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Clark Quinn’s Learnings about Learning

Shameless self-promotion

7 June 2022 by Clark Leave a Comment

We interrupt your usual blog fodder with this commercial announcement. Our programming will resume after this break:

Me with the bookOk, well, there actually is some shame. I don’t usually do this, but I don’t think it’s unjustified (and I’m excited). My next book is now  out!  In fact, it’s in my mitts. Obviously, it can be in yours, too. Now, there’s a screwup in the printing, but it’s minor (and possibly a blessing)? Anyway, it’s time for some shameless self-promotion.

So,  Make It  Meaningful: Taking Learning Design from Instructional to Transformational is designed to complement the learning science books by providing the other half of the Learning Experience Design (LXD) story. I believe LXD is the  elegant integration of learning science and engagement. The former’s well covered; this addresses the latter (and the integration). I immodestly think it’s a substantive contribution.

However, while the book looks great (to my admittedly biased eye), the title didn’t make it onto the spine! It’ll look a touch weird on your shelf. On the other hand, presuming that’s fixed (working on it), that means that any current versions will be collector’s items, right? Well, maybe…(looking for silver linings).

As a side note that I’ll be running a workshop on this topic at the DevLearn conference in Las Vegas in October. I’ll also be running a LXD design workshop online to accompany the conference in August.

So that’s it, my almost shameless self-promotion. You can check out more about it here or  here.

We now return you to your usual blog, (p)resuming next week at the same bat time, bat channel.  

What’s In It For Them?

31 May 2022 by Clark Leave a Comment

One of the things I talk about in my most recent book,  Make It Meaningful, is the importance of communicating the WIIFM (What’s In It For Me). I do think it’s important, but in recent work I’ve found an interesting alternative. I’m not sure I completely have my mind around how to address it, so as I’m wont to do, here’s some ‘thinking out loud’ about What’s In It For Them (WIIFT).

To start, WIIFM is about connecting learners to a visceral understanding of the reason for the learning experience. There should be a clear value proposition, to them.  It can be either having to do with either the consequences of having the resulting skill, or not. The point is that they ‘get’ that they need this (then there’s more). I believe that learners will invest in learning if they understand why.

However, in this instance, we have audiences who may or may not be interested. This is a suite of offerings, different for different potential clients. What we want here is for them to quickly determine  whether there’s WIIFM. We don’t think everyone will be appropriate for every thing we’re providing. Importantly, we don’t want them to waste time on ones that aren’t relevant. So we very quickly want to establish what’s in it  for the appropriate audience.

There are a number of ways to send signals. For one, the filename and the title of the resource can (and should) be clear what this particular thing about. Then, there should be a brief description of why this particular thing exists. Then, there can be a brief introduction saying what is going on. Obviously, all should align, so that folks can get in with the minimal effort to get there.

This, to me, suggests that the intro either explicitly making it clear  who we think  is   the audience, or provides an initial statement of what the outcomes are so that individuals can self-select. I’m not sure yet which I think is better, or even whether it’s useful to do both. There’s a tradeoff, of course; brevity is useful, and so is clarity. I suppose we can always make our best guess in the instance. For sure we’ll test it.

So, I’ve been led to wonder how to communicate What’s In It For Them so that they know whether they’re ‘them’ or not! There are also probably converging influences. I reckon marketing has this issue, as does documentation? What have seen/done/found out? I welcome your input.

 

The ‘late adopter’ strategy

24 May 2022 by Clark 2 Comments

I was asked about the latest techno-hype, bionic reading. At the same time, there’s a discussion happening about learning affordances of the metaverse. I realize my strategy is the same, which I learned many years ago (wish I could remember from whom!). The short version is, wait until the dust settles. Why? Let’s evaluate the late adopter strategy.

So, for anything new, there all-too-frequently seems to be a lot of flash. In my experience, a lot more than substance! That is, many things rise, and most fall. When things calm down after the initial exuberance, most simply disappear. There are myriad factors: acquisition and shut down by competitors, other elements fail despite a good premise, or even unexpected factors outside of control (e.g. a pandemic!). Of course, the usual suspect is that there’s no real there there!

