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Mentoring Results

18 April 2011 by Clark Leave a Comment

Eileen Clegg from the Future of Talent Institute (and colleague, we co-wrote the Extremophiles chapter for  Creating a Learning Culture)  pinged me the other day and asked about my thoughts on the intersection of:

  1. The new role of managers in the results-oriented work environment (ROWE)
  2. The  topic of  blending the Talent and Learning functions in the workplace.

She’d been excited about Cognitive Apprenticeship years ago after hearing me talk about it, and wondered if there was a role to play. I see it as two things: orgs need optimal execution just as the cost of entry: that’s where apprenticeship fits in, but they also need continual innovation. That needs collaboration, and we are still exploring that, though there are some really clear components.  Though one of the nice things about cognitive apprenticeship is that it naturally incorporates collaborative learning, and can develop that as it develops understanding of the domain.

I admit I’m a little worried about ROWE from the point of view that Dan Pink picks out in  Drive, about how a maniacal focus on results could lead to people doing anything necessary to achieve results. It’s got to be a little more about taking mutual ownership (producer and whoever is ‘setting’ the result) that the result is meeting the org need in a holistic (even ‘wise’ way).

What has to kick in here is a shared belief in a vision/mission that you can get behind, individuals equipped to solve problems collaboratively (what I call big L learning: research, design, experimentation, etc), and tools to hand for working together. You apprentice both in tasks *and* learning, basically, until you’re an expert in your domain are defining what’s new in conjunction with your collaborators.

Expressed by my colleague was a concern that there was a conflict between”(a) supporting someone’s learning and (b) being invested in the success of their work product”. And I would think that the management is NOT directly invested in the product, only in the producer.  Helping them be the best they can be and all that.  If they’re not producing good output, they either need to develop the person or replace them, which indirectly affects the product.  However, this isn’t new for mentors as well: they want their charges to do well, but the most they can do is influence the performer to the best of their ability.

As a component, learners need to develop their PKM/PLN (personal knowledge management, personal learning network). And 21st century skills aren’t taken for granted but identified and developed. In addition, the performance ecosystem, aka workscape – not only formal learning but also performance support, informal learning, and social learning – is the responsibility of the integrated talent/learning functions (which absolutely should be blended).  And ‘management’ may move more toward mentorship, or be a partner between someone strategizing across tasks and a talent development function in the organization.

As an extension to my ‘slow learning’ model, I think that the distinction between learning and performing from the point of view of support needs to go away. We can and should be concerned with the current performance and the long-term development of the learner at the same time.  Thus, the long term picture is of ongoing apprenticeship towards mutually negotiated and understood goals, both work and personal development.

Reflections on the final day of TechKnowledge 11

7 February 2011 by Clark 1 Comment

Because of prior commitments, I only got to attend the last day of the TechKnowledge conference, to participate in two panels, one on mobile and one on instructional design, and then listen to the closing session.   Some thoughts stuck with me:

The Mobile Panel

It’s clear to me that many folks are still thinking of mobile as content delivery in a course mode.   There’s nothing wrong with content delivery, e.g. for performance support, and for course augmentation, but the panel (Kris Rockwell, Ed Prentice) was wisely arguing for a broader vision for mobile learning.

Kris mentioned the possibilities of just using voice, and I chimed in with the potential for using SMS.   Again, you really want to think a little differently to take advantage of mobile.   I also mentioned the other 3 C’s: Compute, Capture (images, videos, audio), and Communicate.

The possibilities provided by knowing where you are, that these devices have GPS in many cases, was also mentioned. The real point is you need to move beyond thinking of content for courses to really take advantage of the opportunities mobile presents.

Instructional Design Panel

With participants as widely experienced as Steve Villachica, Ellen Wagner, Karl Kapp, and Allison Rossett, you’d expect fun and irreverence in addition to sage advice, and that’s just what you got.   Topics ranged from what should be taught in classes to the reality of practice in the field.   There was some disagreement (I was a self-labeled contrarian a couple of times), but in general we were nodding at what others were saying.

One of the major points was that just understanding instructional design wasn’t enough.   Ellen told the story of her journey out of academia and the wake-up call she received when having to work in an organization.   Steve talked about how they wanted learners to understand business and project management, and Karl talked about the internships they use to ground their classes.

The counter came from the audience where instructional design departments of one were concerned about having time to take on a ‘consulting’ role in addition to meeting their required duties, and how to accommodate the need to add things like mobile to their repertoire.   The need to move up to thinking at a higher level is easy to proselytize, but hard to accomplish in practice.   However, I do argue for the bigger picture, asking you to avoid Learning Malpractice.

Closing Session

The closing session was a brave move by ASTD, and more credit to them for giving it a go; they had a BBC host conduct the session in a TV-style presentation, with rapid fire interviews mixed in with video footage, a quick SkypeCast with a UK-based expert, and tweeted questions.   In the end it came across as a bit too much (the videos had gratuitous graphics and the soundtrack was too like an advertisement), but it was lively and I have to commend experimentation.   It certainly was better than some alternatives I’ve seen (e.g. another conference that closed with a content-free motivational speaker).

One of the most contentious points was a face-off between the view that we’ve been using things like social learning for ever, and only the tools have changed to a contrary point that our learning fundamentally has changed.   The latter point got cheers, but I think what’s changed is we’ve moved away from industrial age efficiency and back to matching our our brains really learn, but with new tools.   So I disagree with both (there’s that contrarian thing again :).

I like the TechKnowledge conference, as I think they work hard to get mostly the right folks (tho’ I confess to being surprised to see a ‘learning styles’ workshop put on pre-conference), and many of our top colleagues have taken a shot at serving on the program committee.   I think it’s in Las Vegas next year, and a good conference to attend regardless.

Working Smarter Cracker Barrel

12 December 2010 by Clark Leave a Comment

My Internet Time Alliance colleague Harold Jarche is a clever guy. In preparation for an event, he makes a blog post to organize his thoughts. I like his thinking, so I’ll let him introduce my post:

Next week, at our Working Smarter event hosted by Tulser in Maastricht, NL, we will have a series of short sessions on selected topics. Each Principal of the Internet Time Alliance has three topics of 20 minutes to be discussed in small groups. My topics are listed below and include links to relevant posts as well as a short description of the core ideas behind each topic.

These are mine:

Mobile

Mobile ‘accessorizes‘ your brain.   It is about complementing what your brain does well by providing the capabilities that it does not do well (rote computation, distance communication, and exact detail), but wherever and whenever you are.   Given that our performers are increasingly mobile, it makes sense to deliver the capabilities where needed, not just at their desk.   The 4 C’s of mobile give us a guide to the capabilities we have on tap.

Working smarter is not just mobile capabilities, however, but also combining them to do even more interesting things.   The real win is when we capture the current situation, via GPS and clock/calendar, so we know where you are and what you are doing, to do things that are relevant in the context.

Even without that, however, there are big offerings on the table for informal learning, via access to resources and networks.

Social Formal Learning

Social learning is one of the big opportunities we are talking about in ‘working smarter’.   Most people tend to think of social learning in terms of the informal opportunities, which are potentially huge.   However, there are a couple of reasons to also think about the benefits of social learning from the formal learning perspective.

The first is the processing.   When you are asked to engage with others on a topic, and you have designed the topic well, you get tight cycles of negotiating understand, which elaborates the associations to make them persist better and longer.   You can have learners reflect and share those reflections, which is one meaningful form of processing, and then you can ask them to extend the relevant concepts by reviewing them in another situation together, asking them to come to a shared response. The best, of course, is when learners work together to discern how the concepts get applied in a particular context, by asking them to solve a problem together.

The additional benefit is the connection between formal and informal. You must use social learning tools, and by doing so you are developing the facility with the environment your performers should use in the workplace. You also have the opportunity to use the formal social learning as a way to introduce the learners into the communities of practice you can and should be building.

