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Clark Quinn’s Learnings about Learning

Better Learning in the Real World

24 September 2014 by Clark 3 Comments

I tout the value of learning science and good design.  And yet, I also recognize that to do it to the full extent is beyond most people’s abilities.  In my own work, I’m not resourced to do it the way I would and should do it. So how  can we strike a balance?  I believe that we need to use  smart heuristics instead of the full process.

I have been  talking to a few  different people recently who basically  are resourced to do it the right way.  They talk about getting the  right  SMEs (e.g. with sufficient depth to develop models), using a cognitive task analysis process to get the objectives, align the processing activities to the type of learning objective, developing appropriate materials and rich simulations, testing the learning  and using  feedback to refine the product, all before final release.  That’s great, and I laud them.  Unfortunately, the cost to get a team capable of doing this, and the time schedule to do it right, doesn’t fit in the situation I’m usually in (nor most of  you).  To be fair, if it really matters (e.g. lives depend on it or you’re going to sell it), you really do need to do this (as medical, aviation, military training usually do).

But what if you’ve a team that’s not composed of PhDs in the learning sciences, your development resources are tied to the usual tools, your budgets far more stringent, and schedules are likewise constrained? Do you have to abandon hope?  My claim is no.

Law of diminishing returns curveI believe that a smart, heuristic approach is plausible.  Using  the typical ‘law of diminishing returns’ curve (and the shape of this curve is open to debate), I  suggest that it’s plausible that there is a sweet spot of design processes that gives you an high amount of value for a pragmatic investment of time and resources.  Conceptually, I believe you can get good outcomes with some steps that tap into the core of learning science without following the letter.  Learning is a probabilistic game, overall, so we’re taking a small tradeoff in probability to meet real world constraints.

What are these steps? Instead of doing a full cognitive task analysis, we’ll do our best guess of meaningful activities before getting feedback from the SME.  We’ll switch the emphasis from knowledge test to mini- and branching-scenarios for practice tasks, or we’ll have them take information resources and use them to generate work products (charts, tables, analyses) as processing.  We’ll try to anticipate the models,  and ask for misconceptions & stories to build in.    And we’ll align pre-, in-, and post-class activities in a pragmatic way.  Finally,  we’ll do a learning equivalent of heuristic evaluation, not do a full scientifically valid test, but we’ll run it by the SMEs and fix their (legitimate) complaints, then run  it with  some students and fix the observed  flaws.

In short, what we’re doing here are   approximations to the full process that includes some smart guesses instead of full validation.  There’s not the expectation that the outcome will be as good as we’d like, but it’s going to be a lot better than throwing quizzes on content. And we can do it with a smart team that aren’t learning scientists  but are informed, in a longer but still reasonable schedule.

I believe we can create transformative learning under real world constraints.  At least, I’ll claim this approach is far more justifiable than the too oft-seen approach of info dump and knowledge test. What say you?

Learning in 2024 #LRN2024

17 September 2014 by Clark 1 Comment

The eLearning Guild is celebrating it’s 10th year, and is using the opportunity to reflect on what learning will look like 10 years from now.  While I couldn’t participate in the twitter chat they held, I optimistically weighed in: “learning in 2024 will look like individualized personal mentoring via augmented reality, AI, and the network”.  However, I thought I would elaborate in line with a series of followup posts leveraging the #lrn2024 hashtag.  The twitter chat had a series of questions, so I’ll address them here (with a caveat that our learning really hasn’t changed, our wetware hasn’t evolved in the past decade and won’t again in the next; our support of learning is what I’m referring to here):

1. How has learning changed in the last 10 years (from the perspective of the learner)?

I reckon the learner has seen a significant move to more elearning instead of an almost complete dependence on face-to-face events.  And I reckon most learners have begun to use technology in their own ways to get answers, whether via the Google, or social networks like FaceBook and LinkedIn.  And I expect they’re seeing more media such as videos and animations, and may even be creating their own. I also expect that the elearning they’re seeing is not particularly good, nor improving, if not actually decreasing in quality.  I expect they’re seeing more info dump/knowledge test, more and more ‘click to learn more‘, more tarted-up drill-and-kill.  For which we should apologize!

