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Quinn-Thalheimer: Tools, ADDIE, and Limitations on Design

23 December 2014 by Clark 2 Comments

A few months back, the esteemed Dr. Will Thalheimer encouraged me to join him in a blog dialog, and we posted the first one on who L&D had responsibility to.  And while we took the content seriously, I can’t say our approach was similarly.  We decided to continue, and here’s the second in the series, this time trying to look at what might be hindering the opportunity for design to get better.  And again, a serious convo leavened with a somewhat demented touch:

Clark:

Will, we‘ve suffered Fear and Loathing on the Exhibition Floor at the state of the elearning industry before, but I think it‘s worth looking at some causes and maybe even some remedies.  What is the root cause of our suffering?  I‘ll suggest it‘s not massive consumption of heinous chemicals, but instead think that we might want to look to our tools and methods.

For instance, rapid elearning tools make it easy to take PPTs and PDFs, add a quiz, and toss the resulting knowledge test and dump over to the LMS to lead to no impact on the organization.  Oh, the horror!  On the other hand, processes like ADDIE make it easy to take a waterfall approach to elearning, mistakenly trusting that ‘if you include the elements, it is good‘ without understanding the nuances of what makes the elements work.  Where do you see the devil in the details?

Will:

Clark my friend, you ask tough questions! This one gives me Panic, creeping up my spine like the first rising vibes of an acid frenzy. First, just to be precise—because that‘s what us research pedants do—if this fear and loathing stayed in Vegas, it might be okay, but as we‘ve commiserated before, it‘s also in Orlando, San Francisco, Chicago, Boston, San Antonio, Alexandria, and Saratoga Springs. What are the causes of our debauchery? I once made a list—all the leverage points that prompt us to do what we do in the workplace learning-and-performance field.

First, before I harp on the points of darkness, let me twist my head 360 and defend ADDIE. To me, ADDIE is just a project-management tool. It‘s an empty baseball dugout. We can add high-schoolers, Poughkeepsie State freshman, or the 2014 Red Sox and we‘d create terrible results. Alternatively, we could add World-Series champions to the dugout and create something beautiful and effective. Yes, we often use ADDIE stupidly, as a linear checklist, without truly doing good E-valuation, without really insisting on effectiveness, but this recklessness, I don‘t think, is hardwired into the ADDIE framework—except maybe the linear, non-iterative connotation that only a minor-leaguer would value. I‘m open to being wrong—iterate me!

Clark:

Your defense of ADDIE is admirable, but is the fact that it‘s misused perhaps reason enough to dismiss it? If your tool makes it easy to lead you astray, like the alluring temptation of a forgetful haze, is it perhaps better to toss it in a bowl and torch it rather than fight it? Wouldn‘t the Successive Approximation Method be a better formulation to guide design?

Certainly the user experience field, which parallels ours in many ways and leads in some, has moved to iterative approaches specifically to help align efforts to demonstrably successful approaches. Similarly, I get ‘the fear‘ and worry about our tools. Like the demon rum, the temptations to do what is easy with certain tools may serve as a barrier to a more effective application of the inherent capability. While you can do good things with bad tools (and vice versa), perhaps it‘s the garden path we too easily tread and end up on the rocks. Not that I have a clear idea (and no, it‘s not the ether) of how tools would be configured to more closely support meaningful processing and application, but it‘s arguably a collection worth assembling. Like the bats that have suddenly appeared…

Will:

I‘m in complete agreement that we need to avoid models that send the wrong messages. One thing most people don‘t understand about human behavior is that we humans are almost all reactive—only proactive in bits and spurts. For this discussion, this has meaning because many of our models, many of our tools, and many of our traditions generate cues that trigger the wrong thinking and the wrong actions in us workplace learning-and-performance professionals. Let‘s get ADDIE out of the way so we can talk about these other treacherous triggers. I will stipulate that ADDIE does tend to send the message that instructional design should take a linear, non-iterative approach. But what‘s more salient about ADDIE than linearity and non-iteration is that we ought to engage in Analysis, Design, Development, Implementation, and Evaluation. Those aren‘t bad messages to send. It‘s worth an empirical test to determine whether ADDIE, if well taught, would automatically trigger linear non-iteration. It just might. Yet, even if it did, would the cost of this poor messaging overshadow the benefit of the beneficial ADDIE triggers? It‘s a good debate. And I commend those folks—like our comrade Michael Allen—for pointing out the potential for danger with ADDIE. Clark, I‘ll let you expound on rapid authoring tools, but I‘m sure we‘re in agreement there. They seem to push us to think wrongly about instructional design.

Clark:

I spent a lot of time looking at design methods across different areas – software engineering, architecture, industrial design, graphic design, the list goes on – as a way to look for the best in design (just as I‘ve looked across engagement disciplines, learning approaches, and more; I can be kinda, er, obsessive).   I found that some folks have 3 step models, some 4, some 5. There‘s nothing magic about ADDIE as ‘the‘ five steps (though having *a* structure is of course a good idea).  I also looked at interface design, which has arguably the most alignment with what elearning design is about, and they‘ve avoided some serious side effects by focusing on models that put the important elements up front, so they talk about participatory design, and situated design, and iterative design as the focus, not the content of the steps. They have steps, but the focus is on an evaluative design process. I‘d argue that‘s your empirical design (that or the fumes are getting to me).  So I think the way you present the model does influence the implementation. If advertising has moved from fear motivation to aspirational motivation (c.f. Sach‘s Winning the Story Wars), so too might we want to focus on the inspirations.

Will:

Yes, let‘s get back to tools. Here‘s a pet peeve of mine. None of our authoring tools—as far as I can tell—prompt instructional designers to utilize the spacing effect or subscription learning. Indeed, most of them encourage—through subconscious triggering—a learning-as-an-event mindset.

For our readers who haven‘t heard of the spacing effect, it is one of the most robust findings in the learning research. It shows that repetitions that are spaced more widely in time support learners in remembering. Subscription learning is the idea that we can provide learners with learning events of very short duration (less than 5 or 10 minutes), and thread those events over time, preferably utilizing the spacing effect.

Do you see the same thing with these tools—that they push us to see learning as a longer-then-necessary bong hit, when tiny puffs might work better?

Clark:

Now we’re into some good stuff!  Yes, absolutely; our tools have largely focused on the event model, and made it easy to do simple assessments.  Not simple good assessments, just simple ones. It’s as if they think designers don’t know what they need.  And, as our colleague Cammy Bean’s book The Accidental Instructional Designer’s success shows, they may be right.  Yet I’d rather have a power tool that’s incrementally explorable, but scaffolds good learning than one that ceilings out just when we’re getting to somewhere interesting. Where are the templates for spaced learning, as you aptly point out?  Where are the tools to make two-step assessments (first tell us which is right, then why it’s right, as Tom Reeves has pointed us to)?  Where are more branching scenario tools?  They tend to hover at the top end of some tools, unused. I guess what I’m saying is that the tools aren’t helping us lift our game, and while we shouldn’t blame the tools, tools that pointed the right way would help.  And we need it (and a drink!).

Will:

Should we blame the toolmakers then? Or how about blaming ourselves as thought leaders? Perhaps we‘ve failed to persuade! Now we‘re on to fear and self-loathing…Help me Clark! Or, here‘s another idea. How about you and I raise $5 million in venture capital and we‘ll build our own tool? Seriously, it‘s a sad sign about the state of the workplace learning market that no one has filled the need. Says to me that (1) either the vast cadre of professionals don‘t really understand the value, or (2) the capitalists who might fund such a venture don‘t think the vast cadre really understand the value, (3) or the vast cadre are so unsuccessful in persuading their own stakeholders that truth about effectiveness doesn‘t really matter. When we get our tool built, how about we call it Vastcadre? Help me Clark! Kent you help me Clark? Please get this discussion back on track…What else have you seen that keeps us ineffective?

Clark:

Gotta hand it to Michael Allen, putting his money where his mouth is, and building ZebraZapps.  Whether that‘s the answer is a topic for another day.  Or night.  Or…  so what else keeps us ineffective?  I‘ll suggest that we‘re focusing on the wrong things.  In addition to our design processes, and our tools, we‘re not measuring the right things. If we‘re focused on how much it costs per bum in seat per hour, we‘re missing the point. We should be measuring the  impact  of our learning.  It‘s about whether we‘re decreasing sales times, increasing sales success, solving problems faster, raising customer satisfaction.  If we look at what we‘re trying to impact, then we‘re going to check to see if our approaches are working, and we‘ll get to more effective methods.  We‘ve got to cut through the haze and smoke (open up what window, sucker, and let some air into this room), and start focusing with heightened awareness on moving some needles.

So there you have it.  Should we continue our wayward ways?

The resurgence of games?

8 October 2014 by Clark Leave a Comment

I talked yesterday about how some concepts may not resonate immediately, and need to continue to be raised until the context is right.  There I was talking about explorability and my own experience with service science, but it occurred to me that the same may be true of games.

Now, I’ve been pushing games as a vehicle for learning for a long time, well before my book came out on the topic.  I strongly believe that next to mentored live practice (which doesn’t scale well), (serious) games are the next best learning opportunity.  The reasons are strong:

  • safe practice: learners can make mistakes without real consequences (tho’ world-based ones can play out)
  • contextualized practice (and feedback): learning works better in context rather than on abstract problems
  • sufficient practice: a game engine can give essentially infinite replay
  • adaptive practice: the game can get more difficult to develop the learner to the necessary level
  • meaningful practice: we can choose the world and story to be relevant and interesting to learners

the list goes on.  Pretty much all the principles of the Serious eLearning Manifesto are addressed in games.

Now, I and others (Gee, Aldrich, Shaffer, again the list goes on) have touted this for years.  Yet we haven’t seen as much progress as we could and should.  It seemed like there was a resurgence around 2009-2010, but then it seemed to go quiet again. And now, with Karl Kapp’s Gamification book and the rise of interest in gamification, we have yet another wave of interest.

Now, I’m not a fan of the extrinsic  gamification, but it appears there’s a growing awareness of the difference  between extrinsic and intrinsic. And I’m seeing more use of games to develop understanding in at least K12 circles.  Hopefully, the awareness will arise in higher ed and corp too.

As some fear, it’s too costly, but my response is twofold:

  • games aren’t as expensive as you fear; there are lots of opportunities for games in lower price ranges (e.g. $100K), don’t buy into the $1M and up mentality
  • they’re actually likely to be effective (as part of a complete learning experience), compared to many if not most of the things being done in learning

So I hope we might finally go beyond Clicky Clicky Bling Bling, (tarted quiz shows, cheesy videos and more) and get to interaction that actually leads to change.  Here’s hoping!

Learning in 2024 #LRN2024

17 September 2014 by Clark 1 Comment

The eLearning Guild is celebrating it’s 10th year, and is using the opportunity to reflect on what learning will look like 10 years from now.  While I couldn’t participate in the twitter chat they held, I optimistically weighed in: “learning in 2024 will look like individualized personal mentoring via augmented reality, AI, and the network”.  However, I thought I would elaborate in line with a series of followup posts leveraging the #lrn2024 hashtag.  The twitter chat had a series of questions, so I’ll address them here (with a caveat that our learning really hasn’t changed, our wetware hasn’t evolved in the past decade and won’t again in the next; our support of learning is what I’m referring to here):

1. How has learning changed in the last 10 years (from the perspective of the learner)?

I reckon the learner has seen a significant move to more elearning instead of an almost complete dependence on face-to-face events.  And I reckon most learners have begun to use technology in their own ways to get answers, whether via the Google, or social networks like FaceBook and LinkedIn.  And I expect they’re seeing more media such as videos and animations, and may even be creating their own. I also expect that the elearning they’re seeing is not particularly good, nor improving, if not actually decreasing in quality.  I expect they’re seeing more info dump/knowledge test, more and more ‘click to learn more‘, more tarted-up drill-and-kill.  For which we should apologize!

2.  What is the most significant change technology has made to organizational learning in the past decade?

I reckon there are two significant changes that have happened. One is rather subtle as yet, but will be profound, and that is the ability to track more activity, mine more data, and gain more insights. The ExperienceAPI coupled  with analytics is a huge opportunity.  The other is the rise of social networks.  The ability to stay more tightly coupled with colleagues, sharing information and collaborating, has really become mainstream in our lives, and is going to have a big impact on our organizations.  Working ‘out loud’, showing our work, and working together is a critical inflection point in bringing learning back into the workflow in a natural way and away from the ‘event’ model.

3.  What are the most significant challenges facing organizational learning today?

The most significant change is the status quo: the belief that an information oriented event model has any relationship to meaningful outcomes.  This plays out in so many ways: order-taking for courses, equating information with skills, being concerned with speed and quantity instead of quality of outcomes, not measuring the impact, the list goes on.   We’ve become self-deluded that an LMS and a rapid elearning tool means you’re doing something worthwhile, when it’s profoundly wrong.  L&D needs a revolution.

