Learnlets

Secondary

Clark Quinn’s Learnings about Learning

Bringing Transformation to Life

9 January 2019 by Clark 1 Comment

I’m going to be delivering a mobile learning course for a university this spring. Consequently, I’m currently beginning the design. I need to practice what I preach in the sense of good learning design, so I’m working through the usual decisions. The real question I have is whether I can make it transformative. There are limitations, but one of my mantras is about design having many possible development forms. So…I’ve got to make a good stab at it. Here’s my preliminary thinking on bringing the course to life.

I’ve actually been working a lot on the design of university learning experiences. There have been several instances in the past year or two that have really pushed my thinking in this space. This naturally includes  application-based instruction, as well as meaningful (and minimal)  content, and good assessment design. It’s been handy for this!

Naturally,  Designing mLearning  will be the text (The Mobile Academy is focused on formal education, and these students are focused on the workplace).  As it turns out, the book isn’t written in the order I want to deliver the course. So while I’ll have specific readings each week, I’ll instead recommend that the students read it in one go (it’s not a  long book), and that two different cuts through the material will be a better learning experience.

I’m also thinking about the assignments: having them do meaningful things. E.g. designing solutions. Also, in the right order, to facilitate useful processing. I suppose I should worry about whether the workload will be too much However, as it’s a compressed course the expectations per week are higher. And I will argue that I’m having them  do more than  consume, so the workload’s ok.

The important thing, to me, is getting the emotional trajectory right. I reckon I need an aspirational goal up front, and then ensure I deliver.  It needs to work on a week-by-week basis  and overall.  I’m making sure they’re doing the right things, and then I’ll fine-tune. I like the chance to integrate my thinking and put a stake in the ground. It’ll be interesting to see how it goes.

As a side note, mobile seems (to me) to be resurrecting. I would think it’s now mainstream, but some folks are still getting started. Hey, it makes sense, so better late than never! Where are you in mobile?

A foolish inconsistency

8 January 2019 by Clark Leave a Comment

Here, a foolish inconsistency is the hobgoblin of my little mind. While there are some learnings in here (for me and others), it’s really just getting stuff off my chest. Feel free to move along. This is just a lack of consistency that I suggest is unnecessary and ill-conceived.

I’ve hinted at this before, but I don’t think I’ve gone into detail. I like LinkedIn. It’s a useful augment for business networking. However, what drives me nuts is the inconsistency between the device app and the web interface.  One instance is sufficient: messaging someone you’ve just connected to.

So, on the device, if you link to someone, you immediately get a notice and a link to send them a message. And I like that, since I like to send a quick followup to everyone I link to (a trick I learned from a colleague).  On the device, it goes straight to the messaging interface. Perfect. Now, from the invitations on the app that I want to query (e.g. it’s not clear why they’ve linked) or to explain why I won’t (I generally  don’t link to orgs, for instance), I can’t do that, but that’s ok, it can wait ’til I’m on my laptop using the (richer) web app.

On the web version, when I accept a link, I’m also offered the chance to message them, but here’s the trick: it’s not a message, it’s an InMail!  And, of course, those are limited. I don’t want to use my InMails on messaging someone I’m already linked to.  (I don’t use them in general, but that’s a separate issue.).  WHY can’t they go to messages like the app?  That’d be consistent, and this is a worse default than using messages.  I get that the app would have more limited functionality in return for being an app (there’re benefits, like notifications), but why would the full web version do things that are contrary to your interests  and intentions?!?!

Good design says consistency  is a good thing, generally; certainly aligning with user expectations and best interests. It’s bad design to do something that’s unnecessarily wasteful.  There are lots of such irritations: web forms that only tell you the expected format  after you get it wrong instead of making it easy to point to the answer  or give you a clue and sites with mismatched security (overly complex for unessential data or vice-versa) are just two examples.  This one, however, continues to be in my face regularly.

This inconsistency is instead a hobgoblin of a sensible mind. Has this irritated you, or what other silly  designs bedevil you?

