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Clark Quinn’s Learnings about Learning

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Situated Learning Styles

2 May 2010 by Clark 1 Comment

I’ve been thrust back into learning styles, and saw an interesting relationship that bears repeating. Now you should know I’ve been highly critical of learning styles for at least a decade; not because I think there’s anything wrong with the concept, but because the instruments are flawed, and the implications for learning design are questionable.

This is not just my opinion; two separate research reports buttress these positions. A report from the UK surveyed 13 major and representative learning style instruments and found all with some psychometric questions. In the US, Hal Pashler led a team that concluded that there was no evidence that adapting instruction to learning styles made a difference.

Yet it seems obvious that learners differ, and different learning pedagogies would affect different learners differently. Regardless, using the best media for the message and an enlightened learning pedagogy seems best.

Even the simple question of whether to match learners to their style, or challenge them against their style has been unanswered. One of the issues that has been that much of the learning styles have been focused on cognitive aspects, yet cognitive science also recognizes two other areas: affective and conative, that is, who you are as a learner and your intentions to learn.

These two aspects, in particular the latter, could have an effect on learners. Affective, typically considered to be your personality, is best characterized by the Big 5 work to consolidate all the different personality characteristics into a unified set. It is easy to see that elements like openness and conscientiousness would have a positive effect on learning outcomes, and neuroticism could have a negative one.

Similarly, your intention to learn would have an impact. I typically think of this as your motivation to learn (whether from an intrinsic interest, a desire for achievement, or any other reason) moderated by any anxiety about learning (again, regardless whether from performance concerns, embarrassment, or other issue). It is this latter, in particular, that manifests in several instruments of interest.   Naturally, I’m also sympathetic to learning skills, e.g learning to learn and domain-independent skills.

In the UK study, two relatively highly regarded instruments were those coming from Entwistle’s program of research, and another by Vermunt. Both result in four characterizations of learners: roughly undirected learners, surface or reproducing learners, strategic or application learners, and meaning/deep learners.   Nicely, the work by Entwistle and Vermunt is funded research and not proprietary, and their work, instruments, and prescriptions are open.

I admit that any time I see a four element model, I’m inclined to want to put it into a quadrant model. And the emergent model from these three (each of which does include issues of motivation as well as learner skills) very much reminds me of the Situational Leadership model.

The situational leadership model talks about characterizing individual employees and adapting your leadership (really, coaching) to their stage. They have two dimensions: whether the learner needs task support and whether they need motivational support.   In short, you tell unmotivated and unskilled employees what to do, but try to motivate them to get them to the stage where they’re willing but unskilled and skill them.   When they’re still skilled but uncertain you support their confidence, and finally you just get out of their way!

This seems to me to be directly analogous to the learning models. If you chose two dimensions as needing learning skills support, and needing motivational support, you could come up with a nice two way model that provides useful prescriptions for learning. In particular, it seems to me to address the issue of when do you match a learners’ style, and when do you challenge; you match until the learner is confident, and then you challenge to both broaden their capabilities and to keep them engaged with challenge.

So, to keep with the result that the UK study found where most purveyors of instruments sell them and have no reason to work together,   I suppose what I ought to do is create an learning assessment instrument and associated prescriptions of my own, label the categories, brand it, and flog it. How about:

Buy: for those not into it, get them doing it
Try: for those willing, get them to develop their learning skills and support the value thereof
My: have them apply those learning skills to their goals and take ownership of the skills
Fly: set them free and resource them

I reckon I’ll have to call it the Quinnstrument!

Ok, I’m not serious about flogging it, but I do think that we can start looking at learning skills, and the conative/intention to learn as important components of learning.   Would you buy that?

Reflections on ISPI 2010

23 April 2010 by Clark 2 Comments

Early in the year, I gave a presentation online to the Massachusetts chapter of ISPI (the international society for performance improvement), and they rewarded me with a membership. A nice gesture, I figured, but little more (only a continent away). To my benefit, I was very wrong. The ISPI organization gave each chapter a free registration to their international conference, which happens to be in San Francisco this year (just a Bart trip away), and I won! (While the fact that my proximity may have been a factor, I’m not going to do aught but be very grateful and feel that the Mass chapter can call on me anytime.). Given that I just won a copy of GPS software for my iPhone (after seemingly never winning anything), I reckon I should buy a lottery ticket!

