Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Search Results for: top tools

Learning Experience Design Strategy

31 August 2010 by Clark 5 Comments

On our weekly twitter learning fest, #lrnchat, I regularly identify myself as a learning experience design strategist.   I don’t always assume people know what that means, but for that audience I figure they can infer what it means.   However, I think the idea is worth exploring, because increasingly I think that not only is that what I do, but it also is important.

First, I think it is important to stop thinking about content, and start thinking about learning experience.   It’s too easy, when focusing on content, to focus on knowledge, not skills, yet skills are what will make the difference – the ability to do.   Also, it helps focus on the conative side of learning, the motivation for and anxiety about learning when you think about the learner experience. And, as always, I take a broad interpretation of learning, so this holds true beyond formal learning; it applies to thinking about performer experience when you consider the tools they’ll have, and even the way that access to communities and other informal learning components will be made available in situ.

When you think about creating learning experiences, you are talking about design.   How do you create effective and engaging learning experiences?   You need a design process, tools, and good concepts around learning and engagement.   Really, both my book on designing engaging learning experiences, and my forthcoming one on mobile learning, are at core about design.   And there are levels of design, from individual experiences to the architecture and infrastructure that can support the rich suite of experiences that characterize an organization’s full needs.

Which takes us to the last part, strategy.   By and large, I don’t do the design anymore, since I can add more value at a higher level.   Increasingly, what I’m doing is helping organizations look at their needs, current state, teams, processes, and more, and helping them develop a strategic approach to delivering learning experiences.   I help design pedagogies, processes, templates, and short-, medium-, and long-term steps.   And it is in this way that I accomplish what my first real client told me I did for them, I helped them take their solutions to the ‘next level’.

I think learning experience design is important, so important that I want to not just execute against a project at a time, but find ways to develop capability so a lot more good learning experience is created.   That means working with groups and systems. More organizations need this than might be imagined: I’ve done this for for-profit education, education publishing, those servicing corporate learning needs, and of course organizations (governmental and corporate)   wanting their external or internal learning solutions to be effective and engaging.   The sad fact is, too much ‘learning design’ is content design, still.   I’m always looking for ways to help spread a better way of creating learning.

For example, I ran a ‘deeper ID’ workshop this week for a team, and presented the concepts, modeled the application to samples of their learning objectives, gave them a practice opportunity, and wrapped up, across each of the learning elements. It was a way to address learning design in a bigger way. An extension would be to then submit sample content to me to have me comment, developing their abilities over time, as I did with another client working on integrating scenarios.

There are lots of ways this plays out, not just workshops but developing content models, spreading new metaphors for mobile learning, creating pedagogy templates, and more, but I reckon it is important work, and I have the background to do it.   I’ve found it hard to describe in the past, and I do question whether the ‘learning’ label is somewhat limiting, given my engagement in social learning with ITA and more, but I reckon it’s the right way to think about it. So I’ll keep describing it this way, and doing this work, until someone gives me a better idea!

10 Social Media Rebuttals

8 August 2010 by Clark 2 Comments

Jane Hart posted a tongue-in-cheek video by Ron Desi of 10 reasons why you should not have social media in the organization, and is collecting rebuttals.   I figured I should weigh in, so as not to be left out ;), but I’ll go on and list 10 reasons why you should want social media in your organization that aren’t aligned with the reasons not to! But first, the rebuttal:

10. Social media is a fad.

Communication has been at the core of being human since before the campfire.   Augmenting our capabilities with technology, using tools, yeah, that’s not new.   So using tools to facilitate communication is just natural evolution.   Was the computer a fad? The internet a fad?   Busted.

9. It’s about controlling the message.

You can’t control the message, and social media isn’t going to change that.   They   have phones, email, hallway conversations, parking lot conversations, and the social media cigarette break.     I won’t even go into why you’d want to control the message, because that comes up later in the list.

8. Employees will goof off.

This is redundant with the previous one. They’ll still have phones, email, paper, etc, e.g. lots of ways to goof off.   They’ll goof off regardless if you haven’t given them meaning in the work, but social media won’t affect it, yay or nay.

7. Social Media is a time waster.

They already have social media (email, phones, etc).   Are they wasting time with them, or using them to work?   Same argument as before: they’ll waste time or not, depending on the work environment, not the tool.   You have to make the environment meaningful and valuable, regardless of the technology!

6. Social media has no business purpose.

Again, they already have email. Do you use email for business?   What might they do with the ability to ask questions, provide hints, suggestions, and pointers?   To work together on a problem?   Business is communication.

5. Employees can’t be trusted.

See previous responses.   The tool doesn’t matter.   Either they can be trusted, or they can’t (and if they can’t, you’ve failed, not them).

4. Don’t cave into the demands of the millennials.

The generational differences myth has already been busted.   The evidence is that what the different generations want out of work really isn’t that different. What workers want are ways to achieve meaningful goals, and they want whatever tools will help them.   If there are new tools, get those tools into their hands!

3. Your teams already share knowledge effectively.

They may share as effectively as they   have been able to, but why would you limit them to what has been possible?   Why not empower them with what is now possible?

2. You’ll get viruses.

That’s a risk with all IT, and your IT department should block that at the firewall.   You don’t block other IT, you still have email, and ERPs, and other software.   Why would you treat this any differently?

1. Your competition isn’t using it, so why should you?

Aren’t you looking for every competitive advantage you can?   Why would you even think of not considering a possible advantage?

So let’s now turn this around, what is the advantage we’re talking about?

  1. You can do more work.   The tools provided are magnifiers of effort.   Tools in general are augments of our ability, and new tools mean either new abilities or more abilities.
  2. You can do more work independent of distance. Social media provides new tools to work together, independent of geographic location, so you can get contributions from the right people regardless of where they work and live.
  3. You can do more work independent of time. Social media tools are asynchronous as well as synchronous, so work can continue as needed.
  4. You can work faster.   The barrier to working quickly, the time for communications to percolate, is dropping. We can put richer media through faster.
  5. You can communicate better.   The richer media mean you can more effectively transit the message.
  6. You can collaborate better. The tools support not only communication, but also shared efforts on a single output.
  7. You can learn* faster. Learning’s critical, and by sharing that learning more seamlessly, the organization makes fewer mistakes, and fewer repeated mistakes.
  8. You can learn deeper. Your learning now is more richly connected through information resources, people and shared representations.   The dialog can go to a whole new level of understanding.
  9. You can innovate better. Learning faster and deeper means more problems-solved and more ideas generated, improved, and developed into solutions.
  10. You can succeed faster. The only sustainable edge will be the ability to out-learn your competitors.

Why wouldn’t you want to get more power in the hands of your people, to not just survive, but thrive?!?!

*Note that I do not mean formal learning here, I mean the broad definition of learning, and very specifically the type of learning that means exploring the unknown and creating new understandings: problem-solving, research, experimentation, creativity, innovation, new products, new services, new markets, new businesses.   That’s the type of learning needed, and needing facilitation.

Co-design of workflow

6 August 2010 by Clark 3 Comments

I’ve talked before about how our design task will need to accommodate both the formal learning and the informal job resources, but as I’ve been thinking about (and working on) this model, it occurs to me that there is another way to think about learning design that we have to consider.

The first notion is that we should not design our formal learning solutions without thinking about what the performance support aspects are as well.   We need to co-design our performance support solutions along with our preparation for performance so that they mutually reflect (and reference) each other. Our goal has to be to look at the total development and execution of the task.

The other way I’ve now been thinking of it, however, is to think about designing the workflow and the learning ‘flow’ together.   Visualize the formal and informal learning flows as components within an overall workflow.   You want the performer focusing on the task, and learning tools ‘to hand’ within the task flow.   Ideally, the person is able to find the answers, or even learn some new things, while still in the work context. (Context is so important in learning that we spend large amounts to recreate context away from our existing work context!)

The point being, not only is formal learning and informal learning co-designed, but they’re both co-designed in the context of understanding the flow of performance, so you’re designing the work/learning context.   Which means we’re incorporating user-interface and user-experience design, as well as resource design (e.g. technical communications) on top of our learning design.   And probably more.

Now, are you ready to buy this?   Because I’d talked myself to this point and then realized: “but wait, there’s more. If you call now, we’ll throw in” an obvious extension. To be covered in the next and last post of this series (tying it back to the context of explorability and incremental advantage I started with in my last post.

On magic, or the appearance thereof

25 June 2010 by Clark 3 Comments

Many years ago, I responded to a broad query by Jefferey Bonar asking what was the interface metaphor we really wanted.   I responded something to the effect of wanting ‘magic’.     This was in the early days of the desktop metaphor, and we were already looking to go beyond, and I was looking for the ultimate metaphor of control.