 

Fun, Hard Fun, & Engagement

18 December 2018 by Clark 3 Comments

At Online Educa in Berlin, they apparently had a debate on fun in learning. The proposition was “all learning should be fun”.  And while the answer is obviously ‘no’, I think that it’s too simplistic of a question. So I want to dig a bit deeper into fun, engagement, and learning, how the right alignment is ‘hard fun’.

Donald Clark weighs in with a summary of the debate and the point he thought was the winner. He lauds Patti Shank, who pointed out that research talks about ‘desirable difficulty’. And I can’t argue with this (besides, Patti’s usually spot-on).  He goes on to cite how you read books that aren’t funny, and that how athletes train isn’t particularly giggle-inducing.  All of which I agree with, except this “Engagement and fun are proxies and the research shows that effort trumps fun every time.”  And I think tying engagement and fun together is a mistake.

There is the trivial notion of fun, to be fair.  The notion that it’s breezily entertaining.  But I want to make a distinction between such trivial attention and engagement.  For instance, I would argue that a movie like Schindler’s List is wholly engaging, but I’m not sure I would consider it ‘fun’.  And even ‘entertaining’ is a stretch. But I think it’s compelling. Similarly with even reading books for entertainment: many aren’t ‘fun’ in the sense of light entertainment and humor, but are hard to put down. So what’s going on here?

I think that cognitive (and emotional) immersion is also ‘engagement’.  That is, you find the story gripping, the action compelling, or the required performance to be a challenge, but you persist because you find it engaging in a deeper sense.

Raph Koster wrote  A Theory of Fun  about game design, but the underlying premise was that why games were ‘fun’ is that they were about learning. The continually increasing challenge, set in a world that you find compelling (we don’t all like the same games), is what makes a game fun. Similarly, I’ve written about  engagement as a far more complex notion than just a trivial view of fun.

The elements of the alignment between effective education practice and engaging experiences demonstrate that learning can, and should, be hard fun. This isn’t the trivial sort of ‘fun’ that apparently is what Donald and Patti were concerned about.  It is  all about ‘desirable difficulty’, having a challenge in the zone that’s Czikszentmihalyi’s  Flow and Vygotsky’s Zone of Proximal Development.

I agree that just making it fun (just as putting high production values on under-designed content dump) isn’t the answer. But just making it ‘work’ doesn’t help either.  You want people to see the connection between what they’re doing and their goals. Learners should have a level of challenge that helps them know that they’re working toward that goal. You want them to recognize that the tasks are for achieving that goal. It’s about integrating the cognitive elements of learning with the emotional components of engagement in a way that the whole is greater than the sum of the parts. The synergy is what is needed.

I think fun and engagement aren’t the same thing. So while I agree with the premise that learning shouldn’t be the trivial sense of fun, I think the more rigorous sense should be the goal of learning. We want learning to be a transformation, not just a trudge nor a treat.  I’ll argue that the athletes and the readers and the others who are learning  are engaged, just not amused. And that’s the important distinction. This is, to me, what Learning Experience Design should be, designing hard fun. And I think we  can  do this; my upcoming workshop at Learning Solutions is about doing just that. Hope to see you there!

Application-based Instruction

4 December 2018 by Clark 2 Comments

A number of years ago, I wrote about activity-based learning.  And I firmly stand behind the model there. It’s not a major campaign, but quietly permeates the things that I do. However, I realize that there’re two misnomers in the label, and it’s time to rectify that. It’s about instruction, and it’s about application. I need to make those distinctions clear.

The original point was to find a way to make it hard for content  (read: info dump and knowledge test) to be the basis of curricula. So, instead of a series of content, or knowledge, to be a curriculum,    a curriculum is a series of activities.

There are, of course, specific constraints around the activities, and I realize it’s about knowledge  application. There are lots of activities that  aren’t going to lead to meaningful learning. The key is retrieval, but I think what’s important is retrieval  to do something. Hence application, applying knowledge to make decisions. It can be behavioral decisions or the decisions inherent in creating meaningful work product, but it’s about cognitive skills in context.

