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Clark Quinn’s Learnings about Learning

Getting Revolutionary: LC Big Q

3 April 2009 by Clark 1 Comment

The Learning Circuits’ Blog Big Question of the Month is whether and how get ‘unstuck’, when you’ve got a lot to offer and it’s well beyond what they expect you to do in your job.

This actually resonates with two separate things, some thoughts around ‘being revolutionary’, and a previous post based upon a similar complaint that triggered this month’s question (must be a lot of understandable angst out there).   The previous post was about trying to meet unreasonable expectations, and the individual wasn’t getting the support they needed to do the job the way it should be done.   Similarly the big question was triggered by someone knowing what should be done but feeling trapped.

The thread that emerges, for me, is that training departments can’t keep operating in the same old way, despite the fact that formal instruction doesn’t have to die (just improve).   Incrementalism isn’t going to be enough, as optimal execution is going to be just to stay in the game, and the competitive advantage will be the ability to innovate new value to offer.   It’s just too easy to copy a successful product or service, and the barriers to entry aren’t high enough to prevent competition.   You never know when a viral or chaotic event will give someone a marketing advantage, so you’ve got to keep moving.

Trying to keep to the status quo, or slowly expand your responsibility is going to fail, as things are moving too quickly. You have to seize the responsibility now to take on the full suite of performance elements: job aids, portals, social learning, content and knowledge management, and more, and start moving.   It still has to be staged, but it’s a perspective shift that will move you more strategically and systemically towards empowering your organization.

And back to the tactics, what do you do when your clients (internal or external) aren’t pushing you for more and better?   Show them the way.   While I’ve learned that conceptual prototypes don’t always work (some folks can’t get beyond the lack of polish, even when you’re just showing the proof of concept), try and mock up what is on offer, and talk them through it. Help them see why it’s better.   Do a back of the envelope calculation about how it’s better.   Bring in all the factors: outcomes, performance, engagement, learner experience, whatever it takes.

Then, if they don’t want it, do your best within the constraints to do it anyway (write better objectives, practice, etc. even if they won’t appreciate it), and live with what you can do.   And, truly, if you’re capable of more (not more work, better/smarter work), and it’s on offer but continually not accepted, it probably is time to move on.   Don’t give in, keep up the fight for better learning, your learners need it!

A positive direction

23 March 2009 by Clark 2 Comments

After having been on the board of a not-for-profit (NFP) for several years, essentially because they’re in education and weren’t using technology, we’re finally seeing some progress.   An update call today with their internal IT strategy team had me finally feeling like we’d turned the corner.

It’s taken several steps, as just advocating wasn’t enough.   While I had to educate some of the board, they were supportive enough, but it wasn’t enough to penetrate the leadership of the NFP.   An outside initiative that would’ve made significant progress didn’t occur, but raised enough awareness that things got easier.   Along the way, several initiatives were started, but lost focus and died.

The final step was the Board finally choosing to have, as one of it’s standing committees, an IT Committee.   For obvious sins, I chair the Board’s IT committee, and raised the NFP’s awareness that the Board was serious. Finally, the Board’s IT committee asked the NFP to create an IT Strategy, and that catalyzed effective action.   It took some work to get them to identify what an IT strategy should be (despite resources like TechSoup, though their original good document disappeared), but led to them hiring a key person, and things have really turned around.

A team of young folks along with the existing IT staff, savvy and scattered around the NFP have been selected to lead the initiative.   They’re thinking strategically now, and today on the phone talked about the success one portal is having, about their three phase plan to redevelop the website and IT infrastructure, and their thinking about how to leverage technology more effectively.

I really felt that they’re finally pulling a) together and b) in the right direction.   I can’t take credit for it happening, but I reckon I played a role in catalyzing the work and in coaching the direction, and it’s wonderful to see the outcomes.   It’s been frustrating at times as it seems to have taken so long, but my learning is that these things take time when you don’t have direct control.

The nice thing is that the culture of the NFP is positive and supportive of learning, it’s just that they’ve been so successful with the old model that it’s hard to see a need to change.   But change happens, and fortunately it’s happening here, now.

There’ll be some missteps, undoubtedly, and some waste of effort, but I do believe they’re on the right path. Now, to get the Board to start using IT more effectively…

Cultural success

21 March 2009 by Clark Leave a Comment

I’ve been a wee bit busy this week, engaged on two different initiatives involved in improving what the organizations are doing. The interesting bit was that there were two widely different cultures, and yet each was successful.   How could that be?

Normally, we look at the elements of successful learning cultures as providing safety and reward for contributing, acceptance of diversity, and other dimensions.   It’s easy to imagine that this results in a relatively homogeneous outcome, which, while certainly desirable, might seem bland.   However, the two juxtaposed experiences demonstrated that this is definitely not the case.

In one, there’s definitely a feeling of responsible progress, but it’s a very supportive environment, and while there’s gentle teasing, it’s a very warm and fuzzy place, self-described by the leader.   This leader has some clear ideas, but is very collaborative in getting input in what goals to choose and more so in how to get there.   It’s necessary in the community in which they play, but it works.   People are clear about where they’re going, and feel supported in getting there in reasonable steps.

The other culture is similarly committed to quality, but the leader has a much different personality. Instead of warm and fuzzy, there’s much more attitude and edge.   The comments are more pointed, but it’s even more self-directed than other directed, and is taken as well as given. It’s more lively, probably not quite as ‘safe’, but also probably a bit more fun.   It’s probably more suited to the entrepreneurial nature of the organization than the previous more institutional approach.

Yet both are in continual processes of improvement; in both cases my role was to add the outside knowledge of learning and technology in their self-evaluation.   It’s a pleasure to work with organizations that are serious about improvement, and eager to include the necessary input to get there.

My take-home is that there are lots of different ways organizations can be functional, as well as dysfunctional.   It doesn’t take much more than commitment to move from the latter to the former, and the leader’s style can be different, as long as it’s consistent, appropriate, and successful.   Definitely a nice thing to learn.

Meeting unreasonable needs

20 March 2009 by Clark 3 Comments

I was contacted yesterday by a relatively new ID person, who was in a tough spot.   This person understood the principles of Tony Karrer’s “Before You Ask” post, as the situation was well laid out.   Some help was asked for (clearly no expectation other than, perhaps, a thoughtful reply; the circumstances were quite clear).

The situation is that this person is the support for an LMS across multiple geographic locations.   The ID was hired to do ‘training’ on the system, but access to SMEs is limited at beast, the uses in the different contexts were different enough that a course model isn’t a viable solution, yet this person wasn’t clear on what alternatives to take: “I am beginning to think that the position is flawed in its design.”

For what it’s worth, here’s what I replied (slightly modified for clarity and anonymity):

First, I’d offer a pointer to John Carroll’s minimalist instruction (via “The Nurnberg Funnel”).   He taught a word processing system via a set of cards that trumped the instructionally designed manual by focusing on the learners’ existing knowledge and goals.   It’d be one way to ‘teach photography’ instead of ‘the camera’.

Of course, I also recommend teaching ‘the model’, not the software *nor* the task. That is, what is the LMS’s underlying model, and how does it lead you to predict how to do x, y, and z.   If you can teach the model, and through a couple of examples and practice get them to be able to infer how to do other tasks, you’ve minimized ‘training’ and maximized their long-term success.   Your lack of access to SMEs means you have to become one, however, I reckon.   Doing good ID does mean more responsibility on the designer in any case.   Sorry.

On top of either approach (common tasks, or model-based learning) consider that your role is to put out some basic materials (don’t think training, think job aids), and then serve as a ‘consultant’.   Have them come to you to ask how to do things, and either create FAQ’s or more job aids, depending on their need and your assessment of the value proposition in either.   So don’t think your only solution is ‘training’.

Also consider gestating a ‘community’ to surround your wiki, and grow it into a self-help resource that people can get into to the level they can handle.   Have discussion board where people can post questions. You’ll be busy at first, but if they find value, it can grow to be self-sustaining.   People will often self-help, if it’s easy enough.

BTW, another organization had some success many years ago starting with a central office, bringing in and training local ‘champions’ who gradually moved the locus of responsibility back to their unit.   Of course, they got buy-in to do so, but you might try to work with your early adopters and help them become the local resources.

Overall, don’t try to accomplish everything with ‘the course’, but look to the broader range of performance ecosystem components (if you’ve followed my blog, you know I’m talking job aids, ecommunity, etc) and balance your efforts appropriately.

The response was that this was, indeed, helpful.   I feel for the person in the situation of having to do a particular role when the ‘received wisdom’ about how to do it is at odds with what really is useful, and is underresourced to boot. A too-frequent situation, and probably not decreasing, sigh.   But taking the broader performance perspective is a useful framework I also found useful in another recent engagement, professional development for teachers.   Don’t just worry about getting them the basics, and develop them as practitioners, even into experts, as well.   Moreover, help them help themselves!

This is just the type of situation where taking a step back and looking at what is being done can yield ways to rethink, or even just fine-tune the approach.   I typically find that it’s the case that there *are* such opportunities, and it’s an easy path to better outcomes.   Of course, I also find that years of experience and a wealth of relevant frameworks makes that easier ;).   What is your experience in adapting to circumstances and improving situations?

elearning, strategically

12 March 2009 by Clark 3 Comments

elearningvaluenet.jpgWhile I’ve lots more to say, I put a short version of my vision of elearning strategy in Michael Allen’s 2009 e-Learning Annual.   It’s about both getting the individual elements right, and establishing the connections between the elements to achieve synergy, not irrelevance (or worse).

This doesn’t include assessments, action plans, or more (I’m planning that for my pre-conference workshop on strategy at ASTD’s International Conference & Exposition), but it does lay out some of the reasoning and history behind the approach, the elements and some of the ways they go right (and wrong), and why they need to be tied together.

The whole book has a wonderful collection of articles.   It includes authors like Jay Cross, Karl Kapp, Lance Dublin, Bob Mosher, Ruth Colvin Clark, Marc Prensky, Saul Carliner & Margaret Driscoll, just to mention the ones I’ve met.   And important topics like Appreciative Inquiry, Performance Support, ROI, implementation, the value of research for design, virtual world design, and more.   It’s a great collection, and recommended.

However, I did want to make my chapter available, and am happy to say that I’ve done so. You can download the article (PDF).   I’d welcome your thoughts and feedback.

A wee bit o’ experience…

11 March 2009 by Clark 1 Comment

A personal reflection, read if you’d like a little insight into what I do, why and what I’ve done.

Reading an article in Game Developer about some of the Bay Area history of the video game industry has made me reflective.   As an undergrad (back before there really were programs in instructional technology) I saw the link between computers and learning, and it’s been my life ever since.   I designed my own major, and got to be part of a project where we used email to conduct classroom discussion, in 1978!

Having called all around the country to find a job doing computers and learning,   I arrived in the Bay Area as a ‘wet behind the ears’ uni graduate to design and program ‘educational’ computer games.   I liked it; I said my job was making computers sing and dance.   I was responsible for FaceMaker, Creature Creator, and Spellicopter (among others) back in 81-82.   (So, I’ve been designing ‘serious games’, though these were pretty un-serious, for getting close to 30 years!)

I watched the first Silicon Valley gold rush, as the success of the first few home computers and software had every snake oil salesman promising that they could do it too.   The crash inevitably happened, and while some good companies managed to emerge out of the ashes, some were trashed as well.   Still, it was an exciting time, with real innovation happening (and lots of it in games; in addition to the first ‘drag and drop’ showing up in Bill Budge’s Pinball Construction Set, I put windows into FaceMaker!).

I went back to grad school for a PhD in applied cog sci (with Don Norman), because I had questions about how best to design learning (and I’d always been an AI groupie :).   I did a relatively straightforward thesis, not technical but focused on training meta-cognitive skills, a persistent (and, I argue, important) interest.   I looked at all forms of learning; not just cognitive but behavioral, ID, constructivist, connectionist, social, even machine learning.   I was also getting steeped in applying cognitive science to the design of systems, and of course hanging around the latest/coolest tech.   On the side, I worked part-time at San Diego State University’s Center for Research on Mathematics and Science Education working with Kathy Fischer and her application SemNet.

My next stop was the University of Pittsburgh’s Learning Research & Development Center for a post-doctoral fellowship working on a project about mental models of science through manipulable systems, and on the side I designed a game that exercised my dissertation research on analogy (and published on it).   This was around 1990, so I’d put a pretty good stake in the ground about computer games for deep thinking.

In 1991 I headed to the Antipodes, taking up a faculty position at UNSW in the School of Computer Science, teaching interface design, but quickly getting into learning technology again.   I was asked, and I supervised a project designing a game to help kids (who grow up without parents) learn to live on their own. This was a very serious game (these kids can die because they don’t know how to be independent), around 1993.   As soon as I found out about CGIs (the first ‘state’-maintaining technology) we ported it to the web (circa 1995), where you can still play it (the tech’s old, but the design’s still relevant).

I did a couple other game-related projects, but also experimented in several other areas.   For one, as a result of looking at design processes,   I supervised the development of a web-based performance support system for usability, as well as meta-cognitive training and some adaptive learning stuff.

I joined a government-sponsored initiative on online learning, determining how to run an internet university, but the initiative lost out to politics.   I jumped to another, and got involved in developing an online course that was too far ahead of the market (this would be about 1996-1997).   The design was lean, engaging, and challenging, I believe (I shared responsibility), and they’re looking at resurrecting it now, more than 10 years later!   I returned to the US to lead an R&D project developing an intelligent learning system based on learning objects that adapted on learner characteristics (hence my strong opinions on learning styles), which we got up and running in 2001 before that gold rush went bust.   Since then, I’ve been an independent consultant.

It’s been interesting watching the excitement around serious games.   Starting with Prensky, and then Aldrich, Gee, and now a deluge, there’s been a growing awareness and interest; now there are multiple conferences on the topics, and new initiatives all the time.   The folks in it now bring new sensibilities, and it’s nice to see that the potential is finally being realized. While I’ve not been in the thick of it, I’ve quietly continued to work, think, and write on the issue (thanks to clients, my book, and the eLearning Guild‘s research reports).   Fortunately, I’ve kept from being pigeonholed, and have been allowed to explore and be active in other areas, like mobile, advanced design, performance support, content models, and strategy.

The nice thing about my background is that it generalizes to many relevant tasks: usability and user experience design and information design are just two, in addition to the work I cited, so I can play in many relevant places, and not only keep up with but also generate new ideas.   My early technology experience and geeky curiosity keeps me up on the capabilities of the new tools, and allows me to quickly determine their fundamental learning capabilities.   Working on real projects, meeting real needs, and ability to abstract to the larger picture has given me the ability to add value across a range of areas and needs.   I find that I’m able to quickly come in and identify opportunities for improvement, pretty much without exception, at levels from products, through processes, to strategy.   And I’m less liable to succumb to fads, perhaps because I’ve seen so many of them.

I’m incredibly lucky and grateful to be able to work in the field that is my passion, and still getting to work on cool and cutting edge projects, adding value.   You’ll keep seeing me do so, and if you’ve an appetite for pushing the boundaries, give me a holler!

What it takes

3 March 2009 by Clark Leave a Comment

Over at the TogetherLearn site, I’ve added a post about ‘what it takes‘.   I guess it’s the ‘how do we make this work’ in me, but I wanted to wrap some concrete definition about their ‘the future of   the training department‘.   I very much agree with their view, but was concerned it could be viewed as too difficult.

Note that they are largely talking about a move to a self-help environment, as I discussed in my last post on the training department of the future.   I reckon, however, that a truly deep revisit and rethink will look at formal learning, portals, content governance and more, as well as the social learning component.   Still, the process is largely the same, it’s just that the scope is larger.   Just doing the social component, however, is likely to be the best short-term investment to get large benefits from a small step.

Realize that the roadmap isn’t going to be as specific as might be desired, but it helps to take an objective look from an experienced perspective and at least line up some near-term goals as well as some long-term desires, and figure out some steps that will take you there.   I can’t see an alternative, can   you?

Workplace Learning in 10 years?

2 March 2009 by Clark 3 Comments

This month’s Learning Circuit’s blog Big Question is “What will workplace learning look like in 10 years”.   Triggered by Jay & Harold’s post and reactions (and ignoring my two related posts on Revisiting and Learning Design), it’s asking what the training department might look like in 10 years.   I certainly   have my desired answer.

Ideally, in 10 years the ‘training department’ will be an ‘organizational learning’ group, that’s looking across expertise levels and learning needs, and responsible for equipping people not only to come up to speed, but to work optimally, and collaborate to innovate.   That is, will be responsible for the full performance ecosystem.

So, there may still be ‘courses’, though they’ll be more interactive, more distributed across time, space, and context.   There’ll be flexible customized learning paths, that will not only skill you, but introduce you into the community of practice.

Learning/Information/Experience DesignHowever, the community of practice will be responsible for collaboratively developing the content and resources, and the training department will have morphed into learning facilitators: refining the learning, information, and experience design around the community-established content, and also facilitating the learning skills of the community and it’s members.   The learning facilitators will be monitoring the ongoing dialog and discussions, on the lookout for opportunities to help capture some outcomes, and watching the learners to look for opportunities to develop their abilities to contribute.   They’ll also be looking for opportunities to introduce new tools that can augment the community capabilities, and create new learning, communication, and collaboration channels.

Their metrics will be different, not courses or smile sheets, but value added to the community and it’s individuals, and impact on the ability of the community to be effective.   The skill sets will be different too: understanding not just instructional but information and experience design, continually experimenting with tools to look for new augmentation possibilities, and having a good ability to identify and facilitate the process of knowledge or concept work, not just the product.

10 years from now the tools will have changed, so it may be that some of the tasks can be automated, e.g. mining the nuggets from the informal channels, but design & facilitation will still be key.   We’ll distribute the roles to the tools, leaving the important pattern matching to the facilitators.

At least, that’s what I hope.

Designing Learning

28 February 2009 by Clark 2 Comments

Another way to think about what I was talking about yesterday in revisiting the training department is taking a broader view.   I was thinking about it as Learning Design, a view that incorporates instructional design, information design and experience design.

leiI‘m leery of the term instructional design, as that label has been tarnished with too many cookie cutter examples and rote approaches to make me feel comfortable (see my Broken ID series).   However, real instructional design theory (particularly when it‘s cognitive-, social-, and constructivist-aware) is great stuff (e.g. Merrill, Reigeluth, Keller, et al); it‘s just that most of it‘s been neutered in interpretation.   The point being, really understanding how people learn is critical.   And that includes Cross‘ informal learning.   We need to go beyond just the formal courses, and provide ways for people to self-help, and group-help.

However, it‘s not enough.   There‘s also understanding information design.   Now, instructional designers who really know what they‘re doing will say, yes, we take a step back and look at the larger picture, and sometimes it‘s job aids, not courses.   But I mean more, here.   I‘m talking about, when you do sites, job aids, or more, including the information architecture, information mapping, visual design, and more, to really communicate, and support the need to navigate. I see reasonable instructional design undone by bad interface design (and, of course, vice-versa).

Now, how much would you pay for that? But wait, there‘s more!   A third component   is the experience design.   That is, viewing it not from a skill-transferral perspective, but instead from the emotional view.   Is the learner engaged, motivated, challenged, and left leaving fulfilled?   I reckon that‘s largely ignored, yet myriad evidence is pointing us to the realization that the emotional connection matters.

We want to integrate the above.   Putting a different spin on it, it‘s about the intersection of the cognitive, affective, conative, and social components of facilitating organizational performance.   We want the least we can to achieve that, and we want to support working alone and together.

There‘s both a top-down and bottom-up component to this.   At the bottom, we‘re analyzing how to meet learner needs, whether it‘s fully wrapped with motivation, or just the necessary information, or providing the opportunity to work with others to answer the question.   It‘s about infusing our design approaches with a richer picture, respecting our learner‘s time, interests, and needs.

At the top, however, it‘s looking at an organizational structure that supports people and leverages technology to optimize the ability of the individuals and groups to execute against the vision and mission.   From this perspective, it‘s about learning/performance, technology, and business.

And it‘s likely not something you can, or should, do on your own.   It‘s too hard to be objective when you‘re in the middle of it, and the breadth of knowledge to be brought to bear is far-reaching.   As I said yesterday, what I reckon is needed is a major revisit of the organizational approach to learning.   With partners we‘ve been seeing it, and doing it, but we reckon there‘s more that needs to be done.   Are you ready to step up to the plate and redesign your learning?

Revisiting the Training Department

27 February 2009 by Clark 1 Comment

Harold Jarche and Jay Cross have been talking about rethinking the training department, and I have to agree.   In principle, if there is a ‘training‘ department, it needs to be coupled with a ‘performance‘ department and a ‘social learning‘ department, all under an organizational learning & performance umbrella.

What‘s wrong with a training department?   Several things you‘ll probably recognize: all problems have one answer – ‘a course‘; no relationships to the groups providing the myriad of portals, no relationship to anyone doing any sort of social learning, no ‘big picture‘ comprehension of the organization‘s needs, and typically the courses aren‘t that great either!

To put it another way, it‘s not working for the organizational constituencies.   The novices aren‘t being served because the courses are too focused on knowledge and not skills, aren‘t sufficiently motivating to engage them, and use courses even when job aids would do.   The practitioners are not getting or able to find the information they need, and have trouble getting access to expert knowledge.   And experts aren‘t able to collaborate with each other, and to work effectively with practitioners to solve problems.   Epic fail, as they say.   OK, so that‘s a ‘straw man‘, but I‘ll suggest that it‘s all too frequent.

The goal is a team serving the entire learnscape: looking at it holistically, matching needs to tools, nurturing communities, leveraging content overlap, and creating a performance-focused ecosystem.   I‘ve argued before that such an approach is really the only sustainable way to support an organization.   However, that‘s typically not what we see.

Instead, we tend to see different training groups making courses in their silos, with no links between their content (despite the natural relationships), often no link to content in portals, no systematic support for collaboration, and overall no focus on long-term development of individuals and capabilities.

So, how do we get there from here?   That‘s not an easy answer, because (and this isn‘t just consultant-speak) it depends on where the particular organization is at, and what makes sense as a particular end version, and what metrics are meaningful to the organization.   There are systematic ways to assess an organization (Jay, Harold, and I‘ve drafted just such an instrument), and processes to follow to come up with recommendations for what you do tomorrow, next month, and next year.

The goal should be a plan, a strategy, to move towards the goal.   The path differs, as the starting points are organization-specific. One way to do it is DIY, if you‘ve got the time; it‘s cheaper, but more error-prone.   The fast track is to bring in assistance and take advantage of a high-value, lightweight infusion of the best thinking to set the course.   No points for guessing my recommendation.   But with the economic crisis and organizational ‘efficiencies‘, can you afford to stick to the old ineffective path?

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