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Clark Quinn’s Learnings about Learning

Content Confusion

14 November 2018 by Clark 1 Comment

I read, again and again, about the importance of ‘content’ in learning. And I don’t disagree, but…I think there’s still a problem about it. And where I get concerned is about what is meant by the term.  Just what do mean by ‘content’?  And why should we care about the distinction?

My worry is twofold. For one, I get concerned that talking about content foregrounds ‘information’. And that’s a problem. I’ve been concerned for a while about how it’s too easy to allow knowledge to dominate learning objectives. Know, understand, etc are generally not meaningful objectives. Objectives should be ‘able to use to ___’.  Talking about content, as I’ve talked about before, leads us down a slippery slope to curriculum being defined as content.

My second concern is related. It’s about content being meant to include concepts, examples, and  practice.  Yet, if we don’t separate out interactivity separate from consumption, we can make nonsensical learning interactions instead of meaningful applications of concepts to contexts. Recognition is  not powerful learning.

Look, I get it.  From a technical point of view, e.g. a content management system perspective, it’s all content. It’s addressable files. They may just report access, or they can report success/failure, or many other things. However, again, this view can make it easy to do bad things. And, as the book Nudge I just read suggests, we want to make it easy to do the right things, and make you have to work to do things inappropriately.

So I may be being a pedant about this, but I have a reason. It won’t be when we’re all on the same page about good learning design, practice foregrounded and concepts and examples as learning resources, not the goal. But I don’t think we’re there yet.  And language matters in shaping thinking. It may not be the Whorfian Hypothesis, but it does influence how we think and what we do.

For principled  and practical reasons, I think we want to distinguish between content (concepts and examples) and interactives (practice).  At least as designers. Others can focus differently, but we have our own language for other things (I’d argue our use of the term ‘objectives’ is different than business folks, for example), and I argue we should do so here as well.  What say you?

Developing learning to learn skills

13 November 2018 by Clark 5 Comments

I’m an advocate of meta-learning, that is: learning to learn. Not just because it’s personally empowering, but because it can and should be  organizationally empowering. The problem is, little is talked about how to develop it. And I have to say that what I  do see, seems inadequate. So I thought I’d rant, for a post, on what is involved in developing learning to learn skills.

First, of course, you have to identify what they  are!  What are learning to learn skills?  Harold Jarche’s PKM is a good start, talking about seek > sense > share. Obviously, there’s more to it than just that, so it’s about seeking actively but also setting up systems to continually feed you new, potentially tangential thoughts. And how to evaluate what you get. Then, it’s about being able to process the inputs in ways that help you understand, or do, something new. What does it  mean, in practice?  Finally, of course, it’s about sharing, in two ways. For one, contributing to others’ questions and work. Then it’s also sharing your own thoughts and work.

That’s (largely) working alone, but there are also specifics about how you work and play well with others. Do you know how to best manage the process of solving a problem together?  How can you ask questions, and answer them, in ways that people will recognize and participate?   People need models and frameworks that guide performance.

Of course, just knowing this isn’t enough.  There are some necessary additional steps. The first is evangelizing and sharing the best principles for working together. So, people have to know about the principles, and be encouraged to use them.  And even be rewarded, whether just with praise or actual promotion of their successes. There should also be models, examples. So L&D should be practicing what they preach, and working and learning ‘out loud’.  Show, and narrate, your own work!  And, this is still not enough.

Most importantly, you have to  develop the skills. Actively. So, content about them, and examples are good. But learning is, at core, about mentored practice.  And it can’t be in the abstract, it’s about doing it with real tasks. You can set up such opportunities in your formal learning (and should), but you should also be coaching around real work.

At least, you should be facilitating proper approaches in public forums, like social media.  You can quietly coach individuals about good practices if they’re off target.  You can point out, as a meta-discussion, when people are learning effectively.  Annotate the thinking behind what learners can and should be doing.

The worst thing is to leave it to chance, or assume your learners are effective self-learners. The evidence is that they’re not. Sadly, our education system doesn’t do a good job of this. Nor do our organizations. But we could. This is about more effective innovation, really. Learning manifests as new ways of doing things. Innovation is about better ways of doing things. If we evaluate our learnings and apply the ones that are improvements, we’re innovating. Both for specific needs and as a ongoing background process.  And if indeed innovation is the only sustainable differentiator, this is the best investment you can make for the organization.

And, if you’re truly contributing to the central success factor in the organization, you’re becoming essential to the organization. As you should be. So seize the opportunity, and make meta-learning a priority. Develop learning to learn skills consciously, and conscientiously.  It’s an innovative, and valuable, thing to do :).

 

Making Multiple Choice work

8 November 2018 by Clark Leave a Comment

For sins in my past, I’ve been thinking about assessments a bit lately. And one of the biggest problems comes from trying to find solutions that are meaningful yet easy to implement. You can ask learners  to  develop meaningful artifacts, but getting them assessed at scale is problematic. Mostly, auto-marked stuff is used to do trivial knowledge checks. Can we do better.

To be fair, there are more and more approaches (largely machine-learning powered), that can do a good job of assessing complex artifacts, e.g. writing. If you can create good examples, they can do a decent job of learning to evaluate how well a learner has approximated it. However, those tools aren’t ubiquitous. What is are the typical variations on multiple choice: drag and drop, image clicks, etc. The question is, can we use these to do good things?

I want to say yes. But you have to be thinking in a different way than typical. You can’t be thinking about testing knowledge recognition. That’s not as useful a task as knowledge retrieval. You don’t want learners to just have to discriminate a term, you want them to  use the knowledge to do something. How do we do that?

In  Engaging Learning, amongst other things I talked about ‘mini-scenarios’. These include a story setting and a required decision, but they’re singular, e.g. they don’t get tied to subsequent decisions. And this is just a better form of multiple choice!

So, for example, instead of asking whether an examination requires an initial screening, you might put the learner in the role of someone performing an examination, and have alternative choices of action like beginning the examination, conducting an initial screening, or reviewing case history. The point is that the learner is making choices  like the ones they’ll be making in real practice!

Note that the alternatives aren’t random; but instead represent ways in which learners reliably go wrong. You want to trap those mistakes in the learning situation, and address them  before they matter!  Thus, you’re not recognizing whether it’s right or not, you’re using that information to discriminate between actions that you’d take.  It may be a slight revision, but it’s important.

Further, you have the consequences of the choice play out: “your examination results were skewed because…and this caused X”.  Then you can give the principled feedback (based upon the model).

There are, also, the known obvious things to do. That is, don’t have any ‘none of the above’ or ‘all of the above’. Don’t make the alternatives obviously wrong. And, as Donald Clark summarizes, have two alternatives, not three. But the important thing, to me, is to have different choices based upon using the information to make decisions, not just recognizing the information amongst distractors. And capturing misconceptions.

These can be linked into ‘linear’ scenarios (where the consequences make everything right so you can continue in a narratively coherent progression) or branching, where decisions take you to different new decisions dependent on your choice.  Linear and branching scenarios are powerful learning. They’re just not always necessary or feasible.

And I certainly would agree that we’d like to do better: link decisions and complex work products together into series of narratively contextualized settings, combining the important types of decisions that naturally occur (ala Schank’s Goal Based Scenarios and Story-Centered Curriculum and other similar approaches).  And we’re getting tools that make this possible. But that requires some new thinking. This is an interim step that, if you get your mind around it, sets you up to start wanting more.

Note that the thinking here also covers a variety of interaction possibilities, again drag’n’drop, image links, etc. It’s a shift in thinking, but a valuable one. I encourage you to get your mind around it. Better practice, after all, is better learning.

Why Engaging Learning?

24 October 2018 by Clark Leave a Comment

Book coverSomeone asked me what I would say about my first book, Engaging Learning. And, coincidentally, my client just gave some copies to their client as part of our engagement, so I guess there’s still value in it!  And while I recognize it’s now about 13 years old, I really do believe it has relevance. Since they asked…

I saw the connections between computers and learning as an undergraduate, and designed my own major. My first job out of college was designing and programming educational computer games. Long story short: I went back for a Ph.D. in what was effectively ‘applied cognitive science’, but games continued to play a role in my career. And I reflected on it, and ultimately what started as a research agenda manifested as a model for explaining why games work and how to do it. And then when I started consulting, Pfeiffer asked me to write the book.

To be clear, I believe engagement matters.  We learn better when our hearts and our minds are engaged. (That’s the intent of the double meaning of the title, after all.)  Learning sticks when we’re motivated and in a ‘safe’ learning situation.  Learning can, and should, be ‘hard fun’.  However,  if we can’t do it reliably and repeatedly, it’s just a dream. I believe that if we systematically apply the principles in the book, we can do it (systematic creativity is  not an oxymoron ;).

One of the concerns was that things were changing fast even then (Flash was still very much in play, for example ;).  How to write something that wouldn’t be outdated even before it came out?  So I tied it to cognitive principles, as our brains aren’t changing that fast.  Thus, I think the principles in it still hold.  I’ve continued to check and haven’t found anything that undermines the original alignment that underpins designing engaging experiences.

