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Archives for October 2023

DnD n LnD

31 October 2023 by Clark 2 Comments

multi-sided diceLast Friday, I joined in on a Dungeons & Dragons (DnD) campaign. This wasn’t just gratuitous fun, however, but was explicitly run to connect to Learning & Development folks (LnD). Organized by the Training, Learning, and Development Community (a competitor to LDA? I have bias. ;), there was both some preliminary guidance, and outcomes. I was privileged to play a role, and while not an official part of the followup (happening this week), I thought I’d share my reflections.

So, first, my DnD history. I played a few times while in college, but… I gave it up when a favorite character of mine was killed by an evil trap (that was really too advanced for our party). I’ve played a lot of RPGs since then, with a lot of similarities to the formal DnD games (tho’ the actual ones are too complex). Recently, with guidance from offspring two, our family is getting back into it (with a prompt from a Shakespeare and DnD skit at the local Renaissance Faire).

Then, I’ve been into games for learning since my first job out of college, programming educational computer games. It also became the catalyst for my ongoing exploration of engagement to accompany my interest in cognition/learning, design, and technology. The intersection of which is where I’ve pretty much stayed (in a variety of roles), since then! (And, led to my first book on how to do same.)

Also, about DnD. It’s a game where you create a character. There are lots of details. For one, your characteristics: strength, dexterity, wisdom, intelligence, and more. Those combine with lots of attributes (such race & role). Then, there’s lots of elaboration: backstory, equipment, and more. This can alter during the game, where your abilities also rise. This adds complexity to support ongoing engagement. (I heard one team has been going for over 40 years!)

Characters created by the players are then set loose in a campaign (a setting, precipitating story, and potential details). A Dungeon Master runs the game, Keegan Long-Wheeler in our case, writing it and managing the details. Outcomes happen probabilistically by rolling dice. Computers can play a role. For one, through apps that handle details like rolling the dice. Then folks create games that reflect pre-written campaigns.

One important thing, to me, is that the players organize and make decisions together. We were a group who didn’t necessarily know each other, and we were playing under time constraints. This meant we didn’t have the dialog and choices that might typically emerge in such playing. Yet, we managed a successful engagement in the hour+ we were playing. And had fun!

I was an early advocate of games for learning. To be clear, not the tarted up drill and kill we were mostly doing, but inspired by adventure games. John Carroll had written about this back in the day, I found out. However, I’d already seen adventure games having the potential to be a basis for learning. Adventure games naturally require exploring. In them, you’re putting clues together to choose actions to overcome obstacles. Which, really, is good learning practice! That is, making decisions in context in games is good practice for making decisions in performance situations. Okay, with the caveat that you should design the game so that decisions have a natural embed.

The complexity of DnD is a bit much, in my mind, for LnD, but…the design!  The underlying principles of designing campaigns bears some relation to designing learning experiences. I believe designing engaging learning may be harder than designing learning or games, but we do have good principles. I do believe learning can, and should, be ‘hard fun‘.  Heck, it’s the topic of my most recent tome! (I believe learning should be the elegant integration of learning science with engagement.)

This has been an opportunity to reflect a bit on the underlying structure of games, and what makes them work. That’s always a happy time for me. So, I’m curious what you see about the links between games and learning!

What does it take to leave?

24 October 2023 by Clark 4 Comments

I did it, I finally left. I’m not happy about it, but it had to happen. (Actually, it happened some weeks ago.) So, what does it take to leave?

I’m talking about Twitter (oh, yeah, ‘X’ as in what’s been done to it ), by the way. I’d been on there a fair bit. Having tossed my account, I can’t see when my first tweet was, but at least since 2009. How do I know? Because that’s when I was recruited to help start #lrnchat, an early tweetchat that has still been going as recently as this past summer! I became an enthusiast and active participant.

And, let me be clear, it’s sad. I built friendships there with folks with long before I met them in person. And I learned so much, and got so much help. I like to tell the story about when I posted a query about some software, and got a response…from the guy who wrote it! For many years, it was a great resource, both personal and professional!

So, what happened? Make no mistake, it was the takeover by Elon Musk. Twitter went downhill from there, with hiccups but overall steadily. The removal of support, the politics, the stupid approaches to monetization, the bad actors, it all added up. Finally, I couldn’t take it any more. Vote with your feet. (And yes, I’m mindful of Jane Bozarth’s admonition: “worth every cent it cost you”. Yep, it was free, and that was unexpected and perhaps couldn’t be expected to last. However, I tolerated the ads, so there was a biz basis!)

Perhaps it’s like being an ex-smoker, but it riles me to see media still citing X posts in their articles. I want to yell “it’s dead, what you hear are no longer valid opinions”. I get that it’s hard, and lots of folks are still there, but… It had become, and I hear that it continues to be, an increasing swamp of bad information. Not a good source!

So where am I now? There isn’t yet an obvious solution. I’m trying out Mastodon and Bluesky. If you’re there, connect! I find the former to be more intimate. The latter is closer to twitter, but I’m not yet really seeing my ‘tribe’ there. I am posting these to both (I think). I’m finding LinkedIn to be more of an interaction location lately, as well, though it’s also become a bit spammy. #sideeffects? I keep Facebook for personal things, not biz, and I’m not on Instagram. I also won’t go on Threads or TikTok.

So, what does it take to leave? I guess when the focus turns from facilitating enlightening conversation at a reasonable exchange, to monetization and ego. When there’s interference in clean discourse, and opposition to benign facilitation. And, yes, I’m not naive enough to believe in total philanthropy (tho’ it happens), but there are levels that are tolerable and then there’s going to a ridiculous extreme. Wish I had $44B to lose! I know I’m not the only one wishing those who’ve earned riches would focus on libraries and other benevolent activities instead of ego-shots into space, but this is the world we’ve built. Here’s to positive change in alignment with how people really think, work, and learn.

Bad research

17 October 2023 by Clark 1 Comment

How do you know what’s dubious research? There are lots of signals, more than I can cover in one post. However, a recent discovery serves as an example to illustrate some useful signals. I was trying to recall a paper I recently read, which suggested that reading is better than video for comprehending issues. Whether that’s true or not isn’t the issue. What is the issue is that in my search, I came across an article that really violated a number of principles. As I am wont to do, let’s briefly talk about bad research.

The title of the article (paraphrasing) was “Research confirms that video is superior to text”. Sure, that could be the case! (Actually the results say, not surprisingly, that one media’s better for some things, and another’s better at other; BTW, one of our great translators of research to practice, Patti Shank, has a series of articles on video that’s worth paying attention to.) Still, this article claimed to have a definitive statement about at least one study. However, when I looked at it, there were several problems.

First, the study was a survey asking instructors what they thought of video. That’s not the same as an experimental study! A good study would choose some appropriate content, and then have equivalent versions in text and video, and then have a comprehension test. (BTW, these experiments have been done.) Asking opinions, even of experts, isn’t quite as good. And these weren’t experts, they were just a collection of instructors. They might have valid opinions, but their expertise wasn’t a basis for deciding.

Worse, the folks conducting the study had. a. video. platform.  Sorry, that’s not an unbiased observer. They have a vested interest in the outcome. What we want is an impartial evaluation. This simply couldn’t be it. Not least, the author was the CEO of the platform.

It got worse. There was also a citation of the unjustified claim that images are processed 60K times better than text, yet the source of that claim hasn’t been found! They also cited learning styles! Citing unjustified claims isn’t a good practice in sound research. (For instance, when reviewing articles, I used to recommend rejecting them if they talked learning styles.) Yes, it wasn’t a research article on it’s own, but…I think misleading folks isn’t justified in any article (unless it’s illustrative and you then correct the situation).

Look, you can find valuable insights in lots of unexpected places, and in lots of unexpected ways. (I talk about ‘business significance’ can be as useful as statistical significance.) However, an author with a vested interest, using an inappropriate method, to make claims that are supported by debunked data, isn’t it. Please, be careful out there!

Get the basics right first!

10 October 2023 by Clark Leave a Comment

I’m currently advising several organizations on their approaches to the use of technology to support learning. Moreover, I’ve been doing so for more than two decades, and see a lot more such situations as well. One of the things that I struggle with is seeing folks getting all agog over new technology, yet without getting the design right beforehand.  Thus, let me make a simple suggestion: get the basics right first!

