Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Kapp’s Gamification for Learning and Instruction

23 April 2012 by Clark 11 Comments

Karl Kapp’s written another book, this time on gamification,  and I certainly liked his previous book with Tony O’Driscoll on Virtual Worlds.  This one’s got some great stuff in it too, and some other ideas that raise some hackles.

Let me get one of the quibbles out of the way at the start: I  hate  the title “The Gamification of Learning and Instruction” (to the point I previously wrote a post arguing instead for ‘engagification‘).  Karl  makes it clear that he’s not on the trivial notion of gamification: “Gamification is not  Badges, Points, and Rewards”.  My problem is that by just having the title, folks who don’t read the book will still point to it to justify  doing  the trivial stuff. I’d much rather he’d titled it something like “Beyond Gamification” or “Engagification” or “Serious Gamification” or something.  He can’t be blamed for people misusing the term, and even his book, but I still fret about the possible consequences.

With that caveat, I think there is a lot to like here.  Karl’s got the right perspective: “Serious games and gamification are both trying to  solve a problem, motivate people, and promote learning using  game-based  thinking and techniques.”  He does a good job of laying out the core ideas, such as:

“Games based on this complex subject matter work, not  because they include all the complexities, but precisely  because they reduce  the complexity and use broad generalizations to represent reality. The player  is involved in  an abstraction of events, ideas, and reality.”

I liked his chapter 2, as it does a good job of exploring the elements of games (though it’s not quite as categorical as I’d like ;).  He’s got pragmatic advices there, and lots of examples to help illustrate the possibilities.  He goes beyond serious games in a number of ways, talking about adding motivation factors for other things than making good decisions. I worry somewhat that folks might (and do) use the same things to get people to do things that they might not otherwise believe are good to do, and the ethical issues aren’t addressed too much, but again that’s not Karl’s point, as his many examples clearly show.

Chapters 7-9 are, to me, the most valuable from my point of view; how do you  do  game design (the focus of  Engaging Learning). Chapter 7  talks about Applying Gamification to Problem Solving and helps explain how serious games provide deep practice. Chapter 8 maps gamification on to different learning domains such as declarative, procedural, affective, and more. There are valuable hints and tips here for other areas as well as the ones I think are most important.  And Chapter 9 provides valuable guidance about the design process itself.

I wish there was more discussion of how meaningful challenges for problem-solving will  make  fact based learning more relevant, rather than just gamifying it, but that’s not necessarily the role of this book.  I very much like this statement, however: “The gamification of learning cannot be a random afterthought. It needs  to be carefully planned, well designed, and  undertaken with a careful balance of game, pedagogy, and simulation.”  Exactly!  You can’t just put instructional designers and game designers in the room together and expect good things to happen (look at all the bad examples of edutainment out there); you have to understand the alignment.

There are some interesting additional chapters.  Guest authors come in and write on motivations and achievements (Blair), the gamer perspective (presumably son Kapp), a case study of a serious initiative in gaming (Sanchez), and alternate reality games (Olbrish).  These provide valuable depth in a variety of ways; certainly Alicia Sanchez is walking the walk, and the alternate reality games that Koreen Olbrish are talking about have struck me as a really compelling opportunity.

There are flaws. I can’t comprehend how he can go from talking about objectives straight to talking about content.  Games are not about content, they’re about context; putting the player into a place where they have to make the decision that they need to be able to make as an outcome.  This statement really strikes me as wrong: “The goal of  gamification is to take content that is typically presented as a lecture or an  e-learning course and add  game-based elements…”. Given my focus on ability, not content, this predictably irks me.

Karl also misses what I would consider are some important folks who probably should be referenced.  While he did get Raph Koster and Jane McGonigal, he hasn’t cited Aldrich, Gee, Shaffer, Barab, Jenkins, Squire, Steinkuehler, or even Quinn (ok, I had to say it).  It seems a bit narrow-focused to miss at least  (the ‘other’ Clark)  Aldrich, who’s written now 4 books on the topic.  I mean, being an academic and all…. :)

Overall, I know he’s fighting for the right things, and think there’s some very broad and useful information in here. If you’re looking to make your learning designs more effective, this book will show you a lot of examples, give you some valuable frameworks, and provide many hints and tips.

Comments

  1. Karl Kapp says

    23 April 2012 at 5:14 AM

    Clark,

    Thanks so much for your thoughtful and balanced comments about the book and for being part of the tour. I love your title suggestion of “Beyond Gamification.” I agree that there are possible negative consequences with the title but I think, and certainly everyone does not agree, that if we expand the work to mean more than points and rewards that we can have more control over what subsequently happens as a result of gamification. Some people think its too late to “take back the word” or give it new meaning–perhaps but I am going to try.

    I agree, and feel the worst, about leaving out so many pioneers in games for learning. That was somewhat purposeful and somewhat an oversight. As you know my last two books were really long and had high page counts. I can’t tell you how many people said they didn’t want to read them because they were too long.