Now I didn’t mean magic in the ‘legerdemain’, sleight-of-hand type of thing, nor the magic I feel when sitting on the deck on a warm summer evening with my family, but instead the classic form with incantations, artifacts, etc. What I really wanted was to be empowered, and the best metaphor for total power I can imagine is having the ability to bring things into being, to have questions answered, to control the world with mere gestures and commands. And yet, even that has to have some structure.   As Clay Kallam wrote in a recent column comparing two recent fantasy books:

“The plot of both books relies heavily on the magic, but Coe is careful to explain how his works and its limitations and impact.   Drake seems to just call on some whenever it suits him, and nothing is explained.”

So, what I meant was that there was rigor underlying the metaphor of magic, rigor that roughly parallels the structures of programming languages.   For example, Rob Moser (my PhD student) prototyped a game for his thesis that taught programming via learning to cast magic spells in a fantasy world.   My vision was that in any place you wanted to, you could learn the underlying magic (language) to accomplish what you wanted, but if you didn’t, you’d be able to buy artifacts (e.g. wands, crystal balls, etc) that did specific things that you wanted without having to program.

The reason I mention this, before you think I’m going off with the fairies and unicorns, is that there are reasons to start thinking about magic.   As Arthur C. Clarke has said:

Any truly advanced technology is indistinguisable from magic.

And I really think we’re there. That is, our technology has advanced to the point that the technology is no longer a barrier.   We can truly bring any information, any person (at least virtually), anywhere we want.   We can augment our world with information to make us substantially more effective: we can talk through ‘mirrors’ (video portals) to others, actually seeing them; we can bring up ‘demons’ (agents) to go find information for us, we can send out commands to make things happen at a distance, we can unveil previously hidden information about the environment to start making conceptual links between there and our understanding to make us smarter.

There’s more required, such as Andi diSessa’s “incremental advantage”, and more accessible ways to specify our intentions, but with really powerful metaphors emerging (styles is something everyone should get their minds around), with gestural interfaces, and the ability to control games with our bodies, and with augmented reality aka Heads-Up Displays for civilians, we’ve got the tools.   What we need is the perspectives and the will.

This is important from the point of view of designing new solutions.   Years ago, when I taught interface design, I told my students that one of the pieces in their exploration of the design space should be to imagine what they would do when they had ‘magic’.   To be more specific, once you’ve gathered the requirements, before you see what others have done and start limiting yourself to pragmatics, imagine what you’d do with no limitations (ok, except mind-reading, I’m just not going there).   Given that among our cognitive architectural pre-dispositions is to prematurely converge on solutions, we need lateral input.   By exploring the possibilities space in a more unhampered way, we might come across a solution that’s inspired, not tired, and revolutionary, not evolutionary.

This, however, is not just interface design, but specifically learning and performance support design.   What would you do if you had magic to help meet your learning and performance needs?   Because you have it.   Really.

So think magically, not in the trivial sense, but in the sense that we have awesome powers at our command.   The limitations are no longer the technology, the limits are between our ears (and, occasionally, in our wallets or will).   Go forth and empower!

Mobile as Main Mode

21 May 2010 by Clark 7 Comments

As I was booking my travel to San Diego for the eLearning Guild’s mLearning conference, mLearnCon (June 15-17), I thought about a conference focusing on mobile learning versus the regular, full, elearning conference or even a full training conference (congrats to Training magazine pulling a phoenix).   And I wondered how much this is a niche thing versus the whole deal.

I'm speaking badgeNow, I don’t think all of everything needs to be pulled through a mobile device, but the realization I had is that these devices are going to be increasingly ubiquitous, increasingly powerful, and consequently will be the go-to way individuals will augment their ability to work. Similarly, increasingly, workers will be mobile.   Combining the two, it may be that support will be expected first on the personal device!   While the nature of the way the device will be used will differ, desktops for long periods of time, mobile devices for short access, the way most ‘support’ of tasks will occur will be via mobile devices.

That is, people will use their mobile devices to contact colleagues, look for answers, access materials and tools ‘in the moment’.   The benefits of desktops will be tools to do knowledge work, and there will be needs for information access, and colleague access, and collaboration, but increasingly we may want that when and where we want.

I’m thinking mobile could become the default target design, and desktop augments will be possible, versus the other way around.   While you might want a desktop for big design work where screen real estate matters.   For example, I’m designing diagrams on my iPad. I wouldn’t want to do it on my iPhone, but I am glad to take it with me in a smaller form-factor than a laptop.   I may take back and polish on the laptop, but my new performance ecosystem is more distributed.   And that’s the point.

Increasingly, we expect at least some access to our information wherever we are.   (Yes, there are some folks who still eschew a mobile phone. There are people who still avoid a computer, or even electricity!)   Mostly, however, we’re seeing people finding value in augmenting their capabilities digitally.   And so, maybe we increasingly need to view augmentation as the baseline, and dedicated capability as the icing on the cake for specialized work.

This may be too much, but I hope you’re seeing that mobile is more than just a niche phenomenon.   There are real opportunities on the table, and real benefits to be had. I’m surprised that it took so long, frankly, as I figured mobile was closer to ready-for-prime-time than virtual worlds. Now, however, while there are still compatibility problems, mobile really is ready to rock. Are you?

Performer-focused Integration

17 May 2010 by Clark Leave a Comment

On a recent night, I was part of a panel on the future of technical communication with the local chapter of the Society for Technical Communication, and there were several facets of the conversation that I found really interesting.   Our host had pulled together an XML architecture consultant who’s deep into content models (e.g. DITA) and tools, Yas Etassam, and another individual who started a very successful technical writing firm, Meryl Natchez.   And, of course, me.

My inclusion shouldn’t be that much of a surprise. The convener had heard me speak on the performance ecosystem (via Enterprise 2.0, with a nod to my ITA colleagues), and I’d included mention of content models, learning experience design, etc.   My background in interface design (e.g. studying under Don Norman, as a consequence teaching interface design at UNSW), and work with publishers and adaptive systems using content models, means I’ve been touching a lot of their work and gave a different perspective.

It was a lively session, with us disagreeing and then finding the resolution, both to our edification as well as the audiences. We covered new devices, tools, and movements in corporate approaches to supporting performance, as well as shifts in skill sets.

The first topic that I think is of interest was the perspective they took on their role.   They talk about ‘content’ and include learning content as well.   I queried that, asking whether they saw their area of responsibility covering formal learning as well, and was surprised to hear them answer in the affirmative. After all, it’s all content.   I countered with the expected: “it’s about the experience” stance, to which Meryl replied to the effect of “if I’m working, I just want the information, not an experience”.   We reconciled that formal learning, when learners need support for motivation and context, needed the sort of experience I was talking about, but even her situation required the information coming in a way that wasn’t disruptive: we needed to think about the performer experience.

The other facet to this was the organizational structure in this regard. Given the view that it’s all content, I asked whether they thought they covered formal learning, and they agreed that they didn’t deliver training, but often technical writers create training materials: manuals, even online courses.   Yet they also agreed, when pushed, that most organizations weren’t so structured, and documentation was separate from training.   And we all agreed that, going forward, this was a problem. I pushed the point that knowledge was changing faster than their processes could cope, and they agreed.   We also agreed that breaking down those silos and integrating performance support, documentation, learning, eCommunity, and   more was increasingly necessary.

This raised the question of what to do about user generated content: I was curious what they saw as their role in this regard.   They took on a content management stance, for one, suggesting that it’s content and needed to be stored and made searchable.   Yas talked about the powerful systems that folks are using to develop and manage content.   We also discussed the analogy to learning in that the move is from content production to content production facilitation.

One of the most interesting revelations for me actually came before the panel in the networking and dinner section, where I learned about Topic-Based Authoring. I’ve been a fan of content models for over a decade now, from back when I was talking about granularity of learning objects.   The concept I was promoting was to write tightly around definitions for introduction components, concept presentations, examples, practice items, etc. It takes more discipline, but the upside is much more powerful opportunities to start doing the type of smart delivery that we’re now capable of and even seeing.   Topic-based is currently applied for technical needs (e.g. performance support) which is enough reason, but there can and should be educational applications as wellThe technical publications area is a bit ahead on this front.   Topic-based authoring is a discipline around this approach that provides the rigor needed to make it work.

Meryl pointed out how the skill set shift needn’t be unitary: there were a lot of areas that are related in their world: executive communications, content management, information architecture, even instructional design is a potential path.   The basics of writing were still necessary, but like in our field, facilitation skills for user-generated content may still play a role. The rate of change means that the technical writers, just like instructional designers, won’t be able to produce all the needed information, and that a way for individuals to develop materials would be needed. As mentioned above, Yas just cared that they did the necessary tagging!   Which gets into interest system areas about how can we make that process as automatic as possible and minimize the onerous part of the work.

The integration we need is for all those who are performer-focused to not be working in ignorance of (let alone opposition to) each other.   Formal learning should be developed in awareness of the job aids that will be used, and vice-versa.   The flow from marketing to engineering has to stop forking as the same content gets re-purposed for documentation, customer training, sales training, and customer service, but instead have a coherent path that populates each systematically.

Women are Flora, Men are Fauna

8 May 2010 by Clark 2 Comments

The Quinnstitute Press announces a new title: Women are Flora, Men are Fauna!

Exploiting a well-known distinction and applying it – with no reservations – to the gender split, this new book provides guidance for men and women looking for an easy answer to a complex question.   Uncluttered with boring research, this book offers simple slogans and fun ideas that will have you laughing while altering your relationships with men and women alike!

The premise is simplicity itself: women are plants, growing slowly but systematically, looking to be nurtured while sinking deep roots and taking control of their environment; men are animals, sustaining their needs in impulsive bursts. The evidence can be seen even in mankind’s earliest days of hunter/gatherer existence: men went out and hunted down prey, while women stayed close to home and harvested from the ground.

Today we see the same instincts play out in different ways, with different behavior even in the same context. Men jump between channels with the remote control, while women will settle down with a favorite show.   Men will play with the kids then leave them alone, while women will provide a persistent presence and awareness, continually nurturing.   Men will grab a bite while women will digest a meal. Men want to compete, while women cooperate.

This provides the keys to understanding behavior.   To succeed with women, you need to nurture them, take your time and letting them slowly bask in your attention.   What works with men is to tempt them with goals, and challenge them to get their best efforts in the chase. Women in the workplace need to be in positions where they can persist and slowly develop, men need to be given tasks that need quick responses and aggressive tendencies.   This guide will provide a basis for real decisions!

This new work will help you better understand the other gender, and give you tools to apply to your own relationships.   Further, this simple model will be extended to cover a broad variety of situations and topics. Written by an author who noticed the opportunity and realized that there was gain to be had from exploiting the idea as far as possible, this tome will serve as the basis for many new actions and create meaningful changes in your life.   Order today!   Movie rights are available, but that won’t last, so act now!

This is a parody, this is only a parody; if this were a real promotion there would be vibrant colored prose, appearances on Oprah, The View, Letterman, & Leno, and other signs of a real marketing budget.

The Mobile Design Workshop!

4 May 2010 by Clark Leave a Comment

Mobile is coming at us hard and fast. Announcements of changes in the marketplace (HP acquiring Palm in just the past week), and new devices (Google passing on the Nexus One to tout the next gen system), are coming fast and furious. The devices are out there (mobile is outselling the desktop) and the workforce is increasingly mobile (72%, according to IDC!). The question is, how do you get on top of taking advantage of mobile devices for organizational (and personal) learning?

I confess, I’m a design guy. I like to look at problems and create solutions. And I like to think that 30-odd years of practice and reflection on learning design (investigating myriad design practices, looking at design models, etc) provides some reason to think I’ve developed a wee bit of expertise on the topic.

I’m also a geek and I love tech toys. I’ve also been extremely enamored of the potential for mobile learning since Marcia Conner asked me to write a little screed on the topic 10 years ago now. It got me thinking in ways that haven’t stopped, so that I’ve been thinking and doing mobile for the past decade, and am awaiting feedback on the draft of a book on the topic for Pfeiffer.

Mobile is the killer app for deep reasons, and not surprisingly, my focus is on mobile design. As I say “if you get the design right, there are lots of ways to implement it; if you don’t get the design right it doesn’t matter how you implement it!” Design is the key. There are two things I’ve found out about mobile design:

  • you really need to think differently. It’s not about courses, it’s about augmenting (accessorizing) our capabilities, both learning and performance
  • there are some really useful models that give you a handle on thinking different.

You’ve heard me talk here before about some, e.g. the 4 C’s.

Naturally, it’s best if you work with these models a bit to really internalize them and see how they guide new opportunities to meet learning and performance needs for your folks. That’s why I’m pleased that I have the chance to offer a mobile design workshop at the eLearning Guild’s mobile learning conference, mLearnCon.

This is going to be an interactive and fun way to incorporate mobile learning into your repertoire of solution tools. Not to worry, we’ll contextualize design as well, talking about the devices, the market trends, the tools, and the organizational issues, but the focus is going to be, as it should, on design. It’s also in one of my favorite towns: San Diego, and of course there’s the rest of the conference to put the icing on the cake. I hope I’ll see you there, and get a chance to work with you on this exciting new area.

Designing for an uncertain world

17 April 2010 by Clark 9 Comments

My problem with the formal models of instructional design (e.g. ADDIE for process), is that most are based upon a flawed premise.   The premise is that the world is predictable and understandable, so that we can capture the ‘right’ behavior and train it.   Which, I think, is a naive assumption, at least in this day and age.   So why do I think so, and what do I think we can (and should) do about it?   (Note: I let my argument lead where it must, and find I go quite beyond my intended suggestion of a broader learning design.   Fair warning!)

The world is inherently chaotic. At a finite granularity, it is reasonably predictable, but overall it’s chaotic. Dave Snowden’s Cynefin model, recommending various approaches depending on the relative complexity of the situation, provides a top-level strategy for action, but doesn’t provide predictions about how to support learning, and I think we need more.   However, most of our design models are predicated on knowing what we need people to do, and developing learning to deliver that capability.   Which is wrong; if we can define it at that fine a granularity, we bloody well ought to automate it.   Why have people do rote things?

It’s a bad idea to have people do rote things, because they don’t, can’t do them well.   It’s in the nature of our cognitive architecture to have some randomness.   And it’s beneath us to be trained to do something repetitive, to do something that doesn’t respect and take advantage of the great capacity of our brains.   Instead, we should be doing pattern-matching and decision-making.   Now, there are levels of this, and we should match the performer to the task, but as I heard Barry Schwartz eloquently say recently, even the most mundane seeming jobs require some real decision making, and in many cases that’s not within the purview of   training.

And, top-down rigid structures with one person doing the thinking for many will no longer work.   Businesses increasingly complexify things but that eventually fails, as Clay Shirky has noted, and   adaptive approaches are likely to be more fruitful, as Harold Jarche has pointed out.   People are going to be far better equipped to deal with unpredictable change if they have internalized a set of organizational values and a powerful set of models to apply than by any possible amount of rote training.

Now think about learning design.   Starting with the objectives, the notion of Mager, where you define the context and performance, is getting more difficult.   Increasingly you have more complicated nuances that you can’t anticipate.   Our products and services are more complex, and yet we need a more seamless execution.   For example trying to debug problems between hardware device and network service provider, and if you’re trying to provide a total customer experience, the old “it’s the other guy’s fault” just isn’t going to cut it.   Yes, we could make our objectives higher and higher, e.g. “recognize and solve the customer’s problem in a contextually appropriate way”, but I think we’re getting out of the realms of training.

We are seeing richer design models. Van Merrienboer’s 4 Component ID, for instance, breaks learning up into the knowledge we need, and the complex problems we need to apply that knowledge to.   David Metcalf talks about learning theory mashups as ways to incorporate new technologies, which is, at least, a good interim step and possibly the necessary approach. Still, I’m looking for something deeper.   I want to find a curriculum that focuses on dealing with ambiguity, helping us bring models and an iterative and collaborative approach.   A pedagogy that looks at slow development over time and rich and engaging experience.   And a design process that recognizes how we use tools and work with others in the world as a part of a larger vision of cognition, problem-solving, and design.

We have to look at the entire performance ecosystem as the context, including the technology affordances, learning culture, organizational goals, and the immediate context.   We have to look at the learner, not stopping at their knowledge and experience, but also including their passions, who they can connect to, their current context (including technology, location, current activity), and goals.   And then we need to find a way to suggest, as Wayne Hodgins would have it, the right stuff, e.g. the right content or capability, at the right time, in the right way, …

An appropriate approach has to integrate theories as disparate as distributed cognition, the appropriateness of spaced practice, minimalism, and more.   We probably need to start iteratively, with the long term development of learning, and similarly opportunistic performance support, and then see how we intermingle those together.

Overall, however, this is how we go beyond intervention to augmentation.   Clive Thompson, in a recent Wired column, draws from a recent “man+computer” chess competition to conclude “serious cognitive advantages accrue to those who are best at thinking alongside machines”.   We can accessorize our brains, but I’m wanting to look at the other side, how can we systematically support people to be effectively supported by machines?   That’s a different twist on technology support for performance, and one that requires thinking about what the technology can do, but also how we develop people to be able to take advantage.   A mutual accommodation will happen, but just as with learning to learn, we shouldn’t assume ‘ability to perform with technology augmentation’.   We need to design the technology/human system to work together, and develop both so that the overall system is equipped to work in an uncertain world.

I realize I’ve gone quite beyond just instructional design.   At this point, I don’t even have a label for what I’m talking about, but I do think that the argument that has emerged (admittedly, flowing out from somewhere that wasn’t consciously accessible until it appeared on the page!) is food for thought.   I welcome your reactions, as I contemplate mine.

Proliferating Portals

17 February 2010 by Clark 2 Comments

After my last blog post, a commenter asked a pertinent question:

Many organizations/companies have multiple intranets, wiki sites, and so forth, often making it difficult for employees to know where to go when they want an answer or more information. Let‘s say you are the Director of a company‘s Education/Training department and you want to move more toward information learning. While your department creates online and classroom courses on how to use the company‘s main products, you see the need for more advanced-level training. As the Director, you want to harness the knowledge within and have the experts bring their conversations to a wiki site. You want to provide a platform for this knowledge to be shared, discussed, and build upon. Your vision is that once the wiki site is up for awhile, your instructional designers can take some of the knowledge that‘s posted and create a job aid, reference document, and so forth that could be distributed more formally.

Do you move forward with yet another wiki site and not worry about all of the other internal wiki sites, intranet, and so forth?

In general, I don’t like site proliferation, at least of one sort. I hear it all the time: I ask “are you using portals?” and the reply is “oh, yeah, we’ve got hundreds”.   Hundreds? How does anyone know where to go for what? And BTW, I’m treating wikis and portals somewhat interchangably here, as wikis can be portals, but portals are another way of users providing resources to each other, and I see technology support for communities of practice to include both the capabilities of collaborative editing of resources (wikis) and storing other relevant materials (portals). I use portal as the overarching term as well (also including discussion forums, blogs, profiles…).

The problem isn’t really the number, however, it’s how they’re being organized.   Typically, each business unit is providing a portal of their information for others to use. The problem with this is, it’s organized by the producer’s way of viewing the world, not the consumer’s. Bad usability. Which is usually confounded by only one way of organizing, a lack of ways of reorganizing, and sometimes not even a search capability! (Though fortunately that’s now being baked into most tools.)

So people wonder where to go, different units create different mythologies about what portals are useful, some sites aren’t used, others are misused, it’s a mess.

On the other hand, I do want users to seize control and create their own sites, and there are reasons for groups to create sites.   If you have hundreds of user communities, you should have hundreds of portals.   The real organizational principle, however, should be how the users think about it.   There are two ways to handle that: you can do good usability, with ethnographic and participatory methods of finding out how the users think about the world, or better yet, let the inmates run the asylum (and provide support, back to the facilitation message).

For formal information – HR, product sheets, pricing, all the stuff that’s created – it should be organized into portals by role: who needs this different information. You can use web services to pull together custom, user-centered portals on top of all this information.   And, then, you should also empower communities of practice to create their own portals as well.

So, to answer the question, I think it’s fabulous to create a site where experts can put up information, and the learning unit can mine that for things they can add value to. However, do it in conjunction with the experts and users.   Let their self-organization rule who plays and how the playground is structured, don’t dictate it from above.

I saw an example of that in a recent engagement, where a group offering software training couldn’t keep up with the changes in the software, so they started putting it up on a wiki, and now they’re devolving control to the user experts.   It’s just coping, but it’s also strategic.   Tap into the knowledge of your groups.

I laud the questioner for the desire to find a way to broaden responsibility and empower the users.   Do it anyway, do it right, but then also start evangelizing the benefits of ensuring that the other proliferation of wikis, portals, etc, are also user-focused, not department or silo focused, and suggesting portal integration as well as proliferation.

Now, does that make sense?   Is your answer to the question different?

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.