So, we know what leads to good learning. Heck, I’ve written a book summarizing what’s known about it, and I’m not the only one. Despite that fact that humans are complex, and increasingly so are our learning goals, there exist robust principles. We know that we should provide a sufficient quantity of appropriately challenging contextualized practice with aligned feedback, for instance. That is, if we actually want to achieve an outcome.

Yet, too often, we don’t see this. We see, instead, information presentation. Sometimes even with a knowledge test! Yet, such an effort is unlikely to lead to any meaningful change. That is, the investment’s wasted!

Worse, too often we see this being done with fancy new tools. Sure, I get as attracted to shiny new objects as anyone. However, I want to understand their core affordances for learning. Anyone had the dubious pleasure of attending a slide presentation in a virtual world? Or maybe being presented with animated presentations of lots of facts? The new tools may have a short-term effect of novelty, but that’s it. The fundamental aspects of how our brains learn are what’s going to make, or break, a learning investment.

On the other hand, if we start with getting the learning right, first, then there may be additional value coming from the tech. Adaptivity, on top of quality learning design, can accelerate the outcomes.  Immersion, at the right time and place, is better than not. Language models, properly used, can have big impacts. However, it comes from knowing the specific capabilities, and matching them to the need.

While I haven’t done the ‘back of the envelope’ calculation (I’m not a financial whiz), I can state with a fair degree of comfort that you’re better off doing simple learning with good design. Bad design with shiny tech is still bad design! You’ll more likely have an impact putting your investment into learning quality than using fancy tech to deliver dreck. Of course, once you’ve done that, the investment in tech can do a lot more!

I’m not against new tech, heck I’ve written on games, mobile, and more! What I’m against is new tech in lieu of good design. And I’m even more enamored of good tech on top of good design.  So, get the basics right first, then add in the shiny objects. That way you’re going to have a good return on your $$, and that’s a good thing. Right?

PS, speaking of basics, we’ll be running a debate tomorrow (11 Oct) discussing the Learning Experience Design (LXD) label. I’m sure we’ll unpack critical issues. Check it out. 

Talking ‘transfer’

3 October 2023 by Clark Leave a Comment

I was looking to wrap up my slide deck for DevLearn (will be talking learning science), and wanted to see if there was anything missing. In particular, I knew I had a fair bit on retention, but I was checking on what I call ‘transfer’. In doing so, I realized that colleagues and others use the term differently! Which means it’s time to talk ‘transfer’.

So one of our good research translators is Will Thalheimer. I found his report (PDF) on transfer, and its usage was as many others I’d found. Will describes transfer as moving learning from the instructional environment to the workplace. No argument this is important! Yet, it’s not how I use the word.

In talking learning science, I’ve seen and said that the two gold standards are retention over time until needed, and transfer to all appropriate (and no inappropriate) situations. (That’s what I’ll be talking about in my session: what leads to those.) My notions here are both part of his transfer.

I get my usage of transfer essentially from folks like John Anderson at Carnegie Mellon Uni, who talks about what facilitates transfer. He’s the one I think of, for instance, when thinking of identical elements transfer, which stipulates that the more elements are the same, the higher the transfer. There’s near and far transfer, as well. That indicates the breadth of area you’re transferring to, really. E.g. negotiation would be far transfer, as there are many situations, whereas training to specifically run projector MX3600D4 is very much near transfer.

In a review of transfer I found (PDF), a distinction is made between ‘low-‘ and ‘high-road’ transfer. The former ‘happens’, while the latter is engineered. Given that, to me, instruction is about engineering success, maximizing likelihoods, I’m all for the latter. So, choosing contexts and supporting reflection.

To memory, even the academic literature about workplace learning seems to support the other interpretation. Yet, my term seems more in line with what the learning science community. In the longer term, we’ll need to reconcile, but for me, the distinction between the elements of retention and transfer are important. So, when I’m talking ‘transfer’, what I mean is the breadth of application. That’s my take, what are your thoughts?

Clark Quinn

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