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Clark Quinn’s Learnings about Learning

Designing Learning is a Probabilistic Exercise

26 June 2013 by Clark Leave a Comment

At the Guild’s recent mLearnCon, I was having a conversation in which I was reminded that designing performance interventions is a probabilistic exercise, and it occurred to me that we’re often not up front enough about it.  And we need to be.

When we start our design process with a performance vision, we have an idea of what ideal performance would be.  However, we make some assumptions about the performer and their ability to have comprehended our learning interventions and any resources we design or are available in the context.  We figure our learning was successful (if we’re doing it right, we’re  not letting them out of our mitts until they’ve demonstrated the ability to reliably perform what we need), and we figure our performance solutions are optimal and useful (and, again, we should test until we know).  But there are other mitigating factors.

In the tragic plane crash in the Tenerife’s – and pilots train as much as anybody – miscommunication (and status) got in the way.  Other factors like distraction, debilitating substances, sleep deprivation and the like can also affect performance.  Moreover, there’s some randomness in our architecture, basically.  We don’t do everything perfectly all the time.

But more importantly, beyond the actual performance, there’s a probability involved in our learning interventions.   Most of our research based results  raise the likelihood of the intervention affecting the outcome.  Starting with meaningful objectives, using model-based concepts, contextualized examples, meaningful practice, all that increases the probability.

This holds true with performance support, coaching/mentoring, and more.  Look, humans don’t have the predictable properties of concrete or steel.  We are much more complex, and consequently variable. That’s why I went from calling it cognitive engineering to cognitive design. And we need to be up front about it.

The best thing to do is use the very best solutions to hand; just as we over-engineer bridges to ensure stability (and, as Henry Petrovski points out in To Engineer is Human, on subsequent projects we’ll relax constraints until ultimately we get failure), we need to over-design our learning.  We’ve gotten slacker and slacker, but if it’s important (and, frankly, why else are we bothering), we need to do the right job.  And tarting up learning with production values isn’t the same thing.  It’s easier, since we just do it instead of having to test and refine, but it’s unlikely to lead to any worthwhile outcomes.

As I’ve argued before, better design doesn’t take longer, but there is a learning curve. Get over the curve, and start increasing the likelihood that your learning will have the impact you intend.

What I wish I’d learned in school

12 June 2013 by Clark 10 Comments

I was asked, somewhat out of the blue, what I wish I’d learned in school, and I thought it an interesting question. I also thought it worth putting out to a slightly broader audience.

So, here’re some off-the-cuff thoughts about what I wish I’d learned in school:

  • meta-cognitive and meta-learning skills (e.g. the SCANS competencies beyond the basic skills)
  • that it is ok to fail, and that persistence and effort is as much a part of learning as achievement
  • that your epistemological beliefs – what you believe learning is – affect your outcomes
  • how to work in groups on projects
  • about design, and the value of feedback and revision
  • how reflection on process is as important as reflection on product

These are just a few thoughts, but it’s a start. And let me ask what you wish you’d learned in school?

How I Work

31 May 2013 by Clark Leave a Comment

David Kelly posted the following:

Lifehacker has a series called “How I Work. Every Wednesday they feature a new guest and the gadgets, apps, tips, and tricks that keep them going. It‘s a very interesting series that gives you a glimpse into how different people work and solve problems.

After recently seeing  Daniel Pink‘s interview  some colleagues and I thought it would be interesting to answer these questions as well as a fun way to share and get to know each other better.  I invite you to participate as well – I‘ll link other people‘s postings at the bottom of this post.

I decided to join in:

Location

Walnut Creek, CA

Current Gig

Executive Director of Quinnovation and Senior Director of Interaction & Mobile for the Internet Time Alliance.

Current mobile device

iPhone 4 & (original) iPad

Current computer

MacBookPro 13″ (w/ Apple Monitor)

One word that best describes how you work

Interruptedly (and, yes, I made that word up)

What apps/software/tools can’t you live without?

Looking at what’s open or has been recently: Safari, TweetDeck, Mail,  Skype, Reminders, iCal,  Word, Keynote, Notes, OmniGraffle, & OmniOutliner.

I keep up with what’s new with Safari and TweetDeck, maintain communication channels with Mail and Skype, keep myself organized with iCal and Reminders, write with Word and Notes, plan and present with Keynote, and think things through with OmniGraffle and OmniOutliner.

QuinnovationWorldHeadquartersWhat’s your workspace like?

Somewhat compact and crowded.  I moved from a bigger desk to our smallest room to accommodate the changing needs of our kids.  The room also houses a couch that becomes a bed for guests, and some shelves, so there’s not a lot of space. It’s organized for efficiency and effectiveness, not aesthetics.

What’s your best time-saving trick?

To put things into my calendar or my reminder list  now!

What’s your favorite to-list manager?

I struggled after losing Palm Desktop, but finally have settled on Reminders (Apple’s tool), as it synchs across devices seamlessly.

Besides your phone and computer, what gadget can’t you live without?

Definitely my iPad.  It replaces computer on many trips, and serves as a content and interactive device at times when I’m in more leisure than on the go.  If that’s cheating, it’d be a pocket tool kit: usually the Coast micro-tool, or Swiss-Tech Micro-Tech when traveling (no blade). Always need a file, screwdriver, …

What everyday thing are you better at than anyone else?

I’d like to say diagramming, representing models, but I don’t know if that’s ‘everyday’. If not, I’d say taking what ever’s left over in the fridge and making a real meal out of it.

What do you listen to while you work?

Not bloody much.  I can’t listen to most music while working, as the lyrics interfere with my thinking.

Are you more of an introvert or an extrovert?

I’m definitely an introvert, but I’m also a ham (a nice tension, eh?).  So I don’t mind being on stage, but as soon as I’m off I go back to ‘I wonder if someone will talk to me’, and get drained when I’m around too many people.  I work best in small groups.

What’s your sleep routine like?

I work hard to get a regular eight hours,  having read the research. So it’s usually  to bed sometime between 10 and 11, and the house wakes up around 6.  Travel wreaks havoc with that, but caffeine helps.

Fill in the blank. I’d love to see _______ answer these same questions.

Alan Kay or John Seely Brown

What’s the best advice you’ve ever received?

To be myself.

Integrating Meta-learning

29 May 2013 by Clark 2 Comments

There’s much talk about 21st Century skills, and rightly so: these skills are the necessary differentiators for individuals and organizations, going forward.  If they’re important, how do we incorporate them into systems, and track them?  You can’t do them in a vacuum, they only can be brought out in the context of other topics.  We can integrate them by hand, and individually assess them, but how do we address them in a technology-enabled world?  In the context of a project, here’s where my thinking is going:

MetaLearningTaggingFirst, you have some domain activity you are having the learner engage in. It might be something in math, science, social studies, whatever (though ideally focused on applied knowledge). Then you give them an assignment, and it might have a number of characteristics: it might be social, e.g. working with others, or problem solving. You could choose many characteristics, e.g. from the SCANS competencies (using information technology, reasoning), that the task entails.  That task is labeled with tags associated with the required competency, and tracked via SCORM or more appropriately with the Experience API.  There may be more than two, but we’ll stick with that model here.

MetaLearningStructureSo, when we then look across topics that the learner is engaging in, and the characteristics of the assignments, we can look for patterns across competencies. Is there a particular competency that is troubling or excelling?  It’s somewhat indirect, but it’s at least one way of systematically embedding meta-learning skills and tracking them.  And that’s a lot better than we’re doing now.

Remember the old educational computer games that said ‘develops problem solving skills’?  That was misleading. Most of those games ‘required’ problem-solving skills, but no real development of said skills was embedded.  A skilled parent or teacher could raise discussion across the problems, but most of the games didn’t.  But they could. Moreover, additional 21C resources could be made available for the assignments that required them, and there could be both programmatic or mentor intervention to develop these.

We need to specifically address meta-learning, and with technology we can get evidence.  And we should.  Now, my two questions are: does the concept make sense?  And does the diagram communicate it?

Extending Learning

23 May 2013 by Clark 9 Comments

At the just concluded ASTD International Conference and Exhibition, on exhibit were, finally, two instances of something that should’ve been obvious. And I’m not alone in having waited.

SpacedPracticeSeveral years ago, Dr. Will Thalheimer was touting a ‘learning follow-on’ solution, a mechanism to continue to reactivate knowledge after a learning experience. He’s talked about the spacing effect (even providing the basis for a diagram in Designing mLearning), drawing upon his experience as one of our best proponents of evidence-based learning design. We know that reactivation leads to better outcomes, whether seeing a re-representation of the concept, a new example (ideally in another context), and most usefully, having more practice. I’m not aware of how the solution he was touting at the time, but as we really haven’t seen any significant awareness raising, I’m not optimistic.

However, at the conference were two separate examples of such systems. They worked differently, but that they exist at all is a positive outcome. Both used diagrams (e.g. Ebbinghaus forgetting curve) to show the effects of memory over time, and it’s apt that the problem is real. If we just use the traditional event model, things are likely to be gone a few days later if it’s not immediately put into action. That doesn’t characterize many of our learning outcomes.

The solutions were different, of course. One used mobile technology to provide reminders and access to content. The other used the web. Both basically provided the same opportunity. I didn’t evaluate the relative costs, ease of integration, etc, but having such capability is great. It’s something that folks could arrange for themselves, but as yet I haven’t really seen it, at least not in a systematic way.

They still separate solutions, not integrated, but it’s reason for hope. It’s surprising no one’s baked it into their LMS, but there you go. At least we’re seeing the beginning of awareness, and hopefully we’ll get more.

JSB #astd2013 Keynote Mindmap

21 May 2013 by Clark 4 Comments

John Seely Brown spoke eloquently on extreme learning for coping with extreme change, e.g. now. He talked about how extreme learning resembles play and challenged us to create environments where imagination could flourish.

20130521-092533.jpg

Designing Higher Learning

29 April 2013 by Clark 6 Comments

I’ve been thinking a lot about the higher education situation, specifically for-profit universities. One of the things I see is that somehow no one’s really addressing the quality of the learning experience, and it seems like a huge blindspot.

I realize that in many cases they’re caught between a rock and a hard place. They want to keep costs down, and they’re heavily scrutinized.  Consequently, they worry very much about having the  right  content.  It’s vetted by Subject Matter Experts (SMEs), and has to be produced in a way that, increasingly, it can serve face to face (F2F) or online.  And I think there’s a big opportunity missed.  Even if they’re buying content from publishers, they are focused on content, not  experience.  Both for the learner, and developing learner’s transferable and long-term skills.

First, SMEs can’t really tell you what learners need to be able to do. One of the side-effects of expertise is that it gets compiled away, inaccessible to conscious access.  Either SMEs make up what they  think  they do (which has little correlation with reality) or they resort to what they had to learn. Neither’s a likely source to meaningful learning.

Even if you have an instructional designer in the equation, the likelihood that they’re knowledgeable enough and confident enough to work with SMEs to get the real outcomes/objectives is slim.  Then, they also have to get the engagement right.  Social engagement can go a good way to enriching this, but it has to be around meaningful tasks.

And, what with scrutiny, it takes a strong case to argue to the accrediting agencies that you’ve gone beyond what SMEs tell you to what’s really needed. It sounds good, but it’s a hard argument to an organization that’s been doing it in a particular way for a long time.

Yet, these institutions also struggle with retention of students.  The learners don’t find the experience relevant or engaging, and leave.  If you took the real activity, made it meaningful in the right way, learners would be both more engaged and have better outcomes, but it’s a hard story to comprehend, and perhaps harder yet to implement.

Yet I will maintain that it’s both doable, and necessary.  I think that the institution that grasps this, and focused on a killer learning experience, coupled with going the extra mile to learner success (analytics is showing to be a big help here), and developing them as learners (e.g, meta-learning skills) as well as performers, is going to have a defendable differentiator.

But then, I’m an optimist.

Sach’s Winning the Story Wars

17 April 2013 by Clark 1 Comment

On a recommendation, I’ve been reading Jonah Sach’s Winning the Story Wars.   While it’s ostensibly about marketing/advertising, which interests me not,  I was intrigued by the possibilities to understand stories from a different perspective.   I was surprised to find that it offered much more.

The book does cover the history of advertising, going through some classic examples of old-style advertising, and using some surprisingly successful examples to elicit a new model.  Some personal stories and revelations make this more than a conceptual treatise.

The core premise  is turning your customer into a potential hero of an important journey.  You play the role of the mentor, providing the magic aid for them to accomplish a goal that they know they need, but for a variety of reasons may have avoided.  The journey is motivated from core values, a feature that resonates nicely with my personal quest for using technology to facilitate wisdom.

The book also provides, as one of the benefits, a nice overview of story, particularly the hero’s journey as synthesized by Joseph Campbell across many cultures and time periods.  If you find Campbell a tough read, as many do, this is a nicely digested version.  It talks in sensible ways about the resistance, and trials, and ultimate confrontation.

The obvious focus is on new way to build your brand, tapping into higher purpose, not the more negative fears of inadequacy.  So this book  is valuable for those looking to market in a higher way.  And I do intend to rethink the Quinnovation site as a consequence.  But I suggest there’s more.

The notion of the individual being offered the opportunity to play a transformative role seems to be a useful framing for learning. We can, and should, be putting learners in meaningful practice roles, and those roles can be coming from learners’ deep motivators.  One of the heuristics in learning game design is Henry Jenkins’ “put the player in a role they’d like to be in”.  This provides a deeper grounding,  put the learner in a role they aspire to be in.

I think this book provides not only practical marketing advice, but also guidance for personal journeys and learning.  I think that the perspective of designing stories and roles that are based on personal values to be a great opportunity to do better design. I haven’t completely finished it yet, but I’ve already found enough value in the majority of it to recommend it to you.

Reflections on Experience

27 March 2013 by Clark Leave a Comment

The API formerly known as Tin Can provides a consistent way to report individual activity. With the simple syntax of <who> <did> <this> (e.g. <Clark Quinn> <wrote> <a blog post>), systems can generate records across a wide variety of activity, creating a rich base of data to mine for contingencies that lead to success. While machine learning and analytics is one opportunity, there’s another, which is having people look at the data.  And one person in particular.

As background, I was fortunate back in 1989 to get a post-doctoral fellowship to study at the Learning Research & Development Center at the University of Pittsburgh.  One of the projects that had been developed was a series of intelligent tutoring systems (ITS) that shared an unusual characteristic.  Unlike most ITS, which tutor on the domain, these three systems crossed domains (geometric optics, microeconomics, and electrical circuits, if memory serves) but the tutoring was about the systematicity in exploration. That is, the system tracked and intervened on whether you were varying one variable at a time, ensuring your data sampling was across a broad enough range of data points, etc.  This reflected work done by the Valerie Shute and Jeffery Bonar some years before on your learning strategies.

I had the further benefit to work under the guidance of Leona Schauble, a very insightful researcher.  One of her projects was with Kalyani Raghavan on working to make the learners’ paths in these systems visible and comprehensible to the learner, and they created the Dynamic And Reflective Notation  (DARN, heh!) to capture and represent those paths.

Fast forward to today, and one of the big opportunities I see is for performers to reflect on their own paths of action. The granularity at which Tin Can can capture data, and systems might be instrumented to generate data, could be too small to be useful, so some way of aggregating activity to a reasonable level would be necessary, but looking at one’s own paths, and perhaps others, would be a useful way to reflect on process and look for opportunities to improve.

Reflection on action is a powerful learning and improvement process, but recollection isn’t as good as actual recording.  The power of working out loud is really seen when those tracks are left for examination.  The API has the opportunity to support more than system mining (“oh look, everyone who has this responsibility who touches this resource does way better than those who don’t”). Not that there’s anything wrong  with that, but having performers do it  too  is a great opportunity not to be missed. As the work on protein folding has found, some patterns are better for computer solution, and others for human. We’d be remiss if we didn’t explore the opportunities to be found.

Yvonne Camus #LSCon Keynote Mindmap

15 March 2013 by Clark 1 Comment

Yvonne Camus closed the conference with a stirring talk on success under extreme circumstances as an Eco-challenge winner.

20130315-122054.jpg

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