Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Peeling the onion

15 May 2014 by Clark 2 Comments

I’ve been talking a bit recently about deepening formal design, specifically to achieve learning that’s flexible, persistent, and develops the learner’s abilities to become self-sustaining in work and life.  That is, not just for a course, but for a curriculum.  And it’s more than just what we talked about in the Serious eLearning Manifesto, though of course it starts there.    So, to begin with, it needs to start with meaningful objectives, provide related practice, and be trialed and developed, but there’s more, there are layers of development that wrap around the core.

One element I want to suggest is important is also in the Manifesto, but I want to push a bit deeper here.  I worked to put in that the elements behind, say, a procedure or a task, that you apply to problems, are models or concepts.  That is, a connected body of conceptual relationships that tie together your beliefs about why it should be done this way.  For example, if you’ve a procedure or process you want people to follow, there is (or should be) a  rationale  behind it.

And  you should help learners discover and see the relationships between the model and the steps, through examples and the feedback they get on practice.  If they can internalize the understanding behind steps, they are better prepared for the inevitable changes to the tools they use, the materials they work on, or the process changes what will come from innovation.  Training them on X, when X will ultimately shift to Y, isn’t as helpful unless you help them understand the principles that led to performance on X and will transfer to Y.

Another element is that the output of the activities should create scrutable deliverables  and  also annotate the thoughts behind the result.  These provide evidence of the thinking both implicit and explicit, a basis for mentors/instructors to understand what’s good, and what still may need to be addressed, tin the learner’s thinking.  There’s also the creation of a portfolio of work which belongs to the learner and can represent what they are capable of.

Of course, the choices of activities for the learner initially, and the design of them to make them engaging, by being meaningful to the learner in important ways, is another layer of sophistication in the design.  It can’t just be that you give the traditional boring problems, but instead the challenges need to be contextualized. More than that (which is already in the Manifesto), you want to use exaggeration and story to really make the challenges compelling.  Learning  should   be hard fun.

Another layer is that of 21st Century skills (for examples, the SCANS competencies).  These can’t be taught separately, they really need to manifest across whatever domain learnings you are doing. So you need learners to not just learn concepts, but apply those concepts to specific problems. And, in the requirements of the problem, you build in opportunities to problem-solve, communicate, collaborate, e.g. all the foundational and workplace skills. They need to reappear again and again and be assessed (and developed) separately.

Ultimately, you want the learner to be taking on responsibility themselves.  Later assignments should include the learner being given parameters and choosing appropriate deliverables and formats for communication.  And this requires and additional layer, a layer of annotation on the learning design. The learners need to be seeing  why the learning was so designed, so that they can internalize the principles of good design and so become self-improving learners. You, for example, in reading this far, have chosen to do this as part of your own learning, and hopefully it’s a worthwhile investment.  That’s the point; you want learners to continue to seek out challenges, and resources to succeed, as part of their ongoing self-development, and that comes by having seen learning design and been handed the keys at some point on the journey, with support that’s gradually faded.

The nuances of this are not trivial, but I want to suggest that they  are doable.  It’s a subtle interweaving, to be sure, but once you’ve got your mind around it (with scaffolded practice :), my claim is that it can be done, reliably and repeatedly.   And it should.  To do less is to miss some of the necessary elements for successful support of  an individual to become the capable and continually self-improving learner that we need.

I touched on most of this when I was talking about Activity-Based Learning, but it’s worthwhile to revisit it (at least for me :).

Facilitating Innovation

13 May 2014 by Clark 4 Comments

One of the things that emerged at the recent A(S)TD conference was that a particular gap might exist. While there are resources about learning design, performance support design, social networking, and more, there’s less guidance about facilitating innovation.  Which led me to think a wee bit about what might be involved.  Here’s a first take.

So, first, what are the elements of innovation?  Well, whether you  listen to Stephen Berlin Johnson on the story of innovation, or Keith Sawyer on ways to foster innovation, you’ll see that innovation isn’t individual.  In previous work, I looked at models of innovation, and found that either you mutated an existing design, or meld two designs together.  Regardless, it comes from working and playing well together.

The research suggests that you  need to make sure you are addressing the right problem, diverge on possible solutions via diverse teams under good process, create interim representations, test, refine, repeat.  The point being that the right folks need to work together over time.

The barriers are several.  For one, you need to get the cultural elements right: welcoming diversity, openness to new ideas, safe to contribute, and time for reflection.  Without being able to get the complementary inputs, and getting everyone to contribute, the likelihood of the best outcome is diminished.

You also shouldn’t take for granted that everyone knows how to work and play well together.  Someone may not be able to ask for help in effective ways, or perhaps more likely, others may offer input in ways that minimize the likelihood that they’ll be considered.  People may not use the right tools for the job, either not being aware of the full range (I see this all the time), or just have different ways of working. And folks may not know how to conduct brainstorming and problem-solving processes effectively  (I see this as well).

So, the facilitation role has many opportunities to increase the quality of the outcome.  Helping establish culture, first of all, is really important.  A second role would be to understand and promote the match of tools to need. This requires, by the way, staying on top of the available tools.  Being concrete about learning and problem-solving processes, and  educating them and looking for situations that need facilitation, is another role  Both starting up front and educating folks before these skills are needed are good, and then monitoring for opportunities to tune those skills are valuable.  Finally, developing process facilitation skills,  serving in that role or developing the skills, or both, are critical.

Innovation isn’t an event, it’s a process, and it’s something that I want P&D (Learning & Development 2.0 :) to be supporting. The organization needs it, and who better?

#itashare

What do elearning users say?

15 April 2014 by Clark 2 Comments

Towards Maturity is a UK-based but global initiative looking at organizations use of technology for learning.  While not as well known in the US, they’ve been conducting research benchmarking on what organizations are doing and trying to provide guidance as well.  I even put their model as an appendix in the forthcoming book on reforming L&D.  So I was intrigued to see the new report they have just released.

The report, a survey of 2000 folks in a variety of positions in organizations, asks what they think about elearning, in a variety of ways.  The report covers a variety of aspects of how people learn: when, where, how, and their opinion of elearning. The report is done in an appealing infographic-like style as well.

What intrigued me was the last section: are L&D teams tuned into the learner voice.  The results are indicative.  This section juxtaposes what the report heard from learners versus what L&D has reported in a previous study.  Picking out just a few:

  • 88% of staff like self-paced learning, but only 23% of L&D folks believe that learners have the necessary confidence
  • 84% are willing to share with social media, but only 18% of L&D believe their staff know how
  • 43% agree that mobile content is useful (or essential), but only 15% of L&D encourage mlearning

This is indicative of a big disconnect between L&D and the people they serve.  This is why we need the revolution!   There’s lots more interesting stuff in this report, so I strongly recommend you check it out.

How do we mLearn?

14 April 2014 by Clark Leave a Comment

As preface, I used to teach interface design.  My passion was still learning technology (and has been since I saw the connection as an undergraduate and designed my own major), but there’re strong links between the two fields in terms of design for humans.  My PhD advisor was a guru of interface design and the thought was “any student of his should be able to teach interface design”.  And so it turned out.  So interface design continues to be an interest of mine, and I recognize the importance. More so on mobile, where there are limitations on interface real estate, so more cleverness may be required.

Stephen Hoober, who I had the pleasure of sharing a stage with at an eLearning Guild conference, is a notable UI design expert with a speciality in mobile.  He had previously conducted a research project examining how people  actually hold their phones, as opposed to anecdotes.  The Guild’s Research Director, Patti Schank, obviously thought this interesting enough to extend, because they’ve jointly published the results of the initial report and subsequent research into tablets as well. And the results are important.

The biggest result, for me, is that people tend to use phones while standing and walking, and tablets while sitting.  While you can hold a tablet with two hands and type, it’s hard.  The point is to design for supported use with a tablet,  but for handheld use with a phone. Which actually does imply different design principles.

I note that I still  believe  tablets to be mobile, as they can be used naturally while standing and walking, as opposed to laptops. Though you can support them, you don’t  have  to.  (I’m not going to let the fact that there are special harnesses you can buy to hold tablets while you stand, for applications like medical facilities dissuade me, my mind’s made up so don’t confuse me :)

The report goes into more details, about just  how people hold it in their hands (one handed w/ thumb, one hand holding, one hand touching, two hands with two thumbs, etc), and the proportion of each.  This has impact on where on the screen you put information and interaction elements.

Another point is the importance of the center for information and the periphery for interaction, yet users are more accurate at the center, so you need to make your periphery targets larger and easier to hit. Seemingly obvious, but somehow obviousness doesn’t seem to hold in too much of design!

There is a wealth of other recommendations scattered throughout the report, with specifics for phones, small and large tablets, etc, as well as major takeaways.  For example the implication from the fact that tablets are often supported means that more consideration of font size is needed than you’d expect!

The report is freely available on the Guild site in the Research Library (under the Content>Research menu).  Just in time for mLearnCon!  

Can we jumpstart new tech usage?

10 April 2014 by Clark 1 Comment

It’s a well-known phenomena that new technologies get used in the same ways as old technologies until their new capabilities emerge.  And this is understandable, if a little disappointing.  The question is, can we do better?  I’d certainly like to believe so!  And a conversation on twitter led me to try to make the case.

So, to start with, you have to understand the concept of affordances, at least at a simple level.  The notion is that objects in the world support certain action owing to the innate characteristics of the object (flat horizontal surfaces support placing things on them, levers afford pushing and pulling, etc).  Similarly, interface objects can imply their capabilities (buttons for clicking, sliders for sliding). They can be conveyed by visual similarity to familiar real-world objects, or be completely new (e.g. a cursor).

One of the important concepts is whether the affordance is ‘hidden’ or not.  So, for instance, on iOS you can have meaningful differences between one, two, three, and even four-fingered swipes.  Unless someone tells you about it, however, or you discover it randomly (unlikely), you’re not likely to know it.  And there’re now so many that they’re hard to remember.  There are many deep arguments about affordances, and they’re likely important but they can seem like ‘angels dancing on the head of a pin’ arguments, so I’ll leave it at this.

The point here being that technologies have affordances.  So, for example, email allows you to transmit text communications asynchronously to a set group of recipients.  And the question is, can we anticipate and leverage the properties and skip (or minimize) the stumbling beginnings.

Let me use an example. Remember the Virtual Worlds bubble?  Around 2003, immersive learning environments were emerging (one of my former bosses went to work for a company). And around 2006-2009 they were quite the coming thing, and there was a lot of excitement that they were going to be the solution.  Everyone would be using them to conduct business, and folks would work from desktops connecting to everyone else.  Let me ask: where are they now?

The Gartner Hype Cycle talks about the ‘Peak of Inflated Expectations’ and then the ‘Trough of Disillusionment’, followed by the ‘Slope of Enlightenment’ until you reach the ‘Plateau of Productivity’ (such  vibrant language!).  And what I want to suggest is that the slope up is where we realize the real meaningful affordances that the technology provides.

So I tried to  document  the affordances and figure out what the core capabilities were.  It seemed that Virtual Worlds really supported two main points: being inherently 3D and being social.  Which are important components, no argument. On the other hand, they had two types of overhead, the cognitive load of learning them, and the technological load of supporting them. Which means that their natural niche would be where 3D would be inherently valuable (e.g. spatial models or settings, such as refineries where you wanted track flows), and where social would also be critical (e.g. mentoring).  Otherwise there were lower-cost ways to do either one alone.

Thus, my prediction would be that those would be the types of applications that’d be seen after the bubble burst and we’d traversed the trough.  And, as far as I know, I got it right.  Similarly, with mobile, I tried to find the core opportunities.  And this led to the models in the Designing mLearning book.

Of course, there’s a catch.  I note that my understanding of the capabilities of tablets has evolved, for instance. Heck, if I could accurately predict all the capabilities and uses of a technology, I would be running venture capital.  That said, I think that I can, and more importantly,  we can, make a good initial stab.  Sure, we’ll miss some things (I’m not sure I could’ve predicted the boon that Twitter has become), but I think we can do better than we have.  That’s my claim, and I’m sticking to it (until proved wrong, at least ;).

Egoless design

3 April 2014 by Clark Leave a Comment

A number of years ago I wrote a series on design heuristics that emerged by looking at our cognitive limitations and practices from other field. One of the practices I covered briefly in one of the posts was egoless design, and a recent conversation reminded me of it.

The context for this is talking about how to improve our designs.  One of the things from Watts Humphrey’s work on software design was that if we don’t scrutinize our own work, we’ll have blindspots that we’re unaware of.  With regular peer review, he substantially improved code quality outcomes.  Egoless programming was all about getting our ego out of the way while we worked.

This applies to instructional design as well.  Too often we have to crank it out, and we don’t test it to see if it’s working.  Instead, if it’s finished, it is good.  How do we know?  It’s very clear that there are a lot of beliefs and practices about design that are wrong. Otherwise, we shouldn’t have this problem with elearning avoidance.  There’s too much bad elearning out there. What can we do?

One of the things we could, and should do, is design reviews. Just like code reviews, we should get other eyes looking at our work.  We should share our work at things like DemoFest, we should measure ourselves against quality criteria, and we should get expert reviews.  And, we should set performance metrics and measure against them!

Of course, that alone isn’t good enough. We have to redesign our processes once we’ve identified the flaws, to structure things so that it’s hard to do bad design, and doing good design flows naturally.  And then iterate.

If you don’t think your work is good enough to share, you’re not doing good enough work. And that needs to change.  Get started: get feedback and assistance in moving forward.  Just hearing talks about good design isn’t a bad start, but it’s not enough. You’ve got to look at what  you are doing, get specifically relevant feedback, and then get assistance in redesigning your design processes.  Or you won’t know your own limitations.  It’s time to get serious about your elearning; do it as if it matters. If not, why do it at all?

It’s (almost) out!

2 April 2014 by Clark 4 Comments

My latest tome, Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age is out.  Well, sort of.  What I mean is that it’s now available on Amazon for pre-order.  Actually, it’s been for a while, but I wanted to wait until there was some  there there, and now there’s the ‘look inside’ stuff so you can see the cover, back cover (with endorsements!), table of contents, sample pages, and more.  Ok, so I’m excited!

RLnDCoverSmallWhat I’ve tried to do is make the case for dragging L&D into the 21st Century, and then provide an onramp.  As I’ve been saying, my short take is that L&D isn’t doing what it could and should be doing, and what it  is doing, it is doing badly.  But I don’t believe complaining alone is particularly helpful, so I’m trying to put in place what I think will help as well.  The major components are:

  • what’s wrong (you can’t change until you admit the problem :)
  • what we know about how we think, work, and learn that we aren’t accounting for
  • what it would look like if we were doing it right
  • ways forward

By itself, it’s not the whole answer, for several reasons. First, it can’t be. I can’t know all the different situations you face, so I can’t have a roadmap forward for everyone. Instead, what I supposed you could think of is that it’s a guidebook  (stretching metaphors), showing suggestions that you’ll have to sequence into your own path.  Second, we don’t know all yet. We’re still exploring many of these areas.  For example, culture change is not a recipe, it’s a process.  Third, I’m not sure any one person can know all the answers in such a big field. So, fourth, to practice what I’m preaching, there should be a community pushing this, creating the answers together.

A couple of things on that last part, the first one is a request.  The community will need to be in place by the time the book is shipping.  The question is where to host it.  I don’t intend to build a separate community for it on the book site, as there are plenty of places to do this.  Google groups, Yahoo groups, LinkedIn…the list goes on. It can’t be proprietary (e.g. you have to be a paid member to play).  Ideally it’d have collaborative tools to create resources, but I reckon that can be accommodated via links.  What do you folks think would be a good choice?

The second part of the community bit is that I’m very grateful to many people who’ve helped or contributed.  Practitioner friends and colleagues provided the five case studies I’ve the pleasure to host.  Two pioneers shared their thoughts.  The folks at ASTD have been great collaborators in both helping me with resources, and in helping me get the message out.  A number of other friends and colleagues took the time to read an early version and write endorsements.  And I’ve learned together with so many of you by attending events together, hearing you speak, reading your writings, and having you provide feedback on my thoughts via talking or writing to me after hearing me speak or commenting on my scribblings here.

The book isn’t perfect, because I have thought of a number of ways it could be improved since I provided the manuscript, but I have stuck to the mantra that at some point it’s better out than still being polished. This book came from frustration that we can be doing so much better, and we’re not. I didn’t grow up thinking “I’m going to be a revolutionary”, but I can’t not see what I see and not say  something.  We can be doing so much better than we are. And so I had to be willing to just get the word out, imperfect.  It wasn’t (isn’t) clear that I’m the best person to call this out, but someone needs to!

That said, I have worked really hard to have the right pieces in place.  I’ve collected and integrated what I think are the necessary frameworks, provided case studies and a workplace scenario, and some tools to work forward.   I have done my best to provide a short and cogent kickstart to moving forward.  

Just to let you know that I’m starting my push.  I’ll be presenting on the book at ASTD’s ICE conference, and doing some webinars. Bryan Austin of GameOn Learning interviewed me on my thoughts in this direction.  I do believe in the message, and that it at least needs to be heard.  I think it’s really the necessary message for L&D (in it, you’ll find out why I’m suggesting we need to shift to P&D!).  Forewarned!  I look forward to your feedback.

Manifesting in practice extended

27 March 2014 by Clark Leave a Comment

In my last post, I wrote about the first step you should take to move to Serious eLearning, which was making deeper practice.  Particularly under the constraints of not rocking the boat.  Here I want to talk about where you go from there.  There are several followup steps you should take after (hopefully) success at the beginning.  My big three are: aligning with the practice, extending the practice, and evaluating what is being done.

1. So, if you took the advice to make more meaningful and applied practice within the constraints of many existing workplaces (order-taking, content dump, ‘just do it’), you next want to be creating content aligned with helping the learner  succeed at the practice. Once you have those practice questions, you should trim all that material to just what they’ll need to be able to make those decisions.

This also means stripping away unnecessary content, jettisoning the nice-to-know, trimming down the prose (we overwrite).  By stripping away the content, you can work in more practice and still meet the (nonsensical) criteria of time in seat.  And you’ll have to fight the forces of ‘it  has to be in there’, but it’s a worthy fight, and part of the education of the organization that needs to occur.

Get some war stories from your SMEs while you’re working (or fighting) with them.  Those should be your examples, and guide your practice design. But if you can’t, you’ll just have to do the best you can. Make the introduction help learners see what they’ll be able to do afterwards.  All this fits within the standard format, so you should be able to get away with it and still be taking a stab at improving what you’re doing.

2. The second step is to extend practice. I mean this in two ways. For one, massed practice dissipates quickly, and you want practice spaced out over time. This may be a somewhat hard sell, yet it’s really required for learning to stick. Another part of the organization’s education.  You should be developing some extra content at development time for streaming out over time, but breaking up your course so that the hour of seat time is 30 or 40 mins up front, and then 20 or 30 mins of followup spread out over days and with repeated practice will make learning stick  way more than not.  And if it matters, you should (if it doesn’t, why bother?).

The second way to extend it is to work on the meaningfulness of your practice.  Ideally, practice would be  deep, simulations or at least scenarios.  The situations that will most define company success are, I will suggest, in complex contexts. To deal with those, you need practice in complex contexts: serious games or at least scenarios.  And don’t make them boring, exaggerate so that the practice is as motivating as the real world situation is.  Ultimately, you’d like learners creating solutions to real world problems like creating business deliverables, or performing in immersive environments, not answering multiple choice questions!  And extending the experience socially: whether just reflecting on the experience together, or better yet,  collaborative problem solving.

3. Finally, you should start measuring what you’re doing in important ways.  This, too, will require educating your organization.  But you shouldn’t assume your first efforts are working.  You want to start with the change in the business that needs improving (e.g. performance consulting and Kirkpatrick level 4), then figure out what performance by  individuals would lead to that business change, and then develop your learning objectives and practice to get people able to do that performance. And then measure whether they can, and whether it leads to performance changes in the workplace, and ultimately changes in the business metrics. This will require working with the business units to get  their data, but ultimately that’s how you become strategic.

Of course, you should be measuring your own work, and similarly if your interventions are as efficient as possible.  But those should only happen after you’re having an impact.  Measuring your efficiency (“our costs per seat time are at the industry average”) without knowing whether you have an impact is delusional. Are your estimates of time to accomplish accurate?  Are you using resources efficiently? Are people finding your experiences to be ‘hard fun’?  These matter  after the question of: “are we helping the organizations needs?”

So, between the previous post and this, hopefully you have some concrete ideas about how even in the most constrained circumstances you can start improving your learning design.  And the Manifesto supporting principles go into more depth on this, if you need help.  So, does this provide some guidance on how to get started?  Ready to sign on?  And, perhaps more importantly, what further questions do you have?

Manifesting in practice extremis

26 March 2014 by Clark Leave a Comment

Yesterday, I posted about what we might like to see from folks, by role, in terms of the Manifesto.  The other question to be answered is how to do this in the typical current situation where there’s little support for doing things differently.  Let me take a worst-case scenario and try to take a very practical approach. This isn’t an answer for the pulpit, but is for the folks who put all this in the ‘too hard’ basket.

So, worst case: you’re going to still get a shower of PPTs and PDFs and be expected to make a course out of it, maybe (if you’re lucky) with a bit of SME access.  And no one cares if it makes a difference, it’s just “do this”.  And, first, you have my deepest sympathies. We’re hoping the manifesto changes this, but sometimes we have to start with where you live, eh?  Recognize that the following is not PoliticallyCorrectâ„¢; I’m going outside the principled response to give you an initial kickstart.

The short version is that you’ve got to put meaningful practice in there.  You need an experience that sets up a story, requires a choice using the knowledge, and lets the learner see the consequences.  That’s the thing that has the most impact, and you’ll want several.  This will have far more impact than a knowledge test.  To do that isn’t too complex.

The very first thing you need to do when you’ve parsed that content is to figure out what, at core, the person who’s going to have this experience should be able to do differently.  What performance aren’t they doing now?  This is problematic, because sometimes the problem isn’t a performance problem, but here I’m assuming you don’t have that leeway. So you’ll have to do some inference.  Yes, it’s a bit more thinking, but you already have to pull out knowledge, so it’s not that different (and gets easier with practice).

Say you’ve gotten product data.  How would they use that?  To sell?  To address objections? To trouble shoot?  Maybe it’s process information you’re working on. What would they do with that? Recognize problems? Take the next step?  If you’re given information on workplace behavior problems? Let them determine whether grey areas exist, or coach people.

You’ll need to make a believable context and precipitative situation, and then ask them to respond. Make it challenging, so that the situation isn’t clear, and the alternative are plausible ways the learner could go wrong.  The SME can help here.  Make the scenario they’re facing and the decisions they must make as representative of the types of problems that they’ll be facing as you can.  And try to have the story play out, e.g. the consequences of their choice be  presented  before they get the right answer or feedback about why it’s wrong. There are good reasons for this, but the short version is it’s to help them learn to read the situation when it’s real.

Let’s be clear, this is really just better multiple choice question design!  I say that so you see you’re not going beyond what you already do, you’re just taking a slightly different tack to it.  The point is to work within the parameters of content and questions (for now!), and yet get better outcomes.

Ideally, you’ll find all the plausible application scenarios, and be able to write multiple questions.  If there’s any knowledge they  have to know cold, you might have to also test that knowledge, but consider designing a job aid.  (Even if it’s not tested and revised, which it should be, it’s a start on the path.)

There’s more, but that’s a start (more in my next post). Focus on meaningful practice first.  Dress it up. Exaggerate it. But if you put good practice in their path, that’s probably the most valuable change to start with.  There’re lots of steps from there, basically turning it into a learning experience:  making everything less dense, more minimal, more focused on performance, adding in more meaningfulness.  And redoing concept, example, introduction, etc.  But the first thing, valuable practice, engages many of the eight values that form the core of the Manifesto: performance focused, meaningful to learners, engagement-driven, authentic contexts, realistic decisions, and real world consequences.

I’ve argued elsewhere that doing better elearning doesn’t take longer, and I believe it.  Start here, and start talking about what you’re doing with your colleagues, bosses, what have you.  Sign on to the Manifesto, and let them know  why. And let me know how it goes.

Manifesting in principle

25 March 2014 by Clark 1 Comment

The launch of the Manifesto has surfaced at least a couple of issues that are worth addressing. The first asks who the manifesto is for, and what should they do differently.  That’s a principled response.  The second is just  how to work differently in the existing situations where the emphasis is on speed.  That’s a more pragmatic response.  There are not necessarily easy answers, but I’ll try.  Today I’ll address the first question, and tomorrow the second.

To the first point, what should the impact be on different sectors?  Will Thalheimer (fellow instigator), laid out some points here.  My thoughts are related:

  • Tool vendors should ensure that their tools can support designers interested in these elements. In particular, in addition to presentation of multimedia content, there needs to be: a)  the ability to provide separate feedback for different choices, b) the ability to have scenario interactions whereby learners can take multistep decision paths mimicking real experiences, and c) the ability to get the necessary evaluation feedback. In reality, the tools aren’t the limitation, though some may make it more challenging than others. The real issue is in the design.
  • We’d like custom content houses (aka elearning solution providers) to try to get their clients to allow them to work against these principles, and then do so. Of course, we’d like them to do so regardless!  I’ve argued in the past that better design doesn’t take longer.  Of course, we realize that clients may not be willing to pay for testing and revision, but that’s the second part…
  • …we’d like purchasers of custom content to ask that their learning experiences meet these standards, and expect and allow in contracts for appropriate processes.  If you’re going to pay for it, get real  value!  Purchasers need to become aware that not meeting these standards increases the likelihood that any intervention will be of little use.
  • Similarly, if you’re buying pre-made content (aka shelfware), you should check to see if it also meets these standards.  It’s certainly possible!
  • Managers and executives, whether purchasing or overseeing in-house teams, ideally will be insisting that these standards be met.  They should start revising processes both external (e.g. RFPs) and internal (templates, checklists and reviews) to start meeting these criteria.
  • And designers and developers should start building this into their solutions (within their constraints) while beginning to promote the longer term picture.

Of course, we realize that there are real world challenges. The first is that the internal elearning unit will have to be working with the business units about taking a richer and more meaningful approach.   Those units may not be ready to consider this!  The ‘order taker’ mentality has become rife in the industry, and it’s hard for a L&D unit to suddenly change the rules of engagement.  It will take some education around the workplace, but to ensure that the efforts are really leading to meaningful change mean it’s critical.

The second caveat is that not all of these elements will be addressable from day 1.  While we’d love that to be the case, we recognize that some things will be easier than others.  Focusing on meaningful objectives  and, relatedly, meaningful practice are the two first priorities.  (While I suspect my colleagues might instead champion measurement, I’m hopeful that making more meaningful practice will drive better outcomes. Then, there’ll be a natural desire to check the impact.) When the meaningful focus is accomplished, trimming extraneous content becomes easier.

The goal is to hit the core eight values first, as these are the biggest gaps we see, and integrate many of the principles: performance focused, meaningful to learners, individualized challenges, engagement-driven, authentic contexts, realistic decisions, real-world consequences, and spaced practice.  With those, you’ve got a real start on making a difference.  And that’s what we’re about, eh?  We hope you’ll sign on!

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.