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Monday Broken ID Series: Concept Presentation

15 February 2009 by Clark 9 Comments

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This is one in a series of thoughts on some broken areas of ID that I‘m posting for Mondays.   The intention is to provide insight into many ways much of instructional design fails, and some pointers to avoid the problems. The point is not to say ‘bad designer‘, but instead to point out how to do better design.

At some point (typically, after the introduction) we need to present the concept.   The concept is the key to the learning, really.   While we‘ve derived our ultimate alignment from the performance objective, the concept provides the underlying framework to guide one‘s performance.   We use the framework to provide feedback to help the learner understand why their behavior was wrong, both in the learning experience and ideally past the learning experience the learner uses the model to continue to develop their performance.   Except that, too often, we don‘t provide the concept in a useful way.

What we too often see is a presentation of a rote procedure, without the underlying justification.   In business, we‘ll teach a process.   In software, we‘ll see feature/function presentations (literally going item by item through the menus!).   We‘ll see tutorials to achieve a particular goal without presenting an underlying model.   And that‘s broken.

We need models! The reason why is that people create mental models to explain the world.   People aren‘t very good at remembering rote things (our brains are really good at pattern matching, but not rote memorization).   We can fake it, but it‘s just crazy to have people memorize rote things unless it‘s something we have to absolutely know cold (medical terminology is an example, as are emergency checklists for flights).   By and large, very little of what we need to know needs to be memorized.

Instead, what people need are models.   Models are powerful, because they have explanatory and predictive power.   If you forget a step in a procedure, but know the model driving the performance, you can regenerate the missing step.   With software, for instance, if you present the model, and several examples where the way to do something is derived from the model, and then you have the learner use inferences from the model to do a couple of tasks, you might be saved from having to present the whole system.

People will build models, so if you don‘t give them one, it‘s quite likely that the one they do build will be wrong.   And bad models are very hard to extinguish, because we patch them rather than replace them.   It requires more responsibility on the designer to get the model, as, for reasons mentioned before, our SMEs may not be able to help us, but get them we must.   Realize that every procedure, software, or behavior has a model that drives the reason why it should be done in a particular way, and find it. Then we need to communicate it.

Multiple models help! To communicate a model most effectively, we should communicate it in several ways.   Models are more memorable than rote material, but we need to facilitate internalization.   Prose is certainly one tool we can and should use (carefully, it‘s way too easy to overwrite), but we should look at other ways to communicate it as well.

Multiple representations help in several ways.   First, they increase the likelihood that a learner will comprehend the model, and then have a path to comprehend the other representations.   Second, the multiple representations increase the number of paths to activate a model in a relevant context.   Finally, multiple representations increase the likelihood that one can map closely to the problem and facilitate a solution.

Multiple representations are, unfortunately, sometimes difficult to generate (more so than finding the original model).   However, we should always be able to at least generate a diagram.   This is because the model should have conceptual relationships, and these can be mapped to spatial relationships.   There‘s some creativity involved, but that‘s the fun part anyways!

Yes, doing good instructional design does take more work, but anything worth doing is worth doing well.   On a related, but important, note, unfortunately the difference between broken ID and good ID is subtle.     You may have to explain it (I have literally had to), but if you know what you‘re doing and why, you should be able to.   And having developed a powerful representation increases the power, and success of the learning, and consequently the performance.   Which is, of course, our goal. So, go forth and conceptualize!

On the road again

12 February 2009 by Clark 2 Comments

Well, this spring is shaping up differently than I expected. Instead of the doing the familiar talks or workshops in the usual places: Training’s Conference, eLearning Guild’s Annual Gathering, and ASTD’s TechKnowledge and International Conference, I’m doing new things in old and new places.   Not that I don’t like those conferences, in fact I recommend them, it’s just that life takes funny turns (and I like challenging myself). Which isn’t to say I won’t be at those conferences again (I hope and intend to).

So, where will I be showing up?   At VizThink, for one.   A conference I’ve been very interested in, and managed to get a chance to present at.   That’s really just in a few days (Feb 22-25), and I’ll be talking about the cognitive underpinnings behind diagrams (and more).   As well as soaking up some great thoughts from others!

I’ll also be talking at the 5th Annual Innovations in eLearning Conference, hosted by the Defense Acquisition and George Mason Universities in the beginning of June.   My topic is myths about new learners, and I intend to debunk much of the hype just as I like to do around learning styles (which will probably show it’s head in the talk), as well as provide practical guidelines.   Folks like Will Wright and Vint Cerf are keynoting, so this is bound to be special.

Finally, assuming there are enough registrations, I will be at ASTD’s ICE (end of May), not speaking but running a pre-conference workshop on elearning strategy.   This is based upon my chapter in the forthcoming Michael Allen’s eLearning Annual 2009 about both the important principles of elearning tactics like mobile, portals, social learning, and more, and tying those tactics together into a strategy.   The focus is on an integrated ‘performance ecosystem‘, and I reckon it’s the most useful thing I can offer in this economic uncertainty.   I’ve given it as a talk before, but not as a workshop, and this is for managers and executives to take the next step in improving their organizational learning infrastructure.   It’s time to work smarter, folks!

One of the ways I work smarter and keep learning is to push myself into new areas that are beyond my comfort zone but that are within my reach (e.g. Vygotsky’s Zone of Proximal Development).   I recommend it to you too.   It’s a way to keep learning, and expanding.   I welcome new challenges, got any handy?

Pacing

10 February 2009 by Clark 9 Comments

We recently finished watching a video series called Kamichu (we like anime).   It‘s a remarkably cute series about a middle school girl who finds out she‘s a god (apparently the Shinto belief system). There are some subtle digs at cultural artifacts like politicians, sweet explorations of the difficulties of romance, and funny running gags.   I recommend it, but the thoughts it prompted are what I‘m talking about here.

One of the interesting things about the show is it‘s speed.   Each episode unfolds at it‘s own leisurely pace, with soft musical backgrounds, and no laugh tracks.   Our (only recently) Disney-watching kids, now experienced with laugh tracks and frantic pacing, were enchanted.   It made me think about taking time to develop an atmosphere, the time taken to really develop a mood.   Good movies do that, though less and less.

I‘d recently been reflecting on pacing in music as well, regarding Pink Floyd. They similarly take the time to build the tension to make their musical flourishes.   As did the landmark Who‘s Next Album.   (Ok, so my musical tastes indicate my age.   Still, the pacing matters.)

Serendipitously, I also just read an intriguing post about the history of addiction.   It starts off talking about how we used to listen to music, hearing our favorite pieces only infrequently, and likely badly.   Similarly, getting together for conversations and fun was time-consuming.   The post then goes on to cover the rise, and fall, of opiates (legal for many years), and finally suggests that technology is our new addiction, and that we still haven‘t figured out what‘s now appropriate with technology or not.   It‘s long, but very interesting.

I‘ve gone off before about slow learning, and I think this is another facet.   Not only are we‘re rushing too much in our performance, our development processes, and the amount of time we devote to learning, we‘re not properly setting the stage.   I‘ve been quick myself, but some of the best speakers seem to take their time getting to the point.   I think there‘s a lot to process here, and perhaps a lot to learn.   We‘ve less patience, and I think that it‘s affecting our confidence to take time to do things properly.   If we don‘t, we risk it not working. If we do take our time, we run the risk of costing a bit more money.

In business, increasingly, I think we need to slow down and think a little, and the end result will end up being at least as fast, but also better quality.   I think that‘s the wise decision, what do you think?

Monday Broken ID Series: The Introduction

8 February 2009 by Clark 3 Comments

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This is one in a series of thoughts on some broken areas of ID that I‘m posting for Mondays.   The intention is to provide insight into many ways much of instructional design fails, and some pointers to avoid the problems. The point is not to say ‘bad designer‘, but instead to point out how to do better design.

One of the first things learners see is the introduction to the content; it‘s the first place that they can be disappointed, and all too often they are.   They are given objectives that don‘t matter to them, they‘re told what they‘re going to see in dull terms, it‘s all aversive rather than interesting.   Which is a wonderful way to start a learning experience, eh?

What we want to do is bring in the emotion! Almost all of instructional design is about the cognitive part, yet the motivational part is often just as important.   And we‘ve got to go beyond simplistic views of what that means.

Even cognitive science recognizes that there‘s more to the mind that the cognitive aspect, and includes the affective and conative as well.   Affective are your learning characteristics, your learner‘s styles.   Whereas conative is the interesting bit: the intention to learn, which includes things like motivation to learn, anxiety about learning, etc.

I‘ve gone off before about learning styles, and the short answer is to a) use the right media for the message, and b) to provide help for learners.   However, addressing motivation and anxiety is a different, and important, thing.   We want to assist their motivation, which happens by helping the learner connect this experience to themselves and their goals.   And we want to reduce their anxiety to an appropriate level (people perform better under a little pressure), by helping manage their expectations.

To help with motivation, there are a couple of things to do.   We know that learners learn better when we activate relevant information up front (it helps associate the new information to existing information).   I maintain that we want to extend that, and open them up emotionally too. And, I believe that it should be done first.   I think we need to indicate the consequences of the knowledge, either negative for not having the information, or positive for having the information.   I think the consequences can be exaggerated, to increase the emotional impact, within bounds, and it can be done dramatically (see Michael Allen‘s Flight Safety video) or humorously.   I‘ve used comic strips to begin elearning sections (we don’t use comics enough)!

There are nuances here: it has to be specific to the situation, not just a non-related exaggeration.   Done well, it can incorporate the cognitive association activation as well!   But hook them emotionally, and the information will stick better.   Too often in the learning I see, there‘s not just little, but essentially no addressing why this information is important to the learner, and that‘s got to be job number 1, or we risk wasting the rest of the effort.

Then we come to objectives, and here I nod in the direction of Will Thalheimer, who‘s said this better than I: the objectives we show to the learner are not the ones we use to design!   Too often, there‘s a section in the cookie-cutter template for objectives, and we slap in the ones we‘re designing to.   Wrong, bad designer, no Twinkie ™.   We (should) use objectives [previous post] to align what we‘re doing to the real need, but the learners don‘t want to know about our metrics.   The objectives for them need to be rewritten in a WIIFM (What‘s In It For Me) framework. They should get objectives that let them know what they‘ll be able to do that they can‘t do now, that they care about!

Another thing that helps, and now we‘re onto anxiety more, is addressing expectations.   Stephanie Burns showed that of people who set out to accomplish a goal, those that succeeded were those who managed their expectations appropriately.   Similarly, when I run workshops, I find I get less concerns when I help lay out what‘s going to happen and why rather than just barging ahead.   If people don‘t know what to expect, or expect it‘ll be X (e.g. entertaining) and there‘s some Y (e.g. hard work), they get frustrated or concerned with the mismatch.   They can get upset in particular if one aspect is difficult and they feel like they‘re floundering.   Making sure that the expectations are set appropriately helps learners feel like they‘re in synch with what‘s happening, and maintains their confidence.

A role that‘s cognitive as well as motivational is that we don‘t do enough has to do with contextualizing what‘s happening.   Too often, learning is conduced in a vacuum.   Yet Charles Reigeluth‘s Elaboration Theory suggests drilling down, and I say contextualize the learning in the larger context of what‘s happening in the world. Even if we‘re learning about some minor medical procedure, we can talk about how health care is a major issue, and getting it right is one of the components to make it effective and efficient.   Or somesuch, but you can quickly connect what they‘re learning to the real world, and you should.   It‘ll help again associate relevant knowledge and increase the effectiveness of the message by connecting what‘s happening now to what‘s really important.

And, I‘ll finally add, no pre-tests, unless it‘s to let the learners test out. I‘ve talked about that before, so I‘ll merely point you to my previous screed.

So, introduce your learners appropriately to the learning, get them cognitively and emotionally ready for the learning experience, and you won‘t be throwing away all the effort to develop what follows the introduction, you‘ll be maximizing it.   And that‘s what you want, at the end, is for that learning to stick.

Jumpstarting

6 February 2009 by Clark Leave a Comment

I’m on the Board of Directors for an educational not-for-profit that has had almost 30 years of successful work with programs in classrooms, nationally and internationally.   However, 5 years ago or so when I joined, they were doing almost nothing with technology.   Since then I’ve been working systematically to get them to the stage where they’re leveraging technology not just for education, but for the organization.

It’s been a slow road. There were several false starts along the way, with two separate groups within the organization having a go, but each withered.   I wrote a vision document, laying out the opportunities, but they just weren’t getting the message; they were already successful.   Several things have helped: the economic uncertainties of funding for the past few years,   an external group that looked to partner for online delivery (which went awry, sadly), and the growing use of technology by their ever-younger employees (and their audience!).

Mainly through persistence, consistently better messaging, and a growing awareness on the part of both Board and organization, I finally managed to get the Board to push for an IT Strategy from the organization, which led to the formation of an IT Committee on the Board.   (For my sins I got to chair it.)   Since then I’ve been working with the organization to start developing a strategy, though I can only advise.

Jumpstarting may seem hardly the right phrase for a several-years long process, but actually it’s a significant shift and real progress.   They’re still having trouble getting a real strategic vision, focusing a bit too much on tactics like a killer website instead of back-end system and information architecture, but it’s within grasp now.   I likely will be going down and giving the organization’s team a more in-depth view, and the Board has asked to get an overview of the new technologies and the opportunities.   I’m even going to run a survey to see if we can move to more use of technology for the Board’s communications (the number of trees…).

Persistence pays off, even in the most hidebound environments.   Serendipity helps, but you get better at getting the message across.   And the number of examples now available makes it even easier.   Jumper cables, anyone?

Economic Impact

2 February 2009 by Clark 5 Comments

The Learning Circuit’s Blog Big Question of the Month is “What is the impact of the economy on you and your organization? What are you doing as a result?”.   Heavy topic, but appropriate for the times.   I’ll answer two-fold: myself, and what I see for clients.

First, the impact: for some organizations it appears mostly an issue of scale, trying to do more with less, but for others it’s more cataclysmic; layoffs, no ability to secure capital for activity, no new business.   For me, it’s several projects that have gone on hold (extra capability available, call now, operators are standing by).

I’ve gone off already on the economic times and what I see are valuable steps for organizations: investing in capability.   I very much believe in walking the walk, so I’m investing in my own capability .   I’ve checked out some non-fiction books from the library that I’m reading to expand my abilities, I revamped my website (and continuing to improve it), writing a new article,   and I’ve started a new blog series on ID.

The point is to use down-time to be prepared to capitalize on the up-time.   Fingers crossed for all of us that it occurs soon.

(New) Monday Broken ID Series: Objectives

1 February 2009 by Clark 9 Comments

Next series post

This is the first in a series of thoughts on some broken areas of ID that I will be posting for Mondays.   The intention is to provide insight into many ways much of instructional design fails, and some pointers to avoid the problems. The point is not to say ‘bad designer‘, but instead to point out how to do better design.

The way I‘ve seen many learning solutions go awry is right at the beginning, focusing on the wrong objective.   Too often the objective is focused on rote knowledge, whether it‘s facts, procedures, or canned statements.   What we see is knowledge dump, or as I‘ve heard it called: show up and throw up.   Then, the associated assessment is similarly regurgitation of what you‘ve just heard.   The reasons this happens, and why it doesn‘t work, are both firmly rooted in the way our brains work.

First, our brains are really bad at rote remembering.   We‘re really good at pattern-matching, and extracting underlying meaning.   That‘s why we use external aids like calendars.   Heck, if it‘s rote knowledge, don‘t make them memorize it, let them look it up, or automate it.   OK, in the rare case where they do have to know it, we can address that, but we overuse this approach.   And that‘s due to the second reason.

Experts don‘t know how they do what they do, by and large.   Our brains ‘compile‘ information; expertise implies becoming so practiced that the process is inaccessible to conscious thought (ask an expert concert pianist to describe what they‘re doing while playing and their performance falls apart).   We found this out in the 80‘s, when we built so-called ‘expert systems‘ to do what experts said they did,   When the systems didn‘t work, we went back and looked at what the experts were really doing, and there was essentially zero correlation between what they said they did, and what they actually did.

What happens, then, is that our Subject Matter Experts (SMEs) do recall what they studied, and toss that out.   They‘ll dump a bunch of relevant knowledge on the designer, and the good little designer will develop a course around what the SME tells them.   So, we see objectives like:

Be able to cite common objections to our product.

What‘s needed is to focus on more meaningful outcomes.   Dave Ferguson has written a nice post defending Bloom‘s skill taxonomies, and he‘s largely right when saying that focusing on what people actually do with the knowledge is critical. However, I find it simpler to distinguish, ala Van Merrienboer, between the knowledge the learner needs, and the complex decisions they   apply that knowledge to, with the emphasis on the latter.   So, I’d like to see objectives more like:

Be able to counter customer objections to our product.

The nuances may seem subtle, but the difference is important.

How does a designer do that?   SMEs are not the easiest folks to work with in this regard.   I‘ve found it useful to turn the conversation to focus on the things that the learner needs to be able to do after the learning experience.   That is, ask them what decisions learners need to be able to make that they can’t make know.   Not what they need to know, but what do they need to be able to do.

And, I argue, what will likely be making the difference going forward will be skills: things that learners can do differently, not just what they know.   I recall a case where an organization was not just looking for the learners to understand the organizational values, but to act in accordance with them (and that that meant).   That‘s what I‘m talking about!

When it comes to capturing objectives, I‘m perfectly happy with Mager‘s format of specifying who the audience is, what they need to be able to do, and a way to determine that they‘re successfully performing.   From there, you can work backwards to the assessment, to the concept, examples, and practice that will develop the skills to pass the assessment.

There‘s another step, really, before this, and that‘s determining what decision learners need to make differently or better to impact the bottom line, e.g. choosing objectives that will affect the organization in important ways, but that‘s another topic for another day.

Doing good objectives is both a skill that can be learned, and a process that can be supported.   You should be doing both.   Starting from the right objective makes everything else flow well; if you start on the wrong foot, everything else you do is wasted.   Get your objectives right, and get your learning going!

Tools and tradeoffs

28 January 2009 by Clark 2 Comments

originalquinnovationsite1
Old Site

I’ve been busy updating my website.   The previous version was done by hand in an old version of Adobe’s DreamWeaver, and while it was very light and minimal, it wasn’t very ‘elegant’.   For instance, I’d had one problem that really bugged me, hadn’t been able to fix (though recently I managed to beat it into submission).   I had several options: continue to maintain it, pay someone to do a better job, or find some tool that makes it easy to make reasonable sites.   I got my mitts on a copy of RealMac’s RapidWeaver, and started to play around.

RapidWeaver uses templates: there are quite a few included, and you can pay for more.   I wasn’t completely happy with any, but by systematic exploration (aka messing around), I managed to make one I was happy with. (Recognize that the small size of the screenshots can make the old one look plausible, but it was a bit space-wasting; e.g. it’s still readable at 50%!)   I haven’t dived into the actual design behind the themes, as that takes me somewhere I don’t want to go.   Still, when I’d find things I thought it couldn’t do, I’d look deeper and find it.   It took quite a few attempts to get things the way I liked them, but it’s mostly quite clean.     Yes, I could delve into CSS and PHP and really get a handle on it, but that’s not the best investment of my time, and I could’ve stuck with DreamWeaver.   It’s enough that I understand what they do, without getting into the syntax of a specific site.

newquinnovationsite
New Site

The interesting thing to consider here, however, are the tradeoffs.   I wanted a decent starting point, and the application handling all the background work when I changed things around (like maintaining the navigation bar, adding the cookie crumbs, etc).   I didn’t want to have to tweak everything myself. If I were a professional web designer, I’d want power tools; if I were an amateur I’d want hand-holding.   As it is, I want something in-between.   RapidWeaver does a relatively elegant job of providing simplicity upfront but letting you open up the hood and mess about inside.   I had to get deep into the program to get done some things I wanted to get done, but it’s output is better than I was getting on my own.   Note that if you use it’s built-in ‘text and image’ pages, I don’t like how it looks.   I went to HTML pages (which I can handle).

The more general lesson is that there are no right answers, only tradeoffs.   Ideally, you get more power as you take on more learning.   Andrea diSessa termed this ‘incremental advantage’, where well-designed tool environments give you more power as a direct outcome of your willingness to explore.   HyperCard had this, as you could start with just draw tools, but then explore fields, buttons, and backgrounds (before you hit the ‘HyperTalk’ programming language wall).

There’s been notable progress in providing power tools (though too many people don’t even know about the concept of ‘styles’), but there’s still a pretty linear relationship between learning and power.   For example, as I have mentioned before, everyone wants the full game development tool that doesn’t require programming, though I argue it can’t exist.   It’s nice (and all too rare) when you get an elegant segue from templates through to being able to open up the underpinnings.

Understanding the tradeoff between ease of use and power is important in bringing knowledge, information, and tools to your learners, as well as your own learning tools.   You’ll want good defaults, and then the ability to customize.   Some of our tools are still not doing a good job of that, and the tutorials still tend to be focused on either product features or rote procedures, instead of helping you understand the software model underneath.   We could do a lot better!

Back to your user goals: you’ve got to know what you’re trying to do, how much you’re willing to learn about it, and live within what that gives you.   And I’d like feedback on the new website.     Put on your ‘potential customer’ goggles, prepared with what you’d want to know, and have a look; I welcome feedback to improve it!

Disruption and Adaptation

23 January 2009 by Clark 3 Comments

I was pointed by Harold Jarche to Dave Snowden talking about the coming age and the characteristics of what it will take. He documents a shift from mechanistic to systematic, and posits that the coming age is chaotic, requiring a new approach.   Dave terms this ‘praxis‘, a continual cycle of experimenting on the basis of theory and reflecting, rather than pre-determined approaches.

Harold wondered whether this counted as meta-learning, and I’d have to say yes.   You not only are looking at the outcomes of your intervention, but you’ve got to be paying attention to your process, and revising the theory and the practice as well as the problem-solving.   It may seem like an awful lot of overhead, but these skills become practiced, and the outcomes are far better in the long run.

Things aren’t slowing down.   I was reflecting earlier today on how quickly the ‘iClones‘ came after the announcement of the iPhone.   Things are moving faster, we’re being showered with more and more information, and asked to do more and more with less.   Most importantly, the fundamental game changes, where a whole industry is upended by a disruptive innovation, are getting so frequent that there is no longer a period in which to adapt to a steady state: change is the steady state.

Everything of any value at work will be adapting to change and solving problems. The processes you’d execute against will be out of date by the time they’re codified.   You’ll instead be applying frameworks, and monitoring the results while you refine the models and your approach.

At a personal level, this means meta-learning: learning on an ongoing basis, developing your learning skills and continually problem solving.   It’ll also mean collaborating, as it’s no longer sufficient to assume you can do it yourself; there’s power in numbers, when managed right.   So you’ll also have to develop and evolve not only personal learning, but learning to learn with others.   (That’s one of things Harold, Jay, Jane and I are working on via TogetherLearn.)

This naturally implies the skills of larger groups of people, and at the organizational level it means continuing to experiment as well, and providing the tools and the space to learn.   It also means being systematic and continuous about review.   (Doug Engelbart, ahead of the curve as always, has even suggested another level, where nodes of meta-learning collaborate to review the meta-learning!)

It’s attitudinal, too, as you’ve got to keep it from being scary, and let yourself remember that learning is fun.   As Raph Koster tells us, learning is fun (at least until we kill that thought with schooling).   So, let’s start having fun!

Less than words

22 January 2009 by Clark 8 Comments

Yesterday, while I was posting on how words could be transcended by presentation, there was an ongoing twitfest on terms that have become overused and, consequently, meaningless.   It started when Jane Bozarth asked what ‘instructionally sound’ meant, then Cammy Bean chimed in with ‘rich’, Steve Sorden added ‘robust’, and it went downhill from there.

I responded to Jane’s initial query that instructionally sound cynically meant following the ID cookie cutter, but ideally meant following what’s known about how people learn.   I similarly tried to distinguish the hyped version of engaging (gratuitous media use) from a more principled one (challenging, contextualized, meaningful, etc).   (I had to do the latter, given I’ve got the word engaging in my book title.)

Other overused terms mentioned include: adaptive, brain-based. game-like, comprehensive, interactive, compelling, & robust.   Yet, behind most of these are important concepts (ok, game-like is hype, and Daniel Willingham’s put a bucket of cold water on brain-based).   I should’ve added ‘personalized’ when a demo of an elearning authoring suite I sat through yesterday could capture the learner’s name and use it to print a ‘personalized’ certificate at the end.

And that’s the problem: important concepts are co-opted for marketing by using the most trivially qualifying meaning of the term to justify touting it as an instance.   Similarly, clicking to move on is, apparently, interactive.   Ahem.   It’s like the marketers don’t want to give us any credit for having a brain. (Though, sadly, from what I see, there does seem to be some lack of awareness of the deeper principles behind learning.)   I invoke the Cluetrain, and ask elearning vendors to get on board.

So, before you listen to the next pitch from a vendor, get your Official eLearning Buzzword Bingoâ„¢ card, make sure you know what the terms mean, and challenge them to ensure that they a) really understand the concept, and b) really have the capability.   You win when you catch them out; a smarter market is a better market. Ok, let’s play!

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