Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Marketing & Learnlets

29 March 2006 by Clark Leave a Comment

In the ‘about‘ page (to the right there), I mention the other meaning of learnlets besides my learning on learnings. That is, little interactive applications that can teach you something specific.

I think that there is a considerable opportunity in marketing for such learnlets. Good marketing is, really, customer education. What, then, would be the possible applications of learnlets?

Interactive opportunities support several types of mental activities that static content, or even dynamic but passive content don‘t: they let us explore relationships, and make decisions and observe the consequences.

A word on terminology: simulations are models. When we put the simulation in a particular state, and ask someone to achieve a different, goal, state, and wrap a story about why we‘re doing that, I call it a scenario. When we tune that interaction to get an experience of what I call engagement, I call it a game. Let‘s consider each separately. On the topic of terminology, I may use learner or customer, in this case they are interchangeable.

A simulation lets us explore relationships. This can be good for understanding, but it requires a self-directed learner looking to gain knowledge. A product simulation, for instance, might let a learner interested in a particular device‘s capabilities, play and determine whether the feature set or control system is sufficient.

In many cases, however, the learner may not know have a goal to learn what it is you think they should know. Then, you need a scenario, where you set up a storyline that provides a plausible setting and a meaningful goal. In the course of achieving the goal the learner will need to understand the principles behind the correct decision.

Of course, based upon the framework in Engaging Learning: Designing e-Learning Simulation Games (chapters 2-4), we really want a game, not just a scenario. That is, we want to tune the experience to get engagement rather than just the necessary decision. That is, we want to ensure challenge is at the optimal level, we have thematic coherence, multiple choices enacted through appropriate action mechanisms and consequences made manifest through appropriate feedback, etc.

Here we might have them understand why a particular suite of knowledge is necessary (e.g. selling skill sets such as negotiation or project management), why the particular features are desirable (why you do want ABS brakes), or tradeoffs between different versions.

I’m writing up these notes since someone’s asked what might be the applications of learnlets, and I’d love to have your thoughts.

Emotional article

23 March 2006 by Clark Leave a Comment

Gamasutra’s got an article worth reading on emotion in games; I particularly like the point about mixing up different types of fun. I promote ‘hard fun’, being the term I use to talk about the correct mix of challenge but this needs to be balanced. Check it out.

Some times you just can’t win…

22 March 2006 by Clark 1 Comment

So I’m at a client site, and talking about their client. I worked hard with my client to develop a document detailing the enhanced learning design we wanted to implement on the behalf of the secondary client, well justified in cognitive science, detailed about use of media, specifying lean and punchy prose, etc., all the stuff everyone from Michael Allen to myself suggests is necessary to make traditional instructional design work for elearning. Which the secondary client agreed to and signed off on.

So, of course, this time I hear a story about how this secondary client took some draft content, ripped out the instructionally designed prose, and dumped in a bunch of technical material; not written for reading on the screen, using too much jargon, and so on. Of course, my client pointed out that this material violated the design guidelines, was inappropriate, etc. And the secondary client agreed but insisted it had to be kept in.

There’s a lot of bad instructional design out there, but not all of it is due to bad design, some of it is due to reasons that are political, social, organizational, and who knows what else. Some times, even when you try your best, you just can’t win…

Objectives

20 March 2006 by Clark Leave a Comment

Last summer (at the eLearning Guild’s ID conference), I heard Will Thalheimer talk about two different types of learning objectives. One is the familiar, Mager-style objectives we, as designers, use to guide the development of learning. The other, Will opined, is the objective you present for the learner. He articulated a thought that seemed obvious to me, but fortunately he’s got the data to back it up.

I say fortunately because it’s apparently not obvious to everyone that the objectives in the elearnign experience should be written for the learner! I continue to see objectives that as a learner, would immediately make my eyes glaze over and essentially diminish if not completely eradicate any benefit of the subsequent experience.

So, please, take a look at the objectives, rewrite them so that the learner ‘gets’ why they should care, and make sure you use language appropriate to the learner, not to the marketer or whoever else mires these in ‘bizbuzz’.

Emotional Closure

20 March 2006 by Clark Leave a Comment

Once again I’ve seen a draft scenario, and as soon as the learner makes a wrong choice, the ‘external voice’ comes in and says why it’s wrong. Even before the response from the person you’re talking to (in the scenario)!

Now, this is a storyboard, and I’ve had the chance to provide feedback to the designer, but it’s a bigger problem. I claim that even your multiple choice questions should be written as mini-scenarios (e.g. “your usual customer comes back with a surprisingly low budget on a project you may not have time for anyway, so you…”, instead of “the correct response to a low bid in a situation of high trust and low need is…”), but I want to suggest that whatever their choice is, let it play out in the scenario before the external voice comes in.

The reason is to provide emotional closure on the investment in the scenario before the voice. Yes, this is opinion, as I know of no empirical studies (and would welcome it), but in lieu of data, I’ll stick to my claim. There certainly is all the evidence that the experience matters…

So, please, complete the event before you bring that little voice (“This response could lead to lowering the relationship with the customer, instead…”).

Constructivist contamination

14 March 2006 by Clark Leave a Comment

I think I’ve gotten infected. I’ve always been a fan of the constructivist philosophy (and I’m taking a broad interpretation here, meaning learners actively engaged in guided activities to faciliate developing their own understanding), but more in theory than practice. I’d felt that in the constraints of higher education and industry, where timing is critical, overt constructivism was a luxury for K12.

Last fall, Bobbi Kamil (of Cable in the Classroom fame) suggested to me to, effectively, ‘have faith’, and I recalled that while I’d struggled with the uncertainty my learners had in my project-based assignments (way back when I was teaching at UNSW), at the end they seemed to ‘get it’ better than I’d expected given their struggles.

It was reinforced during my recent attendance at NASAGA’s annual conference last fall, which despite the name (Simulation and Gaming Association) really focuses (at least at the conference) on creating lively learning interactions. Again, at Training 2006, I listened to Meier, one of the gurus of ‘accelerated learning’, and it was all about active learning (ignoring other elements I’d heard of including music, ritual, etc).

And now I’m beginning to thinking differently when I design learning. It’s part and parcel of my approach to game design, but getting mapped out to face to face interactions also (probably the reverse of most folks). As with game design, I suspect it’s a ‘habit of mind’. I’m interested in seeing what effect it has on my own forthcoming workshops!

On principle I want to push it since just as we find it easy to drop down to knowledge presentation in so much of what we do (I’ve just been reviewing some elearning), we also tend to present rather than support discovery. I’ll encourage you to do the same, and let me know what barriers you perceive.

Everything bad *can be* good for you

8 March 2006 by Clark 4 Comments

Yesterday at the Training 2006 conference (sorry for the break, but Disney’s internet plan is too silly, and Sprint’s new upgrade is too restrictive) I heard Stephen Johnson (author of “Everything Bad is Good For You”) make a compelling case for the thinking skills required to successfully play computer games. His argument is that playing such games develops new and necessary skills like systems-thinking and systematicity (both of which I support as curricular items).

I agree that such games require them, but not that they develop them. I cited two data points in a question to him: that there’s much evidence that kids ask around for solutions rather than solving the problems, and normally reflective kids will turn ‘twitch’ in the presence of a computer game. He responded well that they’ll only ask about the tough questions, and (I hope I’m recalling correctly) that there are some concerns about twitch but you can’t succeed well in the complexity of modern games without reflection.

Both true, but they sort of avoid the point. I’m willing to wear that (some) kids will develop such skills, but I also want to suggest that they won’t develop and transfer without support. Parents/mentors have to be involved until we build problem-solving coaching into the games (and we can, but that’s another story).

Understanding game interactions…

2 March 2006 by Clark Leave a Comment

In Gamasutra, Tom Heaton’s come up with a framework for the cycle of interaction between the player and the system. He talks about the player (I keep writing ‘learner’ :) perceiving the system’s response, analyzing the situation, and implementing an action which is then executed, and the game engine calculates a response. He carries it forward as a tool to analyze a game, where if the play experience isn’t sufficient you can use the framework as an way to look for problems.

The problem is, of course, that Don Norman’s ‘Gulfs of Execution and Evaluation’ model does it far better in my opinion (it’s in his Design of Everyday Things book, which is highly recommended). It’s designed to understand the usability of a system so is very cognitively-oriented, and it may not capture the emotional side without some work, but overall it’s richer and consequently more practically useful.

Investing in ourselves

28 February 2006 by Clark 2 Comments

Jay Cross has written a screed that resonates strongly with me. In it, he makes the case for investing in improving learner’s learning and/or thinking abilities, not just their task-related skill-sets.

We’ve argued this before, as part of our meta-learning interest, but it remains cogent (and all too ignored). The point being, and particularly for knowledge workers, that skills about self-learning, about reflecting and problem-solving, are the key in moving forward. Tony O’Driscoll’s pointed out how as you gain more expertise the value of received wisdom diminishes and you’re in a state of continual knowledge development and negotiation of shared understanding.

Well, what if you don’t know how to reflect well? Or to capture the understandings you’ve developed, or how to communicate, or how to negotiate understanding? If you don’t have the necessary skills, your effectiveness is hampered, yet no one’s talking about investing in the effectiveness of the background skills. And if you think that you can just hire people with these skills, or trust them to develop on their own, the evidence is that you’re sadly mistaken.

I’ve been working on how we might use technology to develop these skills as a layer on top of our learning systems, but I think a necessary additional step is explicit acknowledgement of the need, and more concerted efforts on developing these skills. So what are we waiting for?

The NILE conference

20 February 2006 by Clark Leave a Comment

I was reminded about the Narrative in Interactive Learning Environments conference from a brief email exchange, and I have to laud it. I missed the first workshop, but (caveat) was an invited speaker to the second, and have been reviewing the programme submissions as a committee member subsequently.

Set in one of my favorite cities, Edinburgh, Paul Brna (a luminary in the AI & Education community, which really is the best cognitive learning technology group despite the uninviting title) runs a delightful event with a good speaker selection, varied and inspired extra-curricular events, and consequent heady discussion. Held in conjunction with the Edinburgh Festival, it’s an unbeatable combination.

This year I queried the Narrative element in the title (finding it hard to shake people out of ‘telling a story’, I have an aversion to any hint of linearity), and he wisely noted that the user experience is a narrative, even if the design is not, and there is a reason to focus on what the outcome is. Besides, it’s a great acronym…

Consider this a strong recommendation for the conference.

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok