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Clark Quinn’s Learnings about Learning

How to be a world-class educational technologist

25 February 2020 by Clark 4 Comments

On LinkedIn, I was asked: “I would like to ask sir, how can I be a world-class educational technologist?” And I thought that was a very interesting question. (Of course, my immediate response should be “how should I know?” ;) But I thought I’d do a bit better. So here’s a recast of my response.

First, I get requests about how to get started as an instructional designer (particularly offers to come work for me). And, well, I’m an independent consultant, and just haven’t been a business builder. But I want to respond helpfully, and it’s one of those things that happen enough that I have this canned response:

If you want a bootstrap, working volunteer for a not-for-profit (NFP) foundation is a good step if you can.   Areas of specialization? Depends on what you like: kids – K12 or NFP, higher ed, adult – organizational L&D. They differ. As to skills, make sure you know the major authoring tools, e.g. Lectora, Captivate, and/or Storyline. And of course have some background in instructional design/learning science.   If you haven’t covered performance consulting, look into it so you don’t design a course when there’s a better/simpler solution. Make sure you have a portfolio of work. Good luck!

In this case, I also pointed him to a previous post, where I’d outlined some roles for learning experience design.

Then, thinking at the bigger scale of not just getting going as a new ID, but persisting, I added this:

Overall, you have to have the passion, it’s a long road. Have a good understanding of learning science, a fundamental grasp of technology, a mind for both design and process, and then put it to work doing real projects! Continue to read, reflect, and then as you start getting your mind around it, start sharing your thinking and get feedback (and listen to it!). Start local, work outward to sharing regionally, nationally, and internationally. If you learn, adapt and improve, and persist, you can get there.

I think that’s the path to improvement, regardless. In short. There’s more: I have just finished reading Eric Barker’s Barking Up the Wrong Tree  (affiliate link);  thanks to an ATD Sacramento event attendee, and found it having very interesting recommendations. Things like setting goals, giving, getting mentored, and more.

I think aiming to be a world-class educational technologist is a noble goal. Even if you don’t succeed, you’re liable to be better than if you just go through the motions. Now, I’m sure you’ve found things I’ve missed, so have at it!

Content systems not content packages

17 December 2019 by Clark 1 Comment

In a conversation last week (ok, an engagement), the topic of content systems came up. Now this is something I’ve argued for before, in several ways. For one, separate content from how it’s delivered. And, pull content together by rules, not hardwired. And it’s also about the right level of granularity. It’s time to revisit the message, because I thought it was too early, but I think the time is fast coming when we can look at this.

This is in opposition to the notion of pre-packaged content. MOOCs showed that folks want to drill in to what they need. Yet we still pull everything together and launch it as a final total solution. We are moving to smaller chunks (all for the better; even if it is burdened with a misleading label). But there’s more.

The first point is about content models. That we should start designing our content into smaller chunks. My heuristic is the smallest thing you’d give one person or another. My more general principle is that resolves to breaking content down by it’s learning role: a concept model is different than an example is different than a practice.

This approach emerged from an initiative on an adaptive learning system I led. It now has played out as a mechanism to support several initiatives delivering content appropriately. For one, it was supporting different business products from the same content repository. For another it was about delivering the right thing at the right time.

Which leads to the second point, about being able to pick and deliver the right thing  for the context.  This includes adaptive systems for learning, but also context-based performance support. With a model of the learner, the context, and the content, you can write rules that put these together to optimally identify the right thing to push.

You can go further. Think of two different representatives from the same company visiting a client. A sales person and a field engineer are going to want different things in the same location. So you can add a model of ‘role’ (though that can also be tied to the learner model).

There’s more, of course. To do this well requires content strategy, engineering, and management. Someone put it this way: strategy is what you want to deliver, engineering is how, and management is overseeing the content lifecycle.

Ultimately, it’s about moving from hardwired content to flexible delivery. And that’s possible and desirable. Moreover, it’s the future. As we see the movement from LMS to LXP, we realize that it’s about delivering just what’s needed when useful. Recognizing that LXPs are portals, not about creating experiences, we see the need for federated search.

There’s more: semantics means we can identify what things are (and are not), so we can respond to queries. With chatbot interfaces, we can make it easier to automate the search and offering to deliver the right thing to the right person at the right time.

The future is here; we see it in web interfaces all over the place. Why aren’t we seeing it yet in learning? There are strong cognitive reasons (performance support, workflow learning, self-directed and self-regulated learning).  And the technology is no longer the limitation. So let’s get on it. It’s time to think content systems, not content packages.

 

Sophia the Robot #DevLearn Keynote Mindmap

23 October 2019 by Clark 1 Comment

DevLearn opened with a keynote from Sophia the Robot. With an initially scripted presentation, and some scripted questions from host David Kelly, Sophia addresses the differences between AI and robots, with a bit of wit. The tech used to make the illusion was explored, but the technology was put to the test with some unscripted questions, and the responses were pretty good. An interesting start!

Tools for LXD?

24 September 2019 by Clark Leave a Comment

I’ve been thinking on LXD for a while now, not least because I’ve an upcoming workshop at DevLearn in Lost Wages in October. And one of the things I’ve been thinking about are the tools we use for LXD. I’ve created diagrams (such as the Education Engagement Alignment), and quips, but here I’m thinking something else. We know that job aids are helpful; things like checklists, and decision trees, and lookup tables. And I’ve created some aids for the Udemy course on deeper elearning I developed. But here I want to know what  you are using as tools for LXD? How do you use external resources to keep your design on track?

The simple rationale, of course, is that there are things our brains are good at, and things they’re not. We are pattern-matchers and meaning-makers, naturally making up explanations for things that happen. We’re also creative, finding solutions under constraints. Our cognitive architecture is designed to do this; to help us adapt to the first-level world we evolved in.

However, our brains aren’t particularly good at the second-level world we have created. Complex ideas require external representation. We’re bad at remembering rote and arbitrary steps and details. We’re also bad at complex calculations.  This makes the case for tools that help scaffold these gaps in our cognition.

And, in particular, for design. Design tends to involve complex responses, in this case in terms of an experience design. That maps out over content, time, and tools. Consequently, there are opportunities to go awry. Therefore, tools are a plausible adjunct.

You might be using templates for good design. Here, you’d have a draft storyboard, for instance, that insures you’re including a meaningful introduction, causal conceptual model, examples, etc. Or you might have a checklist that details the elements you should be including. You could have a model course that you use as a reference.

My question, to you, is what tools are you using to increase the likelihood of a quality design, and how are they working for you?  I’d like to know what you’ve found helpful as tools for LXD, as I look to create the best support I can. Please share!

Level of polish?

22 August 2019 by Clark 4 Comments

A debate broke out amongst some colleagues the other day about the desirable level of polish in our elearning. One colleague was adamant that we were undermining our position by using low quality production. There was a lot of agreement. I had a slightly different view. Even after finding out he was talking more about external-facing content than internal, I still have some differences. After weighing in, I thought it required a longer response, and of course it has to go here.

So, the main complaint was that so much elearning looks dated and incomplete. And I agree!  And others chimed in that this doesn’t have to be, while all agreed that it doesn’t need to approach game quality in effect. Then, in my mind, the question switches to “what is good enough?” And I think we do need an answer to that. And, it turns out, to also answer “and what does it take?”

What is good enough?

So, my first concern is the quality of the design. My mantra on design states that it has to be right first. Then you can implement it. If it isn’t right from the get-go, it doesn’t matter  how you implement it. And the conversation took some time to sort this out. But let’s assume that the design’s right. Then, how much production values do you need?

The original complaint was that we’re looking slack by comparison. When you look at what’s being done in other, related, fields, our production values look last decade, if not last century!  And I couldn’t agree more. But does that matter?  And that’s where we start getting into nuances. My bottom line question is: “what’s the business case?”

So, I suggest that the investment in production values is based upon how important the ‘experience’ is. If it’s internal, and it’s a critical skill, the production values should be only enough to ensure that learners can identify the situation and perform appropriately (or get feedback).  It needs a minimum level of professionalism, and that’s it.  If you’re selling it to high-end customers and want to charge a premium price, you’ll need much more, of course.

The issue was that we’re losing credibility if we don’t approach a minimal level of competency. There were many arguments about the locus: fear of going out of bounds, managers oppression, low level tools, lack of skills, and more. And these all have validity. We should stipulate a minimal level. Perhaps the serious eLearning  Design Manifesto? :) We can do better.

What does it take?

This was the other issue. It was pointed out that design teams in other disciplines work in layers: from concept to realization. Jesse James Garrett has a lovely diagram that represents this for information architecture. And others pointed out that there are multiple skills involved, from dialog writing, through media production and interface design (they’re conceptually separate), and the quality of the programming and more. The more you need polish, the more you need to invest in the appropriate skill sets.  This again is a matter of marshaling the appropriate resources against the business case.

I think one of the issues is that we overuse courses when other solutions are more effective and efficient. Thus, we don’t have and properly allocate the resources to do the job right when it does positively absolutely has to be in the head. Thus, we do have a lot of boring, information dump courses. And we could be doing more with engaging practice, and less content presentation. That’s a design issue to begin, and then a presentation one.

Ultimately, I agree that bad elearning undermines our credibility. I do think, however, that we don’t need  unnecessary polish. Gilded bad design is still bad design. But then we should align our investment with the professional reception we need. And if we have trouble doing that, we need to rethink our approaches. The right level of investment for the context is the right response; we need the right live of polish. But the assessment the context is complex. We shouldn’t treat is simplistically, but instead systemically. If we get that right, we have a chance to impress folks with our astute sense of doing the right thing with the right resources. Less than that is a path to irrelevancy, and doing more is a path to redundancy. Where do  you want to go?

Graham Roberts #Realities360 Keynote Mindmap

26 June 2019 by Clark Leave a Comment

Graham Roberts kicked off the 2nd day of the Realities 360 conference talking about the Future of Immersive Storytelling. He told about their experiences and lessons building an ongoing suite of experiences. From the first efforts through to the most recent it was insightful. The examples were vibrant inspirations.

Stephanie Llamas #Realities360 Keynote Mindmap

25 June 2019 by Clark Leave a Comment

Stephanie Llamas kicked off the Realities 360 conference by providing an overview of VR & AR industry. As a market researcher, she made the case for both VR and AR/MR. With trend data and analysis she made a case for growth and real uses. She also suggested that you need to use it correctly. (Hence my talk later this day.)

Keynote Mindmap

Working virtually

18 June 2019 by Clark Leave a Comment

Of late, I’ve been involved in two separate initiatives that are distributed, one nationally, one internationally. And, as with some other endeavors, I’ve been using some tools to make this work. And, finally, it really really is. I’m finding it extraordinarily productive to be working virtually.

In both endeavors, there’s trust. One’s with folks I know, which makes it easy. The other’s with folks who have an international reputation for scholarly work, and that generates an initial acceptance. Working together quickly generates that.

Working

The work itself, as with most things,  comes down to communication, collaboration, and cooperation. We’ve got initiatives to plan, draft, review, and execute. And we need to make decisions.

We’re using one social media tool to coordinate. In both cases, we’re using Slack as the primary tool for asynchronous communications. We’re setting up meetings (sometimes with the help of Doodle), asking questions, updating on occurrences, and sharing thoughts.

We’re using different tools for synchronous sessions. In one, we’re using Zoom, Blue Jeans in the other. I like Zoom a bit better because when you open the chat or the list of participants, it expands the window. In Blue Jeans, it covers a bit of the screen. Both, however, handle video streams without a problem.

And, for both, we’re using Google tools to create shared representations. Documents, and occasionally spreadsheets, mostly. I’m experimenting with their draw tools; while they’re not as smooth as OmniGraffle, they’re quite robust. It’s even fun to be working together watching several of us editing a doc at the same time!

There are always the hiccups; sometimes one or another can’t attend a meeting, or we lose track of files, but nothing that doesn’t plague co-located work. One problem that’s unique is those folks who aren’t regular users of one or the other tools. But we’ve enough peer pressure to remedy that. And, of course, these are folks who are in tech…

Reflecting

One key element, I think, is the ‘working out loud’. It’s pretty easy to share, and people do. Thinking is largely out in the open. There’re subcommittees, for instance, that may work on specific issues, and some executive discussions, but  little you  can’t see.

And we’re unconsciously working in, and consciously working on, a desirable learning culture. We’re sharing safely, considering ideas fairly, taking time to reflect, and actively seeking diversity. We experiment, and we do serendipitously review our practices (particularly when we onboard new folks).

Most importantly, this is beginning to not only feel natural, but productive.  This  is the new world of work. Using tools to handle collaboration, coordination, and cooperation (the 3 c’s?).  We’re working, and evolving too!

And, a key learning for me, is that this doesn’t preclude being co-located. Though I wonder if that would actually hurt, since hallway conversations can progress things but there’re no trails. Unless, I suppose, if you commit to immediately capture whatever emerges. That’s a cultural thing.

This working virtually is a direction I think will be productive for organizations going forward. It’s social, it’s augmented, and it’s culturally sound. It’s not to say that I won’t welcome the chance to be co-located with these folks at some point. There might even be hugs between folks who’ve never met before (that happens when you interact in a safe space online). But the important thing is that it works, well. And what else needs to be said, after all?

 

Quinnovations

16 April 2019 by Clark Leave a Comment

I was talking with my lass, and reminiscing about a few things. And, it occurs to me, that I may not have mentioned them all. Worse, I confess, I’m still somewhat proud of them. So, at the risk of self-aggrandizement, I thought I’d share a few of my Quinnovations. There’s a bigger list here, but this is the ‘greatest hits’ list, with some annotation. (Note, I’ve already discussed the game Quest for Independence, one of my most rewarding works.)

One project was a game based upon my PhD topic. I proposed a series of steps involved in analogical reasoning, and tested them both alone and then after some training. I found some improvement (arguing for the value of meta-learning instruction). During my post-doc, a side project was developing a game that embedded analogical reasoning in a story setting. I created a (non-existent) island, and set the story in the myths of the voodoo culture on it. The goal was a research environment for analogical reasoning; the puzzles in the game required making inferences from the culture. Most players were random, interestingly, at a test, but a couple were systematic.

With a colleague, Anne Forster, we came up with an idea for an online conference to preface a face-to-face event. This was back circa 1996, so there weren’t platforms for such. I secured the programming assistance of a couple of the techs in the office I was working for (Open Net), and we developed the environment. In it, six folks reknown in their area conducted overlapping conversations around their topic. This set up the event, and saw vibrant discussions.

A colleague at an organization I was working for, Access Australia CMC, had come up with the idea of competition for school kids to create websites about a topic. With another colleague, we brainstormed a topic for the first running of the event. In it, we had kids report on innovations in their towns that they could share with other towns (anywhere). I led the design and implementation of the competition: site and announcements, getting it up and running. It ended up generating vibrant participation and winning awards.

Upon my return to the US, I led a team to generate a learning system that developed learners’ understanding of themselves as learners. Ultimately, I conceived of a model whereby we profiled learners as to their learning characteristics (NB:  not learning styles) and adapted learning on that basis. There was a lot to it: a content model, rules for adaptation, machine learning for continuing improvement, and more. We got it up and running, and while it evaporated in 2001 (as did the organization we worked for), it’s legacy served me in several other projects. (And, while they didn’t base it on our system, to my knowledge, it’s roughly the same architecture being seen in Newton.)

Using the concept of that adaptive system, with one of my clients we pitched and won the right to develop an electronic performance support system. It ended up being a context-sensitive help system (which is what an EPSS really is ;).  I created the initial framework which the team executed against (replacing a help system created by the system engineers, not the right team to do it). The design wrote content into a framework that populated the manual (as prescribed by law)  and the help system. The client ended up getting a patent on it (with my name on too ;).

Last one I’ll mention for now, a content system for a publisher. They were going to the next generation of their online tool, and were looking for a framework to: incorporate their existing texts, guide the next generation of texts, and support multiple business models. Again pulling on that content structure experience, I gave them a structured content model that met their needs. The model was supposed to be coupled with a tech platform, and that project collapsed, meaning my model didn’t see the light of day. However, I was pleased to find out subsequently that it had a lasting impact on their subsequent works!

The point being that, in conjunction with clients and partners, I have been consistently generating innovations thru the years. I’m not an academic, tho’ I have been and know the research and theories. Instead, I’m a consultant who comes in early, applies the frameworks to come up with ideas that are both good and unique (I capitalize a lot on models I’ve collected over the years), and gets out quickly when I’m no longer adding value. Clients get an outcome that is uniquely appropriate, innovative, and effective. Ideas they likely wouldn’t have come up with on their own!  If you’d like to Quinnovate, get in touch!

Chasing Technology Good and Bad

19 March 2019 by Clark Leave a Comment

I’ve been complaining, as part of the myths tour, that everyone wants the magic bullet. But, as I was commenting to someone, there are huge tech opportunities we’re missing. How can I have it both ways?  Well, I’m talking about two different techs (or, rather, many).  The fact is, we’re chasing the wrong technologies.

The problem with the technologies we’re chasing is that we’re chasing them from the wrong beginning. I see people chasing microlearning, adaptive learning, video, sims, and more as  the answer. And of course that’s wrong. There  can’t be one all-singing all-dancing solution, because the nature of learning is remarkably diverse. Sometimes we need reminders, sometimes deep practice, some times individualization makes sense, and other times it’s not ideal.

The part that’s really wrong here is that they’re doing this  on top of bad design!  And, as I believe I’ve mentioned, gilded bad design is still bad design.  Moreover,  if people actually spent the time and money first on investing just in improving their learning design, they’d get a far better return on investment than chasing the latest shiny object.  AND, later investments in most anything would be better poised to actually be worthwhile.

That would seem to suggest that there’s not a sensible tech to chase. After, of course, authoring tools and creating elearning. And that’s not true. Investment in, say, sims makes sense if you’re using it to implement good design (e.g. deep practice).  As part of a good learning design  strategy.  But there’s something deeper I’m talking about. And I’ve talked about it before.

What I’m talking about are content systems. They may seem far down the pike, but let me (again) make the case about why they make sense now, and for the future. The thing is, being systematic about content has both short-term  and  long-term benefits. And you can use the short-term ones to justify the long-term ones (or vice-versa).

In the short term, thinking about content from a systems perspective offers you rigor. While that may seem off-putting, it’s actually a benefit.  If you design your content model around good learning design, you are moving towards the first step, above, about good design. And, if you write good descriptions within those elements, you  really provide a foundation that makes it difficult to do bad design.

My point is that we’re ignoring meaningful moves to chase chimera. There are real value steps to make, including formalizing design processes  and  tools about good design. And there are ways to throw your money away on the latest fad.  It’s your choice, but I hope I’ve made a case for one interpretation. So, what’s yours?

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