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Clark Quinn’s Learnings about Learning

Templates as content model extensions

19 July 2022 by Clark 2 Comments

I’ve been touting content models for, well, years now. Interestingly, I’m currently doing some more concrete work on them, from the bottom-up. Instead of looking at top-down implementation of governance and structure, the focus is on guidance for creating resources at scale. Yet the two are related, and I think it’s worth looking at templates as content model extensions.

The notion of content models is that instead of creating full courses, we build content in chunks, and pull them together by rule. Or even more appropriately, deliver the appropriate chunk to the right person at the right time. It’s been happening for web design for years, but for some reason the notion of content management systems lags in L&D. Yes, there are entailments – governance, strategy, engineering – but the alternative is that lingering legacy content that’s out of date but no one can deal with.

That’s the top level focus. Underpinning this, of course, is getting the content right, and that means having some good definitions around the content. I’d done that many moons ago, and in a current engagement it’s reemerging. The situation is that there are a number of people all writing content around this particular initiative, and it’s uncoordinated (sound familiar?). The realization that clients are struggling is enough of a driver to look for a solution.

Without a content management system, as yet, it still makes sense to systematize the resources around a map of the space, ensuring they align to what we know about how people learn and perform. That latter is important, because many times they just need the answer now, not a full course.

What we’ve ended up doing is creating meta-content that tell how to develop content that meets particular needs. With entailments, such as assembling a representative team to determine what’s needed and the labels to use. It also involves drafting and testing these content guides, prior to broader use.

It’s the tactical step of a strategic goal to provide support for people to successfully meet their needs. And, to be clear, to reduce the reliance on the support staff. Leveraging the cognitive and learning sciences, we’re building templates as content model extensions. This is before there’s even the technology support available to be more proactive, but planning for the possible future is part of the strategy.

I’ll be presenting a session on this at the DevLearn conference in October. If you’re interested and going to be there, I welcome seeing you.

Activities ‘beyond the course’

7 July 2022 by Clark 1 Comment

wrapped presentSo, somehow I got on Myra Roldan‘s #MyraMonday question list. She asks a question every Monday, dobbing in some likely (or, in my case, gullible) victims to respond. And I do (unusually ;), because occasionally it’s good to challenge your mind. This past week, the question was particularly interesting: about what you’d do if there weren’t elearning. Of course, there were the usual answers, but several were very interesting. Here’re some of the ideas and underlying thinking about activities ‘beyond the course’.

So, I had heard about someone who was exploring ‘escape rooms’ for learning. (Spoiler: it was Myra, hence the question. ;) I was reminded, however, and added in some other ideas:

surprise box, host a murder, scavenger hunt, choose your own adventure…

My thinking is that there are lots of ways of invoking intent and action, and providing feedback. The box could contain some content and instructions, e.g. “film yourself doing…” or “do X and write it up”. Or some actual device to act upon (think of the old science kits they sent with correspondence courses). Host a murder mystery party would be some Live Action Role-Playing (LARP) activity that includes instructions, roles, and reflection guidance (a group ‘surprise box’). Scavenger hunt could have you looking for resources for new arrivals to learn their way around, or to do safety checks, or… Choose your own adventure book is basically a text-based branching scenario.

Kevin Thorn (last week’s You Oughta Know guest of the LDAccelerator) suggested comics Not surprising, since that was the topic we had him on for, and also the focus of his thesis. Comics are underused, I believe, and yet have valuable properties. Another viable way to develop learning, particularly if you can tie them to challenges.

Then, Alan Natachu weighed in with even more creative ideas:

Lots of infographics and cryptograms
Book ciphers
Red / Blue filters (look through a colored lens to reveal a hidden message)
Tune into a custom radio frequency that repeats a message
Text messages to a secret contact (a.k.a. Phone a friend)

Again, we’re looking at ways to get people to process content (and apply it). What I like is how he started tapping into alternate technologies. It’s easy to stay in our comfort zone, as I was doing. It’s useful to take some time to reflect and deliberately explore alternatives. Different questions (like Myra’s) can prompt some out of the box thinking, as can deliberate prompts to consider other things. That is, systematic creativity isn’t an oxymoron ;).