2.  What is the most significant change technology has made to organizational learning in the past decade?

I reckon there are two significant changes that have happened. One is rather subtle as yet, but will be profound, and that is the ability to track more activity, mine more data, and gain more insights. The ExperienceAPI coupled  with analytics is a huge opportunity.  The other is the rise of social networks.  The ability to stay more tightly coupled with colleagues, sharing information and collaborating, has really become mainstream in our lives, and is going to have a big impact on our organizations.  Working ‘out loud’, showing our work, and working together is a critical inflection point in bringing learning back into the workflow in a natural way and away from the ‘event’ model.

3.  What are the most significant challenges facing organizational learning today?

The most significant change is the status quo: the belief that an information oriented event model has any relationship to meaningful outcomes.  This plays out in so many ways: order-taking for courses, equating information with skills, being concerned with speed and quantity instead of quality of outcomes, not measuring the impact, the list goes on.   We’ve become self-deluded that an LMS and a rapid elearning tool means you’re doing something worthwhile, when it’s profoundly wrong.  L&D needs a revolution.

4.  What technologies will have the greatest impact on learning in the next decade? Why?

The short answer is mobile.  Mobile is the catalyst for change. So many other technologies go through the hype cycle: initial over-excitement, crash, and then a gradual resurgence (c.f. virtual worlds), but mobile has been resistant for the simple reason that there’s so much value proposition.  The cognitive augmentation that digital technology provides, available whenever and wherever you are clearly has benefits, and it’s not courses!  It will naturally incorporate augmented reality with the variety of new devices we’re seeing, and be contextualized as well.  We’re seeing a richer picture of how technology can support us in being effective, and L&D can facilitate these other activities as a way to move to a more strategic and valuable role in the organization.  As above, also new tracking and analysis tools, and social networks.  I’ll add that simulations/serious games are an opportunity that is yet to really be capitalized on.  (There are reasons I wrote those books :)

5.  What new skills will professionals need to develop to support learning in the future?

As I wrote  (PDF), the new skills that are necessary fall into two major categories: performance consulting and interaction facilitation.  We need to not design courses until we’ve ascertained that no other approach will work, so we need to get down to the real problems. We should hope that the answer comes from the network when it can, and we should want to design performance support solutions  if it can’t, and reserve courses for only when it absolutely has to be in the head. To get good outcomes from the network, it takes facilitation, and I think facilitation is a good model for promoting innovation, supporting coaching and mentoring, and helping individuals develop self-learning skills.  So the ability to get those root causes of problems, choose between solutions, and measure the impact are key for the first part, and understanding what skills are needed by the individuals (whether performers or mentors/coaches/leaders) and how to develop them are the key new additions.

6.  What will learning look like in the year 2024?

Ideally, it would look like an ‘always on’ mentoring solution, so the experience is that of someone always with you to watch your performance and provide just the right guidance to help you perform in the moment and develop you over time. Learning will be layered on to your activities, and only occasionally will require some special events but mostly will be wrapped around your life in a supportive way.  Some of this will be system-delivered, and some will come from the network, but it should feel like you’re being cared for  in the most efficacious way.

In closing,  I note that, unfortunately,my Revolution book and the Manifesto were both driven by a sense of frustration around the lack of meaningful change in L&D. Hopefully, they’re riding or catalyzing the needed change, but in a cynical mood I might believe that things won’t change near as much as I’d hope. I also remember a talk (cleverly titled:  Predict Anything but the Future  :) that said that the future does tend  to come as an informed basis would predict  with an unexpected twist,  so it’ll be interesting to discover what that twist will be.

On the Road Fall 2014

16 September 2014 by Clark Leave a Comment

Fall always seems to be a busy time, and I reckon it’s worthwhile to let you know where I’ll be in case you might be there too! Coming up are a couple of different  events that you might be interested in:

September 28-30 I’ll be at the Future of Talent retreat   at the Marconi Center up the coast from San Francisco. It’s a lovely spot with a limited number of participants who will go deep on what’s coming in the Talent world. I’ll be talking up the Revolution, of course.

October 28-31 I’ll be at the eLearning Guild’s  DevLearn in Las Vegas (always a  great event; if you’re into elearning you  should be there).  I’ll be running a Revolution workshop  (I believe there are still a few spots), part of  a mobile panel, and talking  about how we are going about addressing the challenges of learning design at the Wadhwani Foundation.

November 12-13 I’ll be part of the mLearnNow event in New Orleans (well, that’s what  I call it, they call it LearnNow mobile blah blah blah ;).  Again, there are some slots still available.    I’m honored to be co-presenting with  Sarah Gilbert and Nick Floro  (with Justin Brusino pulling strings in the background), and we’re working hard to make sure it should be a really great deep dive into mlearning.  (And,  New Orleans!)

There may be one more opportunity, so if anyone in Sydney wants to talk, consider Nov 21.

Hope to cross paths with you at one or more of these places!

Kris Duggan #LnDMeetup Gamification Mindmap

28 August 2014 by Clark Leave a Comment

Kris Duggan spoke on gamification at the Bay Area Learning Design & Technology MeetUp. He talked about some successes at his Badging role and then his new initiative bringing gamification more intrinsically into organizations. He proposed five Goal Science rules that resonated with other principles I’ve heard for good organizations.

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Vale Joe Miller

27 August 2014 by Clark 1 Comment

This is a name you’re not likely to know, but I can’t let his passing go without comment.  Joe was an intensely private person who had a sizable  impact on the field of technology in learning, and I was privileged to know him.

I met Joe when my colleague Jim “Sky” Schuyler, who had hired for my first job out of college, subsequently dragged me back from overseas to work for him at a new company: Knowledge Universe Interactive Studios (KUIS).  I’d stayed in touch with Sky over the years, and I was looking to come back at the same time he had been hired to lead KUIS’s work to be an ISP for the KU companies, but also to create a common platform.  I was brought on board to lead the latter initiative.

To make a long story short, initially I reported to Sky, but ultimately he moved on and I began to report to the CEO, Joe, directly.  Sky had said that he liked working for people smarter than himself, and if indeed Joe was such this was quite the proposition, as Sky was not only a Northwestern PhD but a wise colleague in many ways. He’d been a mentor and friend as well as a colleague, and if Sky (reticent as he is) thought highly of Joe, this was high praise indeed.

I got to know Joe slowly. He was quite reserved  not only personally but professionally, but he did share his thinking.  It quickly became clear that not only did he have the engineering chops of a true techy, he also had the strategic insight of an visionary executive.  What I learned more slowly was that he was not just a natural leader, but a man with impeccable integrity and values.

I found out that he’d been involved with Plato via his first job at Battelle, and was suitably inspired to start a company supporting Plato. He moved  to the Bay Area to join Atari, and  subsequently was involved with Koala Technologies, which created  early PC (e.g. Apple) peripherals.  His trajectory subsequently covered gaming as well as core technology, eventually ending up at Sega before he convinced the KU folks to let him head up KUIS.  He seemed to know everyone.

More importantly, he had the vision to understand system and infrastructure, and barriers to same. He was excited about Plato as a new capability for learning. He supported systems at Koala for new interface devices. He worked to get Sega to recognize the new landscape.  In so many ways he worked behind the scenes to enable new experiences, but he was never at the forefront of the public explanation, preferring to make things happen at the back end (despite the fact that he was an engaging speaker: tall, resonant voice, and compelling charisma).

In my short time to get to know him, he shared his vision on a learning system that respected who learners were, and let me shape a team that could (and did) deliver on that vision.  He fought to give us the space and the resources, and asked the tough questions to make sure we were focused. We got a working version up and running before the 2001 crash.

He continued to have an impact, leading some of the major initiatives of Linden Labs as they went open source and met some challenging technical issues  while negotiating cultural change to take down barriers.  He ended up at SportVision, where he was beginning to help them understand they were not about information, but insight.  Unfortunately, I didn’t have much view  into what was happening there, as it was proprietary and Joe was, as I said, private.

Joe served as a mentor for me.  I found him to have deep values, and under his austere exterior he exemplified values of humanity and compassion.  I was truly grateful when I could continue to meet him regularly and learn from him as he expressed true interest as well as sharing his insights.

He was taken from us too early, and too quickly.  He fought a tough battle at the end, but at least was surrounded by the love of his life and their children as they passed.  Rest in Peace.

Update: there’s a memorial site for Joe, http://www.josephbmilleriii.com where you can leave thoughts, view pictures, and more.  RIP.

Resources before courses

3 July 2014 by Clark Leave a Comment

In the course of answering a question in an interview, I realized a third quip to complement two recent ones. The earliest one (not including my earlier ‘Quips‘) was “curation trumps creation”, about how you shouldn’t spend the effort to create new resources if you’ve already got them.  The second one was “from the network, not your work”, about how if your network can have the answer, you should let it.  So what’s this new one?

While I’ve previously argued that good learning design shouldn’t take longer, that was assuming good design in the first place: that you did an analysis, and concept and example design and presentation, and practice, not just dumping a quiz on top of content.  However, doing real design, good or bad,  should take time.  And if it’s about knowledge, not skills, a course doesn’t make sense. In short, doing courses should be reserved for when they are  really needed.

Too often, we’re making courses  trying to get knowledge into people’s heads, which usually isn’t a good idea, since our brains aren’t good at remembering rote information.  There are times when it’s necessary, rarely  (e.g. medical vocabulary), but we resort to that solution too often as course tools are our only hammer.  And it’s wrong.

We  should be trying to put information in the world, and reserve the hard work of course building when it’s proprietary skills sets we’re developing. If someone else has done it, don’t feel like you have to use your resources to do it  again, use your resources to go meet other needs: more performance support, or facilitating cooperation and communication.

So, for both principled and pragmatic reasons, you should be looking to resources as a solution before you turn to courses. On principle, they meet different needs, and you shouldn’t use the course when (most) needs can be met with resources. Pragmatically, it’s a more effective use of  your  resources: staff, time, and money.

#itashare

Karen McGrane #mLearnCon Keynote Mindmap

25 June 2014 by Clark Leave a Comment

Karen McGrane evangelized good content architecture (a topic near to my heart), in a witty and clear keynote. With amusing examples and quotes, she brought out just how key it is to move beyond hard wired, designed content and start working on rule-driven combinations from structured chunks. Great stuff!

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Larry Irving #mLearnCon Keynote Mindmap

24 June 2014 by Clark Leave a Comment

Larry Irving kicked off the mLearnCon with an inspiring talk about the ways in which technology can disrupt education. His ideas about VOOCs and nanodegrees were intriguing, and wish he’d talked more about adaptive learning. A great kickoff to the event.

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THE Social Learning Handbook

23 June 2014 by Clark 1 Comment

I’ve been a fan of Jane Hart since I met her through Jay Cross and we joined together in the ITA (along with colleagues Harold Jarche and Charles Jennings). And I’d looked at the previous edition of her Social Learning Handbook, so it was on faith that I endorsed the new edition. So I took a deeper look recently, and my faith is justified; this is a great resource!

Jane has an admirable ability to cut through complex concepts and make them clear. She cites the best work out there when it is available, and comes with her own characterizations when necessary. The concepts are clear, illustrated, and comprehensible.

This isn’t a theoretical treatment, however. Jane has pragmatic checklists littered throughout as well as great suggestions. Jane is focused on having you succeed. Practical guidance underpins all the frameworks.

I’m all the more glad I recommended this valuable compendium. If you want to tap into the power of social learning, there is no better guide.

From the network, not your work

19 June 2014 by Clark 1 Comment

Too often, Learning & Development (L&D) is looking to provide  all the answers.  They work to get the information from SMEs, and create courses around it.  They may also create performance support resources as well. And yet there are principled and pragmatic reasons why this doesn’t make sense.  Here’s what I’m thinking.

On principle, the people working closest to the task are likely to be the most knowledgeable about it.  The traditional role of information from the SME has been to support producing quality outputs, but increasingly there are tools that let the users create their own resources easily.  The answer can come in the moment from people connected by networks, not having to go through an explicit process.  And, as things are becoming more ambiguous and unique, this makes the accuracy to the context more likely as workers share their contexts and get targeted responses.

This doesn’t happen without facilitation. It takes a culture where sharing is valued, where people are connected, and have the skills to work well together.  Those are roles L&D can, and should, play.  Don’t assume that the network will be viable to begin with, or that people know how to work and play well together. Also don’t assume that they know how to find information on their own. The evidence is that these are skills that need to be developed.

The pragmatic reasons are those about how L&D has to meet more needs without resources.  If people  can self-help, L&D can invest resources elsewhere.  I suggest that curation trumps creation, in that finding the answer is better than creating it, if possible.

When I talk about these possibilities, one of the reliable responses is “but what if they say the wrong thing?”  And my response is that the network becomes self-correcting.  Sure, networks require nurturing until they reach that stage, but again it’s a role for L&D.  Initially, someone may need to be scrutinizing what comes through, and extolling experts to keep it correct, but eventually the network, with the right culture, support, and infrastructure, becomes a self-correcting and sustaining resource.

Work so that performers get their answers from the network, not from your work.  When possible, of course.

#itashare

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