Now, it probably helps to explain that I’ve been eager to attend an ISPI conference for quite a while. I’m quite attracted to the HPT (Human Performance Technology) framework, and I’m ever curious. I even considered submitting to the conference to get a chance to attend, but their submission processes seemed so onerous that I gave up. So, I was thrilled to get a chance to finally visit.

Having completed the experience, I have a few   reflections. I think there’s a lot to like about what they do, I have some very serious concerns, and I wish we could somehow reconcile the too-many organizations covering the same spaces.

I mentioned I’m a fan of the HPT approach. There are a couple of things to like, including that they start by analyzing the performance gaps and causes, and are willing to consider approaches other than courses. They also emphasize a systems approach, which I can really get behind. There were some worrying signs, however.

For instance, I attended a talk on Communities of Practice, but was dismayed to hear discussion of monitoring, managing, and controlling instead of nurturing and facilitation. While there may need to be management buy-in, it comes from emergent value, not exec-dictated outcomes the group should achieve!

Another presentation talked about the Control System Model of Management. Maybe my mistake to come to OD presentations at ISPI, but it’s this area I’m interested via my involvement in the Internet Time Alliance. There did end up being transparency and contribution, but it was almost brought in by stealth, as opposed to being the explicit declarations of culture.

On the other hand, there were some positive signs.   They had enlightened keynotes, e.g. one talking about Appreciative Inquiry and positive psychology that I found inspiring, and I attended another on improv focusing on accepting the ‘offer’ in a conversation.   And, of course, Thiagi and others talked about story and games.

One surprise was that the technology awareness seems low for a group with technology in their prized approach. Some noticed the lack of tweets from the conference, and there wasn’t much of a overall technology presence (I saw no other iPads, for instance). I challenged one of the editors of their handbook, Volume 1 (which I previously complained didn’t have enough on informal learning and engagement) about the lack of coverage of mobile learning, and he opined that mobile was just a “delivery channel”. To be fair, he’s a very smart and engaging character, and when I mentioned context-sensitivity, he was quite open to the idea.

I attended Guy Wallace‘s   presentation on Enterprise Process Performance Improvement, and liked the structure, but reckon that it might be harder to follow in more knowledge-oriented industries. It was a pleasure to finally meet Guy, and we had a delightful conversation on these issues and more, with some concurrence on the thoughts above. As a multiple honoree at the conference, there is clearly hope for the organization to broaden their focus.

Overall, I had mixed feelings. While I like their rigor and research base, and they are incorporating some of the newer positive approaches, it appears to me that they’re still very much mired in the old hierarchical style of management.     Given the small sample, I reckon you should determine for yourself. I can clearly say I was grateful for the experience, and had some great conversations, heard some good presentations, and learned. What more can you ask for?

Designing for an uncertain world

17 April 2010 by Clark 9 Comments

My problem with the formal models of instructional design (e.g. ADDIE for process), is that most are based upon a flawed premise.   The premise is that the world is predictable and understandable, so that we can capture the ‘right’ behavior and train it.   Which, I think, is a naive assumption, at least in this day and age.   So why do I think so, and what do I think we can (and should) do about it?   (Note: I let my argument lead where it must, and find I go quite beyond my intended suggestion of a broader learning design.   Fair warning!)

The world is inherently chaotic. At a finite granularity, it is reasonably predictable, but overall it’s chaotic. Dave Snowden’s Cynefin model, recommending various approaches depending on the relative complexity of the situation, provides a top-level strategy for action, but doesn’t provide predictions about how to support learning, and I think we need more.   However, most of our design models are predicated on knowing what we need people to do, and developing learning to deliver that capability.   Which is wrong; if we can define it at that fine a granularity, we bloody well ought to automate it.   Why have people do rote things?

It’s a bad idea to have people do rote things, because they don’t, can’t do them well.   It’s in the nature of our cognitive architecture to have some randomness.   And it’s beneath us to be trained to do something repetitive, to do something that doesn’t respect and take advantage of the great capacity of our brains.   Instead, we should be doing pattern-matching and decision-making.   Now, there are levels of this, and we should match the performer to the task, but as I heard Barry Schwartz eloquently say recently, even the most mundane seeming jobs require some real decision making, and in many cases that’s not within the purview of   training.

And, top-down rigid structures with one person doing the thinking for many will no longer work.   Businesses increasingly complexify things but that eventually fails, as Clay Shirky has noted, and   adaptive approaches are likely to be more fruitful, as Harold Jarche has pointed out.   People are going to be far better equipped to deal with unpredictable change if they have internalized a set of organizational values and a powerful set of models to apply than by any possible amount of rote training.

Now think about learning design.   Starting with the objectives, the notion of Mager, where you define the context and performance, is getting more difficult.   Increasingly you have more complicated nuances that you can’t anticipate.   Our products and services are more complex, and yet we need a more seamless execution.   For example trying to debug problems between hardware device and network service provider, and if you’re trying to provide a total customer experience, the old “it’s the other guy’s fault” just isn’t going to cut it.   Yes, we could make our objectives higher and higher, e.g. “recognize and solve the customer’s problem in a contextually appropriate way”, but I think we’re getting out of the realms of training.

We are seeing richer design models. Van Merrienboer’s 4 Component ID, for instance, breaks learning up into the knowledge we need, and the complex problems we need to apply that knowledge to.   David Metcalf talks about learning theory mashups as ways to incorporate new technologies, which is, at least, a good interim step and possibly the necessary approach. Still, I’m looking for something deeper.   I want to find a curriculum that focuses on dealing with ambiguity, helping us bring models and an iterative and collaborative approach.   A pedagogy that looks at slow development over time and rich and engaging experience.   And a design process that recognizes how we use tools and work with others in the world as a part of a larger vision of cognition, problem-solving, and design.

We have to look at the entire performance ecosystem as the context, including the technology affordances, learning culture, organizational goals, and the immediate context.   We have to look at the learner, not stopping at their knowledge and experience, but also including their passions, who they can connect to, their current context (including technology, location, current activity), and goals.   And then we need to find a way to suggest, as Wayne Hodgins would have it, the right stuff, e.g. the right content or capability, at the right time, in the right way, …

An appropriate approach has to integrate theories as disparate as distributed cognition, the appropriateness of spaced practice, minimalism, and more.   We probably need to start iteratively, with the long term development of learning, and similarly opportunistic performance support, and then see how we intermingle those together.

Overall, however, this is how we go beyond intervention to augmentation.   Clive Thompson, in a recent Wired column, draws from a recent “man+computer” chess competition to conclude “serious cognitive advantages accrue to those who are best at thinking alongside machines”.   We can accessorize our brains, but I’m wanting to look at the other side, how can we systematically support people to be effectively supported by machines?   That’s a different twist on technology support for performance, and one that requires thinking about what the technology can do, but also how we develop people to be able to take advantage.   A mutual accommodation will happen, but just as with learning to learn, we shouldn’t assume ‘ability to perform with technology augmentation’.   We need to design the technology/human system to work together, and develop both so that the overall system is equipped to work in an uncertain world.

I realize I’ve gone quite beyond just instructional design.   At this point, I don’t even have a label for what I’m talking about, but I do think that the argument that has emerged (admittedly, flowing out from somewhere that wasn’t consciously accessible until it appeared on the page!) is food for thought.   I welcome your reactions, as I contemplate mine.

Mea Culpa and Rethink on Pre-tests

31 March 2010 by Clark 9 Comments

Well, it turns out I was wrong.   I like to believe it doesn’t happen very often, but I do have to acknowledge it when I am. Let me start from the worst, and then qualify it all over the place ;).

In the latest Scientific American Mind, there is an article on The Pluses of Getting It Wrong (first couple paragraphs available here). In short, people remember better if they first try to access knowledge that they don’t have, before they are presented with the to-be-learned knowledge.   That argues that pre-tests, which I previously claimed are learner-abusive, may have real learning benefits.   This result is new, but apparently real.   You empirically have better recall for knowledge if you tried to access it, even though you know you don’t have it.   My cognitive science-based explanation is that the search in some ways exercises appropriate associations that make the subsequent knowledge stick better.

