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Writing and the 4C’s of Mobile

8 February 2010 by Clark 1 Comment

As I’ve mentioned before, I’m writing a book on mobile learning.   My only previous experience was writing Engaging Learning, where the prose practically exploded from my fingers. This time is different.

The prose actually does flow quite easily from my fingers,   but I find myself restructuring more often than last time.   This is a bigger topic, and I keep uncovering new ways to think about mobile and new facets to try to include.   As a consequence, as the deadline nears (!), I find myself more and more compelled to put all free time into the text.

There’s a consequence, and that is a decreasing frequency of blogging.   I’m coming up with some great ideas, but I’ve got to get them into the book, and I’m not finding time to rewrite them.

When I do have ideas in other areas (and I always do), I’m finding that they disappear under the pressure to meet my deadline. And there are ancillary details still to be taken care of (photos of devices, coordinating a few case studies).

Further, as neither blogging or the book (directly) pay the bills, I’ve still got to meet my client needs.   Also, I’m speaking at the Learning Solutions conference and involved in various ways with several others, and some deliverables are due soon. I’m feeling a tad stretched!

So, in many ways, this is an apology for the lack of blog posts, and the fact that it will likely to be sparse for another month and some.

As a brief recompense, I did want to communicate one framework that I’m finding helpful.   I’ll confess that it’s very similar to Low and O’Connell’s 4 R’s (for which I can’t find a link!?!; from my notes: Record, Recall, Reinterpret , Relate), but I can never remember them, which means they need a new alliteration.   Mine’s a bit simpler:

  • Content: the provision of media (e.g. documents, audio, video, etc) to the learner/performer
  • Compute: taking in data from the learner and processing it
  • Communicate: connecting learners/performers with others
  • Capture: taking in data from sensors including camera, GPS, etc, and saving for sharing or reflection

I find this one of several frameworks that support ‘thinking different’ about mobile capabilities.   I’ll be interested to hear your thoughts.

How I became a learning experience designer

25 January 2010 by Clark 9 Comments

Not meaning this to be a sudden spate of reflectiveness, given my last post on my experience with the web, but Cammy Bean has asked when folks became instructional designers, and it occurs to me to capture my rather twisted path with a hope of clarifying the filters I bring in thinking about design.

It starts as a kid; as Cammy relates, I didn’t grow up thinking I wanted to be a learning designer.   Besides a serious several years being enchanted with submarines (still am, in theory, but realized I probably wouldn’t get along with the Navy for my own flaws), I always wanted to have a big desk covered with cool technology, exploring new ideas.     I wasn’t a computer geek back then (the computer club in high school sent off programs to the central office to run and received the printout a day or so later), but rather a science geek, reading Popular Science and spending hours on the floor looking at the explanatory diagrams in the World Book (I’m pretty clearly a visual conceptual learner :).   And reading science fiction. I did have a bit of an applied bent, however, with a father who was an engineer and could fix anything, who helped my brother and I work on our cars and things.

When I got to UCSD (just the right distance from home, and near the beach), my ambition to be a marine biologist was extinguished as the bio courses were both rote-memorization and cut-throat pre-med, neither of which inspired me (my mom was an emergency room nurse, and I realized early on that I wasn’t cut out for blood and gore).   I took some computer science classes with a buddy and found I could do the thinking (what with, er, distractions, I wasn’t the most diligent student, but I still managed to get pretty good grades).   I also got a job tutoring calculus, physics, and chemistry with the campus office for some extra cash, and took some learning classes. I also got interested in artificial intelligence, too, and was a bit of a groupie around how we think, and really cool applications of technology.

I somehow got the job of computer support for the tutoring office, and that’s when a light went on about the possibilities of computers supporting learning.   There wasn’t a degree program in place, but I found out my college allowed you to specify your own major and I convinced Provost Stewart and two advisors (Mehan & Levin) to let me create my own program.   Fortunately, I was able to leverage the education classes I’d taken for tutoring, the computer science classes I’d also taken, and actually got out faster than any program I’d already dabbled in! (And got to do that cool ’email for classroom discussion’ project with my advisors, in 1979!)

After calling around the country trying to find someone who needed a person interesting in computers for learning, I finally got hooked up with Jim Schuyler, who had just started a company doing computer games to go along with textbook publisher’s offerings.   I eventually managed to hook DesignWare up with Spinnaker to do a couple of home games for them before Jim had DesignWare start producing it’s own home games (I got to do two cool ones, FaceMaker and Spellicopter as well as several others).

However, I had a hankering to go back to graduate school and get an advanced degree.   As I wrestled with how to design the interfaces for games, I read an article calling for a ‘cognitive engineering’, and contacted the author about where I might study this.   Donald Norman ended up letting me study with him.

The group was largely focused on human-computer interaction, but I maintained my passion for learning solutions.   I did a relatively mainstream PhD but while focusing on the general cognitive skill of analogical reasoning, I also attempted an intervention to improve the reasoning.

Though it was a cognitive group, I was eclectic, and looked at every form of learning.   In addition to the cognitive theories that were in abundance, I took and TA’d for the behavioral learning courses.   David Merrill was visiting nearby, and graciously allowed me to visit him for a discussion (as well as reading Reigeluth’s edited overview of instructional design theories).   Michael Cole was a big fan of Vygotsky, and I was steeped in the social learning theories thereby.   David Rumelhart and Jay McClelland were doing the connectionist/PDP work while I was a student, so I got that indoctrination as well.   And, as an AI groupie, I even looked at machine learning!

I subsequently did a postdoc at the University of Pittsburgh’s Learning Research & Development Center, where I was further steeped in cognitive learning theory, before heading off to UNSW to teach interaction design and start doing my own research, which ended up being very much applied, essentially an action- or design-research approach.   My subsequent activities have also been very much applications of a broad integration of learning theory into practical yet innovative design.

The point being, I never formally considered myself an instructional designer so much as a learning designer.   Having worked on non-formal education in many ways, as well as teaching in higher education, my applications have crossed formal instruction and informal learning.   As the interface design field was very much exploring   subjective experiences at the time I was a graduate student, and from my game design experience, I very naturally internalized a focus on engaging learning, believing that learning can, and should, be hard fun.

I’ve synthesized the eclectic frameworks into a coherent learning design model that I can apply across technologies, and strongly believe that a solid grounding in conceptual frameworks combined with experiences that span a range of technologies and learning outcomes is the best preparation for a flexible ability to design experiences that are effective and engaging. Passionate as I am about learning, I do think we could do a better job of providing the education that’s needed to help make that happen, and still look for ways to try to help others learn (one of my employees once said that working with me was like going to grad school, and I do try to educate clients, in addition to running workshops and continuing to speak).

And, I’ve ended up, as I dreamed of, with a desk covered with cool technology and I get to explore new ideas: designing solutions that integrate the cutting edge of devices, tools, models, frameworks, all to help people achieve their goals.   I continue to think ahead about what new possibilities are out there, and work to improve what’s happening.     I love learning experience design (and the associated strategic thinking to make it work), believe there’s at least some evidence that I do it pretty well, and hope to keep doing it myself and helping others do it better.   Who’s up for some hard fun?

Kapp & Driscoll nail Learning in 3D

13 January 2010 by Clark 2 Comments

Karl Kapp and Tony O‘Driscoll have launched the age of virtual worlds in organizational learning by providing a thorough overview in their new book Learning in 3D. This is a comprehensive and eloquent book, covering the emerging opportunity in virtual worlds.   Replete with conceptual models to provide structure to the discussion as well as pragmatic guidance to how to design and implement learning solutions, this book will help those trying to both get their minds around the possibilities and those who are ready to get their hands dirty.

Learning in 3D Blog Stop badgeTheir enthusiasm for the opportunities is palpable, and helps bolster the reader through some initial heady material. The book is eloquently written, as you‘d expect from two academics, but both also play in the real world, so it‘s not too esoteric in language or concept.   It‘s just that the concepts are complex, and they don‘t pander with overly simplistic presentations. They get it, and want you to, too.

Their opening chapters make a solid argument for social learning.   They take us through the changes society is going through and the technology transformations of the internet to help us understand why social learning, formal and informal, is a powerful case.   They point out the problems with existing formal learning, and identify how these can be addressed in virtual worlds.

What follows is a serious statement of the essential components of a virtual world for organizational learning, a series of models that attempt to capture and categorize learning in a 3D world.   They similarly develop a series of useful ‘use cases‘ (they term them “archetypes”), and place them in context.   Overall, it‘s a well thought out characterization of the space.

Coupled with the conceptual overviews are pragmatic support.   There are a number of carefully detailed examples that help learners understand the business need and the outcomes as well as the design.   There are war stories from a number of pioneers in the space.   There is a systematic guide to design that should provide valuable support to readers who are eager to experiment, and the advice on vendors, adoption, and implementation is very practical and valuable.

The book is not without flaws: they set up a ‘straw man‘ contrast to virtual world learning.   While all too representative of corporate elearning, the contrast of good pedagogy versus bad pedagogy undermines the unique affordances of the virtual world.       I note that their principles for virtual world learning design are not unique to virtual worlds, and are essentially no different (except socially) from those in Engaging Learning.     And their 7 sensibilities doesn‘t seem quite as conceptually accurate as my own take on virtual world affordances.   But these are small concerns in the larger picture of communicating the opportunities.

This is a valuable book for those who want to understand what all the excitement is about in virtual worlds.   I‘ve been watching the space for a number of years now, and as the technology has matured have moved from thinking that the overhead was too high to where I believe that it is a valuable tool in the learning arsenal and only going to be more so. This book is the guide you need to being ready to capitalize on this opportunity.   You can get a 20% discount purchasing it directly from Amazon.   Recommended.

Plans for 2010

6 January 2010 by Clark 1 Comment

The Learning Circuit’s Blog Big Question of the Month is “predictions and plans for 2010“, specifically:

  • What are your biggest challenges for this upcoming year?
  • What are your major plans for the year?
  • What predictions do you have for the year?

I’ve already blogged the predictions question, so I’ll just address the first two points.

As a consultant, my big challenge is always finding more people who I can help.   With my colleagues in the Internet Time Alliance, we’re looking for organizations that know they want to leverage the power of social media to develop a collective intelligence infrastructure, but need assistance.   Through Quinnovation, I’m looking to improve organizational learning design, whether through developing immersive learning simulation capability, mobile delivery, performance solutions, adaptive systems, content models, or all of the above as a strategic lever.   I’ve helped lots of folks, and it’s clear there’s more need, so I’m just looking for more opportunities to really improve things, and ways to find those opportunities.

My plans are severalfold.   First, I’ve got to finish the manuscript for my mobile book.   I’m also committed to execute against the contracts I already have to continue to deliver great solutions.   And I intend to continue experimenting, speaking (hope to see you at the Guild’s Learning Solutions conference in March), writing, and of course, consulting.

I’m also intending to elaborate on some recent thoughts on learning experience design.   I think there’s a real opportunity to wrap some definition around the different components that helps systematize the integration of engagement and effective learning.   This is a generalization of Engaging Learning, going broader in areas of application, and across technologies.   I think there’s a need (just look at all the bad elearning still out there), and as we start delivering learning in more distributed ways and in wider contexts, we need a conceptual framework that helps us design in meaningful ways.

Naturally, I welcome your participation and assistance in any of the above!

Creating meaningful experiences

8 December 2009 by Clark 7 Comments

What if the learner’s experience was ‘hard fun’: challenging, but engaging, yielding a desirable experience, not just an event to be tolerated, OR what is learning experience design?

Can you imagine creating a ‘course’ that wins raving fans?   It’s about designing learning that is not only effective but seriously engaging.   I believe that this is not only doable, but doable under real world constraints.

Let me start with this bit of the wikipedia definition of experience design:

the practice of designing…with a focus placed on the quality of the user experience…, with less emphasis placed on increasing and improving functionality

That is, experience design is about creating a user experience, not just focusing on their goals, but thinking about the process as well.     And that’s, to me, what is largely ignored in creating elearning is thinking about process from the learner’s perspective. There are really two components: what we need to accomplish, and what we’d like the learner to experience.

Our first goal still has to look at the learning need, and identify an objective that we’d like learners to meet, but even that we need to rethink.   We may have constraints on delivery environment, resources, and more that we have to address as well, but that’s not the barrier.   The barrier is the mistake of focusing on knowledge-level objectives, not on meaningful skill change.   Let me be very clear: one of the real components of creating a learning experience is ensuring that we develop, and communicate, a learning objective that the learner will ‘get’ is important and meaningful to them.   And we have to take on the responsibility for making that happen.

Then, we need to design an experience that accomplishes that goal, but in a way that yields a worthwhile experience.   I’ve talked before about the emotional trajectory we might want the learner to go through.   It should start with a (potentially wry) recognition that this is needed, some initial anxiety but a cautious optimism, etc.   We want the learner to gradually develop confidence in their ability, and even some excitement about the experience and the outcome.   We’d like them to leave with no anxiety about the learning, and a sense of accomplishment.   There are a lot of components I’ve talked about along the way, but at core it’s about addressing motivation, expectations, and concerns.

Actually, we might even shoot for more: a transformative experience, where the learner leaves with an awareness of a fundamental shift in their understanding of the world, with new perspectives and attitudes to accompany their changed vocabulary and capabilities.   People look for those in many ways in their life; we should deliver.

This does not come from applying traditional instructional design to an interview with a SME (or even a Subject Matter Network, as I’m increasingly hearing and inclined to agree).   As I defined it before, learning design is the intersection of learning, information, and experience design.   It takes a broad awareness of how we learn, incorporating viewpoints behavior, cognitive, constructive, connective, and more.   It takes an awareness of how we experience: media effects on cognition and emotion, and of the dramatic arts.   And most of all, it takes creativity and vision.

However, that does not mean it can’t be developed reliably and repeatably, on a pragmatic basis.     It just means you have to approach it anew.   It take expertise, and a team with the requisite complementary skill sets, and organizational support. And commitment.   What will work will depend on the context and goals (best principles, not best practices), but I will suggest that with good content development processes, a sound design approach, and a will to achieve more than the ordinary.   This is doable on a scalable basis, but we have to be willing to take the necessary steps.   Are you ready to take your learning to the next level, and create experiences?

Blurring boundaries

7 December 2009 by Clark Leave a Comment

I just downloaded a couple of new apps onto my iPhone. Okay, so one was a free trial of a game, but the other was a really interesting offering, and it led to some thoughts about organizational silos and new functionality.

The app was a new release by ATT called Mark the Spot, that lets you report the occurrence and location of a problem with your coverage.   This is a new way to interact with customers, allowing them to serve as a agent of “can you hear me now”-style coverage evaluation.   Given that they’ve just turned up as the lowest rated carrier of the major four here in the US, according to leading consumer champion Consumer Reports, it’s a step in the right direction.

Now this is an instance of considering a broader reach of engagement in our conversations tapping into collective intelligence. As I’ve been learning with my colleagues in the Internet Time Alliance, tapping into collective intelligence goes beyond conversations internally to include partners and customers.     It’s also a broader interpretation of learning, in the senses that I argue we need to consider, including problem-solving, innovation, etc.   And it’s mobile.

So here’s the question I pondered: is this tech support?   Marketing?   And what occurred to me is that it just isn’t really easy to categorize.   It’s a dialog with the customer, gathering data about coverage, which could be seen as market research.   They can also extend it via a call into a issue resolution exercise (ok, so the app doesn’t really make the call for you but could and should: “click to send the data and be connected to a representative”) .   You could even bake in some trouble-shooting support as a performance support exercise.

The approach, and the potential, crosses boundaries in terms of the benefits and how it must be supported organizationally.   We’re beginning to see a new notion of mashup that combines functionalities that might normally be seen in separate organizational areas, but from a customer perspective, they’re linked. And   we’re seeing a hybrid of communication capabilities, linking the data capabilities of an app with voice, and even media files (e.g. some trouble-shooting information).

Around 1999, the CEO of Cisco, John Chambers, opined that elearning was going to be so big that email would seem like a rounding error.   I think that it’s not just about education over the internet, but it’s really about the broader picture of learning including performance support, social learning, and it’s not just the desktop internet, but it’s mobile apps, and more.   The full performance ecosystem isn’t just within the organization, but it’s external as well. It’s what your company builds for you, what your ‘providers’ build for you (device, service, etc), and, ultimately, how you integrate that into your personal learning network.

The implications are huge.   How to organizations realign to make meaningful information environments for their employees, partners, and customers?   How do we skill up society to take advantage and shape this environment for the benefit of all?   And how do we develop ourselves to manage and optimize the environment to help us achieve our goals?

I think we are seeing an inflection point that will trump email, but it’s not about education, it’s about the broad intersection between people’s goals and our technology infrastructure.   And our role in that, as designers of learning experiences and performance ecosystems.   We have a fair bit of understanding of cognition and social interaction, and increasing experience with different technology capabilities.   Now it’s time to put that all to work to start creating meaningful new opportunities. Who’s game?

Who authorizes the authority?

28 November 2009 by Clark 2 Comments

As a reaction to my eLearnMag editorial on the changing nature of the educational publishing market, Publish or Perish, a colleague said: “There is a tremendous opportunity in the higher ed publishing market for a company that understands what it means to design and deliver engaging, valuable, and authentic customer experiences–from content to services to customer service and training.”

I agree, but it triggered a further thought. When we go beyond delivering content as a component of a learning experience, and start delivering learning experiences, are we moving from publisher to education provider?   And if so, what are the certification processes?

Currently, institutions are accredited by accrediting bodies.   Different bodies accredit different things.   There are special accrediting bodies (a.g. AACSB or ACBSP for business[2?], ABET for applied science).   In some cases, there are just regional accreditation bodies (e.g. WASC).     There’s overlap, in that a computer science school might want to align with ABET, and yet the institution has to be accredited by, say, WASC.

And I think this is good, in that having groups working to oversee specific domains can be responsive to changing demands, and general accreditation to oversee ongoing process.   I recall in the past, this latter was largely about ensuring that there were regular reviews and specific improvement processes, almost an ISO 9001 approach. However, are they really able to keep up?   Are they in touch with new directions?   The recent scandals around business school curricula seem to indicate some flaws.

On the other hand, who needs accreditation?   We still have corporate universities, they don’t seem to need to be accredited except by their organization, though sometimes they partner with institutions to deliver accredited programs. And many people provide coaching services, and workshops.   There are even certificates for workshops which presumably depend on the quality of the presenter, and sometimes some rigor around the process to ensure that there’s feedback going on so that continuing education credits can be earned.

My point is, the standards vary considerably, but when do you cross the line? Presumably, you can’t claim outcomes that aren’t legitimate (“we’ll raise your IQ 30 points” or somesuch), but otherwise, you can sell whatever the market will bear.   And you can arrange to be vetted by an independent body, but that’s problematic from a cost and scale perspective.

Several issues arise from this for me.   Say you wanted to develop some content (e.g. deeper instructional design, if you’re concerned like me about the lack of quality in elearning).   You could just put it out there, and make it available for free, if you’ve the resources.   Otherwise, you could try to attach a pricetag, and see if anyone would pay.   However, what if you really felt it was a definitive suite of content, the equivalent of a Master’s course in Instructional Technology?   You could sell it, but you couldn’t award a degree even if you had the background and expertise to make a strong claim that it’s a more rigorous degree than some of those offered by accredited institutions, and more worthwhile.

The broader question, to me, is what is the ongoing role of accreditation?   I’ve argued that the role of universities, going forward, will likely be to develop learning to learn skills. So, post your higher ed experience (which really should be accomplished K12, but that’s another rant), you should be capable of developing your own skills.   If you’ve developed your own learning abilities, and believe you’ve mastered an area, I guess you really only need to satisfy your current or prospective employer.

On the other hand, an external validation certainly makes it easier to evaluate someone rather than the time-intensive process of evaluation by yourself.   Maybe there’s a market for much more focused evaluations, and associated content?

So, will we see broader diversity of acceptable evaluations, more evaluation of the authorial voice of any particular learning experience, a lifting of the game by educational institutions, or a growing   market of diverse accreditation (“get credit for your life experience” from the Fly By Night School of Chicanery)?

Presenting in a networked age

30 October 2009 by Clark 2 Comments

The Learning Circuit’s Big Question this month has to do with the increasing prevalence of internet access during presentations.   The context is that during presentations it’s certainly possible that your audience is multi-tasking, and the question is; what are the implications?   In live presentations, the increasing prevalence of wi-fi or phone data means laptops and/or smartphones can be online, and in virtual ones there’s typically a number of other applications available at the same time.

The audience can be doing things related to the presentation, like live-blogging it, tweeting it, or taking notes (I’ve been known to mindmap a keynote a time or two).   They could even be looking up words or phrases mentioned by the speaker, or the speaker’s bio, or related material.   Alternatively, they can be doing other things, like checking email, surfing the web, or other, unrelated, activities.   Particularly in online presentations, there could   actually be live chatting going on in a side-channel.

Are these activities valuable to the listener? Are they valuable to the presenter?   Certainly, note taking is (though it doesn’t take connectivity).   There’re results on this, particularly if you’re re-representing the material in different ways (mind maps, or paraphrasing).   Blogging is, effectively, note-taking so should be valuable too, and tweeting may also be valuable (any studies?   Research topic!).   Certainly looking up things you don’t know so you process the rest of the material could also be valuable if it doesn’t take too long.   And the reprocessing and seeing others’ thoughts from chat could be valuable.   Even playing solitaire can be an advantage to listening, if you’re taking up some extra cognitive cycles that might otherwise lead you off into related thoughts but away from the presentation (likely only true if it’s just audio).

On the other hand, it might also add an intrusive overhead. Multi-tasking has been shown to provide a performance decrement.   Related activities help, but unrelated activities will hinder the ability to process. It may be that you can get so caught up in the chat, or the search to comprehend a term, that you lose the thread of the discussion.   And if it’s complex, the cognitive overhead might prevent you from actually being unable to make the necessary links.   Certainly the tasks that aren’t content related are an intrusion.

So what’s to do?   There are possible actions on both the part of the presenter/organizer, and on the part of the audience. For the audience, it’s got to be a personal responsibility to know how you learn best, and take appropriate steps. If note-taking helps you focus and elaborate, do so.   If tweeting, blogging, or mind-mapping does so, rock on.   If you really need to focus: put away the laptop and phone and focus!   It’s for your benefit!   Really, the same is for students.   Now, individuals may not be as self-aware as we may desire, but that’s a separate topic that needs to be taken care of in the appropriate context.

For the presenters or organizers, as the most onerous step they could prevent wi-fi access.   However, increasingly others are benefitting from the tweets from conferences and the blogging as well.   I think that’s overly draconian, an implicit sign of distrust.   If the presentation doesn’t match the audience interests, they should be able to vote with their feet or their minds.   As I told a medical school faculty years ago, you can’t force them to attend, taking away the internet might make them resort to doodling or daydreaming but while you can lead a learner to learning you can’t make them think.   It’s up to the presenter to present relevant material in an engaging manner.

As a presenter, you can actually use these channels to your advantage.   As a webinar presenter, I like having a live chat tool.   I monitor it, and use it to ask questions. In the last presentation I gave, it was awkward when a moderator had to read me the questions from the audience, and I couldn’t ask a general question an just survey the stream.     I realize it’s difficult to both present and monitor a chat stream, and not all presenters can do it, so having a moderator can be a benefit. But stifling that flow of discussion could be a bane to those who learn better that way.

I haven’t had a tweet stream monitor in a live presentation yet, and it could be harder to pay attention to it, so again a moderator could help.   In smaller sessions you can have interaction with the audience, but in larger presentations, it might take someone to follow it and summarize, though having a monitor that the presenter could see easily could also work.

However, it seems to me that you can’t force people to pay attention with or without technology, providing a rich suite of ways for people to process the information is valuable, and it can be a valuable source of feedback during the presentation.

Which leads to the new skills: for audiences, to know how you best process presentations and take responsibility for getting the most out of it; for presenters to improve their presentation skills to ensure value to the audience and support richer forms of interaction with the audiences; for moderators to track and summarize audience feedback in various forms; and for organizers to support these new channels.

There’s no point in trying to stifle technology affordances, the real key is to take advantage of them. If we have to learn, adjust, and accommodate, it’d be awful boring otherwise!   :)

Mobile Learning

26 October 2009 by Clark 5 Comments

In addition to speaking on mobile design with David Metcal at the Mobile Learning Jam at DevLearn, and with Richard Clark on pragmatic mobile development, I’ve got a contract with Pfeiffer for a mobile learning book.   Yep, I’m writing another book.   Flat learning curve, eh?

Seriously, I’m excited about the opportunity, because I’ve been on the stump for mobile for years, and think the market is right for mobile to finally contribute to organizational performance like I’ve believed since I wrote an article on the topic back in 2001.   Consequently, I’m glad that Pfeiffer thinks the time is right for a practical book on the subject.

To make it a practical book, however, I need input. I hope to talk to some of the experts in the field, but I also want to hear from you. What do you think should be covered? What are your concerns?   What are your hot-button issues?   In short, what would be required to make the mlearning book for those of you charged with designing learning solutions?   I don’t want to write a book for the sake of writing a book, I want to provide a useful guide.   Please, let me know.   Comments here are welcome, or other forms of contact, are welcome as well.   Thanks!

Ignoring Informal

14 October 2009 by Clark 4 Comments

I received in the mail an offer for a 3 book set titled Improving Performance in the Workplace.   It’s associated with ISPI, and greatly reflects their Human Performance Technology approach, which I generally laud as going beyond instructional design.   It’s also by Pfeiffer, who is my own publisher, and they’re pretty good as publishers go.   However, I noticed something that really struck me, based upon the work I’ve been doing with my colleagues in the Internet Time Alliance (formerly TogetherLearn).

The first volume is really about assessing needs, and design, and it includes behavioral task analysis and cognitive task analysis, and even talkes about engagement strategies in simulation and gaming, video gaming.   The second volume includes performance interventions, and includes elaerning, coaching, knowledge management, and more (as well as things like incentives, culture, EPSS, feedback, etc.   The third volume’s on measurement and evaluation.

All this is good: these are important topics, and having a definitive handbook about them is a valuable contribution (and priced equivalently, the whole set is bargain-priced at $400).   However, while I don’t have the book to hand to truly evaluate it, it appears that there are some gaps.

In my experience, some issues are not behavioral or cognitive but attitudinal.   Consequently, I’d have thought there might be some coverage.   There was a chapter in Jonassen’s old Handbook on Research in Ed Tech on the topic, and I’ve derived my own approach from that and some other readings. When they get into tools, they seem to miss virtual worlds, and they seem to have a repeat of the straw-man case against discovery environments (many years ago it was recognized that pure discovery wasn’t the go, and guided discovery was developed).   It bugs me that I can’t find the individual authors, but I do recognize the names of one of the editors.     But these aren’t the biggest misses, to me.

Overall, there seems to be no awareness of the whole thrust of social and informal learning.   Ok, so Jay’s book on Informal Learning is relatively new, and the concrete steps may still be being sorted out, but there’s a lot there.   Or perhaps it’s covered in Knowledge Management (after all, Marc Rosenberg’s been deeply involved in ISPI and wrote the Beyond e-Learning book).   Yet it seems a bit buried and muddled, and here’s why:

I’m working with a client now, and one of my tasks is surveying how they’re using social media.   A group responsible for technical training (and they’re an engineering organization) recognized that they weren’t able to keep up with the increasing quantity and quality of changes that were coming.   Rather than do a performance improvement intervention, they realized that another opportunity would be to start putting up information and inviting others to contribute.   They put up a wiki, and first maintained it internally, and then gradually devolved some of the responsibility out to their ‘customers’.

The point is, how does that fit into the traditional paradigm?   And yet, increasingly, we’re seeing and recommending approaches that go beyond the categories that fit here.   I wonder if their metrics include the outputs of enabling innovation.   I wonder if their interventions include expertise finders and collaboration tools. I wonder if their analyses include the benefits of ‘presence’.

Times are changing, faster and faster.   I think these books would’ve been the ideal thing, maybe 5 years ago.   Now, I think they’re emblematic of a training mindset when a larger perspective is needed.   These come into play after you’ve identified that a formal approach is needed.   They use a phrase of a ‘performance landscape’, but their picture doesn’t seem to include the concepts that Jay includes in his ‘learnscape’ and I as the ‘performance ecosystem’.

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