The focus on decisions is because I believe what will make the difference to organizations is making right, or better, decisions. Not, for instance, just knowing things. And part of the application core is about doing things.

I argue that learning is acton and reflection. And, consequently, instruction is designed action and guided reflection. Similarly, application is designed actions to require decisions. And this  is about instruction. It’s not learning, though that’s the goal. But instruction is a probabilistic game; as I’ve paraphrased Dorothy Parker, you can lead learners to learning, but you can’t make them think.

‘Application-based instruction’ it is. It’s like problem-based learning, or case-based, but it’s instruction not learning, and it’s an umbrella for those and other such initiatives. The real question is whether this labeling makes important distinctions. I think it does, but I’m biased. What do  you say?

Transformation!

20 November 2018 by Clark 1 Comment

butterfly cocoonI’m a fan of the notion of ‘learning experience design’ (not so sure about  platforms;  I need to investigate them more ;).  The idea of integrating effective education and engaging experiences is something I’ve been  on about for a  very long time. And I want to push it a little further. I want to talk about transformation.

What am I talking about? So, I’ve previously referred to Pine & Gilmore’s concept of the Transformation Economy. That is, going beyond experiences (e.g. themed restaurants) to ones that change us. And I argue that’s what we do; we create (or should) experiences that give us new skills, new abilities to  do.  But I want to push it further.

Here I’m talking about deliberately using the idea of transformation as a learning design goal. Not just change, but leveraging the emotions as well as cognition to have the learner not just feel empowered, but transformed!  This may sound like a lofty goal, fine for a TED Talk (just read the book; recommended), but is it practical for elearning?  Well, that’s an interesting question.

Let me spin it another way: I do  not think we should be shooting for an information dump and knowledge test. For two reasons: one is that it’s not inspiring. More importantly, however, it also isn’t effective. You end up with what cognitive scientists call ‘inert knowledge’. You’ll learn it and pass a test on it, but when it’s relevant in practice it won’t even get activated!  Because you’ve never used it in ways like you practice.

I think if we are actively thinking about transformation as a goal, we might do a better job of thinking about the necessary practice and the emotional engagement.  We can focus on thinking “what will lead to the transformation we want”, and “how do we make people want it and celebrate when they’ve made the breakthrough?”  And I think this is a useful perspective.

Even for things like compliance, I’d suggest that we should be having visceral reactions like “Ok, I get it <bad behavior> is pretty heinous”, and “safety  is important, and I commit to following these rules”.  For more important things, you’d like them to feel “yes, I see, this will change how I  do this!”

Yes, it’s ambitious. But why set ourselves limited goals? When I was teaching interface design, I maintained that if I accommodated the engineers lack of background in Psych, I’d get them only so far. If I pushed them, they’d end up farther than if I was conciliatory. Similarly, here, I think we’ll do a better job if we think ‘ambitious’, and end up not as far as we’d like. I’ll suggest that’s better than satisfactorily achieving mediocrity. Most importantly, I truly think we’ll do a better job of design if we strive for transformation.

And, if there’s nothing transformative about what we’re covering, should we really be using our resources?  Let me put it another way: why  shouldn’t we do this? Seriously, I’m asking.  So, what’s your answer?

 

Content Confusion

14 November 2018 by Clark 1 Comment

I read, again and again, about the importance of ‘content’ in learning. And I don’t disagree, but…I think there’s still a problem about it. And where I get concerned is about what is meant by the term.  Just what do mean by ‘content’?  And why should we care about the distinction?

My worry is twofold. For one, I get concerned that talking about content foregrounds ‘information’. And that’s a problem. I’ve been concerned for a while about how it’s too easy to allow knowledge to dominate learning objectives. Know, understand, etc are generally not meaningful objectives. Objectives should be ‘able to use to ___’.  Talking about content, as I’ve talked about before, leads us down a slippery slope to curriculum being defined as content.

My second concern is related. It’s about content being meant to include concepts, examples, and  practice.  Yet, if we don’t separate out interactivity separate from consumption, we can make nonsensical learning interactions instead of meaningful applications of concepts to contexts. Recognition is  not powerful learning.

