of an alternate reality game. I’d love to do something like that, but serious. We did a demo once about sales that captured some of the opportunity, but…

Also, I’ve looked at many instances of experience design: movies, theatre, amusement parks, games, etc.  And I’ve advocated that those interested in making experience engaging, particularly learning, should similarly explore this. It’s hard work, you know ;).  However, one of the panelists commented on ‘circus design’. That’s something I had never thought to explore, so it’s now on my ‘todo’ list!

There were  also several mentions of a theatre experience in New York called Sleep No More.  It involves two intersecting stories: Macbeth and a lady looking for someone. There’s no dialog, and it plays out across several venues. The interesting thing is that you, as an audience member, choose where to go, who to follow, and what to watch.  Now I need to find a way to experience this! (Wish I’d heard about it before my keynote there in June.)

VR

The other theme was VR, and there were some very interesting comments made. It was repeatedly made clear by the practitioners that this was a field  still very much in development. The tools and technologies had become good and cheap enough to allow tinkering and exploration, but the business models and viable experiences were still being explored.

One quote that was interesting was a response to the issue of what the ‘frame is’.  In computer games, the frame is the screen. But in VR there’s no ‘screen’, you’re surrounded.  A response to this was “the player is the ‘frame’ in VR”.  That’s an interesting perspective.  I might reframe it as “the player’s  attention is the ‘frame’ in the game”, and manipulating that may be the key.  To ponder.

Another interesting comment was “proximity breeds empathy”.  I was reminded of the phrase “familiarity breeds contempt”, but I can see that an experiential approach  may help generate sympathy and comprehension.  Can you actually share someone else’s experience?  Certainly, immersion has yielded concrete learning improvements, and successful behavioral interventions.

Which brings up a response  on the question of where the future of VR is (that seemed to be reflected  by the other panelists) is that  shared VR is the future.  Clearly, social has big benefits for learning, and can be the basis of strong emotions (sometimes negative!)

There are clearly times when VR has unique and valuable advantages for learning, though I continue to think that AR may provide  the greater overall opportunity, when it’s done right.  It might be like the difference between courses and mentoring.  That is, VR to make a step change, and the AR for continual development.  Where do ARGs fit in?  Perhaps more for developing the ability to deal with the unexpected?

One of the panelists  mentioned Magic Leap, and I was reminded that that type of experience will be where we can  really get opportunities for transformative experiences. I think that’s where Google Glass was going, and they’re right to hold off and get it right, but when we can really start annotating the world, combining it with ARGs, there will be real potential.  We can start designing now, but it’ll definitely be some time before tools and technologies hit the ‘experimentation’ phase VR has reached.

Lots of fodder for thinking!

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