There is a followup on this: why aren’t we doing these things  already?  We should be looking at other mechanisms. Yes, there are some learnings, and some resource requirements. However, once they’re part of our repertoire, they become just another tool in our quiver.

We can, and should, be looking at activities ‘beyond the course’. There’re the benefits of novelty, but also different affordances. Better yet, we could theme them to align with particular courses. There is a real opportunity to make our learning stick better, and that is the real bottom line. So let’s get creative  and achieve better outcomes.

 

Reality Checks

21 June 2022 by Clark 2 Comments

Of late, there seem to be a rising number of claims: for X or Y, or against Z. This, by the way, happens outside L&D as well, so feel free to extrapolate. Here, however, I want to talk about the necessity of, and some practices for, reality checks.

The problem is that people have vested interests in particular views. Many of the claims that are pushed generate revenue for them, directly or indirectly. They may want you to buy their product, avail yourself of their services, or more. And I get it; I too need to keep the wolves from the door. However, there are ways legit and less so to do it.

So one of the first reality checks is: what does who stand to gain? What’s their angle? Just as when I criticize something and you should rightly query why I’m raising the issue, similarly you should be asking the same of the claim. What’s their angle?

I’m pretty clear that I want our industry to be solid, and yes I want to be someone you might bring in to assist you in avoiding the pitfalls and hew to the best outcomes for your org. Similarly, the folks I’m critiquing might have an angle. They may have a tool, for instance, that they want you to use. Find out what their personal benefit is!

This looking at both sides is a second reality check. I recently heard a colleague claim that when he looks at something new, he immediately looks for contradicting evidence. That’s pretty smart, given that our cognitive architecture has a confirmation bias. That is, we’re inclined to look for information that supports our beliefs, and discount any other. I reckon it’s worth keeping an open mind.

This is a way you can go deeper. What do others say? Are their trusted folks who are supporting the view, or are they leery? What’s their expertise? Some folks will allude to some relevant expertise only for it to be shown that it’s tangential. Similarly, what’s the data say? Is there data? How valid is it? Is it relevant to you?

Ultimately, I want you to  stay curious! I reckon that we all can learn more, and should. Learning more doesn’t mean just accumulating information, it means being willing to be wrong, admitting it, and improving. You need to be running your own reality checks on what you, and others, believe. Here’s to a steady increase in the reality of our field!

Critical ID/LXD Differences?

14 June 2022 by Clark 4 Comments

I’ve argued both that Learning Experience Design (LXD) is an improvement on Instructional Design (ID), and that LXD is the  elegant integration of learning science with engagement. However, that doesn’t really unpack what are the critical ID/LXD differences. I think it’s worth looking at those important distinctions both in principle and practice. Here, I’m talking about the extensions to what’s already probably in place.

Principle

In principle, I think it’s the engagement part that separates the two. True, proper ID shouldn’t ignore it. However, there’s been too little attention. For instance, only one ID theorist, John Keller, has really looked at those elements. Overall, it’s too easy to focus purely on the cognitive. (Worse, of course, is a focus purely on knowledge, which really  isn’t good ID).

I suggest that this manifests in two ways. First, you need an initial emotional ‘hook’ to gain the learner’s commitment to the learning experience. Even before we open them up cognitively (though, of course, they’re linked)! Then, we need to manage emotions through out the experience. We want to do thinks like keep challenge balanced, anxiety low enough not to interfere, build confidence, etc.

We have tools we can use, like story, exaggeration, humor, and more to assist us in these endeavors. At core, however, what we’re focusing on is making it a true ‘experience’, not just an instructional event. Ideally, we’d like to be transformational, leaving learners equipped with new skills and the awareness thereof.

Practice

What does this mean in practice? A number of things. For one, it takes creativity to consider ways in which to address emotions. There are research results and guidance, but you’ll still want to exercise some exploration. Which also means you have to be iterative, with testing. I understand that this is immediately scary, thinking about costs. However, when you stop trying to use courses for everything, you’ll have more resources to do courses right. For that matter, you’ll actually be achieving outcomes, which is a justification for the effort.