And the book was designed for use. While the first three chapters set the stage, the middle three dig into details. There you’ll find the core framework, examples, and a design process. The design process was focused mostly on adding to what you already do, so as not to be redundant. The final three chapters wrap up pragmatics and future directions.

While ostensibly (and realistically) about designing games, it was really about engagement. For instance, the principles included were applied backwards to branching scenarios, and what I called linear and mini-scenarios. The latter just being better written multiple choice questions!

The book couldn’t cover everything, and I’ve expanded on my thinking since then, but I believe the core is still there: the alignment and the design process in particular. There have been newer books since then by others (I haven’t stayed tied to just games, my mind wanders more broadly ;) and by me, but as with my other books I think the focus on the cognitive principles gives lasting guidance that still seems to be relevant. At a recent event, someone told me that while I viewed mobile as a known, for others it wasn’t. I reckon that may be true for games and engagement as well. If we’re making progress, I’m pleased. So, please, start engaging learning by making engaging learning!

PS, I wrote a Litmos blog post about why engagement matters, as a prelude to a session I’ll be giving at their Litmos Live  online event (Nov 7-8) where I talk about how to do it.

 

Constraints on activities

23 October 2018 by Clark 2 Comments

When we design learning activities (per the activity-based learning model), ideally we’re looking to create an integration of a number of constraints around that assignment. I was looking to enumerate them, and (of course) I tried diagramming it.  Thought I’d share the first draft, and I welcome feedback!

Multiple constraints on assignmentsThe goal is an assignment that includes the right type of processing. This must align with what they need to be able to do after the learning experience. Whether at work or in a subsequent class. Of course, that’s factored into the objective for this learning activity (which is part of an overall sequence of learning).

Another constraint is making sure the setting is a context that helps establish the breadth of transfer. The choice should be sufficiently different from contexts seen in examples and other practices to facilitate abstracting the essential elements. And, of course, it’s ideally in the form of a story that the learner’s actions are contributing to (read: resolve). The right level of exaggeration could play an (unrepresented) role in that story.

We also need the challenge in the activity to be in the right range of difficulty for the learner. This is the integration of flow and learning to create meaningful engagement.  And we want to include ways in which learners typically go wrong (read: misconceptions). Learners need to be able to make the mistakes here so we’re trapping and addressing them in the learning situation, not when it could matter.

Finally, we want to make sure there’s enough variation across tasks. While some similarities benefit for both consistency and addressing the objective, variety can maintain interest. We need to strike that balance. Similarly, look at the overall workload: how much are we expecting, and is that appropriate given the other constraints outside this learning goal.

I think you can see that successfully integrating these is non-trivial, and I haven’t even gotten into how to evaluate this, particularly to make it a part of an overall assessment. Yet, we know that multiple constraints help make the design easier (at least until you constrain yourself to an empty solution set ;).  This is probably still a mix of art and science, but by being explicit you’re less likely to miss an element.

We want to align activities with the desired outcome, in the full context.  So, what am I missing?  Does this make sense?

 

Processing

18 October 2018 by Clark Leave a Comment

I’ve been thinking a lot about processing in learning of late; what processing matters, when, and why. I thought I’d share my thinking with you and see what you think.  This is  my processing!  :)

We know processing is useful. You can consider Craik & Lockhart’s Levels of Processing model, or look to the importance of retrieval practice as highlighted in Brown, Roediger, and McDaniel’s Make it Stick. The point is that retrieving information from memory and doing things with it increases the likelihood of learning. One of the questions is  “what sort of retrieval (or processing)?”

I’ve always advocated for  applying the information, doing something with it.  But there are actually a variety of useful things we can do:

  • representing information (a form of reflection) whether rewriting, or mindmapping, or…
  • connecting to other known information, personal or professional
  • considering how it would be applied in practice
  • applying it in practice, real or simulated

Of course, we want there to be scrutiny and feedback for the learning to be optimized, etc.

Now, this is in the individual instance, but I’m also looking at the sequence of processing. What would be a series of activities that would develop understanding. So, for instance, for a problem-solving practice like trouble-shooting a process, what might you do? You might have  (say, after a model of the process, and examples) a sequence of :

  • critique someone else’s performance
  • try a simple example of performing
  • try a more complex example (perhaps in a group)
  • …(more examples of performing)
  • try a very complex (read: typical) example

We could throw in related tasks as well either during or as a summary:

  • create a checklist to follow
  • draw a flow diagram
  • create a representation

On a more categorical task, say determining whether a situation qualifies as this or not (with shades of grey in between), we would have a similar structure, but with different types of tasks (again, after initial content such as definition and examples):

  • review a case where it clearly is (white)
  • review a case where it clearly isn’t (black)
  • group review a case of grey (but not too bad)
  • group review a case of grey (more shady)
  • …

Again, we could have interim or summary tasks:

  • summarize the constraints
  • document a proposed process
  • make a plan for how to do it in the future
  • …

What I’ve explicitly added here is when and why to go ‘social‘.  There are benefits for the same, but should they all be social?  I’ll argue that there’s some initial prep that’s individual, to get everyone on the same page. Since all are different, it helps if this is individual. Then there’s often value in doing it socially, for the reasons in the linked post.  Then, I reckon there’s value in doing  something independently, to consolidate the learning. And, of course, to determine what capability the individual has acquired.

