This morning’s mLearnCon keynote was by journalist Amber MacArthur. She talked about the intersection of mobile and social, though mostly talking the social side. Definitely a fun presentation with lots of humorous examples.
Jeremiah Owyang mLearnCon keynote mindmap
Jeremiah Owyang, analyst at Altimeter, keynoted the opening day of the eLearning Guild’s mLearnCon conference. He talked about the intersection of mobile and social, talking mobile definitions, organizational structures, and core transitions, using a metaphor of bees.
Getting iNtimate
In a recent post, I talked about the difference between a smartphone and a tablet (substitute PDA for smartphone if that’s how you roll). I’ve been thinking more about that, and have wondered about the effects of a particular phenomena.
In my experience, I have found the relationship with a tablet to be more ‘intimate’ (to use the technical term :). What I mean here is I hold it close instead of arms length and I touch the device itself, not some intermediary peripheral. Even using a touch interface to swipe and pinch (ooh!) is qualitatively different that point and click. The question is, what does this mean for the outcomes of the interaction, rather than the interaction itself?
Cognitively, if you’re closer to the interaction, more engaged with the content, it would seem plausible that more would ‘stick’. Particularly compared to a desktop, where you might be distracted by the shiny objects (new messages, whether email, IM, or whatever).
And I’m perfectly comfortable with that alone, and inclined to believe that what you experience with a tablet comes close to what you experience with a book: it’s a dedicated interface (by and large) for consuming content, and it’s a directly tactile interaction as opposed to one that’s indirect. I’d suggest that it’s plausible that a tablet experience is cognitively more tangible than what’s represented through a laptop or desktop.
Now, how about the emotional experience? Is there anything there? Is that intimacy anything more than just a minimization of distance? Here I’m on more tentative ground, but I’d be inclined to believe that the more direct experience is more emotionally engaging, coupling a sensory experience with the cognitive. Would that have a beneficial influence? I can’t say.
What I can say is that when we couple the more immediate experience of a tablet with the power of digital interaction, we’re moving into area that has real potential to accelerate the learning experience. If we can interact with an engine-driven simulation, a serious game, we’re combining an intimate experience with an engaging one, and beginning to combine two powerful experiences in ways that may allow the whole to be greater than the sum of the parts. But wait, there’s more!
First, however, let me add in a recent discovery: I was alerted to a new form of app for the iPad, a combination of a comic book and interactive games. While this particular instance, Imaginary Range, is purely entertainment focused, I was intrigued by the approximation of an experience I’ve been interested in co-opting for learning purposes. I’ve long been an advocate of the comic strip format (aka manga or graphic novels) as a communication tool because of the ability to add meta-cognitive annotation (thought bubbles), strip away unnecessary contextual details, low bandwidth requirements, trans-cultural familiarity and more. The ability to use a powerful story with meaningful interactions is pretty intriguing, capitalizing on what we’re talking about.
The extra dimension to cap off this trifecta is to add in the social element: so learners can reflect on their experience compared to others, or even better, collaborate. When we can have tablets providing ways for learners to interact with content, each other, and a learning mentor, we have a potentially transformative environment. And that’s worth getting involved with.
eLearning Guild Mobile Learning Research Report now available
I’ve had my head down on a couple of projects, but I can now announce one of them: the eLearning Guild’s Mobile Learning Research Report is now available. This is a timely release to help set the context for their upcoming mLearnCon mlearning conference. (And, yes, I’m speaking, running a pre-conference workshop, all the usual. :)
In it, I review the latest trends in the mobile market, and then synthesize the results of the Guild’s member surveys. Here’s the marketing blurb:
Mobile learning is not just a fad. It is instead a transformative opportunity both for learning, and the learning organization. Mobile learning means both augmenting formal learning, and moving to performance support, informal, and social learning as well. If you have not yet done so, it is now both possible and desirable to put in place a mobile experiment to create an mLearning strategy articulated with the overall learning, performance, and technology strategy.
The actual implementation of mLearning is growing faster in some capabilities than others. According to eLearning Guild research data collected from thousands of members worldwide, the use of mLearning for social networking and communication is more prevalent than it is for the development of custom applications, with 38.1% of organizations either implementing, designing, or building the business case for social networking and only 25.7% for custom application development. Of those who have conducted an mLearning implementation, 50% are seeing positive returns.
In this report, author Clark Quinn begins his examination of mobile learning by establishing a foundation with some context and a discussion of devices and major categories of application. Clark then analyzes eLearning Guild research data about how people are currently using mobile, and discusses implementation issues, before taking a look to the future.
The report is free for all paid members of the eLearning Guild, with plenty of other benefits. Check it out.
10 mobile questions
As part of an initiative for ASTD’s upcoming International Conference and Exposition, I was filmed as I responded to 10 questions around mobile (if you’re there, hope to hear how it goes) from Tony Bingham (he came in via conference call). Here is what I wrote up as thoughts before the filming (and then answered spontaneously, but mindful of what I’d written).
1. How do you define mobile learning?
I really think mobile learning is about augmenting the brain wherever and whenever you are, or, as I say “accessorize your brain“. Yes, you can get into elegant definitions (I like how Judy Brown mentions size, familiarity, and omnipresence), but really it’s about how it’s used. I advocate not thinking about courses on a phone, but instead about augmenting formal learning and augmenting performance.
2. Why mobile / why now?
I think the reason mobile is becoming ‘hot’ is that the devices are converging and offering powerful capabilities in a small factor, and that mobile devices are now ubiquitous (at least in the developed world, and are at surprising levels in the developing world. But perhaps most importantly, as I think about it now (and not what I said or wrote originally), is that the space is maturing. We have workable app stores and easy usage. The power is now out there, and the mechanisms are now there to take advantage of it. When a small company like Google is saying they’re developing for mobile first, something significant is happening.
3. Where is mobile learning having the biggest impact today – how do you see that changing in the future?
Right now, I think the biggest impact is in quick access to needed problem-solutions, whether it’s content, computation, or the right person. In the future, I expect to see more context sensitivity (e.g. augmented reality). The opportunity already exists to get information based upon where you are, and I hope we’ll see more, but also support for ‘when’ you are (that is, what you are doing regardless of where it is), and of course the combination of both.
4. How does mobile learning support other types of learning at the organizations with whom you work (e.g., formal learning / social learning)? Has it replaced any other learning modes?
I see mobile learning as providing a way to extend the formal learning in time and space, and while the time one is important, again I think the space one will be come important. I don’t see mobile learning as a replacement though I think it can spark a useful shift to consider performance support in addition to or in place of formal learning.
5. What impact has mobile learning had on instructional design?
I think that mlearning has had a beneficial impact on instructional design in several ways. For one, it requires minimalism, and that’s good for elearning in general from the perspective of the learner experience. Second, I think it has emphasized more granularity in design, separating out concepts from examples from practice activities, and that’s beneficial in terms of looking forward to adaptive and personalized systems. Overall, I think it has helped foment a greater emphasis on separating out the content itself from how it’s delivered.
6. From a development perspective – do you think the industry should be focused on apps or the web for mobile learning – do you see this changing in the future?
I don’t think there’s one answer, it’s horses for courses, as they say. Mobile web currently has a greater reach across platforms, and is easier to develop. On the other hand, it can have limitations in terms of taking advantage of device-specific capabilities. And, of course, there is still such dynamism that whatever answer you give now might change between when I write this and you read it. In the longer term, I hope for a cross-platform development environment that allows production of highly interactive experiences and the delivery can be platform-specific for most devices and then have a web option for other devices.
7. How do you recommend dealing with the various platforms that are currently available – and, what do you consider in making those decisions?
The platform solution depends mightily on many factors: who the audience is, what devices they have, what the need is, and what resources are available all can play a factor in deciding what platform to choose. Increasingly, you also have to ask what the context of the individual is, and the task as well.
8. Please talk about the importance (or not) of senior executive and organization support for mobile learning.
Like all organizational initiatives, top-down support is really beneficial. While stealth operations, bottom-up grassroots initiatives can succeed and have done so, in the long term you want executives to ‘get’ the value. Increasingly, we’re seeing that executives are using smartphones and tablets, so the opportunity is there.
9. What advice would you give to someone thinking about implementing mobile learning in their organization?
Think strategically. And, at the same time, get your hands dirty with a first experiment. That may seem contradictory, but you want to be developing both your experience with it as you start incorporating mobile into your long-term thinking. Naturally all the pre-existing wisdom holds true: start small, find something easy that will have a big impact, etc.
As I think of it now, I think you should do several things:
- make sure all the content you generate (and post-hoc do this for legacy content) is mobile-accessible and mobile deliverable.
- find mobile solutions for all your internal communication channels: phone, text messages, email, but also access to social networks, wikis, etc.
- create a place for mobile-generated content – images, videos, etc – to be stored and shared
10. What do you see in the future for mobile learning?
I naturally mentioned my interest in slow learning, beginning to move away from the event model and start thinking about a more mentor-like relationship in developing individuals over time, in ways that more naturally mimic the way our brains learn. Also, of course, I think alternate reality games will combine the best of simulation game learning and mobile learning, making learning closer to the real task, more engaging, more distributed, and consequently more effective.
Those are my answers, what are yours?
Quinnovation Does Australia
My itinerary for my upcoming Australian visit has largely converged. I land on the 22nd of May at around 6:30 AM, but that will give me what will likely be a grueling day of staying awake to get on schedule, and then depart on the 1st of June, no doubt weary but happy. In between is a lot of really interesting things I’m looking forward to:
I’m excited about the Australasian Talent Conference (discount code: ‘CQ11’), covering the entire talent management space, which looks to be a great event:
24th: I will be running two half-day workshops:
Mobile
Performance Technology Strategy
25th: I will be sharing the stage with Prof. Sara de Freitas of the Serious Games Institute, talking about, not surprisingly, serious games
26th: I will lead a general session talking about social media
Then, on the 27th, I’ve the pleasure of heading down to the University of Wollongong to talk with my friend and colleague Prof. Sandra Wills and audience about her book on online role playing and mine on mobile learning.
To cap off the visit, the E-learning Network of Australia will be hosting me to offer two different workshops:
30th: a half day on deeper instructional design
31st: a full day on game design
(You can do either or both, but unless you have sufficient background in the former, you probably shouldn’t take the latter alone. The ElNet team includes my friend Anne Forster, and looks like they’re generating an exciting community for elearning folks in Australia.)
Hopefully, I’ll see some of my Aussie friends from UNSW and elsewhere over the intervening weekend, and maybe even catch a surf if all the necessary elements align. Looking forward to a visit to my second home, and hope to see you at one of these events!
The Pad and the Pod
I had a conversation today where I was asked about the difference with a tablet versus a smartphone (or pad versus pod :). This is something I’ve been thinking about, and some thoughts coalesced as I answered. I don’t think this is my definitive answer, but it’s worth wrestling with (learning out loud and all that).
The must-read for mobile designers, The Zen of Palm, shows data collected from years ago on the early Palm devices (Figure 1.3) which showed the difference between usage of desktops versus handhelds. The general pattern is that folks access desktops a few times a day for long periods, while handheld devices were accessed many times a day for very short periods.
I believe this is still largely true: we tend to use our smartphones and similar devices as learning/performance support as quick access to information. While we might listen to music, that’s a different thing. Yes, there will be times we access a video or read a document or even listen to a podcast, but the usual use is as quick access.
And I think we use tablets more like desktops. We settle down with them for longer periods of time, and engage more deeply. They’re often about content consumption, and they may also be for content creation, in both cases more so than the smaller devices. And I think it’s more than a quantitative difference, I really do feel it’s qualitative. Yes, this blurs when we’re talking about 7.1″ tablets instead of 10″, but overall I think it holds.
Which naturally leads to the question of what’s the difference between a tablet and a desktop? And here I’m on stranger ground. I think one of the interesting phenomena of the tablet experience is the ‘intimacy’ of the experience. You’re holding the device and touching it. It’s in your arms, instead of at arms-length. And I believe, without having come up with empirical ways to document, that’ it’s a more personal engagement. It helps that the first successful instance, the iPad, has an overall aesthetic that’s elegant, so media look good and the user experience feels natural. I hate the over-used phrase ‘intuitive’, but many inferences about how to use the device play out.
So, in a sense is the tablet a mobile device? When it’s acting like a desktop: being used to take notes, for instance, I don’t really consider it a truly mobile device, but when it can be with you to meet needs that you’re unlikely to consider meeting with a laptop, and it can deliver some meaningful interaction that’s more immediate than you’d accomplish with even a netbook, a tablet definitely is a mobile device. And there are plenty of those times.
Fundamentally, though they can share apps, I think a pad serves a different need than a pod. I think the pod is more performance support and learning augmentation, while the pad is more full learning. There is overlap, and each can act as the other, but if you’ve got both, I reckon you’ll find this to be the case.
Naturally, I’m still thinking that a real learning opportunity for the pad will be when they can be more than content consumption, and actually do meaningful interaction. Not just quizzes, which can be done now via mobile web, but immersive simulations and serious games. And you can do that now, but not in a cross-platform way. We need a standard, like ePub for ebooks, but one that supports simulation-driven interaction. Flash could’ve been it, but the performance problems have been a barrier. It’s not clear whether HTML5 will meet my desires, but otherwise we need something else. When we’ve got that capability, we have a market to provide more meaningful experiences to learners.
The implications for design are to not be exclusive to either, but if you’re designing performance support, you might be thinking more pod, and if you are thinking more full task and full learning, you might be thinking more pad. That’s what I think, what do you think?
Me, ‘to go’ and on the go
Owing to a busy spring pushing the new book on mobile, I’ve been captured in a variety of ways. If you haven’t already seen too much of me talking mobile, here are some of the available options:
- Cammy Bean did an audio interview of me for Kineo (cut into sensible size chunks)
- Terrance Wing and Rick Zanotti hosted me for a #elearnchat video interview
- I also have given a series of webinars on mobile for a variety of groups, here’s a sample.
Also, with the Internet Time Alliance, we gave a webinar on Working Smarter.
Coming up in the near future:
As I mentioned before, I’ll be in Sydney for the Australasian Talent Conference talking games and social learning, and workshopping mobile and elearning strategy.
In addition, however, I’ll also be running a deeper ID session and then a game design workshop on the same trip with Elnet on the 30th and 31st of May and an event at the University of Wollongong (more soon).
In June, I’ll be presenting at the DAU/GMU Innovations in eLearning conference that’s always been an intimate and quality event.
Also in June, I’ll be running my mobile design workshop and presenting on several different topics at the eLearning Guild’s exciting new mobile learning conference, mLearnCon.
And I’ll be participating virtually with a mobile event with the Cascadia Chapter of ASTD also in June.
In August, I’m off to Madison Wisconsin to keynote the Annual Conference on Distance Teaching and Learning, as well as running a pre-conference workshop.
There’s more to come:
- The CSTD annual conference in November in Toronto.
- The Metro DC ASTD chapter in November as well.
- Other things still on the bubble; stay tuned!
All of these events have great promise regardless of my participation, and I encourage you to check them out and see if they make sense to you. If you attend one, do introduce yourself (I’m not aloof, just initially shy). Hope to catch up with you somewhere.
Learning Experience Design thru the Macroscope
Our learning experience design is focused, essentially, on achieving one particular learning objective. At the level of curricular design, we are then looking at sequences of learning objectives that lead to aggregate competencies. And these are delivered as punctate events. But with mobile technologies, we have the capability to truly start to deliver what I call ‘slow learning’: delivering small bits of learning over time to really develop an individual. It’s a more natural map to how we learn; the event model is pretty broken. Most of our learning comes from outside the learning experience. But can we do better?
Really, I don’t think we have a handle on designing and delivering a learning experience that is spaced over time, and layered over our real world activities, to develop individuals in micro bits over a macro period of time rather than macro bits over a micro bit of time (which really doesn’t work). We have pieces of the puzzle ( smaller chunks, content models) and we have the tools (individualized delivery, semantics), but putting them together really hasn’t been done yet.
Conceptually, it’s not hard, I reckon. You have more small chunks of content, and more distributed performance model. You couple it with more self-evaluation, and you design a system that is patiently persistent in assisting people and supporting them along. You’d have to change your content design, and provide mechanisms to recognize external content and real performance contexts as learning experiences. You’d want to support lots of forms of equivalency, allowing self-evaluation against a rubric to co-exist with mentor evaluation.
There are some consequences, of course. You’d have to trust the learner, they’d have to understand the value proposition, it’s a changed model that all parties would have to accommodate. On the other hand, putting trust and value into a learning arrangement somehow feels important (and refreshingly different :). The upside potential is quite big, however: learning that sticks, learners that feel invested in, and better organizational outcomes. It’s really trying to build a system that is more mentor like than instructor like. It’s certainly a worthwhile investigation, and potentially a big opportunity.
The point is to take the fact that technology is no longer the limit, our imaginations are. Then you can start thinking about what we would really want from a learning experience, and figure out how to deliver it. We still have to figure out what our design process would look like, what representations we would need to consider, and our associated technology models, but this is doable. The possibility is now well and truly on the table, anyone want to play? I’m ready to talk when you are.
Quinnovation ‘Down Under’
I’d been hoping this would happen, and now it has: I’ll be going back to Australia to speak in May (lived there for seven years, am a naturalized Aussie citizen as well as a Yank, er, US native). I’ll be at The Australasian Talent Conference May 25-26, and running a couple of pre-conference workshops on the 24th. It has a reputation as a good conference, and has had lively participation before. Having a major hand is Kevin Wheeler, of Global Learning Resources and the Future of Talent Institute, so there are good reasons to believe it’s top-notch.
Mobile learning and performance technology strategy are the topics of my two pre-conference workshops . I’ll also be presenting a concurrent session with Professor Sara de Freitas on the role of serious games in Talent Management. Finally, I’ll be running a General Session on Social Networks for Talent Management.
If you’re thinking about attending, they’ve let me offer a 10% discount if you use the code ‘CQ11’.
Also, I’ve some calendar space before and after. While the conference is in Sydney, it’s not too hard to get to Melbourne, Brisbane, and anywhere else in Oz, or even NZ. And it’s much less dear than bringing me all the way across the pond. However, I need to make arrangements soon, so let’s start talking now.
Here’s hoping I see you in Sydney or nearby. Cheers!