Our design process needs to start gathering different information. We need to get performance objectives; what people actually need to do, not just what they need to know. You really can’t develop people if you’re not having them perform and getting feedback. You also need to understand  why this is needed, why it’s important, and why it’s interesting. It is, at least to the subject matter experts who’ve invested the time to  be experts in this…

Your process also needs to have those creative breaks. These are far better if they’re collaborative, at least at the times when you’re ideating. While ideally you have a team working together on an ongoing basis, in many cases that may be problematic. I suggest getting together at least at the ideating stage, and then after testing to review findings.

You’ll also want to be testing against criteria. At the analysis stage, you should design criteria that will determine when you’re ‘done’. When you run out of time and money is  not the right answer! Test usability first, then effectiveness, and then engagement. Yes, you want to quantify engagement. It doesn’t have to be ‘adrenaline in the blood’ or even galvanic skin response, subjective evaluations by your learners is just fine. If you are running out of time and money before you’re achieving your metrics, you can adjust them, but now you’re doing it on consciously, not implicitly.

I’m sure there more that I’m missing, but these strike me as some critical ID/LXD differences. There are differences in principle, which yield differences in practice. What are your thoughts?

What’s In It For Them?

31 May 2022 by Clark Leave a Comment

One of the things I talk about in my most recent book,  Make It Meaningful, is the importance of communicating the WIIFM (What’s In It For Me). I do think it’s important, but in recent work I’ve found an interesting alternative. I’m not sure I completely have my mind around how to address it, so as I’m wont to do, here’s some ‘thinking out loud’ about What’s In It For Them (WIIFT).

To start, WIIFM is about connecting learners to a visceral understanding of the reason for the learning experience. There should be a clear value proposition, to them.  It can be either having to do with either the consequences of having the resulting skill, or not. The point is that they ‘get’ that they need this (then there’s more). I believe that learners will invest in learning if they understand why.

However, in this instance, we have audiences who may or may not be interested. This is a suite of offerings, different for different potential clients. What we want here is for them to quickly determine  whether there’s WIIFM. We don’t think everyone will be appropriate for every thing we’re providing. Importantly, we don’t want them to waste time on ones that aren’t relevant. So we very quickly want to establish what’s in it  for the appropriate audience.

There are a number of ways to send signals. For one, the filename and the title of the resource can (and should) be clear what this particular thing about. Then, there should be a brief description of why this particular thing exists. Then, there can be a brief introduction saying what is going on. Obviously, all should align, so that folks can get in with the minimal effort to get there.

This, to me, suggests that the intro either explicitly making it clear  who we think  is   the audience, or provides an initial statement of what the outcomes are so that individuals can self-select. I’m not sure yet which I think is better, or even whether it’s useful to do both. There’s a tradeoff, of course; brevity is useful, and so is clarity. I suppose we can always make our best guess in the instance. For sure we’ll test it.

So, I’ve been led to wonder how to communicate What’s In It For Them so that they know whether they’re ‘them’ or not! There are also probably converging influences. I reckon marketing has this issue, as does documentation? What have seen/done/found out? I welcome your input.

 

The ‘late adopter’ strategy

24 May 2022 by Clark 2 Comments

I was asked about the latest techno-hype, bionic reading. At the same time, there’s a discussion happening about learning affordances of the metaverse. I realize my strategy is the same, which I learned many years ago (wish I could remember from whom!). The short version is, wait until the dust settles. Why? Let’s evaluate the late adopter strategy.

So, for anything new, there all-too-frequently seems to be a lot of flash. In my experience, a lot more than substance! That is, many things rise, and most fall. When things calm down after the initial exuberance, most simply disappear. There are myriad factors: acquisition and shut down by competitors, other elements fail despite a good premise, or even unexpected factors outside of control (e.g. a pandemic!). Of course, the usual suspect is that there’s no real there there!

I remember the hype over Second Life, and recognizing that the core elements were 3D and social. Yet, what we saw were slide presentations in a virtual world. Which was nonsensical. I’ve suggested before that you can infer the properties of new technologies, in many cases, by considering their cognitive affordances. I’ll await the meta-verse manifestation, but it seems to me to be the same, just more immersion. Still, lots of technical and cognitive overhead to make it worthwhile.

Similarly with bionic reading. There’s now  lots  of anecdotal suggestions that it’s better. That’s not the same, however, as a true experimental study. Individual experiences don’t always correlate with actual impact. There’re myriad reasons for this too, e.g. self-fulfilling prophecy, perception vs reality, etc. Still, I really want to have some more convergent evidence. Here it’s harder to do the affordances. Yes, it might support people who have difficulty reading, but might it interfere with others? How will we know?

On the basis of the above, however, I suggest waiting until something’s been around, and then if it persists, start investigating what the affordances might be. Many things have come and gone, and I’m glad I didn’t bite. I might then be late to a platform, but that’s OK. I still tend to get opportunities to innovate around ideas of application  after they’re established, because, well, that’s what I do ;). Affordances help, as does lateral thinking and having on tap  lots of mental models to spark ideas.

We’re too easily enchanted with the latest shiny object. No argument it’s worth experimenting with them, but don’t swallow the hype until you’ve either had your own data, or someone else’s. I reckon rushing in has a greater opportunity for loss than gain. Let those with needs, resources, and opportunity take the first cuts. There’s no need to bleed prematurely, there’ll be plenty of opportunities to need to tune and test again even once principles emerge. So that’s my take on the value of a ‘late adopter’ strategy. What’s yours?

Gamification or…

10 May 2022 by Clark 1 Comment

On my walk yesterday, I was reflecting on our You Oughta Know with Christy Tucker  (a great session, as usual), who talked about scenarios. It got me pondering, in particular, about different interpretations of ‘gamification‘. As I dictated a note to myself as I walked (probably looking like one of those folks who holds phone calls on their perambulations), I found myself discussing the differences between two approaches. So here’re some thoughts on gamification or the alternative.

To start, let’s say we have a learning goal. For instance, how to deal with customers. A typical approach would be, after an initial course, to stream out questions about different aspects of the principles. For this, you might give points after correctly answering n. Once you answer n, you get X points (10, 100, 1000, whatever). 2n gets you 2X points or maybe 3X. These points may entitle you to prizes: swag, time off, office party. Pretty typical gamification stuff.

Then, consider an alternative: they do successively more challenging scenarios. That is, initially it’s an easy customer with a straightforward problem. Then, it’s a mix of more difficult customers with simple problems and easy customers with more difficult problems. Finally, you’re dealing with difficult customers  and difficult problems. Along the way, you give badges for successive levels of customer difficulty, and similarly for handling increasing levels of difficulty of problems.

Which of these is easier to implement? Will one or the other lead to better handling of customers? Which will lead to long-term engagement of your employees? Of course, these are extremes. You can have the questions in the ‘prize’ situation get steadily more challenging. They can even be written as ‘mini-scenarios’. You can mix in scenarios with knowledge questions.

What I want to suggest, however, is that  not doing the latter, the scenarios, is going to keep any initiative from having the biggest impact. They’re competency-based, providing explicit levels of capability. They’re also a chance to practice when it doesn’t matter, before it does.

This shouldn’t stand alone. Of course there should be coaching, and increasing responsibility, and more. It’s not about just the formal learning. Extending the learning experience should include both formal and informal mechanisms. The point I want to make, however, is that having learners perform in practice they way they’ll need to perform when it matters, is the best preparation. Yes, you need knowledge (the stuff that, increasingly, AI can handle), but then you need meaningful practice.

Of course, if it’s something you do frequently after the learning experience, coaching may be enough. However, if aspects of it are rare but important, scenarios are the important reactivation practice that will keep skills tuned. So, that’s my take on gamification or alternates. How would you fine tune my response?

Why L&D isn’t better

3 May 2022 by Clark 1 Comment

As I’ve noted before, someone on LinkedIn asked a question, and it’s prompting a reply. In this case, the question was in response to my previous post on superstitions (for new L&D practitioners). He asked “How did we even get here?” I’ve talked before about the sorry state of our industry, but haven’t really shared my thinking on why this is the case. My short response was that it’s complex. Here’s the longer response, trying to answer why L&D isn’t better.

First, I think we’re suffering from some mistaken beliefs. In particular, that presenting information will lead to behavior change. As I’ve noted before, I think this is a legacy of our beliefs that we’re formal logical reasoners. That is, if we were such beings (we’re not), this would likely be true. We’d respond to information by changing how we act. Instead, of course, we don’t change our behavior without practice, reinforcement, etc.

Another contributor, I suggest, is that a belief that if we can perform, we can teach. We can, therefore, take the best performer, and turn them into a trainer. Which is mistaken for a couple of reasons. For one, expertise is compiled away, and isn’t accessible. Estimates suggest around 70% of what experts do, they literally can’t tell us. It’s also a mistake to think that just anyone can teach. There’re specific skills that need to go into it.

Of course, we’re not aware of our flaws. We don’t measure, by and large. Even when we do, we too often measure the wrong things.  So, we see the bad practice of just looking at what learners think of the experience. Which has little correlation with the actual impact. We seldom look to see if the learning has actually changed any behavior, let alone whether it’s now at an acceptable level.

I do think we also still see the effects of 9/11. When we didn’t want to travel, we went to elearning. Rapid eLearning tools emerged to make it fast to take the PPTs and PDFs from the previous courses and put them onscreen with an added quiz. This has led to expectations that courses can be churned out quickly. Indeed, except that these ‘courses’ won’t have any impact!

One other factor is that our stakeholders also don’t know nor care. They know they need to invest in learning, so they do. It’s a cost center, not a driver of business success. No one is (yet) calling us on the carpet to justify our success. That’s changing, however. I just would like for us to be proactive, not reactive. Moreover, there’s a bigger opportunity on tap, not only to help the organization execute on the things that it needs to do, but also to facilitate the new knowledge the org will need.

In short, we don’t seem know what learning is, and we’re blind to the fact that our approaches aren’t useful. These, of course, are all premises I’ve addressed in my call to Revolutionize L&D. I still think there’s a meaningful role for L&D to play, but we have to lift our game. That’s my explanation of why L&D isn’t better, what’s yours?

 

Superstitions for New Practitioners

26 April 2022 by Clark 3 Comments

Black catIt’s become obvious (even to me) that there are a host of teachers moving to L&D. There are also a number of initiatives to support them. Naturally, I wondered what I could do to assist. With my reputation as a cynic apparently well-secured, I’m choosing to call out some bad behaviors. So here are some superstitions for new practitioners to watch out for!

As background, these aren’t the myths that I discuss in my book on the topic. That would be too obvious. Instead, I’m drawing on the superstitions from the same tome, that is things that people practice without necessarily being aware, let alone espousing them. No, these manifest through behaviors and expectations rather than explicit exhortation.

  • Giving people information will lead them to change. While we know this isn’t true, it still seems to be prevalent. I’ve argued before about why I think this exists, but what matters is what it leads to. That is, information dump and knowledge-test courses. What instead we need is not just a rationale, but also practice and then ongoing support for the change.
  • If it looks like school, it’s learning. We’ve all been to school, and thus we all know what learning looks like, right? Except many school practices are only useful for passing tests, not for actually solving real problems and meeting real goals. (Only two things wrong: the curriculum and the pedagogy, otherwise school’s fine.) It, however, creates barriers when you’re trying to create learning that actually works. Have people look at the things they learned outside of school (sports, hobbies, crafts, etc) for clues.
  • People’s opinion is a useful metric for success. Too often, we just ask ‘did you like it’. Or, perhaps, a ‘do you think it was valuable’. While the latter is better than the former, it’s still not good enough. The correlation between people’s evaluation of the learning and the actual impact is essentially zero. At least for novices. You need more rigorous criteria, and then test to achieve.
  • A request for a course is a sufficient rationale to make one. A frequent occurrence is a business unit asking for a course. There’s a performance problem (or just the perception of one), and therefore a course is the answer. The only problem is that there can be many reasons for a performance problem that have nothing to do with knowledge or skill gaps. You should determine what the performance gap is (to the level you’ll know when it’s fixed), and the cause.  Only when the cause is a skill gap does a course really make sense.
  • A course is always the best answer. See above; there are  lots  of reasons why performance may not be up to scratch: lack of resources, wrong incentives, bad messaging, the list goes on. As Harless famously said, “Inside every fat course there‘s a thin job aid crying to get out.” Many times we can put knowledge in the world, which makes sense because it’s actually  hard to get information and skills reliably in the head.
  • You can develop meaningful learning in a couple of weeks. The rise of rapid elearning tools and a lack of understanding of learning has led to the situation where someone will be handed a stack of PPTs and PDFs and a rapid authoring tool and expected to turn out a course. Which goes back to the first two problems. While it might take that long to get just a first version, you’re not done. Because…
  • You don’t need to test and tune. There’s this naive expectation in the industry that if you build it, it is good. Yet the variability of people, the uncertainty of the approach, and more, suggest that courses should be trialed, evaluated, and revised until actually achieving the necessary change. Beware the ‘build and release’ approach to learning design, and err on the side of iterative and agile.

This isn’t a definitive list, but hopefully it’ll help address some of the worst practices in the industry. If you’re wary of these superstitions for new practitioners, you’ll likely have a more successful career. Fingers crossed and good luck!

There’s some overlap here with messages to CXOs  1 and 2, but a different target here.  

The Wrong Bucket Lists

19 April 2022 by Clark 2 Comments

color bucketsOur brains like to categorize things; in fact, we can’t really  not do it. This has many benefits: we can better predict outcomes when we can categorize the situation, we can respond in appropriate ways via shared conceptualizations, and so on. It also has some downsides: stereotyping, for one. I reckon there’re tradeoffs, of course. But we also have to worry about when we over-use categorization, we can risk making the wrong bucket lists.

Our desire for simplification and categorization is manifest. The continued interest in reading one’s horoscope, for instance. And the continued success of personality typings, despite the evidence of their lack of utility. Other than the Big 5 or HEXACO, the rest are problematic at best. I’m just reading Annie Murphy Paul’s  The Cult of Personality Testing  (the predecessor to her  The  Extended Mind) and hearing abuses like Rorschach tests being used in child custody decisions is really horrific. Similarly, to hear that people are being denied employment based on their color (not race, but their ‘color’ on a particular test, blue or orange) isn’t new and continues (as does the other, sadly).  Most of these tests don’t stand up to scientific scrutiny!

This is the explanation of learning styles, too, another myth that won’t die. Generations similarly. We like to have simplification. Further, there are times it’s useful. For example, recording your blood type can prevent potentially life-threatening complications. Having a basis to adapt learning, such as people’s performance (success or failure), also. Even more so if additional factors are added, such as confidence. Yet, we can overdo it. We might over-categorize, and miss important nuances.

Todd Rose’s  The End of Average made an excellent case for not trying to conform people into one bucket. In it, he points out that when we assign a single grade for complex performance, we miss important nuances. For instance, if you get it wrong,  why did you get it wrong? It matters in terms of the feedback we might give you. If you had one misconception instead of another, you should get different feedback than if you had the other.

How do we reconcile this? There’re benefits to simplifications, and risks. We have to be careful to simplify as much as we can,  and no simpler. Which isn’t an easy task to undertake. The best recommendation I can make is to be mindful of the risks when you do simplify. Maybe start more broadly, and then winnow down? Explicitly consider the risks and costs as well as the benefits and savings. We’re using learner personas in a project. Many times, these personas can differ on important dimensions, and characterize the audience space in ways that a simple ‘the learner’ can’t capture.

Overall, we want to make sure we’re only using simplifications and categorizations in ways that are both helpful  and scrutable. When we do so, we can avoid the wrong bucket lists. That should be our goal, after all.

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