Performance Ecosystem (Workscape) Strategy

Looking at the individual components – performance support, formal learning, and informal learning – is valuable, but looking at them together is important as well, to consider the best path from where you are to where you want or need to go.   Across a number of engagements, a pattern emerged that I’ve found helpful in thinking about what we term workscapes (what I’ve also called performance ecosystems, PDF) in a systemic way.

You want to end up where you have a seamless performance environment oriented around the tasks that need to be accomplished, and having the necessary layers and components.   You don’t want to approach the steps individually, but with the bigger picture in mind, so everything you do is part of the path towards the end game.   Realizing, of course, that it will be dynamic, and you’ll want to find ways to empower your performers to take ownership.

Harnessing Magic

30 November 2010 by Clark Leave a Comment

This is the extended abstract for the presentation I’m leaving today to give in Berlin at Online Educa on mobile learning on Dec 2.

Increasingly, workers are mobile.   When we look not only at field-deployed individuals, but also those who occasionally must travel to meetings, make site-visits, are away at conferences and workshops, or even are commuting, the number of mobile workers can be considered from half to most of the workforce. When we consider how many have a mobile device of some sort, and that these devices are increasingly powerful, we have a big opportunity to have a business impact.

To examine the opportunities, we must first consider the range of activities mobile can support. Let us be clear, mobile learning is not about courses on a phone, at least in large measure.   There are circumstances where this makes sense, but it is not the main opportunity on tap. First and foremost, mobile is about quick access; just-in-time, just enough. The prescient Zen of Palm documented how desktop computers are accessed not that many times a day, but for long periods, whereas mobile devices are the reverse, accessed many times for short periods. This suggests a different model of use.

Think: how does your mobile device make you smarter? If you are typical, you may use it to keep information you want to look up, like contact details or your calendar. You may also use it to capture data: a note, a photo or video, or a voice memo.   You may calculate something like the tip due the waitstaff or how to split the bill. And, of course, you may reach out to someone like a friend or colleague through voice or text.   These are what I call the Four C’s of mobile: Content, Capture, Compute, and Communicate. This maps much more closely to performance support than formal learning, and indeed mobile likely plays more of a role in performance support and social/informal learning, the companions for formal learning.

It is useful to view computation conceptually as a complement to our cognitive systems. Our brains are really good at pattern matching and executive decision-making, but really bad at remembering rote information and completing complex calculations. Over our history, we have developed many physical and cognitive tools to augment our capabilities.   Computers, in a sense, are the ultimate cognitive adjunct, with limitations due more to our imaginations (and pocketbooks) than to the technology.   When we have mobile computational capabilities, we are now able to augment our thinking wherever and whenever we are. We can respond in the moment, not with a delay.   This makes us both more effective and more efficient.

Which brings us to the business impact of mobile tools. We can augment performance in ways that can address barriers that have arisen in the past. We should, indeed, start with those situations where there have been performance barriers.   Where, with a small bit of support, could we get sizable improvements?   And realize that small improvements, when aggregated, can mean big returns.   For example, cutting down on one extra visit to get information on an unanticipated problem, when multiplied by a lot of calls for a sizable workforce, becomes a substantial savings.   That could come from accessing a job aid, a colleague, or even sharing a picture of the situation. Similarly, sales would likely increase if a quick calculation could show the immediate cost versus benefit relationship, and orders could be placed immediately.   More importantly, employees could be made productive earlier if specific information on a client or situation is scaffolded to support the novice practitioner.

Optimizing performance is a marginal game, but margins are the difference between success and failure.

Let us not forget, however, to also consider how mobile tools can augment learning as well as performance.   Those same Four C’s can be applied to extending and enriching the learning experience just as they can support in-the-moment performance. The activities that support fostering retention and transfer, our learning goals, can have mobile support. For example, you can reactivate knowledge by delivering content, or having learners apply their knowledge to problems and challenges at times other than a learning event. You can have learners capture data from the field and bring back to the discussion. And, of course, learners can discuss and collaborate with one another.

The key to business impact from mobile devices is to think performance; what small tweaks will change our key business metrics in big ways.   While mobile does provide transformative opportunities, the near-term impact will come from optimizing current opportunities for performance support and social communication and collaboration, with resulting aggregate outcomes that provide tangible return on investment.

Levels of learning experience design

28 September 2010 by Clark Leave a Comment

If you want to achieve meaningful outcomes in the space of the important work, you need to ensure that the process is optimized. This means that you want to streamline formal learning, maximize the utility of resources, and facilitate optimal interaction. This is the realm of learning experience design.

Learning experience design can, and should, operate at several levels. For one, you want individual learning experiences to be optimal. You want a minimalist approach that combines effective cognitive design with engaging emotional design. You want the formal resources to be designed to mesh with the task and provide effective information design. And you want the social learning tools to be organized around the way the team coheres.

Here we are talking deeper instructional design, information mapping, and aligned social media.

At the next level, you want your learning development processes to make it easy to do good learning design: you want your tools and templates to scaffold proper outcomes (and preclude bad design), and you want your oversight to be based upon sound principles.

Here we are on about design processes and teams, as well as tools. We can be talking about content models and delivery architectures as well.

At a higher level, you want your components of learning to complement one another, so courses are designed in synchrony with your resources and networks, and vice versa, and you want your IT infrastructure to be based upon structures that maintain security, reliability, and maintainability with flexibility so as not to preclude new directions.

Here we are talking content frameworks and hosting architectures, semantics, and organizational alignment and culture.

Unfortunately, most organizations in my experience, are using flawed models at the first level, are embryonic at the second, and are oblivious of the top. Yet, the competitive advantage will increasingly come from just such an optimized structure, as working *smarter* will increasingly be the only sustainable edge. So, are you ready to move ahead?

Shifting perspectives

23 September 2010 by Clark 5 Comments

In the Internet Time Alliance chat, yesterday, we were discussing the apparently difficultly some are seeming to have with the necessary mind shifts to comprehend the benefits of social media for organizational learning.   It seems to me that there are 3 roles and each has an associated shift.

‘Management’

The old thinking was that the thinking is done from the top and percolates down.   Whatever skills are needed are brought in or identified and the learning unit develops it.   There’s a direct relationship between the specific skills and the impact on the business.

The new thinking is that the goals are identified and made clear and then the employees are empowered to achieve the goals in the ways that seem best.   They can provide input into the goals, and adapt the skillsets as needed.

The is important because of speed, productivity, and outcomes.   First, the world is moving faster, and there is no longer time to plan, prepare and execute. It has also been demonstrated that employees are more productive when they’ve bought into the plan and have responsibility.   It’s also the case that bringing more brains ‘online’ to help achieve goals ultimately makes better decisions.

The necessary components are that workers need a context where they can contribute safely and are empowered to work.

The Learning Unit

The old thinking was that the learning unit was about ‘training’.   That the learning unit responded to identified skill needs, created training, delivered it, and then measured whether employees thought it was worthwhile.   The focus was on courses.

The new thinking is that the learning unit is about ensuring that the necessary complement of skills and resources are available.   That the responsibility is not just for formal learning, but performance support, and social interchange.   That the role is facilitation, not delivery.

This is important because the workforce needs to be focused on the task, with the tools to hand, but the nature of the important work is changing. It’s no longer about doing something known, but about dealing with the unknown.   Really, any time you’re problem-solving, research, design, creating new products and services, by definition you don’t have the answer and the skills necessary are meta-skills: how to problem-solve, get information, trial solutions, evaluate the outcomes.   It’s about working together as well as independently.

The necessary components are to define and track the new skills, to provide an infrastructure where learners can take responsibility, and to track outcomes and look for opportunities to improve the environment, whether the performer skills, the tools, or the resources.   Yes, there are still courses, but they’re only one component of a bigger picture, and they take a format that is conducive to these new skills: they’re active and exploratory.

The workforce

The old thinking was that they did what they were told, until they could do it without being told.   The strategic thinking was done elsewhere, and they took a defined role.

The new thinking is that workers are told what the goals are, and have to figure out how to accomplish it, but not just alone. It’s a collaborative effort where there are resources   and tools, and we contribute to the outcome while reviewing the work for opportunities to improve.   Workers contribute at both the execution and the innovation level.   They have to take responsibility.

This is important because, as stated above, what with automation, the work that really matters is shifting, and organizations that try to continue to sequester the important thinking to small sections of the organization will lose out to those that can muster larger brain trusts to the work.

The necessary components are leadership, culture, and infrastructure. Workers have to comprehend the goals, believe in the culture, and have the tools – individual and collective – to accomplish the goals.

Hopefully, the contrasts are clear, as are the opportunities.   It’s the shift from hierarchy to wirearchy.   What am I missing?

Small addition to ‘right tech for schools’

17 September 2010 by Clark 1 Comment

The discussion on ITFORUM this week has been deeply about mobile learning (if you’re into mlearning, it’s worth checking in!). Based upon this week’s guest’s question about experience with devices, I opined in ways that should be familiar:

Coming out with a book on mobile learning (mostly organizationally focused), and with kids of my own, I’ve naturally thought about what I think the role of mobile devices could/should be in schools:

I like what Elliot Soloway said many years ago, that a laptop was the wrong form factor for a kid. He used PDAs, but it was more for content creation than consumption.   I actually think we want separate devices; a PDA form-factor for field work, and a tablet for in-class content creation.     I think a PDA sized device for data capture (audio and video for instance) is more plausible than a tablet, and vice versa for serious content consumption and creation.

I think Kindle’s and Nooks are great text consumption devices, but I’m thinking we want more even in the consumption mode: audio, videos, and animation for instance, but I really think the real opportunity is interactivity, and a monochrome screen just isn’t going to cut it.   Yes, the dedicated readers are better for reading, but I want a more general purpose device: simulations/games, for example.

Then there’s content creation. I want kids writing, diagramming, drawing, editing video and audio, and more.   That more would be actual model building.   I think that makes sense for a device bigger than a PDA, e.g. tablet-sized.

And I think the touchscreen approach is right for for much of what I’d like kids to do. Works for me, too ;). (Ok, a keyboard’s good for text entry, so maybe that’s ‘available’).

Those are conceptual arguments, here’s my pragmatic situation.   I never bought an e-reader; I’ve liked print just fine.   I did not intend to get an iPad; I’m ‘frugal’ (read: cheap), and I don’t spend money typically until I understand the full value proposition. However, between the announcement of the iPad and it’s actual availability, I realized that it had significant roles separate from my iPhone (which I already had).   And those were content creation, not consumption (tho’ I’ve now taken advantage of those, too).   I haven’t traveled with a laptop since I got my iPad, and am seriously glad I spent the money.

[Slight alteration] I’ve also blogged about how not allowing cross-platform development tools (read: Scratch, perhaps a HyperCard or clone) really is a bad move on Apple’s part for the education community.   Their recent loosening of the rules gives some hope, but the lack of ability to import code is still a problem. Maybe HTML 5 will give us a browser-delivery environment.

It’s not that new, but still I think puts a slightly different spin on the situation than my last post. I welcome any thoughts you have!

Enterprise Thinking, or Thinking Enterprise

14 September 2010 by Clark 1 Comment

I realize, with recent releases like Jane Bozarth’s Social Media for Trainers and Marcia Conner & Tony Bingham’s The New Learning (both recommended, BTW, reviews coming soon, with standard disclaimer that I’m mentioned in both) that the message is finally getting out about new ways to facilitate not just formal learning and execution, but informal learning and innovation.   But there’s more needed. It takes new thinking at the top.   You need to think about how the enterprise is thinking.

So what do you want for your enterprise thinking?   Shows like The Office make us laugh because we identify with it. We know the officious types, the clueless, the apathetic, the malevolent, the greedy, the ones just marking time.   They’re definitely not thinking about how to make the organization more successful, they’re thinking more about what will make their life most enjoyable, and there’s little or no alignment.   That’s not what you want, I’ll suggest, but is what’s seen, in various degrees, in most places.

Instead, you (should) want folks who know what the goal is, are working towards it individually and collectively.   That are continually looking for opportunities to improve the products, processes, and themselves.   This is where organizations will derive competitive advantage.

How do you get there?   It takes coordinating several things, including the dimensions of the learning organization: leadership, culture, and practices), and the information infrastructure for working well together.   You need to have the tools, you need to understand the behaviors required, you need to know that working this way is valued, and you need to be informed as to what the goals are.

We want to be empowering people with the models that help understand the shifts that are happening and how to cope, so they’re part of the movement.   They   need to understand things like networks and complexity, so that they’re equipped to contribute at the next level.

It’s time to stop thinking patchwork (“we’ll just put in the tools”, or “we’ll move in the direction of more open leadership”), and starting thinking systemically and strategically.   Identify and acknowledge where you are now, and figure out a path to get where you need to be.   It’s not likely to be easy, but it’s clearly time to get started.

Learning Experience Design Strategy

31 August 2010 by Clark 5 Comments

On our weekly twitter learning fest, #lrnchat, I regularly identify myself as a learning experience design strategist.   I don’t always assume people know what that means, but for that audience I figure they can infer what it means.   However, I think the idea is worth exploring, because increasingly I think that not only is that what I do, but it also is important.

First, I think it is important to stop thinking about content, and start thinking about learning experience.   It’s too easy, when focusing on content, to focus on knowledge, not skills, yet skills are what will make the difference – the ability to do.   Also, it helps focus on the conative side of learning, the motivation for and anxiety about learning when you think about the learner experience. And, as always, I take a broad interpretation of learning, so this holds true beyond formal learning; it applies to thinking about performer experience when you consider the tools they’ll have, and even the way that access to communities and other informal learning components will be made available in situ.

When you think about creating learning experiences, you are talking about design.   How do you create effective and engaging learning experiences?   You need a design process, tools, and good concepts around learning and engagement.   Really, both my book on designing engaging learning experiences, and my forthcoming one on mobile learning, are at core about design.   And there are levels of design, from individual experiences to the architecture and infrastructure that can support the rich suite of experiences that characterize an organization’s full needs.

Which takes us to the last part, strategy.   By and large, I don’t do the design anymore, since I can add more value at a higher level.   Increasingly, what I’m doing is helping organizations look at their needs, current state, teams, processes, and more, and helping them develop a strategic approach to delivering learning experiences.   I help design pedagogies, processes, templates, and short-, medium-, and long-term steps.   And it is in this way that I accomplish what my first real client told me I did for them, I helped them take their solutions to the ‘next level’.

I think learning experience design is important, so important that I want to not just execute against a project at a time, but find ways to develop capability so a lot more good learning experience is created.   That means working with groups and systems. More organizations need this than might be imagined: I’ve done this for for-profit education, education publishing, those servicing corporate learning needs, and of course organizations (governmental and corporate)   wanting their external or internal learning solutions to be effective and engaging.   The sad fact is, too much ‘learning design’ is content design, still.   I’m always looking for ways to help spread a better way of creating learning.

For example, I ran a ‘deeper ID’ workshop this week for a team, and presented the concepts, modeled the application to samples of their learning objectives, gave them a practice opportunity, and wrapped up, across each of the learning elements. It was a way to address learning design in a bigger way. An extension would be to then submit sample content to me to have me comment, developing their abilities over time, as I did with another client working on integrating scenarios.

There are lots of ways this plays out, not just workshops but developing content models, spreading new metaphors for mobile learning, creating pedagogy templates, and more, but I reckon it is important work, and I have the background to do it.   I’ve found it hard to describe in the past, and I do question whether the ‘learning’ label is somewhat limiting, given my engagement in social learning with ITA and more, but I reckon it’s the right way to think about it. So I’ll keep describing it this way, and doing this work, until someone gives me a better idea!

10 Social Media Rebuttals

8 August 2010 by Clark 2 Comments

Jane Hart posted a tongue-in-cheek video by Ron Desi of 10 reasons why you should not have social media in the organization, and is collecting rebuttals.   I figured I should weigh in, so as not to be left out ;), but I’ll go on and list 10 reasons why you should want social media in your organization that aren’t aligned with the reasons not to! But first, the rebuttal:

10. Social media is a fad.

Communication has been at the core of being human since before the campfire.   Augmenting our capabilities with technology, using tools, yeah, that’s not new.   So using tools to facilitate communication is just natural evolution.   Was the computer a fad? The internet a fad?   Busted.

9. It’s about controlling the message.

You can’t control the message, and social media isn’t going to change that.   They   have phones, email, hallway conversations, parking lot conversations, and the social media cigarette break.     I won’t even go into why you’d want to control the message, because that comes up later in the list.

8. Employees will goof off.

This is redundant with the previous one. They’ll still have phones, email, paper, etc, e.g. lots of ways to goof off.   They’ll goof off regardless if you haven’t given them meaning in the work, but social media won’t affect it, yay or nay.

7. Social Media is a time waster.

They already have social media (email, phones, etc).   Are they wasting time with them, or using them to work?   Same argument as before: they’ll waste time or not, depending on the work environment, not the tool.   You have to make the environment meaningful and valuable, regardless of the technology!

6. Social media has no business purpose.

Again, they already have email. Do you use email for business?   What might they do with the ability to ask questions, provide hints, suggestions, and pointers?   To work together on a problem?   Business is communication.

5. Employees can’t be trusted.

See previous responses.   The tool doesn’t matter.   Either they can be trusted, or they can’t (and if they can’t, you’ve failed, not them).

4. Don’t cave into the demands of the millennials.

The generational differences myth has already been busted.   The evidence is that what the different generations want out of work really isn’t that different. What workers want are ways to achieve meaningful goals, and they want whatever tools will help them.   If there are new tools, get those tools into their hands!

3. Your teams already share knowledge effectively.

They may share as effectively as they   have been able to, but why would you limit them to what has been possible?   Why not empower them with what is now possible?

2. You’ll get viruses.

That’s a risk with all IT, and your IT department should block that at the firewall.   You don’t block other IT, you still have email, and ERPs, and other software.   Why would you treat this any differently?

1. Your competition isn’t using it, so why should you?

Aren’t you looking for every competitive advantage you can?   Why would you even think of not considering a possible advantage?

So let’s now turn this around, what is the advantage we’re talking about?

  1. You can do more work.   The tools provided are magnifiers of effort.   Tools in general are augments of our ability, and new tools mean either new abilities or more abilities.
  2. You can do more work independent of distance. Social media provides new tools to work together, independent of geographic location, so you can get contributions from the right people regardless of where they work and live.
  3. You can do more work independent of time. Social media tools are asynchronous as well as synchronous, so work can continue as needed.
  4. You can work faster.   The barrier to working quickly, the time for communications to percolate, is dropping. We can put richer media through faster.
  5. You can communicate better.   The richer media mean you can more effectively transit the message.
  6. You can collaborate better. The tools support not only communication, but also shared efforts on a single output.
  7. You can learn* faster. Learning’s critical, and by sharing that learning more seamlessly, the organization makes fewer mistakes, and fewer repeated mistakes.
  8. You can learn deeper. Your learning now is more richly connected through information resources, people and shared representations.   The dialog can go to a whole new level of understanding.
  9. You can innovate better. Learning faster and deeper means more problems-solved and more ideas generated, improved, and developed into solutions.
  10. You can succeed faster. The only sustainable edge will be the ability to out-learn your competitors.

Why wouldn’t you want to get more power in the hands of your people, to not just survive, but thrive?!?!

*Note that I do not mean formal learning here, I mean the broad definition of learning, and very specifically the type of learning that means exploring the unknown and creating new understandings: problem-solving, research, experimentation, creativity, innovation, new products, new services, new markets, new businesses.   That’s the type of learning needed, and needing facilitation.

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