4.  What technologies will have the greatest impact on learning in the next decade? Why?

The short answer is mobile.  Mobile is the catalyst for change. So many other technologies go through the hype cycle: initial over-excitement, crash, and then a gradual resurgence (c.f. virtual worlds), but mobile has been resistant for the simple reason that there’s so much value proposition.  The cognitive augmentation that digital technology provides, available whenever and wherever you are clearly has benefits, and it’s not courses!  It will naturally incorporate augmented reality with the variety of new devices we’re seeing, and be contextualized as well.  We’re seeing a richer picture of how technology can support us in being effective, and L&D can facilitate these other activities as a way to move to a more strategic and valuable role in the organization.  As above, also new tracking and analysis tools, and social networks.  I’ll add that simulations/serious games are an opportunity that is yet to really be capitalized on.  (There are reasons I wrote those books :)

5.  What new skills will professionals need to develop to support learning in the future?

As I wrote  (PDF), the new skills that are necessary fall into two major categories: performance consulting and interaction facilitation.  We need to not design courses until we’ve ascertained that no other approach will work, so we need to get down to the real problems. We should hope that the answer comes from the network when it can, and we should want to design performance support solutions  if it can’t, and reserve courses for only when it absolutely has to be in the head. To get good outcomes from the network, it takes facilitation, and I think facilitation is a good model for promoting innovation, supporting coaching and mentoring, and helping individuals develop self-learning skills.  So the ability to get those root causes of problems, choose between solutions, and measure the impact are key for the first part, and understanding what skills are needed by the individuals (whether performers or mentors/coaches/leaders) and how to develop them are the key new additions.

6.  What will learning look like in the year 2024?

Ideally, it would look like an ‘always on’ mentoring solution, so the experience is that of someone always with you to watch your performance and provide just the right guidance to help you perform in the moment and develop you over time. Learning will be layered on to your activities, and only occasionally will require some special events but mostly will be wrapped around your life in a supportive way.  Some of this will be system-delivered, and some will come from the network, but it should feel like you’re being cared for  in the most efficacious way.

In closing,  I note that, unfortunately,my Revolution book and the Manifesto were both driven by a sense of frustration around the lack of meaningful change in L&D. Hopefully, they’re riding or catalyzing the needed change, but in a cynical mood I might believe that things won’t change near as much as I’d hope. I also remember a talk (cleverly titled:  Predict Anything but the Future  :) that said that the future does tend  to come as an informed basis would predict  with an unexpected twist,  so it’ll be interesting to discover what that twist will be.

Recharging

29 July 2014 by Clark 5 Comments

For many of the past 10 years, I’ve gone walkabout with some friends into the mountains to, well, many things.  It’s fun, it’s thoughtful, it’s invigorating, and it is also hard work.  I’ll paint a picture to contextualize the picture.High Sierra Lake

With two friends (one I’ve known for 30+ years), we  drove  up into the hills, spent the night in a tent cabin, and the next morning parked and started hiking. We followed the trail up to May Lake, which is already a gorgeous high Sierra lake just above timberline. From there, my two friends had  got adventurous.

So, we went around the lake and took off cross country up the ridge.  This was up rock, as we were above timberline, and off trail so it was where we figured we could go.

At the top of the ridge, we had the view you see in the picture, and we headed down to the left to get to the lake. We camped in some stunted trees off to the right of the lake out of the picture.  We of course had to carry our tents, stoves, water filters, sleeping bags, clothing, everything with us.

And I learned a valuable lesson. I packed in a flurry of trying to get other things done, and missed just a couple of things I should’ve brought, checked, etc. I ended up ok, but forgetting the sleep pad led to some discomfort.  I could’ve been in worse shape, though my friends would’ve helped out if I didn’t have enough fuel.  If I’d  used the checklist my colleague created, I’d have been better off!

We day hiked the next day.  You can see small plumes of smoke in the background, as there was a ‘management fire’ going on at the time.  We got a blast for about 20 minutes or so, but it cleared up so I didn’t have to panic. Right before nightfall, we saw some hovering against the wall of the ridge to the left (1000′ above us, and we were at 9000’+), and I feared that it might settle down overnight.

Indeed, we woke up the last morning in smoke, and hiked back out only to find out that May Lake, Tenaya Lake, and as far as we could tell all of Tuolomne Meadows was covered.  The gorgeous views were tarnished, but we feared that the fires were not those that were being managed, and indeed so we subsequently discovered.  My thoughts to those who are suffering.  Fortunately, we got out safe and sound.

The conversation we shared veered from philosophical discussions, personal details, and of course ridiculous humorous dialogs.  There were also periods of no discussion, merely contemplating and enjoying nature.  There’s something restorative about being in the wild, with vistas, wildlife, and the sounds of wind and water.  You don’t have to get out there  with the level of exertion and immersion we choose, but I believe there’s something primal and necessary in getting away from the daily hustle and bustle regularly.

So, how do  you recharge?

Karen McGrane #mLearnCon Keynote Mindmap

25 June 2014 by Clark Leave a Comment

Karen McGrane evangelized good content architecture (a topic near to my heart), in a witty and clear keynote. With amusing examples and quotes, she brought out just how key it is to move beyond hard wired, designed content and start working on rule-driven combinations from structured chunks. Great stuff!

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Getting contextual

21 May 2014 by Clark Leave a Comment

For the current ADL webinar series on mobile, I gave a presentation on contextualizing mobile in the larger picture of L&D (a natural extension of my most recent books).  And a question came up about whether I thought wearables constituted mobile.  Naturally my answer was yes, but I realized there’s a larger issue, one that gets meta as well as mobile.

So, I’ve argued that we should be looking at models for guiding our behavior.  That we should be creating them by abstracting from successful practices, we should be conceptualizing them, or adopting them from other areas.  A good model, with rich conceptual relationships, provides a basis for explaining what has happened, and predicting what will happen, giving us a basis for making decisions.  Which means they need to be as context-independent as possible.

WorkOppsSo, for instance, when I developed the mobile models I use, e.g. the 4C‘s and the applications of learning (see figure), I deliberately tried to create an understanding that would transcend the rapid changes that are characterizing mobile, and make them appropriately recontextualizable.

In the case of mobile, one of the unique opportunities is contextualization.  That means using information about where you are, when you are, which way you’re looking, temperature or barometric pressure, or even your own state: blood pressure, blood sugar, galvanic skin response, or whatever else skin sensors can detect.

To put that into context (see what I did there): with desktop learning, augmenting formal could be emails that provide new examples or practice that spread out over time. With a smartphone  you can do the same, but you could also have a localized information so that because of where you were you might get information related to a learning goal. With a wearable, you might get some information because of what you’re looking at (e.g. a translation or a connection to something else you know), or due to your state (too anxious, stop and wait ’til you calm down).

Similarly for performance support: with a smartphone you could take what comes through the camera and add it onto what shows on the screen; with glasses you could lay it on the visual field.  With a watch or a ring, you might have an audio narration.  And we’ve already seen how the accelerometers in fit bracelets can track your activity and put it in context for you.

Social can not only connect you to who you need to know, regardless of device or channel, but also signal you that someone’s near, detecting their face or voice, and clue you in that you’ve met this person before.  Or find someone that you should meet because you’re nearby.

All of the above are using contextual information to augment the other tasks you’re doing.  The point is that you map the technology to the need, and infer the possibilities.  Models are a better basis for elearning, too so that you teach transferable understandings (made concrete in practice) rather than specifics that can get outdated.  This is one of the elements we placed in the Serious eLearning Manifesto, of course.  They’re also useful for coaching & mentoring as well, as for problem-solving, innovating, and more.

Models are powerful tools for thinking, and good ones will support the broadest possible uses.  And that’s why I collect them, think in terms of them, create them, and most importantly, use them in my work.   I encourage you to ensure that you’re using models appropriately to guide you to new opportunities, solutions, and success.

Gaming Learning

20 January 2014 by Clark Leave a Comment

Remember the game Where in the World Is Carmen San Diego? The game had you chasing an international fugitive, and you had to decipher clues about world facts to figure out where to go next to catch her, using an included world almanac. The claim for learning was that it developed knowledge of world facts.  And that was patently shown to be wrong by Cathie Sherwood, then at Griffith University (if memory serves).  What she showed was that kids learned how to use an almanac, but didn’t remember the information pointed to by the clues.  And this is a consistent problem with educational software.

I’ve been thinking about games for the simple reason that I’m keynoting and doing a panel and a session about gaming and learning at NexLearn’s Immersive Learning University conference next week.  I’ll be talking about how to design them, and lessons from games for the design of learning and assessment.  So when I read this recent article, while generally supportive, I had a problem.

The good thing with the article is that it argues that we should be doing more with games to support learning, and I couldn’t agree more.  When properly designed, games provide deep and meaningful practice.  And we could be tapping into much more of the facets of games for designing learning experiences. Challenge, decisions, and consequences in a safe environment.

So what bothered me?  At one point, the article does on about what skills are required in computer games, things like problem-solving, strategy, etc.  And, yes, games do  require those skills. However, what many have done wrongly is say that the games  develop  those skills, and this is wrong.  For instance, when Kurt Squire was touting the learning outcomes of Civilization, it came from a teacher who scaffolded that understanding, not intrinsically from the game. Similarly, when my kids were playing Pajama Sam (a great series of games with interesting stories and appropriate challenges), we were scaffolding the learning.

For some, requiring skills will develop them. For the 10% or so who survive despite what we do to them ;).  But if you want to be sure they’re getting developed, you need to do more than require them, you need to scaffold them. And we  could do this if we wanted to.  But we don’t. The existence of coaching for higher-level learning skills  in  the game environment is essentially non-existent. And I just think this is a shame. (Many years ago I was proposing research to develop a coaching environment on top of a game engine, so it could be available in any game designed with that engine, but of course it was deemed too ambitious.  Hmmph.)

And don’t get me wrong, the article didn’t make wrong statements, it just reminded me of the problem that has bugged me and also I think damaged the industry (think: why is the term ‘edutainment’ tainted?).  But we need to be careful what we say and how we talk about it. We  can develop meaningful learning games, but we have to know how to do it, not just put game and instructional designers in a room together and expect them to know how to create a success.  You need to understand the alignment of elements of learning and leverage those to achieve success.  Don’t settle for less.

Intelligent Content

15 January 2014 by Clark Leave a Comment

I’ve been on the content rant before, talking about the need to structure content into models, and the benefits of tagging.  Now, there’s something you can do about it.

You have to understand that folks who do content as if their business depended on it, e.g. web marketers, have a level of sophistication that elearning (and  all elearning: performance support, social, etc) would do well to adopt. The power of leveraging content by description, not by link, is the basis for adaptive, custom, personalized experiences.  But it takes a lot of knowledge and work, and a strategy.

You’ve seen it in Netflix and Amazon recommendations, and sites that support powerful searches.  We can and should be doing this for learning and performance, whether pull  or  push.  But where do you learn?

One of the people I follow is Scott Abel, the Content Wrangler.  And he’s put together the  Intelligent Content Conference that will give you the opportunities you need to get on top of this. This isn’t necessarily for the independent instructional designer, but if you do elearning as a business, whether a publisher or custom content house, or if you’re looking for the next level of technical sophistication, this is something you really should have on your radar.

Full disclosure: I will be on a press pass to attend, but they didn’t reach out to me. I reached out to  them  because I wanted a way to attend. Because I know this is important enough to find a way to hear more.  I don’t have a set company I work for, so if I want to know this stuff to be able to help people take advantage of it, I have to earn my keep (in this case, by writing an article afterward).  I only feel it fair, however, that if I think it’s important enough to finagle a way to attend, I should at least let you know about it.

(And, fair warning, if you do lob something at me, expect to join the many who have received a firm refusal, on principle. I’m not in the PR business.  As I state in my boilerplate response: “I deliberately ignore what comes unsolicited, and instead am triggered by what comes through my network: Twitter, Facebook, LinkedIn, Skype, etc.”.  Save us both time and don’t bother.)

2014 Directions

1 January 2014 by Clark Leave a Comment

In addition to time for reflection on the past, it’s also time to look forward.  A number of things are already in the queue, and it’s also time to see what I expect and hope for.

The events already queued up include:

ASTD’s TechKnowledge 2014, January 22-24 in Las Vegas, where I’ll be talking on aligning L&D with organizational needs (hint hint).

NexLearn’s Immersive Learning University conference, January 27-30 in Charleston, SC, where I’ll be talking about the design of immersive learning experiences.

Training 2014, in San Diego February 2 – 5, where I’ll be running a workshop on advanced instructional design, and talking on learning myths.

The eLearning Guild’s Learning Solutions will be in Orlando March 17-21, where I’ll be running a 1 day elearning strategy workshop, as well as offering a session on informal elearning.

That’s all that is queued up so far, but stay tuned. And, of course, if you need someone to speak…

You can tell by the topics I’m speaking on as to what I think are going to be, or should be, the hot issues this year.  And I’ll definitely be causing some trouble.  Several areas I think are important and I hope that there’ll be some traction:

Obviously, I think it’s past time to be thinking mobile, and I should have a chapter on the topic in the forthcoming ASTD Handbook Ed.2.  Which also is seen in my recent chapter on the topic in the Really Useful eLearning Instruction Manual.  I think this is only going to get more important, going forward, as our tools catch up.  It’s not like the devices aren’t already out there!

A second area I’m surprised we still have to worry about it good elearning design. I’m beginning to see more evidence that people are finally realizing that knowledge dump/test is a waste of time and money. I’m also part of a forthcoming effort to address it, which will also manifest in the aforementioned second edition of the ASTD Handbook.

I’m quite convinced that L&D has a bigger purpose than we’re seeing, which is naturally the topic of my next book. I think that the writing is on the wall, and what is needed is some solid grounding in important concepts and a path forward.  The core point is that we should be looking from a perspective of not just supporting organizational performance via optimal execution, with (good) formal learning and performance support, but also facilitation of continual innovation and development.  I think that L&D can, and  must address this, strategically.

So, of course, I think that we still have quite a ways to go in terms of capitalizing on social, the work I’ve been advocating with my ITA colleagues.  They’ve been a boon to my thinking in this space, and they’re driving forward (Charles with the 70:20:10 Forum, Jane with her next edition of the Social Learning Handbook, Harold with Change Agents Worldwide, and Jay continues with the Internet Time Group).  Yet there is still a long ways to go, and lots of opportunity for improvement.

An area that I’m excited about is the instrumentation of what we do to start generating data we can investigate, and analytics to examine what we find.  This is having a bit of a bubble (speaking of cutting through hype with affordances, my take is that “big data” isn’t the answer, big insights are), but the core idea is real.  We need to be measuring what we’re doing against real business needs, and we now have the capability to do it.

And an area I hope we’ll make some inroads on are the opportunities provided by a sort-of ‘content engineering‘ and leveraging that for customized and contextual experiences.  This is valuable for mobile, but does beyond to a much richer opportunity that we have the capability to take advantage of, if we can only muster the will.  I expect this will lag a bit, but doing my best to help raise awareness.

There’s much more, so here’s to making things better in the coming year! I hope to have a chance to talk and work with you about positive changes.  Here’s hoping your new year is a great one!

Carrying forward

13 November 2013 by Clark 1 Comment

During my presentation in Minneapolis on future-looking applications of technology to learning, the usual and completely understandable question came up about how to change an organization to buy-in to this new way of acting in the world: to start focusing on performance outcomes and not courses.  I’m sensitive, because I have claimed that the change is needed.   So I riffed off a couple of answers that I’ll offer for discussion:

For one, the question was how to start. I suggested making small changes in what was being done now: push back a bit on the immediate request for a course, and start really diving into the real performance problem. Then, of course, designing a solution for the real problem. I also suggested starting to chunk content into finer granularity, and  focusing on the ‘least‘ that can be done.   I didn’t add, but should’ve, that bootstrapping some community would be good, and I’d also suggest that you have to be ‘in it to win it’ (as the lottery would have it). You have to keep experimenting yourself.

I added that you should simultaneously start some strategic planning.  That is, be looking at the larger picture of what can be done and where an organization  should be, and then figure out what steps to take towards that in what order.  When I run my elearning strategy workshops or for clients, some folks might need to start working on performance support, others might best benefit from initial efforts in social, and some might better start on improving learning design.  And that’s all good, it’s what is right for them and where they’re at.  But you won’t get there if you don’t start planning.

One of the attendees started asking further, and was already doing some prototyping, which triggered another response from me.  Start prototyping different approaches. Web (including mobile web) is a really good way to follow on from choosing the early adopter to work with, finding an area where a small intervention can have a big impact, and get some initial measurable improvements to leverage.  Iterate quickly.

As a final suggestion, I added that there likely is a need to ‘manage up’, that is educate your bosses and up about the need for the change.    It’s really Org Change 101:  you need to create a vision, get buy-in, spread the message (the benefits of change, as as Peter de Jager suggests, make it a choice), support and reward the change, get some early success, and leverage that going forward.

This seems like some sensible top-level approaches, but I welcome additions, revisions, improvements.

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