I remember the hype over Second Life, and recognizing that the core elements were 3D and social. Yet, what we saw were slide presentations in a virtual world. Which was nonsensical. I’ve suggested before that you can infer the properties of new technologies, in many cases, by considering their cognitive affordances. I’ll await the meta-verse manifestation, but it seems to me to be the same, just more immersion. Still, lots of technical and cognitive overhead to make it worthwhile.

Similarly with bionic reading. There’s now  lots  of anecdotal suggestions that it’s better. That’s not the same, however, as a true experimental study. Individual experiences don’t always correlate with actual impact. There’re myriad reasons for this too, e.g. self-fulfilling prophecy, perception vs reality, etc. Still, I really want to have some more convergent evidence. Here it’s harder to do the affordances. Yes, it might support people who have difficulty reading, but might it interfere with others? How will we know?

On the basis of the above, however, I suggest waiting until something’s been around, and then if it persists, start investigating what the affordances might be. Many things have come and gone, and I’m glad I didn’t bite. I might then be late to a platform, but that’s OK. I still tend to get opportunities to innovate around ideas of application  after they’re established, because, well, that’s what I do ;). Affordances help, as does lateral thinking and having on tap  lots of mental models to spark ideas.

We’re too easily enchanted with the latest shiny object. No argument it’s worth experimenting with them, but don’t swallow the hype until you’ve either had your own data, or someone else’s. I reckon rushing in has a greater opportunity for loss than gain. Let those with needs, resources, and opportunity take the first cuts. There’s no need to bleed prematurely, there’ll be plenty of opportunities to need to tune and test again even once principles emerge. So that’s my take on the value of a ‘late adopter’ strategy. What’s yours?

The cognitive basis of LXD

17 May 2022 by Clark Leave a Comment

Image of the brainWhen ATD asked me to write the learning science book, I’d already had the intention of writing a Learning Experience Design (LXD) book. I’d even begun, and the first section on learning was underway, so essentially I was partly done! I’d also realized that it was going to be monumental undertaking. This is because LXD, to me, encompasses three things, all based on cognitive science. To properly address it, I would have to be talking a master’s course, not just a book!. So here I’d like to make the case why I think that there’s a cognitive basis of LXD.

First, look at the three elements of LXD: learning, experience, and design. For experience, you can think: engagement and/or emotion. That is, ensuring that there’re explicit feelings associated, not just occurrences. Each one of those three things, then, has a cognitive underpinning.

As I’ve discussed previously, learning science was an outgrowth of cognitive science. The inter-disciplinary approach to cognition that inspired the formation of cognitive science subsequently led to learning science. Design, too, was a subject of study. I happened to be a grad student at the time that user-centered approaches, subsequently UX, were being explored. This, too, is cognitive; first because design approaches have to reflect aligning with how users brains work. Then, also, because design processes have to accommodate how designers brains work, and don’t!

Then we come to the experience side. It turns out that understanding ‘experience’ is a cognitive exercise as well. Why are we driven by curiosity? How come we remember emotionally-charged events better? What creates positive affect? It’s an interdisciplinary approach as well, integrating research on emotion and events and more. It’s the topic of my just-released book (which includes design as well, to serve as the complement to my learning science book).

I continue to explore all three, from a professional responsibility and personal interest. I admit I nerd out about these things, and am always eager to find out more and discuss it. And  I’ve do have  a bias. My Ph.D. is in Cog Psych, so I do look at world with that filter. But I also see that the perspective provides some useful leverage. My current ideal is to make experiences that are transformative, in that they change people in ways that they want, or need, to change. That’s the goal.

I will continue to maintain that knowing the underpinning architecture, and then the manifestations in the three areas, are important. I believe that knowing the cognitive basis of LXD is an advantage in being able to execute against the requirements in optimal ways. So, am I missing anything?

 

Gamification or…

10 May 2022 by Clark 1 Comment

On my walk yesterday, I was reflecting on our You Oughta Know with Christy Tucker  (a great session, as usual), who talked about scenarios. It got me pondering, in particular, about different interpretations of ‘gamification‘. As I dictated a note to myself as I walked (probably looking like one of those folks who holds phone calls on their perambulations), I found myself discussing the differences between two approaches. So here’re some thoughts on gamification or the alternative.

To start, let’s say we have a learning goal. For instance, how to deal with customers. A typical approach would be, after an initial course, to stream out questions about different aspects of the principles. For this, you might give points after correctly answering n. Once you answer n, you get X points (10, 100, 1000, whatever). 2n gets you 2X points or maybe 3X. These points may entitle you to prizes: swag, time off, office party. Pretty typical gamification stuff.

Then, consider an alternative: they do successively more challenging scenarios. That is, initially it’s an easy customer with a straightforward problem. Then, it’s a mix of more difficult customers with simple problems and easy customers with more difficult problems. Finally, you’re dealing with difficult customers  and difficult problems. Along the way, you give badges for successive levels of customer difficulty, and similarly for handling increasing levels of difficulty of problems.

Which of these is easier to implement? Will one or the other lead to better handling of customers? Which will lead to long-term engagement of your employees? Of course, these are extremes. You can have the questions in the ‘prize’ situation get steadily more challenging. They can even be written as ‘mini-scenarios’. You can mix in scenarios with knowledge questions.

What I want to suggest, however, is that  not doing the latter, the scenarios, is going to keep any initiative from having the biggest impact. They’re competency-based, providing explicit levels of capability. They’re also a chance to practice when it doesn’t matter, before it does.

This shouldn’t stand alone. Of course there should be coaching, and increasing responsibility, and more. It’s not about just the formal learning. Extending the learning experience should include both formal and informal mechanisms. The point I want to make, however, is that having learners perform in practice they way they’ll need to perform when it matters, is the best preparation. Yes, you need knowledge (the stuff that, increasingly, AI can handle), but then you need meaningful practice.

Of course, if it’s something you do frequently after the learning experience, coaching may be enough. However, if aspects of it are rare but important, scenarios are the important reactivation practice that will keep skills tuned. So, that’s my take on gamification or alternates. How would you fine tune my response?

Why L&D isn’t better

3 May 2022 by Clark 1 Comment

As I’ve noted before, someone on LinkedIn asked a question, and it’s prompting a reply. In this case, the question was in response to my previous post on superstitions (for new L&D practitioners). He asked “How did we even get here?” I’ve talked before about the sorry state of our industry, but haven’t really shared my thinking on why this is the case. My short response was that it’s complex. Here’s the longer response, trying to answer why L&D isn’t better.

First, I think we’re suffering from some mistaken beliefs. In particular, that presenting information will lead to behavior change. As I’ve noted before, I think this is a legacy of our beliefs that we’re formal logical reasoners. That is, if we were such beings (we’re not), this would likely be true. We’d respond to information by changing how we act. Instead, of course, we don’t change our behavior without practice, reinforcement, etc.

Another contributor, I suggest, is that a belief that if we can perform, we can teach. We can, therefore, take the best performer, and turn them into a trainer. Which is mistaken for a couple of reasons. For one, expertise is compiled away, and isn’t accessible. Estimates suggest around 70% of what experts do, they literally can’t tell us. It’s also a mistake to think that just anyone can teach. There’re specific skills that need to go into it.

Of course, we’re not aware of our flaws. We don’t measure, by and large. Even when we do, we too often measure the wrong things.  So, we see the bad practice of just looking at what learners think of the experience. Which has little correlation with the actual impact. We seldom look to see if the learning has actually changed any behavior, let alone whether it’s now at an acceptable level.

I do think we also still see the effects of 9/11. When we didn’t want to travel, we went to elearning. Rapid eLearning tools emerged to make it fast to take the PPTs and PDFs from the previous courses and put them onscreen with an added quiz. This has led to expectations that courses can be churned out quickly. Indeed, except that these ‘courses’ won’t have any impact!

