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Clark Quinn’s Learnings about Learning

Curious about Curiosity

4 August 2020 by Clark 3 Comments

Looking into motivation, particularly for learning, certain elements appear again and again.   So I’ve heard ‘relevance’, ‘meaningfulness‘, consequences, and more. Friston suggests that we learn to minimize surprise. One I’ve heard, and wrestled with, is curiosity. It’s certainly aligned with surprise. So I’ve been curious about curiosity.

Tom Malone, in his Ph.D. thesis, talked about intrinsically motivating instruction, and had curiosity along with fantasy and challenge. Here he was talking about helping learners see that their understanding is incomplete. This is in line with the Free Energy Principle suggesting that we learn to do better at matching our expectations to real outcomes.

Yet, to me, curiosity doesn’t seem enough. Ok, for education, particularly young kids, I see it. You may want to set up some mismatch of expectations to drive them to want to learn something. But I believe we need more.

Matt Richter, in his well-done L&D conference presentation on motivation, discussed self-determination theory. He had a nice diagram (my revision here) that distinguished various forms of motivation. From amotivated, that is, not, there were levels of external motivation and then internal motivation. The ultimate is what he termed intrinsic motivation, but that’s someone wanting it of their own interest. Short of that, of course, you have incentive-driven behavior (gamification), and then what you’re guilted into (technically termed Introjection), to where you see value in it for yourself (e.g. WIIFM).

While intrinsic motivation, passion, sounds good, I think having someone be passionate about something is a goal too far. Instead, I see our goal as helping people realize that they need it, even if not ‘want’ it. That, to me, is where consequences kick in. If we can show them the consequence of having, or not, the skills, and do this for the right audience and skills, we can at least ensure that they’re in the ‘value’ dimension.

So, my take is that while we should value curiosity, we may not be able to ensure it. And we can ensure that, with good analysis and design, we can at least get them to see the value. That’s my current take after being curious about curiosity. I’d like to hear yours!

Mythless Learning Design

28 July 2020 by Clark 1 Comment

If I’m going to rail against myths in learning, it makes sense to be clear about what learning design without  myths looks like. Let me lay out a little of what mythless learning design is, or should be.

Myths book coverLearning with myths manifests in many ways. Redundant development to accommodate learning styles, or generations. Shortened to be appropriate for millennials or the attention span of a goldfish. Using video and images for everything because we process images 60K faster. Quiz show templates for knowledge test questions because they’re more engaging. And all of these would be wrong.

Instead, mythless design starts with focusing on  performance. That is, there’re clear learning outcomes that will change what people do that will affect the success of the organization. It’s not about knowledge itself, but only in service of achieving better ability to make decisions.

Then, it’s about designing meaningful practice in making those decisions. It’s not about testing knowledge, but ability to apply that knowledge to choose between alternative courses of action. It can be mini-scenarios (better multiple choice), branching, or sims, but it’s about ‘do’, not  know.

We reinforce practice with content that guides performance and provides feedback. It does use multiple media, because we use the right media for the message. Yes, we look to engage multiple senses, but for comprehending and encoding information. And variety. We use visuals to tap into our powerful visual processing system, not because they have any particular metric improvement. We also use audio when appropriate. And while text is visual, we use it as appropriate too. To address learning outcomes, not learner preferences.

Mythless learning design may use small amounts of content, but because minimalism keeps cognitive load in check, not because our attention span has changed. We need appropriate chunking, as our working memory is limited, so we want to make things as small as possible, but no smaller!

We design meaningful active practice not because any generation needs it, but because it’s better aligned with how our brains learn at pretty much any age. There are developmental differences in working memory capacity and experience base, but  everyone benefits from doing things, not passively consuming content.

There are good bases for design. Ones that lead to real outcomes. Starting from a performance focus, and reflecting what’s been demonstrated in learning science research, and tested and refined. Evidence guiding design, not myths.

There are also bad bases for design. Dale’s Cone, shiny object syndrome, the list goes on. Gilded bad design is still bad design. Get the core right. Let’s practice good, mythless learning design. Please.

 

Practicing the Preach

21 July 2020 by Clark 4 Comments

I’m working on my next plan for global domination. And as I do, I’ve been developing my thinking, and there are some interesting outcomes. Including a realization that I wasn’t doing what I usually recommend. And I also believe that you should ‘show your work‘. So here I’m practicing the preach.

First, I’m developing my understanding, getting concrete about it. I usually use Omnigraffle as a diagramming tool, to represent my conceptual understandings. And I started doing that as part of the ‘developing thinking’ part. But I started with a diagram, and took the elements out and mindmapped them, and threw in other bits. In short, the ‘diagram’ has become a visual place to store bits and pieces of different diagrams, representations, mindmap, prose, or more. As well as outlining elsewhere. But it’s working out for me, so I thought I’d share.

