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Clark Quinn’s Learnings about Learning

Learning History

7 July 2011 by Clark 1 Comment

Traveling with Jay Cross and Ellen Wagner in Berlin last December, we hit a great museum where they had artifacts from aa major period of German dominance. It was easy to use those concrete representations of life at the times, and the annotations (as well as Jay & Ellen’s learned commentary) as a foundation to think about the historic changes.

Thinking about the way we ,as a family, like to travel – studying up beforehand, choosing places that most concisely represent and communicate the local history and culture (and dining in ways to understand the best the culture has to offer :), and reading as we go along – it seems a great way to ground learning via experience. And experiential learning is powerful learning, connecting personal experience as context to conceptual models.  

I personally like to understand the ebb and flow of civilizations. My late friend Joe Cotter was a PhD in history, and taught me a little bit about how to think like a historian (not just to know history), thinking about causal forces. I try to apply that, as well as admittedly geeking out on weapons and castles.  

I’ve always felt that the old cliche is true, that travel broadens you. If you go with your eyes open, you can see the world from a different perspective, and even look at your own country differently. I really value the time I spent living in Australia, not only because of the fabulous friends and great experiences, but the ability to look back at the US and get a valuable extension on my understanding.  

It’s one thing to read about it, but to immerse yourself in the cuture and the artifacts with an overarching narrative really helps connect the broader context to the specifics. I hope you have the chance to have a similar experience.

TravelLearning

4 July 2011 by Clark 2 Comments

Travel is a great learning opportunity.  First, of course, is learning the history, geography, and culture of a place.  The cuisine of a new place is a particular personal interest. Of course, you can also learn about politics, economics, and more as well.  

A second level is looking at how these are portrayed within their own milieu; what are the stories they tell themselves and others about who and what they are.

And, of course, regardless of planning, travel ends up throwing you little challenges: changes in schedules, closures, delays, and more.  These become opportunities for meta-learning: both attitudinal (patience, tolerance, persistence, friendliness) and strategic (problem-solving, communication, etc.).

Moreso if you make a conscious effort to not just replicate the same experience everywhere you go (e.g. the generic international resort experience regardless of location), but instead work to learn what makes this particular destination unique. It’s like making content interesting; you have to find what makes the folks who live there proud. Another meta-lesson.

I was fortunate that my parents were great travelers, and instilled the love of new cultures in me, and I’m trying to do the same with my kids. I find the most interesting people are those who are interested in others. But even if you haven’t had the skills and attitude modeled, you can develop it yourself. Start small, get some wins, and expand (like all good plans :). Bon voyage!

Quick mobile thoughts

27 June 2011 by Clark Leave a Comment

SIM card vending machine

It’s obvious that mobile is booming, as you can tell from this shot taken as I deplaned at Heathrow Airport on my way from  mLearnCon conference to an engagement.  It made me reflect on an interesting tension that emerged at the conference.  The resolution will happen, so it’s a question of when, not if, but it’s still a pain.

I was honored to be part of a closing panel with some very clever folks (Bill Rankin, David Metcalf, Carmen Taran, Jim Box, and Richard Culatta, to be specific) responding to crowd-sourced questions.  Paul Clothier served as ringmaster, and the highest rated questions were lobbed at us.

One of the emergent themes was considering what would be really innovative mobile learning applications.  We imagined things from individual coaches to universal teachers.  All this requiring, of course, a pretty robust infrastructure.

And of course, as I sit in an airport (awaiting the 3rd and final leg of which Heathrow was the first), and recognizing that I can’t use the data plan on my phone for fear of penury, I’m still quite frustrated with the situation.  However, there is hope.

advert for a ubiquitous data package

On the wall right next to the vending machine, which I also captured, is one solution.  Here, Vodafone is offering Brits mobile internet when they travel, at a very favorable rate. This is better than the solution I thought was possible: having a service at an airport where you hire a personal wifi device for some reasonable rate of $10 a day or something that you return when you finish your trip.

My traveling companion on the post-US legs (and Internet Time Alliance colleague), Charles Jennings, resides in the UK and said that the competition between providers supports this sort of offer.   £2 is far better than the rate I was hoping for, and way better than a $1 – $20 per MB that is my current option.

Unlike some who worry that we might lose thinking skills, I’m quite happy to devolve certain tasks to my external brain, and only retain the ones I wish to keep for myself.  And once I’ve become so enabled, it’s painful to do without.  I’m glad to see some are getting viable solutions, and hoping I’ll have one soon too.  So we can come up with even more fabulous ways to accessorize our brains. Which is what we want to do!

 

Amber MacArthur #mLearnCon Keynote Mindmap

22 June 2011 by Clark 1 Comment

This morning’s mLearnCon keynote was by journalist Amber MacArthur. She talked about the intersection of mobile and social, though mostly talking the social side. Definitely a fun presentation with lots of humorous examples.

20110622-094603.jpg

Jeremiah Owyang mLearnCon keynote mindmap

21 June 2011 by Clark 2 Comments

Jeremiah Owyang, analyst at Altimeter, keynoted the opening day of the eLearning Guild’s mLearnCon conference.  He talked about the intersection of mobile and social, talking mobile definitions, organizational structures, and core transitions, using a metaphor of bees.

Integration (or not)

14 June 2011 by Clark 1 Comment

I’ve recently been asked about what industries are leading in the use of (choose one: mobile, games, social).  And, in my experience, while there are some industries (medicine in mobile, for example), it’s more about who’s enlightened enough yet.  Which made me think a little deeper about what I do, and don’t see.

What I do see are pockets of innovation. This company, or this manager, or this individual, will innovate in a particular area.  Chris Hoyt has innovated in social learning for recruitment for PepsiCo, and is now branching out into mobile.  One company will do games, another mobile, another social. And that’s ok as a starting point, but there’s more on the table.  You want to move from tactics to strategy.

Performance EcosystemI want to suggest it’s better if someone higher up sees that tying the elements together into a coherent system is the larger picture.  You don’t just want the individual tactics, but you want to see them as steps towards the larger picture.  At the end of  the day, you want your systems tied together in the back end, providing a unified environment for performance for the individual.  And that takes a view of where you’re going, and the appropriate investment and experimentation.

I recall (but not the link, mea culpa) a recent post or article talking about the lack of R&D investment in the learning space (let me add, the performance space overall).  That is, folks aren’t deliberately setting aside monies to fund some experimentation around learning.  Every learning unit should be spending 3-5% of the budget on R&D.  Is that happening?  If so, it’s not obvious, but I’m happy to be wrong.

I really struggle to find an organization that I think is getting on top of this in a systematic way: that has realized the vision, is aligning tactics to organizational outcomes, and is looking to integrate the technologies in the backend to capitalize on investment in content systems, social media systems, portal technologies, and learning management systems.  This can also be customer-facing as well, so that you’re either meeting customer learning needs around other products or services, or delivering learning experiences as a core business, but still doing so in a coherent, comprehensive, and coordinated approach.

I am working with some folks who are just starting out, but I think the necessity to link optimal execution with continual innovation is going to require much more thorough efforts than I’m yet seeing.  Am I missing someone?  While I love to hear about exemplary individual efforts, I’d really like to hear from those who are pulling it all together as well.

Chris Dede Keynote Mindmap

8 June 2011 by Clark 1 Comment

Chris Dede opened the Innovations in eLearning keynote with a speech that very much resonated with me and reflected things I’ve been blogging about here since Learnlets started, but has had the opportunity to build.  His closing comment is intriguing: “infrastructures shape civilization”.

He talked about teaching skills to deal with wicked problems and developing new literacies, using MultiUser Virtual Environments.

CERT and performance support

31 May 2011 by Clark 6 Comments

I’ve just completed Community Emergency Response Team (CERT) training (except a final live drill in a nearby neighborhood), and I’ve been impressed with the thought that’s gone into the task.  The situation is that in a major emergency natural or man-made: tsunami, terror attack, tornado, hurricane, explosion, or in our case, earthquakes, the capabilities of first-responders (police, paramedics, fire) will be overwhelmed.

The plan is that volunteer teams trained to take initial action as a mechanism to save lives.  The situation would be grim.  If it’s needed, there will be life-threatening injuries, death, damage, and more. And even trained responders will be under considerable stress.

Consequently, the design is very focused, making sure the volunteer responders are safe, not going beyond their training, and first identifying and categorizing the help needed, before actually taking any action.  It’s hard to think about having to barely help someone (particularly, say, a child) and moving on, but that’s what will achieve the best result overall, as they repeatedly tell us.

To facilitate, they’ve done an impressive job of providing resources to optimize the chances for success. They’re focused on communication and task support as really the two key things. In addition to the training, they’ve provided resources and very specific performance support tools.

If and when such an event happens, everyone knows where they’re supposed to report, and how to get going. The first thing found is a folder that as soon as you open it, it starts telling you exactly what to do. If you follow the directions, you’ll be led to create a team, check in, and head off on the first area needing to be searched.

There are guidance forms for everything, and even simple things like blank paper behind a template with cutouts to store info, then share via radio. Then you rip out the sheet, and another blank one is behind.

It’s hard to remember everything you’re supposed to do (only 2 people do the physical search, one scribes, one leads; call out to see if anyone’s there first; assess structural safety; mark what’s found and move on, the list goes on).  But there are tools and job aids for everything, so it’s hard to go wrong.  And that’s important, because this will likely be a situation where cool and calm are out the window.

It’s reassuring to see the thought that’s gone into the tools we have to use. I hope I never have to, but I feel better knowing that if I do, there’s a lot of well-designed support.  I recommend both that you consider getting CERT training, and also look at how they’ve taken a very tough task and broken it down into a command situation.

Explicating process

30 May 2011 by Clark Leave a Comment

I think supporting performance is important, and that we don’t do enough with models in formal learning.  To me, another interesting opportunity that’s being missed is the intersection of the two.

Gloria Gery’s original vision of electronic performance support systems was that not only would they help you perform but they’d also develop your understanding so you’d need them less and less.  I’ve never seen that in practice, sad to say.

Now it might get in the way of absolute optimal performance, but I believe we can, and should, develop learner understanding about the performance.  If the performance support is just providing rote information so that the learner doesn’t have to look it up, that’s ok. But if, instead, the performance support is interactive decision support, the system could, and should, provide the model that’s guiding the decisions as well as the recommendations.

This needn’t be much, just a thin veneer over the system, so instead of, after asking X and Y, recommending Z, saying “because of A and B, we’ve eliminated C and recommend Z” or somesuch.

It could also be making the underlying model visible through the system.  Show the influence of the answers to the questions to competing alternatives, for instance.

All in all, I believe it’s better that performers understand what’s behind recommendations, because then they can internalize those models both to reduce the need for the system and to be able to infer when to go beyond the system.

Helping people understand and use models is a powerful form of meta-learning, to me, and a 21st century skill folks will be needing. Why are we missing the opportunity to help develop those skills?

Engagification

24 May 2011 by Clark 11 Comments

The latest ‘flavor of the month’ is so-called gamification. Without claiming to be an expert in this area (tho’ with a bit of experience in game design), I have to say that I’ve some thoughts both positive and negative on this.

So what is ‘gamification’? As far as I can tell, it’s the (and I’m greatly resisting the temptation to put the word ‘gratuitous’ in here :) addition of game mechanics to user experiences to increase their participation, loyalty, and more. Now, there are levels of game mechanics, and I can see tapping into some deeper elements, but what I see are relatively simple things like adding scoring, achievements (e.g. badges), etc.   A colleague of mine who released a major learning game admitted that they added score at the end to compensate for the lack of ability to tune further and needing to release to appease investors. I get it; there are times that adding in gamification increases bottom lines in meaningful ways. But I want to suggest that we strive a little bit higher.

In Engaging Learning, I talked about the elements that synergistically lead to both better effectiveness of education practice, and more engaging experiences. These weren’t extrinsic like ‘frame games’ (tarted-up drill-and-kill), but instead focused on aligning with learner interests, intrinsic elements of the task, and more. This means finding out what drives experts to find this intriguing, a role that learners can play that’s compelling, meaningful decisions to make, appropriate level of challenges, and more. That’s what I’m shooting for.

The benefits of intrinsic motivation instead of extrinsic have been studied since the late 70’s in work by Tom Malone and Mark Lepper. In short, you get better outcomes when people are meaningfully engaged rather than trivially engaged. Dan Pink’s book Drive lays out a wealth of related research that suggests we need to avoid rewards for rote performance and instead should be focusing on helping folks do real tasks. I can’t remember where I first heard the term ‘engagification’, but that’s just what I’m thinking of.

To me, it’s the right way take gamification, focus on intrinsic motivation. If we’re gamifying, we’re covering up for some other deficiency, I reckon. Yes, there may be times that intrinsic motivation is hard to find (e.g. to get fit), but that probably means we haven’t tried hard enough yet. I recall recently hearing about gamifying kids math problems; yes, but rote problems are the wrong thing to drill. Can’t we find the intrinsic interest in math, solving real problems (like the ones they’ll see in the real world, not on tests)?  I reckon we could, and should. It would take more effort initially, but the payoff ought to be better.

Perhaps gamify if you have to, but only after you’ve first tried to engagify. Please.

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