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Clark Quinn’s Learnings about Learning

Valuing Diversity

12 December 2023 by Clark Leave a Comment

My lass has us engaging us in an activity. Being in it has sparked a recognition that’s not new, but continues to be important, particularly in the global context! I frequently talk about how diversity is important in getting the best ideas. Moreover, it’s not just ‘tolerating’ it, but valuing diversity. Why?

So the activity is choosing music that matches a theme. Everyone (in this case m’lady, and two offspring), submits four songs to a theme, and then when all are in, you vote. Not on yours, of course! For us, it’s not about who ‘wins’ so much as it’s about exposure to different music.

When we’re evaluating them is when I get a particular reaction. I typically realize “Oh, that reminds me of this other song, and I wish I’d thought of it as a candidate.”  What’s happening is that being exposed to other ideas expands my own thinking. Which is, after all, one of the things that helps us find solutions. Finding more solutions is a step on the path to finding good solutions!

Globally, I’ve heard of a country that is cracking down on diversity, trying to get everyone to adhere to the same world view. This includes diverse languages. Now, to be a country, I agree that there have to be some shared values. However, for the best opportunity for a country to succeed, tapping into the diversity of thoughts provides a greater likelihood of finding the best approaches. You risk stifling innovation to achieve stability, and that’s not a necessary tradeoff.

Diversity can be challenging. It means being able to accept other views, making it safe, and negotiating a shared understanding. On the flip side, that negotiated understanding is likely to be richer than what existed before. In the long term, that challenge leads to better outcomes.  Further, we can work together, when we follow what’s known.

So, if you want to get the best from your unit, whether business, organization, or society, you want to find ways to build diversity. And, then, find ways to use it, productively. We need more than acceptance, or tolerance. We need to be valuing diversity, and when we do, we do better.

Lazy thinking?

21 November 2023 by Clark 1 Comment

Now, I’m the last who should throw stones. I can be quite guilty of lazy thinking, particularly when there’re commercial decisions to be made. (Providers have done a fabulous job of making sure you can’t compare apples to apples, and when there’re so many such situations…) Yet, there’s one place where I struggle with the consequences. That’s in our professional field, and it seems like there’re too many opportunities to yield.

A trigger was a recent conversation where an individual was talking about generations. Grouping folks by when they’re born is problematic at best. For one, the boundaries used seem to vary by who’s doing the categorizing. Not a solid basis. Moreover, the research suggests that there really aren’t meaningful differences. What do exist are explainable by age differences (which isn’t the same thing, for one it’s a continuum, not discrete chunks). Really, it’s a mild form of age discrimination, differentiating people by when they’re born, not who they are or how they behave. (Also problematic is the notion that events affect certain segments of the population, but that’s a longer conversation).  It’s one of the myths in my book on same.

Other examples include learning styles, hemispheres, gender differences, and more. First, they’re categorizations on things that people can’t control. Second, they don’t get backing from data. I just read that medical science has been excluding women from research based upon an assumption about temperature variability that was exposed as being irrelevant!

Sure, it’s much easier if we can reliably group people into segments that mean we have a reliable basis to do different things. Marketers do this with psychographics, for instance. Demographics can also matter. The problem here is that we’re using unreliable metrics. First, there are assumptions that turn out to be flawed. They frequently use self-report, also problematic. Some also have a flawed theoretical foundation.

Yes, it’s hard to keep on top of all of this. Ideally, you’d have time to investigate them all. In practice, there are other things to do. We all need ways to simplify our lives. Plus, vendors are telling you that they, at least, are immune to the complaints (with self-interest at stake).  On the other hand, there are good sources of insight from reliable translators of research. There are also practices we can follow to make it manageable. More help is on the way (at the LDA we’re working on it; stay tuned).

While lazy thinking is understandable, it’s not acceptable, at least not in our professional field. While we may not be sued for malpractice, we certainly should be responsible. So let’s avoid taking the easy path, at least when it matters. In our professional capacity, it matters when we’re designing for our learners. Let’s do so on evidence, not assumptions.

DnD n LnD

31 October 2023 by Clark 2 Comments

multi-sided diceLast Friday, I joined in on a Dungeons & Dragons (DnD) campaign. This wasn’t just gratuitous fun, however, but was explicitly run to connect to Learning & Development folks (LnD). Organized by the Training, Learning, and Development Community (a competitor to LDA? I have bias. ;), there was both some preliminary guidance, and outcomes. I was privileged to play a role, and while not an official part of the followup (happening this week), I thought I’d share my reflections.

So, first, my DnD history. I played a few times while in college, but… I gave it up when a favorite character of mine was killed by an evil trap (that was really too advanced for our party). I’ve played a lot of RPGs since then, with a lot of similarities to the formal DnD games (tho’ the actual ones are too complex). Recently, with guidance from offspring two, our family is getting back into it (with a prompt from a Shakespeare and DnD skit at the local Renaissance Faire).

Then, I’ve been into games for learning since my first job out of college, programming educational computer games. It also became the catalyst for my ongoing exploration of engagement to accompany my interest in cognition/learning, design, and technology. The intersection of which is where I’ve pretty much stayed (in a variety of roles), since then! (And, led to my first book on how to do same.)

Also, about DnD. It’s a game where you create a character. There are lots of details. For one, your characteristics: strength, dexterity, wisdom, intelligence, and more. Those combine with lots of attributes (such race & role). Then, there’s lots of elaboration: backstory, equipment, and more. This can alter during the game, where your abilities also rise. This adds complexity to support ongoing engagement. (I heard one team has been going for over 40 years!)

Characters created by the players are then set loose in a campaign (a setting, precipitating story, and potential details). A Dungeon Master runs the game, Keegan Long-Wheeler in our case, writing it and managing the details. Outcomes happen probabilistically by rolling dice. Computers can play a role. For one, through apps that handle details like rolling the dice. Then folks create games that reflect pre-written campaigns.

One important thing, to me, is that the players organize and make decisions together. We were a group who didn’t necessarily know each other, and we were playing under time constraints. This meant we didn’t have the dialog and choices that might typically emerge in such playing. Yet, we managed a successful engagement in the hour+ we were playing. And had fun!

I was an early advocate of games for learning. To be clear, not the tarted up drill and kill we were mostly doing, but inspired by adventure games. John Carroll had written about this back in the day, I found out. However, I’d already seen adventure games having the potential to be a basis for learning. Adventure games naturally require exploring. In them, you’re putting clues together to choose actions to overcome obstacles. Which, really, is good learning practice! That is, making decisions in context in games is good practice for making decisions in performance situations. Okay, with the caveat that you should design the game so that decisions have a natural embed.

The complexity of DnD is a bit much, in my mind, for LnD, but…the design!  The underlying principles of designing campaigns bears some relation to designing learning experiences. I believe designing engaging learning may be harder than designing learning or games, but we do have good principles. I do believe learning can, and should, be ‘hard fun‘.  Heck, it’s the topic of my most recent tome! (I believe learning should be the elegant integration of learning science with engagement.)

This has been an opportunity to reflect a bit on the underlying structure of games, and what makes them work. That’s always a happy time for me. So, I’m curious what you see about the links between games and learning!

What does it take to leave?

24 October 2023 by Clark 4 Comments

I did it, I finally left. I’m not happy about it, but it had to happen. (Actually, it happened some weeks ago.) So, what does it take to leave?

I’m talking about Twitter (oh, yeah, ‘X’ as in what’s been done to it ), by the way. I’d been on there a fair bit. Having tossed my account, I can’t see when my first tweet was, but at least since 2009. How do I know? Because that’s when I was recruited to help start #lrnchat, an early tweetchat that has still been going as recently as this past summer! I became an enthusiast and active participant.

And, let me be clear, it’s sad. I built friendships there with folks with long before I met them in person. And I learned so much, and got so much help. I like to tell the story about when I posted a query about some software, and got a response…from the guy who wrote it! For many years, it was a great resource, both personal and professional!

So, what happened? Make no mistake, it was the takeover by Elon Musk. Twitter went downhill from there, with hiccups but overall steadily. The removal of support, the politics, the stupid approaches to monetization, the bad actors, it all added up. Finally, I couldn’t take it any more. Vote with your feet. (And yes, I’m mindful of Jane Bozarth’s admonition: “worth every cent it cost you”. Yep, it was free, and that was unexpected and perhaps couldn’t be expected to last. However, I tolerated the ads, so there was a biz basis!)

Perhaps it’s like being an ex-smoker, but it riles me to see media still citing X posts in their articles. I want to yell “it’s dead, what you hear are no longer valid opinions”. I get that it’s hard, and lots of folks are still there, but… It had become, and I hear that it continues to be, an increasing swamp of bad information. Not a good source!

So where am I now? There isn’t yet an obvious solution. I’m trying out Mastodon and Bluesky. If you’re there, connect! I find the former to be more intimate. The latter is closer to twitter, but I’m not yet really seeing my ‘tribe’ there. I am posting these to both (I think). I’m finding LinkedIn to be more of an interaction location lately, as well, though it’s also become a bit spammy. #sideeffects? I keep Facebook for personal things, not biz, and I’m not on Instagram. I also won’t go on Threads or TikTok.

So, what does it take to leave? I guess when the focus turns from facilitating enlightening conversation at a reasonable exchange, to monetization and ego. When there’s interference in clean discourse, and opposition to benign facilitation. And, yes, I’m not naive enough to believe in total philanthropy (tho’ it happens), but there are levels that are tolerable and then there’s going to a ridiculous extreme. Wish I had $44B to lose! I know I’m not the only one wishing those who’ve earned riches would focus on libraries and other benevolent activities instead of ego-shots into space, but this is the world we’ve built. Here’s to positive change in alignment with how people really think, work, and learn.

Modeling mental models

19 September 2023 by Clark Leave a Comment

I’ve talked in the past about mental models (and continue to do so), but they seem a difficult concept to grasp. I was discussing them again in preparation for this post by partner Elevator 9. Despite their utility, grounding in fundamental cognition, and value in learning, they continue to be absent or misunderstood in our learning interventions. It’s worth taking some time and modeling mental models in use.

feedback loopTo start with, what are mental models? Wikipedia defines them as “an internal representation of external reality”. Really, it’s an explanation of how a small part of the world works. Wikipedia goes on to add “the mind constructs ‘small-scale models’ of reality that it uses to anticipate events”. They can manifest as equations, or sets of rules, but really, to me, they’re constructed from causal conceptual relationships. That is, there are entities, connected by causality. For example, feedback loops are a mental model. They occur in many situations, and what happens is that something takes the output, and feeds it back to the input, positively or negatively, to influence subsequent actions.  For instance, a thermostat uses the temperature as a way to determine whether to turn on or off a heater or cooling device.

The next question is why mental models. Back to Wikipedia: they “can help shape behaviour and set an approach to solving problems”. To me, they’re explanatory and predictive, in that they can explain why something occurred, and predict the outcome of various actions. It’s that latter that provides the instructional value. We want people to make good decisions. If they have a basis for determining the outcome of different courses of action, they can choose the best one. Providing them with a model for the domain, e.g. interpersonal relations (c.f. situational leadership), gives learners a way to choose optimally.

There’s evidence that our brains will build models, and that they won’t necessarily be good ones. In addition, if we don’t have a good model, we try to patch it rather than replace it. Which isn’t necessarily effective. Thus, the best approach is to provide a good model up front, and demonstrate its use. Then we use examples to demonstrate models in context, showing how the abstract concepts map to real world elements. Further, in general, we provide them before we give practice in most cases.

Instructionally, then, providing models is good support for making decisions. I’ve argued before that making decisions is more likely to be the deciding value for organizations (as opposed to fact recall). Thus, instruction around making better decisions is important. Therefore, instruction using models is going to be valuable! As a relevant aside, in many cases they’re valuably communicated via diagrams or, in the case where dynamics are important for comprehension, via animation. The point is that as they’re conceptual, you save the photos or videos for the examples.

Finally, if models are useful, then they should be part of our instructional toolkit. One small problem is that subject matter experts have compiled their knowledge away, and may not have conscious access to the mental models they use. This makes it difficult to extract them and make them comprehensible to novices. Yet, clearly, they’re useful, so we should be doing that. Knowing what they are and why they’re useful is, hopefully, a motivator for making the effort. And, succeeding!

So, please, spend the effort. We should be modeling mental models to our learners. Find, refine, and present the models via examples. Then develop them through practice, and use them in feedback, explicitly. With models, we have a better basis for learning design, and better chances for successful improvement. Which is what it’s about, right?

Note: I talk about mental models in my book Learning Science for Instructional Designers.

 

Engaging people at work

12 September 2023 by Clark Leave a Comment

Last week, Donald Taylor wrote an interesting post, wondering about ‘learner engagement’. That’s a topic I do talk a wee bit about ;). He closed with a call for feedback. So, while I did comment there, I thought it potentially would benefit from a longer response. I think it’s more general than learner engagement, so I’m talking about engaging people at work. (But it’s still relevant to his thesis without quibbling about that!)

In his post, he talked about three levels: asset, culture, and environment. I’m not sure I quite follow (to me, culture is an environmental level), and I’ve talked about individual, team, and organizational levels. To his point, however, there are steps to take at every level.

He starts at the individual level, talking about designing learning experiences. I agree with his ‘do deeper analysis’ recommendation, but I’d go further. To me, it’s not just if they recognize that content’s valuable, it’s about building, and maintaining, motivation while controlling anxiety (c.f. Make It Meaningful!). I don’t think he’d disagree.

At the next level up, it’s about making sure people are connected. Here, I’d point to Self-Determination Theory (SDT), and ‘relatedness’. I don’t mind Dan Pink’s reinterpretation of that to ‘purpose’, in that I think people need to know how what they’re doing contributes to something bigger, and that something bigger supports society as a whole.

Finally, to me, is culture. You want a ‘learning organization‘, as Don agrees. He says to start with a sympathetic manager, but I think L&D needs to create that culture internally first, then take it to the broader organization (and starting with said manager is a good next step).

I think that latter step solves Don’s final step of breaking down barriers, but he’s a smart guy and I’m willing to believe I’m missing some nuance. I do like his focus on ‘find a measure’ to use. However, ultimately, it should improve a lot of measures around adapting to change: innovation, retention, and success.  That’s my take, I welcome yours!

To design is human

5 September 2023 by Clark Leave a Comment

I maintaining a fascination in design, for several reasons. As Herb Simon famously said: “The proper study of mankind is the science of design.” My take is to twist the title of Henry Petroski’s book, To Engineer is Human into ‘to design is human’. To me, design is both a fascinating study in cognition, and an area of application. The latter of which seems to be flourishing!

I’ve talked in the past about various design processes (and design overall, a lot). As we’ve moved from waterfall models like the original ADDIE, we’ve shifted to more iterative approaches. So, I’ve mentioned Michael Allen’s SAM, Megan Torrance’s LLAMA, etc.

And I’ve been hit with a few more! Just in the past few days I’ve seen LeaPS and EnABLE. They’re increasingly aware of important issues in learning science. All of this is, to me, good. Whether they’re just learning design approaches, or more performance consulting (that is, starting with a premise that a course may not be the answer), it’s good to think consciously about design.

My interest in design came in a roundabout way. As an undergrad, I designed my own major on Computer-Based Education, and then got a job designing and programming educational computer games. What that didn’t do, was teach me much about design as a practice. However, going back to grad school (for several reasons, including knowing that we didn’t have a good enough foundation for those game designs) got me steeped in cognition and design. Of course, what emerges is that they link at the wrists and ankles.

So, my lab was studying designing interfaces. This included understanding how we think, so as to design to match. My twist was to also design for how we learn. However, more implicitly than explicitly perhaps, was also the topic of how to design. Just as we have cognitive limitations as users, we have limitations as designers. Thus, we need to design our design processes, so as to minimize the errors our cognitive architecture will introduce.

Ultimately, what separates us from other creatures is our ability to create solutions to problems, to design. I know there’s now generative AI, but…it’s built on the average. I still think the superlative will come from people. Knowing when and how is important. Design is really what we want people to do, so it’s increasingly the focus of our learning designs. And it’s the process we use to create those solutions. Underpinning both is how we think, work, and learn.

To design is human, and so we need to understand humans to design optimally. Both for the process, and the product. This, I think, makes the case that we do need to understand our cognitive architecture in most everything we do. What do you think?

FWIW, I’ll be talking about the science of learning at DevLearn. Hope to see you there. 

Top 10 tools for Learning 2023

31 August 2023 by Clark 3 Comments

Somehow I missed colleague Jane Hart’s annual survey of top 10 tools for learning ’til just today, yet it’s the last day! I’ve participated in the past, and find it a valuable chance for reflection on my own, as well as seeing the results come out. So here’s my (belated) list of top 10 tools for learning 2023.

I’m using  Harold Jarche’s Personal Knowledge Mastery framework for learning here. His categories of seek (search and feed), sense (interpret) and share (closely or broadly) seems like an interesting and relevant way to organize my tools.

Seek

I subscribe to blog posts via email, and I use Feedblitz because I use it as a way for people to sign up for Learnlets. I finally started paying so they didn’t show gross ads (you can now signup safely; they lie when they say the have ‘brand-safe’ ads), and fortunately my mail removes images (for safety, unless I ask), so I don’t see them.

I’m also continuing to explore Mastodon (@quinnovator@sfba.social). It has its problems (e.g. hard to find others, smaller overall population), but I do find the conversations to be richer.

I’m similarly experimenting with Discord. It’s a place where I can generally communicate with colleagues.

I’m using Slack as a way to stay in touch, and I regularly learn from it, too. Like the previous two, it’s both seek and share, of course.

Of course, web surfing is still a regular activity. I’ve been using DuckDuckGo as a search engine instead of more famous ones, as I like the privacy policies better.

Sense

I still use Graffle as a diagramming tool (Mac only). Though I’m intrigued to try Apple’s FreeForm, in recent cases I’ve been editing old diagrams to update, and it’s hard to switch.

Apple’s Keynote is also still my ‘goto’ presentation maker, e.g. for my LDA activities. I have to occasionally use or output to Powerpoint, but for me, it’s a more elegant tool.

I also continue to use Microsoft’s Word as a writing tool. I’ve messed with Apple’s Pages, but…it doesn’t transfer over, and some colleagues need Word. Plus, that outlining is still critical.

Share

My blog (e.g. what you’re reading ;) is still my best sharing tool, so WordPress remains a top learning tool.

LinkedIn has risen to replace Twitter (which I now minimize my use of, owing to the regressive policies that continue to emerge). It’s where I not only auto-post these screeds, but respond to others.

As a closing note, I know a lot of people are using generative AI tools as thinking partners. I’ve avoided that for several reasons. For one, it’s clear that they’ve used others’ work to build them, yet there’s no benefit to the folks whose work has been purloined. There are also mistakes.  Probably wrongly, but I still trust my brain first. So there’re my top 10 tools for learning 2023

Sloppy thinking?

29 August 2023 by Clark Leave a Comment

paint splatterOk, so I admit that I’m a bit of a pedant (and I hear you, saying “a bit?”). So, when I see categorizations, I should be more accepting of pragmatic approaches. Yet, I still get upset when I see same, when there are clear conceptual breakdowns that could be used instead. My hypothesis is that the good conceptual ones end up making the discriminations (eventually), with perhaps a bit more explanation needed, but…they don’t leave misconceptions as likely to occur. Thus, I’m not sure I’m happy with sloppy thinking.

One example comes from a textbook I’m reviewing. They’re talking about performance support, and differentiate between EPSS (electronic performance support systems), PSS (performance support systems), and MPSS (mobile performance support systems). First, wouldn’t you start with PSS as the beginning point? The definition used is online and offline. OK, so I can see EPSS as a subset of that. It’s only online, right? So why does it lead the list?

Then, MPSS is a separate category. Isn’t it a subset of EPSS? They note that it is, in fact, an EPSS on a mobile device. So it’s a subset of the first category. You’re going from the middle category to the broader and then to the narrower. That confounds a general trend to follow an order, increasing or decreasing, rather than apparently random. They do note that MPSS can do location-specific things, but that’s also a subset of doing contextually-based things. So, a wee bit facile, it seems to me.

Similarly, I’ve seen a categorization of game technologies, including having spreadsheet-based as a different category from branching. Yes, but spreadsheets are just a mechanism to implement a formal model. It can be in a spreadsheet, or code. Why does the implementation matter? Pragmatically, yes, it matters, but then have spreadsheets and code-implemented as subsets of programmed models. For that matter, you could have an analog implementation of the model!

These are fairly rigorous criteria, whereas all too often I’ll see a list of things (e.g. things you should/never do for X) that aren’t of the same type. Clearly, it’s a marketing person just aggregating a list of things, without a true understanding. I think it’s problematic, however. For one, it’s a missed opportunity to reflect important conceptual distinctions (can you tell I’ve been an educator?). For another, it might lead people to think that being scattershot is ok. Finally, it might undermine the actual development of important categorizations.

I’m willing to believe that, for practical reasons, people do need the pragmatic distinctions. I just feel that the conceptually clear ones can yield that, too. Yes, again, it may take a little more exposition, but isn’t educating folks part of the job too (e.g. good marketing is good customer education)? So, while I feel a wee bit of an old man yelling “get off my lawn”, this is the reason why I struggle with sloppy thinking. Am I off base?

We play as we practice

22 August 2023 by Clark 6 Comments

I”ve advocated, repeatedly, the importance of practice. Yet, too often, we still see an ‘event’-based model, where it’s one and done. Unfortunately, this doesn’t align with how our brains work! I was looking at one of Elevator 9‘s Liftology videos (caveat: I did the original scripting), where they mentioned ‘practice like we play’. I’d heard it before (in various incarnations), but this time it struck me that perhaps it’s the right vehicle to penetrate complacency about learning design. Should we emphasize “we play as we practice”?

The underlying phenomena is that we need lots of practice, for two reasons. For one, the ‘learning’ mechanism that strengthens our learning can only do so much before it needs sleep. If you want to truly develop a skill, sufficient practice, over time, is required. It’s like building muscle, or training for a sport; occasional practice isn’t sufficient. The right practice, repeated and improved over time, is necessary.

The other is that we are very context sensitive. That is, our consciousness is very much influenced by where and how things are happening. If you want to successfully generate transfer to many different situations (such as sales, or negotiation, or…things that happen in many different contexts with different people and different goals and…), you need sufficient practice across contexts. Our brain abstracts across the contexts seen to determine the space of transfer. Thus, we need widely varied practice to generate a generalized ability to do. 

Yet, too often, we see people getting it right ‘once’, and thinking that’s enough. It might be sufficient to tick a box, but it’s not sufficient to generate a new ability. The problem is, there’s a lot of pressure against this. Folks don’t want to take the time and money, they want to believe that new information will yield a behavior change, it’s just too hard!

So, I’m wondering if rethinking the messaging will help. If we emphasize that what we do is dependent on what we practice, maybe we can get away from the school mentality of ‘study, pass test, forget’. We want to get to the ‘practice practice practice to be good enough to play’ mentality.

I don’t know if “we play as we practice” is the best vehicle, or even one, but I’m kinda desperate, I guess. I’m very very tired of folks not getting that meaningful change requires sustained effort. And I’m really looking for a solution. It seems like this might tap into some useful mental frameworks. Can this help? If not, do you have a better solution? Please?

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