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Clark Quinn’s Learnings about Learning

The Quinnovation Spring ’16 Itinerary

9 March 2016 by Clark Leave a Comment

As usual, there’re a number of events queued up for the coming months:

I’ll be at Learning Solutions doing a couple sessions, one on measurement, one on culture, next week March 16-18 in Orlando. Both key issues  in the ‘revolution‘.

And I’ll be at FocusOn Learning June 7-10 in Austin, with a workshop on mobile cognition, an introductory mlearning session, and a talk on context.

I’ll also be keynoting the International Conference on eLearning in the Workplace June 15-17 in New York.

There’re a couple more that may be showing up, and of course there’re some special events for clients happening in various places as well.  If you’re going, say ‘hello’!

Metacognitive Activity?

8 March 2016 by Clark Leave a Comment

So, as another outcome of the xAPI base camp a few weeks back, I was wondering about tracking not only learning, but meta-learning. That is, not only what activity might mean ‘learning’, but what might mean ‘meta-learning’ is happening?  I started wondering about a vocabulary, but realized that you’d have to have activity that you could actually detect that was evidence of meta-learning.  And I didn’t know what that was. Naturally, I started diagramming.

I started with Harold Jarche’s Personal Knowledge Mastery  model  of Seek-Sense-Share.  This is about how you continue to learn in manageable ways, and it served as an organizing framework.  To each of the elements, I attributed activities that would constitute learning in that model, and then above it I was thinking what would constitute meta-learning.

MetaCogSo, for seek, we start with reading what comes into your feeds, searching about particular topics, and asking questions of your network. Sensing is about reconciling what’s found with your own knowledge. So you could write or present, diagram (see what I  did there?), or experiment. And then to share you can post, or comment, or send a pointer to something.

So what are actions that reflect on those actions?  For seeking, you can adjust your feeds of what you follow, you can try a different search mechanism, or you can follow new people.  These are all detectable, I reckon.

For sensing, I see it as a little harder.  How do we know when you’re annotating a document  with the underlying thinking, not just documenting your progress?  How do we know when you’re explaining the thinking behind a diagram (here it’d be about my choice of vertical dimension, and spreading things below and above)?  How do we know when you’re actually reviewing your experimental approach or the results?

For sharing, it’s a mixed bag. If you choose to use a different media (perhaps it’s relative, like when I created an  animation  after blogging for > 10 years ;), we might know. If you try out a new social media platform/channel, we can probably note that.  If you’re reflecting on your comments from others, how would we know?

And this is just one way of carving it up.  The point being, meta is good, but detecting and tracking it is hard.  We might ask people to annotate it with tags, but that’s problematic too.  I have no obvious answers, but it’s a question I had, and I’m thinking out loud about it.  I welcome your thoughts, too.

Mindmapping

3 March 2016 by Clark 11 Comments

So, if you haven’t figured it out yet, I do mindmaps.  As I’ve recited before, I started doing it as a way to occupy my brain enough so I could listen to keynotes, but occasionally I use it to other purposes, such as representing structure or even planning. And thru  my esteemed colleague Jane Hart  (who’s Modern Workplace Learning book I’m going through and thoroughly impressed), I’m giving a mindmapping webinar today for a group of several universities in Ireland.  I thought I’d share what I’m presenting.

MindmappingMindmaps are a visual way of representing knowledge.  You use links to show connections between concepts (represented as nodes), developing a structural relationship.  A true semantic network would have those links labeled, as there are many different types of relationships (causal, precedence, hierarchical), but mindmaps typically have unlabeled links.  Still, mindmaps capture structural information in a visual way, that supports tapping into our powerful visual processing system. (This is the one I created for them to advertise the talk, it’s neither the order I ended up for them or am using here. ;)

You can add information to them; as a visual tool, you can add extra graphical information, like tables or charts, to augment the map.  You can similarly add color as a way to layer additional semantic information such as similarity. And the links can be plain or directional.  Importantly, while a mindmap can be essentially equivalent to an outline  if you maintain a strict tree structure, you can create a graph by having more complex links that generate loops.

The process of mindmapping is fairly straightforward: you have a central node, and then generate additional nodes and link them. I tend to go counter-clockwise, and include an arrow indicating that, because I’m capturing a linear presentation, but generating a static representation of information doesn’t have any directional requirement. I find that I have to frequently rearrange to fit the mindmap appropriately to the image, but that’s part of the benefit.

The evidence appears to show that mindmapping is superior to note-taking. I don’t do it all the time, but there are reasons to think you should.  The reasons, I believe, that it  is better is that you’re not just transcribing a presentation, but you’re actively parsing it to represent the structure. If you do take notes, you should be paraphrasing what you hear in your own words, to have active processing of the information. The additional effort to extract the structure as well is a form of valuable cognitive processing that elaborates the information.  Doing both, paraphrasing and extracting structure, would be a great way to really comprehend what you’re hearing.

As suggested, it’s helpful to mindmap talks, but it can also be a thinking tool, to analyze situations and sort out your thoughts or plan activities and add elements as you think of them. No real advantage over an outline, potentially (though the ability to add other graphics and to make non-strict maps may counter that), though I suspect some find the drawing and rearranging to be a nice physical overhead to facilitate reflecting.  And, of course, it can be an evaluation tool, asking someone to create their maps to see their understanding.

While there are dedicated tools for mindmapping, both applications and in the cloud, which will make creating and rearranging easier (I presume), you can use almost any drawing package (I use OmniGraffle). You could use Powerpoint or Keynote, and even pencil and paper (if it’s just for the processing) though it can be harder to revise.

So, that’s my riff on mind mapping.  I welcome your thoughts.

Content isn’t a silo

2 March 2016 by Clark 2 Comments

I mentioned in my previous post that I was talking at the xAPI camp about content strategy, and on the way in I created a new diagram to convey a concept I wanted to discuss.  Of course one of the things I agitate about for the revolution is that L&D can’t hide away but has to start engaging across the business.  And, let me add, that’s only increasing.  Our silos are breaking down. To wit:

ContentStrategyHere I was trying to think of activities that cross silos.  So, of course, the overall role of the business aligns and integrates the separate actions of sales, marketing, IT, etc.  And, to suit my campaign, I looked for others.

Obviously, data is coming out across the organization.  As I mentioned in that last post, we can only look at the impact of L&D on performance if we can start working with data from the business units, but data from customer service influences marketing, and so on.

The web, too, is a channel for many activities. Units that reach customers, for instance,  include customer service, customer education, sales & marketing, and more.  Heck, the supply chain is increasingly connected by the web, and data.

Consequently, so too is content.  Content is used in many ways, whether via  apps, through the web, or print.  And for many purposes: sales, marketing, tech support, and of course learning.  And there’s a point to all this.

L&D, with it’s hard-wired content, needs to pull on the big kids pants, and start getting with content systems: content engineering, governance, and strategy. Truly, if you want to be part of the strategic picture going forward, you have to work with information tools. Industrial age methods won’t cut it. So, are you thinking about how to move  to a content strategy?

xAPI conceptualized

1 March 2016 by Clark 6 Comments

A couple of weeks ago, I had the pleasure of attending the xAPI Base Camp, to present on content strategy. While I was there, I remembered that I have some colleagues who don’t see the connection between xAPI and learning.  And it occurred to me that I hadn’t seen a good diagram that helped explain how this all worked.  So I asked and was confirmed in my suspicion. And, of course, I had to take  a stab at it.

xAPIWhat I was trying to capture was how xAPI tracked activity, and that could then be used for insight. I think one of the problems people have is that they think xAPI is a solution all in itself, but it is just a syntax for reporting.

So when A might demonstrate a capability at a particular level, say at the end of learning, or by affirmation from a coach or mentor, that gets recorded in a Learning Record Store. We can see that A and B demonstrated it, and C demonstrated a different level of capability (it could also be that there’s no record for C, or D, or…).

From there, we can compare that activity with results.  Our business intelligence system can provide   aggregated data of performance for A (whatever A is being measured on: sales data, errors, time to solve customer problems, customer satisfaction, etc). With that, we can see if there are the correlations we expect, e.g. everyone who demonstrated  this level of capability has reliably better performance than those who didn’t.  Or whatever you’re expecting.

Of course, you can mine the data too, seeing what emerges.  But the point is that there are a wide variety of things we might track (who touched this job aid, who liked this article, etc), and a wide variety of impacts we might hope for.  I reckon that you should plan what impacts you expect from your intervention, put in checks to see, and then see if you get what you intended.  But we can look at a lot more interventions than just courses. We can look to see if those more active in the community perform better, or any other question tied to a much richer picture than we get other ways.

Ok, so you can do this with your own data generating mechanisms, but standardization has benefits (how about agreeing that red means stop?).  So, first, does this align with your understanding, or did I miss something?  And, second does this help, at all?

When to gamify?

24 February 2016 by Clark Leave a Comment

I’ve had lurking in my ‘to do’ list a comment about doing a post on  when to gamify. In general, of course, I avoid it, but I have to acknowledge there are times when it makes sense.  And someone challenged me to think about what those circumstances are. So here I’m taking a principled shot at it, but I also welcome your thoughts.

To be clear, let me first define what gamification is  to me.  So, I’m a big fan of serious games, that is when you wrap meaningful decisions into contexts that are intrinsically meaningful.  And I can be convinced that there are times when tarting up memory practice with quiz-show window-dressing makes sense, e.g.  when it has to be ‘in the head’.  What I typically refer to as  gamification, however, is where you use external resources, such as scores, leaderboards, badges, and rewards to support behavior you want to happen.

I happened to hear a gamification expert talk, and he pointed out some rules about what he termed ‘goal science’.  He had five pillars:

  1. that  clear goals makes people feel connected and aligns the organization
  2. that working on goals together (in a competitive sense ;) makes them feel supported
  3. that feedback helps people progress in systematic ways
  4. that the tight loop of feedback is more personalized
  5. that choosing challenging goals engages people

Implicit in this is that you do  good goal setting and rewards. You have to have some good alignment to get these points across.  He made the point that doing it badly could be worse than not doing it at all!

With these ground rules, we can think about when it might make sense.  I’ll argue that one obvious, and probably sad case, would be when you don’t have a coherent organization, and people aren’t aware of their role in the organization.  Making up for effective communication isn’t necessarily a good thing, in my mind.

I think it also might make sense for a fun diversion to achieve a short-term goal. This might be particularly useful for an organizational change, when extra motivation could be of assistance in supporting new behaviors. (Say, for moving to a coherent organization. ;) Or some periodic event, supporting say a  philanthropic commitment related to the organization.

And it can be a reward for a desired behavior, such as my frequent flier points.  I collect them, hoping to spend them. I resent it, a bit, because it’s never as good as is promised, which is a worry.  Which means it’s not being done well.

On the other hand, I can’t see using it on an ongoing basis, as it seems it would undermine the intrinsic motivation of doing meaningful work.  Making up for a lack of meaningful work would be a bad thing, too.

So, I recall talking to a guy many moons ago who was an expert in motivation for the workplace. And I had the opportunity to see the staggering amount of stuff available to orgs to reward behavior (largely sales) at an exhibit happening next to our event. It’s clear I’m not an expert, but while I’ll stick to my guns about preferring intrinsic motivation, I’m quite willing to believe that there are times it works, including on me.

Ok, those are my thoughts, what’ve I missed?

The magic question

23 February 2016 by Clark Leave a Comment

A number of years ago, I wrote a paper about design, some of the barriers our cognitive architecture provides, and some heuristics I used to get around them.  I wrote a summary of the paper as four posts, starting here.  I was reminded of one of the heuristics in a conversation, and had a slightly deeper realization that of course I wanted to share.

The approach, which I then called ‘no-limits’ design, has to do with looking at what solution you’d develop if you had no limits. I now think of it as the ‘magic’ approach.  As I mentioned in the post series, this approach asks what you’d design if you had magic (and referred to the famous Arthur C. Clarke quote). And while I indicated one in the past, I think there are two benefits to this approach.

First, if you consider what you’d do if you have magic, you can  help prevent a common problem, premature convergence. Our cognitive architecture has weaknesses, and a couple of them revolve around solving problems in known ways and using tools in familiar ways.  It’s too easy to subconsciously rule out new options.  By asking the ‘magic’ question, we ask ourselves to step outside what we’ve known and believe is possible, and consider the options we’d have if we didn’t have the technological limitations.

Similarly,  using the notion of ‘magic’ can help us explore other models for accomplishing the goal. If design is not just evolutionary, but you also want to explore the opportunities to revolutionize, you need  some way to spark new thinking.  The ability to remove the limitations and explore the core goals facilitates that.

Using this at the wrong time, however, could be problematic. You may have already constrained your thinking too far.  If you consider the design process to be a clear identification of the problem (including the type of design thinking analysis that includes  ethnographic approaches) before looking for solutions, and then considering a wide variety of input data about solutions including other approaches already tried, you’d want this to come after the problem identification but before any other solutions to explore.

Pragmatically, per my previous post, you want to think about your design processes from a point of view of leverage. Having worked through several efforts to improve design with partners and clients, there are clear leverage points that give you the maximum impact on the quality of the learning outcome (e.g. how ‘serious‘ your solution is) for the minimal impact. There are many more small steps that can be integrated that will improve your outcomes, so it helps to look at the process and consider improvement opportunities.  So, are you ready to ask the ‘magic’ question?

Beyond Consulting

17 February 2016 by Clark 3 Comments

I was at a retreat this weekend, consorting with colleagues. And one of the persistent perceptions of me came up that I was reflecting on, and thought I’d do so ‘out loud’.

So, once consulting became my way of life, I realized I needed to get better at the bits I don’t know.  I’ve got deep theory, and considerable practical experience, but I never was a ‘businessperson’. That is, I didn’t have sales experience, or marketing knowledge, and deal-making. As part of the solution, I found Robert Middleton, who is basically a consultant to help other consultants market themselves.  And I paid attention to his recommendations.

One of the  interesting things was a model he had that pitted your depth of information against your ability to implement.  A high information person was an expert, a high implementation person was a hard worker, (low on both was a salesperson ;), and he suggested your goal was to position yourself as an ‘infoguru’, high on both.

ConsultantI was reminded of it, and realize I see it slightly differently. So I’d put someone high on the theory/information side as an academic or researcher,  whether they’re in an institution or not.  They know the theories behind the outcomes, and may study them, but don’t apply them  . And I’d put someone who can execute against a particular model as a contractor. You know what you want done, and you hire someone to do it.

Then I see consultants in general as those who go beyond contracting to doing analysis up front, and sorting between models to determine which are relevant, and then assist the client to act. And I definitely lump myself in that category, having a very large set of models I draw upon, and lots of experience applying them or developing new ones to help meet real needs.  Creative, yet practical solutions. Reliably.

However…

I was chatting with some colleagues, and their feedback was that while I was perceived highly on the idea side, I didn’t position myself on the expertise side as well.  And it’s true that I talk ideas, models largely, because  they are the frameworks that give you  traction to solve problems. And, of course, more solutions will occur if people have models to use.  I naively believed that showing I knew the models would help assure people that I can assist.  And so, while I develop new and/or useful ones to help frame things so they can be solved,  perhaps I don’t help make clear enough that I also work with people to figure out what models make sense to take them forward.

I don’t talk enough about the projects I’ve worked on, nor the results I’ve had. Sometimes it’s because of confidentiality (you don’t want me talking about your secrets, either). And it can be  hard to talk quantitatively, because too seldom does L&D actually measure what they do, but I’ve helped folks with game  design, mobile strategy, learning process improvement, L&D revolution, and more.  Heck, I had a really good track record while I was  an academic for doing interesting projects developing learning and performance solutions. And so far,  I’ve been feeding the family for 15 years now as a consultant, so I reckon I’m doing something right ;).

Still, I’ll try to do a bit better in linking the two, because I don’t want you to think what I natter on here isn’t directly applicable to improving what you do. I’ve revamped my website a bit, talking about helping at the learning design or strategy level (feedback appreciated).

You’re welcome to attempt improvements  on your own, but if you want assistance in making the move faster with fewer hiccups along the way, I have been assisting  folks for a long time now, and would welcome doing it with you. Whether it’s vendors finally wanting to address better learning design, or organizations looking to go beyond the ordinary, I’m here  to help.  This is what I do!   I find it really rewarding to work with folks and collaboratively generating great outcomes, and I’m looking for more opportunities to assist. So a question for you: am I missing something in helping folks see how I can help them?

Litmos Guest Blog Series

16 February 2016 by Clark Leave a Comment

As I did with Learnnovators, with Litmos I’ve also done a series of posts, in this case a year’s worth.  Unlike the other series, which was focused on deeper eLearning design, they’re not linked thematically and instead cover a wide range of topics that were mutually agreed as being personally interesting and of interest to their argument.

So, we have presentations on:

  1. Blending learning
  2. Performance Support
  3. mLearning: Part 1 and Part 2
  4. Advanced Instructional Design
  5. Games and Gamification
  6. Courses in the  Ecosystem
  7. L&D  and  the Bigger Picture
  8. Measurement
  9. Reviewing Design Processes
  10. New Learning Technologies
  11. Collaboration
  12. Meta-Learning

If any of these topics are of interest, I welcome you to check them out.

 

Badass

10 February 2016 by Clark 1 Comment

That’s the actual title of a book, not me being a bit irreverent.  I’ve been a fan of Kathy Sierra’s since I came across her work, e.g. I  regularly refer to how  she expresses ‘incrementalism‘. She’s on top of usability and learning in very important ways. And she’s got a new book out that I was pleased to read:  Badass: Making Users  Awesome.  So why do I like it?  Because it elegantly intermixes both learning and usability to talk about how to do design right (which I care about; I used to teach interface design besides my focus on learning design), but more importantly that the lessons invoked also apply to learning.

So what’s she doing differently?  She’s taking product design beyond marketing and beyond customer desires.  The premise of the book is that it’s not about the user and not about the product, it’s about the two together making the user more capable in ways they care about. Your audience  should be saying “Look at what I can do”  because of the product, not “I love this product”. This, she argues cogently, is valuable; it trumps just branding, and instead building customer loyalty as an intrinsic outcome of the experience they have.

The argument starts with making the case that it’s about what user goals are, and then figuring out how to get there in ways that systematically develop users’  capability while managing their expectations. Along the way, she talks about being clear on what will occur, and giving them small wins along the way.  And she nicely lays out learning science and motivation research as practical implications.

While she’s more focused on developing complex products with interfaces that remove barriers like cognitive load, and provide incremental capability, this applies to learning as well. We want to get learners to new capabilities in steps that maintain motivation and prevent drop-off. She gets into issues like intermediate skills and how to develop them in ways that optimize outcomes, which is directly relevant to learning design. She cites a wide variety of people in her acknowledgements, include Julie Dirksen and Jane Bozarth in our space, so you know she’s tracking the right folks.

It’s an easy read, too. It’s unusual, paperback but on weighty paper supporting her colorful graphics that illustrate her every point.  There’s at least an equal balance of prose and images if not more on the latter side.  While not focused specifically on learning design, it includes a lot of that but also covers performance support and more in an integrated format that resonates with an overall perspective on a performance ecosystem.

While perhaps not as fundamental as Don Norman’s Design of Everyday Things (which she references; and everyone who designs for anyone else needs to read), it’s a valuable addition to those who want to help people achieve their goals, and that includes product designers, interface designers, and learning experience designers.  If you’re designing a solution for others, whether a mobile app, an authoring tool, a LMS, or other, you  do  need this. If you’re designing learning, you  probably need this. And if you’re designing learning as a business (e.g. designing learning for commercial consumption), I highly recommend giving this a read.

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