Now, I could try to argue against the relevance of the phenomenon, as it’s focused on knowledge recovery which is not applied, and may still lead to ‘inert knowledge’ (where you may ‘know it’, but you don’t activate it in relevant situations).   However, it is plausible that this is true for application as well.   Roger Schank has argued that you have to fail before you can learn. (Certainly I reckon that’s true with overconfident learners ;). That is, if you try to solve a problem that you aren’t prepared for, the learning outcome may be better than if you don’t.   Yet I don’t think it’s useful to deny this result, and instead I want to think about what it might mean for still creating a non-aversive learner experience.

I still believe that giving learners a test they know they can’t pass at best seems to waste their time, and at worst may actually cause some negative affect like lack of self-esteem.   Obviously, we could and should let them know that we are doing this for the larger picture learning outcome.   But can we make the experience more ‘positive’ and engaging?

I think we can do more. I think we can put the mental ‘reach’ in the form of problem-based learning (this may explain the effectiveness of PBL), and ask learners to solve the problem. That is, put the ‘task’ in a context where the learner can both recognize the relevance of the problem and is interested in it.   Once learners recognize they can’t solve the problem, they’re motivated to learn the material.   And they should be better prepared mentally for the learning, according to this result. While it *is*, in a sense, a pre-test, it’s one that is connected to the world, is applied, and consequently is less aversive.   And, yes, you should still ensure that it is known that this is done to achieve a better outcome.

Now, I can’t guarantee that the results found for knowledge generalize to application, but I do know that, by and large, rote knowledge is not going to be the competitive edge for organizations.   So I’d rather err on the side of caution and have the learners do the mental ‘reach’ for the answer, but I do want it to be as close as possible to the reach they’ll do when they really are facing a problem.   If there is (and please, do ensure there really is, don’t just take the client’s or SME’s word for it), then you may want to take this approach for that knowledge too, but I’m (still) pushing for knowledge application, even in our pre-tests.

So, I think there’s a revision to the type of introduction you use to the content,   presenting the problem or type of problem they’ll be asked to solve later and encouraged to have an initial go at it before the concept, examples, etc are presented.   It’s a pre-test, but of a more meaningful and engaging kind.   Love to see any experimental investigation of this, by the way.

The Great ADDIE Debate

27 March 2010 by Clark 6 Comments

At the eLearning Guild’s Learning Solutions conference this week, Jean Marripodi convinced Steve Acheson and myself to host a debate on the viability of ADDIE in her ID Zone.   While both of us can see both sides of ADDIE, Steve uses it, so I was left to take the contrary (aligning well to my ‘genial malcontent’ nature).

This was not a serious debate, in the model of the Oxford Debating Society or anything, but instead we’d agreed that we were going to go for controversy and fun in equal measures.   This was about making an entertaining and informative event, not a scientific exploration.   And in that, I think we succeeded (you can review the tweet stream from attendees and some subsequent conversation).   Rather than recap the debate (Gina Minks has a short piece in her overall summary of the day), I’ll recap the points:

The pros:

  • ADDIE provides structured guidance for design
  • ADDIE includes a focus on implementation and evaluation
  • ADDIE serves as a valuable checklist to complement our idiosyncratic design habits

The cons:

  • ADDIE is inherently a waterfall model, and needs patching to accommodate iterative development and rapid prototyping
  • People use ADDIE too much as a crutch for design without taking responsibility for using it appropriately
  • It assumes courses

The pragmatics:

Steve showed how he does take responsibility, putting evaluation in the middle and using it more flexibly. He uses Dick & Carey’s model to start with, ensuring that a course is the right solution.   The fact that the initial ‘course, job aid, other problem’ analysis is not included, however, is a concern.

It also came out that having a process is a powerful argument against those who might try to press unreasonable production constraints on you.   If a VP wants it done in an unreasonable time frame, or doesn’t want to allow you to question the analysis that a course is needed, you have a push back (“it’s in our process”), particularly in a process organization.   You do want a process.

The Alternatives:

The obvious question came up about what would be used in place of ADDIE.   I believe that ADDIE as a checklist would be a nice accompaniment to both a more encompassing   and a more learning-centric approach.   For the former, I showed the HPT model as a representation of a design approach considering courses as part of a larger picture.   For the latter, I suggested that a focus on learning experience design would be appropriate.

Using an HPT-like approach first, to ensure that a course is the right solution, is necessary.   Then, I’d focus on working backwards from the needed change (Michael Allen talked about using sketches as lightweight prototypes at the conference, and first drawing the last activity the user engaged in) thinking about creating a learning experience that develops the learner’s capability.   Finally, I’d be inclined to use ADDIE as a checklist to ensure all the important components are considered, once I’d drafted an initial design (or several).   ADDIE certainly may be useful in taking that design forward, through development, implementation and evaluation.

Summary

I think ADDIE falls apart most in the initial analysis, not being broad enough, and in the design process: e.g. most ID processes neglect the emotional side of the equation, despite the availability of Keller’s ARCS model (which wasn’t even in the TIP database!).   Good users, like Steve, take responsibility for reframing it practically, but I’m not confident that even a majority of ADDIE use is so enabled.   Consequently, I worry that ADDIE is more detrimental than good.   It ensures the minimum, but it essentially prevents inspiration.

I’m willing to be wrong, but I’ve been looking at the debate on both sides for a long time.   While I know that PowerPoint doesn’t kill people, people kill people, and the same is true of ADDIE, the continued reliance on it is problematic.   We probably need a replacement, one that starts with a broader analysis, and then provides guidance across job aid development, course development and more, that has at core iterative and situated design, informed by the recognition of the emotional nature of human use.   Anyone have one to hand?   Thoughts on the above?

Proliferating Portals

17 February 2010 by Clark 2 Comments

After my last blog post, a commenter asked a pertinent question:

Many organizations/companies have multiple intranets, wiki sites, and so forth, often making it difficult for employees to know where to go when they want an answer or more information. Let‘s say you are the Director of a company‘s Education/Training department and you want to move more toward information learning. While your department creates online and classroom courses on how to use the company‘s main products, you see the need for more advanced-level training. As the Director, you want to harness the knowledge within and have the experts bring their conversations to a wiki site. You want to provide a platform for this knowledge to be shared, discussed, and build upon. Your vision is that once the wiki site is up for awhile, your instructional designers can take some of the knowledge that‘s posted and create a job aid, reference document, and so forth that could be distributed more formally.

Do you move forward with yet another wiki site and not worry about all of the other internal wiki sites, intranet, and so forth?

In general, I don’t like site proliferation, at least of one sort. I hear it all the time: I ask “are you using portals?” and the reply is “oh, yeah, we’ve got hundreds”.   Hundreds? How does anyone know where to go for what? And BTW, I’m treating wikis and portals somewhat interchangably here, as wikis can be portals, but portals are another way of users providing resources to each other, and I see technology support for communities of practice to include both the capabilities of collaborative editing of resources (wikis) and storing other relevant materials (portals). I use portal as the overarching term as well (also including discussion forums, blogs, profiles…).

The problem isn’t really the number, however, it’s how they’re being organized.   Typically, each business unit is providing a portal of their information for others to use. The problem with this is, it’s organized by the producer’s way of viewing the world, not the consumer’s. Bad usability. Which is usually confounded by only one way of organizing, a lack of ways of reorganizing, and sometimes not even a search capability! (Though fortunately that’s now being baked into most tools.)

So people wonder where to go, different units create different mythologies about what portals are useful, some sites aren’t used, others are misused, it’s a mess.

On the other hand, I do want users to seize control and create their own sites, and there are reasons for groups to create sites.   If you have hundreds of user communities, you should have hundreds of portals.   The real organizational principle, however, should be how the users think about it.   There are two ways to handle that: you can do good usability, with ethnographic and participatory methods of finding out how the users think about the world, or better yet, let the inmates run the asylum (and provide support, back to the facilitation message).

For formal information – HR, product sheets, pricing, all the stuff that’s created – it should be organized into portals by role: who needs this different information. You can use web services to pull together custom, user-centered portals on top of all this information.   And, then, you should also empower communities of practice to create their own portals as well.

So, to answer the question, I think it’s fabulous to create a site where experts can put up information, and the learning unit can mine that for things they can add value to. However, do it in conjunction with the experts and users.   Let their self-organization rule who plays and how the playground is structured, don’t dictate it from above.

I saw an example of that in a recent engagement, where a group offering software training couldn’t keep up with the changes in the software, so they started putting it up on a wiki, and now they’re devolving control to the user experts.   It’s just coping, but it’s also strategic.   Tap into the knowledge of your groups.

I laud the questioner for the desire to find a way to broaden responsibility and empower the users.   Do it anyway, do it right, but then also start evangelizing the benefits of ensuring that the other proliferation of wikis, portals, etc, are also user-focused, not department or silo focused, and suggesting portal integration as well as proliferation.

Now, does that make sense?   Is your answer to the question different?

Writing and the 4C’s of Mobile

8 February 2010 by Clark 1 Comment

As I’ve mentioned before, I’m writing a book on mobile learning.   My only previous experience was writing Engaging Learning, where the prose practically exploded from my fingers. This time is different.

The prose actually does flow quite easily from my fingers,   but I find myself restructuring more often than last time.   This is a bigger topic, and I keep uncovering new ways to think about mobile and new facets to try to include.   As a consequence, as the deadline nears (!), I find myself more and more compelled to put all free time into the text.

There’s a consequence, and that is a decreasing frequency of blogging.   I’m coming up with some great ideas, but I’ve got to get them into the book, and I’m not finding time to rewrite them.

When I do have ideas in other areas (and I always do), I’m finding that they disappear under the pressure to meet my deadline. And there are ancillary details still to be taken care of (photos of devices, coordinating a few case studies).

Further, as neither blogging or the book (directly) pay the bills, I’ve still got to meet my client needs.   Also, I’m speaking at the Learning Solutions conference and involved in various ways with several others, and some deliverables are due soon. I’m feeling a tad stretched!

So, in many ways, this is an apology for the lack of blog posts, and the fact that it will likely to be sparse for another month and some.

As a brief recompense, I did want to communicate one framework that I’m finding helpful.   I’ll confess that it’s very similar to Low and O’Connell’s 4 R’s (for which I can’t find a link!?!; from my notes: Record, Recall, Reinterpret , Relate), but I can never remember them, which means they need a new alliteration.   Mine’s a bit simpler:

  • Content: the provision of media (e.g. documents, audio, video, etc) to the learner/performer
  • Compute: taking in data from the learner and processing it
  • Communicate: connecting learners/performers with others
  • Capture: taking in data from sensors including camera, GPS, etc, and saving for sharing or reflection

I find this one of several frameworks that support ‘thinking different’ about mobile capabilities.   I’ll be interested to hear your thoughts.

How I became a learning experience designer

25 January 2010 by Clark 9 Comments

Not meaning this to be a sudden spate of reflectiveness, given my last post on my experience with the web, but Cammy Bean has asked when folks became instructional designers, and it occurs to me to capture my rather twisted path with a hope of clarifying the filters I bring in thinking about design.

It starts as a kid; as Cammy relates, I didn’t grow up thinking I wanted to be a learning designer.   Besides a serious several years being enchanted with submarines (still am, in theory, but realized I probably wouldn’t get along with the Navy for my own flaws), I always wanted to have a big desk covered with cool technology, exploring new ideas.     I wasn’t a computer geek back then (the computer club in high school sent off programs to the central office to run and received the printout a day or so later), but rather a science geek, reading Popular Science and spending hours on the floor looking at the explanatory diagrams in the World Book (I’m pretty clearly a visual conceptual learner :).   And reading science fiction. I did have a bit of an applied bent, however, with a father who was an engineer and could fix anything, who helped my brother and I work on our cars and things.

When I got to UCSD (just the right distance from home, and near the beach), my ambition to be a marine biologist was extinguished as the bio courses were both rote-memorization and cut-throat pre-med, neither of which inspired me (my mom was an emergency room nurse, and I realized early on that I wasn’t cut out for blood and gore).   I took some computer science classes with a buddy and found I could do the thinking (what with, er, distractions, I wasn’t the most diligent student, but I still managed to get pretty good grades).   I also got a job tutoring calculus, physics, and chemistry with the campus office for some extra cash, and took some learning classes. I also got interested in artificial intelligence, too, and was a bit of a groupie around how we think, and really cool applications of technology.

I somehow got the job of computer support for the tutoring office, and that’s when a light went on about the possibilities of computers supporting learning.   There wasn’t a degree program in place, but I found out my college allowed you to specify your own major and I convinced Provost Stewart and two advisors (Mehan & Levin) to let me create my own program.   Fortunately, I was able to leverage the education classes I’d taken for tutoring, the computer science classes I’d also taken, and actually got out faster than any program I’d already dabbled in! (And got to do that cool ’email for classroom discussion’ project with my advisors, in 1979!)

After calling around the country trying to find someone who needed a person interesting in computers for learning, I finally got hooked up with Jim Schuyler, who had just started a company doing computer games to go along with textbook publisher’s offerings.   I eventually managed to hook DesignWare up with Spinnaker to do a couple of home games for them before Jim had DesignWare start producing it’s own home games (I got to do two cool ones, FaceMaker and Spellicopter as well as several others).

However, I had a hankering to go back to graduate school and get an advanced degree.   As I wrestled with how to design the interfaces for games, I read an article calling for a ‘cognitive engineering’, and contacted the author about where I might study this.   Donald Norman ended up letting me study with him.

The group was largely focused on human-computer interaction, but I maintained my passion for learning solutions.   I did a relatively mainstream PhD but while focusing on the general cognitive skill of analogical reasoning, I also attempted an intervention to improve the reasoning.

Though it was a cognitive group, I was eclectic, and looked at every form of learning.   In addition to the cognitive theories that were in abundance, I took and TA’d for the behavioral learning courses.   David Merrill was visiting nearby, and graciously allowed me to visit him for a discussion (as well as reading Reigeluth’s edited overview of instructional design theories).   Michael Cole was a big fan of Vygotsky, and I was steeped in the social learning theories thereby.   David Rumelhart and Jay McClelland were doing the connectionist/PDP work while I was a student, so I got that indoctrination as well.   And, as an AI groupie, I even looked at machine learning!

I subsequently did a postdoc at the University of Pittsburgh’s Learning Research & Development Center, where I was further steeped in cognitive learning theory, before heading off to UNSW to teach interaction design and start doing my own research, which ended up being very much applied, essentially an action- or design-research approach.   My subsequent activities have also been very much applications of a broad integration of learning theory into practical yet innovative design.

The point being, I never formally considered myself an instructional designer so much as a learning designer.   Having worked on non-formal education in many ways, as well as teaching in higher education, my applications have crossed formal instruction and informal learning.   As the interface design field was very much exploring   subjective experiences at the time I was a graduate student, and from my game design experience, I very naturally internalized a focus on engaging learning, believing that learning can, and should, be hard fun.

I’ve synthesized the eclectic frameworks into a coherent learning design model that I can apply across technologies, and strongly believe that a solid grounding in conceptual frameworks combined with experiences that span a range of technologies and learning outcomes is the best preparation for a flexible ability to design experiences that are effective and engaging. Passionate as I am about learning, I do think we could do a better job of providing the education that’s needed to help make that happen, and still look for ways to try to help others learn (one of my employees once said that working with me was like going to grad school, and I do try to educate clients, in addition to running workshops and continuing to speak).

And, I’ve ended up, as I dreamed of, with a desk covered with cool technology and I get to explore new ideas: designing solutions that integrate the cutting edge of devices, tools, models, frameworks, all to help people achieve their goals.   I continue to think ahead about what new possibilities are out there, and work to improve what’s happening.     I love learning experience design (and the associated strategic thinking to make it work), believe there’s at least some evidence that I do it pretty well, and hope to keep doing it myself and helping others do it better.   Who’s up for some hard fun?

Kapp & Driscoll nail Learning in 3D

13 January 2010 by Clark 2 Comments

Karl Kapp and Tony O‘Driscoll have launched the age of virtual worlds in organizational learning by providing a thorough overview in their new book Learning in 3D. This is a comprehensive and eloquent book, covering the emerging opportunity in virtual worlds.   Replete with conceptual models to provide structure to the discussion as well as pragmatic guidance to how to design and implement learning solutions, this book will help those trying to both get their minds around the possibilities and those who are ready to get their hands dirty.

Learning in 3D Blog Stop badgeTheir enthusiasm for the opportunities is palpable, and helps bolster the reader through some initial heady material. The book is eloquently written, as you‘d expect from two academics, but both also play in the real world, so it‘s not too esoteric in language or concept.   It‘s just that the concepts are complex, and they don‘t pander with overly simplistic presentations. They get it, and want you to, too.

Their opening chapters make a solid argument for social learning.   They take us through the changes society is going through and the technology transformations of the internet to help us understand why social learning, formal and informal, is a powerful case.   They point out the problems with existing formal learning, and identify how these can be addressed in virtual worlds.

What follows is a serious statement of the essential components of a virtual world for organizational learning, a series of models that attempt to capture and categorize learning in a 3D world.   They similarly develop a series of useful ‘use cases‘ (they term them “archetypes”), and place them in context.   Overall, it‘s a well thought out characterization of the space.

Coupled with the conceptual overviews are pragmatic support.   There are a number of carefully detailed examples that help learners understand the business need and the outcomes as well as the design.   There are war stories from a number of pioneers in the space.   There is a systematic guide to design that should provide valuable support to readers who are eager to experiment, and the advice on vendors, adoption, and implementation is very practical and valuable.

The book is not without flaws: they set up a ‘straw man‘ contrast to virtual world learning.   While all too representative of corporate elearning, the contrast of good pedagogy versus bad pedagogy undermines the unique affordances of the virtual world.       I note that their principles for virtual world learning design are not unique to virtual worlds, and are essentially no different (except socially) from those in Engaging Learning.     And their 7 sensibilities doesn‘t seem quite as conceptually accurate as my own take on virtual world affordances.   But these are small concerns in the larger picture of communicating the opportunities.

This is a valuable book for those who want to understand what all the excitement is about in virtual worlds.   I‘ve been watching the space for a number of years now, and as the technology has matured have moved from thinking that the overhead was too high to where I believe that it is a valuable tool in the learning arsenal and only going to be more so. This book is the guide you need to being ready to capitalize on this opportunity.   You can get a 20% discount purchasing it directly from Amazon.   Recommended.

Plans for 2010

6 January 2010 by Clark 1 Comment

The Learning Circuit’s Blog Big Question of the Month is “predictions and plans for 2010“, specifically:

  • What are your biggest challenges for this upcoming year?
  • What are your major plans for the year?
  • What predictions do you have for the year?

I’ve already blogged the predictions question, so I’ll just address the first two points.

As a consultant, my big challenge is always finding more people who I can help.   With my colleagues in the Internet Time Alliance, we’re looking for organizations that know they want to leverage the power of social media to develop a collective intelligence infrastructure, but need assistance.   Through Quinnovation, I’m looking to improve organizational learning design, whether through developing immersive learning simulation capability, mobile delivery, performance solutions, adaptive systems, content models, or all of the above as a strategic lever.   I’ve helped lots of folks, and it’s clear there’s more need, so I’m just looking for more opportunities to really improve things, and ways to find those opportunities.

My plans are severalfold.   First, I’ve got to finish the manuscript for my mobile book.   I’m also committed to execute against the contracts I already have to continue to deliver great solutions.   And I intend to continue experimenting, speaking (hope to see you at the Guild’s Learning Solutions conference in March), writing, and of course, consulting.

I’m also intending to elaborate on some recent thoughts on learning experience design.   I think there’s a real opportunity to wrap some definition around the different components that helps systematize the integration of engagement and effective learning.   This is a generalization of Engaging Learning, going broader in areas of application, and across technologies.   I think there’s a need (just look at all the bad elearning still out there), and as we start delivering learning in more distributed ways and in wider contexts, we need a conceptual framework that helps us design in meaningful ways.

Naturally, I welcome your participation and assistance in any of the above!

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