The overall visualization gives me a place, like a business canvas, to drop stuff on and rearrange. It’s a ‘thinking tool’. I’m also copying part of the the activity map and linking things together to capture the actual flow between content and activities. Etc. A virtual whiteboard, I guess.

Second, one of the things to represent was how this would be communicated. Whether a course, or interactive ebook, or whatever, I want to create a flow. And I realized an activity map might make sense. I haven’t done this before (I’ve used storyboards and diagrams), but I find it interesting. Here’s the current status.

Across the top are the various stages (Introduction, the Principles, the resulting learning Elements, the associated Process, and the Closing). Your stages may vary.  Along the side are the different components (the Content topics, the associated practice Activities, the Emotions I to be evoked, the Stories to tell, and the Tools). I think putting in ’emotion’ is an important step! And then I can drop text bits into the intersections.

Finally, as I started developing the associated content, I realized one thing I advocate is backwards design. That is, envision the performance and how it’s distributed across tools and brains. Then, I realized I hadn’t designed the tools first! I’m going back and doing that. So it’s now in the activity map as well ;).

Just thought I’d share this, practicing the preach, and hope that you find it interesting, if not useful. Feedback welcome!

 

A little silliness

15 July 2020 by Clark Leave a Comment

So, this was a little silliness I did in the 99 second presos at the Learning & Development Conference. It was the second one (the other was more aspirational). I’d put it together and then wasn’t sure, but there was time and space. It’s just for fun, nothing serious, along the lines of others I’ve done. FYA (allegro):

Hi, I‘m Dr. Quinn, Meaningful Man, and have I got solutions for you! We‘ve got learning experiences that are certain to be new. And, they‘re based on the latest neuroscience, so we‘re using visuals along with text, and asking questions that require answers!

We‘ve developed in multiple media to make sure that we‘re matching learners‘ learning styles. And we‘re using all the latest interaction types to make sure that your digital natives feel right at home. You can view the presentations in virtual reality!

Don‘t worry, we‘re also catering to all the other generations by ensuring that the presentations are the same whether on screen or ‘in world‘; not a bullet point differs. And the quizzes are still multiple guess with trivial and silly alternatives so no one is bored and everyone‘s self-esteem is maintained.

We‘ve taken a microlearning approach, with each chunk shorter than the attention span of a goldfish. Your learners won‘t be overwhelmed with content at any one time.

And with the visuals, we‘re communicating 60000 times more content, giving you more value for money.

We‘re also Dale‘s Cone compliant, because you‘ll spend 10 percent of the time reading, 20 percent of the time listening, and 30 percent of the time viewing. Which means we‘re 40% shorter than anyone else!

We‘ve used gamification to keep it lively. No more boring drill-and-kill, it‘s all packaged up in themes like racing, circuses and more, so you are earning points that aren‘t confounded by any relation to the material.

Look, you have to justify your decisions. So we‘re buzzword compliant, because we know our business depends on your business, and you depend on matching the latest marketing to justify the expenditure.

So come, get the latest and greatest. Call now, operators are standing by. Thank you.

So there you have it, a little silliness. Please, all in fun. (Ok, maybe with a wee bit of ‘caveat emptor’. :)

An L&D Challenge?

1 July 2020 by Clark 1 Comment

A colleague and friend posted about masks, and I weighed in. He suggested that it’s really a learning issue. I’m not sure I agree, but I thought it might be interesting to explore. So here’s an L&D challenge to consider.

First, masks make sense, scientifically. They reduce the chance that someone might contaminate someone else. Given, specifically with COVID-19, that there’s a significant period of airborne contagion before the infected person is symptomatic, wearing a mask is a simple preventative measure.

Now, there are some complicating factors in our current case. My friend suggested mixed messages in the media are a confounding factor. Some leaders, for instance are not wearing them. And, other responsible individuals have provided unclear information about their value.

And, wearing masks has become politicized. Some are seeing not wearing masks as a sign of rebellion or resistance to a perception of government intrusion. For some reason, wearing masks upon request is seen as different than wearing, for instance, foot coverings in food establishments. From a scientific perspective, this is inappropriate.

Now, I recently took Ashley Sinclair’s marketing for L&D course at the Learning & Development Conference (#LDC2020, learningdevelopmentconference.com). In it, she reminds me that we buy on emotion. That is, we make our decisions emotionally, and then justify the choice with logic. So, the choice isn’t necessarily a rational one.

