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Clark Quinn’s Learnings about Learning

Getting Models

4 December 2014 by Clark 2 Comments

In trying to shift from a traditional elearning approach to a more enlightened one, a deeper one, you are really talking about viewing things differently, which is non-trivial. And then, even if you know you want to do better, you still need some associated skills. Take, for example, models.

I’ve argued before that models are a better basis for action, for making better decisions.  Arbitrary knowledge is hard to recollect, and consequently brittle.  We need a coherent foundation upon which to base foundations, and arbitrary information doesn’t help.  If I see a ‘click to learn more’, for instance, I have good clue  that someone’s presenting arbitrary information.  However, as I concluded in the models article, “It‘s not always there, nor even easily inferable.”  Which is a problem that I’ve been wrestling with.  So here’re my interim thoughts.

Others have counseled that not just any Subject Matter Expert (SME) will do.  They may be able to teach material with their stories and experience, and they can certainly do the work, but they may not have a conscious model that’s available to guide novices.  So I’ve head that you have to find one capable. If you don’t, and you don’t have good source material, you’re going to have to do the work yourself.  You might be able to find one in a helpful place like Wikipedia (and please join us  in donating to help keep it going, would you please?), but otherwise you’re going to have to do the hard yards.

Say  you’re wrestling with a list of things, like attacks on networks, or impacts on blood pressure.  There is a laundry list of them, and there may seem to be no central order.  So what do you do?  Well, in these cases where I don’t have one, I make one.

For instance, in attacks on networks, it seems that the inherent structure of the network provides an overarching framework for vulnerabilities.  Networks can be attacked digitally through  password cracking or software vulnerabilities.  The data streams could also be hacked either physically connecting to wires or intercepting wireless signals.  Socially, you can trick people into doing wrong things too.  Similarly with blood pressure, the nature of the system tells us that constricted or less flexible vessels (e.g. from aging) will increase blood pressure. Decreased volume in the system will decrease, etc.

The point is, I’m using the inherent structure to provide a framework that wasn’t given. Is it more than the minimum?  Yes.  But I’ll argue that if you want the information to be available when necessary, or rather that learners will be able to make the right decisions, this is the most valuable thing you can do. And it might take less effort overall, as you can teach the model and support making good inferences more efficiently than teaching all the use cases.

And is this a sufficient approach?  I can’t say that; I haven’t spent enough time on other content. So at this point treat it like a heuristic.  However, it gives you something you can at least take to a SME and have them critique and improve it (which is easier than trying to extract a model whole-cloth ;).

Now there might also be the case that there just isn’t an organizing principle (I’m willing to concede that, for now…). Then, you may  need simply to ask your learners  to do some meaningful processing on the material.  Look, if you’re presenting it, then you’re expecting them to remember it. Presenting arbitrary information isn’t going to do that. If they need to remember it, have them process it.  Otherwise, why present it at all?

Now, this is only necessary when you’re trying to do formal learning; it might be that you don’t have to get it in folks heads and can put it in the world. Do it if you can.   But I believe that what will make a bigger difference for learners, for  performers, will be the ability to make better decisions. And, in our increasingly turbulent times that will come from models, not rote information.  So please, if you’re doing formal learning, do it right, and get the models you need. Beg, borrow, steal, or make, but get them.  Please?

Transformative Experiences

25 November 2014 by Clark 1 Comment

I’ve had the pleasure last  week of keynoting  Charles Sturt University’s annual Education conference.  They’re in the process of rethinking what their learning experience should be, and I talked about the changes we’re trying to make at the Wadhwani Foundation.

I was reminded of previous conversations about learning experience design and the transformative experience.   And I have argued in the past that what would make an optimal value proposition (yes, I used that phrase) in a learning market would be to offer a transformative learning experience.  Note that this is not just about the formal learning experience, but has two additional components.

Now, it does start with a killer learning experience.  That is, activity-based,  competency-driven, model-guided, with lean and compelling content.  Learners need role-plays and simulations to be immersed in practice, and scaffolded with reflection to develop their flexible ability to apply these abilities going forward.  But wait, there’s more!

As a complement, there needs to be a focus on developing the learner as well as their skills. That is, layering on the 21st Century skills: the ability to communicate, lead, problem-solve, analyze, learn, and more.  These need to be included and developed  across the learning experience.  So learners not only get the skills they need to succeed now, but to adapt as things change.

The third element is to be a partner in their success.  That is, don’t give them a chance to sink or swim on the basis of the content, but to look for ways in which learners might be struggling with other issues, and work hard to ensure they succeed.

I reckon that anyone capable of developing and delivering on this model provides a model that others can only emulate, not improve upon.  We’re working on the first two initially at the Foundation, and hopefully we’ll get to the latter soon.  But I reckon it’d be great if this were the model all were aspiring to.  Here’s hoping!

 

 

Learning Problem-solving

11 November 2014 by Clark Leave a Comment

While I loved his presentation, his advocacy for science, and his style, I had a problem with one thing Neil deGrasse Tyson said during his talk. Now, he’s working on getting deeper into learning, but this wasn’t off the cuff, this was his presentation (and he says he doesn’t say things publicly until he’s ready). So while it may be that he skipped the details, I can’t. (He’s an astrophysicist, I’m the cognitive engineer ;)

His statement, as I recall and mapped,  said that math wires brains to solve problems. And yes,  with two caveats.  There’s an old canard that they used to teach Latin because it taught you how to think, and it actually didn’t work that way. The ability to learn Latin taught you Latin, but not how to think or learn, unless something else happened.   Having Latin isn’t a bad thing, but it’s not obviously a part of a modern curriculum.

Similarly, doing math problems isn’t necessarily going to teach you how to do more general problem-solving.  Particularly doing the type of abstract math problems that are the basis of No Child Left Untested, er Behind.  What you’ll learn is how to do abstract math problems, which isn’t part of most job descriptions these days.  Now, if you want to learn to solve meaningful math problems, you have to be given meaningful math problems, as the late David Jonassen told us.  And the feedback has to include the problem-solving process, not just the math!

Moreover, if you want to generalize to other problem-solving, like science or engineering, you need explicit scaffolding to reflect on the process and the generality across domains.  So you  need  some problem-solving in other domains to abstract and generalize across.  Otherwise, you’ll get good at solving real world math problems, which is necessary but not sufficient.  I remember my child’s 2nd grade teacher who was talking about the process they emphasized for writing  –  draft, get feedback, review, refine – and I pointed out that was good for other domains as well: math, drawing, etc.  I saw the light go on.  And that’s the point, generalizing is valuable  in learning, and facilitating that generalization is valuable in teaching.

I laud the efforts to help folks understand why math and science are important, but you can’t let people go away thinking that doing abstract math problems is a valuable activity.  Let’s get the details right, and really accelerate our outcomes.

#DevLearn 14 Reflections

5 November 2014 by Clark 1 Comment

This past week I was at the always great DevLearn conference, the biggest and arguably best yet.  There were some hiccups in my attendance, as  several blocks of time were taken up with various commitments both work and personal, so for instance I didn’t really get a chance to peruse the expo at all.  Yet I attended keynotes and sessions, as well as presenting, and hobnobbed with folks both familiar and new.

The keynotes were arguably even better than before, and a high bar had already been set.

Neil deGrasse Tyson was eloquent and passionate about the need for science and the lack of match between school and life.    I had a quibble about his statement that doing math teaches problem-solving, as it takes the right type of problems (and Common Core is a step in the right direction)  and  it takes explicit scaffolding.  Still, his message was powerful and well-communicated. He also made an unexpected connection between Women’s Liberation and the decline of school quality that I hadn’t considered.

Beau Lotto also spoke, linking how our past experience alters our perception to necessary changes in learning.  While I was familiar with the beginning point of perception (a fundamental part of cognitive science, my doctoral field), he took it in very interesting and useful direction in an engaging and inspiring way.  His take-home message: teach not how to see but how to look, was succinct and apt.

Finally, Belinda Parmar took on the challenge of women in technology, and documented how  small changes can  make a big difference. Given the madness of #gamergate, the discussion was a useful reminder of inequity in many fields and for many.  She left lots of time to have a meaningful discussion about the issues, a nice touch.

Owing to the commitments both personal and speaking, I didn’t get to see many sessions. I had the usual situation of  good ones, and a not-so-good one (though I admit my criteria is kind of high).  I like that the Guild balances known speakers and topics with taking some chances on both.  I also note that most of the known speakers are those folks I respect that continue to think ahead and bring new perspectives, even if in a track representing their work.  As a consequence, the overall quality is always very high.

