Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Labels for what we do

4 June 2019 by Clark 5 Comments

Several labelsOf late there’s been a resurrection of a long term problem. While it’s true for our field as a whole, it’s also true for the specific job of those who design formal learning. I opined about the problem of labels for what we do half a year ago, but it has raised its head again. And this time, some things have been said that I don’t fully agree with. So, it’s time again to weigh in again.

So, first, Will Thalheimer wrote a post in which he claims to have the ultimate answer (in his usual understated way ;). He goes through the usual candidates of labels for what we do – instructional designer, learning designer, learner experience designer – and finds flaws.

And I agree with him on learning designer and instructional designer. We can’t actually design learning, we can only create environments where learning can happen. It’s a probabilistic game. So learning designer is out.

Instructional designer, then, would make sense, but…it’s got too much baggage.  If we had a vision of instruction that included the emotional elements – the affective and conative components – I could buy it. And purists will say they do (at least, ones influenced by Keller). But I will suggest that the typical vision is of a behavioristic approach. That is, with a rigorous focus on content and assessment, and less pragmatic approaches to spacing and flexibility.

He doesn’t like learning engineer for the same reason as learning designer: you can’t ‘engineer’ learning. I don’t quite agree. One problem is that right now there are two interpretations of learning engineer. My original take on that phrase was that it’s about applying learning science to real problems. Just as a civic engineer applies physics…and I liked that. Though, yes, you can lead learners to learning, but you can’t make them think.

However, Herb Simon’s original take (now instantiated in the IEEE’s initiative on learning engineering) focused more on the integration of learning science with digital engineering. And I agree that’s important, but I’m not sure one person needs to be able to do it all. Is the person who engineers the underlying content engine the same one as the person who designs the experiences that are manifest out of that system? I think the larger picture increasingly relies on teams. So I’m taking that out of contention for now.

Will’s answer: learning architect. Now, in my less-than-definitive post last year, I equated learning experience designer and learning architect, roughly. However, Will disparages the latter and heaps accolades on the former. My concern is that architects design a solution, but then it gets not only built by others, but gets interior designed by others, and… It’s too ‘hands off’!  And as I pointed out, I’ve called myself that recently, but in that role I may have been more an architect ;).

His argument against learning experience designer doesn’t sit well with me. Ignoring the aspersions cast against those who he attributes the label to, his underlying argument is that just designing experiences isn’t enough. He admits we can’t ensure learning, but suggests that this is a weak response. And here’s where I disagree. I think the inclusion of experience does exactly what I want to focus on: the emotional trajectory and the motivational commitment. Not to the exclusion of the learning sciences, of course. AND, I’d suggest, also recognizing that the experience is  not an event, but an extended set of activities. Specifically, it will be across technologies as needed.

The problem, as Jane Bozarth raised in a column, is more than just this, however. What research into the role shows is that there are just too many jobs being lumped under the label (whatever it is). Do you develop too? Do you administer the LMS? The list goes on.

I think we need to perhaps have multiple job titles. We can be an instructional designer, or a learning experience designer, or an instructional technologist. Or even a learning engineer (once that’s clear ;). But we need to keep focused, and as Jane advised, not get too silly (wizard?). It’s hard enough as it is to describe what we do without worrying about labels for it. I think I’ll stick with learning experience designer for now. (Not least because I’m running a workshop on learning experience design at DevLearn this fall. ;) That’s my take, what’s yours?

New reality

22 May 2019 by Clark Leave a Comment

I’ve been looking into ‘realities’ (AR/VR/MR) for the upcoming Realities 360 conference (yes, I’ll be speaking). And I found an interesting model that’s new to me, and of course prompts some thoughts. For one, there’s a new reality that I hadn’t heard of!  So, of course, I thought I’d share.

A diagram from reality, through augmented reality and augmented virtuality, to virtual reality.The issue is how do AR (augmented reality) and VR (virtual reality) relate, and what is MR (mixed reality). The model I found (by Milgram, my diagram slightly relabels) puts MR in the middle between reality and virtual reality. And I like how it makes a continuum here.

So this is the first I have heard of ‘augmented virtuality’ (AV). AR is the real world with some virtual scaffolding. AV has more of the virtual world with a little real world scaffolding. A virtual cooking school in a real kitchen is an example. The virtual world guides the experience, instead of the real world.

The core idea to me is about story. If we’re doing this with a goal, what is the experience driver? What is pushing the goal? We could have a real task that we’re layering AR on top of to support success (more performance support than learning). In VR, we totally have to have a goal in the simulated world. AV strikes me as something that has a virtual world created story that uses virtual images and real locations. Kind of like The Void experience.

This reminded me of the Augmented Reality Games (ARGs) that were talked about quite a bit back in the day. They can be driven by media, so they’re not necessarily limited to locations. A colleague had built an engine that would allow experiences driven by communications technologies: text messages, email, phone calls, and these days we could add in tweets and posts on social media and apps. These, on principle, are great platforms for learning experiences, as they’re driven by the tools you’d actually use to perform. (When I asked my colleagues why they think they’ve ‘disappeared’, the reason was largely cost; that’s avoidable I believe.)

I like this continuum, as it puts ARGs and VR and AR in a conceptually clear framework. And, as I argue for extensively, good models give us principled bases for decisions and design. Here we’ve got a way to think about the relationship between story and technology that will let us figure out what makes the best approach for our goals. This new reality (and the others) will be part of my presentation next month. We’ll see how it manifests by then ;).

Learning Lessons

16 May 2019 by Clark 1 Comment

Designing mLearning bookSo, I just finished teaching a mobile learning course online for a university. My goal was not to ‘teach’ mobile so much as develop a mobile mindset. You have to think differently than what the phrase ‘mobile learning’ might lead you to think. And, not surprisingly, some things went well, and some thing didn’t. I thought I’d share the learning lessons, both for my own reflection, and for others.

As a fan of Nilson’s Specifications Grading, I created a plan for how the assessment would go. I want lots of practice, less content. And I do believe in checking knowledge up front, then having social learning, and a work product. Thus, each week had a repeated structure of each element. It was competency based, so you either did it or not. No aggregation of points, but instead: you get this grade if you do: this many assignments correct, and  write a substantive comment in a discussion board  and comment on someone else’s this many times,  and complete this level on this many knowledge checks. And I staggered the deadlines through the week, so there’d be reactivation. I’ve recommended this scheme on principle, and think it worked out good in practice, and I’d do it again.

In many ways it ‘teacher proofs’ the class. For one, the students are giving each other feedback in the discussion question. The choice of discussion question and assignment both were designed to elicit the necessary thinking, which makes the marking of the assignment relatively easy. And the knowledge checks set a baseline background. Designing them all as scenario challenges was critical as well.

And I was really glad I mixed things up.  In early weeks, I had them look at apps or evaluated ones that they liked. For the social week, I had them collaborate in pairs. In the contextual week, they submitted a video of themselves. They had to submit an information architecture for the design week. And for the development week, they tested it.  Thus, each assignment was tied to mobile.

It was undermined by a couple of things. First, the LMS interfered. I wrote careful feedback for each wrong answer for each question on the knowledge checks. And, it turns out, the students weren’t seeing it!  (And they didn’t let me know ’til the 2nd half of the abbreviated semester!) There’s a flag I wasn’t setting, but it wasn’t the default!  (Which was a point I then emphasized in the design week: start with good defaults!)

And, I missed making the discussions ‘gradeable’ until late because of another flag. That’s at least partly on me. Which meant again they weren’t getting feedback, and that’s not good. And, of course, it wasn’t obvious ’til I remedied it. Also, my grading scheme doesn’t fit into the default grading schema of the LMS anyways, so it wasn’t automatically doable anyways. Next time, I would investigate that and see if I could make it more obvious. And learn about the LMS earlier. (Ok, so I had some LMS anxiety and put it off…)

With 8 weeks, I broke it up like this:

  1. Overview: mobile is  not courses on a phone. The Four C’s.
  2. Formal Learning:  augmenting learning.
  3. Performance Support: mobile’s natural niche
  4. Social: connecting to people ‘on the go’
  5. Contextual: the unique mobile opportunity
  6. Design: if you get the design right…
  7. Development: practicalities and testing.
  8. Strategy: platform and policy.

And I think this was the right structure. It naturally reactivated prior concepts, and developed the thinking before elaborating.

For the content, I had a small set of readings. Because of a late start, I only found out that I couldn’t use my own mLearning book when the bookstore told me it was out of print (!). That required scrambling and getting approval to use some other writings I’d done. And the late start precluded me from organizing other writings. No worries, minimal was good.  And I wrote a script that covered the material, and filmed myself giving a lecture for each week. Then I also provided the transcript.