So this creates an L&D challenge, if we want to consider it as a design problem. What can and should we do? If we had the opportunity, how would we do it? What could we do to help make mask wearing more acceptable?

We could try education, with statistics, or horror stories. There’re are statistical arguments about the likelihood of infection of each party if one, the other, or both wear masks. Or we can tell tales about the horrible effects the virus has on the human body.

We could try sarcasm. I’ve been struck with the Queen lyric revisions (“no mask on your face, big disgrace, spreading your germs all over the place”), for instance. But that’s not necessarily going to work (even if it is fun). Sarcasm can be inappropriate in the face of entrenched viewpoints.

Or we can try guilt, about carrying risks to family members or friends. If you get it, even if the effects are mild or unnoticeable, you could still infect someone you’re quaranteaming with. Raising awareness about the potential consequences can change people’s behavior.

Finally, we can appeal to better nature. Like being someone who takes the grocery cart back to the collection area, or using your turn signals, it’s just polite. It’s considerate of others, and that’s what makes a society work.

By the way, I wear a mask to the store (it’s required where I live, to be fair). I also wear a (microfiber) bandanna when I walk around the neighborhood that I pull up whenever I’m passing someone, even though we’re almost always more than 6 feet apart. I don’t do it for me, I do it for others. Because while I’m not high-risk, I could get infected and not know it for a few days, and I’d hate to be responsible for someone else getting it from me. Not that I’m keen to find out how I’d react to the virus, either.

So, how do we do it? How do we get people to stop viewing it as an imposition, but as a social obligation that benefits everyone? This is what I mean by an L&D challenge: this is the type of thing we should be able to solve. Now, I know it’s not in our control, so this is a thought exercise, but one that’s not easy. And that’s what we also face in our real situations. So, what would you do?

(Oh, and wear a mask when you’re out in public, please. You don’t know who you might be helping.)

 

Myths, publishers, and confusion

30 June 2020 by Clark 5 Comments

Myths book coverOn twitter the other day, I was asked how I could on one hand rail against myths, and on the other work with orgs who either sell or promote DiSC and MBTI. The problem, it appears, was a perception that I’m deeply involved with orgs that perpetuate the problem. I thought I’d try to clarify all this, and make sense of myths, publishers and confusion.

The dialog started as a reaction to an article I pointed to on twitter. This article made what I thought was a pretty good case against tools like MBTI and DiSC. And that matters. The arguments raised in the article were legitimate, and even didn’t go far enough. For instance, MBTI is based on Jungian archetypes, which Jung just made up!   So, one question raised is why ask practitioners to change, why aren’t we challenging the businesses?

For one response, I don’t call out the practitioners. I sympathize!   In the myths book, I deliberately addressed the appeal before pointing out it’s wrong (and, importantly, point to better alternatives). Instead, I rail against the tools. That, to me, is where the problem lies, and implicitly indicts the vendors. Now, the org that now owns DiSC was my first publisher. However, they bought it after I was locked into a contract with them. And when I heard, I complained about the choice to them. But they didn’t consult me on it ;).   And yes, they published my first 3.5 books. I dissociated from them on other reasons, but I’m no longer engaged.

Was there any relationship between DiSC and what I wrote? I was able to complain about learning styles in my fourth book with them. It’s a huge company, with many different divisions. There’s no provision to not say things that are contrary to their business interests. They publish and sell what they can sell. They can publish what’s right, and sell stuff that’s not. That’s their confusion, I reckon, not mine.

I’m now publishing with another org, who had, in the past, had learning styles in their competency model. When I found out, I asked and was told it was not in the latest version of the model. They also do make money selling exhibit space to folks with these tools. Note that the folks I work with may not agree, but also have to work in their part of the org and have little contact with the other entity (that makes much money). Yet, to their credit, they asked me to write the myths book. In fact, after I gave a myths talk to launch the the book, an anonymous audience member complained that they shouldn’t have speakers that disparage vendor products. And, they’ve continued to have me write and speak. Again, I suggest that’s their issue, not mine. I’m not responsible for that relationship between myths, publishers, and confusion.

And, yes, there are voices that cry out  for the tools. For instance a TD article claimed that such tools are popular. (Under the guise of saying they’re effective.) Which is problematic. Asking folks for their assessments of tools they’ve invested in introduces a clear source of bias. We know that people’s judgments of effectiveness may not match reality. So it’s a problem. But not one I’m in a position to change (though I quietly try).   It does muddy the water. Which, to me, speaks even more to talk about how to review science and what science already says.

I try to be a consistent voice for science in our practice. My publisher gave me a forum to speak that to an audience that needs to hear the message. There are others who echo that voice (see Mythbusters here). I’d welcome having the opportunity to address those who are making the decisions to buy these tools. I don’t have reliable access (I welcome any assistance ;). Instead, now they can give the book to those leaders to bolster the resistance.

So, are my publisher activities part of the business end, or the education end? Do you really concern yourselves with my previous relationship or current publisher? I note that it’s pretty much a hands-off relationship: “if you propose a valuable offering, we’ll publish it.”

I‘m saying “here‘s what Quinnovation has to say” and the orgs are endorsing it. Not the other way around. Is that accurate? Do you see that as a conflict? I’m perfectly willing to be wrong, and if so I welcome ideas how to be more clear about what and how it’s wrong.

I think I’m fighting a good fight, for the right reasons, and pretty much in the right way. But it’s not my perspective that matters. So I ask you, am I off the mark here? Am I helping or hurting the issues in myths, publishers, and confusion?

Talking meaningful learning

9 June 2020 by Clark Leave a Comment

So, I’ve previously mentioned the Learning & Development conference I’ll be participating in that starts late this month. And, their main sessions are not webinars, but basically mini-courses (with lots of variation). But they’ll also be having live sessions. Given that I’ve ‘asked and answered’ the question about where things go wrong, it’s time for me to get real. So I’ll be talking meaningful learning. Let me talk about each more.

First, of course, meaningful learning is about getting the learning science right. I’ve argued (and continue to do so) that we’ve got to fix the core of our learning designs before we worry about fancy new hardware like AR and VR. If the core’s wrong, we’re just gilding bad design (and gilded bad design is still bad design). If we don’t focus on the right objectives, manage attention, set challenge appropriately, provide the right models and examples, and most of all have the  right practice, we’re wasting our time. As I’ve also said, once we’ve got that right, we’ve got lots of ways to implement it.

So, the asynchronous course I’ll be offering are the basics of learning science. Our information processing cycle, and the artifacts of our cognitive architecture. We’ll talk those things above, and have fun doing it!   You’ll get to experience several of the phenomena we’re talking about. And process the takehome messages.

For the live session (at two different times, we’re spanning the globe!), yes, I’ll talking meaningful learning. It  is still based upon the contents of Engaging Learning (and previous posts), but a) pulled out of games into specifications for regular learning, b) expanded with all I’ve learned since then (and I’ve been continuing to explore what’s known and what that implies), and of course c) it’s, well, live!

If, by the way, you are thinking about attending the conference, but have some struggles with cost, get in touch with me. I may have a way to help out ;).   I hope to see you there, whether you want to be talking meaningful learning, or for any of the other myriad reasons.

Making learning meaningful?

2 June 2020 by Clark 5 Comments

So, last week, I asked the musical question: where are we going most wrong? I followed that up asking what most would help.   I also suggested   that I had my own answers.   So I have answers for each. My answer for the first part, where we’re going wrong, is somewhat complex. But for the second, I’m  thinking that the biggest opportunity is making learning meaningful. My thoughts…

So, where we go most wrong is, to me, tied together. I think it’s mostly that we’re starting on the wrong foot. We’re not ensuring that we’re addressing the real problem. We take orders for courses, and then take what the experts tell us needs to be in. This gives us the wrong objective, the wrong content, and the wrong practice!

I’ve suggested that measurement might be the best solution for this. If we measured our impact (not our efficiency), that drives us to focus on things were we can make a difference.   Time for a shout out to Will Thalheimer and LTEM (or whatever it becomes). Or use appropriate techniques instead of throwing a course at everything.

If we had the right objective, there’s still the challenge of making sure we’re talking about ‘do’, not  know.  However, I think it’s less likely.

Most importantly, I think there’s good support for evidence-based learning design. Whether it’s Michael Allen, Julie Dirksen, Cathy Moore, Patty Shank, Mirjam Neelen, or someone else, there’s good guidance for design. Basically, how to create practice that aligns with outcomes, resource with models and examples, etc.

One area, however, I think we reliably get wrong  and there’s not as much guidance for, is making learning meaningful. Not only is Keller the only ID theorist talking about the emotional side, there’s not much other systematic guidance. Rance Green’s new book on instructional story design gives a good stab, but I think there’s more. And while Nick Shackleton-Jones book has some good ideas, his model also has a fundamental flaw.

And I  have addressed this. My book  Engaging Learning was about designing games for learning, but the alignment at the core is applicable to making learning personally relevant. And, of course, my thinking’s continued. I’ve been digging in deeper into the emotional side.

So, my thinking is that this might be an area to really unpack and get concrete about. It’s been part of my approach to LXD, but I’m wondering about not trying to cover all the learning science, and focus on the unique elements of engagement. I’m signed up to speak on it at the Learning and Development Conference, but the question is whether I start doing more. Should I focus on making learning meaningful? And I really, really welcome your thoughts on this!

 

Where are we going most wrong…

26 May 2020 by Clark 4 Comments

…and what’s most important to fix?   I was a co-conspirator on the Serious eLearning Manifesto, and we identified 8 values that separated typical elearning from serious elearning. However, I suspect that not all are as important, nor hard to fix. And, thinking about what my unique contribution could and should be, I wondered where best to target my efforts to avoid going most wrong. I have some thoughts, but…

First, I’d like to ask you two questions:

  1. What are the best inflection points to improve learning?
  2. Which would you most want to have help in addressing?

Note that they might be two completely different things.

Now, it could be a number of things.   Any one of the eight could be problematic. And it might be another that’s where you most would like help.

Is it getting the right objectives in the first place? We might fail to do the proper performance consulting. Thus, we’d be developing learning solutions that aren’t going to meet the need.

Another possibility is that we’re not providing the right support. We’re not providing useful models and examples instead of a content dump with what’s to hand.

We might not be helping learners understand why they should care. Are we missing out on developing motivation? Making it meaningful?

Another problem might be giving them abstract concepts instead of concrete practice. Are we asking them to do things in situations they recognize?

Also, we could be asking for them to recite knowledge back to us instead of applying it. Are we asking them to make decisions like we need them to make after the learning experience?

And we might be giving them simple feedback like “right” and “wrong” instead of providing them first with the consequences of their actions. And, we could be ensuring that the alternatives represent some real ways people go wrong, and providing feedback that addresses those specific misconceptions.

There’s also the possibility (probability?) that we’re not spacing out the learning. We could still be using the ‘event’ model, not reactivating the knowledge as appropriate.

And, of course, we might not be individualizing the challenges. We could be adapting to demonstrated learner capability. Are we?

Not only might one or more of these be the biggest contributor to a lack of learning impact, but some might be more challenging than others to address. And, of course, which ones should I be focusing on? I do address all in a variety of ways (c.f. the learning science 101 session I’ll be doing for the Learning Development Conference), but I’m thinking of focusing in.

And I have an idea where we may be going  most wrong. But first, I’d like to hear your ideas. I’ll weigh in next week. And, of course, I could be wrong. So let me know!

 

NOT Learning Engineering

19 May 2020 by Clark 2 Comments

wrenchI recently wrote about two different interpretations of the term ‘learning engineering’. So when I saw another article on the topic, I was keen to read it. Except, after reading it, I thought what it was talking about was  not learning engineering, or, at least, not all of it. So what do I mean?

I think this article goes wrong right from the title:  Learning Engineering Is Learning About Learning. We Need That Now More Than Ever. And I’m a  big fan of learning about learning!   Though, typically, learning about learning (or as I like to call it, meta-learning) is for learners to learn about learning to be more effective. But I certainly believe instructors/instructional designers need to learn about learning. But is that what learning engineering is?

The article actually makes a great point: most instructors don’t, and should, be reviewing their teaching and improving systematically. Absolutely!   That’s an important point. It’s part of prototyping, development, and testing. It’s part of learning engineering, for that matter, in  either interpretation. However, two flaws. One, it’s not  all of learning engineering, and it’s not just ‘learning’ about learning, it’s about  doing. As in, learning about it and then applying that learning.

The article goes further, citing the importance of using models and data. Interestingly, the claim is that using the data isn’t the hard part, but using models is. And, again, I’m a big fan of models  and  evidence. And I talked much about how we need to provide models for learners as well as use models to guide our design. That is, experimentation is driven by theory and theory fills in gaps. So I’m all for it.

It’s just that this article claims that systematically reviewing what you’re doing and improving is the sum total of learning engineering. Learning engineering  is applying learning science to the design of learning experiences, but it’s the design as well as the review. It is iterative, but it’s broader than just the course too. It’s about the technology, infrastructure, culture, and more. In either interpretation of learning engineering, it’s more than just being a reflective practitioner.

So, while I agree with the sentiment  and specifics of the paper, I don’t agree with their construal of the term. Reviewing and refining is great, but it’s not learning engineering, or at least not all of it. I think we’re not yet done with the term, but I hope we can be clearer about what’s at stake. And, yes, I’m a bit pedantic on it, but there’re reasons for clarity. We do need more professionalism, but that’s easier when we’re conceptually clear.

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