And the associated events continue to improve.  The DemoFest was almost too big this year, so many examples that it’s hard to start looking at them as you want to be fair and see all but it’s just too monumental. Of course, the Guild had a guide that grouped them, so you could drill down into the ones you wanted to see.  The expo reception was a success as well, and the various snack breaks suited the opportunity to mingle.  I kept missing the ice cream, but perhaps that’s for the best.

I was pleased to have the biggest turnout yet for a workshop, and take the interest in elearning strategy as an indicator that the revolution is taking hold.  The attendees were faced with the breadth of things to consider across advanced ID, performance support, eCommunity, backend integration, decoupled delivery, and then were led through the process of identifying elements and steps in the strategy.  The informal feedback was that, while daunted by the scope, they were excited by the potential and recognizing the need to begin.  The fact that the Guild is holding the Learning Ecosystem conference and their release of a new and quite good white paper by Marc Rosenberg and Steve Foreman are further evidence that awareness is growing.   Marc and Steve carve up the world a little differently than I do, but we say similar things about what’s important.

I am also pleased that  Mobile  interest continues to grow, as evidenced by the large audience at our mobile panel, where I was joined by other mLearnCon advisory board members Robert Gadd, Sarah Gilbert, and Chad Udell.  They provide nicely differing  viewpoints, with Sarah representing the irreverent designer, Robert the pragmatic systems perspective, and Chad the advanced technology view, to complement my more  conceptual approach.  We largely agree, but represent different ways of communicating and thinking about the topic. (Sarah and I will be joined by Nick Floro for ATD’s mLearnNow event in New Orleans next week).

I also talked about trying to change the pedagogy of elearning in the Wadhwani Foundation, the approach we’re taking and the challenges we face.  The goal I’m involved in is job skilling, and consequently there’s a real need and a real opportunity.  What I’m fighting for is to make meaningful practice as a way to achieve real outcomes.  We have some positive steps and some missteps, but I think we have the chance  to have a real impact. It’s a work in progress, and fingers crossed.

So what did I learn?  The good news is that the audience is getting smarter, wanting more depth in their approaches and breadth in what they address. The bad news appears to be that the view of ‘information dump & knowledge test = learning’ is still all too prevalent. We’re making progress, but too slowly (ok, so perhaps patience isn’t my strong suit ;).  If you haven’t, please do check out the Serious eLearning Manifesto to get some guidance about what I’m talking about (with my colleagues Michael Allen, Julie Dirksen, and Will Thalheimer).  And now there’s an app for that!

If you want to get your mind around the forefront of learning technology, at least in the organizational space, DevLearn is the place to be.

 

Cognitive prostheses

28 October 2014 by Clark 2 Comments

While our cognitive architecture has incredible capabilities (how else could we come up with advances such as Mystery Science Theater 3000?), it also has limitations. The same adaptive capabilities that let us cope with information overload in both familiar and new ways also lead to some systematic flaws. And it led me to think about the ways in which we support these limitations, as they have implications for designing solutions for our organizations.

The first limit is at the sensory level. Our mind actually processes pretty much all the visual and auditory sensory data that arrives, but it disappears pretty quickly (within milliseconds) except for what we attend to. Basically, your brain fills in the rest (which leaves open the opportunity to make mistakes). What do we do? We’ve created tools that allow us to capture things accurately: cameras and microphones with audio recording. This allows us to capture the context exactly, not as our memory reconstructs it.

A second limitation is our ‘working’ memory. We can’t hold too much in mind at one time. We ‘chunk’ information together as we learn it, and can then hold more total information at one time. Also, the format of working memory largely is ‘verbal’. Consequently, using tools like diagramming, outlines, or mindmaps add structure to our knowledge and support our ability to work on it.

Another limitation to our working memory is that it doesn’t support complex calculations, with many intermediate steps. Consequently we need ways to deal with this. External representations (as above), such as recording intermediate steps, works, but we can also build tools that offload that process, such as calculators. Wizards, or interactive dialog tools, are another form of a calculator.

Processing information in short term memory can lead to it being retained in long term memory. Here the storage is almost unlimited in time and scope, but it is hard to get in there, and isn’t remembered exactly, but instead by meaning. Consequently, models are a better learning strategy than rote learning. But external sources like the ability to look up or search for information is far better than trying to get it in the head.

Similarly, external support for when we do have to do things by rote is a good idea. So, support for process is useful and the reason why checklists have been a ubiquitous and useful way to get more accurate execution.

In execution, we have a few flaws too. We’re heavily biased to solve new problems in the ways we’ve solved previous problems (even if that’s not the best approach. We’re also likely to use tools in familiar ways and miss new ways to use tools to solve problems. There are ways to prompt lateral thinking at appropriate times, and we can both make access to such support available, and even trigger same if we’ve contextual clues.

We’re also biased to prematurely converge on an answer (intuition) rather than seek to challenge our findings. Access to data and support for capturing and invoking alternative ways of thinking are more likely to prevent such mistakes.

Overall, our use of more formal logical thinking fatigues quickly. Scaffolding help like the above decreases the likelihood of a mistake and increases the likelihood of an optimal outcome.

When you look at performance gaps, you should look to such approaches first, and look to putting information in the head last. This more closely aligns our support efforts with how our brains really think, work, and learn. This isn’t a complete list, I’m sure, but it’s a useful beginning.

#DevLearn Schedule

24 October 2014 by Clark Leave a Comment

As usual, I will be at DevLearn (in Las Vegas) this next week, and welcome meeting up with you there.  There  is a lot going on.  Here’re the things I’m involved in:

  • On Tuesday, I’m running an all day workshop on eLearning Strategy. (Hint: it’s really a Revolutionize L&D  workshop  ;).  I’m pleasantly surprised at how many folks will be there!
  • On Wednesday at 1:15 (right after lunch), I’ll be speaking on the design approach  I’m leading  at the Wadhwani Foundation, where we’re trying to integrate learning science with pragmatic execution.  It’s at least partly a Serious eLearning Manifesto session.
  • On Wednesday at 2:45, I’ll be part of a panel on mlearning with my fellow mLearnCon advisory board members Robert Gadd, Sarah Gilbert, and Chad Udell, chaired by conference program director David Kelly.

Of course, there’s much more. A few things I’m looking forward to:

  • The  keynotes:
    •  Neil DeGrasse Tyson, a fave for his witty support  of science
    • Beau Lotto talking about perception
    • Belinda Parmar talking about women in tech (a burning issue right now)
  • DemoFest, all the great examples people are bringing
  • and, of course, the networking opportunities

DevLearn is probably my favorite conference of the year: learning focused, technologically advanced, well organized, and with the right people.  If you can’t make it this year, you might want to put it on your calendar for another!

Types of meaningful processing

14 October 2014 by Clark 1 Comment

In an previous post, I argued for different types and ratios for  worthwhile learning activities. I’ve been thinking about this (and working on it) quite a bit lately. I know there are other resources that I should know about (pointers welcome), but I’m currently wrestling with several types of situations and wanted to share my thinking. This is aside from scenarios/simulations (e.g. games) that are the first, best, learning practice you can engage in, of course. What I’m looking for is ways to get learners to do processing in ways that will assist their ability to  do.  This isn’t recitation, but application.

So one situation is where the learner has to execute  the right procedure. This seems easy, but the problem is that they’re liable to get it right  in practice.  The problem is that they still can get it wrong when in real situations. An idea I had heard of before, but was reiterated through Socratic Arts  (Roger Schank & cohorts) was to have learners observe (e.g. video) of someone performing it and identifying whether it was right or not. This is a more challenging task than  just doing it right for many routine but important tasks (e.g. sanitation). It has learners monitor the process, and then they can turn that on themselves to become self-monitoring.  If the selection of mistakes is broad enough, they’ll have experience that will transfer to their whole performance.

Another task that I faced earlier was the situation where people had to interpret guidelines to make a decision. Typically, the extreme cases  are obvious, and instructors argue that they all are, but in reality there are many ambiguous situations.  Here, as I’ve argued before, the thing to do is have folks work in groups and be presented with increasingly ambiguous situations. What emerges from the discussion is usually a rich unpacking of the elements.  This processing of the rules in context exposes the underlying issues in important ways.

Another type of task is helping people understand applying models to make decisions. Rather than present them with the models, I’m again looking for more meaningful processing.  Eventually I’ll expect learners to make decisions with them, but as a scaffolding step, I’m asking them to interpret the models in terms of their recommendations for use.  So before I have them engage in scenarios, I’ll ask them to use the models to create, say, a guide to how to use that information. To diagnose, to remedy, to put in place initial protections.  At other times, I’ll have them derive subsequent processes from the theoretical model.

One other example I recall came from a paper  that Tom Reeves wrote (and I can’t find) where he had learners pick from a number of options that indicated problems or actions to take. The interesting difference was then there was a followup question about why. Every choice was two stages: decision and then rationale. This is a very clever way to see if they’re not just getting the right answer but can understand why it’s right.  I wonder if any of the authoring tools on the market right now include such a template!

I know there are  more categories of learning and associated tasks that require useful processing (towards do, not  know, mind you ;), but here are a couple that are ‘top of mind’ right now. Thoughts?

 

 

Constructive vs instructive

1 October 2014 by Clark Leave a Comment

A commenter on last week’s post asked an implicit question that caused me to think. The issue was whether the solutions I was proposing are having the learners be self directed or whether it was ‘push’ learning.  And I reckon there’s a bit of both, but I’m fighting for more of a constuctivist approach   than the instructivist model.

I’ve argued in the past for a more active learning, and I think the argument for pure instructivism  sets up a straw man (Feuerzeig argued for guided discovery back in ’85!).  Obviously, I think that pure exploration is doomed to failure, as we know that learners can stay in one small corner of a search space without support (hence the coaching in Quest).  However, a completely guided experience doesn’t ‘stick’ as well, either.

Another factor is our target learners.  In my experience, more constructivist approaches can be disturbing to learners who have had more instructivist approaches.  And the learners we are dealing with haven’t been that successful in school, and typically  need a lot of scaffolding.

Yet our goals are fairly pragmatic overall (and in general we should be looking for ways to pragmatic in more of our learning). We’re focused on meaningful skills, so we should leverage this.

In this case, I’m moving the design to more and more “here’s a goal, here’re some resources” type of approach where the goal is to generate a work-related integration (requiring relevant cognitive processing).  Even if it’s conceptual material, I want learners to be doing this, and of course the main focus is on real contextualized practice.

I’m pushing a very activity-based pedagogy (and curriculum). Yes, the tasks are designed, but they’re expected to take some responsibility for processing the information to produce outputs. The longer term goal is to increase the challenge and variety as we go through the curriculum, developing learner’s ability to  learn to learn and ability to adapt as well. Make sense?

Types and proportions of learning activities?

30 September 2014 by Clark Leave a Comment

I’ve been on quite the roll of late, calling out some bad practices and calling for learning science. And it occurs to me that there could be some pushback.  So let me be clear, I strongly suggest that the types of learning that are needed are not info dump and knowledge test,  by and large.  What does that mean? Let’s break it down.

First, let me suggest that what’s going to make a difference to organizations is not better fact-remembering. There are times when fact remembering is needed, such as medical vocabulary (my go-to example). When that needs to happen, tarted up drill-and-kill (e.g .quiz show templates, etc)  are the way to do it.   Getting people to remember rote facts or arbitrary things (like part names) is very difficult. And largely unnecessary if people can look it up, e.g. the information is  in the world  (or can be).  There are some things that need to be known cold, e.g. emergency procedures, hence the tremendous emphasis on drills  in aviation and  the military. Other than that, put it in the world, not the head.  Look up tables, info sheets, etc are the solution.    And I’ll argue that the need for this is less than 5-10% of the time.

So what  is  useful?  I’ll argue that what is useful is making better decisions.  That is, the ability to explain what’s happened and react, or predict what will happen and make the right choice as as consequence.  This comes from model-based reasoning.  What sort of learning helps model-based reasoning? Two types, in a simple framework. You need to process the models to help them be comprehended, and use them in context to make decisions with the consequences providing feedback.  Yes, there likely will be some content presentation, but it’s not  everything, and  instead is the core model with examples of how it plays out in context. That is, annotated diagrams or narrated animations for the models; comic books, cartoons, or videos for the examples.  Media, not bullet points.

The processing that helps make models stick includes having learners generate products: giving them data or outcomes and having them develop explanatory models. They can produce summary charts and tables that serve as decision aids. They can create syntheses and recommendations.  This really leads to internalization and ownership, but it may be more time-consuming than worthwhile. The other approach is to have learners make predictions using the models, explaining things.  Worst case, they can answer questions about what this model implies in particular contexts.  So this is a knowledge question, but not a “is this an X or a Y”, but rather “you have to achieve Z, would you use approach X, or approach Y”.

Most importantly, you need people to use the models to make decisions like they’ll be making in the workplace.  That means scenarios and simulations.  Yes, a mini-scenario of one question is essentially a multiple choice (though better written with a context and a decision), but really things tend to be bundled up, and you at least need branching scenarios. A series of these might be enough if the task isn’t too complex, but if it’s somewhat complex, it might be worth creating a model-based simulation and giving the learners lots of goals with it (read: serious game).

And, don’t forget, if it matters (and why are you bothering if it doesn’t), you need to practice until they can’t get it wrong.  And you need to be facilitating reflection.  The alternatives to the right answer should reflect ways learners often go wrong, and address them individually. “No, that’s not correct, try again” is a really rude way to respond to learner actions.  Connect their actions to the model!

What this also implies is that learning is much more practice than content presentation.  Presenting content and drilling knowledge (particularly in about an 80/20 ratio), is essentially a waste of time.  Meaningful practice should be more than half the time.  And you should consider putting the practice up front and driving them to the content, as opposed to presenting the content first.  Make the task make the content meaningful.

Yes, I’m making these numbers up, but they’re a framework for thinking. You should be having lots of meaningful practice.  There’s essentially  no role for bullet points or prose and simplistic quizzes, very little role for tarted up quizzes, and lots of role for media on the content side and  branching scenarios and model-driven interactions on the interaction side.  This kind of is an inverse of the tools and outputs I see.  Hence my continuing campaign for better learning.  Make sense?

Better Learning in the Real World

24 September 2014 by Clark 3 Comments

I tout the value of learning science and good design.  And yet, I also recognize that to do it to the full extent is beyond most people’s abilities.  In my own work, I’m not resourced to do it the way I would and should do it. So how  can we strike a balance?  I believe that we need to use  smart heuristics instead of the full process.

I have been  talking to a few  different people recently who basically  are resourced to do it the right way.  They talk about getting the  right  SMEs (e.g. with sufficient depth to develop models), using a cognitive task analysis process to get the objectives, align the processing activities to the type of learning objective, developing appropriate materials and rich simulations, testing the learning  and using  feedback to refine the product, all before final release.  That’s great, and I laud them.  Unfortunately, the cost to get a team capable of doing this, and the time schedule to do it right, doesn’t fit in the situation I’m usually in (nor most of  you).  To be fair, if it really matters (e.g. lives depend on it or you’re going to sell it), you really do need to do this (as medical, aviation, military training usually do).

But what if you’ve a team that’s not composed of PhDs in the learning sciences, your development resources are tied to the usual tools, your budgets far more stringent, and schedules are likewise constrained? Do you have to abandon hope?  My claim is no.

Law of diminishing returns curveI believe that a smart, heuristic approach is plausible.  Using  the typical ‘law of diminishing returns’ curve (and the shape of this curve is open to debate), I  suggest that it’s plausible that there is a sweet spot of design processes that gives you an high amount of value for a pragmatic investment of time and resources.  Conceptually, I believe you can get good outcomes with some steps that tap into the core of learning science without following the letter.  Learning is a probabilistic game, overall, so we’re taking a small tradeoff in probability to meet real world constraints.

What are these steps? Instead of doing a full cognitive task analysis, we’ll do our best guess of meaningful activities before getting feedback from the SME.  We’ll switch the emphasis from knowledge test to mini- and branching-scenarios for practice tasks, or we’ll have them take information resources and use them to generate work products (charts, tables, analyses) as processing.  We’ll try to anticipate the models,  and ask for misconceptions & stories to build in.    And we’ll align pre-, in-, and post-class activities in a pragmatic way.  Finally,  we’ll do a learning equivalent of heuristic evaluation, not do a full scientifically valid test, but we’ll run it by the SMEs and fix their (legitimate) complaints, then run  it with  some students and fix the observed  flaws.

In short, what we’re doing here are   approximations to the full process that includes some smart guesses instead of full validation.  There’s not the expectation that the outcome will be as good as we’d like, but it’s going to be a lot better than throwing quizzes on content. And we can do it with a smart team that aren’t learning scientists  but are informed, in a longer but still reasonable schedule.

I believe we can create transformative learning under real world constraints.  At least, I’ll claim this approach is far more justifiable than the too oft-seen approach of info dump and knowledge test. What say you?

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