One other factor is that our stakeholders also don’t know nor care. They know they need to invest in learning, so they do. It’s a cost center, not a driver of business success. No one is (yet) calling us on the carpet to justify our success. That’s changing, however. I just would like for us to be proactive, not reactive. Moreover, there’s a bigger opportunity on tap, not only to help the organization execute on the things that it needs to do, but also to facilitate the new knowledge the org will need.

In short, we don’t seem know what learning is, and we’re blind to the fact that our approaches aren’t useful. These, of course, are all premises I’ve addressed in my call to Revolutionize L&D. I still think there’s a meaningful role for L&D to play, but we have to lift our game. That’s my explanation of why L&D isn’t better, what’s yours?

 

Superstitions for New Practitioners

26 April 2022 by Clark 3 Comments

Black catIt’s become obvious (even to me) that there are a host of teachers moving to L&D. There are also a number of initiatives to support them. Naturally, I wondered what I could do to assist. With my reputation as a cynic apparently well-secured, I’m choosing to call out some bad behaviors. So here are some superstitions for new practitioners to watch out for!

As background, these aren’t the myths that I discuss in my book on the topic. That would be too obvious. Instead, I’m drawing on the superstitions from the same tome, that is things that people practice without necessarily being aware, let alone espousing them. No, these manifest through behaviors and expectations rather than explicit exhortation.

  • Giving people information will lead them to change. While we know this isn’t true, it still seems to be prevalent. I’ve argued before about why I think this exists, but what matters is what it leads to. That is, information dump and knowledge-test courses. What instead we need is not just a rationale, but also practice and then ongoing support for the change.
  • If it looks like school, it’s learning. We’ve all been to school, and thus we all know what learning looks like, right? Except many school practices are only useful for passing tests, not for actually solving real problems and meeting real goals. (Only two things wrong: the curriculum and the pedagogy, otherwise school’s fine.) It, however, creates barriers when you’re trying to create learning that actually works. Have people look at the things they learned outside of school (sports, hobbies, crafts, etc) for clues.
  • People’s opinion is a useful metric for success. Too often, we just ask ‘did you like it’. Or, perhaps, a ‘do you think it was valuable’. While the latter is better than the former, it’s still not good enough. The correlation between people’s evaluation of the learning and the actual impact is essentially zero. At least for novices. You need more rigorous criteria, and then test to achieve.
  • A request for a course is a sufficient rationale to make one. A frequent occurrence is a business unit asking for a course. There’s a performance problem (or just the perception of one), and therefore a course is the answer. The only problem is that there can be many reasons for a performance problem that have nothing to do with knowledge or skill gaps. You should determine what the performance gap is (to the level you’ll know when it’s fixed), and the cause.  Only when the cause is a skill gap does a course really make sense.
  • A course is always the best answer. See above; there are  lots  of reasons why performance may not be up to scratch: lack of resources, wrong incentives, bad messaging, the list goes on. As Harless famously said, “Inside every fat course there‘s a thin job aid crying to get out.” Many times we can put knowledge in the world, which makes sense because it’s actually  hard to get information and skills reliably in the head.
  • You can develop meaningful learning in a couple of weeks. The rise of rapid elearning tools and a lack of understanding of learning has led to the situation where someone will be handed a stack of PPTs and PDFs and a rapid authoring tool and expected to turn out a course. Which goes back to the first two problems. While it might take that long to get just a first version, you’re not done. Because…
  • You don’t need to test and tune. There’s this naive expectation in the industry that if you build it, it is good. Yet the variability of people, the uncertainty of the approach, and more, suggest that courses should be trialed, evaluated, and revised until actually achieving the necessary change. Beware the ‘build and release’ approach to learning design, and err on the side of iterative and agile.

This isn’t a definitive list, but hopefully it’ll help address some of the worst practices in the industry. If you’re wary of these superstitions for new practitioners, you’ll likely have a more successful career. Fingers crossed and good luck!

There’s some overlap here with messages to CXOs  1 and 2, but a different target here.  

Pre-order for Make It Meaningful now available

21 April 2022 by Clark 3 Comments

I’m happy to report that the ebook version of my next tome, Make It Meaningful: Taking Learning Design From Instructional to Transformational, is now available for pre-order! Why should you care?  Here’s a pass at explaining, and you can decide whether a pre-order for Make It Meaningful  makes sense for you.

Why this book?

Here’s the marketing blurb:

Learning Experience Design is, as author Clark Quinn puts it, about “the elegant integration of learning science with engagement”. While there are increasing resources available on the learning science side, the other side is somewhat neglected. Having written one of the books on the learning science side, Clark has undertaken to write the other half. The book is grounded in his early experience writing learning games, then researching cognition and engagement, and ongoing exploration and application of learning, technology, and design to creating solutions and strategies. It covers the underlying principles including surprise, story, and emotion and pulls them together to create a coherent approach. The book also covers not just the principles, but the implications for both learning elements and a design process. With concise prose and concrete examples, this book provides the framework to take your learning experience designs from instructional to transformational!

I hope that suggests why I think it’s important. Further, here are the short versions of what some early readers had to say:

“…the right emotional engagement tactics can be effective, desirable difficulties. The book explains why and how, with good examples.”
Patti Shank, PhD Author of Write Better Multiple-Choice Questions to Assess Learning

“… the notion of engagement, and its true meaning, is like the mysterious fifth element waiting to be discovered and summoned through three words in this book: Make. It. Meaningful.”
Zsolt Olah, Senior Learning Technologist, Amazon

“…systematically reveals the secret sauce for creating impactful learning experiences…brings to light the missing emotional design dimension that separates instructional design from LXD. Highly recommended..!”
Les Howles, Co-Author, Designing the Online Learning Experience

“As a fan of Clark Quinn‘s books, I‘m happy to announce this is another winner. Make It Meaningful closes a gaping hole in instructional design models by showing how to address the emotions in learning design.”
Connie Malamed, Publisher of theelearningcoach.com

Going a wee bit further…

What’s included

There are two sections, the first on principles, the second on practice. Initially I cover a bit of basics about learning, how to ‘hook’ people, then how to extend the experience, and some tips and tricks. In the subsequent section I consider the implications for the different elements of learning design: introduction, concepts, examples, practice, and closing, and then the amendments to your design process to incorporate the necessary elements. Thus, I’m trying to be thorough.

Who this is for

This is a book for those who already know the basics of science-grounded design, and are looking to take their learning experience design to the next level. It’s about addressing the emotional side. To be sure, it  also  makes mention of the cognitive essentials, but it is first and foremost focused on the emotional side.

What else should you know?

This is the first offering from the Learning Development Accelerator (LDA)  offshoot, LDA Press. (Note: as Editor-In-Chief, I’m biased.) In my own words:

LDA Press, an imprint of the Learning & Development Accelerator, is a boutique publisher focusing on evidence-informed titles that fill needed gaps in the literature while offering authors the relationship they deserve.

Hopefully, my experience with publishers (as author and consultant), is a good start. Then, the rigor of academic training in writing and reading should provide a reasonable expectation of quality. Additionally, I’m also looking to make the prose comprehensible. Finally, we’ve engaged professional copy-editing. We’ll see how that plays out, but so far it’s seems like we’re on track. Also, we’re actively soliciting additional needed works.

A further point: we’re keeping costs low. Thus, print copies of Meaningful  will be 22.99 (discount for LDA members), and the ebook is only $10.99 (also a discount for LDA members), plus there’s a special discount for pre-orders! The book releases 16 May, both ebook and print, but the latter may take awhile since orders will only be available on that date.

I think this book is needed, and immodestly believe it’s one that I am capable to write. At any rate, now you know you can make a pre-order for Make It Meaningful. Whether that makes sense for you is something only you can determine.  We now return you to your regularly scheduled blog…

 

The Wrong Bucket Lists

19 April 2022 by Clark 2 Comments

color bucketsOur brains like to categorize things; in fact, we can’t really  not do it. This has many benefits: we can better predict outcomes when we can categorize the situation, we can respond in appropriate ways via shared conceptualizations, and so on. It also has some downsides: stereotyping, for one. I reckon there’re tradeoffs, of course. But we also have to worry about when we over-use categorization, we can risk making the wrong bucket lists.

