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Quip: Systematic Creativity

16 November 2021 by Clark Leave a Comment

I’ve documented some  quips in the past, but apparently not this one yet. Prompted by a nice article by Connie Malamed on creativity, I’m reminded of a saying, and the underlying thinking. Here’s both the quip and some more on systematic creativity. First, the quip:

Systematic creativity is  not an oxymoron!

In her article, Connie talks about what creativity is, why it’s important, and then about steps you can take to increase it. I want to dig a wee bit further into the cognitive and formal aspects of this to backstop her points. (Also, of course, to make the point that a cognitive perspective provides important insight.)

As background, I’ve been focused on creating learning experiences. This naturally includes cognition as the basis for learning, experiences,  and design. So I’ve taken eclectic investigations on all three. For instruction, I continue to track for insights from behavioral, social, cognitive, post-cognitive, even  machine learning. On the engagement side, I continue to explore games, drama, fiction, UI/UX, roleplay, ‘flow’, and more. Similarly, for design my explorations include architecture, software engineering, graphic, product, information, and more.

One of the interesting areas comes from computer science, searching through problem-spaces for solutions. If we think of the solution set as a space, some solutions are better than others. It may not be a smooth continuum, but instead we might have local maxima that are ‘ok’, but there’s another elsewhere that’s better. If we are too lax in our search, we might only find the local maxima. However, there are ways to increase the chances of exploring a broader space, making a more global search. (Of course, this can be multidimensional.)

Practically, this includes several possibilities. For one, having a diverse team increases the likelihood that we’ll be exploring more broadly. (On the flip side, having folks who all think alike mean all but one are redundant. ;). For another, brainstorming properly keeps the group from prematurely converging. We can use lateral random prompts to push us to other areas. And so on. I wrote a series of four posts about design that included a suite of heuristics to increase the likelihood of finding a good solution. Connie’s suggestions do likewise.

I also suppose this is a mental model that we can use to help think about designing. Mental models are bases for predictions and decisions. In this case, having the mental model can assist in thinking through practices that are liable to generate better design practices. How do we keep from staying localized? How do we explore the solution space in a manner that goes broad, but not exhaustively (in general, we’re designing under time and cost constraints).

Creativity is the flip side of innovation. It takes the former to successfully execute on the latter. It’s a probabilistic game, but we can increase our odds by certain practices that emerge from research, theory, and practice. We also want to include emotion in the picture as well, in our design practices as well as in our solutions. When we do, we’re more likely to explore the space effectively, and increase our chances for the best solution. That’s a worthwhile endeavor, I’ll suggest. What are your systematic creativity approaches?

 

 

 

Where’s Clark This Time?

9 November 2021 by Clark Leave a Comment

Already this year I’ve done, in addition to podcasts and webinars, The L&D Conference, ATD ICE, and DevLearn. What else? Coming up before the end of the year are a couple more things. So here’s “where’s Clark this time?”.

  • First up is the ATD Core 4 conference in Nashville Nov 15 & 16. There’s a real all star lineup in the concurrent sessions. I’ll be speaking on learning science, of course. This event is in person (with masks).
  • I’m also part of the Symposium on the Economics of Ignorance on 30 November. I’ll be talking about myths here with Matt Richter, but the overall premise is interesting in several ways. One is considering what ignorance costs us!  The other is the approach of interviewing experts to to generate actionable ideas. Virtual.
  • Then, on 1 Dec, I’ll be starting my ‘Make It Meaningful’ workshop with the Learning Development Accelerator. I think this is the missing element in our design, and I’ve spent the past 1.5 year getting it designed. (Or the past 40, if you consider my work understanding engagement from when my career got started by designing learning games!). Emotions matter in learning, and we can systematically take our learning from didactic to transformational. Online.
  • Finally, I’ll be the opening keynote for ATD’s Japan Summit  Dec 6-10, talking about new cognition and organizational implications. Virtual, at least for me!

Those are the biggies, there’s at least one more webinar on the calendar this year too. All but Core 4 are virtual, so it’s easy to attend (though the timing of the Japan Summit will be awkward!). If you’ll be at any of these, say ‘hi’! (I’m an introvert and a ham; I may appear social when presenting, but normally I’m not aloof, just shy. At least until I get to know you. ;) So the answer to “Where’s Clark this time” is online and in person.