The point I want to make is that the processing  flow, the progression from activity to activity, matters. We want to introduce, diverge, and then converge.  We do need to elaborate across contexts to support transfer, and of course increase complexity until they’ve developed the ability to deal with the typical difficulty of cases.

I’m thinking that, too often, we forget the consolidation phase.  And we’re often doing processing that’s somewhat like what we need them to do, but ultimately tangential. There are multiple constraints here to be acknowledged, cognitive such as depth and breadth as well as pragmatic such as cost and time, but we want to find the right intersection.

And my practical question is: where does this fall apart? Are their situations where this doesn’t make sense?  I realize there are other types of outcomes that I haven’t represented (I’m being indicative, not exhaustive ;), but is this a useful way to think about it?

 

Engagement

11 October 2018 by Clark 1 Comment

In a meeting today, I was asked “how do you define engagement”, and I found it an intriguing question. I don’t know that I have a definition so much as steps to enhance it. Still, it made me think.

What engagement is not, let’s be clear, is tarting content up. It’s not just flashy visuals, stereotypes, and cute prose.  Those things add aesthetics (or, done poorly, undermine same), but that’s not where to go.

Flow stateInstead, I’m looking for an experience that has certain characteristics. One way of looking at it is through the ‘flow’ phenomenon, with cognitive immersion at a level that finds the sweet spot between frustration and boring.  Similarly, for learning, it’s the Zone of Proximal Development, between what you can do with one hand tied behind your back, and what you can’t do no matter how much support you get.  And it’s both.

You there by exploiting the alignment between the elements of practice and engaging experiences. So just as the above diagram can represent either Czikszentmihalyi or Vygotsky, there’s the alignment I highlighted in Engaging Learning  between the elements in greater elaboration. It’s goal, context, challenge, meaningfulness, and more all aligned to create that subjective feeling. And in case you say “you’re extending engagement to learning”, I will note that Koster, in his book A Theory of Fun, explicitly tied what makes games work  is that it’s about learning. So, yeah, that’s the type of engagement I’m interested in, regardless.

One of the simple ways I like to characterize it (and it’s not original with me), is ‘hard fun’.  I think, if nothing else, that’s a great heuristic. It may be like the famous quote about pornography: “you know it when you see it”. Or maybe you can coin a concise definition. And you can attempt to quantify it through objective criteria like galvanic skin response or adrenalin levels. However, I’m perfectly happy to use subjective criteria. If people say they found it challenging but fun, I’m happy. If they say it’s the best way they can see to learn it, my job is done.

I don’t really yet have a good way to define engagement in a concise specification. Do you have a definition of engagement you like?  I’d welcome hearing it!

 

 

Why Myths Matter

3 October 2018 by Clark 3 Comments

I’ve called out a number of myths (and superstitions, and misconceptions) in my latest tome, and I’m grateful people appear to be interested.  I take this as a sign that folks are beginning to really pay attention to things like good learning design. And that’s important. It’s also  important not to minimize the problems myths can create. I do that in my presentations, but I want to go a bit deeper.  We need to care about why myths matter to limit our mistakes!

It’s easy to think something like “they’re wrong, but surely they’re harmless”.  What can a few misguided intentions matter?  Can it hurt if people are helped to understand if people are different?  Won’t it draw attention to important things like caring for our learners?  Isn’t it good if people are more open-minded?

Would that this were true. However, let me spin it another way: does it matter if we invest in things that don’t have an impact?  Yes, for two reasons.  One, we’re wasting time and money. We will pay for workshops and spend time ensuring our designs have coverage for things that aren’t really worthwhile. And that’s both profligate and unprofessional.  Worse, we’re also not investing in things that might actually matter.  Like, say,  Serious eLearning. That is, research-derived principles about what  actually works. Which is what we should be getting dizzy about.

