Learnlets

Secondary

Clark Quinn’s Learnings about Learning

You are here: Home / Archives for design

Engaging Interactions

7 September 2007 by Clark Leave a Comment

BJ Schone contacted me and I sent him some feedback on a document he was preparing. He’s now finished with his Engaging Interactions For eLearning, and making it freely available at the site. It’s in the form of an eBook (PDF), and he’s also promised to blog each interaction at the site, to support discussion around them.

It’s compendium of 25 activities for learning that map to various learning goals. There are the familiar things like drag-and-drop, and more complex activities as well. The activities aren’t academically categorized, but it is focused on the learning outcome, not just different interaction modality. The interactions cover a range from simple exercises such as re-ordering steps, to more complex activities like virtual labs.

It’s a useful resource, and if you’re looking for some inspiration it’s worth a look. Thanks, BJ!

Filed Under: design

Sometimes talking heads make sense

1 September 2007 by Clark Leave a Comment

(with Stop Making Sense playing in the background…)

On a discussion list, someone complained about using subject matter experts, not trained as trainers, as instructors. Well, it can be bad, but there are times it makes sense. So I replied:

When you think of the full spectrum of learning needs, and you’ve an unmotivated newbie, you need a well-done, full course. If they’re already motivated, you can make it pretty lean.

If they’re already a practitioner, motivated and with the foundations, they may just need an update, e.g. hearing someone they respect present the new thoughts, and it doesn’t have to be pretty, just meaningful content. This is when experts talking makes sense.

I did point out that this rational assessment doesn’t characterize much of corporate training. We know that there’re heaps of problems including SMEs focusing on knowledge instead of skills because they no longer have access to their expertise, evaluation by smiley faces, etc, but I also concluded “don’t assume everything’s got to be a course”.

Filed Under: design, Uncategorized

Principled Innovation?

31 August 2007 by Clark Leave a Comment

It’s a continuing phenomenon (and a cliche’) that we use new technologies as we used their predecessors, so the first television was people standing in front of microphones, performing. Does this have to be true? Can we, on principle, advance beyond? I’d like to suggest that the answer, at least sometimes, is yes.

I’ve previously talked about ‘affordances‘, for mobile and virtual worlds (at least implicitly, for the latter). Elliot Masie just raised the issue (strange he doesn’t provide a useful URL) for virtual worlds (only a year behind the times ;), saying we should not get carried away with hype, and I agree. The point being that technologies have certain inherent capabilities they support, though we may discover new hidden affordances. I’d like to suggest two things:

First, that we can on principle determine what learning affordances a technology has, and assess it’s utility. Sure, there might be a bit of the ‘Hawthorne effect‘ (and we should consider deliberately exploiting that), but we also should be direct.

Second, we should be looking at the capabilities we don’t have, and imagine how we might achieve them.

As I’ve mentioned before, our limits are no longer technological. So let us dream what we want, and make it so!

Filed Under: design

Learning Experience

30 August 2007 by Clark Leave a Comment

I’ve written in the past about Pine & Gilmore’s Experience Economy, enough so that I apparently got on their radar. As a consequence, I was contacted by Bob Dean, who’s VP of Learning & Talent Development at Heidrick & Struggles. He shares my passion for learning, with an impressive track record in industry, and was so taken with the implications of the Experience Economy for learning that he became certified in the models and principles thereof.

It’s an intriguing proposition. Certainly, I’m a fan of the role of experience in learning, because as I’ve argued, Engaging Learning is about how to design engaging and effective learning experiences. Or, rather, meaningful practice, but I’ve also argued for wrapping learning events with preparation and follow-up to make the learning experience optimally effective (which is why I’m so excited about mobile learning), and the need for using organizational change to successfully implement elearning. Among other things.

Bob pointed me to The Six Disciplines of Breakthrough Learning, and provided a synopsis. I could see why it caught his attention when the second discipline is to design the complete experience! The other disciplines are valuable too, in particular focusing on achieving real business outcomes, as well as the afore-mentioned follow-through. If I had one complaint, it might be that it appears to focus on training and not include performance support, though I haven’t read it completely. Of course, major organizational skill shifts will require more than just job aids or updates.

I’m fascinated that Bob sees experience principles as relevant for learning, and would have to agree. I think that when we hear that the total customer experience is the new business differentiator, it does make sense for our learning, too. Certainly if we want it to stick. I’m of course interested in how technology can facilitate the total experience, have lots of cognitively-based principles that we’re largely missing, and that I’d love to implement. Your thoughts?

Filed Under: design

Improvisation…

17 August 2007 by Clark 1 Comment

Because my wife and kids are at day camp all week, I’ve been pitching in on cooking, and it’s reminded me of one of my favorite ‘challenges’. I prefer dealing with whatever’s left over in the fridge (make a meal out of what’s sitting around) to actually going out and shopping. Even when I have to go shopping, I prefer to pick up some things I want to figure out how to make go together rather than knowing how they’ll go together. Not always, but, in general, I don’t like measurements, and I like taking more than one recipe and picking the best parts out of each (which, BTW, did not work for Hot and Sour Soup, and is why I do not bake).

Cooking is my creative outlet, aside from my passion/work/vocation/avocation, which is learning technology. Using principles of flavor combination (as a graduate student, someone turned me on to Elisabeth Rozin’s Flavor Principle cookbook), I feel pretty comfortable taking ingredients and turning them into various cuisines such as Mexican, Cajun, Thai, etc (ok, I have a predilection for spicy food).

There’s a learning principle here, however. It’s about having models, frameworks, that you can use to guide your solution seeking. I do it in cooking, and I do it in solving interesting learning technology problems (and I enjoy both). Having a suite of useful models makes it easier to deal with uncertain situations. Which is why, I think, that I love challenges where someone says “we have this really tough problem that we can’t solve”. I’ve had a recent spate of fun challenges where I’ve come in and been able to provide useful feedback by integrating models to provide tailored solutions. Following existing processes wouldn’t work, but by taking principled approaches and adapting them to pragmatic contexts, unique and successful solutions could be found.

This drives at least one of my beliefs about curriculum goals for the new era: systems-thinking. You need to be able to reason in terms of models. And experience with more models, and deliberately trying to map them across domains, can build the sort of flexible thinking that drives innovation. When I looked at design a number of years ago, what I found were models that talked about exploring outside the normal design solution space, and ones that talked about melding two different approaches together. You do that by having a quiver of approaches to hand, and being systematically creative. And that’s not an oxymoron.

So, do, please, think in terms of models, promote model-based thinking, and have fun with thinking outside of the box.

Filed Under: design

Visualizing the role of visuals

9 August 2007 by Clark Leave a Comment

As you’ve no doubt figured out, I’m big on visuals. Someone pointed me to this site, and I like how he talks about the role models can play. He’s made a business out of creating diagrams to capture understandings and share them. Similar work is done by Dave Gray’s XPLANE, and (more with imagery than with diagrams) Eileen Clegg’s Visual Insight.

The goal is to understand someone’s models, and make them explicit in a way that captures understanding and shares it to support conversation, modification, and closure. I make diagrams myself (as I’ve mentioned before) as a way to understand things, and use them to solve problems. The visual pattern-matching channel is very powerful.

I’ve argued that we don’t use conceptual models enough in elearning, and that we should be using them to communicate the concept, show their use in examples, and highlight their predictions in practice feedback. Their practical use in communication and problem-solving also shouldn’t be overlooked!

Filed Under: design

Content, context, and experience

8 August 2007 by Clark Leave a Comment

In my (next to) last post, I talked about print versus screen reading, and at the end made a comment about publishers. I want to extend that comment here, and to do so I need to go to Pine & Gilmore’s Experience Economy.

I’ve talked about it before, but the premise briefly is that we’ve moved from selling services to selling total customer experiences (the pre-sales, the sale, the product or service, the support). Hence the success of Apple, which creates amazing experiences, generating great customer loyalty and satisfaction. So how does this bear on publishers?

The hoary old cliche’ is that publishers need to realize that they’re not about books, they’re about content (the analogy being to the railroad companies who suffered when they didn’t realize they were in the transportation business). On the other hand, the current discussion in industry is that now context is king. The point is that content can be customized to the immediate need. What the experience economy tells us is that the differentiator will be the overall experience. So, is experience or context king?

I want to suggest that the answer is ‘yes’. Contextualized content creates a positive experience. However, I want to argue two facets to this. Publishers do need to move to where content is semantically tagged for when there are smart systems that can contextualize it. However, I want to suggest that they also need quality information design to create a good experience even when it’s unable to be customized.

That’s come into play with educational publishers. Pine & Gilmore have argued that the subsequent economy will be the ‘transformation economy’, with experiences that transform us. I want to suggest that quality learning design will be the differentiator, and it definitely means going beyond traditional instructional design and incorporating cognitive science research and emotional engagement. I immodestly suggest that Engaging Learning is part of the solution, but the point is much bigger. It’s about reorganizing content to focus on meaningful outcomes, and then aligning the experience to achieve those. While incorporating the semantic hooks as well.

So, I’m arguing that the content business needs to look to both quality in design, and elegance in implementation, to support either or both scenarios: customized and quality experiences.

Filed Under: design, strategy

Conspiracy Theory 101

26 June 2007 by Clark Leave a Comment

It’s really easy to posit a conspiracy. All you need is a problem, and a clear beneficiary to the problem not being solved. Let me demonstrate:

I stay in a lot of hotels (one of the dubious benefits of what I do). And, you’ll be pleased to hear, I take showers. You don’t want to bring liquids so the hotels are kind enough to provide shampoo and conditioner. The final piece of the setup is that we all get older (if we’re lucky), and that means decreasing manual dexterity and visual acuity.

Which brings up the problem of hair care products in small bottles, with smooth caps. You get into the shower, and you can’t open the bottles with wet hands. If you’ve read Don Norman’s Design of Everyday Things (and if you design for people, you should; it’s an easy read, and you won’t look at the world in the same way), you know that you could redesign the bottle caps to facilitate opening with wet hands (ridges, non-symmetrical shapes, etc). But they don’t. So, you use your teeth (unless you happened to loosen the cap before you get in the shower, very unlikely unless you do this alot).

Who benefits? Dentists! You ruin your teeth opening the bottle, and have to see the dentist. So clearly they’re sponsoring this ongoing assault.

And it continues. Who is responsible for bad computer interfaces? 3M, the maker of post-its. The only cure for a bad interface is to put up a post-it note with the way around the problem. I’m sure they’re sponsoring companies to continue to come up with bad interfaces.

The one I can’t figure out is back to the hair-care bottles. They make the print small, and the contents indistinguishable, so you can’t figure out which one you need to use. It’d be easy, making the shampoo clear and the conditioner opaque, using large print. So, all I need to do is figure out who benefits…

So it goes. (RIP Kurt Vonnegut)

Filed Under: design

Learning Mobile

16 May 2007 by Clark Leave a Comment

Ok, so I’m on the eLearning Guild‘s research team for mobile learning (a truly awesome group of people to be able to work with), and one of the team members asked: how do you get transfer from mobile learning? My reply was:

transfer … comes from a couple of sources: applying the same concept as skill in different contexts, and reflection even after a single context explicitly discussing abstraction and reapplication in other contexts.

So, a couple of ways (and agreeing with [the] notion of a blend, so these are in conjunction with other activities): you can stream out different examples in different contexts for viewing/reading/listening (vcast, PDF/page, podcast), you can make available little mini-scenarios in different contexts, you can bring in reflection after real-life practice, you could provide abstraction and reapplication questions after most any of the above…

This was just off the top of my head, but there’s a point here. You’ve heard me riff on models before, and to answer the question I stepped back and looked at the fundamental concept behind transfer (ok, a very abbreviated version), and then put that together with some of the models behind mobile, and was able to generate an answer on the fly.  That’s the power of models: they’re explanatory, they’re predictive, and they’re generative.

And, of course, thinking about mobile design is a habit I’m trying to inculcate in organizations and designers. There are great opportunities to deliver not only immediate (and, potentially, contextualized) performance support, but also to extend learning. Will Thalheimer has touted ‘learning follow-on’ systems, and it’s also consonant with my ‘slow learning‘ interest in developing people over time.

So, think models, think mobile, think opportunity!

(And stay tuned for the report. I was part of the Immersive Learning Simulations report, and it was not only fun but I think the outcome is really good, and I expect the same here.)

Filed Under: design, mobile

PowerPoint, evil or just a tool?

8 May 2007 by Clark 1 Comment

This month’s Learning Circuit’s Big Question is: “PowerPoint – What is Appropriate, When and Why?“. Tony Karrer’s collected some nice articles about the underlying cognitive issues, and it jives with what I’ve seen. The big complaints are too much text on the screen, too many bullet points, and overloaded graphics. That’s not a surprise. This also clearly indicates to me it’s about bad use of PowerPoint, not the tool itself.

I took a two-day ‘presentation course’, after several years of university teaching and several corporate presentations, and recall the instructions that it’s about you, not the slides, and you shouldn’t have slides except when you’re showing a diagram. That’s similarly indicated by others. However, I think you need to look at the broader context of what sort of talk it is, who the audience is, and what the setting is. I mostly talk to practitioners at different levels. In my mind, a keynote is very different from a conference session from a board presentation from a customer presentation from a… PowerPoint will have different roles.

From this point on, I’m going to talk about useful information communication: stuff that helps you make decisions. This is not a keynote, nor even a customer presentation, but more like a conference or board presentation or a training session.
Speaking of which, conference organizers ask for your slides beforehand, and ask for handouts. As an attendee, I like having handouts to make notes on. And sometimes I even try to take a copy of slides for a presentation I can’t attend, when there’s another presentation at the same time I also want to attend and I haven’t yet mastered being in two places at once (though sometimes my clients insist that I must).

As a reality check, I went back and looked at my own PowerPoint presentations (conference presentations), and I’m not squeaky clean. I do have lots of graphics (I peg the ‘visual’ and ‘conceptual’ meters; see my Models page), but I also have bullet points. But that’s deliberate.

There’re several reasons. As indicated above, I like to have a place to take notes, and want to provide the same for my audience. Yes, they could have a pad of paper, but I like providing the slides with generous white space for them to take notes. I generally don’t put a lot of prose on those slides, but only telegraphic bits that keep me from forgetting an important point and that I elaborate on, not reciting against. Instead, a reminder both for me and the audience when they come back to the slides (I know that at least *some* do).

Also, I know that one way to keep people from being able to fully interpret what you’ve presented unless they attend is to not have all the prose on the slide. So the ‘key phrases’ approach is also a way to induce people to actually stick around and find out what they unpack to (without that extra presentation, it’s pretty hard to know what’s coming there, and again that’s deliberate). It also induces extra cognitive processing, to map what I say to the phrase, which is good for the right audience.

I also understand the realities of most presentation situations: that people’s attention can be distracted by someone coming in the room, by an email or text message, by a colleague’s wry comment, whatever. Having the structure of the handout and the slides helps them reconnect. Also, I do add extra references and tools to the end of the handout when appropriate to support taking action on the presentation. And, as part of the emotional as well as cognitive component, I like context-setting through images that elaborate prose, and quotes that pithily indicate some of the background thinking.

So, my answer to the question is that what’s appropriate are diagrams, quotes, images, and limited bullet point lists, in that order, for cognitive and emotional value. My presentations may not be perfect, but I strive to provide long-lasting value (not immediate appeal), just as in everything else I do.

Filed Under: design

  • « Previous Page
  • 1
  • …
  • 66
  • 67
  • 68
  • 69
  • Next Page »

Clark Quinn

The Company

Search

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

Blogroll

  • Bamboo Project
  • Charles Jennings
  • Clive on Learning
  • Communication Nation
  • Conversations
  • Corporate eLearning Development
  • Dave’s Whiteboard
  • Donald Taylor
  • e-Clippings
  • eeLearning
  • Eide NeuroLearning
  • eLearn Mag
  • eLearning Post
  • eLearning RoadTrip
  • eLearning Technology
  • eLearnSpace
  • Guild Research
  • Half an Hour
  • Here Comes Everybody
  • Informal Learning
  • Internet Time
  • Janet Clary
  • Kapp Notes
  • Karyn Romeis
  • Lars is Learning
  • Learning Circuits Blog
  • Learning Matters
  • Learning Visions
  • Leverage Innovation
  • Marcia Conner
  • Middle-earth
  • mLearnopedia
  • Nancy White
  • Performance Support Blog
  • Plan B
  • Sky’s Blog
  • Sociate
  • Value Networks
  • Will at Work Learning
  • WriteTech

License

Previous Posts

  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

Copyright © 2022 · Agency Pro on Genesis Framework · WordPress · Log in