Levels of Organizational Alignment

19 October 2021 by Clark Leave a Comment

Several years ago, I was pushing the notion of the Coherent Organization. While I still feel it’s relevant, perhaps the time wasn’t right or I wasn’t convincing enough. However, as I continue to consider the issue of alignment of what we do in L&D (and organizational) practices, I realize there’s more. One way, then, to think about the coherent organization is as achieving levels of organizational alignment.

Starting from the top, I think of the alignment with the organization and society. Normally, and probably most importantly for survival, organizations need to think about alignment with their market. (In appropriate ways; I’m reminded how the freight business got upended when companies thought they were in the train business and not the transportation business.) However, there  is a level above the market, and that is whether the org is serving the market in a society-appropriate way. For instance, if you’re helping your customers rip off their clients, it may be lucrative but it’s not a scrutable way to do business. I like the notion of benefit corporations  (though they may not go far enough). Don’t do well by doing ill.

Which is the next level of alignment, of employees with the organization’s mission. They’ll be more engaged if that mission is appropriate!  Further, I like the notion of ’employee experience’. I’ve heard it said that you can’t have a good customer experience if you don’t have a good employee experience. That’s plausible. I think Dan Pink’s  Drive says it well, you want your employees to have Mastery, Autonomy, and Purpose. Which means having a clear raison d’être, goals and the freedom to pursue them, and support to succeed.

Accompanying that is a workplace culture that’s supportive of success. I like Jerry Michalski’s focus on trust; start from there. Then have transparency, e.g. ‘show your work’ and ‘learn out loud‘. I’m also a fan of the Learning Organization Dimensions of Garvin, Edmondson, & Gino. I like how Amy Edmondson has gone on to advocate for including both safety and accountability as complementary components of success.

Of course, this carries down to the individual level. For instance, including a focus on having performers prepared up front and developed over time. This includes a shift to coaching and mentoring, as well as learning experience design grounded in the sciences of learning and engagement.  Going further, we should havie people not just knowing their purpose but getting feedback on how they‘re doing to achieve it. Recognition matters, with positive recognition of accomplishment or support to improve. Against an objective metric, of course, not comparative to others.

There’s more, but most importantly, it’s aligning all these from bottom to top. For instance, you could be creating a great culture to serve a bad purpose. Alternatively, you could have a great purpose but use industrial era methods to get there. I have to admit that, having served in orgs of various sizes, and seen the pockets of inefficiency that can emerge, I wonder how any business makes any money! Still, there’s evidence that the better you’re aligned, the better you do. (See the Toward Maturity Top Deck results or Laurie Bassi’s work on the link between people approaches and org success.

Achieving success at all  levels of organizational alignment is a path to success. No one’s saying it’s easy, but it  is doable. Further, it’s your best investment in the future. Just as with designing learning, get the core right before you add shiny objects, the same is true for organizations. There’s a transformation in practices to be done before you then apply the digital transformation. However, once you align these, as well, you’re on an upward path. Shall we?

By the way, this is aligned :) with the theme of what I’ll be  talking about in my opening keynote for the ATD Japan Summit.  

The (Post) Cognitive Perspective

5 October 2021 by Clark 5 Comments

I’m deeply steeped in the cognitive sciences, owing to a Ph.D. in cognitive psych. Fortuitively, this was at the time my advisor was creating the cognitive science program (and more). So I’ve a bias. Yet I also have a fair bit of empirical evidence that taking a cognitive perspective accomplishes things that are hard to do in other ways. So let me make the case that the cognitive perspective is more than just a useful one, but arguably a necessary one.

I‘ll start by reflecting back on something I wrote before, about virtual world affordances. At the time, platforms like Second Life were touting the advantages of an immersive navigable world. Of course, the promises were all-encompassing: everything would move to virtual worlds. In retrospect, it didn‘t eventuate. Why? I argue it’s because the cognitive overhead of virtual worlds means that there has to be a sustained value proposition, and that came from when you truly need 3D immersion and social.  

Similarly, when I wrote my books on games and mobile, I focused on the cognitive impacts. The first reason was because technology was changing so fast that anything hardware-specific would be out of date before the book was published. The second is because our brains don‘t change that fast, so what works will work regardless of the technology .  

Note that our understanding of cognition has changed. We‘re now in a ‘post-cognitive‘ era, where the notion that all our formal, logical thinking is done in our heads is wrong. Research is showing that we‘re far more ‘situated‘ than we think, and distributed as well. That includes distributed across external representations and other people! It’s very contextual, and it’s not all in our heads!

So these days, when I look at things, I try to look with a cognitive (ok, post-cognitive) perspective. I look to see how things align, or not, with how our brains work. When I evaluate learning technologies, for instance, I look to see how well they do things like provide meaningful practice: active and contextualized. You can also see when particular technologies (e.g. VR/AR/AI) will be valuable, and not. Similarly, when I look at workplace change proposals, I look at how well they reflect our mechanisms for adapting to change.  

I‘ll argue that these perspectives are valuable. You can quickly see why most training doesn‘t work, cut through hype from vendors, create explanations about why myths are mythtaken, etc. You can save money, be more effective, etc when you align with how our brains work. I‘ve talked before about how there are gaps. This is the flip side, how to avoid those gaps, and do better.   In short, you‘re better able to assist your organization in being more effective (and efficient).  

That‘s why I‘m pleased that I am able to put these basics into the learning science book, and workshops. It‘s possible to get better at this sort of perspective. It‘s also possible to get it on tap as needed. However, it does take both the cognitive understanding and the experience in applying it. So, how‘s your cognitive perspective?

On a side note, I want to encourage you to consider my workshop at DevLearn on Make It Meaningful, a full day exploring how we make learning experiences deeply engaging (adding to effectiveness). This is also the topic of my online workshop through the Learning Development Accelerator. This is, to me, the most important topic to  complement  learning science. (Available as a book and workshop. ;) In both cases, I’m trying  to help us  stop making boring courses that people want to avoid, and suggest that this  can be done for most any topic. It also leads to more effective learning outcomes! Hope to see you at one! (Of course, if your organization would like your own private version, let me know!)

Complexity in Learning Design

21 September 2021 by Clark Leave a Comment

a fractalI recently mentioned that one of the problems with research is that things are more interconnected than we think. This is particularly true with cognitive research. While we can make distinctions that simplify things in useful ways (e.g. the human information processing system model*), the underlying picture is of a more interactive system.  Which underpins why it makes sense to talk about Learning Experience Design (LXD) and not just instructional design. We need to accommodate complexity in learning design.  (* Which I talk about in Chapter 2 of my learning science book, and in my workshops on the same topic through the Allen Academy.)

We’re recognizing that the our cognition is more than just in our head. Marcia Conner, in her book  Learn More Now  mentioned how neuropeptides passed information around the body. Similarly, Annie Murphy Paul’s  The Extended Mind talks about moving cognition (and learning) into the world. In my Make It Meaningful workshops (online or F2F at DevLearn 19 Oct), I focus on how to address the emotional component of learning. In short, learning is about more than just information dump and knowledge test.

Scientifically, we’re finding there are lots of complex interactions between the current context, our prior experience, and our cognitive architecture. We’re much more ‘situated’ in the moment than the rational beings we want to believe. Behavioral economics and Daniel Kahneman’s research have made this abundantly clear. We try to avoid the hard mental work using shortcuts that work sometimes, but not others. (Understanding when is an important component of this).

We get good traction from learning science and instructional design approaches, for sure. There are good prescriptions (that we often ignore, for reasons above) about what to do and how. So, we should follow them. However, we need more. Which is why I tout LXD  Strategy! We need to account for complexity in learning design approaches.

For one, our design processes need to be iterative. We’ll make our best first guess, but it won’t be right, and we’ll need to tune. The incorporation of agile approaches, whether SAM or LLAMA or even just iterative ADDIE, reflects this. We need to evaluate and refine our designs to match the fact that our audience is more complex than we thought.

Our design also needs to think about the emotional experience as well as the cognitive experience. We want our design processes to systematically incorporate humor, safety, motivation, and more. Have we tuned the challenge enough, and how will we know?  Have we appropriately incorporated story? Are our graphics aligned or adding to cognitive load? There are lots of elements that factor in.

Our design process has to accommodate SMEs who literally can’t access what they do. Also learner interests, not just knowledge. We need to know what interim deliverables, processes for evaluation, times when we shouldn’t be working solo, and tools we need. Most importantly, we have to do this in a practical way, under real-world resource constraints.

Which is why we need to address this strategically. Too many design processes are carry-over from industrial approaches: one person, one tool, and a waterfall process. We need to do better. There’s complexity in learning design, both on the part of our learners, and ourselves as designers. Leveraging what we know about cognitive science can provide us with structures and approaches that accommodate these factors. That’s only true, however, if we are aware and actively address it. I’m happy to help, but can only do so if you reach out. (You know how to find me. ;) Here’s to effective and engaging  learning!

Iterating and evaluating

7 September 2021 by Clark Leave a Comment

Design cycleI’ve argued before about the need for evaluation in our work. This occurs summatively, where we’re looking beyond smile sheets to actually determine the impact of our efforts. However, it also should work formatively, where we’re seeing if we’re getting closer. Yet there are some ways in which we go off track. So I want to talk about iterating and evaluating our learning initiatives.

Let’s start by talking about our design processes. The 800 lb gorilla of ADDIE has shifted from a water flow model to a more iterative approach. Yet it still brings baggage. Of late, more agile and iterative approaches have emerged, not least Michael Allen’s SAM and Megan Torrance’s LLAMA. Agile approaches, where we’re exploring, make more sense when designing for people, with their inherent complexity.

Agile approaches work on the basis of creating, basically, Minimum Viable Products, and then iterating.  We evaluate each iteration. That is, we check to see what need to be improved, and what is good enough. However,  when are we done?

In my workshops, when talking about iteration, I like to ask the audience this question. Frequently, the answer is “when we run out of time and money”. That’s an understandable answer, but I maintain it’s the  wrong answer.

If we iterate until we run out of time and money, we don’t know that we’ve actually met our goals. As I explained about social media metrics, but applies here too, you  should be iterating until you achieve the metrics you’ve set. That means you know what you’re trying to do!

Which requires, of course, that you set metrics about what your solution should achieve. That could include usability and engagement (which come before and after, respectively), but most critically ‘impact’. Is this learning initiative solving the problem we’re designing it to achieve?  Which also means you need to have a discussion of why you’re building it, and how you know it’s working.

Of course, if you’re running out of time and money faster than you’re getting close to your goal, you have to decide whether to relax your standards, or apply for more resources, or abandon your work, or…but at least you’re doing so consciously. Yet this is still better than heuristically determining that three iterations is arbitrarily appropriate, for example.

I do recognize that this isn’t our current situation, and changing it isn’t easy. We’re still asked to make slide decks look good, or create a course on X, etc. Ultimately, however, our professionalism will ask us to do better. Be ready. Eventually, your CFO should care about the return on your expenditures, and it’ll be nice to have a real answer. So, iterating and evaluating  should  be your long term approach. Right?

Making it Meaningful

31 August 2021 by Clark 1 Comment

I volunteer for our local Community Emergency Response Team (CERT; and have learned lots of worthwhile things). On a call, our local organizer mentioned that she was leading a section of the train-the-trainers upcoming event, and was dreading trying to make it interesting. Of course I opened my big yap and said that’s something I’m focusing on, and offered to help. She took me up on it, and it was a nice case study in making it meaningful.

Now, I have a claim that you can’t give me a topic that I can’t create a game for. I’m now modifying that to ‘you can’t give me a topic I can’t make meaningful’.  She’d mentioned her topic was emergency preparedness, and while she thought it was a dull topic, I was convinced we could do it. I mentioned that the key was making it visceral.

I had personal experience; last summer our neighbor was spreading the rumor that we were going to have to evacuate owing to a fire over the ridge. (Turns out, my neighbor was wrong.) I started running around gathering sleeping bags, coats, dog crate, etc. Clearly, I was thinking about shelter. When I texted m’lady, she asked about passports, birth certificates, etc. Doh!

However, even without that personal example, there’s a clear hook. When I mentioned that, she mentioned that when you’re in a panic, your brain shuts down some and it’s really critical to be prepared. However, she mentioned that someone else was taking that bit, and her real topic was different types of disasters. Yet my example had already got her thinking, and she started talking about different people being familiar with an earthquake (here in California).

I thought of how when talking with scattered colleagues, they disclaim about how earthquakes are scary, and I remind them that  every place has its hazards. In the midwest it could be tornados or floods. On the east coast it’s hurricanes. Etc. The point being that everyone has some experience. Tapping into that, talking about consequences, is a great hook.

That’s the point, really. To get people willing to invest in learning, you have to help people see that they  do need it. (Also, that they don’t know it now,  and that this experience will change that.). You need to be engaged in making it meaningful!

Again, in my mind learning experience design (LXD) is about the elegant integration of learning science with engagement. You need to understand both. I’ve got a book and a workshop on learning science, and I’ve a workshop at DevLearn on the engagement side. I’ve also got a forthcoming book and an online workshop coming for more on engagement. Stay tuned!

More Marketing Malarkey

10 August 2021 by Clark 2 Comments

As has become all too common, someone decided to point me to some posts for their organization. Apparently, interest was sparked by a previous post of mine where I’d complained about  microlearning. While this one  does a (slightly) better job talking about  microlearning, it is riddled with other problems. So here’s yet another post about  more marketing malarkey.

First, I don’t hate microlearning; there are legitimate reasons to keep content small. It can get rid of the bloat that comes from contentitis, for one. There are solid reasons to err on the side of performance support as well. Most importantly, perhaps, is also the benefit of spacing learning to increase the likelihood of it being available. The thing that concerns me is that all these things are different, and take different design approaches.

Others have gone beyond just the two types I mention. One of the posts  cited a colleague’s more nuanced presentation about small content, pointing out four different ways to use microlearning (though interestingly,  five were cited in the referenced presentation). My problem, in this case, wasn’t the push for microlearning (there were some meaningful distinctions, though no actual mention how they require different design). Instead, it was the presence of myths.

One of the two posts opened with this statement: “The appetite of our employees is not the same therefore, we must not provide them the same bland food (for thought).” This seems a bit of a mashup. Our employees aren’t the same, so they need different things? That’s personalization, no? However, the conversation goes on to say: “It‘s time to put together an appetizing platter and create learning opportunities that are useful and valuable.”  Which seems to argue for engagement. Thus, it seems like it’s instead arguing that people need more engaging content. Yes, that’s true too. But what’s that got to do with our employees not having the same appetite? It  seems to be swinging towards the digital native myth, that employees now need more engaging things.

This is bolstered by a later quote: “When training becomes overwhelming and creates stress, a bite-sized approach will encourage learning.” If training becomes overwhelming and stressful, it  does suggest a redesign. However, my inclination would be to suggest that ramping up the WIIFM and engagement are the solution. A bite-sized approach, by itself, isn’t a solution to engagement. Small wrong or dull content isn’t a solution for dull or wrong content.

This gets worse in the other post. There were two things wrong here. The first one is pretty blatant:

There are numerous resources that suggest our attention spans are shrinking. Some might even claim we now have an average attention span of only 8 seconds, which equals that of a goldfish.

There are, of course, no such resources pointed to. Also, the resources that proposed this have been debunked. This is actually the ‘cover story’ myth of my recent book on myths! In it, I point out that the myth about attention span came from a misinterpreted study, and that our cognitive architecture doesn’t change that fast. (With citations.) Using this ‘mythtake’ to justify microlearning is just wrong. We’re segueing into tawdry marketing malarkey here.

This isn’t the only problem with this post, however. A second one emerges when there’s an (unjustified) claim that learning should have 3E’s: Entertaining, Enlightening, and Engaging. I do agree with Engaging (per the title of my first book), however, there’s a problem with it. And the other ones. So, for Entertaining, this is the followup: “advocates the concept of learning through a sequence of smaller, focused modules.” Why is smaller inherently more entertaining? Also, in general, learning doesn’t work as well when it’s just ‘fun’, unless it’s “hard fun”.

Enlightening isn’t any better. I do believe learning should be enlightening, although particularly for organizational learning it should be transformative in terms of enhancing an individual’s ability to  perform. Just being enlightened doesn’t guarantee that. The followup says: “Repetition, practice, and reinforcement can increase knowledge.” Er, yes, but that’s just good design. There’s nothing unique to microlearning about that.

Most importantly, the definition for Engaging is “A program journey can be spaced enough that combats forgetting curve.” That is spacing! Which isn’t a bad thing (see above), but not your typical interpretation of engaging. This is really confused!

Further, I didn’t even need to fully parse these two posts. Even on a superficial examination, they fail the ‘sniff test’. In general, you should be avoiding folks that toss around this sort of fluffy biz buzz, but even more so when they totally confound a reasonable interpretation of these concepts. This is just more marketing malarkey. Caveat emptor.

(Vendors, please please please stop with the under-informed marketing, and present helpful posts. Our industry is already suffering from too many myths. There’s possibly a short-term benefit, however the trend seems to be that people are paying more attention to learning science. Thus, in the long run I reckon it undermines your credibility. While taking them down is fun and hopefully educational, I’d rather be writing about new opportunities, not remedying the old.  If you don’t have enough learning science expertise to do so, I can help: books, workshops, and/or writing and editing services.)

 

Doing Gamification Wrong

22 June 2021 by Clark 8 Comments

roulette wheelAs I’ve said before, I’m not a fan of ‘gamification’. Certainly for formal learning, where I think intrinsic motivation is a better area to focus on than extrinsic. (Yes, there are times it makes sense, like tarting up rote memory development, but it’s under-considered and over-used.)  Outside of formal learning, it’s clear that it works in certain places. However, we need to be cautious in considering it a panacea. In a recent instance, I actually think it’s definitely misapplied. So here’s an example of doing gamification wrong.

This came to me via a LinkedIn message where the correspondent pointed me to their recent blog article. (BTW, I don’t usually respond to these, but if I do, you’re going to run the risk that I poke holes. 😈) In the article, they were talking about using gamification to build organizational engagement. Interestingly, even in their own article, they were pointing to other useful directions unknowingly!

The problem, as claimed, is that working remote can remove engagement. Which is plausible. The suggestion, however, was that gamification was the solution. Which I suggest is a patch upon a more fundamental problem. The issue was a daily huddle, and this quote summarizes the problem: “there is zero to little accountability of engagement and participation “.  Their solution: add points to these things. Let me suggest that’s wrong.

What facilitates engagement is a sense of purpose and belonging. That is, recognizing that what one does contributes to the unit, and the unit contributes to the organization, and the organization contributes to society. Getting those lined up and clear is a great way to build meaningful engagement. Interestingly, even in the article they quote: “to build true engagement, people often need to feel like they are contributing to something bigger than themselves.” Right! So how does gamification help? That seems to be trying to patch a  lack of purpose. As I’ve argued before, the transformation is not digital first, it’s people first.

They segue off to microlearning, without (of course) defining it. They ended up meaning spaced learning (as opposed to performance support). Which, again, isn’t gamification but they push it into there. Again, wrongly. They do mention a successful instance, where Google got 100% compliance on travel expenses, but that’s very different than company engagement. It’s  got to be the right application.

Overall, gamification by extrinsic motivation can work under the right circumstances, but it’s not a solution to all that ails an organization. There are ways and times, but it’s all too easy to be doing gamification wrong. ‘Tis better to fix a broken culture than to patch it. Patching is, at best, a temporary solution. This is certainly an example.

 

Update on my events

17 June 2021 by Clark Leave a Comment

In January I posted about my upcoming webinars (now past), workshops, etc. As things open up again (yay, vaccines), some upcoming events will be happening live!  And, of course, virtual. In fact, one starts next week! So I thought it time to update you on the things I’ll be doing. Then we’ll get back to my regular posts ;). So here’s an update on my events.

First, starting next week, is the Learning Development Conference, by the Learning Development Accelerator (caveat: I’m on their advisory board). Last year, it was an experiment. They did several things very well: it was focused on evidence-based approaches, it created timings that worked for a broad section of the world’s populace (e.g. live sessions were offered twice, once early once late), and it had asynchronous content as well as synchronous. It also had ways to maintain contact and discussions. As a result, it was a success, leading to the Accelerator and this second event.

It’s for six weeks, and first I’ve got an asynchronous course on learning science (a subset of the bigger one I do as a blended workshop for HR.com/Allen Academy). I’m also doing two live sessions (at different times) on some of the new results from cognitive science. I’m already dobbed in for one debate, and they’ll likely call on me for more. There are also a suite of the top names in evidence-based L&D appearing doing either or both of live or asynchronous content.

Second, at the end of August, I’ll be speaking at ATD’s International Conference and Exposition. This is a live event in Salt Lake City. (My first since the pandemic!) Of course I’m speaking on learning science; the topic of my book with them. There could even be a book-signing event!  If you don’t know ATD’s ICE, it’s huge, both a blessing and curse. Lots of quality content (ok, mostly ;), almost too many people to find your friends, but lots of new friends to make, with broad coverage. Also, a big exposition (maybe smaller this year ;).

Third, I’ll be at the Learning Guild’s DevLearn again this year. This has always been one of the best conferences because the Guild runs good events (caveat: I’m their first Guild Master). They want it to grow, of course, but as yet it’s still be reasonably sized, and with quality content. For one, I’ll be speaking on learning science implications.

I’ll  also be running a pre-conference workshop on Making Learning Meaningful. And this is, I suggest, truly of interest. I’ve been seeing more and more examples of well-designed content that’s still lacking in engagement, and this workshop is all about that. It’s an area I’ve been actively exploring and synthesizing into practical implications. Like in the series I did on the topic here, I cover how to hook initial interest, then maintain it through the experience. Also considered are the implications for the elements of learning, and a process to make it practical.

I recommend all three (or I wouldn’t be inclined to speak at them). So that’s the current update on my events. Hope to see you at one or another!

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