    So this time one of my goals was to keep the page count down–not really an academic endeavor–but I felt that if I take the time to write a book, I would like people to read it so they could benefit from it. Therefore, shorter seemed more appropriate to make it more accessible to more people who have limited time.

    So, I actually had an entire chapter written called “Pioneers, Movers and Shakers in Game-Based Learning” and it ended up on the “cutting room floor” to make page count. So I didn’t want to leave it out but it was sacrificed in the name of page count. A practical consideration I am sure you’ve confronted as an author of several books. But I feel horrible about it.

    Let me dust that off, clean it up (it fell early) and release it so that the folks like yourself with your book “Engaging Learning” and Clark with his many books get appropriate credit as well as Rodger Shank who really did a lot with contextual learning and interactive simulations, even Ruth Clark’s last book included a chapter on gaming which is in the “forgotten” chapter.

    There are ups and downs in the writing process and loosing that chapter was certainly a down for me. However, making room in that way did leave room for the guest chapters which, as you correctly pointed out, provided a depth to the book (but a few of them were longer than I anticipated as well.)

    Finally, what I believe to be the case in terms of taking lecture or e-learning material and adding game-elements is that we must put the learner in the position of having to apply their learning in some type of context (the more authentic the context the better). We can’t just add points and we need to immerse the learner in as authentic a situation as possible and thinking like a game designer, I believe, allows us to do that. But we can’t mash together game designers and instructional designers, we both must educate each other to find a common ground that works for the ultimate learners.

    Clark, thanks again for being a stop on the tour, I think you comments, perspective and identification of flaws is a valuable part of the conversation.

  2. virginia Yonkers says

    23 April 2012 at 11:00 AM

    I agree with you that what gaming does is give multiple contexts within which a learner can practice. The more contexts a learner has, the deeper the learning (in my opinion).

Trackbacks

  1. Gamification Blog Book Tour, Week Three Stops and Week Two Recap | Kapp Notes says:
    30 April 2012 at 4:44 AM

    […] Clark Quinn started the week off at Learnlets with a discussion of the word “gamification” (he would prefer a more meaningful term like “engagification” especially since “gamification” does seem to carry some negative connotations. He provided a balanced and well described critique of the book. You can read Clark’s post Kapp’s Gamification for Learning and Instruction. […]

  2. Best articles on Working Smarter, April 2012 says:
    1 May 2012 at 3:43 PM

    […] Kapp’s Gamification for Learning and Instruction  Karl Kapp’s written another book, this time on gamification , and I certainly liked his previous book with Tony O’Driscoll on Virtual Worlds. This one’s got some great stuff in it too, and some other ideas that raise some hackles. With that caveat, I think there is a lot to like here. ”  Exactly! There are flaws. MORE >> 18 Tweets […]

  3. Disruptive Innovation of Paradigm Shift « Thoughts about Higher Education says:
    22 May 2012 at 3:10 AM

    […] models of thinking about the organisation and purpose of teaching and learning are being discussed. Gamification, experiential learning, skills based approaches, problem based learning, social networking and […]

  4. Internet Time Blog : 50 best articles on Working Smarter for the first half of 2012 says:
    2 July 2012 at 2:23 PM

    […] Kapp’s Gamification for Learning and Instruction CLARK QUINN  |  MONDAY, APRIL 23, 2012 […]

  5. Gamification Blog Book Tour, Week Three Stops and Week Two Recap | UpSearchLearn says:
    25 August 2012 at 9:03 AM

    […] He provided a balanced and well described critique of the book. You can read Clark’s post Kapp’s Gamification for Learning and Instruction.Next Karl Grieb of the ASTD Philadelphia eLearning SIG provides a description of the content of the […]

  6. Playing, Studying and Designing Games – Digital Insider says:
    9 December 2012 at 12:32 PM

    […] the difference? Well, that’s precisely the kind of issue that the professor addresses. And, it turns out, the distinction […]

  7. Paradigm Shift in Higher Education – Academy for the Scholarship of Learning says:
    13 October 2017 at 1:40 PM

    […] of thinking about the organization and purpose of teaching and learning are being discussed. Gamification, experiential learning, skills based approaches, problem-based learning, social […]

  8. Paradigm Shift in Higher Education | Socelor says:
    21 May 2019 at 1:01 PM

    […] of thinking about the organization and purpose of teaching and learning are being discussed. Gamification, experiential learning, skills based approaches, problem-based learning, social […]

  9. Paradigm Shift in Learning – Socelor says:
    18 May 2021 at 2:08 PM

    […] of thinking about the organization and purpose of teaching and learning are being discussed. Gamification, experiential learning, skills-based approaches, problem-based learning, social […]

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

Blogroll

  • Charles Jennings
  • Christy Tucker
  • Connie Malamed
  • Dave's Whiteboard
  • Donald Clark's Plan B
  • Donald Taylor
  • Harold Jarche
  • Julie Dirksen
  • Kevin Thorn
  • Mark Britz
  • Mirjam Neelen & Paul Kirschner
  • Stephen Downes' Half an Hour

License

Previous Posts

  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.