Our desire for simplification and categorization is manifest. The continued interest in reading one’s horoscope, for instance. And the continued success of personality typings, despite the evidence of their lack of utility. Other than the Big 5 or HEXACO, the rest are problematic at best. I’m just reading Annie Murphy Paul’s  The Cult of Personality Testing  (the predecessor to her  The  Extended Mind) and hearing abuses like Rorschach tests being used in child custody decisions is really horrific. Similarly, to hear that people are being denied employment based on their color (not race, but their ‘color’ on a particular test, blue or orange) isn’t new and continues (as does the other, sadly).  Most of these tests don’t stand up to scientific scrutiny!

This is the explanation of learning styles, too, another myth that won’t die. Generations similarly. We like to have simplification. Further, there are times it’s useful. For example, recording your blood type can prevent potentially life-threatening complications. Having a basis to adapt learning, such as people’s performance (success or failure), also. Even more so if additional factors are added, such as confidence. Yet, we can overdo it. We might over-categorize, and miss important nuances.

Todd Rose’s  The End of Average made an excellent case for not trying to conform people into one bucket. In it, he points out that when we assign a single grade for complex performance, we miss important nuances. For instance, if you get it wrong,  why did you get it wrong? It matters in terms of the feedback we might give you. If you had one misconception instead of another, you should get different feedback than if you had the other.

How do we reconcile this? There’re benefits to simplifications, and risks. We have to be careful to simplify as much as we can,  and no simpler. Which isn’t an easy task to undertake. The best recommendation I can make is to be mindful of the risks when you do simplify. Maybe start more broadly, and then winnow down? Explicitly consider the risks and costs as well as the benefits and savings. We’re using learner personas in a project. Many times, these personas can differ on important dimensions, and characterize the audience space in ways that a simple ‘the learner’ can’t capture.

Overall, we want to make sure we’re only using simplifications and categorizations in ways that are both helpful  and scrutable. When we do so, we can avoid the wrong bucket lists. That should be our goal, after all.

Confidence and Correctness

5 April 2022 by Clark Leave a Comment

Not surprisingly, I am prompted regularly to ponder new things. (Too often, in the wee hours of the morning…) In this case, I realize I haven’t given a lot of thought to the role of confidence  (PDF). It’s a big thing in the system my co-author on an AI and ID paper, Markus Bernhardt, represents, so I realized it’s time to think  about it some more. Here are some thoughts on confidence and correctness.

Confidence by correctnessThe idea is that it matters whether you get it right, or not, and whether you’re confident, or not. That is, they interact (creating the familiar four quadrant model). You can be wrong and unconfident (lo/no), wrong and confident (hi/no),  right and unconfident (lo/yay), and right and confident (hi/yay). Those are arguably importantly different. In particular for what they imply about what sort of intervention makes sense.

I was pondering what this suggests for interventions. I turned it 90 degrees to the left, to put low/no to the left, or beginning spot, and hi/yay to the right, and the other two in-between.  Simplified, my view is that if you’re wrong and not confident, you don’t know it. If you’re wrong and believe you know it, you’re at a potential teachable moment. When you’re right, but not confident, you’re ready for more practice. If you’re right and confident, it may be time to move on.

Which suggests, looking back at my previous exploration of worked examples, that the very first thing to do is to provide worked examples if they’re new. At some point, you give them practice. If they get it right but aren’t confident, you give more practice at roughly the same level. If they’re wrong but confident, you give them feedback (and arguably ramp them backwards). Eventually they’re getting it right  and confident, and at that point you move on (except for some spaced and varied reactivation).

Assessing confidence is an extra step, but there seems to be a valid reason to incorporate it in your learning design. The benefits of being able to more accurately target your interventions, at least in an adaptive system, suggest that the effort is worth it. That’s my initial thinking on confidence and correctness. What’s yours?

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