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Clark Quinn’s Learnings about Learning

In Defense of Cognitive Psychology

22 September 2020 by Clark 4 Comments

A recent Donald Clark post generated an extension from Stephen Downes. I respect both of these folks as people and as intellects, but while I largely agreed with one, I had a challenge with the other. So here’s a response, in defense of cognitive psychology. The caveat is that my Ph.D. is  in Cognitive Psychology, so I may be defensive and biased, but I’ll try to present scrutable evidence.

Donald Clark’s post unpacks the controversies that surround efforts to measure the complicated concept of ‘intelligence’.  He starts with the original Binet measure, and talks about how it’s been misused and has underlying problems. He goes through multiple intelligences, and emotional intelligence as well, similarly unpacking the problems and misuses. I’m reminded of Todd Rose’s  End of Average,  which did a nice job of pointing out the problems of trying to compress complex phenomena into single measures.

He goes on to talk about how it may be silly to talk about intelligence. His argument talks about all the different ways computers can do impressive computational tasks, under the rubric  artificial intelligence (AI). While I laud the advances, my focus still remains on IA (intelligence augmentation), that is, using computers in conjunction with our own capability rather than purely on AI.

Stephen Downes responded to Donald’s article with a short piece. In it, he takes up the story of intelligence and argues that education and cognitive psychology have put on layers of ‘cruft’ (“extraneous matter“) on top of the neural underpinnings. And I have a small problem with that. In short, I think that the theories that have arisen have provided useful guidance for designing systems and learnings that wouldn’t have emerged from strictly neural explanations.

Take, for example, cognitive load. John Sweller’s theory posits that there are limits to our mental resources. Thus, having extraneous material can interfere with the ability to process what’s necessary. And it’s led to some important results on things like the importance of worked examples, and making useful diagrams.

We can also look to principles like Bjork’s desirable difficulty. Here, the type of practice matters (as also embodied in Ericsson’s deliberate practice), needing to be at the right level.  This might be more easily derivable from neural net models, but still provided a useful basis for design.

I could go on: the value of mental models, what makes examples work, the value of creating a motivating introduction, and so on. I’d suggest that these aren’t obvious (yet) from neural models. And even if they are, they are likely more comprehensible from a cognitive perspective than a neural. Others have argued eloquently that neural is the wrong level of analysis for designing learning.

I will suggest, in defense of cognitive psychology, that the phenomena observed provide useful frameworks. These frameworks give us hooks for developing learning experiences that are more complicated to derive from neural models. As I’ve said, the human brain is arguably the most complex thing in the known universe.  Eventually, our neural models may well advance enough to provide more granular and accurate models, but right now there’s still a lot unknown.

So I’m not ready to abandon useful guidance, even if some of it is problematic. Separating out what’s useful from what’s been overhyped may be an ongoing need, but throwing it all away seems premature. That’s my take, what’s yours?

A heuristic approach to motivation

15 September 2020 by Clark Leave a Comment

I’ve been pondering more about curiosity and ‘making it meaningful’ and how we might work on motivation to make learning truly meaningful. I’v come up with a rough cut. So, here’s a proposal for a heuristic approach to motivation.

As I mentioned, the desired true intrinsic motivation may be a goal too far. When possible, perhaps in a deeply specialized field, I’d go for it. In fact, that’s my first recommendation:

1. If there‘s a surprising answer to a question that‘s directly relevant, use it

I’ve seen folks do this by asking questions that the audience is likely to choose one answer, and it’s counter-intuitively wrong. Here, it has to be directly relevant to the question! For instance, asking in a ‘how to do multiple choice right’ class what they think is the right number of choices (turns out: 3). This is close to true intrinsic motivation, because folks interested in the topic might be surprised about the result, and therefore inquisitive. Surprise is great if you can get it!

However, that’s not assured. My second step is a bit more complex, but still straightforward. Here, I’m shooting for the level below intrinsic motivation, and looking for a recognition that someone does need it. Thus, second step is:

2. If there‘s either of the following –

a. Stats demonstrating meaningful aggregate consequences of solving, or not

b. A vivid consequence of solving, or not

– go with it

That is, if you can find either data, or a very visceral personal response, you use that to help people  get that it’s important. It’s playing on the consequences of having, or not, the knowledge. (Which is something I talk about in my LXD workshops, and in my forthcoming one, stay tuned.)

Again, it  has to be meaningful to the domain. Which brings up my last suggestion:

3. If neither, maybe this isn‘t needed!

Reallly, if you can’t find some reason why this is intrinsically important, why are you doing it? Even for compliance training, there’s a reason. Tap into it! Or you’re likely to be wasting time and money. (Give me counter examples, I invite you!)

I’m not sure what order 2a and 2b should be in. Maybe that depends on the audience (individualist vs collectivist?). Still, this is my first stab a heuristic approach to motivation, and I invite your feedback. Make sense, or off track?

Addressing fear in learning

9 September 2020 by Clark 4 Comments

One of my mantras in ‘make it meaningful‘ is that there’re three things to do. And one of those  was kind of a toss away, until a comment in a conversation with a colleague brought it home. So here’s a first take at addressing fear in learning.

The mantra, to be clear, is that you have 3 major hurdles to overcome in getting someone to ‘buy in’ to learning:

  • I  do need this
  • I don’t know it already
  • and I trust this experience will address that

I’ve focused mostly on the first, to date. The second is for the case where someone’s overconfident in their own abilities. However, the latter one was a toss-away, until…

My colleague mentioned how in trying to train data analysis, you could be coming up against decades of a belief such as ‘I don’t do well at math’. And I saw how you could have anxiety or a lack of confidence that this learning could address it.

Which makes it clear that you need to know the audience, and anticipate barriers. How can you address such a situation? I think you have to make sure that you make it steady and slow enough, or that it’s misperceived. So here, I could see either suggesting “we’ll take it slow enough and make it simple enough that you’ll find it easy” or “you may think data analytics is about math, but that’s the least part of it, it’s really about asking and answering questions”.

The point being, you need that trust, and that means addressing any barriers. It’s addressable, but you need to be aware. I also wonder if the typical elearning experience might have undermined trust such that there would have to be a series of successes to reestablish the trust that a learning unit  should have. However, if we start regularly addressing all three, we have a start. That includes establishing the need, removing false conceptions, and addressing fear in learning. Those are my thoughts, what are yours?

The plusses and minuses of learning science research

25 August 2020 by Clark 1 Comment

A person who I find quite insightful (and occasionally inciteful ;) is Donald Clark. He built and sold Epic, an elearning company, and now he leads a learning AI company, Wildfire. He’s knowledgeable (for instance, having read up and summarized centuries of learning theorists), willing to call out bad learning, and he’s funny. And so, when he reported on a new study, I of course looked into it. And I find that it points out the plusses  and  minuses of learning science research.

To be clear, this is about his product, so there’s a vested interest. However, he’s got integrity; he’s not going to sully his reputation with a bad study. And, it’s a good study. It rightly demonstrates an important point. It’s just that it stops short of what we need for full  learning.

So, his product does something pretty amazing. You give it content, and it can not only answer questions about the content (as, for instance, some chat tools do), it can turn the tables and ask  you questions about the content. That is, it can serve as a sort of tutor. Which is all to the good.

What it can’t do, of course, is design meaningful practice. As Van Merriënboer’s Four Component Instructional Design (4C/ID) points out, you need to know the information, and you also need practice applying it. And I reckon we’re still far from that. So, while this is part of a whole solution (and Donald knows this), it’s not the full solution. He’s subsequently let me know it can do language tasks, which is impressive. I’m thinking more of contextualized scenarios, however.

The study demonstrates, as you might expect, that breaking up a video into reasonable chunks, and having system-generated questions asked in-between, led to 61% better retrieval, going from getting 8 to 14 questions right. That is a big improvement. it’s also impressive, since it’s generating those questions from video! That is, it parses the video, establishes a transcript, and then uses that to generate a knowledge base. Very cool.

And it’s a well-designed study. It’s got a control group, and a  reasonable number of subjects. It uses the same test material, for an AB comparison. Presumably, the video chunking was done by hand, into four pieces. The chunking and break might account for the difference, which wasn’t controlled for, but it’s still a big improvement. Granted, we know that watching a video alone isn’t necessarily going to improve retention (except, perhaps, over some other non-interactive way of dumping content). But still, this is good as it’s an improvement and a lot of work was saved.

What I quibble about, however, is the nature of the retrieval. The types of questions liable to be asked (and it’s not indicated), are knowledge questions. As suggested above, knowledge is a necessary component. But using that knowledge to make decisions in context is typically what our goals are. And to achieve such goals, you basically have to practice making decisions in context. (Interestingly, the topic here was equality and diversity, a topic he has complained about!)

Knowledge about a topic isn’t likely to impact your ability to apply it. What will  make a difference are actually doing things about it, like calling it out, having consequences, and actively working to remedy imbalances. And that requires separate practice. Which he’s acknowledged in the past, and rightly points out that his solution means you can devote more resources to that end.

Thus, the plusses of learning science research are we nibble away at the questions we need to answer, and find answers about the questions we ask. The minus, of course, is not necessarily asking the most important questions. It’d be easy to see this and say: “we’ve improved retention, and we’re done”. However, it won’t necessarily lead to reducing the behaviors being learned about, or building ability to deal with it.  There are plusses and minuses of learning science research, and we need to know the strengths, and limitations, of it when we hear it.

The case for learning science

19 August 2020 by Clark 1 Comment

In a perfect world, we’d spend all the time we want on learning. However, we don’t live in that world, we live in the real world. Which means our decisions are about tradeoffs. Which means we have to evaluate the case for paying attention to research. So here’s a stab at the case for learning science.

Learning is a probabilistic game. That is, there’s a probability that anything we’ve invested in learning will arise at the appropriate time. I’ll suggest that our brains have some randomness built into them, so there’s always a chance we’ll do things differently. Thus, in a sense, learning design is about increasing the probability that the right thing will occur.

And there are consequences. Say, for instance, that we want people to wash hands sufficiently. Then we might rightly work to increase awareness (along with making sure there’s soap, water, sinks, towels, etc) and the proper procedure. To do that sufficiently, say, takes X minutes of instruction.

Yet we may not have X minutes. Given the drain on resources, allocating that much time means the cost of the washing may be more than the cost of not. People not on the job for that time are an expensive resource. What’s a manager to do?

What we do all the time is make a probabilistic decision. We provide the rules in places where people might get their hands dirty, and we provide support materials (e.g. signs on the walls) in the places you wash your hands.

Most importantly, however, we make a determination of what’s a level of time that is going to likely do ‘good enough’. We’ll spend X-Y minutes, and make essentially a gamble that we’ll get 80% there, and the support materials will do the rest.

What this means is that since we’re not allocating sufficient time, we should be optimizing the quality of the learning design we apply. If they’re only getting X-Y minutes, that time should be as effective as possible. Which means we practice serious learning design, reflecting the best practices.

Quite simply, if you do less than use the best learning design principles derived from research, you’re decreasing the value of your investment in design time and learner time. And there are lots of ways we go wrong, whether it’s myths or just underinformed design. It’s a matter of professionalism as well. So let’s be smart and design smart. That’s the case for learning science. We owe it to our learners and our organizations.

Tips to Avoid Millennials Marketing Hype

12 August 2020 by Clark Leave a Comment

I received, in my email, a solicitation for a webinar titled 5 Tips to Engage Gen Z and Millennial eLearners in 2020 and Beyond.  And, as you might imagine, it tweaked my sensibilities for the worse. My initial reaction is to provide, as a palliative, tips to avoid millennials marketing hype.

The content starts off with this scintillating line: “if you‘re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners.” What? Why do you want current and new ways to engage people? How about the evidence-based ways instead? Tested and validated ones. And why your youngest learners? Organizations need to be continually learning across all employees. Why not just your  newest employees (regardless of age)?

So, your first tip is to look for phrases like ‘new’ as warnings, and look for “research-based” or “evidence-based” instead. “Science-based” is likely okay, as long as it’s not neuroscience-based (wrong level) or brain-based (which is like saying ‘leg-based walking’ as someone aptly put it.)

Second tip: don’t be ageist. Why focus on their age at all? Deal with people by their knowledge and background. It’s discriminatory, really.

The ad goes on: “To future-proof your learning program, make sure your content is designed with these young professional learners in mind.”   What’s different for these learners? Their cognitive architecture isn’t fundamentally different; evolution doesn’t work that fast. So why would you do something just for them (and discriminate against others) instead of doing what’s right for the topic?

Next tip: avoid any easy and inappropriate categorizations. Don’t try to divide content or experiences in trendy ways instead of meaningful ways.

You should already be leery. But wait, there’s more! “On one hand, they can be distracted, overwhelmed, and impatient. On the other, they are highly collaborative, technically-savvy, and driven by fairness and storytelling.”This is like a horoscope; it fits most everyone, not just young people. We all have distractions and increasingly feel overwhelmed. And our brains are wired for storytelling.   These describe human nature! And that ‘tech savvy’ bit is a clear pointer to the digital native myth. Doh!

They then go on. “With this in mind, how can you effectively engage this digitally dependent group to attract, train, and retain them?” Um, with what attracts, trains, and retains humans in general?  That would be helpful!

Thus, another tip: let’s not make facile attributions that falsely try to portray a meaningful difference. Let’s focus on design that addresses capturing and maintaining attention and motivation, and communicating in clear and compelling ways. And skip mashing up myths, ok?

We’re not  quite done with the pitch: “how to level up your existing learning strategy to meaningfully engage your Millennial and Gen Z learners.” This is just a rehash of the tips above. Meaningfully engage  all your learners!

There’s also this bullet list of attractions:

  • What motivates Millennials and Gen Z and how to tailor your learning strategy to keep them engaged
  • Ways in which traditional learning programs fail younger learners and how you can prevent these common mistakes
  • A step-by-step process for evaluating your instructional content, providing you with an actionable blueprint on transforming your content

This could easily be rewritten as:

  • What motivates Millennials and Gen Z learners and how to tailor your learning strategy to keep them engaged
  • Ways in which traditional learning programs fail younger learners and how you can prevent these common mistakes
  • A step-by-step process for evaluating your instructional content, providing you with an actionable blueprint on transforming your content

And, for all I know, that’s what they’re really doing. That would be actually useful, if they avoid perpetuating the myths about generational differences. But, as you can tell, they’re certainly trying to hit buzzword bingo in drawing you in with trendy and empty concepts. Whether they actually deliver is another issue.

Please, avoid the marketing maelstrom. Follow these tips to avoid millennials marketing hype, and focus on real outcomes. Thanks!

Curious about Curiosity

4 August 2020 by Clark 3 Comments

Looking into motivation, particularly for learning, certain elements appear again and again.   So I’ve heard ‘relevance’, ‘meaningfulness‘, consequences, and more. Friston suggests that we learn to minimize surprise. One I’ve heard, and wrestled with, is curiosity. It’s certainly aligned with surprise. So I’ve been curious about curiosity.

Tom Malone, in his Ph.D. thesis, talked about intrinsically motivating instruction, and had curiosity along with fantasy and challenge. Here he was talking about helping learners see that their understanding is incomplete. This is in line with the Free Energy Principle suggesting that we learn to do better at matching our expectations to real outcomes.

Yet, to me, curiosity doesn’t seem enough. Ok, for education, particularly young kids, I see it. You may want to set up some mismatch of expectations to drive them to want to learn something. But I believe we need more.

Matt Richter, in his well-done L&D conference presentation on motivation, discussed self-determination theory. He had a nice diagram (my revision here) that distinguished various forms of motivation. From amotivated, that is, not, there were levels of external motivation and then internal motivation. The ultimate is what he termed intrinsic motivation, but that’s someone wanting it of their own interest. Short of that, of course, you have incentive-driven behavior (gamification), and then what you’re guilted into (technically termed Introjection), to where you see value in it for yourself (e.g. WIIFM).

While intrinsic motivation, passion, sounds good, I think having someone be passionate about something is a goal too far. Instead, I see our goal as helping people realize that they need it, even if not ‘want’ it. That, to me, is where consequences kick in. If we can show them the consequence of having, or not, the skills, and do this for the right audience and skills, we can at least ensure that they’re in the ‘value’ dimension.

So, my take is that while we should value curiosity, we may not be able to ensure it. And we can ensure that, with good analysis and design, we can at least get them to see the value. That’s my current take after being curious about curiosity. I’d like to hear yours!

Mythless Learning Design

28 July 2020 by Clark 1 Comment

If I’m going to rail against myths in learning, it makes sense to be clear about what learning design without  myths looks like. Let me lay out a little of what mythless learning design is, or should be.

Myths book coverLearning with myths manifests in many ways. Redundant development to accommodate learning styles, or generations. Shortened to be appropriate for millennials or the attention span of a goldfish. Using video and images for everything because we process images 60K faster. Quiz show templates for knowledge test questions because they’re more engaging. And all of these would be wrong.

Instead, mythless design starts with focusing on  performance. That is, there’re clear learning outcomes that will change what people do that will affect the success of the organization. It’s not about knowledge itself, but only in service of achieving better ability to make decisions.

Then, it’s about designing meaningful practice in making those decisions. It’s not about testing knowledge, but ability to apply that knowledge to choose between alternative courses of action. It can be mini-scenarios (better multiple choice), branching, or sims, but it’s about ‘do’, not  know.

We reinforce practice with content that guides performance and provides feedback. It does use multiple media, because we use the right media for the message. Yes, we look to engage multiple senses, but for comprehending and encoding information. And variety. We use visuals to tap into our powerful visual processing system, not because they have any particular metric improvement. We also use audio when appropriate. And while text is visual, we use it as appropriate too. To address learning outcomes, not learner preferences.

Mythless learning design may use small amounts of content, but because minimalism keeps cognitive load in check, not because our attention span has changed. We need appropriate chunking, as our working memory is limited, so we want to make things as small as possible, but no smaller!

We design meaningful active practice not because any generation needs it, but because it’s better aligned with how our brains learn at pretty much any age. There are developmental differences in working memory capacity and experience base, but  everyone benefits from doing things, not passively consuming content.

There are good bases for design. Ones that lead to real outcomes. Starting from a performance focus, and reflecting what’s been demonstrated in learning science research, and tested and refined. Evidence guiding design, not myths.

There are also bad bases for design. Dale’s Cone, shiny object syndrome, the list goes on. Gilded bad design is still bad design. Get the core right. Let’s practice good, mythless learning design. Please.

 

Practicing the Preach

21 July 2020 by Clark 4 Comments

I’m working on my next plan for global domination. And as I do, I’ve been developing my thinking, and there are some interesting outcomes. Including a realization that I wasn’t doing what I usually recommend. And I also believe that you should ‘show your work‘. So here I’m practicing the preach.

First, I’m developing my understanding, getting concrete about it. I usually use Omnigraffle as a diagramming tool, to represent my conceptual understandings. And I started doing that as part of the ‘developing thinking’ part. But I started with a diagram, and took the elements out and mindmapped them, and threw in other bits. In short, the ‘diagram’ has become a visual place to store bits and pieces of different diagrams, representations, mindmap, prose, or more. As well as outlining elsewhere. But it’s working out for me, so I thought I’d share.

The overall visualization gives me a place, like a business canvas, to drop stuff on and rearrange. It’s a ‘thinking tool’. I’m also copying part of the the activity map and linking things together to capture the actual flow between content and activities. Etc. A virtual whiteboard, I guess.

Second, one of the things to represent was how this would be communicated. Whether a course, or interactive ebook, or whatever, I want to create a flow. And I realized an activity map might make sense. I haven’t done this before (I’ve used storyboards and diagrams), but I find it interesting. Here’s the current status.

Across the top are the various stages (Introduction, the Principles, the resulting learning Elements, the associated Process, and the Closing). Your stages may vary.  Along the side are the different components (the Content topics, the associated practice Activities, the Emotions I to be evoked, the Stories to tell, and the Tools). I think putting in ’emotion’ is an important step! And then I can drop text bits into the intersections.

Finally, as I started developing the associated content, I realized one thing I advocate is backwards design. That is, envision the performance and how it’s distributed across tools and brains. Then, I realized I hadn’t designed the tools first! I’m going back and doing that. So it’s now in the activity map as well ;).

Just thought I’d share this, practicing the preach, and hope that you find it interesting, if not useful. Feedback welcome!

 

A little silliness

15 July 2020 by Clark Leave a Comment

So, this was a little silliness I did in the 99 second presos at the Learning & Development Conference. It was the second one (the other was more aspirational). I’d put it together and then wasn’t sure, but there was time and space. It’s just for fun, nothing serious, along the lines of others I’ve done. FYA (allegro):

Hi, I‘m Dr. Quinn, Meaningful Man, and have I got solutions for you! We‘ve got learning experiences that are certain to be new. And, they‘re based on the latest neuroscience, so we‘re using visuals along with text, and asking questions that require answers!

We‘ve developed in multiple media to make sure that we‘re matching learners‘ learning styles. And we‘re using all the latest interaction types to make sure that your digital natives feel right at home. You can view the presentations in virtual reality!

Don‘t worry, we‘re also catering to all the other generations by ensuring that the presentations are the same whether on screen or ‘in world‘; not a bullet point differs. And the quizzes are still multiple guess with trivial and silly alternatives so no one is bored and everyone‘s self-esteem is maintained.

We‘ve taken a microlearning approach, with each chunk shorter than the attention span of a goldfish. Your learners won‘t be overwhelmed with content at any one time.

And with the visuals, we‘re communicating 60000 times more content, giving you more value for money.

We‘re also Dale‘s Cone compliant, because you‘ll spend 10 percent of the time reading, 20 percent of the time listening, and 30 percent of the time viewing. Which means we‘re 40% shorter than anyone else!

We‘ve used gamification to keep it lively. No more boring drill-and-kill, it‘s all packaged up in themes like racing, circuses and more, so you are earning points that aren‘t confounded by any relation to the material.

Look, you have to justify your decisions. So we‘re buzzword compliant, because we know our business depends on your business, and you depend on matching the latest marketing to justify the expenditure.

So come, get the latest and greatest. Call now, operators are standing by. Thank you.

So there you have it, a little silliness. Please, all in fun. (Ok, maybe with a wee bit of ‘caveat emptor’. :)

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