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Tools for LXD?

24 September 2019 by Clark Leave a Comment

I’ve been thinking on LXD for a while now, not least because I’ve an upcoming workshop at DevLearn in Lost Wages in October. And one of the things I’ve been thinking about are the tools we use for LXD. I’ve created diagrams (such as the Education Engagement Alignment), and quips, but here I’m thinking something else. We know that job aids are helpful; things like checklists, and decision trees, and lookup tables. And I’ve created some aids for the Udemy course on deeper elearning I developed. But here I want to know what  you are using as tools for LXD? How do you use external resources to keep your design on track?

The simple rationale, of course, is that there are things our brains are good at, and things they’re not. We are pattern-matchers and meaning-makers, naturally making up explanations for things that happen. We’re also creative, finding solutions under constraints. Our cognitive architecture is designed to do this; to help us adapt to the first-level world we evolved in.

However, our brains aren’t particularly good at the second-level world we have created. Complex ideas require external representation. We’re bad at remembering rote and arbitrary steps and details. We’re also bad at complex calculations.  This makes the case for tools that help scaffold these gaps in our cognition.

And, in particular, for design. Design tends to involve complex responses, in this case in terms of an experience design. That maps out over content, time, and tools. Consequently, there are opportunities to go awry. Therefore, tools are a plausible adjunct.

You might be using templates for good design. Here, you’d have a draft storyboard, for instance, that insures you’re including a meaningful introduction, causal conceptual model, examples, etc. Or you might have a checklist that details the elements you should be including. You could have a model course that you use as a reference.

My question, to you, is what tools are you using to increase the likelihood of a quality design, and how are they working for you?  I’d like to know what you’ve found helpful as tools for LXD, as I look to create the best support I can. Please share!

Level of polish?

22 August 2019 by Clark 4 Comments

A debate broke out amongst some colleagues the other day about the desirable level of polish in our elearning. One colleague was adamant that we were undermining our position by using low quality production. There was a lot of agreement. I had a slightly different view. Even after finding out he was talking more about external-facing content than internal, I still have some differences. After weighing in, I thought it required a longer response, and of course it has to go here.

So, the main complaint was that so much elearning looks dated and incomplete. And I agree!  And others chimed in that this doesn’t have to be, while all agreed that it doesn’t need to approach game quality in effect. Then, in my mind, the question switches to “what is good enough?” And I think we do need an answer to that. And, it turns out, to also answer “and what does it take?”

What is good enough?

So, my first concern is the quality of the design. My mantra on design states that it has to be right first. Then you can implement it. If it isn’t right from the get-go, it doesn’t matter  how you implement it. And the conversation took some time to sort this out. But let’s assume that the design’s right. Then, how much production values do you need?

The original complaint was that we’re looking slack by comparison. When you look at what’s being done in other, related, fields, our production values look last decade, if not last century!  And I couldn’t agree more. But does that matter?  And that’s where we start getting into nuances. My bottom line question is: “what’s the business case?”

So, I suggest that the investment in production values is based upon how important the ‘experience’ is. If it’s internal, and it’s a critical skill, the production values should be only enough to ensure that learners can identify the situation and perform appropriately (or get feedback).  It needs a minimum level of professionalism, and that’s it.  If you’re selling it to high-end customers and want to charge a premium price, you’ll need much more, of course.

The issue was that we’re losing credibility if we don’t approach a minimal level of competency. There were many arguments about the locus: fear of going out of bounds, managers oppression, low level tools, lack of skills, and more. And these all have validity. We should stipulate a minimal level. Perhaps the serious eLearning  Design Manifesto? :) We can do better.

What does it take?

This was the other issue. It was pointed out that design teams in other disciplines work in layers: from concept to realization. Jesse James Garrett has a lovely diagram that represents this for information architecture. And others pointed out that there are multiple skills involved, from dialog writing, through media production and interface design (they’re conceptually separate), and the quality of the programming and more. The more you need polish, the more you need to invest in the appropriate skill sets.  This again is a matter of marshaling the appropriate resources against the business case.

I think one of the issues is that we overuse courses when other solutions are more effective and efficient. Thus, we don’t have and properly allocate the resources to do the job right when it does positively absolutely has to be in the head. Thus, we do have a lot of boring, information dump courses. And we could be doing more with engaging practice, and less content presentation. That’s a design issue to begin, and then a presentation one.

Ultimately, I agree that bad elearning undermines our credibility. I do think, however, that we don’t need  unnecessary polish. Gilded bad design is still bad design. But then we should align our investment with the professional reception we need. And if we have trouble doing that, we need to rethink our approaches. The right level of investment for the context is the right response; we need the right live of polish. But the assessment the context is complex. We shouldn’t treat is simplistically, but instead systemically. If we get that right, we have a chance to impress folks with our astute sense of doing the right thing with the right resources. Less than that is a path to irrelevancy, and doing more is a path to redundancy. Where do  you want to go?

Learning Lessons

16 May 2019 by Clark 1 Comment

Designing mLearning bookSo, I just finished teaching a mobile learning course online for a university. My goal was not to ‘teach’ mobile so much as develop a mobile mindset. You have to think differently than what the phrase ‘mobile learning’ might lead you to think. And, not surprisingly, some things went well, and some thing didn’t. I thought I’d share the learning lessons, both for my own reflection, and for others.

As a fan of Nilson’s Specifications Grading, I created a plan for how the assessment would go. I want lots of practice, less content. And I do believe in checking knowledge up front, then having social learning, and a work product. Thus, each week had a repeated structure of each element. It was competency based, so you either did it or not. No aggregation of points, but instead: you get this grade if you do: this many assignments correct, and  write a substantive comment in a discussion board  and comment on someone else’s this many times,  and complete this level on this many knowledge checks. And I staggered the deadlines through the week, so there’d be reactivation. I’ve recommended this scheme on principle, and think it worked out good in practice, and I’d do it again.

In many ways it ‘teacher proofs’ the class. For one, the students are giving each other feedback in the discussion question. The choice of discussion question and assignment both were designed to elicit the necessary thinking, which makes the marking of the assignment relatively easy. And the knowledge checks set a baseline background. Designing them all as scenario challenges was critical as well.

And I was really glad I mixed things up.  In early weeks, I had them look at apps or evaluated ones that they liked. For the social week, I had them collaborate in pairs. In the contextual week, they submitted a video of themselves. They had to submit an information architecture for the design week. And for the development week, they tested it.  Thus, each assignment was tied to mobile.

It was undermined by a couple of things. First, the LMS interfered. I wrote careful feedback for each wrong answer for each question on the knowledge checks. And, it turns out, the students weren’t seeing it!  (And they didn’t let me know ’til the 2nd half of the abbreviated semester!) There’s a flag I wasn’t setting, but it wasn’t the default!  (Which was a point I then emphasized in the design week: start with good defaults!)

And, I missed making the discussions ‘gradeable’ until late because of another flag. That’s at least partly on me. Which meant again they weren’t getting feedback, and that’s not good. And, of course, it wasn’t obvious ’til I remedied it. Also, my grading scheme doesn’t fit into the default grading schema of the LMS anyways, so it wasn’t automatically doable anyways. Next time, I would investigate that and see if I could make it more obvious. And learn about the LMS earlier. (Ok, so I had some LMS anxiety and put it off…)

With 8 weeks, I broke it up like this:

  1. Overview: mobile is  not courses on a phone. The Four C’s.
  2. Formal Learning:  augmenting learning.
  3. Performance Support: mobile’s natural niche
  4. Social: connecting to people ‘on the go’
  5. Contextual: the unique mobile opportunity
  6. Design: if you get the design right…
  7. Development: practicalities and testing.
  8. Strategy: platform and policy.

And I think this was the right structure. It naturally reactivated prior concepts, and developed the thinking before elaborating.

For the content, I had a small set of readings. Because of a late start, I only found out that I couldn’t use my own mLearning book when the bookstore told me it was out of print (!). That required scrambling and getting approval to use some other writings I’d done. And the late start precluded me from organizing other writings. No worries, minimal was good.  And I wrote a script that covered the material, and filmed myself giving a lecture for each week. Then I also provided the transcript.

The university itself was pretty good. They capped the attendance at 20. This worked really well. (Anything else would’ve been a deal breaker after a disaster many years ago when an institution promised to keep it under 32 and then gave me 64 students.)  And there was good support, at least during the week, and some support was available even over the weekend.

Overall, despite some hiccups and some stress, I think it worked out (particularly under the constraints). Of course, I’ll have to see what the students say. One other thing I’d do that I didn’t do a good job of generally (I did with a few students) was  explain  the pedagogy. I’ve learned this in the past, and I should’ve done so, but in the rush to wrestle with the systems, it slipped through the cracks.

Those are my learning lessons. I welcome  your feedback and lessons!

Shaming, safety, & misconceptions

14 May 2019 by Clark 1 Comment

Another twitter debate, another blog post. As an outgrowth of a #lrnchat debate, a discussion arose around whether making errors in learning could be a source of shaming. This wasn’t about the learners, however, being afraid of being shamed. Instead it was about whether the designers would feel proscribed from  making real errors because of their expectation of learner’s emotions. And, I have strong beliefs about why this is an important issue. Learners should be making errors, for important reasons. So, we need to make it safe!

The importance of errors is in the fact that we’d rather make them in practice than when it counts. Some have argued that we literally  have to fail to be ready to learn. (Perhaps almost certainly if the learners are overconfident.) The importance to me is in misconceptions. Our errors don’t tend to be random (there is some randomness), but instead are patterned. They come from systematic ways of perceiving the situation that are wrong. They come from bringing in the wrong models in ways that seem to make sense. And it’s best to address them by being able to make that choice, and getting feedback about why that’s wrong.

Which means learners  will have to fail. And they should be able to make mistakes. (Guided) Exploration is good. Learners should be able to try things out, see what the consequences are, and then try other approaches. It shouldn’t be a free-for-all, since learners can not explore systematically. Instead, as I’ve said, learning  should be designed action and guided reflection. And that means we should be designing in these alternatives to the right action as options, and provide specific feedback.

So, if they’re failing, is that shaming? Not if we do it right. It’s about making failing  okay.  It’s about making the learning experience ‘safe‘. Our feedback should be about the decision, and why it’s wrong (referring to the model). We might not give them the right answer, if we want them to try again. But we don’t make it personal, just like good coaching. It’s about what they did, not who they are. So our design should prevent shaming, but by making it safe to fail, not preventing failure.

The one issue that emerged was that there was fear that the designers (or other stakeholders) might have fear that this could be emotionally damaging, perhaps from fears of their own. Er, nope! It’s about the learning, and we know what research tells us works. We have to be responsible to be willing to do what’s right, as challenging as that may be for any reason. Time, money, emotions, what have you. Because, if we want to be responsible stewards of the resources entrusted to us, we should be doing what’s known to be right. Not chasing shiny objects. (At least, until we get the core right. ;)

So, let’s not shame ourselves by letting irrelevant details cloud our judgment. Do the right thing. For the right reasons. We know how to be serious about our learning. Make it so.

Curriculum or pedagogy?

12 March 2019 by Clark Leave a Comment

In a conversation today, I mentioned that previously I’ve thought that perhaps the best next ‘man in the moon’ project would be to put an entire K12 curriculum up online. And, I’ve also thought that the only way to really fix things is to train trainers of teachers to learn to facilitate learning  around meaningful activity. And, of course, both are needed. What am I thinking?

So, there are huge gaps in the ways in which folks have access to learning. For example, I worked on a project that was trying to develop some K12 curricula online, to provide support for learners in HS that might not have sufficiently capable learners. The project had started with advanced learners, but recognized that wasn’t the only gap. And this is in California!  So I have argued for a massive project, but using advanced curricula and pedagogy.

And, at the other end, as I spoke at a conference looking to talk about improving education in India. There, they have a much bigger need for good teachers than they can reach with their education schools. I was arguing for a viral teacher prep. The idea being not just to train teachers, but train the trainers of those teachers. Then the training could go viral, as just teaching teachers wouldn’t go fast enough.

And both are right, and not enough. In the conversation, I resurrected both points and am now reflecting how they interact. The simple fact is that we need a better curriculum and a better pedagogy. As Roger Schank rightly points out, things like the quadratic equation are nuts to keep in a K12 curricula. The fact is that our curricula came from before the  Industrial Age and is barely adequate there. Yet we’re in an Information Age. And our pedagogy is aligned to tests, not to learning nor doing. We should be equipping kids with actionable knowledge to make meaningful decisions in their lives, not with arbitrary and abstract knowledge that isn’t likely to transfer.

And, of course, even if we did have such a curriculum online, we’d need teachers who could facilitate learning in this way. And that’s a barrier not just in India. The point being that most of the world is suffering with bad curricula and pedagogy. How do we make this change.

And I don’t have an answer. I think we should put both online, and support on the ground. We need that content, available through mobile to reach beyond the developed world, and we need the facilitators. They can be online, as I think about it, but they need to understand the context on the ground if they’re not there. They are context-specific necessities. And this is a massive problem.

Principle says: start small and scale. There are institutions doing at least parts of this, but scaling is a barrier. And again, I have no immediate solution other than a national (or international) initiative. We don’t want just one without the other. I don’t want teachers facilitating the old failed curricula, and I don’t want current pedagogies working on the new curricula. (And I shudder at the thought of a pre-college test in the old style trying to assess this new model!) I welcome your thoughts!

The wisdom of instruction

29 January 2019 by Clark Leave a Comment

I was listening in to a webinar on trends in higher education. The speakers had been looking at different higher ed pedagogy models, within and external to institutions. It became clear that there was a significant gap between a focus on meeting corporate needs and the original goals of education. Naturally, it got me to think, and one link was, not surprisingly, wisdom. So what does that mean?

In the ‘code academy’ models that are currently challenging to higher education, there’s very much a ‘career’ focus. That is, they’re equipping students to be ready to take jobs.  Which is understandable, but there’s a gap. A not-for-profit initiative I was involved with wanted to get folks a meaningful job. My point was that I didn’t want them to get a job, I wanted them to  keep a job!  And that means also learning about learning to learn skills, and more. That more is where we make a substantial shift.

The shift I want to think about is not just what corporations need, but what  society needs. The original role of institutions like Oxford and Harvard was to create the next generation leaders of society. That is, to give the philosophical (in the broad sense) and historical perspective to let them do thinking like what delivered the US Constitution (as an example). And there’s plenty of lip service to this, but little impact. For example, look at the success of teaching ethics separately from other business classes…let’s move on.

It seems like there’s several things we need to integrate. As pointed out, treating them separately doesn’t work. So how do we integrate them and make them relevant.  Let’s take Sternberg’s model of Wisdom, where you think about decisions:

  • for the short term  and long term
  • for you, yours,  and society as a whole
  • and also explicitly discuss the value assumptions underpinning the decision.

This gives us a handle. We need to find ways to naturally embed these elements into our tasks. Our tasks need to require 21C skills and understanding the societal context as well.

In my ‘application-based instruction’ model, I talk about giving learners challenges that do require 21 C skills in natural ways. In this model, tasks mimic world tasks, asking for things like presentations, RFPs, problem recommendations, and more.  Then, how do we also include the societal aspects?  I suppose by putting those decisions in situations where there are implications not just for the business but for society.

Ok, it may be too much to layer this on every assignment (major assignment, not the accompanying knowledge check), but it should be covered in every subject (yes, even introductory) in some way. This thinking has already led me to create a question on evaluating policy tradeoffs for the mobile course I’m developing.

We need to keep the societal implications involved. Ensuring that at least a subset of the assignments do that is one approach. Doing so in a natural way requires some extra thinking, but the consequences are better. Particularly if the instructor actually makes a point of it (making a note to myself…).  A separate course doesn’t do it. So let’s get wise, and develop in deeper ways that will deliver better outcomes  in the domain, and for the greater good. Shall we?

Y A (Yet Another) Misleading Mobile Marketing Post

23 January 2019 by Clark Leave a Comment

talking on a mobile phoneIs this YAMMMP? I suppose I can’t address  every one, but I think picking a few here and there are perhaps instructive. And, maybe, a bit fun. So there was a post on 5 mobile learning strategies. I’m a  wee bit opinionated on mobile learning, so I thought I’d have a look. And, of course, it seems to be a random selection. I guess there’s a requirement to regularly put out stuff, but it seems they get someone to make stuff up scattershot, for the sake of marketing. And while the advice isn’t  bad, it’s just random bits of advice trying to create the appearance of expertise.  Worse, it’s really not specific to mobile, and, therefore,…misleading.

  1. The first recommendation was to do ‘microlearning‘.  The worst part was their definition: short suggest of learning and  performance support.  Let’s just throw  everything  together!  Yes, small chunks of content are good. Because they match how our minds work. But this (differentiated) is not unique to mobile, it’s good advice over all! Of course, with nuances  about the formal (e.g. not just putting your course through the shredder and stream out the bits).
  2. The next recommendation was for ‘gamification’. Er, no.  Now to be fair, they do say  “gamification for serious learning”, but how do we know whether they mean immersive learning environments, or points, badges, and leaderboards? The former’s good, the latter is, I suggest, not so valuable. But again, this is undifferentiated, so it’s not obviously good advice.
  3. On to the ubiquitous ‘video’!  Yes, video can be valuable, but not generically. It can be overdone, and can intrude in a variety of ways. For instance, the audio might be inappropriate in certain contexts, and hands-free may require a visual focus that can’t be distracted. Moreover, using video appropriately again isn’t unique to mobile.
  4. And another statement that’s not unique to mobile: look to social learning. Yes, of course, social learning’s good. And, with mobile populations equipped with devices and ‘downtime’, it can be valuable.  But it’s valuable regardless of device. When it’s possible, it can add value. The obvious rises again.
  5. And, finally, personalization. Yes, great. So personalize via the small chunks from microlearning. Again, why unique to mobile?  Love the idea, but hate that it’s presented as part of a mobile strategy instead of a learning strategy.

Look, I’m a fan of mobile, obviously. But while mobile’s niche is performance support, what’s unique to mobile is context. Do something  because  of when and where you are. And this article has entirely missed it. And the other critical element  is to think of mobile as a platform. It’s not a device, it’s not an app, it’s a unique delivery channel for many possibilities. Your initial exploration can be either of the microlearning components, but recognize that as soon as you use it, you’ll be expected to do more. And thinking  platform is the key strategy here.

I understand that their intention is self-serving, these are things they can do. But pretending these are core strategies is misleading.  And that’s the problem I’d like you to learn to detect. Go to the core affordances, and then drill down. I’ve talked about my own five mobile approaches, for instance. Don’t work up from what you can do until you know what that is doing to advance your capabilities as well.  That is what’s strategic.

Bringing Transformation to Life

9 January 2019 by Clark 1 Comment

I’m going to be delivering a mobile learning course for a university this spring. Consequently, I’m currently beginning the design. I need to practice what I preach in the sense of good learning design, so I’m working through the usual decisions. The real question I have is whether I can make it transformative. There are limitations, but one of my mantras is about design having many possible development forms. So…I’ve got to make a good stab at it. Here’s my preliminary thinking on bringing the course to life.

I’ve actually been working a lot on the design of university learning experiences. There have been several instances in the past year or two that have really pushed my thinking in this space. This naturally includes  application-based instruction, as well as meaningful (and minimal)  content, and good assessment design. It’s been handy for this!

Naturally,  Designing mLearning  will be the text (The Mobile Academy is focused on formal education, and these students are focused on the workplace).  As it turns out, the book isn’t written in the order I want to deliver the course. So while I’ll have specific readings each week, I’ll instead recommend that the students read it in one go (it’s not a  long book), and that two different cuts through the material will be a better learning experience.

I’m also thinking about the assignments: having them do meaningful things. E.g. designing solutions. Also, in the right order, to facilitate useful processing. I suppose I should worry about whether the workload will be too much However, as it’s a compressed course the expectations per week are higher. And I will argue that I’m having them  do more than  consume, so the workload’s ok.

The important thing, to me, is getting the emotional trajectory right. I reckon I need an aspirational goal up front, and then ensure I deliver.  It needs to work on a week-by-week basis  and overall.  I’m making sure they’re doing the right things, and then I’ll fine-tune. I like the chance to integrate my thinking and put a stake in the ground. It’ll be interesting to see how it goes.

As a side note, mobile seems (to me) to be resurrecting. I would think it’s now mainstream, but some folks are still getting started. Hey, it makes sense, so better late than never! Where are you in mobile?

Developing learning to learn skills

13 November 2018 by Clark 5 Comments

I’m an advocate of meta-learning, that is: learning to learn. Not just because it’s personally empowering, but because it can and should be  organizationally empowering. The problem is, little is talked about how to develop it. And I have to say that what I  do see, seems inadequate. So I thought I’d rant, for a post, on what is involved in developing learning to learn skills.

First, of course, you have to identify what they  are!  What are learning to learn skills?  Harold Jarche’s PKM is a good start, talking about seek > sense > share. Obviously, there’s more to it than just that, so it’s about seeking actively but also setting up systems to continually feed you new, potentially tangential thoughts. And how to evaluate what you get. Then, it’s about being able to process the inputs in ways that help you understand, or do, something new. What does it  mean, in practice?  Finally, of course, it’s about sharing, in two ways. For one, contributing to others’ questions and work. Then it’s also sharing your own thoughts and work.

That’s (largely) working alone, but there are also specifics about how you work and play well with others. Do you know how to best manage the process of solving a problem together?  How can you ask questions, and answer them, in ways that people will recognize and participate?   People need models and frameworks that guide performance.

Of course, just knowing this isn’t enough.  There are some necessary additional steps. The first is evangelizing and sharing the best principles for working together. So, people have to know about the principles, and be encouraged to use them.  And even be rewarded, whether just with praise or actual promotion of their successes. There should also be models, examples. So L&D should be practicing what they preach, and working and learning ‘out loud’.  Show, and narrate, your own work!  And, this is still not enough.

Most importantly, you have to  develop the skills. Actively. So, content about them, and examples are good. But learning is, at core, about mentored practice.  And it can’t be in the abstract, it’s about doing it with real tasks. You can set up such opportunities in your formal learning (and should), but you should also be coaching around real work.

At least, you should be facilitating proper approaches in public forums, like social media.  You can quietly coach individuals about good practices if they’re off target.  You can point out, as a meta-discussion, when people are learning effectively.  Annotate the thinking behind what learners can and should be doing.

The worst thing is to leave it to chance, or assume your learners are effective self-learners. The evidence is that they’re not. Sadly, our education system doesn’t do a good job of this. Nor do our organizations. But we could. This is about more effective innovation, really. Learning manifests as new ways of doing things. Innovation is about better ways of doing things. If we evaluate our learnings and apply the ones that are improvements, we’re innovating. Both for specific needs and as a ongoing background process.  And if indeed innovation is the only sustainable differentiator, this is the best investment you can make for the organization.

And, if you’re truly contributing to the central success factor in the organization, you’re becoming essential to the organization. As you should be. So seize the opportunity, and make meta-learning a priority. Develop learning to learn skills consciously, and conscientiously.  It’s an innovative, and valuable, thing to do :).

 

Competencies and Innovation?

30 October 2018 by Clark Leave a Comment

This may seem like an odd pairing, so bear with me.  I believe that we want to find ways to support organizations moving in the direction of innovation and learning cultures. Of course, I’ve been on a pretty continuous campaign for this, but I’m wondering what other levers we have. And, oddly, I think competencies may be one. Let me make the case for competencies and innovation.

So I’ve gotten involved in standards and competency work. Don’t ask me why, as I have no better answer than a) they asked, and b) the big ‘sucker’ tattoo on my forehead.  Of course, as I’ve said before, the folks that do this stuff (besides me, obviously) are really contributing to the benefit of our org. Maybe I felt I had to walk the talk?

In the course of the one that was just launched, we identified a number of competencies across the suite of L&D activities. This included (in addition the more traditional activities) looking at how to foster innovation. This means understanding culture and the change processes to get there, as well as knowing how to run meetings that get the best outputs. It’s about being prepared for both types of innovation, fast (solve ‘this’ problem) and slow (the steady percolation of ideas).

Thus, the necessary skills are identified as a component of a full suite of L&D capabilities. And the hope, of course, is that people will begin to recognize that there are parts of L&D they’re not addressing, and move to take on this opportunity. I hope that it’s becoming obvious that the ability to facilitate innovation is an organizational imperative, and that there’s a strong argument for L&D to be key. This is on principle, and pragmatically, it’s a no-brainer for L&D to find a way to become central to org success, not peripheral.

However, leaving that to chance would be, well, just silly. What can we do?  Well, two things, I think: one is to help raise awareness, the other is to provide support. A suite of skills aligned to this area is a ‘good thing’ if it known and used. Working on the know has been an ongoing thing (*cough*), but how can we support it?

Again, two things, I think. One are examples where people have put in place programs where they’ve oriented themselves in this direction and documented benefits. The other is to provide scaffolding; support materials that help folks implement these competencies. And I believe that’s coming.

“Systematic creativity is  not an oxymoron” (I may need to make a quip post about that). And this is an example. Think of brainstorming, for example. It can be useful, or  not. When done right, the outcomes are much better. And similarly in lots of ways, the nuances matter. If we define, through competencies, what suites of knowledge matter, we bring awareness to the possible outcomes. And the opportunity to improve them.

It may be an indirect path, to be sure, but it’s a steady, and real one. In fact, to say “we want to innovate, but how” and have a suite of specific sets of knowledge on tap to point people to, is pretty much next to the fastest path.  Showing people the benefits and the path to obtain them is key. It’s even self-referential: let’s innovate on making innovation systematically embedded in organizations! ;)  So, keep on experimenting!

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