But there are worse consequences. For one, we could be undermining our own design efforts. Some of these myths may have us do things that undermine the effectiveness of our work. If we work too hard to accommodate non-existent ‘styles’, for instance, we might use media inappropriately. More problematic, we could be limiting our learners. Many of the myths want to categorize folks: styles, gender, left/right brain, age, etc.  And, it’s true, being aware of how diversity strengthens is important. But too often people go beyond; they’ll say “you’re an XYZ”, and people will self-categorize and consequently self-limit.  We could cause people not to tap into their own richness.

That’s still not the worst thing. One thing that most such instruments explicitly eschew is being used as a filter: hire/fire, or job role. And yet it’s being done. In many ways!  This means that you might be limiting your organization’s diversity. You might also be discriminatory in a totally unjustifiable way!

Myths are not just wasteful, they’re harmful. And that matters.  Please join me in campaigning for legitimate science in our profession. And let’s chase out the snake oil.  Please.

ONE level of exaggeration

26 September 2018 by Clark 5 Comments

I’ve argued before that we should be thinking about exaggeration in our learning design. And I’ve noticed that it’s a dramatic trick in popular media. But you can easily think of ways it can go wrong. So what would be appropriate exaggeration?

When I look at movies and other story-telling media (comics), the exaggeration  usually is one level.  You know, it’s like real life but some aspect is taken beyond what’s typical. So, more extreme events happen: the whacky neighbor is  maniacal, or the money problems are  potentially fatal, or the unlikely events on a trip are just more extreme.  And this works; real life is mundane, but you go too far and it treads past the line of believability. So there’s a fine line there.

Now, when we’re actually performing, whether with customers or developing a solution, it matters. It’s our  job after all, and people are counting on us.  There’s plenty of stress, because there are probably not enough time, and too much work, and…

However, in the learning situation, you’re just mimicking the real world. It’s hard to mimic the stress that comes from real life. So, I’m arguing, we should be bringing in the extra pressure through the story. Exaggerate!  You’re not just helping a customer, you’re helping the foreign ambassador’s daughter, and international relations are at stake!  Or the person you’re sweet on (or the father of said person) is watching!  This is the chance to have fun and be creative!

Now, you can’t exaggerate everything. You could add extraneous cognitive load in terms of processing if you make it too complex in the details. And you definitely don’t want to change the inherent decisions in the task and decrease the relevance of the learning. To me, it’s about increasing the meaning of the decisions, without affecting their nature. Which may require a bit of interpretation, but I think it’s manageable.

At core, I don’t think I’m exaggerating when I say exaggeration is one of your tools to enhance engagement  and effectiveness. The closer we bring the learning situation to the performance situation, the higher the transfer. And if we increase the meaningfulness of the learning context to match the performance context, even if the details are more dissimilar, I think it’s an effective tradeoff. What do  you think?

Wise technology?

25 September 2018 by Clark Leave a Comment

At a recent event, they were talking about AI (artificial intelligence) and DI (decision intelligence). And, of course, I didn’t know what the latter was so it was of interest. The description mentioned visualizations, so I was prepared to ask about the limits, but the talk ended up being more about decisions (a topic I  am interested in) and values. Which was an intriguing twist. And this, not surprisingly led me back to wisdom.

The initial discussion talked about using technology to assist decisions (c.f. AI), but I didn’t really comprehend the discussion around decision intelligence. A presentation on DA, decision analysis, however, piqued my interest. In it, a guy who’d done his PhD thesis on decision making talked about how when you evaluate the outputs of decisions, to determine whether the outcome was good, you needed values.

Now this to me ties very closely back to the Sternberg model of wisdom. There, you evaluate both short- and long-term implications, not just for you and those close to you but more broadly, and with an  explicit  consideration of values.

A conversation after the event formally concluded cleared up the DI issue. It apparently is not training up one big machine learning network to make a decision, but instead having the disparate components of the decision modeled separately and linking them together conceptually. In short, DI is about knowing what makes a good decision and using it. That is, being very clear on the decision making framework to optimize the likelihood that the outcome is right.

And, of course, you analyze the decision afterward to evaluate the outcomes. You do the best you can with DI, and then determine whether it was right with DA. Ok, I can go with that.

What intrigues me, of course, is how we might use technology here.  We can provide guidelines about good decisions, provide support through the process, etc. And, if we we want to move from smart to  wise decisions, we bring in values explicitly, as well as long-term and broad impacts. (There was an interesting diagram where the short term result was good but the long term wasn’t, it was the ‘lobster claw’.)

What would be the outcome of wiser decisions?  I reckon in the long term, we’d do better for all of us. Transparency helps, seeing the values, but we’d like to see the rationale too. I’ll suggest we can, and should, be building in support for making wiser decisions. Does that sound wise to you?

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