Look, I get it.  From a technical point of view, e.g. a content management system perspective, it’s all content. It’s addressable files. They may just report access, or they can report success/failure, or many other things. However, again, this view can make it easy to do bad things. And, as the book Nudge I just read suggests, we want to make it easy to do the right things, and make you have to work to do things inappropriately.

So I may be being a pedant about this, but I have a reason. It won’t be when we’re all on the same page about good learning design, practice foregrounded and concepts and examples as learning resources, not the goal. But I don’t think we’re there yet.  And language matters in shaping thinking. It may not be the Whorfian Hypothesis, but it does influence how we think and what we do.

For principled  and practical reasons, I think we want to distinguish between content (concepts and examples) and interactives (practice).  At least as designers. Others can focus differently, but we have our own language for other things (I’d argue our use of the term ‘objectives’ is different than business folks, for example), and I argue we should do so here as well.  What say you?

Developing learning to learn skills

13 November 2018 by Clark 5 Comments

I’m an advocate of meta-learning, that is: learning to learn. Not just because it’s personally empowering, but because it can and should be  organizationally empowering. The problem is, little is talked about how to develop it. And I have to say that what I  do see, seems inadequate. So I thought I’d rant, for a post, on what is involved in developing learning to learn skills.

First, of course, you have to identify what they  are!  What are learning to learn skills?  Harold Jarche’s PKM is a good start, talking about seek > sense > share. Obviously, there’s more to it than just that, so it’s about seeking actively but also setting up systems to continually feed you new, potentially tangential thoughts. And how to evaluate what you get. Then, it’s about being able to process the inputs in ways that help you understand, or do, something new. What does it  mean, in practice?  Finally, of course, it’s about sharing, in two ways. For one, contributing to others’ questions and work. Then it’s also sharing your own thoughts and work.

That’s (largely) working alone, but there are also specifics about how you work and play well with others. Do you know how to best manage the process of solving a problem together?  How can you ask questions, and answer them, in ways that people will recognize and participate?   People need models and frameworks that guide performance.

Of course, just knowing this isn’t enough.  There are some necessary additional steps. The first is evangelizing and sharing the best principles for working together. So, people have to know about the principles, and be encouraged to use them.  And even be rewarded, whether just with praise or actual promotion of their successes. There should also be models, examples. So L&D should be practicing what they preach, and working and learning ‘out loud’.  Show, and narrate, your own work!  And, this is still not enough.

Most importantly, you have to  develop the skills. Actively. So, content about them, and examples are good. But learning is, at core, about mentored practice.  And it can’t be in the abstract, it’s about doing it with real tasks. You can set up such opportunities in your formal learning (and should), but you should also be coaching around real work.

At least, you should be facilitating proper approaches in public forums, like social media.  You can quietly coach individuals about good practices if they’re off target.  You can point out, as a meta-discussion, when people are learning effectively.  Annotate the thinking behind what learners can and should be doing.

The worst thing is to leave it to chance, or assume your learners are effective self-learners. The evidence is that they’re not. Sadly, our education system doesn’t do a good job of this. Nor do our organizations. But we could. This is about more effective innovation, really. Learning manifests as new ways of doing things. Innovation is about better ways of doing things. If we evaluate our learnings and apply the ones that are improvements, we’re innovating. Both for specific needs and as a ongoing background process.  And if indeed innovation is the only sustainable differentiator, this is the best investment you can make for the organization.

And, if you’re truly contributing to the central success factor in the organization, you’re becoming essential to the organization. As you should be. So seize the opportunity, and make meta-learning a priority. Develop learning to learn skills consciously, and conscientiously.  It’s an innovative, and valuable, thing to do :).

 

Making Multiple Choice work

8 November 2018 by Clark Leave a Comment

For sins in my past, I’ve been thinking about assessments a bit lately. And one of the biggest problems comes from trying to find solutions that are meaningful yet easy to implement. You can ask learners  to  develop meaningful artifacts, but getting them assessed at scale is problematic. Mostly, auto-marked stuff is used to do trivial knowledge checks. Can we do better.

To be fair, there are more and more approaches (largely machine-learning powered), that can do a good job of assessing complex artifacts, e.g. writing. If you can create good examples, they can do a decent job of learning to evaluate how well a learner has approximated it. However, those tools aren’t ubiquitous. What is are the typical variations on multiple choice: drag and drop, image clicks, etc. The question is, can we use these to do good things?

I want to say yes. But you have to be thinking in a different way than typical. You can’t be thinking about testing knowledge recognition. That’s not as useful a task as knowledge retrieval. You don’t want learners to just have to discriminate a term, you want them to  use the knowledge to do something. How do we do that?

In  Engaging Learning, amongst other things I talked about ‘mini-scenarios’. These include a story setting and a required decision, but they’re singular, e.g. they don’t get tied to subsequent decisions. And this is just a better form of multiple choice!

So, for example, instead of asking whether an examination requires an initial screening, you might put the learner in the role of someone performing an examination, and have alternative choices of action like beginning the examination, conducting an initial screening, or reviewing case history. The point is that the learner is making choices  like the ones they’ll be making in real practice!

Note that the alternatives aren’t random; but instead represent ways in which learners reliably go wrong. You want to trap those mistakes in the learning situation, and address them  before they matter!  Thus, you’re not recognizing whether it’s right or not, you’re using that information to discriminate between actions that you’d take.  It may be a slight revision, but it’s important.

Further, you have the consequences of the choice play out: “your examination results were skewed because…and this caused X”.  Then you can give the principled feedback (based upon the model).

There are, also, the known obvious things to do. That is, don’t have any ‘none of the above’ or ‘all of the above’. Don’t make the alternatives obviously wrong. And, as Donald Clark summarizes, have two alternatives, not three. But the important thing, to me, is to have different choices based upon using the information to make decisions, not just recognizing the information amongst distractors. And capturing misconceptions.

These can be linked into ‘linear’ scenarios (where the consequences make everything right so you can continue in a narratively coherent progression) or branching, where decisions take you to different new decisions dependent on your choice.  Linear and branching scenarios are powerful learning. They’re just not always necessary or feasible.

And I certainly would agree that we’d like to do better: link decisions and complex work products together into series of narratively contextualized settings, combining the important types of decisions that naturally occur (ala Schank’s Goal Based Scenarios and Story-Centered Curriculum and other similar approaches).  And we’re getting tools that make this possible. But that requires some new thinking. This is an interim step that, if you get your mind around it, sets you up to start wanting more.

Note that the thinking here also covers a variety of interaction possibilities, again drag’n’drop, image links, etc. It’s a shift in thinking, but a valuable one. I encourage you to get your mind around it. Better practice, after all, is better learning.

Why Engaging Learning?

24 October 2018 by Clark Leave a Comment

Book coverSomeone asked me what I would say about my first book, Engaging Learning. And, coincidentally, my client just gave some copies to their client as part of our engagement, so I guess there’s still value in it!  And while I recognize it’s now about 13 years old, I really do believe it has relevance. Since they asked…

I saw the connections between computers and learning as an undergraduate, and designed my own major. My first job out of college was designing and programming educational computer games. Long story short: I went back for a Ph.D. in what was effectively ‘applied cognitive science’, but games continued to play a role in my career. And I reflected on it, and ultimately what started as a research agenda manifested as a model for explaining why games work and how to do it. And then when I started consulting, Pfeiffer asked me to write the book.

To be clear, I believe engagement matters.  We learn better when our hearts and our minds are engaged. (That’s the intent of the double meaning of the title, after all.)  Learning sticks when we’re motivated and in a ‘safe’ learning situation.  Learning can, and should, be ‘hard fun’.  However,  if we can’t do it reliably and repeatedly, it’s just a dream. I believe that if we systematically apply the principles in the book, we can do it (systematic creativity is  not an oxymoron ;).

One of the concerns was that things were changing fast even then (Flash was still very much in play, for example ;).  How to write something that wouldn’t be outdated even before it came out?  So I tied it to cognitive principles, as our brains aren’t changing that fast.  Thus, I think the principles in it still hold.  I’ve continued to check and haven’t found anything that undermines the original alignment that underpins designing engaging experiences.

And the book was designed for use. While the first three chapters set the stage, the middle three dig into details. There you’ll find the core framework, examples, and a design process. The design process was focused mostly on adding to what you already do, so as not to be redundant. The final three chapters wrap up pragmatics and future directions.

While ostensibly (and realistically) about designing games, it was really about engagement. For instance, the principles included were applied backwards to branching scenarios, and what I called linear and mini-scenarios. The latter just being better written multiple choice questions!

The book couldn’t cover everything, and I’ve expanded on my thinking since then, but I believe the core is still there: the alignment and the design process in particular. There have been newer books since then by others (I haven’t stayed tied to just games, my mind wanders more broadly ;) and by me, but as with my other books I think the focus on the cognitive principles gives lasting guidance that still seems to be relevant. At a recent event, someone told me that while I viewed mobile as a known, for others it wasn’t. I reckon that may be true for games and engagement as well. If we’re making progress, I’m pleased. So, please, start engaging learning by making engaging learning!

PS, I wrote a Litmos blog post about why engagement matters, as a prelude to a session I’ll be giving at their Litmos Live  online event (Nov 7-8) where I talk about how to do it.

 

Constraints on activities

23 October 2018 by Clark 2 Comments

When we design learning activities (per the activity-based learning model), ideally we’re looking to create an integration of a number of constraints around that assignment. I was looking to enumerate them, and (of course) I tried diagramming it.  Thought I’d share the first draft, and I welcome feedback!

Multiple constraints on assignmentsThe goal is an assignment that includes the right type of processing. This must align with what they need to be able to do after the learning experience. Whether at work or in a subsequent class. Of course, that’s factored into the objective for this learning activity (which is part of an overall sequence of learning).

Another constraint is making sure the setting is a context that helps establish the breadth of transfer. The choice should be sufficiently different from contexts seen in examples and other practices to facilitate abstracting the essential elements. And, of course, it’s ideally in the form of a story that the learner’s actions are contributing to (read: resolve). The right level of exaggeration could play an (unrepresented) role in that story.

We also need the challenge in the activity to be in the right range of difficulty for the learner. This is the integration of flow and learning to create meaningful engagement.  And we want to include ways in which learners typically go wrong (read: misconceptions). Learners need to be able to make the mistakes here so we’re trapping and addressing them in the learning situation, not when it could matter.

Finally, we want to make sure there’s enough variation across tasks. While some similarities benefit for both consistency and addressing the objective, variety can maintain interest. We need to strike that balance. Similarly, look at the overall workload: how much are we expecting, and is that appropriate given the other constraints outside this learning goal.

I think you can see that successfully integrating these is non-trivial, and I haven’t even gotten into how to evaluate this, particularly to make it a part of an overall assessment. Yet, we know that multiple constraints help make the design easier (at least until you constrain yourself to an empty solution set ;).  This is probably still a mix of art and science, but by being explicit you’re less likely to miss an element.

We want to align activities with the desired outcome, in the full context.  So, what am I missing?  Does this make sense?

 

« Previous Page
Next Page »

Clark Quinn

The Company

Search

Feedblitz (email) signup

Never miss a post
Your email address:*
Please wait...
Please enter all required fields Click to hide
Correct invalid entries Click to hide

Pages

  • About Learnlets and Quinnovation

The Serious eLearning Manifesto

Manifesto badge

Categories

  • design
  • games
  • meta-learning
  • mindmap
  • mobile
  • social
  • strategy
  • technology
  • Uncategorized
  • virtual worlds

License

Previous Posts

  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006

Amazon Affiliate

Required to announce that, as an Amazon Associate, I earn from qualifying purchases. Mostly book links. Full disclosure.

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok