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Activities ‘beyond the course’

7 July 2022 by Clark 1 Comment

wrapped presentSo, somehow I got on Myra Roldan‘s #MyraMonday question list. She asks a question every Monday, dobbing in some likely (or, in my case, gullible) victims to respond. And I do (unusually ;), because occasionally it’s good to challenge your mind. This past week, the question was particularly interesting: about what you’d do if there weren’t elearning. Of course, there were the usual answers, but several were very interesting. Here’re some of the ideas and underlying thinking about activities ‘beyond the course’.

So, I had heard about someone who was exploring ‘escape rooms’ for learning. (Spoiler: it was Myra, hence the question. ;) I was reminded, however, and added in some other ideas:

surprise box, host a murder, scavenger hunt, choose your own adventure…

My thinking is that there are lots of ways of invoking intent and action, and providing feedback. The box could contain some content and instructions, e.g. “film yourself doing…” or “do X and write it up”. Or some actual device to act upon (think of the old science kits they sent with correspondence courses). Host a murder mystery party would be some Live Action Role-Playing (LARP) activity that includes instructions, roles, and reflection guidance (a group ‘surprise box’). Scavenger hunt could have you looking for resources for new arrivals to learn their way around, or to do safety checks, or… Choose your own adventure book is basically a text-based branching scenario.

Kevin Thorn (last week’s You Oughta Know guest of the LDAccelerator) suggested comics Not surprising, since that was the topic we had him on for, and also the focus of his thesis. Comics are underused, I believe, and yet have valuable properties. Another viable way to develop learning, particularly if you can tie them to challenges.

Then, Alan Natachu weighed in with even more creative ideas:

Lots of infographics and cryptograms
Book ciphers
Red / Blue filters (look through a colored lens to reveal a hidden message)
Tune into a custom radio frequency that repeats a message
Text messages to a secret contact (a.k.a. Phone a friend)

Again, we’re looking at ways to get people to process content (and apply it). What I like is how he started tapping into alternate technologies. It’s easy to stay in our comfort zone, as I was doing. It’s useful to take some time to reflect and deliberately explore alternatives. Different questions (like Myra’s) can prompt some out of the box thinking, as can deliberate prompts to consider other things. That is, systematic creativity isn’t an oxymoron ;).

There is a followup on this: why aren’t we doing these things  already?  We should be looking at other mechanisms. Yes, there are some learnings, and some resource requirements. However, once they’re part of our repertoire, they become just another tool in our quiver.

We can, and should, be looking at activities ‘beyond the course’. There’re the benefits of novelty, but also different affordances. Better yet, we could theme them to align with particular courses. There is a real opportunity to make our learning stick better, and that is the real bottom line. So let’s get creative  and achieve better outcomes.

 

2022 ITA Jay Cross Memorial Award: Céline Shillinger

5 July 2022 by Clark Leave a Comment

Harold Jarche’s elegantly crafted announcement:

The Internet Time Alliance Memorial Award, in memory of Jay Cross, is presented to a workplace learning professional who has contributed in positive ways to the field of Informal Learning and is reflective of Jay‘s lifetime of work.

Recipients champion workplace and social learning practices inside their organization and/or on the wider stage. They share their work in public and often challenge conventional wisdom. The Award is given to professionals who continuously welcome challenges at the cutting edge of their expertise and are convincing and effective advocates of a humanistic approach to workplace learning and performance.

We announce the award on 5 July, Jay‘s birthday.

Following his death in November 2015, the partners of the Internet Time Alliance — Jane Hart, Charles Jennings, Clark Quinn, and Harold Jarche — resolved to continue Jay‘s work. Jay Cross was a deep thinker and a man of many talents, never resting on his past accomplishments, and this award is one way to keep pushing our professional fields and industries to find new and better ways to learn and work.

The 7th annual Internet Time Alliance Jay Cross Memorial Award for 2022 is presented to Céline Schillinger.

In her recent book, Dare to Un-lead, Céline asks, “Can there be liberty, equality, and fraternity at work” Then she shows examples of how this can be achieved. As Head of Quality Innovation & Engagement at Sanofi Pasteur Céline helped to create the ‘Break Dengue’ global community to fight dengue fever. Céline understands the power of community. She says that, “If you cannot find a community of practice for your professional development, then create one.”

Céline has often challenged the status quo, especially regarding the lack of diversity in many workplaces.

“What really matters is to mirror the diversity of the world we serve. We need more women… more humanities majors… more people of colour… more professionals coming from other jobs… in short, a much bigger diversity of viewpoints at all levels. We also need more network and co-construction across levels, as the old pyramidal system is no longer fit for purpose.”

Céline has said that companies must cultivate their rebels in order to remain relevant to their workers, while staying competitive in their arenas. These rebels can let them see beyond the organization‘s walls. We are sure that Jay Cross would agree.

Links:

https://weneedsocial.com/about-me

https://weneedsocial.com/praise-dare-to-unlead

https://www.europeanpharmaceuticalreview.com/article/69269/quality-lever-transformation-sanofi/

LXD by Design

28 June 2022 by Clark Leave a Comment

Learning Experience Design (LXD), I argue, is the elegant integration of learning science with engagement. All well and good, of course, but how do you introduce it? Specifically, how do we engage people already actively designing? There are a number of ways to cut it. You could talk about the cognitive underpinnings, the implications for the elements of learning, or via the changes in the design process. I do the latter two, with a focus on the engagement side (which I feel is underdeveloped), in my latest book, “Make It Meaningful“. However, what if you’re trying to do both? Here’s a case to visit LXD by design.

It seems pretty safe to say that most people will resist totally throwing out their entire design process. There’s lots of investment. Further, most design processes have a useful basic structure. This suggests looking for the smallest tweaks that will yield the biggest impacts. We’re looking to incorporate the effectiveness of learning science with the emotional appropriateness of engagement. What does this require?

The first change is in the analysis. LXD simply  can’t work without performance objectives. If you’re just trying to make people aware, you’re not really on a transformative journey. You want to be focusing on equipping people so that they’re (meaningfully) changed through the process. You also need some new information: why this is necessary  for the learners, and why experts find it interesting enough to study. There’s more, but this is key.

Then, your design process differs. You are being creative,  given that you’re not just directly practicing. You’re also tuning to get the experience optimized. So, you need to build in some brainstorming, and iteration. In pragmatic ways, of course.

Implementation is also more iterative. You’ll be investing slowly, to allow pivots and to keep the overall costs contained. Postponing programming and preferring paper are components of this.

Even your evaluation is different. You are testing, now, not only effectiveness, but also the experience. Which you may have been doing (*cough* smile sheets *cough*), but you need to test both sequentially, not just one  or the other.

All along, there are small changes that will help integrate learning science elegantly with engagement. Making those critical changes will likely take a bit longer, at least at first. On the other hand, you should be getting real outcomes  and more engaged learners. Which, ultimately, is what we should be doing.

I’ll be covering this in a workshop for the Learning Guild in two half-day sessions prior to their LXD conference at the beginning of August. (Also doing a session during the conf on emotion.) I hope you’ll find LXD by Design to be a practical and useful, even  transformative, experience.

Critical ID/LXD Differences?

14 June 2022 by Clark 4 Comments

I’ve argued both that Learning Experience Design (LXD) is an improvement on Instructional Design (ID), and that LXD is the  elegant integration of learning science with engagement. However, that doesn’t really unpack what are the critical ID/LXD differences. I think it’s worth looking at those important distinctions both in principle and practice. Here, I’m talking about the extensions to what’s already probably in place.

Principle

In principle, I think it’s the engagement part that separates the two. True, proper ID shouldn’t ignore it. However, there’s been too little attention. For instance, only one ID theorist, John Keller, has really looked at those elements. Overall, it’s too easy to focus purely on the cognitive. (Worse, of course, is a focus purely on knowledge, which really  isn’t good ID).

I suggest that this manifests in two ways. First, you need an initial emotional ‘hook’ to gain the learner’s commitment to the learning experience. Even before we open them up cognitively (though, of course, they’re linked)! Then, we need to manage emotions through out the experience. We want to do thinks like keep challenge balanced, anxiety low enough not to interfere, build confidence, etc.

We have tools we can use, like story, exaggeration, humor, and more to assist us in these endeavors. At core, however, what we’re focusing on is making it a true ‘experience’, not just an instructional event. Ideally, we’d like to be transformational, leaving learners equipped with new skills and the awareness thereof.

Practice

What does this mean in practice? A number of things. For one, it takes creativity to consider ways in which to address emotions. There are research results and guidance, but you’ll still want to exercise some exploration. Which also means you have to be iterative, with testing. I understand that this is immediately scary, thinking about costs. However, when you stop trying to use courses for everything, you’ll have more resources to do courses right. For that matter, you’ll actually be achieving outcomes, which is a justification for the effort.

Our design process needs to start gathering different information. We need to get performance objectives; what people actually need to do, not just what they need to know. You really can’t develop people if you’re not having them perform and getting feedback. You also need to understand  why this is needed, why it’s important, and why it’s interesting. It is, at least to the subject matter experts who’ve invested the time to  be experts in this…

Your process also needs to have those creative breaks. These are far better if they’re collaborative, at least at the times when you’re ideating. While ideally you have a team working together on an ongoing basis, in many cases that may be problematic. I suggest getting together at least at the ideating stage, and then after testing to review findings.

You’ll also want to be testing against criteria. At the analysis stage, you should design criteria that will determine when you’re ‘done’. When you run out of time and money is  not the right answer! Test usability first, then effectiveness, and then engagement. Yes, you want to quantify engagement. It doesn’t have to be ‘adrenaline in the blood’ or even galvanic skin response, subjective evaluations by your learners is just fine. If you are running out of time and money before you’re achieving your metrics, you can adjust them, but now you’re doing it on consciously, not implicitly.

I’m sure there more that I’m missing, but these strike me as some critical ID/LXD differences. There are differences in principle, which yield differences in practice. What are your thoughts?

Shameless self-promotion

7 June 2022 by Clark Leave a Comment

We interrupt your usual blog fodder with this commercial announcement. Our programming will resume after this break:

Me with the bookOk, well, there actually is some shame. I don’t usually do this, but I don’t think it’s unjustified (and I’m excited). My next book is now  out!  In fact, it’s in my mitts. Obviously, it can be in yours, too. Now, there’s a screwup in the printing, but it’s minor (and possibly a blessing)? Anyway, it’s time for some shameless self-promotion.

So,  Make It  Meaningful: Taking Learning Design from Instructional to Transformational is designed to complement the learning science books by providing the other half of the Learning Experience Design (LXD) story. I believe LXD is the  elegant integration of learning science and engagement. The former’s well covered; this addresses the latter (and the integration). I immodestly think it’s a substantive contribution.

However, while the book looks great (to my admittedly biased eye), the title didn’t make it onto the spine! It’ll look a touch weird on your shelf. On the other hand, presuming that’s fixed (working on it), that means that any current versions will be collector’s items, right? Well, maybe…(looking for silver linings).

As a side note that I’ll be running a workshop on this topic at the DevLearn conference in Las Vegas in October. I’ll also be running a LXD design workshop online to accompany the conference in August.

So that’s it, my almost shameless self-promotion. You can check out more about it here or  here.

We now return you to your usual blog, (p)resuming next week at the same bat time, bat channel.  

What’s In It For Them?

31 May 2022 by Clark Leave a Comment

One of the things I talk about in my most recent book,  Make It Meaningful, is the importance of communicating the WIIFM (What’s In It For Me). I do think it’s important, but in recent work I’ve found an interesting alternative. I’m not sure I completely have my mind around how to address it, so as I’m wont to do, here’s some ‘thinking out loud’ about What’s In It For Them (WIIFT).

To start, WIIFM is about connecting learners to a visceral understanding of the reason for the learning experience. There should be a clear value proposition, to them.  It can be either having to do with either the consequences of having the resulting skill, or not. The point is that they ‘get’ that they need this (then there’s more). I believe that learners will invest in learning if they understand why.

However, in this instance, we have audiences who may or may not be interested. This is a suite of offerings, different for different potential clients. What we want here is for them to quickly determine  whether there’s WIIFM. We don’t think everyone will be appropriate for every thing we’re providing. Importantly, we don’t want them to waste time on ones that aren’t relevant. So we very quickly want to establish what’s in it  for the appropriate audience.

There are a number of ways to send signals. For one, the filename and the title of the resource can (and should) be clear what this particular thing about. Then, there should be a brief description of why this particular thing exists. Then, there can be a brief introduction saying what is going on. Obviously, all should align, so that folks can get in with the minimal effort to get there.

This, to me, suggests that the intro either explicitly making it clear  who we think  is   the audience, or provides an initial statement of what the outcomes are so that individuals can self-select. I’m not sure yet which I think is better, or even whether it’s useful to do both. There’s a tradeoff, of course; brevity is useful, and so is clarity. I suppose we can always make our best guess in the instance. For sure we’ll test it.

So, I’ve been led to wonder how to communicate What’s In It For Them so that they know whether they’re ‘them’ or not! There are also probably converging influences. I reckon marketing has this issue, as does documentation? What have seen/done/found out? I welcome your input.

 

The ‘late adopter’ strategy

24 May 2022 by Clark 2 Comments

I was asked about the latest techno-hype, bionic reading. At the same time, there’s a discussion happening about learning affordances of the metaverse. I realize my strategy is the same, which I learned many years ago (wish I could remember from whom!). The short version is, wait until the dust settles. Why? Let’s evaluate the late adopter strategy.

So, for anything new, there all-too-frequently seems to be a lot of flash. In my experience, a lot more than substance! That is, many things rise, and most fall. When things calm down after the initial exuberance, most simply disappear. There are myriad factors: acquisition and shut down by competitors, other elements fail despite a good premise, or even unexpected factors outside of control (e.g. a pandemic!). Of course, the usual suspect is that there’s no real there there!

I remember the hype over Second Life, and recognizing that the core elements were 3D and social. Yet, what we saw were slide presentations in a virtual world. Which was nonsensical. I’ve suggested before that you can infer the properties of new technologies, in many cases, by considering their cognitive affordances. I’ll await the meta-verse manifestation, but it seems to me to be the same, just more immersion. Still, lots of technical and cognitive overhead to make it worthwhile.

Similarly with bionic reading. There’s now  lots  of anecdotal suggestions that it’s better. That’s not the same, however, as a true experimental study. Individual experiences don’t always correlate with actual impact. There’re myriad reasons for this too, e.g. self-fulfilling prophecy, perception vs reality, etc. Still, I really want to have some more convergent evidence. Here it’s harder to do the affordances. Yes, it might support people who have difficulty reading, but might it interfere with others? How will we know?

On the basis of the above, however, I suggest waiting until something’s been around, and then if it persists, start investigating what the affordances might be. Many things have come and gone, and I’m glad I didn’t bite. I might then be late to a platform, but that’s OK. I still tend to get opportunities to innovate around ideas of application  after they’re established, because, well, that’s what I do ;). Affordances help, as does lateral thinking and having on tap  lots of mental models to spark ideas.

We’re too easily enchanted with the latest shiny object. No argument it’s worth experimenting with them, but don’t swallow the hype until you’ve either had your own data, or someone else’s. I reckon rushing in has a greater opportunity for loss than gain. Let those with needs, resources, and opportunity take the first cuts. There’s no need to bleed prematurely, there’ll be plenty of opportunities to need to tune and test again even once principles emerge. So that’s my take on the value of a ‘late adopter’ strategy. What’s yours?

The cognitive basis of LXD

17 May 2022 by Clark Leave a Comment

Image of the brainWhen ATD asked me to write the learning science book, I’d already had the intention of writing a Learning Experience Design (LXD) book. I’d even begun, and the first section on learning was underway, so essentially I was partly done! I’d also realized that it was going to be monumental undertaking. This is because LXD, to me, encompasses three things, all based on cognitive science. To properly address it, I would have to be talking a master’s course, not just a book!. So here I’d like to make the case why I think that there’s a cognitive basis of LXD.

First, look at the three elements of LXD: learning, experience, and design. For experience, you can think: engagement and/or emotion. That is, ensuring that there’re explicit feelings associated, not just occurrences. Each one of those three things, then, has a cognitive underpinning.

As I’ve discussed previously, learning science was an outgrowth of cognitive science. The inter-disciplinary approach to cognition that inspired the formation of cognitive science subsequently led to learning science. Design, too, was a subject of study. I happened to be a grad student at the time that user-centered approaches, subsequently UX, were being explored. This, too, is cognitive; first because design approaches have to reflect aligning with how users brains work. Then, also, because design processes have to accommodate how designers brains work, and don’t!

Then we come to the experience side. It turns out that understanding ‘experience’ is a cognitive exercise as well. Why are we driven by curiosity? How come we remember emotionally-charged events better? What creates positive affect? It’s an interdisciplinary approach as well, integrating research on emotion and events and more. It’s the topic of my just-released book (which includes design as well, to serve as the complement to my learning science book).

I continue to explore all three, from a professional responsibility and personal interest. I admit I nerd out about these things, and am always eager to find out more and discuss it. And  I’ve do have  a bias. My Ph.D. is in Cog Psych, so I do look at world with that filter. But I also see that the perspective provides some useful leverage. My current ideal is to make experiences that are transformative, in that they change people in ways that they want, or need, to change. That’s the goal.

I will continue to maintain that knowing the underpinning architecture, and then the manifestations in the three areas, are important. I believe that knowing the cognitive basis of LXD is an advantage in being able to execute against the requirements in optimal ways. So, am I missing anything?

 

Gamification or…

10 May 2022 by Clark 1 Comment

On my walk yesterday, I was reflecting on our You Oughta Know with Christy Tucker  (a great session, as usual), who talked about scenarios. It got me pondering, in particular, about different interpretations of ‘gamification‘. As I dictated a note to myself as I walked (probably looking like one of those folks who holds phone calls on their perambulations), I found myself discussing the differences between two approaches. So here’re some thoughts on gamification or the alternative.

To start, let’s say we have a learning goal. For instance, how to deal with customers. A typical approach would be, after an initial course, to stream out questions about different aspects of the principles. For this, you might give points after correctly answering n. Once you answer n, you get X points (10, 100, 1000, whatever). 2n gets you 2X points or maybe 3X. These points may entitle you to prizes: swag, time off, office party. Pretty typical gamification stuff.

Then, consider an alternative: they do successively more challenging scenarios. That is, initially it’s an easy customer with a straightforward problem. Then, it’s a mix of more difficult customers with simple problems and easy customers with more difficult problems. Finally, you’re dealing with difficult customers  and difficult problems. Along the way, you give badges for successive levels of customer difficulty, and similarly for handling increasing levels of difficulty of problems.

Which of these is easier to implement? Will one or the other lead to better handling of customers? Which will lead to long-term engagement of your employees? Of course, these are extremes. You can have the questions in the ‘prize’ situation get steadily more challenging. They can even be written as ‘mini-scenarios’. You can mix in scenarios with knowledge questions.

What I want to suggest, however, is that  not doing the latter, the scenarios, is going to keep any initiative from having the biggest impact. They’re competency-based, providing explicit levels of capability. They’re also a chance to practice when it doesn’t matter, before it does.

This shouldn’t stand alone. Of course there should be coaching, and increasing responsibility, and more. It’s not about just the formal learning. Extending the learning experience should include both formal and informal mechanisms. The point I want to make, however, is that having learners perform in practice they way they’ll need to perform when it matters, is the best preparation. Yes, you need knowledge (the stuff that, increasingly, AI can handle), but then you need meaningful practice.

Of course, if it’s something you do frequently after the learning experience, coaching may be enough. However, if aspects of it are rare but important, scenarios are the important reactivation practice that will keep skills tuned. So, that’s my take on gamification or alternates. How would you fine tune my response?

Why L&D isn’t better

3 May 2022 by Clark 1 Comment

As I’ve noted before, someone on LinkedIn asked a question, and it’s prompting a reply. In this case, the question was in response to my previous post on superstitions (for new L&D practitioners). He asked “How did we even get here?” I’ve talked before about the sorry state of our industry, but haven’t really shared my thinking on why this is the case. My short response was that it’s complex. Here’s the longer response, trying to answer why L&D isn’t better.

First, I think we’re suffering from some mistaken beliefs. In particular, that presenting information will lead to behavior change. As I’ve noted before, I think this is a legacy of our beliefs that we’re formal logical reasoners. That is, if we were such beings (we’re not), this would likely be true. We’d respond to information by changing how we act. Instead, of course, we don’t change our behavior without practice, reinforcement, etc.

Another contributor, I suggest, is that a belief that if we can perform, we can teach. We can, therefore, take the best performer, and turn them into a trainer. Which is mistaken for a couple of reasons. For one, expertise is compiled away, and isn’t accessible. Estimates suggest around 70% of what experts do, they literally can’t tell us. It’s also a mistake to think that just anyone can teach. There’re specific skills that need to go into it.

Of course, we’re not aware of our flaws. We don’t measure, by and large. Even when we do, we too often measure the wrong things.  So, we see the bad practice of just looking at what learners think of the experience. Which has little correlation with the actual impact. We seldom look to see if the learning has actually changed any behavior, let alone whether it’s now at an acceptable level.

I do think we also still see the effects of 9/11. When we didn’t want to travel, we went to elearning. Rapid eLearning tools emerged to make it fast to take the PPTs and PDFs from the previous courses and put them onscreen with an added quiz. This has led to expectations that courses can be churned out quickly. Indeed, except that these ‘courses’ won’t have any impact!

One other factor is that our stakeholders also don’t know nor care. They know they need to invest in learning, so they do. It’s a cost center, not a driver of business success. No one is (yet) calling us on the carpet to justify our success. That’s changing, however. I just would like for us to be proactive, not reactive. Moreover, there’s a bigger opportunity on tap, not only to help the organization execute on the things that it needs to do, but also to facilitate the new knowledge the org will need.

In short, we don’t seem know what learning is, and we’re blind to the fact that our approaches aren’t useful. These, of course, are all premises I’ve addressed in my call to Revolutionize L&D. I still think there’s a meaningful role for L&D to play, but we have to lift our game. That’s my explanation of why L&D isn’t better, what’s yours?

 

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