In addition to speaking on mobile design with David Metcal at the Mobile Learning Jam at DevLearn, and with Richard Clark on pragmatic mobile development, I’ve got a contract with Pfeiffer for a mobile learning book. Yep, I’m writing another book. Flat learning curve, eh?
Seriously, I’m excited about the opportunity, because I’ve been on the stump for mobile for years, and think the market is right for mobile to finally contribute to organizational performance like I’ve believed since I wrote an article on the topic back in 2001. Consequently, I’m glad that Pfeiffer thinks the time is right for a practical book on the subject.
To make it a practical book, however, I need input. I hope to talk to some of the experts in the field, but I also want to hear from you. What do you think should be covered? What are your concerns? What are your hot-button issues? In short, what would be required to make the mlearning book for those of you charged with designing learning solutions? I don’t want to write a book for the sake of writing a book, I want to provide a useful guide. Please, let me know. Comments here are welcome, or other forms of contact, are welcome as well. Thanks!
Based on the principles from our CLO
Corrie Bergeron (@skydadddy) pointed out that I hadn’t really accounted for the ability to create a persona, a representation of yourself via avatar that reflects how you’d like to be perceived. Chuck Hamilton did have it in his list, and I thought it was implicit in the alternative to anonymity, but on reflection, I think it does deserve it’s own affordance, and implications for reputation.
I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital. From there, I see that you can enable others to be there (social), you can enable action (agency), the world can be kept around (persistent), and it can be made accessible broadly (e.g. through the internet).