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(New) Monday Broken ID Series: Objectives

1 February 2009 by Clark 9 Comments

Next series post

This is the first in a series of thoughts on some broken areas of ID that I will be posting for Mondays.   The intention is to provide insight into many ways much of instructional design fails, and some pointers to avoid the problems. The point is not to say ‘bad designer‘, but instead to point out how to do better design.

The way I‘ve seen many learning solutions go awry is right at the beginning, focusing on the wrong objective.   Too often the objective is focused on rote knowledge, whether it‘s facts, procedures, or canned statements.   What we see is knowledge dump, or as I‘ve heard it called: show up and throw up.   Then, the associated assessment is similarly regurgitation of what you‘ve just heard.   The reasons this happens, and why it doesn‘t work, are both firmly rooted in the way our brains work.

First, our brains are really bad at rote remembering.   We‘re really good at pattern-matching, and extracting underlying meaning.   That‘s why we use external aids like calendars.   Heck, if it‘s rote knowledge, don‘t make them memorize it, let them look it up, or automate it.   OK, in the rare case where they do have to know it, we can address that, but we overuse this approach.   And that‘s due to the second reason.

Experts don‘t know how they do what they do, by and large.   Our brains ‘compile‘ information; expertise implies becoming so practiced that the process is inaccessible to conscious thought (ask an expert concert pianist to describe what they‘re doing while playing and their performance falls apart).   We found this out in the 80‘s, when we built so-called ‘expert systems‘ to do what experts said they did,   When the systems didn‘t work, we went back and looked at what the experts were really doing, and there was essentially zero correlation between what they said they did, and what they actually did.

What happens, then, is that our Subject Matter Experts (SMEs) do recall what they studied, and toss that out.   They‘ll dump a bunch of relevant knowledge on the designer, and the good little designer will develop a course around what the SME tells them.   So, we see objectives like:

Be able to cite common objections to our product.

What‘s needed is to focus on more meaningful outcomes.   Dave Ferguson has written a nice post defending Bloom‘s skill taxonomies, and he‘s largely right when saying that focusing on what people actually do with the knowledge is critical. However, I find it simpler to distinguish, ala Van Merrienboer, between the knowledge the learner needs, and the complex decisions they   apply that knowledge to, with the emphasis on the latter.   So, I’d like to see objectives more like:

Be able to counter customer objections to our product.

The nuances may seem subtle, but the difference is important.

How does a designer do that?   SMEs are not the easiest folks to work with in this regard.   I‘ve found it useful to turn the conversation to focus on the things that the learner needs to be able to do after the learning experience.   That is, ask them what decisions learners need to be able to make that they can’t make know.   Not what they need to know, but what do they need to be able to do.

And, I argue, what will likely be making the difference going forward will be skills: things that learners can do differently, not just what they know.   I recall a case where an organization was not just looking for the learners to understand the organizational values, but to act in accordance with them (and that that meant).   That‘s what I‘m talking about!

When it comes to capturing objectives, I‘m perfectly happy with Mager‘s format of specifying who the audience is, what they need to be able to do, and a way to determine that they‘re successfully performing.   From there, you can work backwards to the assessment, to the concept, examples, and practice that will develop the skills to pass the assessment.

There‘s another step, really, before this, and that‘s determining what decision learners need to make differently or better to impact the bottom line, e.g. choosing objectives that will affect the organization in important ways, but that‘s another topic for another day.

Doing good objectives is both a skill that can be learned, and a process that can be supported.   You should be doing both.   Starting from the right objective makes everything else flow well; if you start on the wrong foot, everything else you do is wasted.   Get your objectives right, and get your learning going!

Coping personally, organizationally, and societally

18 November 2008 by Clark Leave a Comment

Having just come back from DevLearn (which rocked; my hearty thanks to all participants and organizers), and now engaged in the Corporate Learning Trends conference (free, online), I’m seeing some repeated themes, and interests.   It’s a busy time, since we‘re deeply engaged in the latter, but some messages are coming through so powerfully that I’ve got to reflect on them.

In this time of economic uncertainty or outright fear, one of the resonant themes is ‘how to cope’. Marcia Conner, one of our forward thinkers, is going to be talking about the topic of coping tomorrow at 10 AM PT, and I’m looking forward to it!I believe that’s important at the societal level as well.   We need to invest in our capabilities when things are down so we’re poised to capitalize on the upswing. Jay invited me to share his breakfast byte at DevLearn on the topic.

We brainstormed with the attendees, and came up with some interesting points.   At the personal level was to be nimble, strategic, and develop yourself.   Tony Karrer talked today about investing in knowing how to use the tools effectively, building upon all the tools that Robin Good and Jane Hart had described yesterday (simply amazing tools).

The organization level of that is to develop infrastructure and capability.   Dave Pollard today talked about moving from Knowledge Management 1.0 to 2.0, empowering people to self-help. What can you do to foster creativity and innovation on a shoestring when you can’t cope with full-fledged initiatives?   Can you get a small social networking tool initiative going that can help people help each other?

A couple of recurrent themes were selling this to management, and managing the proliferation of tools.   For the former, I reckon it’s about helping more than just novices, but providing self-help.   It depends, of course, on what your needs are and consequently what you choose to implement, but the outcomes can clearly be linked to organizational goals and problems, like reducing time-to-information, increasing productive collaboration, and sharing.   For the problem of tracking the tools, I think the key are the needed affordances.   I’ve been focused on finding the affordances of the tools, but it’s another thing to think about the affordances an organization needs and map tools into them.   Briefly, it’s about collaborative representations (prose, graphics), pointers to relevant topics, etc.   More work to be done here, I reckon.

These topics are being discussed at the Corporate Learning Trends social site this week (and ongoing, hopefully) and you can join in.

Note that I think these are relevant societally as well.   We developed some serious infrastructure through the WPA, and the Interstates, and it’s crumbling.   At some point you need to build it back up (rebuild differently?) to meet the needs.   That may increasingly be things like networks (and healthcare) as well as things like bridges.   I think this is key to thinking about how to invest for the tough times; focus internally until times get good again and be poised to rebound.   It’s like your body rebuilding while you’re asleep so you can restart the new day. Of course, you need to have hoarded the resources.   May be a way short-term shareholder returns damage long-term survivability?

Here’s hoping the economic situation is short and mercifully gentle, and that you all survive and prosper!

Medina keynote on Brain Rules at DevLearn 08

14 November 2008 by Clark 8 Comments

John Medina gave the closing keynote at DevLearn, based upon his book Brain Rules.   He covered two of his 12 rules, on memory, and on exercise.   He spoke fast, was enthusiastic, funny, and knowledgeable.   He talked about myths of learning, and said that he didn’t think there was a lot neuroscience had to say to learning design (thankfully, cf Willingham).

One of his points was that our brains evolved to provide ongoing performance guidance over hours of constant motion (evolutionarily).   This leads to implications that are contrary to most of our learning contexts!

His first rule was about memory, and he covered the basic model of cognitive models of memory, but then pointed out that it’s about 10 years from initial exposure to fixed memory, and requires extensive repetition.   During that period, distortion can occur. This explains the rule of thumb that you have to be doing something for 10 years before you can be considered an expert.   It probably takes 10 years of doing things before they’re solidified in useful experience to apply.

The second rule he covered was the relation between exercise and learning.   It was really exercise and thinking, and there’s a positive relationship.   The difference between sedentary and moderately active lifestyles is big in terms of mental acuity.   And reintroducing it for a reasonably short period (16 weeks) can reignite.   Memory improvements take longer, like 3 years.   It works for kids too, and if they stop, it drops off.

He made several observations how revising schools would work better, sadly too true.   So, repeat if you need it to stick (a great opportunity for mobile learning), and do get exercise for your own health, and maybe have an organizational incentive as well!   Here’s my concept map (it was hard as quick as he spoke, so didn’t get all the data):

Mobile tools

27 October 2008 by Clark 3 Comments

Ok, I’ve had my iPhone a bit now, and some things are very useful, some things are cool, some are way fun, and some things are still irritating.   Note that most of the apps I download are free; I’m cheap and there are great free apps (and games).   I regularly go off to the iTunes store and check out what’s new (particularly the top free apps list).

Let’s get the negative stuff out of the way quickly.   Naturally, my pet peeves haven’t changed (because they haven’t fixed them, ahem): no cut/copy/paste drives me nuts.   For example, I put an address in my calendar, and then can’t cut and paste it into Google Maps to look it up when I’m on the go.   It’s there, but I can’t just carry it across!?!   Frustrating.   Similar with notes and todos.   As I’ve mentioned, if I promise something and it doesn’t get into my phone, we never had the conversation.   However, that’s much harder to do on the iPhone, because I have to email a message to myself!   Frustrating.   Similarly with memos. There already have been times I wanted to put things into a memo to take with me (e.g. a meeting agenda), and I can’t.   Sure, I could use EverNote, but then I’d have to have connectivity, and thanks to ATT’s coverage and hotel policies on wireless, that’s not always the case.

OK, the useful: Google Maps, Yelp, and now UrbanSpoon (finally covers Walnut Creek, my corporate headquarters) are very useful when I’m out and about and need to find some location, or a restaurant, or store, or…   I use them quite a lot, actually.   UrbanSpoon’s interface method of choosing at random is fun enought that it’s almost a ‘cool’.   Weather has been useful when travelling, as is Clock (not least for timing my tea :). Also, I’m all over references. I use the Wikipanion and the Google App.   Occasionally, the various unit converters, calculators, and the like are handy.   I expect to use the translator on occasion as well.   Hey, that’s why we have digital devices, to offload those things our brain’s aren’t great at, like remembering arbitrary data, and leave us to do the strategic and pattern-matching stuff.   The camera’s handy as well.   I haven’t used the voice recorder, though I’m ready.   And a secure password storage app, SplashID. And I got a first-aid reference, a Bart schedule, even the constitution (relevant in several ways).

The fun are the games I’m playing.   I used to play a lot of Risk in college, and then Lux on the computer.   Now there’s a somewhat abbreviated version of Lux on the iPhone.   That, along with Solitaire and Mahjonng are fun.   And of course, the LightSaber app.   Great for entertaining the kids when we’ve got to wait.   I play games for research reasons, er yeah, that’s it…. Oh, and books.   I’ve read a couple including James Fenimore Cooper’s “Pathfinder”, Edgar Rice Burrough’s “Tarzan” (I read as a kid, was re-reading to see if my lad’s ready), and Rudyard Kipling’s “Jungle Book” (hadn’t ever read, amazingly). Lots of free classics available and worth reading.

Finally, the cool.   I just got Google Earth, and that’s way cool.   Just amazing to have it running in the palm of your hand!   Went over and looked at our old house in Australia; they’ve put a tree in the front yard, it appears.   Twittelator lets me tweet and keep up with others’.   I have LinkedIn and FaceBook, though I haven’t used them much.   Midomi will let me hear a song, capture 10 seconds of it, and tell me what it is. Amazing.

By the way, many of these were available on the Palm, and some version of the above may be available on Windows Mobile, RIM’s Blackberry, or forthcoming on Android.   Anyway, it’s about extending your brain, and these apps do it in various ways.   So, what are you finding useful, and what am I missing?

Coaching in games

15 October 2008 by Clark Leave a Comment

Much of intelligent tutoring system (ITS) work focuses on creating deep domain models of a particular task, creating essentially an expert system, and then coaching students as they navigate that domain.   Valerie Shute and Jeffrey Bonar did something different a number of years ago, building a tutoring model/system that tutored your exploration and experimentation strategies and layered that same model on top of exploratory environments for optics, electric circuits, and economics.

I always thought you could do the same in a game environment.   That is, if you had a game framework that you built games in, with structured representations such as definable maps and actions that could be taken, you could similarly coach learning/research skills instead of the domain.   It’s about looking at how people explore and trial things.   I even tried to get funding to build it, but sadly wasn’t successful for whatever reason (probably several reasons).   We did build a coaching engine into Quest that followed the principles, checking your search, not your domain knowledge (as well as monitoring your levels to give hints), so I knew the approach was viable.

Yesterday, I saw that they were putting ads into video games, and was reminded that we now have the game environments (e.g. Unreal engine) with generic structure to not only to take live feeds into games, but sufficiently generic that a coaching engine could be added.   It’s doable.   It’s far more interesting than putting ads in games!   Who’s, ahem, game?

Planning and panic

13 October 2008 by Clark 1 Comment

All morning, a crew has been systematically demolishing our kitchen (one learning: it’s hard to concentrate with regular sounds of destruction in close proximity).   This is as planned.   We’ve wanted a new kitchen since we had experience with the one that came with the house.   It was on our ‘todo’ list (heck, it was on my wife’s *can’t wait* list), but hadn’t risen to the top until the old refrigerator died.   The space in the cabinets for the old fridge wouldn’t fit any new model, so we were forced into kitchen renovation.   We got a new fridge standing elsewhere in the kitchen, and started planning the project.   By we, I mean my better half. She took this on with zeal, because she’s really wanted it.

One of the first things was finding a kitchen designer.   Now, when we were looking to buy our first house, we talked to lots of realtors.   They’d *listen*, and then show us something completely unlike what we had set as constraints.   It was aggravating!   When we moved back to the US and were looking for a new home, we were connected with a realtor who did listen, and were extremely grateful.   A match is everything. So she was thrilled when she found a designer who listened, looked, asked questions, and asked her/us to consider tradeoffs.   I’m learning that the match between customer and contractor is as important as the match between contractor and task.   Which applies to me and my business as well.

She did a lot of leg work (thankfully), but involved me in crucial decisions.     We’re both researchers, the type who subscribe to and read Consumer Reports, with complementary strengths in concept and detail.   She got the industrial-strength range she wanted by testing with paper cut-outs of her pans to find the smallest that would accommodate her cooking. I like to cook too, but not as elaborately (I’m a fan of ethnic one-pot meals, e.g. jambalaya), and would’ve been happier with less, but her work convinced me.   (I’m reminded of when Don Norman mocked up his new kitchen in cardboard and practiced workflow before settling on a design.)   I managed to secure a reddish wood stain and a dark green countertop, and a light tile that will complement both.   We spent quite a bit of time playing with dishwashers, range hoods, as well as ranges.

The planning is paying off, but there are always more details.   Last night we worked late (we worked all day, and she worked harder than me) clearing out our stuff from the kitchen, as it was more work than we’d expected.   We also were getting things organized for six weeks of eating microwaved meals on disposable tableware. It’s just too hard to figure out how to do dishes in bathroom sinks, bathtub, and toilet.   At least I got paper and not foam. There’s more, as we’re losing two rooms of the house (not only the kitchen, but another to accommodate appliances/cabinets as they wait for installation), so it’s relocating things (putting up new shelves, for instance), moving computers around, etc.   It doesn’t help that we’re both pack rats (every home needs one thrower-outer) and the house doesn’t have enough storage space.   My office is quite, er, cosy right now!

Still, we weren’t quite prepared for the interruption in our lives. It’s only day one, so this first heavy demolition is promised to pass, but there’ve been some adapation on both parts.   They’ve found out that my wife’s a wee bit protective of the front yard landscaping she’s spent weeks on installing, and shouldn’t leave torn out windows on plants, while I’ve discovered that you can put zippers on plastic sheeting!

It’ll be a learning experience for the whole family (the kids left this morning for school before things really got going), and will require some adaptation and flexibility.   We’re looking forward to cooking our first Thanksgiving (US, happy holidays to my Canadian compatriots!) in our new kitchen (fingers crossed).   However, it’s also fascinating, and hopefully we won’t come up with too many surprises (tho’ some are also expected).   It’s a catalyst for lots of changes (new sofa, entry way lighting will be precipitated as well).   I’ll try not to bore you with any but the important learnings, but it will be occupying a bit of my mindspace for the next six weeks or so.   With planning, flexibility, and teamwork, we expect to get through this.   Fingers crossed!

First eLearning?

3 October 2008 by Clark Leave a Comment

This month’s Big Question from the Learning Circuit’s blog is, basically, where do you begin?   Of course, that begs the question: what do you already know? Design, ID, a tool, ?

However, it appears that the question sort of assumes a preexisting master’s in ID/IT.   Which, if it’s done well, includes several different tools, lots of ID, a whiff of interface design, some experience prototyping different types of interactions (sync, games, etc), and one major project with project planning, prototyping, testing, and production.   Which, of course, is a dream.

Regardless, I’d recommend Clive Shepherd’s 30 60 minute Master’s (NB: you have to open an account), my own 7 Step Program (PDF) on the reading side.   Then I’d recommend taking a topic and storyboarding, testing, refining, prototyping, testing, and refining.   All before you actually start building.   I don’t really care how you prototype: it can be PPT, raw html, whatever.   Or a rapid elearning tool, but don’t put hands to a development tool ’til it’s mapped out on paper (you don’t want to prematurely converge on what the tool makes easy until you’ve figured out the best design).

For production, there are lots of tools out there. Apparently Udutu is free to author in, and there are lots of tools out there, SmartBuilder, Lectora, etc.   Whatever your org already has it’s mitts on.   Of course, if you’ve gone more creative in your design, you might need to actually work in, say, Flash.

But get the design right first; as I say, “if you get the design right, there are lots of ways to implement it, but if you don’t get the design right, it doesn’t matter how you implement it!”

What’s old is new again…

30 September 2008 by Clark Leave a Comment

When I was an undergraduate, I became excited about the connection between computers and learning.   My uni didn’t have a relevant degree back then, but I could design my own if I could get a faculty member to be my mentor.   I found Hugh Mehan and Jim Levin (very lucky on my part), and got to work on their experiment using email as an alternative to classroom discussion.   This was in 1978, and there was no internet, but we had the ARPAnet and off we went.

We found some interesting things, suchas that asynchronous responses were more thoughtful, compared to the IRE (inquire-response-evaluation) format of face to face.   And, messages could handle more than one topic at the same time. However, the overall dialog cycle took longer. Our results and some recommendations were published in 1983.

Imagine my surprise to hear an academic in an interview remark how he discovered that some folks who didn’t interact in the classroom, did find a voice in an online environment.   That was another of our findings, but only 20 years before this online learning expert got going.   I guess sometimes you can be too far ahead of the times…

That’s actually not to the academic’s discredit; it’s a reliable problem for interdisciplinary studies.   In HCI (interface design), you’d get someone from computer science opining about something new to them that was old hat in psychology, and vice versa.   Learning technology is the same way; bringing together techies, learning psychologists, and more, and it’s

I actually got quite a lot of mileage straddling the HCI and EdTech fields, as EdTech had lots to learn from some of the HCI work going on, such as iterative prototyping methods.   There was similarly valuable work going the other way, too, as I’d suggest that some of the more cutting edge psychological stuff (e.g. activity theory) was first explored by the ed community.

The problem is somewhat exacerbated by the different journals: there’s no one clearing house.   Back then we published in Instructional Science.   Now it might be BJET, or Education Technology, or ETRD.   The point being, it’s not easy to track what’s been done before.

So, what’s the point?   I reckon it’s to be eclectic and read broadly, look for inspiration everywhere you go, keep an open mind, go to lots of conferences (e.g. hope to see you at DevLearn) talk to lots of people, and actively looking for the application potential of new ideas.   At least it’s an exciting place to play!

Free Web 2.0 Learning course!

24 September 2008 by Clark Leave a Comment

This is worth touting.   Michelle Martin, and Harold Jarche of Work Literacy, assisted by Tony Karrer, in conjunction with the eLearning Guild, are hosting a free   Web 2.0 workshop.   Spread over six weeks leading up to DevLearn, there’s a topic a week, and tasks to accomplish depending on your bandwidth, and a community, etc.

The more I explore web 2.0 applications for organizational learning (and innovation, execution, etc), the more opportunities I see.   The technologies are really a core part of the performance ecosystem, and I am increasingly excited about the possibilities.

I haven’t met Michelle (hope to at DevLearn), but know enough of the Guild, Tony, Harold, and her writings to be able to highly recommend this.   The price is right, the topic is essential, the crew is top-notch, how can you go wrong?

(Really) Mobile Games

7 August 2008 by Clark 1 Comment

There have been some interesting experiments with location-specific games (see the work David Metcalf talks about), but this article really is interesting, talking about GPS equipped phones.   I recall an early game for the Treo that placed aliens around you virtually (laid the images over your camera image), and you had to pan around with your Treo, spot, and shoot them. This is much more.

Now, imagine the learning potential: games for onboarding that have you and your cohorts running around the campus or plant and solving puzzles; having to try to sell to virtual customers, and tracking their effectiveness in both space and time; the rest are left as an exercise for the reader (I’m on vacation, after all… :) ).   A topic for the Summer Seminar Series next week?

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