I was fortunate to have a chance to hear Dave Gray (author of Connected Company) speak on his forthcoming book, Liminal Thinking. Interestingly inspired by his investigation of agile, it end up being about how to break through your barriers. He shared personal stories to make a compelling case that we can transcend our established approaches and make the changes we need.
Learning Through the Wild
So last week I was in the wilderness for some more time, this time with family. And there were several learnings as an outcome that are worth sharing.
As context, Yosemite National Park is one of the world’s truly beautiful places, with the valley as an accessible way to see the glacier-carved rock. Beyond the valley, however, there is backcountry (mountains, rivers, lakes) that is only accessible by backpack, and I’ve done plenty of that. And then there’s one other option: the High Sierra Camps. There you can stay in tent cabins, eating prepared meals, but you can only get to them by horse or by hiking. (You can also get just meals, and carry in your tents and bags and all, which is what we did.) What this does is get you to a subset (a spectacular subset) of the high country, a chance to experience real wilderness without having to be able to carry a backpack.
Also as context, I am a fervent believer in the value of wildness. As I expressed before, there’s the creativity aspect that comes from spending time in the wilderness. You can reflect on your regular world when you’re no longer tied to it. As you hike or ride along the trails, your mind can wander and process in the background. There are also mental health benefits to be found in escaping from the everyday clatter. (This is very necessary for me! :) And, importantly, the processes in nature provide a counter-balance to the artificial processes we put in place to breed plants and animals. The variation generated in the wild is a complement to our own approaches, just as computers are a complement to our brains. Consequently, I believe we need to preserve some of our natural spaces.
So, one of the learning outcomes is being able to experience the wilderness without having to be physically capable of carrying everything you need on your back. I reckon that if you can experience the wildness, you can appreciate it, and then can become a supporter. Thus, just the existence of these alternate paths (between cars and backpacking) means to me a higher likelihood of preserving the environment.
Similarly, there are rangers who visit these camps, and provide after-dinner campfire talks. They talk at dinner, talking about what they will be covering, but also advocating for the value of the programs and the wilderness. Similarly, the staff at the camps also do a good job of advocating for the wilderness (as they would), and there are guidebooks available for perusal to learn more, as well as information around the dining rooms (and great food!).
One of the larger learning lessons is that, once you’re in context, the interest is naturally sparked, and then you’re ripe for a message. Your curiosity gets stoked about why coyotes howl, once you hear them. Or you wonder about the geology, or the lifecycle of plants, or…you get the idea. Creating artificial contexts is one of the tricks of learning (please, don’t keep it abstract, it doesn’t work), but layering it on in context is increasingly doable and more valuable.
Meaningful engagement in context is a valuable prerequisite for learning. The reason we can go to conferences and get value (contrary to the old “you can’t learn from a lecture”) is because we’re engaged in activity and conferences serve as reflection opportunities. Sometimes you need to get away from the context to reflect, if the contextual pressures are too much, and sometimes the context naturally sparks reflection. Making time for reflection is a component of a learning organization, and getting support in context or having time away from context both are parts. So my recommendation is to support wilderness, and get out in it!
The probability of wasting money
Designing learning is a probability game. To paraphrase Dorothy Parker, you can lead a learner to learning, but you can’t make them think. What I mean is that the likelihood that the learning actually sticks is a result of a myriad of design decisions, and many elements contribute to that likelihood. It will vary by learner, despite your endeavors, but you increase the probability that the desired outcome is achieved by following what’s know about how people learn.
This is the point of learning engineering, applying learning science to the design of learning experiences. You need to align elements like:
- determining learning objectives that will impact the desired outcome
- designing sufficient contextualized practice
- appropriately presenting a conceptual model that guides performance
- providing a sufficient and elaborated suite of examples to illustrate the concept in context
- developing emotional engagement
and so on.
And to the extent that you’re not fully delivering on the nuances of these elements, you’re decreasing the likelihood of having any meaningful impact. It’s pretty simple:
If you don’t have the right objectives (e.g. if you just take an order for a course), what’s the likelihood that your learning will achieve anything?
If you don’t have sufficient practice, what’s the likelihood that the learning will still be there when needed?
If you have abstract practice, what’s the likelihood that your learners will transfer that practice to appropriate situations?
If you don’t guide performance with a model, what’s the likelihood that learners will be able to adapt their performance to different situations?
If you don’t provide examples, what’s the likelihood that learners will understand the full range of situations and appropriate adaptations for each?
And if you don’t emotionally engage them, what’s the likelihood that any of this will be appropriately processed?
Now, let’s tie that back to the dollars it costs you to develop this learning. There’s the SME time, and the designer time, and development time, and the time of the learners away from their revenue-generating activity. At the end of the day, it’s a fair chunk of change. And if you’re slipping in the details of any of this (and I’m just skating the surface, there’re nuances around all of these), you’re diminishing the value of your investment, potentially all the way to zero. In short, you could be throwing your money away!
This isn’t to make you throw up your hands and say “we can’t do all that”. Most design processes have the potential to do the necessary job, but you have to comprehend the nuances, and ensure that the i’s are dotted and t’s crossed on development. Just because you have an authoring tool doesn’t mean what comes out is actually achieving anything.
However, it’s possible to tune up the design process to acknowledge the necessary details. When you provide support at just the right places, and put in place the subtle tweaks on things like working with SMEs, you can develop and deliver learning that has a high likelihood of having the desired impact, and therefore have a process that’s justifiable for the investment.
And that’s really the goal, isn’t it? Being able to allocate resources to impact the business in meaningful ways is what we’re supposed to be doing. Too frequently we see the gaps continue (hence the call for Serious eLearning), and we can only do it if we’re acting like the professionals we need to be. It’s time for a tuneup in organizational learning. It’s not too onerous, and it’s needed. So, are you ready?
Being clear on collaboration
Twice recently, I’ve been confronted with systems that claim to be collaboration platforms. And I think distributed collaboration is one of the most powerful options we have for accelerating our innovation. So in each case I did some investigation. Unfortunately, the claims didn’t hold up to scrutiny. And I think it’s important to understand why.
Now, true collaboration is powerful. By collaboration in this sense I mean working together to create a shared representation. It can be a document, spreadsheet, visual, or more. It’s like a shared whiteboard, with technology support to facilitate things like editing, formatting, versioning, and more. When we can jointly create our shared understanding, we’re developing a richer outcome that we could independently (or by emailing versions of the document around).
However, what was on offer wasn’t this capability. It’s not new, it’s been the basis of wikis (e.g. Google Docs), but it’s central. Anything else is, well, something else. You can write documents, or adjust tables and formulas, or edit diagrams together. Several people can be making changes in different places at the same time, or annotating their thoughts, and it’s even possible to have voice communication while it’s happening (whether inherently or through additional tools). And it can happen asynchronously as well, with people adding, elaborating, editing whenever they have time, and the information evolves.
So one supported ‘collaborative conversations’. Um, aren’t conversations inherently collaborative? I mean, it takes two people, right? And while there may be knowledge negotiation, it’s not inherently captured, and in particular it may well be that folks take away different interpretations of what’s been said (I’m sure you’ve seen that happen!). Without a shared representation, it’s still open to different interpretations (and, yes, we can disagree post-hoc about what a shared representation actually meant, but it’s much more difficult). That’s why we create representations like constitutions and policies and things.
The other one went a wee bit further, and supported annotating shared information. You could comment on it. And this isn’t bad, but it’s not full collaboration. Someone has to go away and process the comments. It’s helpful, but not as much as jointly editing the information in the first place, as well as editing.
I’ve been a fan of wikis since I first heard about them, and think that they’ll be the basis for communities to continue to evolve, as well as being the basis for effective team work. In that sense, they’re core to the Coherent Organization, providing the infrastructure (along with communication and curating) to advance individual and organizational learning.
So, my point is to be clear on what capabilities you really need, so you can suitably evaluate claims about systems to support your actions. I’ll suggest you want collaborative tools as well as communication tools. What do you think?
Serious Comics
I attended ComicCon again this year, and addition to the wild costumes, crowded exhibit hall, and over-priced food, there are a series of sessions. They cover television, movies, and print in a wide variety of markets. And I like the sessions that aren’t associated with popular media (as waiting in lines is something I’m fairly averse too). One I saw this year (not all of, for several reasons) was particularly thought-provoking.
As background, when I was approached by the Australian Children’s Welfare Agency, many years ago, to do a game to help kids who grow up in ‘non-parental’ situations, they’d already spent their money on a video, and a comic book, and a poster. As far as I know, it was the first serious game you could play on the web (and I’m happy to have that disconfirmed, but as I’ve thought about it and tried to find out to the contrary, I haven’t found to the contrary). And back then we didn’t even have the label ‘serious game’!
And I’ve been a fan of serious games since before then (my first job out of college was designing and programming educational computer games). In fact, one of the reasons I went to grad school was because I saw the connection between adventure games and learning, but it wasn’t clear they were commercially viable (at that time).
But I didn’t think about the comic book much. I got a copy as part of the overall launch when the game was released along with the other materials, so I’m sure I read it (it may even be lurking somewhere in a cubbyhole somewhere, though could also have been the victim of a move or a tidiness binge). And I’ve argued before about how graphic novel and such formats aren’t used enough in learning.
So this session was on serious comics, and it of course resurrected those thoughts. One panelist opened about how they were using comics to spark reading, and I was reminded how apparently the original Pokemon games (not Go, though that was obsessing my kids on the trip) required and consequently sparked lots of reading. The second speaker introduced how he was using comics to spread STD/HIV awareness. These are actually both serious issues.
Of course, I was also reminded of an interactive comic book I once read on my iPad that had games interspersed that advanced the storyline (I couldn’t finish because I couldn’t complete one of the games: I’ve little time to spend developing the necessary ‘twitch’ skills). However, more serious games, requiring applying the knowledge available through the comic, could provide an embedded practice environment. It’s sort of a blend between a pure comic and a pure game, for important outcomes. And this is very doable in ebook formats, even if the ‘game’ is just a mini-scenario or several, but with HTML 5 embedded you could do more.
I once wrote that in the future there would be lots of little interactive ‘learnlets’ that would teach you anything you needed to know (including how to make learnlets ;) and games or even interactive comics are what I meant and what could be pretty close to ideal. It’s been doable for a while, but now it’s doable pretty much with commercially available tools (e.g. not requiring custom programming). We can make learning ‘hard fun’, and we should. So, what are you waiting for?
Quinnovation Fall 2016 Schedule
My fall schedule is coalescing, so I thought I’d provide pointers to when and where I’ll be for the rest of this year:
I’m doing two webinars for a government agency, one at the end of August, and one at the end of September.
I’ll be in Beijing running a mobile learning workshop on the 6th of September, and keynoting the CEFE conference on the 7th.
The week after I’ll be keynoting a private event in Connecticut.
And I’ll be delivering a virtual keynote for a different government agency in November.
I’ll be running an elearning strategy (read: Revolution) workshop at DevLearn in Las Vegas come mid-November, and presenting on elearning myths.
Then, on the very last day of November, I’ll be running an elearning design workshop at Online Educa in Berlin.
So, some availability in late September through October, or mid-December, if you’d like access to Quinnovation as well.
I hope that if you’re near Beijing, Las Vegas, or Berlin, you’ll be attending. If so, say hi!
The wrong basis
Of late, I’ve been talking about the approach organizations take to learning. It’s come up in presentations on learning design, measurement, and learning technology strategy. And the point is simple: we’re not using the right basis.
What we’re supposed to be doing is empirically justifiable:
- doing investigations into the problem
- identifying the root cause
- mapping back to an intervention design
- determining how we’ll know the intervention is working
- implementing our intervention
- testing to see if we’ve achieved the necessary outcome
- and revising until we do
Instead, what we see is what I’ve begun to refer to as ‘faith-based learning’: if we build a course, it is good! We:
- take orders for courses
- document what the SME tells us
- design a screen-friendly version of the associated content
- and add a knowledge test
Which would be well and good except that this approach has a very low likelihood of affecting anything except perhaps our learners’ patience (and of course our available resources). Orders for courses have little relation to the real problems, SMEs can’t tell you what they actually do, content 0n a screen doesn’t mean learners know how to or will apply it, and a quiz isn’t likely to lead to any meaningful change in behavior (even if it is tarted up with racing cars).
The closer you are to the former, the better; the closer to the latter, the more likely it is that you’re quite literally wasting time and money.
Faith may not be a bad thing for spirituality, but it’s not a particularly good basis for attempting to develop new skills. I’ve argued that learning design really is rocket science, and we should be taking an engineering approach. To the extent we’re not – to the extent that we are implicitly accepting that a course is needed and that our linear processes are sufficient – we’re taking an approach that very much is based upon wishful thinking. And that’s not a good basis to run a business on.
It’s time to get serious about your learning. It’s doable, with less effort than you may think. And the alternative is really unjustifiable. So let’s get ourselves, and our industry, on a sound basis. There’s a lot more we can do as well, but we can start by getting this part right. Please?
‘Form’ing learning
Last week I ran a workshop for an online university that is working to improve it’s learning design. Substantially. They’re ramping up their staff abilities, and we’d talked about how I could help. They have ‘content’, but wanted to improve the learning design around this. While there are a number of steps to take (including how you work with SMEs, the details you attend to in your content, etc), their internal vocabulary talks about ‘knowledge checks’ and the goal was to do those better as they migrate existing courses to a new platform with a suite of assessment types.
So, first of all, my focus was on formative evaluation. If we take activity-based learning seriously, we need to ensure that there are meaningful tasks set that can provide feedback. They are fans of Make It Stick (mentioned in my Deeper eLearning reading list), so it was easy to help them recognize that good activities require learners retrieve the information in context, so each formative evaluation should be a situation requiring a decision.
Ok, so not every formative evaluation should be such a situation. But for things that need to be known by rote, I recommend tarted-up ‘drill and kill’. And it became clear, they’re fine at developing standard knowledge checks, it’s the more important ones that needed work.
I started out reviewing the principles, not least because they had a larger audience they wanted to appreciate the background being applied. Then we moved on to more hands-on work. First we worked through the different types of assessment types (moving from true/false to more complex assessments like ‘submit and compare’). We then proceeded to review a first pass to understand the overall course requirements and likely important milestone assessments. We concluded by working through some examples of tough challenges (they’d submitted) and workshopping how to revise them.
There was more behind this, including my understanding more of their context and task, but overall it appeared to develop their understanding of how to take formative evaluation and turn it into an opportunity to truly develop learners in ways that will benefit them after the learning experience.
Of course, focusing on decisions was a key component, and we visited and revisited the issues of working with SMEs. This included getting contexts, and how exaggeration is your friend. The result is that they’re much better equipped to develop ‘knowledge checks’ that go far beyond knowledge, and actually develop skills that are critical to success after graduation.
This is the type of thinking that organizations from K12 through higher ed and workplace learning (whether corporate, not-for-profit, or government) need to adopt if they’re going to move to learning experiences that actually develop meaningful new abilities. It’s also about good objectives and more, but what the learner actually does, how they are required to use the knowledge, is critical to the outcome. So, are you ready to make learning that works?
‘Checking’ In
As a personal reflection, the value of checklists and forcing functions can definitely be understated. As I mentioned, last week I went into the woods for a few days. And while the trip didn’t live up to our plans, it was a great experience. However, there was a particular gap that points out our cognitive limitations.
So, I have a backpacking checklist. And I look at it from time to time. What I didn’t do this time was check it before the trip. And I found out once I got away from home was that I’d forgotten both my bandana and my towel! Both are useful, and while I was able to purchase a bandana ($15! but it is microfiber and large, so I’ll keep using it), I had to do without the towel (which the bandana was a poor but necessary substitute for).
We often swim or wade in the river (and did this trip too), and a towel’s handy to get dry before the breeze chills you or the horseflies descend. The bandana, well it served as a sun cover, mosquito deterrent, towel (see above), and glasses wipe. Amongst others.
Let me add that I almost left on today’s overnite biz trip without my sleep clothes! Fortunately, I had one of those middle-of-the-nite epiphanies, and remedied this morning.
And this just isn’t a consequence of advancing age (hey, I’m still [barely] < 60!). It’s a natural consequence of our cognitive architecture, and we have well-established processes/tools to support these gaps. These include checklists to help us remember things, and forcing functions whereby we place things in ways that it’s hard to forget things.
As a consequence, I’m going to do two things going forward. One is to make sure I do check my checklist. I’ll review it for comprehensiveness in the meantime, and have developed it in conjunction with another list from an experience colleague. I have another wilderness trip, and I’ll definitely check it beforehand. Second, I’ve now put the bandana and a towel in my backpack. So I’d actually have to take it out to forget it!
Here’s to knowing, and applying, tools to help us overcome our cognitive deficits. What are you doing to help not make mistakes? And what could you do similarly for your learning design processes?
Web trust
I get asked to view a lot of things. And sometimes, particularly when there’s a potential tangible relationship, I will actually go visit sites. (BTW, I tend to avoid what comes unsolicited, and instead trust to what comes through my social network.) And one of my strategies often fails, and that, to me, is a warning sign.
When I go to sites (not from familiar companies, but new ones), one of the places I’m very likely to visit is the ‘About Us’ page or equivalent. There’s a reason I do that: I want to know something about who is behind this, and why. They’re linked, but separable.
There’re a couple of reasons to be clear about who’s behind this. One is for authenticity: is there someone willing to put their name to what this is and what it’s about? And why them? What background do they have that makes them credible to be the ones behind this endeavor?
And the why is about what motivates them? Are they doing this because of a passion, or because they think it’s a good business opportunity? Either’s acceptable, but what you want is coherence between the people and what they’re doing. Ideally, it’s a good story that links them.
There are sites that are clearly out to make money, and some that are out to meet a real need. There are some that have been created by folks who have an idea but not necessarily a clue, and then there are those created by those who should be doing it. And when you get both together, need and clue, you have a site you are willing to investigate further.
It may seem overly harsh or naive, and I’m sure someone could spin a good story and fool me (and has ;), but I think this is a good heuristic, a good reality check, on any site that’s looking to interact with others. If my search fails to find the requisite information, my antennas start quivering, and my defenses go up. A personal opinion, of course. Do you agree? Do you have other checks that you like better? Eager to hear your thoughts.