The university itself was pretty good. They capped the attendance at 20. This worked really well. (Anything else would’ve been a deal breaker after a disaster many years ago when an institution promised to keep it under 32 and then gave me 64 students.)  And there was good support, at least during the week, and some support was available even over the weekend.

Overall, despite some hiccups and some stress, I think it worked out (particularly under the constraints). Of course, I’ll have to see what the students say. One other thing I’d do that I didn’t do a good job of generally (I did with a few students) was  explain  the pedagogy. I’ve learned this in the past, and I should’ve done so, but in the rush to wrestle with the systems, it slipped through the cracks.

Those are my learning lessons. I welcome  your feedback and lessons!

Shaming, safety, & misconceptions

14 May 2019 by Clark 1 Comment

Another twitter debate, another blog post. As an outgrowth of a #lrnchat debate, a discussion arose around whether making errors in learning could be a source of shaming. This wasn’t about the learners, however, being afraid of being shamed. Instead it was about whether the designers would feel proscribed from  making real errors because of their expectation of learner’s emotions. And, I have strong beliefs about why this is an important issue. Learners should be making errors, for important reasons. So, we need to make it safe!

The importance of errors is in the fact that we’d rather make them in practice than when it counts. Some have argued that we literally  have to fail to be ready to learn. (Perhaps almost certainly if the learners are overconfident.) The importance to me is in misconceptions. Our errors don’t tend to be random (there is some randomness), but instead are patterned. They come from systematic ways of perceiving the situation that are wrong. They come from bringing in the wrong models in ways that seem to make sense. And it’s best to address them by being able to make that choice, and getting feedback about why that’s wrong.

Which means learners  will have to fail. And they should be able to make mistakes. (Guided) Exploration is good. Learners should be able to try things out, see what the consequences are, and then try other approaches. It shouldn’t be a free-for-all, since learners can not explore systematically. Instead, as I’ve said, learning  should be designed action and guided reflection. And that means we should be designing in these alternatives to the right action as options, and provide specific feedback.

So, if they’re failing, is that shaming? Not if we do it right. It’s about making failing  okay.  It’s about making the learning experience ‘safe‘. Our feedback should be about the decision, and why it’s wrong (referring to the model). We might not give them the right answer, if we want them to try again. But we don’t make it personal, just like good coaching. It’s about what they did, not who they are. So our design should prevent shaming, but by making it safe to fail, not preventing failure.

The one issue that emerged was that there was fear that the designers (or other stakeholders) might have fear that this could be emotionally damaging, perhaps from fears of their own. Er, nope! It’s about the learning, and we know what research tells us works. We have to be responsible to be willing to do what’s right, as challenging as that may be for any reason. Time, money, emotions, what have you. Because, if we want to be responsible stewards of the resources entrusted to us, we should be doing what’s known to be right. Not chasing shiny objects. (At least, until we get the core right. ;)

So, let’s not shame ourselves by letting irrelevant details cloud our judgment. Do the right thing. For the right reasons. We know how to be serious about our learning. Make it so.

Competencies for L&D Processes?

1 May 2019 by Clark Leave a Comment

We have competencies for people. Whether it’s ATD, LPI, IBSTPI, IPL, ISPI, or any other acronym, they’ve got definitions for what people should be able to do. And it made me wonder, should there be competencies for processes as well? That is, should your survey validation process, or your design process, also meet some minimum standards?  How about design thinking? There are things you  do  get certified in, including such piffle as MBTI and NLP.  So does it make sense to have processes meet minimum standards?

One of the things I do is help orgs fine-tune their design processes. When I talk about deeper elearning, or we take a stand for serious elearning, there are nuances that make a difference. In these cases, I’m looking for the small things that will have the biggest impact. It’s not  about trying to get folks to totally revamp their processes (which is a path to failure).  Yet, could we go further?

I was wondering whether we should certify processes. Certainly, that happens in other industries. There are safety processes in maintenance, and cleanliness in food operations, and so on. Could and should we have them for learning? For performance consulting, instructional design, performance support design, etc?

Could we state what a process should have as a minimum requirement? Certain elements, at least, at certain way points? You could take Michael Allen’s SAM and use it as a model, for instance. Or Cathy Moore’s Action Mapping. Maybe Julie Dirksen’s Design For How People Learn could be created as such. The point being that we could stipulate some way points in design that would be the minimum to be counted as sufficient for learning to occur. Based upon learning science, of course. You know, deliberate and spaced practice, etc.

Then the question is, should we? Also, could we agree? Or, of course, people could market alternative process certifications. It appears this is what Quality Matters does, for instance, at least K12 and higher ed. It appears IACET does this for continuing education certification. Would an organization certification matter? For customers, if you do customer training? For your courses, if you provide them as a product or service? Would anyone care that you meet a quality standard?

And it could go further. Performance support design, extended learning experience design (c.f. coaching), etc.  Is this something that’s better at the person level than the process level?

Should there be certification for compliance with a competency about the quality of the learning design process? Obviously in some areas. The question is, does it matter for regular L&D? On one hand, it might help mitigate against the info dump/knowledge test courses that are the bane of our industry. On the other hand, it might be hard to find a workable definition that could suit the breadth of ways in which people meet learning needs.

All I know is that we have standards about a lot of things. Learning data interchange. Individual competencies. Processes in education. Can and should there be for L&D processes? I don’t know. Seriously. I’m just pondering. I welcome your thoughts.

Reflection on reflection

23 April 2019 by Clark Leave a Comment

Lake reflectionOf late, there’ve been a few dialogs on Twitter. As I opined in the recent podcast I was interviewed in, using Twitter  for a dialog is kind of new. I’m not talking about a tweet chat like #lrnchat  (which I think is a great thing), but a out-loud dialog with others weighing in. And it’s fun, and informative, but occasionally I need to go deeper. So here’s a reflection on reflection.

In that podcast interview, I opined, as I often do, about action and reflection. The starting point is a claim is that our own learning action and then reflection. What I mean is that we act in the world, and if we reflect on it we can learn.

One of the pushbacks was that we can learn without reflection. And, yes, I agree. We can learn without conscious feedback. In fact, in Kathy Sierra’s insightful  Badass, she talks about chicken sexing,  a task which no one’s been able to make consciously accessible. Things can go below consciousness.

This was related to another pushback: do we really learn differently from chickens and rats? And the answer is no, but  what  we learn is different. And, further, what we  can learn is different. I’ve yet to see rats sending rockets up to the moon to see if it’s made of cheese.

Conscious representations facilitate learning, particularly for things we learn that aren’t strongly tied to our evolved survival. Learning about cognition itself, for instance, the ability to think about our own thinking, is just something that separates us fundamentally. And, to do that well, conscious artifacts facilitate it.

We’ve found that creating conscious frameworks to facilitate our understanding and acquisition are helpful. So, specifically, models and examples are two things that help us develop skills. We use models to guide and review our performance, to guide us. M0dels are conceptual relationships that we can compare to our performance. Examples show how those models play out in particular contexts.

There’s a followup: if learning is action and reflection, then instruction  should be  designed action and  guided reflection. That is: do, get feedback, but also  more. To me, models and examples  are that additional reflection. We can present them ahead of time (but see Problem-Based Learning), but we should use them as part of the feedback, pointing out how flaws in performance didn’t align with the models, and further examples that illustrate those nuances.

Ok, so I may be playing fast and loose with the notion of reflection here, lumping in models and examples and feedback. However, my point is to try to keep learning  not being information dump and knowledge test. We know that won’t lead to meaningful change. If I label it action and reflection, we have a better chance to push for an application-based instruction.

So, I’ll stick to my claim about (designed) action and (guided) reflection, with the caveat that my ‘reflection’ is more than just noodling. And, yes, it’s for learning goals beyond ‘hitting your head on rocks hurts’. But the goals I’m focusing on are the types of goals that will make a difference in individual and organizational success in our society.  If I’m pushing too far and too hard, let me know.

Exploration & Surprise

17 April 2019 by Clark 2 Comments

Some weeks back, I posted about surprise. That is, a new model that says that that our brains work to minimize surprise. We learn so as not to be wrong. And that made sense in one way, but left another gap. Another article explains (well, partly; the mathematics are more than I want to wade into) further, and that gives me a new handle on thinking about designing transformative experiences. It’s about the value of exploration to accompany surprise.

The problem with the original story of us just minimizing surprise is that this leads to another inference. Why wouldn’t we want to just hang in a dark warm room?  The notion of minimizing surprise did explain people who don’t seem keen to learn, but many of us are.  And, as Raph Koster told us in  A Theory of Fun, the drive to play games seems to be learning! We want exploration, and the outcomes aren’t certain. This is in conflict.

The new article posits that there’s another factor, the expectation of value. We also want the optimal outcome. The theory says that we’ll be willing to try several relatively equal predicted value outcomes to learn which to choose in the future (if I’ve understood the article correctly). So we  will  explore even under uncertainty if there’s a benefit to learning.

This doesn’t quite explain things to me. I think it’s missing some emotional aspect.  Why would we do things like try out Escape Rooms or The Void (as I’ve done with colleagues)?  There’s no real outcome, except perhaps to know about such experiences. But horror movies or thrillers? All we know is that we’ll have our emotions raised and then settled. But maybe that fits into a good outcome.

Ready to learnStill, this gives me a new handle. When I was preparing the Learning Experience Design workshop I gave at Learning Solutions last month, I was talking about ensuring surprise. That is, the learning experience should make learners aware that they didn’t know what the outcome would be. But I knew, and suggested, that there had to be more. They had to  care about the outcome. And now we have the hook.

They care about the outcome, because it’ll be a higher value situation once they do!  If we do this right, we let them know that they care about the outcome, and they can’t do it now (either they know already, or we have them fail). Then, we can offer them the path to achieve this outcome. If they explore, they’ll learn? If we’ve got a truly meaningful outcome (you’ll now be able to do X) that they truly care about (you  do want to be able to do X), you’re now set with emotionally ready learners. Cognitive science models suggest that this should work!  :)

To turn it around. the point is that you should create a goal that they  should desire, and then demonstrate that they don’t already know it. It’s simplistic, but I think it’s part of creating a transformative experience, one where they are not just ready for the outcome, but eager. And I think that’s desirable.  What do you think?

 

 

 

Quinnovations

16 April 2019 by Clark Leave a Comment

I was talking with my lass, and reminiscing about a few things. And, it occurs to me, that I may not have mentioned them all. Worse, I confess, I’m still somewhat proud of them. So, at the risk of self-aggrandizement, I thought I’d share a few of my Quinnovations. There’s a bigger list here, but this is the ‘greatest hits’ list, with some annotation. (Note, I’ve already discussed the game Quest for Independence, one of my most rewarding works.)

One project was a game based upon my PhD topic. I proposed a series of steps involved in analogical reasoning, and tested them both alone and then after some training. I found some improvement (arguing for the value of meta-learning instruction). During my post-doc, a side project was developing a game that embedded analogical reasoning in a story setting. I created a (non-existent) island, and set the story in the myths of the voodoo culture on it. The goal was a research environment for analogical reasoning; the puzzles in the game required making inferences from the culture. Most players were random, interestingly, at a test, but a couple were systematic.

With a colleague, Anne Forster, we came up with an idea for an online conference to preface a face-to-face event. This was back circa 1996, so there weren’t platforms for such. I secured the programming assistance of a couple of the techs in the office I was working for (Open Net), and we developed the environment. In it, six folks reknown in their area conducted overlapping conversations around their topic. This set up the event, and saw vibrant discussions.

A colleague at an organization I was working for, Access Australia CMC, had come up with the idea of competition for school kids to create websites about a topic. With another colleague, we brainstormed a topic for the first running of the event. In it, we had kids report on innovations in their towns that they could share with other towns (anywhere). I led the design and implementation of the competition: site and announcements, getting it up and running. It ended up generating vibrant participation and winning awards.

Upon my return to the US, I led a team to generate a learning system that developed learners’ understanding of themselves as learners. Ultimately, I conceived of a model whereby we profiled learners as to their learning characteristics (NB:  not learning styles) and adapted learning on that basis. There was a lot to it: a content model, rules for adaptation, machine learning for continuing improvement, and more. We got it up and running, and while it evaporated in 2001 (as did the organization we worked for), it’s legacy served me in several other projects. (And, while they didn’t base it on our system, to my knowledge, it’s roughly the same architecture being seen in Newton.)

Using the concept of that adaptive system, with one of my clients we pitched and won the right to develop an electronic performance support system. It ended up being a context-sensitive help system (which is what an EPSS really is ;).  I created the initial framework which the team executed against (replacing a help system created by the system engineers, not the right team to do it). The design wrote content into a framework that populated the manual (as prescribed by law)  and the help system. The client ended up getting a patent on it (with my name on too ;).

Last one I’ll mention for now, a content system for a publisher. They were going to the next generation of their online tool, and were looking for a framework to: incorporate their existing texts, guide the next generation of texts, and support multiple business models. Again pulling on that content structure experience, I gave them a structured content model that met their needs. The model was supposed to be coupled with a tech platform, and that project collapsed, meaning my model didn’t see the light of day. However, I was pleased to find out subsequently that it had a lasting impact on their subsequent works!

The point being that, in conjunction with clients and partners, I have been consistently generating innovations thru the years. I’m not an academic, tho’ I have been and know the research and theories. Instead, I’m a consultant who comes in early, applies the frameworks to come up with ideas that are both good and unique (I capitalize a lot on models I’ve collected over the years), and gets out quickly when I’m no longer adding value. Clients get an outcome that is uniquely appropriate, innovative, and effective. Ideas they likely wouldn’t have come up with on their own!  If you’d like to Quinnovate, get in touch!

Learning Tools and Uni Change

11 April 2019 by Clark Leave a Comment

As part of a push for Learning Engineering, Carnegie Mellon University recently released their learning design tools. I’ve been aware of CMU’s Open Learning Initiative for a suite of reasons, and their tools for separate reasons. And I think both are good. I don’t completely align with their approach, but that’s ok, and I regularly cite their lead as a person who’s provided sage advice about doing good learning design. Further, their push, based upon Herb Simon’s thoughts about improving uni education, is a good one. So what’s going on, and why?

First, let’s be fair, most uni learning design isn’t very good. It’s a lot of content dump, and a test. And, yes, I’m stereotyping.  But it’s not all that different from what we see too often in corporate elearning. Not enough practice, and too much content. And we know the reasons for this.

For one, experts largely don’t have access to what they do, consciously, owing to the nature of our cognitive architecture. We compile information away, and research from the Cognitive Technology Group at the University of Southern California has estimated that 70% of what experts do isn’t available. They literally can’t tell you what they do!  But they can tell you what they know.  University professors are not only likely to reflect this relationship, they frequently may not actually be practitioners, so they don’t really  do!  We’ve compounded the likely focus on ‘know’, not do.

And, of course, most faculty aren’t particularly rewarded for teaching. Even lower tiers on the Carnegie scale of research institutions dream and hire on the potential for research.  There may be lip service to quality of teaching but if you can publish and get grants, you’re highly unlikely to be let go without some sort of drastic misstep.

And the solution isn’t, I suggest, trying to get faculty to be expert pedagogues. I suggest that the teaching quality of an institution is perceived, except perhaps the top tier institutions, as a mark of the quality of the institution. And yet the efforts to make teaching important, supported, valued, etc, tends to still be idiosyncratic. Yes, many institutions are creating central bodies to support faculty in improving their classes, but those folks are relatively powerless to substantially change the pedagogy unless they happen to have an eager faculty member.

CMU’s tools align, largely, with doing the right thing, and this  is important. The more tools that make it easy to do the right thing, rich pedagogies, the better. It makes much more sense, for instance, to have a default be to have separate feedback for each wrong answer than the alternative. Not that we always see that…but that’s an education problem. We need faculty and support staff to ‘get’ what good learning design is.

Ultimately, this is a good push forward. Combined with greater emphasis on teaching quality, even a movement towards competencies, and rigor in assessment, there’s a hope to get meaningful outcomes from our higher education investment. What I’ve said about K12 also holds true for higher ed, it’s both a curriculum  and a pedagogy problem. But we can and should be pushing both forward. Here’s to steps in the right direction!

#LSCon 19 Reflections

5 April 2019 by Clark Leave a Comment

It’s hard to think of now, but last week I was at the Learning Solutions conference. And I had a really great time. I didn’t see as much as I’d like (as you ‘ll see, I was busy), but there were some really worthwhile learnings, and some fun as well. Here are my conference reflections.

For the first time, I rented a scooter. That was a learning all in itself. I’d been having pain, and walking was the  worst. The scooter was a way to address that, and it did. I scooted around and avoided much walking. Not all, but a lot. And it was fun to zoop around, but…it was hard to maneuver in small spaces. Like the necessary elevators. And my room. I tried to slow down and do it carefully, and that worked to an extent, but it wasn’t pretty.

Decorated mobility scooterThe great part was that, having heard of my plight, some friends descended upon my ride and tarted it up with glitter and dangly things. And, best of all, caution tape. Very appropriate. Very much appreciated!  And it wasn’t even too hard to take off at the end.

Thus, I was happy to zoom to my room to run my pre-conference workshop on learning experience design. It was designed as an integration of Engaging Learning and the Serious eLearning Manifesto.    I snuck a bit of ‘transformation‘ in there as well.  The evaluations aren’t back yet, but I think overall it achieved the purpose. One attendee later suggested an improvement that I’d agree on (allowing learners to choose from the topics to workshop on). Always learning!

That evening, we did something I’d never done, Presentation Roulette. The speakers (I agreed to be one, without having seen it before; I do like experimenting [read: living dangerously]) choose a random title out of a sock (well, it was clean) and are then given a deck that Bianca Woods of the Guild had developed for that title, including the silliest pictures she could find on the web. As she describes it, a mashup of presentations and improv comedy.  It was very fun, and in particular extremely funny; the other presenters did great jobs. I’ll attend again even if I don’t present!

Tuesday was a normal day (e.g. I didn’t present). As usual, I mindmapped the keynotes (several posts back), cruised the floor, and attended some sessions. The panels were good. I attended the one on the Future of ID, and the comments were insightful about how the tools and goals were changing. Similarly the one on the Future of Work had a convergent message I resonated with, that we need to focus on using tech to augment us on the stuff we’re good at, not try to fight off automation of rote tasks. I also took some time off for calls and work.

That evening, after dinner, some friends and colleagues (they’re the same folks) came over to my suite. (I have gotten lots of accommodations for my situation; and I’m  very grateful.)  Fueled by libations, we proceeded to gin up an evil plan to control the world (or at least the market).  Politically correct it wasn’t, fun it was.  Too late to bed.

The next day I was part of the Guild Master panel with about 14 participants. Too many!  Great thoughts, and I tried to stifle myself and only make the most cogent points. Apparently I still spoke a little too much. I blame it on this blogging, it gives me lots of thoughts. :) The points I wanted to make were, not surprisingly, about the need for getting back to basics in learning design, and to look beyond optimal execution to continual innovation.

I also sat in an ARK Kit presentation. It made AR seem almost within reach. At this time you still do need some coding, but if it progresses like many tools, much will soon become at a higher level of ability to describe what you want and make it so.

I still wasn’t done, as later that day I also gave my ‘professionalism and myths’ talk. The audience was small but enthusiastic. I do believe we made some converts. I added in not just debunking myths, but how to talk to folks who buy into it. There’s a little learning science in it as well. We really do need to be on a sound basis before we can have credibility.

I have to say, delightedly, that I continue to have folks say that my books have helped them. Different books for different folks, but something I love to hear. As an author, you get some idea of the sales, but none of the impact. Some of these were small effects, and some were “I’ve used this to change my/our practice.”  That’s what it’s about, after all, you write a book to effect change. I’m grateful for those who share this insight!  In particular, I hear lots of folks using the Myths book in their orgs to counter employees/customers’ misguided intentions. The Revolution book still (or, perhaps,  now) has influence. And I still hear about the Games book!

I also slipped away with some more conspirators and experienced  The Void. It  was  hard on my legs (I went with cane, not scooter), mostly because they didn’t have anywhere to sit while you waited!?!?!  (I gave them a serve in the too-long post-experience survey.) However, it’s very cool: a compelling experience and great implications for learning. Embedded performance? That would be ‘yes’.

The keynotes, by the way, were excellent  AND…  I’ve heard over the years that conference organizers say it’s hard to have diversity in speakers. All white males (e.g. me ;), or at least white.  This time, there were two women, and two blacks, out of three people. With good messages.  It was inspiring to hear and to see!  Kudos to David Kelly and the Guild for managing to debunk the barrier.

There was some discussion of whether there was a place for those who proselytize learning science or it was all going commercial and cheap. I feel like there’s a growing interest in the science, but I’m frequently a year or several ahead of the market. In this case, I want to yell “make me right!”  This is a field I care about, and we can be doing so much good. I want us to capitalize on that potential. There were new folks looking for solutions and the opportunity to grow. I hope we can make that happen in a positive direction.

Overall, it was a success. I had time with smart colleagues, saw interesting sessions, and met new folks. I presented and got feedback, which is a great cycle. And it was another chance to immerse myself in the state of the industry. Here’s to continual improvement.

 

 

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok