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Clark Quinn’s Learnings about Learning

10 mobile questions

17 May 2011 by Clark 5 Comments

As part of an initiative for ASTD’s upcoming International Conference and Exposition, I was filmed as I responded to 10 questions around mobile (if you’re there, hope to hear how it goes) from Tony Bingham (he came in via conference call). Here is what I wrote up as thoughts before the filming (and then answered spontaneously, but mindful of what I’d written).

1. How do you define mobile learning?

I really think mobile learning is about augmenting the brain wherever and whenever you are, or, as I say “accessorize your brain“.  Yes, you can get into elegant definitions (I like how Judy Brown mentions size, familiarity, and omnipresence), but really it’s about how it’s used.  I advocate not thinking about courses on a phone, but instead about augmenting formal learning and augmenting performance.

2. Why mobile / why now?

I think the reason mobile is becoming ‘hot’ is that the devices are converging and offering powerful capabilities in a small factor, and that mobile devices are now ubiquitous (at least in the developed world, and are at surprising levels in the developing world.  But perhaps most importantly, as I think about it now (and not what I said or wrote originally), is that the space is maturing. We have workable app stores and easy usage.  The power is now out there, and the mechanisms are now there to take advantage of it. When a small company like Google is saying they’re developing for mobile first, something significant is happening.

3. Where is mobile learning having the biggest impact today – how do you see that changing in the future?

Right now, I think the biggest impact is in quick access to needed problem-solutions, whether it’s content, computation, or the right person.  In the future, I expect to see more context sensitivity (e.g. augmented reality).  The opportunity already exists to get information based upon where you are, and I hope we’ll see more, but also support for ‘when’ you are (that is, what you are doing regardless of where it is), and of course the combination of both.

4. How does mobile learning support other types of learning at the organizations with whom you work (e.g., formal learning / social learning)? Has it replaced any other learning modes?

I see mobile learning as providing a way to extend the formal learning in time and space, and while the time one is important, again I think the space one will be come important.  I don’t see mobile learning as a replacement though I think it can spark a useful shift to consider performance support in addition to or in place of formal learning.

5. What impact has mobile learning had on instructional design?

I think that mlearning has had a beneficial impact on instructional design in several ways. For one, it requires minimalism, and that’s good for elearning in general from the perspective of the learner experience.  Second, I think it has emphasized more granularity in design, separating out concepts from examples from practice activities, and that’s beneficial in terms of looking forward to adaptive and personalized systems. Overall, I think it has helped foment a greater emphasis on separating out the content itself from how it’s delivered.

6. From a development perspective – do you think the industry should be focused on apps or the web for mobile learning – do you see this changing in the future?

I don’t think there’s one answer, it’s horses for courses, as they say.  Mobile web currently has a greater reach across platforms, and is easier to develop.  On the other hand, it can have limitations in terms of taking advantage of device-specific capabilities.  And, of course, there is still such dynamism that whatever answer you give now might change between when I write this and you read it.  In the longer term, I hope for a cross-platform development environment that allows production of highly interactive experiences and the delivery can be platform-specific for most devices and then have a web option for other devices.

7. How do you recommend dealing with the various platforms that are currently available – and, what do you consider in making those decisions?

The platform solution depends mightily on many factors: who the audience is, what devices they have, what the need is, and what resources are available all can play a factor in deciding what platform to choose.  Increasingly, you also have to ask what the context of the individual is, and the task as well.

8. Please talk about the importance (or not) of senior executive and organization support for mobile learning.

Like all organizational initiatives, top-down support is really beneficial.  While stealth operations, bottom-up grassroots initiatives can succeed and have done so, in the long term you want executives to ‘get’ the value. Increasingly, we’re seeing that executives are using smartphones and tablets, so the opportunity is there.

9. What advice would you give to someone thinking about implementing mobile learning in their organization?

Think strategically.  And, at the same time, get your hands dirty with a first experiment. That may seem contradictory, but you want to be developing both your experience with it as you start incorporating mobile into your long-term thinking.  Naturally all the pre-existing wisdom holds true: start small, find something easy that will have a big impact, etc.

As I think of it now, I think you should do several things:

  1. make sure all the content you generate (and post-hoc do this for legacy content) is mobile-accessible and mobile deliverable.
  2. find mobile solutions for all your internal communication channels: phone, text messages, email, but also access to social networks, wikis, etc.
  3. create a place for mobile-generated content – images, videos, etc – to be stored and shared

10.   What do you see in the future for mobile learning?

I naturally mentioned my interest in slow learning, beginning to move away from the event model and start thinking about a more mentor-like relationship in developing individuals over time, in ways that more naturally mimic the way our brains learn.  Also, of course, I think alternate reality games will combine the best of simulation game learning and mobile learning, making learning closer to the real task, more engaging, more distributed, and consequently more effective.

Those are my answers, what are yours?

 

Beyond Talent

16 May 2011 by Clark 1 Comment

A post I wrote for the ATC conference:

As I prepare to talk to the Australasian Talent Conference I’ve naturally been thinking about the intersection of that field and what I do. As I recently  blogged, I think there’s an overlap between OD and the work of trying to facilitate organizational performance through technology. I think Talent Management  similarly has an overlap.

While technology is used in talent management, it really is more focused on the management part, supporting the role of HR in recruitment, competencies, and more. Which  is good, but now there’s more on the table.  We now have the benefits of Web 2.0 to leverage. To understand how, it helps to look at the charateristics of Web 2.0.  Brent Schlenker talks about the 5-ables:

  • findable – the ability to use search to find things
  • feedable – the ability to subscribe to content
  • linkable – the ability to point to content
  • taggable – allowing other to add descriptors
  • editable – allowing others to add content

At core, this is about leveraging the power of the network to get improved outcomes. When others can add value, they do. We have seen that in learning and development, and the drivers there are not unique to the area.

Things are moving faster, and information is increasing. Worse, that information is more volatile, as well. As if that weren’t enough, competition is increasing.  The luxury to plan, prepare, and execute is increasingly a thing of the past.  As a consequence, optimal execution is only the cost of entry, and continual innovation is the necessary differentiator.

As a result, the old top-down mentality is no longer a solution, one person can not do all the necessary thinking for a team. Instead, forward-thinking organizations are finding the solution in empowering their people to work together to come up with the necessary solutions. They are devolving problem-solving, research, design, innovation further down in the organization, and realizing real results from the process. Instead of having to own all the content, learning units are instead facilitating the development of answers from among the stakeholders.

Note that by doing so, organizations are also making work more meaningful and consequently more rewarding. As Dan Pink’s Drive demonstrates, individuals are more motivated by the opportunity to engage than by artificial rewards. And these results are not unique to high-tech, but being seen in organizations engaged in manufacturing, medicine, and more.

This revolution can, and should, be seen in talent management as well. Throughout the lifecycle of talent, the network can add value. Beyond recruiting, networks can be used for talent evaluation, and then within the organization for onboarding, development, performance management, and even debriefing and alumni activities.

The point is to think about how to tap into the power of people. And even when you are now hiring people, you are not just hiring what is in  their heads, but what’s also in their networks. Similarly, they are choosing organizations on how well they use networks. As the Cuetrain Manifesto documented, an organization can no longer control the message. If an organization is inauthentic externally, it is a safe bet that it is similarly dysfunctional internally.

Social media is much more than just marketing, it’s a tool to take advantage of for many reasons. More meaningful work, better outcomes, and a better connection to the market are just the top level benefits. Social, it’s not just for parties any more.

 

On Competencies and Compliance

3 May 2011 by Clark 4 Comments

While my colleagues in the ITA and I are railing against the LMS as a complete solution for organizational performance (and the vendors rally back with their move beyond course management with social and portal capabilities, to be fair), one overriding cry is heard: “but we have to do compliance!”  And, yes, they do. But that umbrella covers a multitude of sins as well as some real importance.

So, for the record, I acknowledge that I want procedures followed when lives are on the line and other cases where it’s important.  Yes, I do want oil well procedures followed, ethics in financial transactions, careful scrutiny of pharmaceutical research,  harassment-free workplaces,  and more.   I like that there are procedures for pre-flight safety, medical sanitation, etc.  So don’t get me wrong.

What I am concerned about, however, are two things.  For one, as I see the effectiveness of classes ranging from very practical guidance to ridiculously useless knowledge tests.  Let’s be clear, telling someone about something and having them recite back the knowledge isn’t going to lead to meaningful change in behavior.  An expert in emotional intelligence told me that most of the workplace bullying interventions are worthless, as the person responds appropriately to the information on a post-class test, but then goes back to the workplace and continues to misbehave.  That’s a waste of time and money.

For another, the criteria are often knowledge based, not performance-based.  We can make meaningful tests, either computer-administered (simulations), or real performance.  What doesn’t work are knowledge tests.  And LMSs don’t care what the form of assessment is, if it can be recorded.

What we should be looking for are competency assessments, based upon real performance, not knowledge test.  Certainly, pilots have to perform appropriately, as do surgeons. They are measured by real performance.    It’s not about courses.  If they can’t perform, then there are knowledge resources, whatever might be helpful, but it’s not like they have to take a course, unless they want to.

And the standards change over time as new procedures and tools come in.  BTW, how does that adaptation happen?  Not by one person decreeing it so, but panels of experts coming up with new proposals, testing, and refinement.  A social process, with criteria of their own about acceptable standards.  And not measured by seat time, poundage, or any thing other than the ability to reliably demonstrate capability.

Now I’m going to sound far-fetched here, but in the long term, I see communities developing the criteria and competencies collaboratively, and the assessment mechanisms as well.  The tools will exist for communities to pass up ideas, for experts to review and revise the criteria, and for the process to be transparent to governmental and public scrutiny.  We need better and more meaningful competency development and testing.  That’s what I’d like us all to comply with.

Think like a publisher

2 May 2011 by Clark Leave a Comment

Way  back when we were building the adaptive learning system tabbed Intellectricityâ„¢, we were counting on a detailed content model that carved up the overall content into discrete elements that could be served up separately to create a unique learning experience.  As I detailed in an article, issues included granularity and tagging vocabulary.  While my principle for the right level of granularity is playing a distinct role in the learning experience, e.g. separating a concept presentation from an example from a practice element, my more simple heuristic is to consider “what would a knowledgeable mentor give to one learner versus another”. The goal, of course, is to support future ability to personalize and customize the learning experience.

Performance Ecosystem

Back then, we were thinking then as a content delivery engine, but our constraints required content produced in a particular format, and we were thinking about how we’d get content produced the way we needed.  Today, I’m still thinking that the advantages of content produced in discrete chunks, under a tight model, is a valuable investment in time and energy.  Increasingly, I’m seeing publishers taking a similar view, and as new content formats get developed and delivered (e.g. ebooks, mobile web), the importance of more careful attention to content makes sense.

The benefits of more careful articulation of content can go further. In the performance ecosystem model (PDF), the greater integration step is specifically around more tightly integrating systems and processes.  While this includes coupling the disparate systems into a coherent workbench for individuals, it also includes developing content into a model that accounts for different input sources, output needs, and governance.  While this is largely for formal content, it could be community-generated content as well.  The important thing is to stop redundant content development.  Typically, marketing generates requirements, and engineering develops specifications, which then are fed separately to documentation, sales training, customer training, and support, which all generate content anew from the original materials.  Developing into and out of a content model reduces errors and redundancy, and increases flexibility and control.  (And this is not incommensurate with devolving responsibility to individuals.)

We’re already seeing the ability to create custom recommendations (e.g. Amazon, Netflix), and companies are already creating custom portals (e.g. IBM).  The ability to begin to customize content delivery will be important for customer service, performance support, and slow learning.  Whether driven by rules or analytics (or hybrids), semantic tagging is going to be necessary, and that’s an concomitant requirement of content models.  But the upside potential is huge, and will eventually be a differentiator.

Learning functions in organizations need to be moving up the strategic ladder in terms of their overall responsibility for more than just formal learning, but also performance support and ecommunity.  Thinking like advanced publishers can and should be about moving beyond the text, and even beyond content, to the experience.  While that could be custom designs (and in some cases it must be, e.g. simulation games), for content curators and providers it also has to be about flexible business models and quality development.  I believe it’s a must for other organizations as well.  I encourage you to start thinking strategically about content development in rich ways that stop with one-off development, and start thinking about putting some up-front effort into not only templates, but also models with tight definitions and labels.

Org Development and Social Media

27 April 2011 by Clark 1 Comment

On principle (and for pragmatic reasons), I regularly think about how to define what I do, and to look for areas that are related.  As a consequence, I wonder if there’s another area I’m falling into, and more importantly, an interesting intersection that might warrant some exploration.

With my ITA colleagues, I’ve been looking at how to help organizations broaden the scope of the learning function to include informal and social learning, and leverage them to make organizations more successful.  And, given that it’s not about the technology, it ends up being a lot about how to create environments where social media can be used effectively.  This led me to wonder what was the proper category for that work. Is it business information systems?  However, that seems largely to be about databases. Is it industrial/organizational psychology?  That largely seems too focused on the individual, and on psychometrics.  That’s when I looked into organizational development (OD; as our associate, Jon Husband has champions with his wirearchy work).

If you read the definition of OD, you see “effort to increase an organization’s effectiveness and viability”. That’s largely what we’re on about, too.  As the Working Smarter Fieldbook says:  “We foresee a convergence of the ‘people disciplines’ in organizations. As the pieces of companies become densely interconnected, the differences between knowledge management, training, collaborative learning, organization development, internal communication, and social networking fade away.”   However, some of these fields are reasonably technology savvy, while others are more focused effective people processes.

As I look through the suite of approaches that OD takes, it feels very familiar.  Workshops, facilitations, the interventions used resonate very comfortably with what I’ve used and seen work.  The goals are also very similar.  However, I don’t see a lot of awareness or interest in technology.  I’m wondering if I’m missing a huge swath of work in leveraging technology to facilitate organizational development.  Or whether there’s a need and opportunity to start some cross-talk and look at the intersection for opportunities to leverage technology as a tool to increase an organization’s effectiveness and viability.  Kevin Wheeler, who’s organizing the talent event I’m presenting at in Sydney and has background in OD, opted for the latter.  What do you think?

Quinnovation Does Australia

26 April 2011 by Clark Leave a Comment

My itinerary for my upcoming Australian visit has largely converged.  I land on the 22nd of May at around 6:30 AM, but that will give me what will likely be a grueling day of staying awake to get on schedule, and then depart on the 1st of June, no doubt weary but happy.  In between is a lot of really interesting things I’m looking forward to:

I’m excited about the Australasian Talent Conference (discount code: ‘CQ11’), covering the entire talent management space, which looks to be a great event:

24th: I will be running two half-day workshops:

Mobile

Performance Technology Strategy

25th: I will be sharing the stage with Prof. Sara de Freitas of the Serious Games Institute, talking about, not surprisingly, serious games

26th: I will lead a general session talking about social media

Then, on the 27th, I’ve the pleasure of heading down to the University of Wollongong to talk with my friend and colleague Prof. Sandra Wills and audience about her book on  online role playing and mine on mobile learning.

To cap off the visit, the E-learning Network of Australia will be hosting me to offer two different workshops:

30th: a half day on deeper instructional design

31st: a full day on game design

(You can do either or both, but unless you have sufficient background in the former, you probably shouldn’t take the latter alone. The ElNet team includes my friend Anne Forster, and looks like they’re generating an exciting community for elearning folks in Australia.)

Hopefully, I’ll see some of  my Aussie friends from UNSW and elsewhere over the intervening weekend, and maybe even catch a surf if all the necessary elements align.  Looking forward to a visit to my second home, and hope to see you at one of these events!

A new literacy? There’s an app for that

25 April 2011 by Clark 1 Comment

The ubiquity of powerful mobile devices able to download applications that enable unique capabilities, has led David Pogue to coin them “app phones“.  Similarly, the expression “there’s an app for that” has been part of widespread marketing campaign.  However, it turns out that apps are more than just on phones.  Facebook has apps, as I just heard about BranchOut as a job hosting extension of the popular social network (I’m preparing for my talk at the Australasian Talent Conference).  Of course, there are other apps I don’t get involved in, such as all the quizzes, because I’m worried about the data they share, but there’s a meta-point here.

Increasingly, organizations and providers are creating APIs to their environments, which allow other organizations to add value in ways that expand their ecosystem.   This is of benefit to both parties and the users of the environment, with appropriate caveats about how the information is used.  From the user point of view, there are extensions to environments and tools you use that can give you unique capabilities.  And, from the personal efficacy department, being able to find and use these extensions is a new skill.  In the Personal Knowledge Management  framework of my colleague Harold Jarche, it’s be a new component of improving personal productivity.

First, as an overarching component, you need to understand that platforms can, if properly developed, allow others to add new capabilities.  Then, you need to be aware of the ways in which you’d like to augment your capabilities (accessorize your brain), know which platforms you’re on, choose the most plausible platform and channel (while there’s a Facebook app available for your app phone, it may  not support the app you need, and it may need to be desktop or mobile web), be able to search for the app you need (which may require tapping into other PKM skills like leveraging your network), and be able to hook into it, use it, and keep it handy.

Personal efficacy seems to me to be a growing differentiator.  Jay Cross cites how the exceptional Google engineer is estimated to be 200 times more valuable than the average engineer.  While some of this will come from skills, I suspect that a lot, and a growing component, of success will come from continual improvement both organizationally and individually.  Watts Humphrey makes a compelling case for the benefits of self-improvement process in software engineering, and it’s clear the process generalizes to other tasks.  Jay and I have previously argued (PDF) that improving the ability to learn might be the best investment you could make, and this is a component of being effective: knowing when to augment your capabilities and how.

New capabilities are emerging rapidly.  Understanding them conceptually and clarifying their unique capabilities gives you a handle on generating the skills you need to take advantage of them in a generalizable way.  I reckon apps meet the criteria.

The Pad and the Pod

22 April 2011 by Clark 5 Comments

I had a conversation today where I was asked about the difference with a tablet versus a smartphone (or pad versus pod :).  This is something I’ve been thinking about, and some thoughts coalesced as I answered. I don’t think this is my definitive answer, but it’s worth wrestling with (learning out loud and all that).

The must-read for mobile designers, The Zen of Palm, shows data collected from years ago on the early Palm devices (Figure 1.3) which showed the difference between usage of desktops versus handhelds. The general pattern is that folks access desktops a few times a day for long periods, while handheld devices were accessed many times a day for very short periods.

I believe this is still largely true: we tend to use our smartphones and similar devices as learning/performance support as quick access to information.  While we might listen to music, that’s a different thing.   Yes, there will be times we access a video or read a document or even listen to a podcast, but the usual use is as quick access.

And I think we use tablets more like desktops.  We settle down with them for longer periods of time, and engage more deeply. They’re often about content consumption, and they may also be for content creation, in both cases more so than the smaller devices.  And I think it’s more than a quantitative difference, I really do feel it’s qualitative.  Yes, this blurs when we’re talking about 7.1″ tablets instead of 10″, but overall I think it holds.

Which naturally leads to the question of what’s the difference between a tablet and a desktop?  And here I’m on stranger ground.  I think one of the interesting phenomena of the tablet experience is the ‘intimacy’ of the experience. You’re holding the device and touching it.  It’s in your arms, instead of at arms-length.  And I believe, without having come up with empirical ways to document, that’ it’s a more personal engagement. It helps that the first successful instance, the iPad, has an overall aesthetic that’s elegant, so media look good and the user experience feels natural.  I hate the over-used phrase ‘intuitive’, but many inferences about how to use the device play out.

So, in a sense is the tablet a mobile device?  When it’s acting like a desktop: being used to take notes, for instance, I don’t really consider it a truly mobile device, but when it can be with you to meet needs that you’re unlikely to consider meeting with a laptop, and it can deliver some meaningful interaction that’s more immediate than you’d accomplish with even a netbook, a tablet definitely is a mobile device.  And there are plenty of those times.

Fundamentally, though they can share apps, I think a pad serves a different need than a pod.  I think the pod is more performance support and learning augmentation, while the pad is more full learning.  There is overlap, and each can act as the other, but if you’ve got both, I reckon you’ll find this to be the case.

Naturally, I’m still thinking that a real learning opportunity for the pad will be when they can be more than content consumption, and actually do meaningful interaction. Not just quizzes, which can be done now via mobile web, but immersive simulations and serious games.  And you can do that now, but  not in a cross-platform way. We need a standard, like ePub for ebooks, but one that supports simulation-driven interaction.  Flash could’ve been it, but the performance problems have been a barrier.  It’s not clear whether HTML5 will meet my desires, but otherwise we need something else.  When we’ve got that capability, we have a market to provide more meaningful experiences to learners.

The implications for design are to not be exclusive to either, but if you’re designing performance support, you might be thinking more pod, and if you are thinking more full task and full learning, you might be thinking more pad.  That’s what I think, what do you think?

New Horizon Report: Alan Levine – Mindmap

20 April 2011 by Clark 3 Comments

This evening I had the delight to hear Alan Levine present the New Media Consortium’s New Horizon Report for 2011 to the ASTD Mt. Diablo chapter.  As often happens, I mindmapped it.  Their process is interesting, using a Delphi approach to converge on the top topics.

For the near term (< 1 year), he identified the two major technologies as ebooks and mobile devices (with a shoutout for my book: very kind).  For the medium term (2-3 years), he pointed to augmented reality and game-based learning (though only barely touching on deeply immersive simulations, which surprised me).  For the longer term (4-5 years), the two concepts were gesture-based computing and learning analytics.

A very engaging presentation.

mind map of Levine talk

Mentoring Results

18 April 2011 by Clark Leave a Comment

Eileen Clegg from the Future of Talent Institute (and colleague, we co-wrote the Extremophiles chapter for  Creating a Learning Culture)  pinged me the other day and asked about my thoughts on the intersection of:

  1. The new role of managers in the results-oriented work environment (ROWE)
  2. The  topic of  blending the Talent and Learning functions in the workplace.

She’d been excited about Cognitive Apprenticeship years ago after hearing me talk about it, and wondered if there was a role to play. I see it as two things: orgs need optimal execution just as the cost of entry: that’s where apprenticeship fits in, but they also need continual innovation. That needs collaboration, and we are still exploring that, though there are some really clear components.  Though one of the nice things about cognitive apprenticeship is that it naturally incorporates collaborative learning, and can develop that as it develops understanding of the domain.

I admit I’m a little worried about ROWE from the point of view that Dan Pink picks out in  Drive, about how a maniacal focus on results could lead to people doing anything necessary to achieve results. It’s got to be a little more about taking mutual ownership (producer and whoever is ‘setting’ the result) that the result is meeting the org need in a holistic (even ‘wise’ way).

What has to kick in here is a shared belief in a vision/mission that you can get behind, individuals equipped to solve problems collaboratively (what I call big L learning: research, design, experimentation, etc), and tools to hand for working together. You apprentice both in tasks *and* learning, basically, until you’re an expert in your domain are defining what’s new in conjunction with your collaborators.

Expressed by my colleague was a concern that there was a conflict between”(a) supporting someone’s learning and (b) being invested in the success of their work product”. And I would think that the management is NOT directly invested in the product, only in the producer.  Helping them be the best they can be and all that.  If they’re not producing good output, they either need to develop the person or replace them, which indirectly affects the product.  However, this isn’t new for mentors as well: they want their charges to do well, but the most they can do is influence the performer to the best of their ability.

As a component, learners need to develop their PKM/PLN (personal knowledge management, personal learning network). And 21st century skills aren’t taken for granted but identified and developed. In addition, the performance ecosystem, aka workscape – not only formal learning but also performance support, informal learning, and social learning – is the responsibility of the integrated talent/learning functions (which absolutely should be blended).  And ‘management’ may move more toward mentorship, or be a partner between someone strategizing across tasks and a talent development function in the organization.

As an extension to my ‘slow learning’ model, I think that the distinction between learning and performing from the point of view of support needs to go away. We can and should be concerned with the current performance and the long-term development of the learner at the same time.  Thus, the long term picture is of ongoing apprenticeship towards mutually negotiated and understood goals, both work and personal development.

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