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Archives for October 2015

Non-invasive Brain Surgery

28 October 2015 by Clark Leave a Comment

Changing behavior is hard. The brain is arguably the most complex thing in the known universe. Simplistic approaches aren‘t likely to work. To rewire it, one approach is to try surgery. This is problematic for a several reasons: it‘s dangerous, it‘s messy, and we really don’t understand enough about it. What‘s a person to do?

Well, we do know that the brain can rewire itself, if we do it right. This is called learning. And if we design learning, e.g. instruction, we can potentially change the brain without surgery. However, (and yes, this is my point) treating it as anything less than brain surgery (or rocket science), isn‘t doing justice to what‘s known and what‘s to be done.

The number of ways to get it wrong is long. Information dump instead of skills practice. Massed practice instead of spaced. Rote knowledge assessment. Lack of emotional engagement. The list goes on. (Cue the Serious eLearning Manifesto.) In short, if you don‘t know what you‘re doing, you‘re likely doing it wrong and are not going to have an effect. Sure, you‘re not likely to kill anyone (unless you‘re doing this where it matters), but you‘ll waste money and time. Scandalous.

Again, the brain is complex, and consequently so is learning design. So why, in the name of sense and money, do we treat it as trivial? Why would anyone buy a story that we can achieve anything meaningful by taking content and adding a quiz (read: rapid eLearning)? As if a quiz is somehow going to make people do better. Who would believe that just anyone can present material and learning will occur? (Do you know the circumstances when that will work?) And really, throwing fuzzy objects around the room and ice-breakers will somehow make a difference? Please. If you can afford to throw money down the drain (ok, if you insist, throw it here ;), and don‘t care if any meaningful change happens, I pity you, but I can‘t condone it.

Let‘s get real. Let‘s be honest. There‘s a lot (a lot) of things being done in the name of learning that are just nonsensical. I could laugh, if I didn‘t care so much. But I care about learning. And we know what leads to learning. It‘s not easy. It‘s not even cheap. But it will work. It requires good analysis, and some creativity, and attention to detail, and even some testing and refinement, but we know how to do this.

So let‘s stop pretending. Let‘s stop paying lip-service. Let‘s treat learning design as the true blend of art and science that it is. It‘s not the last refuge of the untalented, it‘s one of the most challenging, and rewarding, things a person can do. When it‘s done right. So let‘s do it right! We‘re performing brain surgery, non-invasively, and we should be willing to do the hard yards to actually achieve success, and then reap the accolades.

OK, that‘s my rant, trying to stop what‘s being perpetrated and provide frameworks that might help change the game. What‘s your take?

Showing the World

27 October 2015 by Clark Leave a Comment

One of the positive results of investigations into making work more effective has been the notion of transparency, which manifests as either working and learning ‘out loud‘, or in calls to Show Your Work.  In these  cases, it’s so people can know what you’re doing, and either provide useful feedback or learn from you.  However, a recent chat in the L&D Revolution group on LinkedIn on Augmented Reality (AR) surfaced another idea.

We were talking about how AR could be used to show how to do things, providing information for instance on how to repair a machine. This has already been seen in examples by BMW, for instance. But I started thinking about how it could be used to support education, and took it a bit further.

So many years ago, Jim Spohrer proposed  WorldBoard, a way to annotate the world. It was like the WWW, but it was location specific, so you could have specific information about a place  at the place.  And it was a good idea that got some initial traction but obviously didn’t continue.

The point, however, would be to ‘expose’ the world. In particular, given my emphasis on the value of models, I’d love to have models exposed. Imagine what we could display:

  • the physiology of an animal we’re looking at to flows of energy in an ecosystem
  • the architectural or engineering features of a building or structure
  • the flows of materials through a manufacturing  system
  • the operation of complex devices

The list goes on. I’ve argued before that we should expose our learning designs as a way to hand over learning control to learners, developing their meta-learning skills. I think if we could expose how things work and  the thinking behind them, we’d be boosting STEM in a big way.

We could go further, annotating exhibits and performances as well.  And it could be auditory as well, so you might not need to have glasses, or you could just hold up the camera and see the annotations on the screen. You could of course turn them on or off, and choose which filters you want.

The systems exist: Layar commercially, ARIS in the open source space (with different capabilities).  The hard part is the common frameworks, agreeing what and how, etc.   However,  the possibilities to really raise understanding is very much an opportunity.  Making the workings of the world visible seems to me to be a very intriguing possibility to leverage the power we now hold in our hand. Ok, so this is ‘out there’, but I hope we might see this flourishing quickly.  What am I missing?

Laura Overton #learnatworkau Plenary Mindmap

26 October 2015 by Clark Leave a Comment

Laura used Towards Maturity data to provide insight into how leading L&D organizations are making their way.

David Mallon #learnatworkau Plenary Mindmap

26 October 2015 by Clark Leave a Comment

David Mallon kicked off the HR Tech X conf with a clear call for HR to be bold.

Learning by experimenting

21 October 2015 by Clark Leave a Comment

In some recent work, an organization is looking to find a way to learn fast enough to cope with the increasing changes we’re seeing.  Or, better yet, learn  ahead of the curve. And this led to some thoughts.

As a starting point, it helps to realize that adapting to change is  a form of learning. So, what are the individual equivalents we might use as an analogy?  Well, in known areas we take a course.  On the other hand, for self-learning, e.g. when there isn’t a source for the answer, we need to try things.  That is, we need a cycle of: do – review -refine.

In the model of a learning organization, experimentation is clearly listed as a component of concrete learning processes and practices.  And my thought was that it is therefore  clear that any business unit or community of practice that wants to be leading the way needs to be trying things out.

I’ve argued before that learning units need to be using new technologies to get their minds around the ‘affordances’ possible to support organizational performance and development.  Yet we see that far too few organizations are using   social networks for learning (< 30%), for example.

If you’re systematically tracking what’s going on, determining small experiments to trial out the implications, documenting and sharing the results, you’re going to be learning out ahead of the game. This should be the case for all business units, and I think this is yet another area that L&D could and should be facilitating.  And by facilitating, I mean: modeling (by doing it internally), evangelizing, supporting in process, publicizing, rewarding, and scaling.

I think the way to keep up with the rate of change is to be driving it.  Or, as Alan Kay put it: “the best way to predict the future is to invent it”.  Yes, this requires some resources, but it’s ultimately key to organizational success, and L&D can and should be the driver of the process within the organization.

The new shape of organizations?

20 October 2015 by Clark 2 Comments

As I read more about how to create organizations that are resilient and adaptable, there’s an interesting emergent characteristic. What I’m seeing is a particular pattern of structure that has arisen out of totally disparate areas, yet keeps repeating.  While I haven’t had a chance to think about it at scale, like how it would manifest in a large organization, it certainly bears some strengths.

ConnectedCompanyDave Grey, in his recent book The Connected Company  that I reviewed, has argued for a ‘podular’ structure, where small groups of people are connected in larger aggregations, but work largely independently.  He argues that each pod is a small business within the larger business, which gives flexibility and adaptiveness. Innovation, which tends to get stifled in a hierarchical structure, can flourish in this more flexible structure.

OrganizeForComplexityMore recently, on Harold Jarche‘s recommendation, I read Niels Pflaeging’s  Organize for Complexity, a book also on how to create organizations that are high performance.  While I think the argument was a bit sketchy  (to be fair, it’s deliberately graphic and lean), I was sold on the outcomes, and one of them is ‘cells’ composed of a small group of diverse individuals accomplishing a business outcome.  He makes clear that this is not departments in a hierarchy, but  flat communication between cross-functional teams.

And, finally, Stan McChrystal has a book out called Team of Teams,  that builds upon the concepts he presented as a keynote I mindmapped previously. This emerged from  how the military had to learn to cope with rapid changes in tactics.  Here again, the same concept of small groups working with a clear mission and freedom to pursue emerges.

This also aligns  well with the results implied by Dan Pink’s Drive, where he suggests that the three critical elements for performance are to provide people with important goals, the freedom to pursue them, and support to succeed. Small teams fit well within what’s known about the best in getting the best ideas and solutions out of people, such as brainstorming.

These are nuances on top of Jon Husband’s Wirearchy, where we have some proposed structure around the connections.  It’s clear that to become adaptive, we need to strengthen connections and decrease structure (interestingly, this also reflects the organizational equivalents of nature’s extremophiles).  It’s about trust and purpose and collaboration and more.  And, of course, to create a culture where learning is truly welcomed.

Interesting that out of responding to societal changes, organizational work, and military needs, we see a repeated pattern.  As such, I think it’s worth taking notice.   And there are clear L&D implications, I reckon. What say you?

#itashare

The Polymath Proposition

15 October 2015 by Clark 3 Comments

At the recent DevLearn conference, one of the keynotes was Adam Savage.  And he said something that gave me a sense of validation. He was talking about being a polymath, and I think that’s worth understanding.

His point was that his broad knowledge of a lot of things was valuable.  While he wasn’t the world’s expert in any particular thing, he knew a lot about a lot of things.  Now if you don’t know him, it helps to understand that he’s one of the two hosts of Mythbusters, a show that takes urban myths and puts them to the test.  This requires designing experiments that fit within pragmatic constraints of cost and safety, and will answer the question. Good experiment design is an art as well as a science, and given the broad range of what the myths cover, this ends up requiring a large amount of ingenuity.

The reason I like this is that my interests vary broadly (ok, I’m coming to terms with a wee bit of ADD ;).  The large picture is how technology can be designed  to help us think, work, and learn.  This ends up meaning I have to understand things like cognition and learning (my Ph.D. is in cognitive psychology), computers (I’ve programmed and designed architectures at many levels), design (I’ve looked at usability, software engineering, industrial design, architectural design, and more), and organizational issues (social, innovation…). It’s led to explorations covering things like games, mobile, and strategy (e.g. the topics of my books).  And  more; I’ve led development of adaptive learning systems, content models, learning content, performance support, social environments, and so on.  It’s led me further, too, exploring  org change and culture, myth and ritual, engagement and fun, aesthetics and media, and other things I can’t even recall right now.

And I draw upon  models from as many fields as I can.  My Ph.D. research was related to the power of models as a basis for solving new problems in uncertain domains, and so I continue to collect them like others collect autographs or music.  I look for commonalities, and  try to make my understanding explicit by continuing to diagram and write about my reflections.  I immodestly think I draw upon a broad swath of areas. And  I particularly push learning to learn and meta-cognition to others because it’s been so core to my own success.

What I thrive on is finding situations where the automatic solutions don’t apply. It’s not just a clear case for ID, or performance support, or…  Where technology can be used (or used better) in systemic ways to create new opportunities. Where I really contribute is where it’s clear that change is needed, but what, how, and where to start aren’t obvious.  I’ve a reliable track record of finding unique, and yet pragmatic solutions to such situations, including the above named areas I’ve innovated  in.  And it is a commitment of mine to do so in ways that pass on that knowledge, to work in collaboration to co-develop the approach and share the concepts driving it, to hand off ownership to the client. I’m not looking for a sinecure; I want to help while I’m adding value and move on when I’m not.  And many folks have been happy to have my assistance.

It’s hard for me to talk about myself in this way, but I reckon I bring that  polymath ability of a broad background to organizations trying to advance.   It’s been  in assisting their ability to develop design processes that yield better learning outcomes, through mobile strategies and solutions that meet their situation, to overarching organizational strategies that map from concepts to system.  There’s a pretty fair track record to back up what I say.

I am  deep in a lot of areas, and have the ability to synthesize solutions  across  these areas in integrated ways. I may not be the deepest in any one, but when you need to look across them and integrate a systemic solution, I like to think and try to ensure that I’m your guy. I help organizations envision a future state, identify the benefits and costs, and prioritize the opportunities to define a strategy.  I  have operated independently or with partners, but I adamantly retain my freedom  to say what I truly think so that you get an unbiased response from the broad suite of  principles I have to hand.  That’s my commitment to integrity.

I didn’t intend this to be a commercial, but I did like his perspective and it made me reflect on what my own value proposition is.  I welcome your thoughts.  We now return you to your regularly scheduled blog already in progress…

Buy this…for your boss

14 October 2015 by Clark 4 Comments

So I’ve been pushing an L&D  Revolution, and for good reasons.  I truly believe that L&D is on a path to extinction because: “it isn’t doing near what it could and should, and what it is doing, it is doing badly, otherwise it’s fine” (as my mantra would have it).  So many bad practices –  info-dump and knowledge-test classes, no alternative to courses, lack of measuring impact – mean that  L&D  is out of touch with the information age.  And  what with everyone being able to access the web, content creation tools, and social media environments, wherever and whenever they are, people can survive and thrive without  what L&D does, and are doing so.

What I’ve argued is that we need to align with how we really think, work, and learn, and bring that to the organization. What L&D  could be doing – providing a rich performance ecosystem that not only empowers optimal execution, but foster the necessary continual innovation – is a truly deep contribution to the success of the organization.

I feel so strongly that I wrote a book about it.    If you’ve read it, you know it documents the problems, provides framing concepts, is illustrated with examples, and promotes a roadmap forward (if you’ve read and liked it, I’d love  an Amazon review!).  And while it’s both selling reasonably well (as far as I can tell, the information from my publisher is impenetrable ;) and leading to speaking opportunities, I fear it’s not getting  to the right people.  Frankly,  most of my speaking and writing has been at the practitioner and manager level, and this is really for the director,  and up!  All the way to the C-suite, potentially. And while I make an effort to get this idea into their vision, there’s a lot of competition, because  everyone wants the C-suite’s attention.

The point I want to make is that the real audience for this book is your boss (unless you’re the CEO, of course ;).  And I’m not saying this to sell books (I’m unlikely to make more than enough to buy a couple of cups of coffee off the proceeds, given book contracts), but because I think the message is so important!

So, let me implore you to consider somehow getting the revolution in front of your boss, or your grandboss, and up.  It doesn’t have to be the book, but the concept really needs to be understood if the organization is going to remain competitive.  All evidence points to the fact that organizations have to become more agile, and that’s a role L&D is in a prime position to facilitate.  If, however (and that’s a big if), they get the bigger picture.  And that’s the message I’m trying to spread in all the ways I can see.  I welcome your thoughts, and your assistance even more.

Supporting our Brains

13 October 2015 by Clark 5 Comments

One of the ways I’ve been thinking about the role mobile can play in design is thinking about how our brains work, and don’t.  It came out of both mobile and the recent cognitive science for learning workshop I gave at the recent DevLearn.  This applies more broadly to performance support in general, so I though I’d share where my thinking is going.

To begin with, our cognitive architecture is demonstrably awesome; just look at your surroundings and recognize your clothing, housing, technology, and more are the product of human ingenuity.  We have formidable capabilities to predict, plan, and work together to accomplish significant goals.  On the flip side, there’s no one all-singing, all-dancing architecture out there (yet) and every such approach also has weak points. Technology, for instance, is bad at pattern-matching and meaning-making, two things we’re really pretty good at.  On the flip side, we have some flaws too. So what I’ve done here is to outline the flaws, and how we’ve created tools to get around those limitations.  And to me, these are principles for design:

table of cognitive limitations and support toolsSo, for instance, our senses capture incoming signals in a sensory store.  Which has interesting properties that it has almost an unlimited capacity, but for only a very short time. And there is no way all of it can get into our working memory, so what happens is that what we attend to is what we have access to.  So we can’t recall what we perceive accurately.  However, technology (camera, microphone, sensors) can recall it all perfectly. So making capture capabilities available is a powerful support.

Similar, our attention is limited, and so if we’re focused in one place, we may forget or miss something else.  However, we can program reminders or notifications that help us recall important events that we don’t want to miss, or draw our attention where needed.

The limits on working memory (you may have heard of the famous 7 ±2, which really is <5) mean we can’t hold too much in our brains at once, such as interim results of complex calculations.  However, we can have calculators that can do such processing for us. We also have limited ability to carry information around for the same reasons, but we can create external representations (such as notes or  scribbles) that can hold those thoughts for us.  Spreadsheets, outlines, and diagramming tools allow us to take our interim thoughts and record them for further processing.

We also have trouble remembering things accurately. Our long term memory tends to remember meaning, not particular details. However, technology can remember arbitrary and abstract information completely. What we need are ways to look up that information, or search for it. Portals and lookup tables trump trying to put that information into our heads.

We also have a tendency to skip steps. We have some randomness in our architecture (a benefit: if we sometimes do it differently, and occasionally that’s better, we have a learning opportunity), but this means that we don’t execute perfectly.  However, we can use process supports like checklists.  Atul Gawande wrote a fabulous book on the topic that I can recommend.

Other phenomena include that previous experience can bias us in particular directions, but we can put in place supports to provide lateral prompts. We can also prematurely evaluate a solution rather than checking to verify it’s the best. Data can be used to help us be aware.  And we can trust our intuition too much and we can wear down, so we don’t always make the best decisions.  Templates, for example are a tool that can help us focus on the important elements.

This is just the result of several iterations, and I think more is needed (e.g. about data to prevent premature convergence), but to me it’s an interesting alternate approach to consider where and how we might support people, particularly in situations that are new and as yet untested.  So what do you think?

Learnnovators Deeper eLearning Series

8 October 2015 by Clark Leave a Comment

For the past 6 months, Learnnovators has been hosting a series of posts I’ve done on Deeper eLearning Design that goes through the elements beyond traditional ID.  That is, reflecting on what’s known about how we learn and what that implies for the elements of learning. Too often, other than saying we need an objective and practice (and getting those wrong), we talk about ‘content’.  Basically, we don’t talk enough about the subtleties.

So here I’ve been getting into the nuances of each element, closing with an overview of changes that are implied for processes:

1. Deeper eLearning Design: Part 1 – The Starting Point: Good Objectives
2. Deeper eLearning Design: Part 2 – Practice Makes Perfect
3. Deeper eLearning Design: Part 3 – Concepts
4. Deeper eLearning Design: Part 4 – Examples
5. Deeper eLearning Design: Part 5 – Emotion
6. Deeper eLearning Design: Part 6 – Putting it All Together

I’ve put into these posts  my best thinking around learning design. The final one’s been posted, so now I can  collect the whole set  here for your convenience.

And don’t forget the Serious eLearning Manifesto!  I hope you find this useful, and welcome your feedback.

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